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EMERGENCY Walkthrough



This walk throu is 35 pages long
The size is 130 to 140kb

1. Introduction
2. System Requirements
3. Keyboard Functions
4. Cheats Codes
5. TroubleShooting
6. You probbly asking you self who the F*&$ wrote this
7. Mission List

1.) Lets face it- we're a high-tech society. Our modern cities exceed
even the imaginings of the most creative science fiction writers of the
past. We travel great distances in no time flat, using tremendously fast
means of land and air transport. We harness the powers of nature ans we
use them for our own purposes, building power stations for energy
production and flattening mountains to build entrie towns on them.

But not everything runs smoothly. Accidents,crimes,catastrophes and
emergencies still happen. And the more complicated and extravagant our
lifestyle, the more dramatic the missions of those who must deal with
them.

Whether a huge fire in a city is threatening hunderns of lives, or a
plane full of passengers is in bad trouble, or even if one of natures's
catastrophes is ravging large areas of the land, the people who affected
count on someone coming to thier resuce. They're counting on help.
They're counting on you.

In Emergency you lead a unit made up of highly specialized personnel
with the most modern equipment. You control the crews in their contant
battle to save lives. In this head on fight againts time, inforesseable
obstacles and ever kind of catastrophe you can think of, you must coolly
assess each situation, use the resources available to you intelligently
and be ready to react instanly to any new developments which might
arise.

Do you job. Rescue and protect you fellow human beings. There depending
on you!



2.)Minimum Configuration
   IBM compatible system with 120MHz Pentium Processor
   16 MB RAM
   Microsoft Windows 95 or Windows NT 4.0
   SVGA Graphics Card
   4X CD-ROM drive
   150 MB free hard disk space

   Recommended Configuration
   IBM compatible system with 200 MHz Pentium Processor
   32 MB RAM
   Microsoft Windows 95 or Windows NT 4.0
   SVGA Graphics Card
   8X CD-ROM drive
   350 MB free hard disk space
   SoundBlaster-compatible sound card
   
3.)Keyboard Functions

   There are few keyboard functions which make the game easier to
operate. Above all, they allow you to coordinate your activities by
giving you better overview of you current team.

TAB Key: Press this key to view your vechicles one by one in the mission
area. This way you'll always be able to track them, even if you're
involved in an extensive operation.

HOME Key: Press this key to view the currently chosen vehicle or
crewmembers. For example, if you select a vehicle and send it clear
across the mission site, this key will let you view the rest of the area
then immediately return to the selected unit.

SPACE Bar: Press this key to pause the game. To continue the game hit
the space bar again.

END key: Press this key to jump to the point where your vehicles will
arrive at the site. The vehicles will then stop and wait for you
commands.

Option Menu

Below the MAP is the OPTIONS button. Clicking on it will display the
options menu. The following options are available.

-Sound (FX) ON/OFF: This turns the game's sound effects on or off.

-SOUND (MUSIC) This turns the game's music on or off. < I turn it off
cause it plays gay music and mess up my thinking>

-GAMESPEED: This speed up the game or slows it down. Press the left
mouse button down and move the three-step control to you desired point.

- SCROLLSPEED: This controls the panning speed in the mission camera
view. Press the left mouse button down and move the three-step control
to you desired position.

-SAVE: Saves you current game.

-LOAD: Loads one of you past saved games you can save up to 12 games.

-RESTART: Restarts the current mission

-BACK: Takes the option menu way and bring you back to the mission.

-HINTS: Click on the button for tips the make the mission easier.

-QUIT: Leaves the game.
       
4.) Cheat Codes

There only one code for this game. Place you mouse cusor over the option
buttuon and type in SIXTEEN in caps and it bring up the list off all the
mission you can click on one of the mission and it will take yo that
mission.

5.) TroubleShooting

Q) How do I start the game in MS-DOS¨

A) Unfortunately, you can only start the game in Windows 95 or 98 and in
NT 4.0

Q) I cant hear any music

A) First see if you speakers are on then see if you have the the music
turn off or see if you even have a sound card.

Q) I find out all I need to know about the mission in the window
site,but I can't start any actions.

A) Close the window by right clicking.

Q) Why can't I select anyone on the base.

A) First select the vehicle,then the personnel.

? 6.) Who am I you ask¨. Will I mainly I do not do walk-throu I
stick to find cheat codes for games and selling the codes to
publishing companys am mainly know as the codemaster I have 15643
codes for about 6000 games right know. The main reason I wrote
this is cause when I first bought the game I ahd trouble with some
of the mission like the Earthquake mission I think it took about
19 trys to beat that mission. And when I went looking for a walk
throu for the game I could no find one I checked with the company
who makes the game they said they don't have one so I wrote this
walk throu.  I lost the disk which had the first walk throu on it
so I had to write this one from my head. Pretty dam good huh¨.
?
? 7.)Mission List
?
? Mission 1: Accident on the highway
? Mission 2: Fire in apartment building
? Mission 3: Mountain climber missing
? Mission 4: Formula 1 race
? Mission 5: Arsonist sets fire in apartment building
? Mission 6: Raft tipped over
? Mission 7: Gas explosion in a shopping center
? Mission 8: Roller coaster accident
? Mission 9: Bus accident on the motorway
? Mission 10: Football championship
? Mission 11: Jack-knifed gasoline truck
? Mission 12: Raging forest fire
? Mission 13: Crash at a fast-food restaurant
? Mission 14: Protect the atomic waste transport
? Mission 15: Fire in the subway station
? Mission 16: Tornado
? Mission 17: Violent mass demonstration
? Mission 18: Bomb set off
? Mission 19: Propeller plane crashed
? Mission 20: Accident at a nuclear power plant
? Mission 21: Heavy rains are threatening the dam
? Mission 22: Plane crash at an Air Show
? Mission 23: Fire in bio-weapons factory
? Mission 24: Race riot
? Mission 25: Poison gas attack in the subway
? Mission 26: Burning luxury liner
? Mission 27: Earthquake
? Mission 28: Jet plane has made an emergency landing
? Mission 29: Crowds pressing in the noble area
? Mission 30: Forest fire


GENERAL:INFO

-To achieve optimal performance, you should set the following in the
OPTIONS menu.

-Game speed: Lowest setting

-Scroll speed: Highest setting

Mission 1: Accident on the highway
No walkthrough is necessary here, as there's already a tutorial function
in the localized version.

Mission 2: Fire in apartment building
No walkthrough is necessary here, as there's already a tutorial function
in the localized version.

Mission 3: Mountain climber missing
No walkthrough is necessary here, as there's already a tutorial function
in the localized version.

Mission 4: Formula 1 race

Required vehicles and crew:
F102 with 2 standard Firefighters (2)
F104 with 1 standard Firefighter (2)
F201 with 1 Doctor, 2 Orderly units (2)
F110 (3)

Procedure
-Arrange all vehicles along the racecourse.

-Park an F102 on the green area directly adjacent to the first stack
of tires. These are close to the entrance to the racetrack. A fireman
should remove the two tires from the track and get back into the car.
The other fireman should proceed to the door of the race control
tower.

-Send the second F102, together with an F104 to the start/finish line
and proceed west, where a second tire is lying on the track. On the
way there, you'll find two civilians, who have mistakenly ended up
between the racecars. Have some firemen escort them from the track.

-One fireman should carry the tires to the green area. There are
three more tires lying a bit further south. Carry these off as well.

-Now proceed a bit further south. There's a stack of tires lying at
the edge of a curve. ----Park both vehicles here, on the green area.
The crew should remain in their vehicles.

