A SPECIAL MESSAGE FROM CAPCOM
Thank you for selecting BREATH OF FIRE II(tm), the latest addition to CAPCOM's role-playing
series for your Super Nintendo Entertainment System. BREATH OF FIRE II(tm) continues the
tradition of action packed games for the whole family.
BREATH OF FIRE II(tm) features colorful, state-of-the-art high resolution graphic, animation
and stereo sound. We at CAPCOM are proud to bring you this thrilling new title to your video
TABLE OF CONTENTS
Safety Precautions 4 Getting Started 5
Controls 7 Command Screens 8
Items 9 Spell 10
Equip 11 Stats 12
Swch 15 Opt. 16
End 16 Fighting Scenes 17
Combat Messages 17 Combat Screen 17
Hunting & Fishing 20 Characters 23
Goods & Services 26 Item Shop 26
Armory 28 Inn 29
Bank 29 Dragon Shrine 30
Church of St. Eva 30 Township 31
The Adventure Begins 32 Hints & Tips 34
FOLLOW THESE SUGGESTIONS TO KEEP YOUR BREATH OF FIRE II GAME PAK IN PERFECT OPERATING
1. DO NOT SUBJECT YOUR GAME PAK TO EXTREME TEMPERATURES, EITHER COLD OR HOT. ALWAYS STORE IT
AT ROOM TEMPERATURE.
2. DO NOT TOUCH THE TERMINAL CONNECTORS ON YOUR GAME PAK. KEEP IT CLEAN AND DUST-FREE BY
ALWAYS STORING IT IN ITS PROTECTIVE BOX.
3. DO NOT TRY TO DISASSEMBLE YOU GAME PAK. THIS WILL VOID YOUR WARRANTY.
4. DO NOT LET YOUR GAME PAK COME INTO CONTACT WITH THINNERS, SOLVENTS, BENZENE, ALCOHOL OR
OTHER STRONG CLEANING AGENTS THAT CAN DAMAGE IT.
1. Insert your BREATH OF FIRE II Game Pak into your Super Nintendo Entertainment System and
turn the power ON.
2. Watch the introduction or press the START button to skip to the title screen.
3. When the title screen appears, you will see the following choices: GAME START, NEW GAME,
COPY or ERASE. Use the control pad to move the cursor next to an option and press the START
button. For more on the above options, see below.
GAME START: Select this option and press the START or A button to display a list of the
previously saved games. If no games have been saved, this will take you to the NEW GAME option
NEW GAME: Select this option to begin a new game. The list of saved games appears; there are up
to three game slots available. To select one of these slots use the control pad, then press the
A button. Enter your name, using only four letters, by pressing the control pad Up or Down.
Your game is now entered, and press the START or A button to begin your game. With a new game,
there is an introduction you must play through; once the introduction is done, the title logo
appears and play proceeds normally.
COPY: This lets you copy a saved game from one slot to another. Select the game you want to
copy, press the A button, then select the slot where you want the game copied to, and press the
A button again. The game is copied to that slot.
ERASE: If you want to erase a saved game, select this command, then select the game you want
erased. Press the A button to erase the game, then you are asked to confirm this before the
game is erased.
A BUTTON: Action controller, see next page.
B BUTTON: Press the B button to back up one step in any Command screen.
X BUTTON: Press the X button to display your Command screens.
Y BUTTON: Press the Y button to activate a special power (when available).
L BUTTON: Shift the current character order back one while in the field.
R BUTTON: Shift the current character order forward one while in the field.
START BUTTON: Not used
SELECT BUTTON: When in the field, this button displays the Map.
CONTROL PAD: Use the control pad to move your characters in the field and move the cursor in
the Command screens.
The A button is the all-purpose controller. Use it to confirm your choices in the Command
Screens and to perform actions in the field. Press the A button to talk to characters in
castles and towns (once you move up next to them), and to open treasure chests and doors, and
to operate switches.
The X button is mainly used to access you Command Screens. In the Command Screens, you can view
and manage various aspects of your party.
These screens let you control and manage various aspects of your party. The Command Screens are
accessed by pressing the X button (though it's not available during combat; see Fighting
Scenes). The main command screen is shown below.
The upper left shows the town, castle or dungeon you're in (if you're in one, that is). The
little figure in the upper middle is the Monster Meter, when he's sleeping, there are no
monsters around, but the more active he gets, the more dangerous things are! To the upper right
is the current amount of coins you have, with a slashed Z after the amount.
