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       Sony PlayStation is Trademark of Sony Computer
       Entertainment America.  Andretti Racing is a
       Trademark of Electronic Arts.

               The Instruction Vault is ©Ishy 1997
    For permission to use this document on a web page,
  newsgroup, or any media, contact Ishy at
 Permission for use on a web page relating to Andretti Racing
 will more than likely be granted, but please contact me first.

    *NOTE*This document is a near exact copy of
   the Andretti Racing manual which is ©Electronic Arts.
   This document will be deleted at their request.

   Starting the Game
1. Set up your PlayStation game console according to the instructions in
its Instruction Manual.  Make sure the PlayStation game console power is
Off before inserting or removing a compact disc.
2. Insert the Andretti Racing disc and close the CD door.
3. Insert game controllers and turn on the PlayStation game console.  The
EA Sports opening sequence appears, followed by the Andretti Racing title
4. Press the Start button to advance to the Main Menu.

Soft Reset: You can return to the Andretti Racing title screen at
any time during gameplay by holding Select + Start for two seconds.

   Control Summary
Getting through the Menu Screens:
Highlight option: D-Button Up/Down.
Change highlighted option: D-Button Left/Right
Select option: X button
Return to previous screen: Triangle button
 Note: Check the on-screen instructions for additional
commands specific to the current menu.

Driving Controls (Default):
D-Button Left/Right + Up for Easy Turning
D-Button Left/Right for Normal Turning
D-Button Left/Right + Down for Tight Turning
Brake: Square button
Accelerate: X button
Change racing view: Circle button
Toggle map and time indicators On/Off: Triangle button
Cycle picture-in-picture views: L1/L2
Shift Up/Down (manual shifting): R1/R2
Pause: Start

In the Pits:
Highlight service: D-Button Up/Down
Check/Cancel fuel and tires; Decrease/Increase wing downforce: D-Button
Splash and Go (stop fueling and go): X button
 Note: When entering pit row, you can make a pit stop
adjustments only after the Pit menu appears and before your car stops
in its pit space.

There's just one word that describes the combination of blurring
speed and precision control as only the world's most exciting sport
delivers: Addictive!  Indy car and Stock car circuits, 16 challenging
tracks, Split-screen and Link modes, and Exhibition and Career play
give Andretti Racing the replayability to lure you back until you're
satisfied your fix.
INDY CAR CIRCUIT: Lightning acceleration and superb handling
through the turns make Indy cars a fan favorite.  Concentration,
discipline, and speed will make you a winner.
STOCK CAR CIRCUIT: Beefy engines, rugged chassis, and raw
power.  You'll bump, jar, and force your car through the pack on your
way to the checkered flag.
MULTI-PLAYER: Andretti Racing is the only 32-bit racing
simulation to incorporate split-screen mode.  You can challenge one,
two, or three other players with no gameplay slowdown.
RACING SCHOOL: Mario, Michael, and Jeff Andretti joined the EA
Sports design team to keep Andretti Racing true to its sport.  Their
expertise is revealed to you through informative video interviews.
MAD CATZ: Andretti Racing is compatible with the Mad Catz
Analog Steering Wheel in all game modes.  For information on how you
can obtain the Mad Catz Analog Steering Wheel, contact Mad Catz at

My association with EA Sports dates back to 1990.  The first
game we collaborated on was Mario Andretti's Racing Challenge for the
PC.  What always strikes me about EA is their enthusiasm, commitment
to realism, and openness to my input.  I'm especially excited about
Andretti Racing on the PlayStation.  Never before have I seen a video
game with such a high level of authenticity.  The car physics are
amazingly true to the real thing.  I become more impressed each time
I play.  --Mario Andretti

I won't lie and say that playing Andretti Racing contributed to
my recent good fortune on the circuit, but the EA Sports design team
has been quick to analyze the keys to my success and implement that
information to the game.  Andretti Racing is an incredibly intelligent
and well thought out racing simulation.  I'm proud to have assisted in
its development.  --Michael Andretti

I have played an active role in the development of Andretti
Racing from square one: critiquing its progress at each stage of
production, designing tracks, and working with programmers to tune the
game's racing "feel."  The Al of the auto-controlled cars is amazing.
I've never played another videogame that instilled such a degree of
competition.  --Jeff Andretti

   Main Menu
The Main Menu is where you choose Andretti Racing game modes.
Sign up for an Exhibition race to take a quick spin, embark on a
Career, or go to the Racing School and study the basics.

