GameSurge Strategy Page


       _/      The SEGA SATURN Instruction Vault      _/
       _/              An Ishy Homepage               _/
       _/                                             _/
       _/              Command & Conquer              _/
       _/            Contributed by AWOchs            _/
       _/                               _/

           Sony PlayStation is a Trademark of Sony
     Computer Entertainment America. Command & Conquer
     Is a Trademark of Westwood Studios.

      The Instruction Vault is  ©Ishy 1997

*NOTE*This document is a near exact copy of
   the Command and Conquer manual is ©Westwood Studios.
   This document will be deleted at their request.

For permission to use this document on a web page, newsgroup,
or any media, contact Ishy at .  Permission for use
on a web page relating to Command & Conquer will more than likely be
granted, but please contact me first.

                       THE CONTROLS
Basic Maneuvers
Directional Button Gives you cursor and map movement.
X Button  Affirms an action.  Use this button to
   select units, structures, etc.
Circle Button  Negates an action.  Use this button to
   deselect units, structures, etc.
Triangle Button  Goes to and opens Sidebar.  Remembers
   last cursor location on Sidebar.
Square Button  Cycles through special cursors (Sell,
   Repair Guard).

Creating Teams - After selecting units...
L2 + Square  Creates "Team Square"
L2 + Triangle  Creates "Team Triangle"
L2 + Circle  Creates "Team Circle"

Moving Teams
L1 + Square  Selects and goes to team "Square"
L1 + Triangle  Selects and goes to team "Triangle"
L1 + Circle  Selects and goes to team "Circle"

Building, Selling, Repairing
R1   Speeds up cursor
R1 + Circle  Rebuilds the last object you built.
Triangle  Opens and closes Sidebar.
R1 + Triangle  Opens the Sidebar permanently on screen;
   Use Triangle to switch between the play
   area and the Sidebar.  The same buttons
   can be used to close the Sidebar.
R1 + R2   Guard area.
R1 + L1   Force fire.
R1 + L2   Force move.
R2   (With units selected) scatters units.
Start   Pauses the game and brings up Options Menu.

   Starting the Game
Choosing Your Side: GDI or the Brotherhood of Nod
You can play one of two sides - GDI (the Global Defense
Initiative peacekeeping force) or the Brotherhood of Nod, a secretive
terrorist organization that has remained hidden for centuries...until
now.  Choose whatever side you want to ally with by inserting that
particular CD-ROM.

If you choose the Brotherhood disc, you will fight against GDI.
If you choose GDI, you will fight against the Brotherhood.  Each side
has its own characteristics and style of playing, as well as radically
different units, buildings, and tactics.

   Title Screen Menu
When you start the game, you'll be treated to C&C's spectacular
introduction.  After that, you'll be taken directly to the Title
Screen menu:

Special Ops
Select this option using the X button.  Once selected, you will
be taken into missions created specifically for the Sony PlayStation.
It is recommended that you select New Game until you are very familiar
with Command & Conquer, as the Special Ops missions can be very

New Game
To start a new game, choose this option.  You'll go straight to
the mission briefing for the first mission.

Enter Password Screen
This screen allows you to enter a password and continue at the
beginning of a level that you have the password for.  A password is
available at the beginning of every mission in the INGAME OPTIONS.

Selecting this option, by pressing the X button, will allow you
to access the options below.  To change an option, use the up and down
Directional buttons to move the selection box to the option you wish to
change.  Next use the left and right Directional buttons to change the
Controller Config - Selecting this option displays a picture of
the controller along with the functions of the buttons.  From here you
can cycle through the four different configurations.
Effects Volume - This option allows you to adjust the volume
level for the sound effects in the game.
Music Volume - This option allows you to adjust the volume
level of the music in the game.
Track Loop - Setting this option to "Yes" will cause the
ingame music to loop.
Cursor Speed - This option controls the speed at which the
cursor moves.  This also affects the rate at which you can scroll
around the screen.
Help Text - This option turns the "Explainer Text" on and off.
With this option on, placing the cursor over items in the game will
bring up a brief description of the item.
Exit Menu - Selecting this returns you to the previous menu.

   Playing the Game
Scrolling Around
To scroll the main viewing window around the battlefield, move
the cursor using the Directional buttons.