The large area of the Main Command Screen is devoted to your characters, showing their picture,
name, Hit Points (HP), Ability Points (AP), Experience points, their current Level, and the
amount of Experience points needed to reach the next level. (For more information, see the
The list to the left shows the other Command Screens or commands that are available. At the
bottom left corner is a diagram showing the current battle order of the party.
Select this command and press the A button to display your inventory of items. There are five
commands available here: Use, Trash, Order, Clean, and Spcls. All of these commands are
selected by moving the highlight to the command and pressing the A button. As you move the
highlight from item to item, a brief description of the item appears at the top of the screen.
At any time, use the B button to back up to the previous screen.
This command lets you use an item in your inventory. Move the highlight to find the item you
want to use. If the item is used on a specific character, you'll be asked to select the
character. Items that can't be used are grayed out.
This command lets you throw one of your items away to make room for other items. Move the
highlight to the item you want to throw away, and press the A button. You'll be asked to
confirm your decision to throw away an item.
This command lets you move items in your inventory. Move the highlight to the item you want to
move and press the A button. Then move the item to a new location and press the A button. The
item you first selected is swapped with the item (if any) in the new location you selected.
This command organizes the inventory, putting up to nine of one item in one place (for example,
nine Roasts would be shown as Roast X 9) and filling in any blank spots automatically. You are
asked to confirm this order before it happens.
This command lists any special items that you may have. These special items do not appear in
the regular inventory, and may not be used until the right time and place.
This command lets you select one of the spells from any character and use it. First, you're
asked to select the character whose spells you're planning to use; move the highlight and press
the A button when you have the desired character. Next, you are
shown a list of the character's spells; spells that can't be used in the current location are
grayed out. Use the control pad to select the desired spell; you'll see the spell's AP cost
shown in the box in the middle of the left side of the screen. Press the A button to confirm
your selection of a spell. After you select a spell, you may need to select the character to be
affected by it.
This command lets you put on and use any equipment you've found or purchased. If you don't use
this command, you won't be wearing that lovely shiny armor you found or bought; it'll just be
taking up space in your backpack and doing not a thing for our defense. Once you select this
command and press the A button, you're asked to select the character to equip. Move the
highlight to the desired character and press the A button. A display of some of the character's
stats appear, along with the character's weapons, armor, and space for two other items. As you
move the highlight from spot to spot, available items for that spot are shown in the window on
the right side of the screen. If you press the A button when an available item (or more than
one) is shown in the window, when you're shown what will happen to the character's stats if
that item is Equipped. Press the A button again to Equ
This command lets you see the overall status of a character. After pressing the A button to
select this command, then select the character to examine. The screen displays the following
things (each of which is explained here):
Level: This shows hoe experienced the character is, which reflects how good they are with their
Hit Points: This is how much damage a character can take before going unconscious. The left
number is the current amount, the right number is the maximum possible at the time.
Experience: This is how many experience points the character has, followed by how much is
needed to achieve the next level.
Ability Points: These are used to cast spells. The left number is the
current amount; the right number is the maximum possible at the time.
Strength: This affects the character's offensive capability.
Stamina: A measure of the character's ability to endure.
Agility: The character's ability to move and strike fast.
A measure of the character's intelligence, which affects their ability to perform magic.
Everyone needs luck, especially in a dangerous world such as this one.
Offense: Measuring the character's attacking ability.
Defense: Measuring the character's defensive ability.
This shows how well the character holds up in long battles.
Condition: This shows the general health of the character.
This shows how tough the character is; with a high enough Guts rating, a character can actually
fight even after taken down to 0 HP.
Weapon: Shows the weapon the character is currently using (use the Equip command to change
Armor: Shows the armor the character is currently wearing (use the Equip command to change
Shield: Shows the shield the character is currently carrying (use the Equip command to change
Helmet: Shows the helmet the character is currently using (use the Equip command to change
These two slots show what other items the character is currently using (use the Equip command
to change this).
This command lets you change the order and formation of the party. When you select Swch and
press the A button, you are taken to the Order screen, showing the marching order of the
characters at the top of the screen, and the combat formation at the bottom of the screen.
There are three commands here: Swch, Order, End.
Select this command to change the formation. The characters can be lined up in Normal,
Scramble, Defense, or Parallel formation. Each has different effects on combat. Characters in
the front of the formation are more likely to be hit.
Select this command to change the marching order of the characters (which also changes their
position in the formation you've chosen). Choose Manual or Auto; Manual lets you swap any two
characters in the marching order, while Auto places the most vulnerable characters in the most
Select this command to bring you back to the Main Command Screen.