To choose a Main Menu option:
1. D-Button Up/Down to highlight the option you want.
2. Press Start or X to select.  The appropriate screen appears.

Exhibition Race
Enter and compete in a single race.  See Setting up an
Exhibition Race.

Begin Career
Commit to a career on the pro-racing circuit.

Resume Career
Return to complete a saved career.  You can save your careers-
in-progress to PlayStation memory cards.

Linked Race
Link two PlayStation game consoles with two TV monitors, and run
an Exhibition race with 2-4 players.  You must have two copies of
Andretti Racing to race in Linked Mode.

Racing School
Enroll in the Andretti family's Racing School to learn the
fundamentals and pick up a few pointers from the masters.

The Andretti family enjoyed a little assistance in the
development of Andretti Racing.  Roll the credits to find out who the
players are "behind the scenes."

   Setting Up An Exhibition Race
An Exhibition race is a stand-alone race.  The competition is
just as solid as it is in Career mode, but you're racing for time and
position rather than points.
To set up an Exhibition race, select Exhibition Race from the
Main menu.  The Exhibition Race screen appears.

   Exhibition Race Screen
In Exhibition mode, you have full control over the organization
of your races.  Use the Exhibition Race screen options to set up the
type of race you want.

Select Player
Choose One Player to challenge a pack of 15 computer-controlled
cars, or Two Players to race head-to-head on a split-screen.

Select Circuit
The circuit you choose determines the type of car you drive.  
Andretti Racing includes Indy Car and Stock Car racing circuits.

Select Track
Select a track for your next race.  Indy cars and Stock cars can
compete on all 16 tracks.

Select Laps
You can set your race to 3, 8, or 12 laps.  The number of laps
you choose players a big part in the importance and frequency of pit

Speed Comp
Available only when setting up a multiplayer race, Speed
Compensation keeps the competition tight by providing a slight speed
advantage to any cars trailing the leader.  You can toggle this
option On/Off.

Accept the current Exhibition race options.  When you choose
Done, the Exhibition Setup screen appears.

   Exhibition Setup Screen
When the Exhibition Setup screen appears, you're ready to hit
the track.  To begin a race with default settings, choose Race.

Available only in one-player races.  You get three solo laps to
qualify for grid position.  (If you choose not to qualify, you start in
16th position.)  Qualifying is also a great opportunity to familiarize
yourself with the track before the race.
Your best lap is compared to the other drivers' times to
determine starting positions.
To get an update of your current qualification position,
check the Position/Lap overlay on the left of your screen after
each lap.

Load the race and roll out to the starting grid.

Car Setups
Modify your car for peak performance on the upcoming track.
The Car Setup screen appears automatically after a qualifying
run, allowing you to make adjustments before the race.

View Records
Although Exhibition races are single races, Andretti Racing
tracks personal stats for each race.  If you have a PlayStation memory
cars, the Exhibition Standings screen displays your Win/Loss record
and Best Lap time.
Note: To track stats by a specific name, you must register
before you race.  Stats for each race run under that name are compiled
and saved.

Register your name for the next race.  Stats for every race
completed with that name are tallied and displayed on the Exhibition
Standings screen.
Follow the on-screen instructions to register your name.  When
you're finished, select End.  The Register overlay disappears.

Set general gameplay options.

   Car Setup Screen
Easily the most important feature in Andretti Racing, Car Setup
adjustments allow you to customize your car for specific tracks.  Make
corrections based on the composition of the track, or wait to see how
your car handles during qualifying before tuning.  Experiment with
different combinations of settings.
Watch the performance figures after each alteration to see
what kind of variance you can expect.
In two-player races, the Car Setup screen for Player 2
automatically appears when Player 1 exits.
Note: Car Setup settings carry over through all phases of a
race; from pre-qualification tuning, to pre-race modification, to pit
stops.  Following a race, all Car Setup options return to their defaults.