-Park all your other vehicles on the green area south of the entrance
to the racetrack. --Now your vehicles are well disbursed. Choose the
fireman standing in front of the race control tower and click on the
tower entrance. This signals the start of the race.

-After the accident, three racecars remain on the track. Proceed as
follows:

-Send the F104, which is located closest to the accident
site. Put out the burning car as quickly as you can, using
at least one, preferably two, fire extinguishers.

-You can free the injured drivers in two of the cars by
using your metal cutters, located on board the F102 vehicle.


-There are a total of three injured persons. Treat them ASAP
and take them away in ambulances.


-Once you've taken care of the injured, you'll need to get
the demolished racecars
off the tracks. Send in the F110 and haul them away from the
mission area.

-Now get all your remaining vehicles from the area and the
mission is completed.

Mission 5: Arsonist sets fire in apartment building0

Required vehicles and crew:
F301 with 1 Police Officer (1)
F104 with 1 Firefighter with oxygen mask (3-4)
F201 with 1 Doctor, 2 Orderly units (1)

Procedure:
-Send the three F104s immediately to the mission area. Two F104s
should start battling the flames which are already raging. Send the
third to the new fire as soon as it breaks out. You can send another
F104 later for assistance.

-For safety's sake, send a fireman, equipped with an oxygen mask,
into all homes (whether burning or already blackened) to look for
injured persons. Should he find any, carry them immediately outside,
have a doctor treat them and take them away.

-Carefully examine the mission area. All doors are normally closed.
If you see an open door, the arsonist is either in the house or has
just left it. That means he must be somewhere in the area. He's
travelling on foot, so keep your eyes peeled! If you see someone
going from house to house, or waiting for people to leave their
houses, you've found him!

-As soon as you've located the arsonist, wait for him to enter a
house. Then send the F301. Select the police officer and wait for the
arsonist to leave the house again. Now you can arrest him and take
him away in the F301.

-After the arrest of our culprit, you must put out all fires burning
in the town. The mission is then successfully completed.

Mission 6: Raft tipped over

Required vehicles and crew:
F117 with Motor Boat (1)
F102 with 2 standard Firefighters (2)
F201 with 1 Doctor, 2 Orderly units (2)
F201 with 1 Doctor, 1 Orderly unit (1)

Procedure:
-First get an F102 over the bridge. Send the vehicle's two
firefighters to the west and east of the bridge with life preservers
for the drowning children. It is critical that ALL those in the water
get a life preserver immediately!

-As soon as all "swimmers" have their life preservers, all other
vehicles should arrive in the mission area. Send the vehicles on the
road due west, until they reach a small path leading south from the
river. You'll see some tents set up on the side of the path.

-The two firemen should get out of the second F102 and take out their
power saws. At the southern end of the path is a small bay, where you
could launch a motor boat if the two trees weren't in the way. So
send the two firemen in to cut down the trees and remove the trunks
(the easiest thing to do is simply move them to the side, where they
are out of the way).


-As soon as you've cleared the path to the bay, a red marker starts
blinking. "Install" the motor boat at this location and it will
automatically launch into the river. The motor boat should speed as
quickly as possible toward the swimmers and pick them up. Now bring
the boat back to the bay and the waiting vehicle. Drop the injured
swimmers off at the riverbank.

-As the motor boat is picking the swimmers out of the river, you
should get the orderlies to bring the injured to the road, where the
doctors can treat them. As soon as all five injured persons have been
treated, you can take them away in the ambulances. You have then
successfully completed the mission.

Mission 7: Gas explosion in a shopping center

Required vehicles and crew:
F102 with 2 standard Firefighters (1)
F104 with 2 standard Firefighters (1)
F301 with 1 Police Officer (1)
F201 with 1 Doctor, 2 Orderly units (4)
F201 with 1 Doctor, 1 Orderly unit (1)

Procedure:

-First off, get your police officer to move the "rubberneck"
spectators hanging around the shopping center's southern entrance. He
should take them to a secure place, as far from the shopping center
as possible.

-Put out the burning mobile home with your F104, before the adjacent
vehicles also catch fire. You should gather all your vehicles and
crew here.

-Meanwhile, send one of the firemen from the F104 to the northwest
and have him circle the shopping center. He'll find a small building
marked "GAS". Turn off the gas immediately, or there'll be an
explosion.

-The two firemen from the F102 should start clearing up the rubble.
Two injured civilians are buried here somewhere. You must find and
treat ALL injured persons, whether in front of, or within the
shopping center area. But don't let your crew members walk over the
spark-spraying hi-voltage power cable!

-While your firemen are clearing away debris, send another fireman to
the shopping center's northern entrance. He should "hit" (i.e. first
click on the fireman, then the door) the first door on the western
side of the northern entrance. There's a fuse box on the back wall of
the room. "Hit" this to turn off the dangerous hi-voltage power line.

-Now you can send two firemen into the room previously blocked by the
power cable. There are two more injured people in the room. Bring
them outside, where the doctors can treat them. When their condition
has stabilized, take them away in ambulances. The mission is
successfully completed once all injured persons have been stabilized
and taken away.

Mission 8: Roller coaster accident

Required vehicles and crew
F102 with 2 standard Firefighters (1)
F301 with 1 Police Officer (1)
F201 with 1 Doctor, 2 Orderly units (1)
F201 with 1 Doctor, 1 Orderly unit (1)
F203 with 1 Doctor, 1 Orderly unit (1)

Procedure:

-Get the officer to send the rubbernecks as far away as possible. As
usual, they are hampering our efforts. To do this, select the
officer, then hold down the left mouse button, form a box around the
rubbernecks and point to the location where they should go. During
the mission, some of these will behave like typical rubbernecks and
try to return to the accident site. You'll need to keep them away.

-Take the three injured persons lying on the ground to the area in
front of the blue-and-white beer tent. Have the doctors treat them
there.

-Now you need to get the roller coaster car free from the rubble.
First, a fireman must remove the long, dark-red beams which are
laying across it. After you've dealt with these, remove the harness
directly in front of the car.

-Now a fireman can use his metal cutters to free the injured people
in the roller coaster car. After initial medical treatment, evacuate
them with your F203 Helicopter.

-Take the remaining injured from the scene with the ambulances and
the mission is completed.

Mission 9: Bus accident on the motorway

Required vehicles and crew:
F201 with 1 Doctor, 2 Orderly units (5)
F203 with 1 Doctor, 1 Orderly unit (2)
F301 with 1 Police Officer (1)
F102 with 2 standard Firefighters (1)
F104 (2)
F110 (1)
F204 (1)

Careful, without a Mobile Command Unit, you can only deploy 10
vehicles at the same time. This means you won't be able to deploy all
your vehicles simultaneously. First send 3 F201s to the mission area.
You can get the other two F201s later, when the first vehicles have
left the area. Send in your F110 last.

Procedure:
-To successfully complete this mission, you need to perform several
tasks almost at the same time. These actions are as follows:
-Extinguish the burning bus with the 2 F104s.

-Get a fireman with metal cutters to open the bus (once the
flames are out, of course) and free the two injured people.

-Stop the traffic on the motorway by sending the police car
due west to the T-shaped scaffold. "Hit" this to roll out a
sign warning drivers of the impending traffic jam. Now the
officer can turn back the traffic.

-Send a fireman to the wrecked car, which is lying on the
motorway north of the bus, and cut it open with the metal
cutters. This will free the injured person inside.