This command displays the Game Options screen. Here you can select the Message Speed (Fast,
Normal, or Slow), the Sound (Stereo or Mono), and whether you want the music on or not (Yes or
No). Select End to return to the Main Command Screen when you have the desired settings.
Select this command and press the A button to return to the game. (You can also do this merely
by pressing the B button.)
Fighting is common in Breath of Fire II, and there are a number of options for you to use in
During combat, you'll often see messages that give you some information about what's happening.
"Special" indicates a very good hit. "Lead-off Attack" means that all your party gets a chance
to strike before the normal combat round begins. "Defense" means that an enemy has adopted a
defensive position instead of attacking this turn. Other messages may appear, too.
The upper area of the screen shows your characters and your opponents in action, and the
effects of all the action (including spells). The bottom of the screen is your command center
for controlling your characters during combat. Each character is listed with their current HP,
AP, and their Level. If you press and hold the X button, you'll see the status bars showing the
current HP level of each character compared with their total HP. The commands you can use are
shown in the center area. Select the commands by using the Control Pad to move around, and
press the A button to give the
command (press the B button to back out of the command you gave; unless it's the last
character, in which you've got to wait until the next round to give new orders). You'll start
with the first character, and then once you've given a command to that character, you're
automatically switched to the next character. When all characters have their orders, that round
of combat takes place, showing you what happens.
This command is useful when you're fighting enemies that you don't think are a big threat. When
you select this and press the A button, each character will use their weapon to attack the
first enemy. One that enemy is destroyed, they'll attack the next enemy, until all enemies are
destroyed. If you want to break in and give new orders, press the B button; as soon as the
current round of combat is finished, you'll leave Auto mode and be able to give new orders.
This means the character will attack one of the enemies with their weapon; you get to select
This varies by character; each character has their own special ability in combat. Try them out
and see what happens!
This lets you select one of the character's spells to cast. When you select this command and
press the A button, a list of spells appears. (If you don't have enough AP to cast a spell, its
name appears grayed out.) Use the control pad to select the spell you want, and press the A
button to activate the spell. If the spell has more than one possible target, you can select
the target by using the Control pad and the A button.
This lets you select one of the party's item to use. When you select this command and press the
A button, a list of items appear. (If an item isn't usable in combat, its name appears grayed
out.) Use the control pad to select the item you want, and press A to activate the item. If the
item has more than one possible target, you can select the target by using the Control Pad and
the A button.
Select this command to tell the entire party to try to run away. This is great for avoiding an
unwanted combat, but beware! If it doesn't work, the enemies get a free shot at your party.
Press the L button to make the Swch (Switch) option appear. If you select this option, you can
switch your combat formation. You cannot, however, change the marching order while in combat.
Press the Right Button to make the Def. (Defense) option appear. If you select Defense, the
character will go into a defensive posture for this round. They won't attack, but they'll take
less damage if attacked.
Temporarily shows the Hit Pint status of each character (see screen shot).
HUNTING & FISHING
These are both activities that you can indulge in while you're adventuring. If you're
successful, you'll get certain foods that can be sold for a profit or in some cases have other
uses (such as curing wounds).
Often after you have beaten some enemies in the field, when you return to the field after the
combat you'll see a small patch of grass (see screen above). This is a signal that you can go
hunting; move up to that spot and press the B button to enter the hunting grounds. Only Bow and
Katt can hunt; one or the other of those
characters must be in the lead after you enter the hunting spot. When you see the animals,
press the Y button to attack. Katt will use her staff to attack, while Bow will use his
crossbow. If you can hit an animal twice, you'll find a prize.
Sometimes after you've beaten some enemies in the field, when you return to the field after the
combat you may see a fish jumping out of the water (see screen left). This is a signal that you
can start fishing, if you have the right equipment; move the fish and press the B button to
enter the fishing spot. Only the Hero can fish, and he has to have a fishing pole and bait.
You'll be able to find these items at some of the shops. You rod and bait have to be Equipped
as the Hero's Etc. items.
When you're fishing, the following command menu appears: Casting, Equip rod/bait, and Return to
Select Casting to start fishing; if you haven't Equipped you rod and bait, you are asked to do
that first. Press the A button to cast, and press the A button again quickly for a shorter
cast. The bait will sink, so you can reel in the bait by pressing the A button. Press the B
button to reel the bait all the way in and be ready to cast again.
Select this command and press the A button to bring up the Main Command Screen, where you can
use the Equip command to get your rid and bait ready.
RETURN TO MAP
Select this to leave the fishing spot and return to the map.