Select Trans
Decide on the type of transmission you want.  Your transmission
choice doesn't alter the performance of the car, but it does add another
element to the racing challenge.  Choose Auto Trans and concentrate on
the pedals and steering or Manual Trans to add the challenge of
shifting gears.

Determine the proper compound of your tires.  Soft Tires, or
slicks, grip the track better than hard tires and should be used on
courses where control in turns is more important than flat-out speed.
Hard Tires don't adhere to the track as well as slicks but they last
longer, allowing you to delay pit stops.

Front Wing/Air Dam
Set the amount of downforce on the front end.  If you feel as
though your car is understeering (steering is slow or unresponsive),
it's a good idea to apply more downforce.  Less downforce increases
top speed.

Rear Wing/Spoiler
Set the amount of downforce on the rear end.  If you feel as
though your car is oversteering (the rear tires are sliding out around
turns), you may want to try more downforce on the rear.  The more
downforce you allocate, the lower your car's top speed.

   Setting Up A Career
You begin a Career by driving for an entry-level racing team.  
Go through an entire 10-race season and try to accumulate as many points
as possible.  At the end of the season (if you turned in a respectable
point total), you may be asked to drive for a more successful team.
Careers can last as many seasons as you can endure.  If you
reach the top, you'll get the opportunity to drive for the Andretti
Racing team.  Following the fifth season of a Career, drivers who win
championships on both circuits are inducted into the EA Sports Racing
Hall of Fame.
To set up a new Career, select Begin Career from the Main menu.
The Register overlay appears.

   Register Overlay
Register your name as driver at the beginning of a Career.  This
is the name under which your point totals and stats are tallied
throughout your Career.
Follow the on-screen instructions to register your name.  When
you're finished, select End.  The Team Selection screen appears.

   Season Setup Screen
At the beginning of a new Career, you can choose from only one
team for each circuit.  By the start of your next season, if you posted
a respectable point total, additional teams should become available.
Following your team selection, the race announcer (Derek Daly
on the Indy car circuit, Bob Jenkins on the Stock car circuit) gives
you an overview of the next scheduled race, then the Race Setup screen

   Race Setup Screen
Many of the Career mode Race Setup items are identical to those
displayed in Exhibition mode.  The items that appear only in Career mode
are described below.

View Career
Check the statistics on each race of your Career, season by season.
The Career Summary screen displays season-long accumulative numbers for
Wins, Podium Finishes, Finishes, and Starts, as well as track-specific
stats such as Qualifying Position, Placed, Time, and Best Lap.
To view additional track-specific stats, D-Button Left/Right.

Save Career
If you have free space available on a PlayStation memory card,
you can save your career up to the last completed race.  Return to
continue a career at any time by choosing Resume Career at the Main menu.
To save a career:
1. From the Race Setup screen, choose Save Career.  The Save Career
overlay appears.
2. Using the alphabet grid, follow the on-screen instructions to enter
a custom name for your career.  When you're finished, select End.  A
highlight appears in the memory window.
3. D-Button Up or Down to highlight the memory slot to which you want
to save.  (Up to ten slots are available for each memory card.)  If you
select an occupied slot, your current career will delete the previous
one.  A text box appears prompting you to confirm your decision.  Press
Start to accept or X to cancel.
4. When your season is saved successfully, press Start to continue.  The
Save Career overlay disappears.

Exit Career
When you select Exit Career, you exit Career mode and return to
the Main menu, where you can continue racing in another mode.

Resuming a Saved Career
You can begin and save up to ten Careers on a single PlayStation
memory card.  Whenever you're ready to continue a Career, Resume Career
is your ticket back to the circuit.
To resume a saved career:
1. From the Main menu, select Resume Career.  The Restore Career overlay
2. Select the Career you want to resume from the list.  The Championship
Standings screen for that Career appears.
3. Check your point total at the Championship Standings screen, then
exit.  The Race Setup screen appears.
4. Proceed with your Career on the next scheduled race.