-You must get all injured persons medical treatment ASAP.
There are some extremely critical cases among those already
lying in the open. You can solve this mission if a total of
two people die, but this will badly affect your score (not
to mention your conscience). So try to get through with no
casualties. If an injured person should die, you can try
bringing in the F204 for a resuscitation attempt. Have the
orderlies carry the victim in on a stretcher and lay him/her
down on one of the vehicle's four beds, where a doctor can
start treatment.

-Critically injured people are easy to recognize. In
contrast to those with only slight injuries, they aren't
moving. You should always treat them on the F104's beds or
evacuate them immediately by helicopter.

-Haul the wrecked car away with your F110 Transporter. You
can then restore the normal flow of traffic on the motorway
and remove the traffic jam warning sign. The mission is now
completed.

Mission 10: Football championship

Required vehicles and crew: (Note - there are several solutions to this
mission. The one described here uses the fewest possible vehicles and
crew, and is only possible with a trick! Another solution, which
requires a much larger deployment, is described in the game's hints)
F301 with 2 Police Officers (1)
F302 with 1 Police Officer (1)

Procedure:

-Send the two officers to the right-hand stadium exit and block it
off completely - post one officer directly to the left of the
turnstile, the other directly to the right. This way the spectators
will be unable to leave from this exit.

-Now wait until ALL spectators who are leaving the stadium via the
remaining exit have departed on the train waiting in the lower
section of the mission area.

-Now the officers can clear the right-hand exit. More spectators will
start to leave. As soon as they have departed on the train, the
mission is successfully completed.

-It's possible that a few hooligans (easy to recognize with their red
and blue shirts) could refuse to board the train. Arrest them and
take them away with the F302 to complete the mission.

Mission 11: Jack-knifed gasoline truck

Required vehicles and crew:
F117 with a Bulldozer (1)
F102 with 1 standard Firefighter (1)
F105 with 1 standard Firefighter (1)
F301 with 1 Police Officer (1)
F201 with 1 Doctor, 1 Orderly unit (1)

Procedure:

-This mission requires you to get all your vehicles started as
quickly as possible and to steer them precisely.

-Important - you mustn't park any vehicles around the manholes north
of the accident site. You must also make sure no civilians or crew
members are standing there. If the truck explodes, the manhole covers
will fly around wildly, causing death and destruction!

-First get the mass of spectators away from the accident site. A
police officer should take them as far away as possible.

-Right after that, send a fireman from the F102, equipped with metal
cutters, to cut open the truck's cab and free the injured driver.

-Get the driver out of the truck. The F201 is waiting a short
distance away. Here you can give him medical treatment.

-While you're cutting open the cab, send the F117 to push away the
sand pile lying to the right of the accident site. Push it over the
puddle of fuel to the left. Do this by unloading the bulldozer,
selecting it and "hitting" the pile of sand.

-Now send the F117 away. You can't prevent the explosion, but at
least you've managed to cushion it somewhat. Make sure that after you
free the driver and push the sand pile, no vehicles or persons are
anywhere near the truck!

-Should the explosion injure any civilian, get him/her immediate
medical attention and, together with the injured driver,
transportation from the scene. If a house should catch fire put it
out with the F105. You can also use the hose from the F105. Send a
fireman into the houses around the explosion site to evacuate any
civilians trapped in their burning homes.

-Once you've removed all injured from the mission area and put out
all the fires, you have successfully completed the mission.

Mission 12: Raging forest fire

Required vehicles and crew:
F302 with 1 Police Officer (2)
F102 with 1 standard Firefighter (1)
F105 with 1 standard Firefighter (5)
F111 (2)

Procedure:

-Start the mission by using your F111 Firefighting Plane on the
burning area northwest of the Boy Scout camp. This will buy some time
as the rest of your crews arrive at the mission area.

-Send the two F302s immediately to the forest path (the one which
leads to the Boy Scout camp). They should drive up the path and park
at the point where it turns off to the west. The officers should get
out of the vehicle. Use one officer to escort all the Boy Scouts to
the vehicles.

-Meanwhile, distribute your F105 Pumpers as follows:

-Send 2 F105s to the northeastern sector, where the red
motor boat is docked. You must prevent the fire there from
spreading to the houses. As soon as you have the situation
under control, these two pumpers can join the others (see
below).

-Send 1 F105 directly to the clubhouse near the tennis
courts. Use this vehicle to douse the clubhouse and put out
the fire threatening to spread from the trees behind it.
Send the fireman from the vehicle, equipped with a hose.
Attach the hose to the nearby hydrant and start dousing the
northwest section of the courts.

-Send 1 F105 directly south of the tennis courts due west
into the forest and put out the fires there.

-Send 1 F104 to the Boy Scout camp and start battling the
flames there.

-Evacuate the Boy Scouts from the mission area with the F302s.

-Using the power saws from the F102, you can cut some paths through
the forest, enabling the pumpers to get closer to the blaze. This is
especially useful around the closed barriers to the east of the camp,
since the forest there cannot be reached with pumpers. This means it
will either burn a long time or require you to use your firefighting
plane - both solutions having a negative impact on your rating. As
soon as you've put out the flames around the barriers, cut down
enough trees to the right or left to allow more pumpers to proceed
north and east to battle the fires raging there.

-Once all fires have been put out, the mission is successfully
completed.

Mission 13: Crash at a fast-food restaurant

Required vehicles and crew:
F102 with 2 normal Firefighters (1)
F117 with Bulldozer (1)
F105 (3)
F201 with 1 Doctor, 2 Orderlies (1)
F201 with 1 Doctor, 1 Orderly (1)

 Procedure:
               
                  -Dispatch your F105 Pumpers as follows:

-Send 1 F105 to the southeast region. Part of the forest is
burning there.

-Send 1 F105 to the burning trees directly south of the
crash site. These should prevent the flames from reaching
the houses.


-Send 1 F105 directly to the fast-food restaurant to put out
the fire there.

-Move the plane wreck with your bulldozer far enough to the right
that the restaurant entrance is no longer blocked.

-Send a fireman from the F102 to cut open the restaurant entrance
with the metal cutters.

-After the fire has been put out, there are some injured persons
still in the restaurant (normally 3 of them). Send two firemen from
the F102 to carry them out. Once outside, the doctors can treat them,
after which you can send them off in the ambulance. When all fires
are extinguished and all injured persons are safely on their way to
the hospital, the mission is successfully completed.

Mission 14: Protect the atomic waste transport

Required vehicles and crew:
F302 with 3 Police Officers (5)
F303 (3)
F110 (1)
F201 with 1 Doctor, 2 Orderlies (1)

Procedure:

-You can take your time with this mission at the beginning. First,
distribute your
vehicles as follows:

-The vehicles meet on the main avenue of the mission area.
If you send them a little more to the south, you'll reach a
forest road. Now send the vehicles as follows:

-Send 1 F302 to the west, through the forest road, until it
reaches the edge of the mission area - where the transport
starts. You'll see the train already waiting to leave.
Disembark all police officers. Send one police officer to
the gate directly to the west of the forest road and have
him open it. He should enter the area and go south until he
reaches the large gate currently preventing the train from
travelling east. He should remain there.

-Send 1 F302 along the forest road due west until it reaches
the first turnoff heading north. This is where all the
police officers should disembark.

-1 F302 should travel a short distance on the forest road
and remain there. All police officers should disembark.

-Each F302 on the forest road is equipped with a water
cannon. Be sure to set the option "Water On"!

-Send 1 F302 further south on the main avenue until it
reaches the junction heading east. Here it should go east
and travel until it reaches the country road (the one
running north). This is where the officers should disembark.

-Send the remaining F302 further east until it reaches the
construction vehicle on the northern bend. Disembark all
officers here. One officer will position himself on the
tracks approximately parallel to the bend. Here he prepares
to "stop" the train.