There are a total of eight characters who will join you at some point in your adventure. Each
character is important, and each has their own special talents that will come into play to help
you in your quest. It pays to know their attributes when you are deciding who to bring in your
party. You can only have four characters in your party at a time, but you'll need each of these
characters at one point or another. As they continue to adventure and gain experience, these
characters will gain new and useful special abilities.
Separated from his parents at birth, the Hero has grown up strong and independent. He is brave
and a born leader, and he also has mysterious powers of the dragon that will manifest
themselves in the future.
He's a thief, a rogue, and the Hero's best friend since childhood. He's good with his hands and
an expert with a bow. He's a great hunter and a worthy companion in the Hero's quest.
A giant of a man with immense strength, Rand also commands some magic. He's brave, honest, and
a fearsome fighter.
She's fast and deadly, an arena fighter of amazing skill. She loves to fight, and she's very
competitive. She's also very loyal, inquisitive, and fiercely protective of her friends.
This exiled princess of Windia is a magician of great power. While she's not as tough as some
of the party, she wields tremendous magics that can be very effective in a fight.
A traveling entertainer who was once an elite soldier, he's always joking around. But once you
see him in action, you'll take him very seriously. Those long arms of his can come in very
handy in special situations.
He's very self-absorbed and often unaware of what's going on, but he's very chivalrous and
good-hearted. He's also a good warrior and possesses some unusual powers that can be great
value to the party.
He's a creature of the forests, and can communicate with plants. His unusual powers are
invaluable at the right times. Calm and unemotional, he's also strong and reliable.
GOODS AND SERVICES
In almost every town you'll find several useful establishments that offer goods and services.
Make sure you visit these places, as they may offer things you can't get elsewhere. Walk in to
these places and talk to the proprietor by standing next to him or her and pressing the A
One thing to remember when buying and selling: Merchants always buy low and sell high. You'll
only get half of what you paid for an item when you sell it.
You'll recognize this shop by the sing of the bottle in the front. Here's where you can buy and
sell items of various kinds. Once you press the A button, you'll see a list of what's for sale,
how many coins
you have, and three commands to choose from: Buy, Sell, and Exit.
These commands work the same in an Armory or an Item Shop.
Select this command and press the A button to see who an item applies to and get a short
description. If you press the A button again, the item is added to the inventory (though it's
NOT Equipped; you'll have to go to the Main Command Screen to do that) and the cost is taken
from your money. Press the B button to get back to the command menu without buying.
Select this command and press the A button to see your item inventory, how much money you have,
and the sale price of the item selected. Use the Control Pad to move to different items. If you
press the A button again, the item is sold and the price is added to your money. Press the B
button to get back to the command menu without selling. If you have multiple items of a single
type, you can select how many you want to sell. Beware! Unless the merchant regularly carries
the item in stock, you won't be able to but it back once you sell it!
Select this command to leave the command screen.
You'll recognize this shop by the sign of the weapon in the front. Here's where you can buy and
sell weapons and armor, and sell other goods to finance your purchases. One you press the A
button, you'll see a list of what's for sale, how many coins you have, and four commands to
choose from: Buy, Sell, Swch, and Exit (Buy, Sell, and Exit are described above).
Select this command and press the A button to see who an item applies to and get a short
description. Press the A button again to see each character and how buying this weapon or armor
would affect their Offense or Defense. If you press the A button again, you
get a chance to confirm the trade (select Yes or No and press the A button). If you choose Yes,
the item is automatically traded for the equivalent item you already have (no need to Equip it)
and the cost is taken from your money. Press the B button to get back to the command menu
Here's where you can spend the night and recover any lost HP or AP. Even characters who have
lost all their HP can recover by spending the night in an Inn. It does cost you some money,
though the price varies from place to place.
At the Bank, you can store items or coins and retrieve them from any other Bank later. This
might be a good idea if you're carrying too many things, or you're concerned that someone might
steal your money. Use the A button to follow the command menus to Store or Remove you items
from the Bank. At any
point, you can back out by using the B button.
Here's where you can record your party's adventures, so you can pick up again from that point
if disaster strikes (or you have to turn off your Super Nintendo). You can also Change the
party here, selecting different party members to join your band.
CHURCH OF ST. EVA
The Church offers several services, including the chance to record your adventure (the same as
the Dragon Shrine). You can also get some hints from the priest by using the Consult command.
Or, if you feel the need, you can even make a Donation to the Church. Use the A button to
confirm commands, use the B button to back out at any time.