Ordering your Troops Around
To get your troops to act, press the X button when the cursor is
on top of a unit.  A bracket will appear around the selected unit and
the unit's health will be displayed above the unit.  Move the cursor to
the location on the game map where you want the unit to go.  If the
cursor is over a potential target, it will change to the targeting
cursor.  Pressing the X button here will cause the unit to attack the
target.  Otherwise, it will move the unit to that location, unless it
is impassable (i.e. a cliff or trees).
To cancel out of this mode (or any mode), press the Circle button
and the unit will be deselected.

How to Select a Group of Units
To save time, you can combine your troops into groups.  Press
and hold the X button, then move the cursor to include all the troops
you want selected.  A white box outline indicates the range of this
selection.  Release the X button, and all the units within the white
box will be selected.  You can give that group an order the same way
you'd give a single unit an order.

From the Main Game screen, the Sidebar may be opened by pressing
the Triangle button.  R1 + Triangle opens the Sidebar permanently on
screen; use the Triangle button to switch between the play area and
the Sidebar.
You can build units and buildings by positioning your cursor on
the corresponding icons in the Sidebar and pressing the X button.  The
Sidebar will also show you a radar map of the area (if you have radar
stations) and also tell you how much power your base is producing
versus how much it needs.  Press the R1 button to switch radar map
zoom level.

Credit Indicator
Between the radar and the Sidebar icons is the amount of credits
you may spend.  This indicator keeps track of the amount on money you
have available to build structures and units.  Your total credits will
decrease as you build or repair units and structures.  Credits will
increase when a building is sold or when a Harvester unloads Tiberium
at a Refinery.

Production and Non-Production Missions
There are two types of missions: production and non-production.
In production missions, you are given either a construction site or a
Mobile Construction Vehicle (MCV).
In non-production missions, you must finish the mission with
units you begin with.  (This may sometimes lead to production
situations.  For instance, if you begin with an Engineer unit and
manage to capture an enemy production structure, then the mission type
may change.)

Building Things
Critical to the success of many missions is constructing your
own field base, and constantly maintaining and defending this base
during combat.  A strong base is often necessary to win.
To begin building your base, you need a Construction Yard.  
Unless the Yard is set up when the mission begins, you'll have to
deploy the Mobile Construction Vehicle (MCV).
Move the cursor to the MCV to select it, then move it to where
you want the Construction Yard to be placed.  If you try to deploy the
MCV where there isn't enough room, the deploy cursor will not appear.
If there is enough room, press the X button to deploy the MCV, and it
will turn into a Construction Yard.
In the upper portion of the Sidebar, you will see the symbol of
your side (GDI or Nod).  Later, this area becomes a radar display when
you've built a Radar Facility and have enough power to support it.
Underneath the money indicator are up to five rows of icons.  
The top row displays which structures your Construction Yard can build;
the second row displays the infantry you can create, the third row
shows vehicles, the fourth row shows aircraft and the fifth row shows
special weapons.
Use the left and right Directional buttons to choose different
items on a particular row.  Use the up and down Directional buttons to
move between rows.
To build a structure or unit, move the cursor to the
appropriate icon in the Sidebar, then press the X button.  
Construction will take a period of time, as indicated by the grayed-
out effect over the icon.  Cost for construction and/or purchasing
will be automatically deducted from your available credits.  Only one
item from a given row can be built at any one time.  When the Help
Text feature is turned on, if you move the cursor over the icon
(without pressing the X button), you'll see the icon's name and how
much it would cost you to build, buy, or train it.
Once construction is completed, the word Ready will appear on
top of the icon in the Sidebar.  To place the structure, first press
the X button when the cursor button is on top of it.  Press the X
button, and the cursor will turn into a placement grid on the
battlefield.  The grid gives you an idea of how large the building
will be on the field.  Move the grid (using the Directional buttons)
to where you want the building placed.  The grid should be entirely
white.  Any red in the grid indicates that the placement area is
blocked, and you will not be able to deploy the building.  Once
you've found a suitable location, press the X button again and the
building will be placed where you indicated.  Your new building must
be adjacent to one of your existing structures or the entire
placement gird will be red.
While there is a grid on the field, you will not be able to
build anything else.  You'll have to either place the building or
cancel its placement.  To cancel, press the Circle button while the
placement grid is still up.  The grid will disappear, and Ready will
appear on the building icon (in the Sidebar) again.  Pressing the
Circle button again on the icon in the Sidebar will cancel the
building and refund your credits.