-Send the Flatbed F110 Transporter to the construction
vehicle.

-You should park the F201 Ambulance somewhere around the
middle of the mission area. You'll only need it if anyone
gets injured during the mission. These should be quickly
treated and taken from the scene.
               -As soon as all vehicles and crew are in place, the
police officer waiting at the train                  station will
open the gate and the train begins to move.

-Now the task is to have the police officers, which are posted along
the forest road, arrest all the demonstrators coming toward the train
tracks from the north. Once arrested, they should be immediately
placed in the F302. It's critical that no demonstrator reaches the
tracks! You should post your water cannons so that they douse the
demonstrators, thereby making the officers' job easier.

-It is also possible that some demonstrators also approach the tracks
from the area to the east of the mission area. Get the officers
posted at the country road to arrest them.

-The officers on the tracks will stop the train in order to load the
atomic waste container onto the F110 Transporter, leaving the empty
train behind.

-There shouldn't be any other hooligans approaching the tracks. All
water cannons should return to the F110 Transporter, which will first
travel north, then east to the container unloading area..

-There are 5 black-clothed hooligans at the unloading area. You
should push them away to the south with the water cannon vehicles.
These are slowly making their way from the north, with water cannons
loaded and ready.

-If the water cannons don't do the trick, you'll have to arrest the
hooligans. Use the officers in the F302 which haven't seen any action
yet, since this may be the only truck with any room in it. Keep in
mind that you'll have to arrest the hooligans before they manage to
throw their "molotov cocktail" firebombs. Do this by spraying a
steady stream of water at them, while the officers close in.

-As soon as the unloading area is free of hooligans, the transporter
can enter and unload the container. The mission is then successfully
completed.

Mission 15: Fire in the subway station

Required vehicles and crew:
F102 with 2 standard Firefighters (1)
F301 with 1 standard Police Officer (1)
F103 with 2 standard Firefighters (1)
F201 with 1 Doctor, 2 Orderlies (3)

      Procedure:

-First send the Policeman and the four firemen from the F102 and F103
into the subway station. Two of the firemen are equipped with hoses.
The other two must carry metal cutters. At the same time, you'll need
to send two orderlies into the station.

-The policeman should get all the injured civilians out of the
station. Once this is done, he can leave.

-Start loading (using the orderlies) the injured people lying by the
hydrants onto stretchers and carry them to the parking lot in front
of the station entrance. Here the doctors can treat them.

-As soon as the two hydrants are free, the firefighters can attach
their hoses and begin battling the flames. Keep in mind that you fire
on the subway car is smoldering. This means you can temporarily put
it out, but it will flare up again. The only way to prevent this is
to keep a hose pointed at it (spraying water, of course) during the
entire mission.

-While this is taking place, the two firefighters with the metal
cutters should open up the three subway cars.

-Once they have managed this, the firemen drop the metal cutters and
begin carrying the injured (4 in all) from the cars to the outermost
station platform. Here you can have the orderlies take them outside,
where the doctors can treat them and send them off in ambulances.

-As soon as all the civilians are out of the subway station, all
injured are taken off to the hospital and all flames at least
temporarily extinguished, the mission is over.

Mission 16: Tornado

Required vehicles and crew:
F101 (1)
F102 with 1 standard Firefighter (2)
(F204) (1)
F117 with Bulldozer (1)
F110 (5)
F103 with 2 standard Firefighters (1)

Doctors and Orderlies: If you've carefully followed my instructions
until now, you should have at least 75,000 credits on your account.
We recommend that, for each injured person you find in the mission
area (total of 10), you send a helicopter with one doctor and one
orderly on board. If you don't, you'll have to simultaneously operate
a large number of F210 Ambulances and at least two F204 Mobile
Medical Units. This method might be cheaper, but requires much more
time and effort.

Procedure:

-Success in this mission requires you to perform multiple actions at
the same time and, above all, very quickly. Here are the actions in
no particular order.

-The F103 should go systematically from house to house. If you hold
the mouse button while drawing a box around a house, the you'll see
if any injured people are inside. If so, you must immediately send a
firefighter to get carry the him/her onto the street. Be sure to
check every house! We recommend you get the doctor and orderly to
treat each injured person as soon as the helicopter lands (see the
Required Vehicles and Crew, above). To keep the crew coordination
from getting out of hand, let the doctors treat each injured person
until all the injured (total of 10) are found and treated. Once this
has happened, you can evacuate the injured, person by person, out of
the area.

-There are two wrecked cars at an intersection near the entrance to
the mission area. There's an injured person in one of them. You'll
have to free the driver with a fireman, equipped with a metal cutters
(from the first F102).

-Take both cars away with your F110 Transporter. You should take care
of this right away, otherwise you won't have enough free vehicles
later in the mission, which will require the expensive solution of
enlisting a second Mobile Command Unit.

-There are two uprooted trees on the street crossing the entire
northern part of the city. Haul each of these away with an F110
Transporter. As this relatively unimportant task isn't very time
critical, you should save this for the very end.

-The remaining F110, together with the second F102, should go to the
knocked-over power mast, located on the same street as the uprooted
trees. Send the F102 a bit to the east. There's a small house with a
red roof. This is where the power cable ends. The fireman should
leave his vehicle and "hit" the house to turn off the power. Now
return him to the power mast and use his metal cutters to cut the
wires lying over the injured. Once this is completed, you can haul
the mast away with the F110 and get the injured medical treatment.

-In the eastern section, you'll see an oil tank lying on its side,
which is blocking the entrance to a house. There are two injured
persons inside, so you'll have to move the tank with the bulldozer
from the F117 before the firemen can get them out.

-The mission is successfully completed once you've satisfied these
conditions:

-The two wrecked cars have been taken away.

-The two uprooted trees have been taken away.

-All injured and/or dead persons have been taken away.

Mission 17: Violent mass demonstration

Required vehicles and crew:
F101 (1)
F303 (11)
F302 with 3 Police Officers (5)
F104 with 1 standard Firefighter (1)
F201 with 1 Doctor, 2 Orderlies (1)

Procedure:
-Use two F303 Water Cannon Vehicles to stop the demonstration either
before or at the first intersection. Just place them right in the
path of the demonstrators. The water cannons are automatically turned
on.

-There are two black-clothed hooligans among the marchers. Before the
demonstration continues, you must arrest them while the water cannons
are preventing them from throwing their "molotov" firebombs.

-Thee are a total of three roads crossing the mission area from north
to south. Send a police officer to each of these streets to turn back
traffic. This should happen before the demonstration march starts up
again.

-To the north and south there are a total of 8 park trails leading
into the mission area. During the demonstration, hooligans will try
to enter the mission area using these trails AND the last cross
street before the speaker's platform. Prevent this by posting an F303
with active water cannon at the start of each trail and the cross
street. Any hooligans who manage to enter should be immediately
arrested. Post the officers from the F302 vehicle near the water
cannons. The hooligans favorite vandalism targets are civilian
traffic, parked cars and, of course, all your vehicles and crew.

-If a fire breaks out, you must extinguish it immediately with your
F104 Pumper. Take care that nobody gets injured during this mission.
If so, make sure they are treated and transported from the scene.

-The mission is successfully completed once you've satisfied these
conditions:

-The two hooligans marching in the demonstration have been
arrested and taken away.

-Any and all fires have been put out.

-Any and all injured persons have been transported from the
scene.

-The demonstration march has reached the speaker's platform
at the eastern end of the street.