   Andretti Racing Season Schedule
Throughout a career, the order of the races is consistent from
season to season.  Check the tables below to see which tracks are on the
horizon, the distance of the tracks, and how many laps are required to
complete each race.

Week: Location:   Distance:  Laps:
1  Calder Park Thunderdome  1.098 mi./1.766 km. 12
2 Vallego Speedway  1.873 mi./3.013 km. 8
3 Binghampton Speedway  1.557 mi./2.505 km. 8
4 Bridgeport Speedway  1.460 mi./2.349 km. 12
5 Glacier Fields   1.899 mi./3.055 km. 8
6 Pacific Place, Vancouver 1.677 mi./2.698 km. 8
7 Kings Beach   1.911 mi./3.074 km. 8
8 Streets of Cincinnati  1.475 mi./2.373 km. 8
9 Exhibition Place, Toronto 1.780 mi./2.864 km. 8
10 Grand Rapids Motorsports 1.979 mi./3.184 km. 8

Week: Location:   Distance:  Laps:
1 Pacific Place, Vancouver 1.677 mi./2.698 km. 8
2 Oasis Raceway   1.426 mi./2.294 km. 8
3 Kings Beach   1.911 mi./3.074 km. 8
4 Grand Rapids Motorsports 1.979 mi./3.184 km. 8
5 Longhorn International  1.665 mi./2.678 km. 8
6 Exhibition Place, Toronto 1.780 mi./2.864 km. 8
7 Phalanx Sports Car Course 2.075 mi./3.338 km. 8
8 Oceanside International  1.458 mi./2.345 km. 8
9 Surfer's Paradise, Australia 2.795 mi./4.497 km. 8
10 Meibashi Circuit  2.489 mi./4.004 km. 8

   Setting Up A Linked Race
In preparation for a linked race, you must connect two PlayStation
game consoles (each hooked to a separate TV monitor) with a PlayStation
Link Cable.  Insert a copy of Andretti Racing into each console, then
advance to the Main menu.
To set up a Linked race, a player connected to each console
must select Linked Race from the Main menu.
The console first registering the selection is the master, the
second is the slave.  The master advances to the Exhibition Race
screen, while the slave advances to the Linked Race Entry screen.

To configure a linked race:
1. The master makes all Exhibition Race selections for both consoles,
presses Start, and advances to the Linked Race Entry screen.  
Controllers appear on the Linked Race Entry screen in all possible
Linked race configurations.  The controllers connected to the master
console always appear on the left.  (Slave controllers are marked
with links.)
2. The master chooses the correct configuration for the upcoming race
and presses Start.  Both consoles advance to the Exhibition Race
Setup screen.  Note: You can race against computer-controlled cars
only when the one-on-one configuration (top) is selected.
3. Each console has control at the Exhibition Race Setup screen.  Set
options just like you would in an Exhibition race, then choose Race.
When both consoles select Race, the race loads and the cars roll out
to the starting grid.  Note: In Linked races, the Select Music option
automatically defaults to Off for the slave console.

   Racing School
We invited Mario, Michael, and Jeff Andretti to join our design
team, then sat down and grilled them with tough questions on the sport
of Auto Racing.  Not only did we translate their vast experience behind
the wheel to the physics of the game, we also captured it in video
interview clips and created the Racing School.
The Racing School contains something for everyone, from the
Auto Racing enthusiast to the hard-core Andretti Racing gamer.
Follow the on-screen instructions to view Racing School videos.

Racing controls are consistent throughout all Andretti Racing
game modes.  Whether you're qualifying for time or dueling for
position, the information in this section will give you a good idea of
how to perform on the track.

Default Racing Commands
Directional buttons: Steer
Triangle button: Overlay
Square button: Brake
Circle button: View Up
X button: Accelerate
L1: Screen Up
L2: Screen Down
R1: Upshift
R2: Downshift

The Green Flag
When the race loads, your car is approaching the Start/Finish
line at the end of the pace lap.  Listen for the race announcer, then
take control of your car when the Green flag appears.