To the left of the construction icons is your power bar - keep
an eye on it!  Every building that you place requires power to run.  
Being aware of how much power you have and how much power you are
using is very important.
The white "threshold" bar shows how much power your base
(and all its structures) needs to function optimally, while the
vertical power production bar shows how much power your base is
producing.  If the vertical bar is yellow or red, your base doesn't
have enough power!  If it's green, your base has enough power to run
all the structures you have built.
Lack of full power will cause construction to go slower, and
will also shut down radar (if it was built), as well as deactivating
some of the high-tech base defenses available in the game.  Power
plants are good targets to go after if the enemy has defenses that
are tough to destroy.  Without power, the enemy is denied
information, quick response time, and base defense.
The output of any power plant depends on how well they are
functioning.  Make sure to keep all of your power plants fully
repaired, or you may find yourself losing power at an inopportune
moment.  Build an extra power plant or two to be safe.

Creating Additional Units
If you have a Construction Yard and enough credits, build a
Power Plant and then build the Barracks or Hand of Nod, which will
allow you to train infantry.  At first, the type of troops you can
train will be limited.  As you win missions you'll receive new
technologies and upgrades.  Once you do this, new troops with unique
abilities will become available.
As the game progresses and you build up your base, you'll
have a chance to construct a Weapons Factory or an Airfield.  With
these, you can acquire new and more powerful units like Hum-vees,
Attack Cycles, Dune Buggies, and eventually, Tanks.  Keep in mind
that all the units and buildings mentioned above won't be available
for both sides.

Tiberium and Harvesting
In order to make money, you need to harvest Tiberium.  To
harvest Tiberium, you need to build a Refinery and a Harvester.  
Every Refinery that you build comes with a Harvester, and you can
build extra ones if you want to collect Tiberium faster.  Once
construction of the Refinery is complete, place the Refinery in a
clearing.  The closer the Refinery is to Tiberium, the faster you
will make additional credits.
When the Refinery is built, a Harvester will appear with it.
The Harvester will move to the nearest patch of Tiberium visible on
your map, and proceed to harvest it.  The Harvester will try to
remember where it was collecting from, and after dumping all of the
collected Tiberium into the Refinery, it will attempt to return to
the Tiberium patch and continue harvesting from it.  This process is
automatic, but can be interrupted by you at any time by redirecting
the Harvester to another location or by any obstacles which get in
the way.
If there is no visible Tiberium around when you place your
Refinery, the Harvester will appear, but will not move.  Take one of
your other units and scout around your base until you find some
Tiberium.  Once you find some, select the Harvester by pressing the
X button, then moving the cursor over the Tiberium.  You will see it
change to an Attack cursor.  Since the Harvester doesn't have a
weapon, this cursor tells it to start harvesting.  Press the X
button again, and the Harvester will proceed to the Tiberium and
begin to harvest it.  The automatic harvesting process will be started.
You can force the Harvester to return to the Refinery early by
selecting the Harvester, then moving your cursor over the Refinery
until it changes into the Enter cursor.  Press the X button when the
Enter cursor is on the Refinery.  If the Enter cursor does not
appear, this means there is a Harvester already on its way back to
this particular Refinery.  Press the X button when the cursor button
is on top of another Refinery or wait until the returning Harvester
has delivered its Tiberium.
NOTE: If you move the Harvester somewhere, and do not tell it
to collect Tiberium, it won't.  When it reaches its destination, it
will stop there until you order it to move again.  The automatic
collection only happens when you have a Refinery, a Harvester, and
Tiberium in sight.
KEEP AN EYE ON YOUR HARVESTER!  There is nothing worse than
not watching your Harvester, only to have it wander into enemy
territory in order to collect Tiberium.  It is the weakest link in
your financial operations - remember to protect it with additional
units to keep it safe!

Managing Your Money
Always be sure that your base has enough storage space for
excess Tiberium.  Your Refinery can only hold 1000 credits worth of
Tiberium, but a Silo can hold up to 1500 credits worth.  If you
don't have enough storage space, any new credits that are brought in
by your Harvester will be lost!