Mission 18: Bomb set off

There are two possible solutions for this mission. The ideal solution is
that you defuse the bomb before it goes off. If the bomb does go off,
you'll need to treat the injured and get them taken away. Here's how you
can prevent the explosion:

Required vehicles and crew:
F110 (1)
F103 with 2 standard Firefighters (1)

Procedure:

-The bomb is in a blue-and-white VW bus (the only one parked on the
street). You first need to load the VW bus onto the F110 Transporter.

-While this is going on, equip the two firemen in the F103 with power
saws. To the southwest of the VW bus is a small treeless land area
which juts a bit into the river. Some trees block the entrance to
this area. The firefighters should cut down the two trees nearest to
one another.

-Once completed, the firemen can drop the saws and move the felled
trees to the side.

-Now the transporter can drive onto the land area and "hit" the
river. The VW bus sinks harmlessly. The explosion is prevented and
the mission is over.

Mission 19: Propeller plane crashed

Required vehicles and crew:
F117 with Motor Boat (1)
F102 with 2 standard Firefighters (1)
F105 with 1 standard Firefighter (1)
F104 with 1 standard Firefighter (1)
F201 with 1 Doctor, 2 Orderlies (1)
F201 with 1 Doctor, 1 Orderly (1)

Procedure

-There's a yellow traffic sign just before the bridge. The forest
here isn't quite as thick as it is elsewhere. Get one of the
firefighters from the F102, equipped with a power saw, to cut down
the two trees just above the three diagonally standing ones. The
second firefighter from the F102 should move the tree trunks out of
the way.

-The F117 can now use this clearance to drive directly to the river.
A red marker is blinking there. If the F117 "hits" this marker, the
motor boat will automatically launch into the river.

-You should have the following crew members board the boat:

-A firefighter from the F102, equipped with a power saw

-The second firefighter from the F102, equipped with metal
cutters

-The firefighter from the F104, equipped with a fire
extinguisher

-The firefighter from the F105, equipped with a rope

-The motor boat now travels north on the river, until level with the
crash site, where another red marker is blinking. If the motor boat
"hits" the marker, it will anchor here. Now you should disembark your
crew.

-First take care of the puddle of fuel next to the plane. The fire
extinguisher should do the job here. Afterwards, the fireman can put
the extinguisher away.

-Now the fireman with the metal cutters can cut open the plane,
freeing the injured pilot. He can then drop the cutters. He should
carry the pilot immediately to the boat, which will bring him back to
the F117. Leave the pilot there and have a doctor treat him.

-There are still three firemen at the crash site. One is equipped
with a saw, the other with a rope and one has no equipment. They
should leave the crash site go west to the rock crevice, then south.
Here there's a small rock formation sandwiched between two larger
ones. On the left side of this are two trees clumped closely
together. The fireman with the saw should cut these down, while the
one without equipment should move the trunks to the side.

-There's small chapel further to the south. That's where the second
injured person is lying. Leave him there for now.

-There's another rock crevice a short distance south. Just to the
north of this is another clump of two trees. Cut these as well and
move the trunks over to the side.

-When this is done, the fireman should put down the saw and go to the
crevice, "hitting" it. He'll then automatically throw a flare into
the crevice, revealing a third injured person.

-The fireman with the rope "hits" the injured person and pulls him
out of the crevice. The fireman can now drop the rope and carry the
injured party to the stop where the motor boat was anchored. At the
same time, one of the two remaining firemen should pick up the
injured person lying at the chapel and carry him to the boat.

-Send the motor boat back to the anchor site. The firemen and the two
injured persons now board the boat. Take them back to the F117, where
the doctors can treat them and send them off in an ambulance. Once
this is done, the mission is over.

Mission 20: Accident at a nuclear power plant

Required vehicles and crew:
F301 with 1 Police Officer (3)
F104 (2)
F201 with 1 Doctor, 2 Orderlies (1)
F109 with 2 Firefighters equipped with ABC Protection Suits (3)
F108 with 1 Firefighter unit with a jumping net (1)

Procedure:

-You should first post the three F301 Police Cars at the end of the
two streets which cross the entire mission area from east to west.
There is one exception - keep the point where your vehicles enter the
mission area clear. At the other three spots, the officers must exit
their vehicles and stop the oncoming traffic. You need to carry this
out quickly and precisely, as the first civilian traffic starts
flowing shortly after the mission starts!

-Now send the two F104 Pumpers onto the plant grounds. The first task
is to put out the burning building in the northeast sector.

-While this is going on, you should send the F108 Supply Truck with
the inscription "SUN" to the building. When the firemen exit the
vehicle, the jumping net will unfold automatically. The unit can
"hit" the building, upon which the civilian standing on the roof
jumps into the net.

-Post two F109 ABC Vehicles in front of the plant gate. The firemen
inside should leave the vehicle and enter the grounds, in order to
bring any contaminated civilians to safety. First take care of the
two injured persons lying in front of the burning building. After
you've carried them away, you can escort the uninjured persons.

-Your ABC-protected firemen should get all contaminated persons,
including the two injured, into the ABC Vehicle as quickly as
possible. As soon as they are de-contaminated, they leave the
vehicle. Lead them to the side, in order to make room for more
contamination victims. The exceptions, of course, are the two
injured. After they're decontaminated, a doctor must treat them,
before sending them off in the ambulance.

-Meanwhile, send the third remaining ABC Vehicle into the region east
of the plant grounds. The firemen must search each accessible house
for contaminated civilians. Get them out of the houses and into the
ABC Vehicle.

-The mission is successfully completed once you've satisfied these
conditions:

-The suicidal director has been saved.

-All fires on the plant grounds have been extinguished.

-All injured persons have been taken away.

-All contamination victims have been de-contaminated.
Mission 21: Heavy rains are threatening the dam

a) Before the dam breaks

Required vehicles and crew:
F102 with 2 standard Firefighters (1)
F302 with 1 Police Officer (1)
F117 with Motor Boat (1)
F113 (1)

Procedure:

-There's a small town located in the western section of the mission
area. Note the 4 persons standing outside. Send the F302 Police Truck
to evacuate them. You should NOT try to evacuate the civilians still
in their homes, as there is not enough time before the dam breaks to
allow for even a single extra action!

-There's a telephone booth to the right of the church and a street
that ends there. Send the F102 to this spot, disembark the two
firemen, and, with power saws, cut down the trees blocking the path
to the riverbank. Drop the saws and move the tree trunks out of the
way. The firemen should get back into the vehicle.

-Send your F113 Bridge Repair Vehicle to the riverbank and "hit" the
blinking red marker. A bridge will then appear over the river. Send
your F102 and F117 over the bridge as quickly as possible.

-Send both vehicles on the road, due north. Now head east, then
through the tunnel and onto the high ground, where they should come
to a stop. You should quickly de-install the F113 and send it back to
the base.

-The dam will break and the second part of the mission begins.

b) After the dam breaks

Additionally required vehicles and crew
-F203 with 1 Doctor, 1 Orderly crew (?¨)

Procedure:

-Once the dam breaks, you are faced with the following situation:

-Two people are swimming in the water

-A total of 11 people are standing helplessly on the roofs
of their houses, which barely extend above the water level.
Several are injured, though the number changes each time you
start the mission.

-You should first choose the F117 with motor boat, which is situated
on high ground. "Hit" it with the blinking red marker and the motor
boat will launch into the water. Now you can save the two "swimmers"
and bring them to high ground.

-At the same time, you should bring two helicopters crewed with
doctors and orderlies on the high ground, where they can start
treating the injured. Use the helicopter to evacuate them after they
receive medical attention.