Later in the game, your hero gets the opportunity to start building his/her own town. Your hero
may gather people from far away places who are seeking to build a new life; these people will
add on the hero's town, and call it TownShip. Eventually, TownShip may contain its own shops
and services that you can't find anywhere else.
One of the people who may come to your TownShip is a powerful sorceress who can perform amazing
soul mixing experiments with shamens and members of your party. The sorceress will build a
Unity Room where she can perform these experiments. You can find out for yourself what these
combinations of characters can do; there are over a hundred possible combinations. Simply
follow the instructions presented on the screen; use the Control Pad to highlight the commands,
the A button to confirm a command, and the B button to leave a command. One or two shamens can
be combined with each character, though some combinations won't work at all. Experiment and
discover these abilities for yourself!
THE ADVENTURE BEGINS
Your old friend Bow is your companion as you set forth to find a lost pet. What does the future
hold for you and Bow?
Hidden in this mountain is great danger and treasure. And beyond the mountain lies your future
home... if you can survive and reach it!
THE JOKER GANG
These hoodlums have been making life miserable for the people of the area. Can you stop their
Deep in the forest, you'll find the woodsman who can show you the way into the Coliseum... if
you can defeat him!
You must fight a deadly opponent in the arena; but danger lurks outside, too!
HINTS & TIPS
Each character is valuable in some way, and they get extra powers as they get experience. You
only get experience while adventuring, so don't let some of the characters spend all their time
sitting in an inn!
Press the Y button activate the special powers of the lead character in the marching order
while you're in the field. Some of these powers are surprising and extremely useful.
Talk to everyone; you never know who may have some valuable information for you. And when you
accomplish something important, you may want to visit places you've been before; things might
When you don't know what else to do, make sure you've visited everyplace you can go; talked to
everyone you can talk to, and tried each character in any especially stick spots to see if they
have a special ability that can help you out.
90-DAY LIMITED WARRANTY
CAPCOM ENTERTAINMENT, INC. ("CAPCOM") warrants to the original consumer that this CAPCOM Game
Pak ("PAK") shall be free from defects in materials and workmanship for a period of 90 days
from date of purchase. If a defect covered by this warranty occurs during this 90-day warranty
period, CAPCOM will repair or replace the PAK, at its option, free of charge.
To receive this warranty service:
1. Notify the CAPCOM Consumer Service Department of the problem requiring warranty service by
calling (408) 774-0400. Our Consumer Service Department is in operation from 8:30 a.m. to 5:00
p.m. Pacific Time, Monday through Friday.
2. If the CAPCOM service technician is unable to solve the problem by phone, he will provide
you with a Return Merchandise Authorization number. Simply record this number on the outside of
your shipping package, and return the entire PAK freight prepaid at your own risk of damage.
Please include you sales slip or similar proof-of-purchase within the 90-day warranty period
CAPCOM ENTERTAINMENT, INC.
Consumer Service Department
475 Oakmead Parkway
Sunnyvale, CA 94086
This warranty shall not apply if the PAK has been damaged or negligence, accident, unreasonable
use, modification, tampering or by causes unrelated to the defective materials or workmanship.
REPAIRS AFTER EXPIRATION OF WARRANTY:
If the PAK develops a problem after the 90-day warranty period, you may contact the CAPCOM
Consumer Service Department at the phone number noted previously. If the CAPCOM service
technician is unable to solve the problem by phone, he may provide you with a Return
Merchandise Authorization number. You may then record this number on the outside of your
shipping package and return the defective PAK freight prepaid at your own risk of damage to
Capcom, enclosing a check or money for $15.00 payable to CAPCOM. CAPCOM will at its option,
subject to the conditions above, repair the PAK or replace it with a new or repaired PAK. If
replacement PAKS are not available, the defective product will be returned to you and the
$15.00 payment refunded.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF THE MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE HEREBY LIMITED TO NINETY (90) DAYS FROM THE DATE OF PURCHASE AND ARE
SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL CAPCOM BE LIABLE FOR
CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED
The provisions of this warranty are valid in the United States and Canada only. Some states and
provinces do not allow limitations on how long an implied warranty lasts or exclusion of
consequential or incidental damages, so the above limitations and exclusions may not apply to
you. This warranty gives you specific legal rights, and you may have other rights with vary
from state to state or province to province.
Breath of Fire II Instruction Manual
Transcribed by DarkHero on March 17, 1996 (New e-mail address: firstname.lastname@example.org)
(Note: This was originally a WinWord6 document. Because of conversion, some of the text
formatting may be lost. I tried my best to fix those errors. Anyway, enjoy!)