Loading Units Into Transports
Some units are capable of carrying infantry.  These are the
APC and the chinook, each of which can carry five infantry.  To load
infantry into these units, press the X button when cursor button is
on top of a group (or the individual you wish to load) and then move
the cursor over the APC or chinook.  This should give you the Enter
cursor.  Press the X button again on the APC or chinook, and the
troops will move to, then enter the unit.  To deploy these troops,
move the cursor over the unit (this should give you a Deploy cursor).
Press the X button on the unit and your troops will leave the unit,
ready for fighting.

Capturing Enemy Buildings
As the game advances, a special infantry unit, the Engineer,
will become available.  Engineers are unarmed, but they allow you to
capture enemy buildings.  To do this, move your cursor to the
Engineer, press the X button, and place the cursor over the enemy
building.  If it is one you can take, you will see an Enter cursor.
Some buildings cannot be captured.  Press the X button if you want
the Engineer to try and capture the building.  If you are
successful, the color of the building you targeted will change to the
color of your side.
This building is now part of your base.  You can build base
structures around it, or sell it, or just leave it there, denying
your enemy of its use.  Depending on the structure you captured, you
may be able to build some units or structures that are normally
unavailable to you!  Your enemy may attempt to re-take the building,
so if you don't plan on attacking from within, sell it or be prepared
to defend it!

Repairing Structures
Repair damaged buildings to keep them operating at full
efficiency.  Press the Square button until you see the Wrench
cursor.  Move the Wrench to the building you want repaired and press
the X button.  Repair will begin immediately, indicated by a large,
blinking wrench.  The cost of repair will be deducted from your
account automatically.  Several building can be repaired at once
by starting the spinning wrench on them.  If you wish to stop the
repair process, press the X button a second time on the structure
in question.  If you run out of credits while repairing, the repair
process will cease.  To cancel out of the Repair mode, press the
Circle button.

Selling Structures
To sell a building, press the Square button until the cursor
turns into a $ sign.  Press the X button on the building you want to
sell.  It will deconstruct, and you'll be credited half of the
structure's original cost.  To cancel out of Sell mode, press the
Circle button.
BE CAREFUL!  As long as the cursor is in the $ mode, any
building you press the X button on will be deconstructed and sold!

Guarding Units
To guard a unit (e.g. your Harvester) with another unit (or
units - e.g. a group of Tanks), first select the units you wish to
guard with; next, press the Square button until the cursor turns into
the Guard cursor "shield" and then press the X button on the unit you
wish to guard.  The guarding units will follow the guarded unit and
defend it against nearby threats.  To cancel out of Guard mode, press
the Circle button.

To check the health status of a unit or structure, select it
by pressing the X button on it when the cursor is in Select mode
(press the Circle button to deselect).  As long as the bar is green,
it's healthy.  As the bar shrinks and turns red, it's closer to being
destroyed.  This will affect the speed of the unit.  In later
missions, vehicles can be repaired if you build a repair facility and
send them to it.
Some units (APCs, Havesters, Orcas, Apaches) have a carrying
capacity or a limited ammo supply, indicated by a series of tiny boxes
in the lower left corner of the unit (when selected).  This will tell
you at a glance how much your unit is carrying.  When all the boxes
are full, so is the unit.

Options in the Game
Choosing the Options mode will stop all the action on the field
while you adjust your game controls.  To access the Options Menu, press
the Start button.

Game Controls
Cursor speed - This option controls the speed at which the
cursor moves.  This also effects the rate of which you can scroll
around the screen.
Help Text - This option turns the "Explainer Text" on and off.
With this option on, placing the cursor over items in the game will
bring up a brief description of the item.

Sound Controls
Effects Volume - This option allows you to adjust the volume
level for the sound effects in the game.
Music Volume - This option allows you to adjust the volume
level of the music in the game.
Music Track - Using the left and right Directional buttons,
you can select any of the twelve different songs available.
Track Loop - Setting this option to "Yes" will loop whichever
song is currently playing.  If no song is currently playing, it will
loop the first song to play when you go into a mission.
Main Menu - This option returns you to the Game Options screen.

Mission Briefing
This option restates the main objectives for the current mission.
Main Menu - This option returns you to the Game Options screen.

Restate Password
This screen displays the password for the current level.
Main Menu - This option returns you to the Game Options screen.