Racing Views
Andretti Racing has three different views you can use during a
race: Behind the Car, Above the Car, and In the Car.
Behind the Car: This fixed camera sits directly behind your car,
allowing you to see upcoming turns and opponent's noses as they close in
on you.  If you have Damage On or LTD, you can visually track the
condition of your car.
Above the Car: Another view from behind your car, this camera is
elevated and set further back, bringing a considerably larger portion
of the track into the picture.  Beginners may want to start with this
generous view.
In the Car: The most realistic and challenging of the three
views, this angle seats you right in your car's cockpit.  Turns appear
out of nowhere, phantom cars bump you from behind, and you get a very
limited perspective on your car's condition.  You'll also have a lot
more fun!   Races begin with the default racing view (Behind the
Car).  To change this view, press the View Up button shortly after your
car crosses the Starting line.

Map And Time Indicators
In full-screen races, the Map and Time indicator appear on the
right side of the screen.  In split-screen races, the Time Indicator
is not displayed.
Map: The map provides a general outline of the current track.
Check the map to see upcoming turns and your position among the field.
The three lead cars are labeled L, 2, and 3 on the map, and your car
is labeled P.  Two-player races depict Player and Player 2 as 1 and 2.
Time Indicator: The Time Indicator displays three time modes:
Lap Time, Best Lap, and Time Elapsed.  During qualification, Best Lap
determines your grid position.
Races begin with the Map and the Time Indicator displayed.  
Press the Overlay button to select both On, both Off, or one On and
one Off.

Picture in Picture
The default Picture in Picture view is the Map Indicator.  You
can substitute the Map with one of three racing cameras: Leader Cam,
Sky Cam, or Rear View Cam.
The Leader Cam follows the first position car, the Sky Cam
provides an aerial view of your car, and the Rear View Cam functions
just like a rear view mirror.
To cycle through the Picture in Picture cameras, press the
Screen Up or Screen Down button.

The Pause Menu
The Pause menu appears on the screen whenever you pause a race.
>From the Pause menu, you can adjust sound and music options, view a
replay of the action, check race stats, or quit the current race.
To pause a race, press Start.  The Pause menu appears.
To quickly return to the race, press Start with any Pause menu
option highlighted.

Resume Race/Qualifying
Get back to the racing action.

Instant Replay
Replay the last several moments of race footage.  Instant Replay
mode has seven camera angles (some fixed, some mobile) that allow you
to watch the action from every position.
To control the replay, use the button commands on the top-left
of the screen.
To exit an Instant Replay, press Select.  The Pause menu appears.

Race Statistics
At any time during a race, you can check the Race Statistics
overlay to see the position of every driver, their current lap, and
elapsed time.
To close the Race Statistics overlay, press any button.

Sound Effects
Toggle sound effects during a race On or Off.

Toggle to background music played during a race On or Off.

Quit Race/Qualifying
Exit the current race.  Your name appears on the post-race
screens followed by the letters DNF (Did Not Finish).

   Navigating the Pits
Once you pass through the pit entrance, your racing view changes
to the In the Car view, the Pit menu appears, and your car enters auto-
pilot mode.  A standard pit stop refuels the car and installs a new set
of tires.
Smoothly executed pit stops are essential to successful racing.
Races can be won or lost in pit row.
If you want to make changes to your pit service, you can access
the Pit menu while your car automatically steers into its stall.
To toggle the fuel or tire service On/Off, highlight the
appropriate item then D-Button Left/Right.
To adjust front or rear wing downforce, highlight it, then
D-Button Left/Right.
For a Splash and Go pit, turn off all services except Fuel.  
When you think you've taken enough fuel, hit the accelerator and go.
You have control over the Pit menu only as long your car is
rolling to its designated position in pit row.  When your car comes to
a stop, you can make no further changes.