-Launch the motor boat into the water again, this time with one of
the firemen from the F102 on board. Now go from rooftop to rooftop,
saving the people trapped there and bringing them all to high ground.
To do this, just "hit" the rooftop with the motor boat. The fireman
gets out of the boat (if you select the appropriate option in the
Motor Boat Menu), picks up an injured person and carries him/her onto
the boat. Once there, the boat returns to the F117 vehicle on the
high ground.

-Depending on the number of injured, you'll have to fly your
helicopter a few times to and from the high ground - bringing them
for treatment and then evacuating them from the scene. You'll also
have to do quite a bit of "motor boating" from rooftop to rooftop.
Naturally, this can be time-consuming, so get a move on and don't
waste any!

-When all injured persons are taken care of, you'll need to get the
uninjured civilians from the rooftops onto the high ground. A fireman
must assist each one onto the boat. Only 4 people can fit in the boat
at a time, so you'll have to do a bit of "motor boating" here as
well.

-The mission is completed once you've brought all civilians - injured
and uninjured - onto high ground.

Mission 22: Plane crash at an Air Show

Required vehicles and crew:
F102 with 1 standard Firefighter (1)
F105 (4)
F301 with 1 Police Officer (1)
F201 with 1 Doctor, 2 Orderly units (see below)
F203 with 1 Doctor, 1 Orderly unit (see below)
F202 with 1 Doctor (5)
F101 (1)

Note: You'll have to deal with a large number of injured persons in
this mission, many of whom are seriously hurt. In addition, some are
already dead from the beginning. How many die is purely a matter of
the speed in which you carry out the mission. There are some things
you should keep in mind. First off, don't send too many ambulances
and/or helicopters with doctors and orderlies into the mission area.
Coordinating them is difficult and could cost valuable time. The best
thing to do is send 5 doctors (as listed above) in the quick F202
vehicle. They can quickly separate the injured from the dead and
treat them immediately, stabilizing their condition. Once their
condition stabilizes, you can fly the injured out of the area with
F203 Helicopters.

Procedure:

-This mission also requires you to perform several actions almost
simultaneously. Here is a list of these.

-Send the F301 Police Car to the area around the airport entrance,
where the "rubberneck" spectators have gathered. The police officer
should get out and send all the spectators to the northeast, away
from the grounds. Don't forget to bring the officer in safely when
he's finished!

-At the same time, bring two of the four F105 Pumpers to the airport
grounds, turn east on the taxi way in front of the hangars, then go
south across the grass until they reach the runway. Note that one of
the injured pilots is lying here! Now go as quickly as possible to
the west and turn north at the end of the runway, where you'll see
some burning airplane parts. It is important to a) extinguish these
immediately with the F105 Pumper, and b) send the other F105 to cool
down the planes and fuel tanks sitting by the hangars to the north.
You don't have much time before these, too, catch fire and explode!

-Once you've put these fires out, proceed to the burning hangars to
the north and extinguish these as well. Don't let the flames reach
the fuel tanks and don't forget the burning bushes!

-Now send your other two F105s onto the grounds. They should turn
west as soon as they pass the entrance to the airport. Here you'll
find some more burning plane parts and hangars. Put out the flames as
quickly as possible.

-Send the F102 and the F202 Doctor's Vehicle to the injured pilot
lying on the southern runway. The fireman in the F102 should cut the
tangled parachute lines with his metal cutters. Once free, have a
doctor treat him. Later you can fly in a helicopter with an orderly
and carry him to safety.

-Park the last four F202 Doctor's Vehicles south of the airport
entrance in the area around the plane wreckage. The doctors should
start systematically examining the people lying scattered around the
area. Leave the dead alone. Stabilize the condition of any person
still breathing before moving on to the next one.

-Send a helicopter in immediately for each injured person. Each
helicopter should have a doctor and an orderly crew on board.

-The mission is successfully completed once you've satisfied these
conditions:

-All fires on the airport grounds have been extinguished.

-All injured persons have been taken away.

-The injured pilot has been cared for and evacuated (and is
still alive).

Mission 23: Fire in bio-weapons factory

Required vehicles and crew:
F111
F101 (1)
F107 (2)
F113 (1)
F109 with 2 ABC-Firefighters (2)
F105 (4)
F103 with 2 standard Firefighters (1)
F201 with 1 Doctor, 2 Orderly units (1)
F201 with 1 Doctor, 1 Orderly units (1)
P
rocedure:

-First send in your F111 Firefighting Plane to deal with the fire
area spreading west to the river. Keep in mind that the plane is
unusable for a few minutes afterwards. As soon as it's operational
again, use it against the flames closest to the river. This way you
can make sure the flames don't jump the river and threaten the town
to the west of the mission area.

-If you're unsuccessful here, and the flames spread beyond the river,
you must do the following:
-Send the F103 along the road in the southernmost section.
There's a point where the road runs extremely close to the
riverbank. In fact there are only two trees separating the
two. The firemen can cut these quickly with power saws and
move them out of the way.

-Now you can use your F113 to build a bridge across the
river.

-Send one or more F105 Pumpers across the river to the
opposite riverbank and extinguish the flames. Your
Firefighting Plane could also come in handy here.

-Send the two F107 vehicles as quickly as possible to the factory
grounds and put out the fires there. Prevent the flames from jumping
from one factory building to another! If you sense there's a danger
of the flames burning out of control, send in your F105 Firefighting
Plane. But don't let it get too close to the fire!

-Post the two F109 ABC-Vehicles and the Ambulances directly in front
of the entrance to the factory grounds. The firemen with ABC
protection suits can enter the grounds and carry out the injured (3
in all). These are lying in the area around the burning building you
dealt with at the beginning of this mission. Get them into the ABC-
Vehicle for decontamination. After they're "clean", have the doctors
treat them and take them away in the ambulances.

-Now get the ABC-Firefighters to take the uninjured persons (6 in
all) into the ABC-Vehicle and decontaminate them.

-The mission is successfully completed once you've satisfied these
conditions:

-All fires in the mission area have been put out.

-All injured persons have been decontaminated and taken
away. Any persons who did not survive have also been taken
away.

-All uninjured persons have been decontaminated.

Mission 24: Race riot

Required vehicles and crew:
F302 with 2 Police Officers (3)
F105 (1)
F203 with 1 Doctor, 1 Orderly unit (?)
F110 (1)
F303 (3)

Procedure:

-Some general rules - should any injuries occur during this mission,
whether to your crew, civilians or hooligans, you must get them
immediate medical attention, including transportation from the scene.
The hooligans you arrest are carrying "molotov cocktail" firebombs
and might not go quietly, so there's a high risk of injuries. You may
have to use F203 helicopters crewed with doctors and orderlies.

-Your first task is to arrest the black-clothed hooligans as quickly
as possible. Here's how to do this.
-Send an F302 and an F303 Water Cannon Vehicle (with
"cannons" ready) into the mission area, then directly
southeast. Since the F303 will reach the mission area first,
let it lead the way. Don't wait for the F302 to arrive -
this goes for all subsequent actions as well! In the
southeast sector, there's a road leading all the way to the
east. Follow it until you reach the two hooligans. Hold
these guys in check with the water cannons until your two
police officers arrive. Arrest them and take them away in
the F302.

-Send one F302 and an F303 (also with "cannons" ready) north
from the mission area entrance to the first intersection.
Two more hooligans will approach from this direction. Deal
with them just like you did the last two - arrest 'em!

-Send another F302 and F303 to the northeast. There's a park
with a water fountain in the middle. Position the two
vehicles by the western entrance to the park, where two more
hooligans will show up. Arrest them.