Restart Mission
Selecting this option completely restarts the mission from the

Abort Mission
Press the X button when the cursor is on top of Abort Mission
if you decide you don't like how things are going and want to escape
to the Title Screen.  A confirmation window will come up, just to make

Return to Mission
Selecting this option will return you to the mission that is
currently in progress.

   Sony PlayStation Credits
Producer: Steve Wetherill
Asst. Producer: Ed Del Castillo
Original Concept: Brett Sperry, Joe Bostic
Technical Direction: Eric Wang
Programmers: Simon Golding, Jason Curtice
Designer: Erik Yeo
Lead Artist: Joseph Hewitt
Artists: Matthew Hansel, Damon Redmond
Screenplay: Ron Smith
Audio Direction: Paul S. Mudra
Soundtrack: Frank Klepacki
Sound Effects: Dwight K. Okahara
QA Direction: Glenn Sperry
Quality Assurance: Lloyd Bell, Kenny Dunne, Mike Smith, John Archer,
Chris Rubyor, D'Andre Campbell, Chad Shackelford, Chris
Bleven, Levi Luke, Errol Campbell, Abe Hernandez, James
Adkins, Richard Rasmussen, Ben Lublin, Chris Holloway,
Isaiah Myers, Phillip Castro, Albert Springfield, Steve
Corcoran, James Hughes, Randy Greenback, Tyler Thackery
Manual Design: Penina Finger
Special thanks to Joe Bostic and all the members of the original
Command & Conquer development team.

   Original Game Credits
Executive Producer: Brett W. Sperry
Producer: Ed Del Castillo
Original Concept: Brett Sperry, Joe Bostic
Original Story: Eydie Laramore
Lead Programmers: Joe Bostic, Bill Randolph
Programmers: Denzil E. Long, Jr., Phil Gorrow, Barry Green,
David R. Dettmer, Maria Del Mar McCready Legg
Technical Direction: Steve Wetherill
Lead Designer: Erik Yeo
Designers: Eydie Laramore, Michael Lightner
Lead Artists: Aaron Powell, Matthew Hansel
Artists: Chris Demers, Joseph B. Hewitt IV, Damon Redmond,
Shelly Johnson, Jack Martin, David Dame, Ren Olsen, Bhavin Patel
Video & Film: Felix Kupis, Eric Gooch
Casting & Direction: Joseph Kucan
Grip & Prop Master: Paul Bastardo
Screenplay: Ron Smith
Audio Direction: Paul S. Mudra
Original Soundtrack: Frank Klepacki
Sound Effects: Dwight K. Okahara

General Sheppard: Eric Martin
Kane: Joseph Kucan
Carter: Bill Collins
Seth: Eric Gooch
Morelli: Wendy Bagger
Dr. Mobius: Richard Smith
Greg Burdette: Eric Randall
Science Show Host: R.C. Favero
Female Reporter: Marcia Swayze
GDI Soldier #1: Aaron Powell
GDI Soldier #2: Michael Lightner
NOD Soldier #1: Bhavin Patel
NOD Soldier #2: Ed Del Castillo
NOD Soldier #3: Paul Bastardo
NOD Soldier #4: Chris Rubyor
NOD Panicked Soldier: Ian Pugh
NOD Cyberspace Soldiers: Ed Del Castillo, Frank Klepacki, Ian Pugh
NOD Communications Officer: Ted Morris
Voice of Eva: Kia Huntzinger
Voice of Yelling Interrogator: Jeff Fillhaber
Voice of In-Game Infantry: Paul Mudra, Rob Sandberg
Voice of In-Game Vehicle Personnel: Elie Arabian, Dwight Okahara
Other Voices: Jason Buchanan, Elsbeth Wetherill, Frank Klepacki,
Clifford Davis, Rick Gush, Penina Finger

Built by Text2Html

At GameSurge, we pride ourselves in being a game site for ALL games. We are always looking for new and exciting features to add to our site. If you have a submission, or wish to join the strategy section staff here at GameSurge, you can contact us through our email at
This page is Created by CD2HTML v3.4.2 (© 1999 by Falk Petro).

» Contact Us » Top » Homepage

All HTML coding are original and © GameSurge.
Original Graphics and layout are copyright © of P.D.Sanderson and shivaSite Designs.
No part of this site may not be reproduced without prior consent.
Site best viewed with I.E./NS 4+.
Resolution is 800x600, up to 1152x864. 16 bit+ color recommended
Designed by shivaSite