   The Checkered Flag
As you cross the Start/Finish line following the final lap, the
Checkered flag appears and your finishing place is displayed.  At the
end of a qualifying run, this is your position in the starting grid; at
the end of a race, this is your final position.
If you just finished a qualifying run, the Car Setup screen
appears.  Make any adjustments you need for the track, then exit.  Your
race loads.
After an Exhibition race, the Race Results screen appears.  
Check your position and time behind the leader, then exit.  The
Exhibition Race screen appears.
After Career races, the Championship Standings screen follows
the Race Results screen.  Find your place on the leader board and your
running point total, then exit.  The announcer returns with an overview
of the next scheduled race, then the Race Setup screen appears.

   Two-Player Races
A race in Two Player mode is a split-screen, one-on-one challenge
between you and a friend.  If two controllers are connected to your
PlayStation game console, select Two Players from the Exhibition Race
screen, and find out who's the superior driver
Two-player races end as soon as the first player captures the
Checkered flag.  The cars remaining on the track are awarded their
current positions.

Speed Comp.
The Speed Comp. option appears on the Exhibition Race screen
only after you select Two Players.  Speed Compensation is used to
counterbalance the first place driver's dominance by providing the
second driver with a speed boost.  As the lead changes hands, so does
the Speed Comp. benefit.  Speed Comp. races tend to be close and are
usually decided on the final lap.

   Jeff Andretti's Racing Tips
The keys to success in Andretti Racing are identical to the keys
to success on the pro circuit, and no one knows that better than Jeff
Andretti.  We persuaded Jeff to share some of his Andretti Racing tips
with you--this is the same kind of info you'd pay thousands of dollars
for a pro driving school.

Driving - The physics of the Andretti Racing cars are designed to the
specifications of real Indy cars and Stock cars.  The computer-
controlled cars perform just like real pro drivers would in similar
race conditions.
You can get a speed boost (and better gas mileage) by drafting
the car in front of you.  To draft, position your car directly behind
the car in front of you.  The closer you are, the faster you'll go.  
Drafting is essential to your success on the Stock car circuit.
In most cases, the other drivers in Andretti Racing are
reluctant to let you pass.  Often they'll weave back and forth to cut
off your lanes.  When this happens, back off and draft for a while.
Get the timing of the other driver's weaving down, then you can pass
If a car is coming up behind you to attempt a pass, don't waste
your time trying to block it; it'll only slow you down.  Instead, let
the car pass, then slip in behind it to catch its draft.
There are renegade drivers in Andretti Racing who would rather
bump you from behind than pass cleanly, leaving you spinning in their
wake.  Don't turn your wheels against the spin; turn into the slide
and release the accelerator.  When your car's nose is pointing back in
the direction of the track, hit the gas.  You'll pull right out of
the spin.

Cornering - When driving through an S-turn, or chicane, you must consider
both turns equally.  Because acceleration out of the second turn is more
important than mid-corner speed, use the first corner to properly set up
for the second turn.
Always look ahead of your car when driving through turns.  When
entering a turn, your eyes should already be focused on the center of
the turn, or the apex.  When you hit the apex, your focus should be
the exit.
If you must slow your car through a turn, do it before you
begin the turn.  In other words, by the time you begin turning the
steering wheel your foot should already be off the brake and back on
the accelerator.
By outbraking (braking later than a competitor), you can gain
an advantage going into a turn.  To outbrake, take the inside line
going into a corner and brake later than the car in front of you.  
You then catch up to him on the inside, forcing him to let you by.

Pit Stops - It's important to figure out exactly when you need to pit
on each track.  If you can pit more efficiently than the pack, you will
gain a clear advantage.  For example: In a 12-lap Indy car race at
Binghampton, most of the computer-controlled cars pit twice.  With the
right car setup, you can avoid the pits until the sixth lap, and get
away with just one stop.
If you know you'll have to pit more than once during a race,
try to judge how much fuel you need between stops.  In most cases,
it's less than a full tank.  You can leave the pits as soon as your
car has tires, so hit the accelerator when you think you've got enough.
This won't earn you any sportsmanship awards but it may help
you win a race.  When challenging a friend in two-player mode, try
giving the other driver a little nudge into the pit entrance.  If you're
lucky, you're opponent will be too frustrated to remember to de-select
the tire service.