-As soon as you've arrested these six hooligans, arrange your
vehicles again, keeping them always in pairs (F302+F303).

-Send one pair to the southernmost barricades, located near
the prison. Send a water cannon right up to the barricades
and push the hooligan standing there as far back as
possible, so he can't throw any more firebombs at the
oncoming traffic.

-Send another pair to the easternmost barricade by the
prison. For a better perspective, turn the house directly to
the south invisible. Now you can push the hooligans back
with your water cannons.

-Send the last pair to the northernmost barricade. Push
these hooligans back as well. Your water cannon should do
the trick.

-This action might not proceed without a hitch. If the hooligans
manage to throw their bombs, fires could break out on the barricades
or even the houses. Put these out immediately with your F105 Pumper.

-Now that the hooligans are gone, send in your F110 Transporter to
haul the barricades away. This will clear the way to the
demonstrators in front of the prison.

-Your officer should order all "peaceful" demonstrators to leave the
scene. Do this by clicking on the officer, then hold down the left
mouse button and make a box around all demonstrators. Then click on a
location far from the prison and you'll see all "peaceful"
demonstrators go there.

-But not all the demonstrators are peaceful! There are still some
"men in black" around. Push these hooligans in from three sides with
your water cannons. Send in four police officers to arrest them. Make
sure to send in your strongest (i.e. those with the fewest injuries)
officers. This won't be an easy arrest. The hooligans could still
manage to throw their firebombs despite the stream of water. Keep
your officers moving at all times!

-If anyone is injured (hooligan or officer), he must be treated right
away and evacuated, ideally by helicopter.

-As soon as you've removed all barricades in front of the prison and
arrested all hooligans, you're mission is successfully completed.

Mission 25: Poison gas attack in the subway

Required vehicles and crew:
F102 with 2 ABC-Firefighters (1)
F301 with 1 Police Officer (1)
F104 (1)
F201 with 1 Doctor, 2 Orderly units (1)
F201 with 1 Doctor, 1 Orderly unit (1)
F109 with 2 ABC-Firefighters (2)
F203 with 1 Doctor, 1 Orderly unit (?)

Procedure:

-General rule: Only firefighters with ABC Protection Suits may enter
the subway!

-First send the two firefighters, equipped with metal cutters, from
the F102 into the station. Cut open the doors to the subway car and
drop the metal cutters.

-Now send the four remaining firemen from the two F109 ABC-Vehicles
into the station and start bringing out the injured and the
contaminated.

-Once this is done, the culprit will try to make a run for it. He's
been hiding in the house directly next to the pillar with the SIM
sign on it. Get an officer to arrest him and take him away in the
F301. Be careful - if he manages to elude arrest long enough to reach
your vehicles, he'll firebomb them. Should this happen, put out the
flames immediately with the F104, treat any injured and take them
away. Send in an F203 Helicopter for each injured person.

-There are a total of three injured people in the subway station, one
is located in the subway car, while two are on the platform. The
firemen should first bring them into the ABC-Vehicle, where they can
be decontaminated, if necessary. As soon as you bring the injured
person outside, you may see the yellow contamination symbol. If you
do, get them decontaminated right away. Then have the personnel in
the two ambulances treat them and take them away.

-Meanwhile, take the uninjured contaminated people (7 in all - two
are in the subway car) from the station and into the ABC-Vehicle for
decontamination.

-The mission is successfully completed once you've satisfied these
conditions:

-The culprit has been arrested and taken away.

-All injured persons have been decontaminated and taken
away.

-All uninjured people have been decontaminated
.
Mission 26: Burning luxury liner

There are many ways to successfully complete this mission. I described
here the easiest variation, rather than the most efficient and highest
scoring.

Required vehicles and crew:
F101 (1)
F115 (2)
F203 without crew (3)
F201 with 1 Doctor, 2 Orderly units (?)
F110 (1)
F117 with Motor Boat (2)
F105 (4)
F111

Procedure:

-Although it's risky to use the fire-fighting plane around civilians,
you'll have to take the chance and use it repeatedly here to put out
the flames on the ship's deck. If you've held to our instructions,
you should have at least 160,000 credits at the start of this
mission. This means that financing the expensive F111 shouldn't be
any problem.

-You'll need to get the crates out of the way first, since they're
blocking the entrance to the harbor area. Use your F110 Transporter
for this. Stack the two crates on the left and move them to the side
to make room for your other vehicles.

-There are a total of five injured persons on the ship's deck. Bring
in your helicopters as quickly as possible and carry them to the
road.

-Make sure you have at least 4 F201 Ambulances crewed with doctors
and orderlies posted at the roadside at all times, so the injured
brought in on the helicopters can be treated right away. The moment
an injured person is taken from the scene in an ambulance, another
should be sent in.

-Send the F105 Pumpers into the harbor area and spread them across
the length of the ship. This will let you douse the largest possible
area. Make sure the flames don't spread beyond the crates at the
dock's edge, to the oil tanks or the houses in the eastern section of
the mission area! As soon as one of the crates catches fire, put it
out immediately with an F105.

-Send in the two F115 Pumper Boats. They'll arrive (via water, of
course) at the northwest section. One should proceed quickly east
behind the ship. The other should go southeast in front of the ship.
The Pumper Boats have a much greater range than the standard F105
Pumpers, which makes them ideal for preventing the fire from
spreading.

-Meanwhile, send your F110 Transporter to the northwest part of the
harbor area. There are two crates there, which you should haul away.

-Now you can bring the F117 to the spot where the red marker is
blinking and launch the motor boat. The boat will let you rescue the
passengers who jumped into the water to escape the flames. While the
first boat is loading its maximum of four swimmers, send the F117
away. Bring in another F117 and launch a second boat.

-Once you've loaded the swimmers into the boat, you'll need to get
them on land. To do this, you must park an F117 right on the red
blinking marker. "Hit" the motor boat with the F117 and the
passengers on board will lie injured on the ground. Now you can take
them by helicopter to the waiting doctors at the road.

-Should a shark threaten the swimmers, you can keep it at bay for a
while by "hitting" it with the motor boat.

-The mission is successfully completed once you've satisfied these
conditions:

-All fires have been put out.

-All passengers are off the ship.

-All "swimmers" have been rescued.

-All injured and/or dead persons have been taken away.

Mission 27: Earthquake

a) Before the quake

Required vehicles and crew:
F301 with 1 Police Officer (2)
F103 with 1 standard Firefighter (1)

Procedure:

-There are two small houses in the mission area, marked "GAS". Send
the F103 there. The fireman should get out of the vehicle and "hit"
both houses. Make sure he hits both houses, otherwise raging fires
will destroy the city after the quake!

-After he's "hit" both houses, the fireman must leave the mission
area as quickly as possible.

-The two police officers must see to the evacuation of all civilians
from their homes. The officers must "hit" each house, whereupon all
those inside automatically follow them outside. It's important that
ALL persons evacuate their homes. Otherwise you'll lose a tremendous
amount of time after the quake searching for injured in the rubble.

-As soon as they've brought all civilians into the open, the officers
and their vehicles should leave the mission area.

b) After the quake

Required vehicles and crew:
F101 (1)
F113 (5)
F303 (2)
F302 with 3 Police Officers (1)
F302 with 1 Police Officer (?)
F105 with 2 standard Firefighters (2)
F203 with 1 Doctor, 1 Orderly unit (?)

Procedure:

-A total of 3 black-clothed hooligans have broken out of prison. Pin
them down with your F303's water cannons and get your officers to
arrest them and take them away in an F302. Make sure to arrest the
hooligans as quickly as you can, otherwise they'll create mayhem with
their firebombs.