Car Setups - In general, adjusting wing downforce one notch alters your
top speed by 2 MPH.  When you're racing on "fast" tracks and ovals, top
speed is the key to victory--reduce your wing downforce significantly.
It's easy to concentrate on your rear wing (that's the one
sliding out all over the place(, but don't forget about the front wing,
or air dam.  It's important to achieve balance in your car; many times
you'll have to adjust both wings to correct a pushing (understeering) car.
If you like the lower gears, stay in your opponents' draft, then
pass off in the last corner.  If your car is running in the high end,
you've got a better chance to pull away; when this happens, don't let
the other cars use your draft.
When it comes to car setups, the best tip is to experiment.  
The proper car setup depends on your driving style.  Because no two
people will ever navigate a track the same way, no one setup is

Created by: High Score Entertainment
Developed by: Stormfront Studios
Strategy by: Mario Andretti, Michael Andretti, Jeff Andretti
Track Announcers: Derek Daley, Bob Jenkins
Studio Announcer: James Brown

High Score Entertainment
Design Team: Scott Orr, Jeff Haas
Executive Producer: Michael Pole, Scott Orr
Line Producer: Jeff Haas
Associate Producer: William Schmitt
Assistant Producer: Chris Novak
Design Contribution: Jeff Andretti, William Schmitt, Chris Novak
Software Testing: Joseph Quilici
Product Manager: Craig Howe
Package Art Direction: Corey Higgings
Package Design: Oshiro Design
Package Photography: Danr, Inc. Photography
Documentation: Bill Scheppier
Documentation Design and Layout: Corinne Mah
Media Lab: Jerry Newton. Eric Kornblum, Marc Farly
Additional Art Modification: Eric DeSantis
Quality Assurance: Ollie Ongpin
Special Thanks to: Jasmine Atkings, Maria Bahamondes, Noreen Dante,
Tory Iuppa, Happy Keller, Chip Lange, Jeffy Lily, John
Melchoir, Steve Ou, David Ross, Kirk Scott, Steve Sims,
Martin Theyer, Don Transeth, Michael Williams
Executive in Charge of Production: Scott Orr

Stormfront Studios
Design Team: Mark A. Fong, Masasmi Yamada, Sergio Lobato
Development Executive: Don L. Daglow
Co-Development Executive: David Bunnett
Project Leader: Mark A. Fong
Technical Director: Masasmi Yamada
Art Director: Sergio Lobato
Action Game Programmer: Mark A. Fong
Interface Screens Programmer: Masami Yamada
Art Team: Bill Boyer, John Chui, Jay Davis, Jim Larsen, Eric Nava
Sound Design: Andrew Boyd
Music Composed by: Sound Web Productions, San Rafeal, CA., Michael J.
Mani, Ryan S. Bucko
Announcer Script Writer: Paul K. Taylor
Special Thanks to: Steve Borstead, Will Beckman, Michael Bryn, Donna
Buchignani, Dan Burnash, Randy Carillo, Kenneth Hai-Ping Chao,
Maria Cosgrove, Katie Jack, Pat Killingsworth, Sarah Stocker,
Chuck Thegze

Pennsylvania Video Production
Linger Group Productions
President: Terry Linger
CFO: Randy Fishman
President-Innovative Edit: Bob Caldwell
Director: Conrad Piccirillo
Technical Director: Eric Maloney
Audio: Ron Hanson
Director/Cameraman: Mark Pruett
Studio Cameras: Eric Poland, Mike Noble, Joel Grove
Engineer: Sean Anker
Account Manager: Dave Strantz
Makeup: Lora Staggs Whitney

California Video Production
Photography: Steve Kotton, Art Adams
Audio Technician: Tony Jensen
Ultimatte Operator: Sprague Anderson
Video Technician: Vince Oresman
Stage Manager: Jim Pusch
Makeup: Annie Jenkins
Teleprompter Operator: Julie Timm

Sports Management Network: John Caponigro, Mark Hoppen

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