-A large fissure has erupted in the middle of the town, running from
north to south. There are five spots along the fissure where you'll
need to post F113 Bridge Repair Vehicles. The spots start blinking in
red as soon as you've selected an F113. To post the vehicle, "hit"
the spot. But watch out -vehicles can only drive over the bridge if
they first "hit" it!

-The two F105 Pumpers should cross the newly erected bridge as
quickly as possible and proceed east to the burning houses. As soon
as they've extinguished the flames they can leave the mission area.
Putting out the fires is not necessarily required for a successful
completion; however, if left "untreated" they could hamper and delay
your evacuation efforts.

-Now you'll need to evacuate the uninjured civilians out of the
mission area. Use the F302s manned by only one officer each. It makes
sense to always send the vehicles, which can fit six civilians, in
pairs. This will naturally increase the number of civilians you can
rescue in each run. Since the exact number of civilians changes each
time you play this mission, we can't say exactly how many F302s
you'll need. If you properly carried out the procedures in part a),
there won't be any injured people in the houses!

-ALL injured persons must be medically treated and taken away
immediately. Send in a helicopter (crewed with a doctor and orderly
unit) for each injured person, since it will take far too long to
coordinate the large number of ambulances.

-After a few minutes, an aftershock will hit. The message line at the
bottom of the screen will warn you continuously. The following must
be completed before the aftershock hits; otherwise the mission is
unsuccessful:

-The three hooligans must be arrested and taken away.

-All injured persons must be evacuated from the mission
area.

-ALMOST all uninjured civilians must be evacuated. You can
have a maximum
of 6 un-evacuated civilians.

-All your vehicles and crew must be withdrawn from the
mission area.

Mission 28: Jet plane has made an emergency landing

Required vehicles and crew:
F102 with 2 standard Firefighters (1)
F105 (2)
F201 with 1 Doctor, 2 Orderly units (12)
F201 with 1 Doctor, 1 Orderly unit (1)
F106 with 2 standard Firefighters (1)
F101 (1)
F113 (2)
F108 with 1 Firefighter Units, incl. Jumping net (1)
F203 (1)

Procedure:

-General rules - You should send three doctors with ambulances into
the mission area right at the beginning. Post the three doctors at
the roadside. Here they can treat each injured person who is brought
in by helicopter during the course of the mission. The ambulances can
then take the injured from the scene, leaving the doctors behind to
treat new arrivals. Each time an ambulance is sent back to base, send
a new one to take its place.

-Send the helicopter to the wrecked plane right at the start of the
mission. There are three injured people lying around the tail area.
Evacuate them via helicopter (one after the other) and bring them to
the doctors waiting at the roadside. After treatment, send them away
in the ambulances.

-Meanwhile, send your F102 along the road a bit to the east until it
reaches the scaffold forming a sort of "bridge" over the road.
There's an open grass area a short distance to the north, which is
bordered by four trees. Send the two firemen in the F102 to cut down
the middle two trees with power saws. The firemen should drop the
saws, move the trunks out of the way and get back in the F102.

-Send one of the F113 Bridge Repair Vehicles through the newly
created gap in the trees and onto the grass. Proceed north until it
reaches the blinking red marker. "Hit" the marker with the F113 and
it automatically builds a bridge to the east, over the swamp pool.

-"Hit" the bridge with the F102 and it crosses. Equip your firemen
with power saws and send them out of the vehicle. They're now in a
swamp-free area. To the north are two trees, standing very close
together along the edge of a swamp. The firemen should cut these down
and move the trunks out of the way. Leave one of the firemen here.
The other should get back into the F102.

-You should keep searching the entire mission area, as a few
uninjured passengers are still wandering aimlessly through the
marshes. Sooner or later they're bound to fall in a pool. If that
should occur, get one of the firemen you've posted behind the first
bridge to rescue them before they drown. He should be able to rescue
any in this area. Should any passengers fall into one of the swamp
pools to the south of the plane crash, you'll have to send the
firemen who are posted there. Once you've pulled them from the water,
carry them to an open space and send a helicopter to take them to the
road and the ever-present doctors. As always, take them away after
they've received medical treatment. In the course of the mission,
you'll need to rescue a total of four people in this way.

-Now send the second F113 over the bridge to the blinking red marker
located where the trees used to be. Post the vehicle there (by
"hitting" the red mark, as before) and a bridge will automatically
appear over the swamp pool.

-Send the two F105 Pumpers over the two bridges and proceed to the
plane wreck. Use one of the vehicles to douse the burning engine,
while the other cools the wing it is attached to. Keep in mind that
you cannot completely extinguish the engine fire. However, if you
don't douse it with enough water it will heat up and explode. If this
happens your mission is over and out!

-Meanwhile, send the F108 over both bridges and proceed to the
plane's tail section. The firemen with the jumping net should exit
the vehicle and "hit" the passenger standing on the plane's rear
exit. The passenger and all those waiting behind him will now jump
into the net.

-Send the F102 and the F106 Ladder Truck to the cockpit section of
the plane where there's another exit, though this one is closed. The
F106 should "hit" the door. The F106 automatically sets up in front
of the plane.

-Equip the fireman in the F102 with metal cutters and "hit" the F106.
He'll then start ascending the platform.

-Now select the Ladder Truck and "hit" the closed exit doors. The
ladder now brings the fireman up.

-Once at the doors, the fireman "hits" them, thereby cutting them
open with the metal cutters. When the doors are open, drop the
cutters and enter the plane. It is advisable to let the two firemen
leave the F106 and enter the plane. Do this by selecting the F106 and
clicking on "Lower Platform". Now another fireman can "hit" the F106,
which will bring him up to the doors.

-The firemen inside the plane should gather the injured (6 in all)
and take them down the ladder. This is a bit tricky - the fireman
must pick up the injured person, then "hit" the ladder in front of
the exit door. He'll then climb onto the ladder, together with the
injured person and, with the "Lower Platform" command, descend to the
ground. The fireman should then set the person down on the ground,
where the helicopter can take him/her from the scene and to our
roadside doctors.

-As soon as you've evacuated all injured persons and/or casualties
from the mission area - even if a few confused passengers are still
wandering around the marshes - the mission is successfully completed.

Mission 29: Crowds pressing in the noble area

Required vehicles and crew:
F301 with 2 Police Officers (1)

Procedure:

-There are two roads - one in the northern section of the mission
area and one in the southern

- with civilian traffic flowing west to east. A rather noticeable
fish truck passes intermittently.

-Get a police officer to stop the truck.

-The other police officer should "hit" the stopped truck. He is
rewarded for his efforts with a fish.

-Send the fish bearing (no pun intended) officer to the cat sitting
in the tree. He must simply "hit" the cat, causing the furry animal
to jump into his arms. The mission is now successfully completed.

Mission 30: Forest fire

There are many ways to successfully complete this mission. I described
here the easiest variation, rather than the most efficient and highest
scoring.

Required vehicles and crew:
F111
F115 (2)
F101 (2)
F303 (2)
F109 with 2 ABC-Firefighters (1)
F201 with 1 Doctor, 2 Orderly units (depending on how well you follow
the instructions which follow, you'll be forced to deal with many or
just a few injured persons. Employ your F201Ambulances spontaneously
as the need develops. It's advisable to send 3 ambulances into the
mission area right at the start.)
F103 with 2 standard Firefighters (2)
F302 with 3 Police Officers (1)
F117 with a Motor Boat (1)
F105 (8)
F203 with 1 Doctor, 1 Orderly unit (?)
Procedure:
-This is an extremely complex mission. You'll have to perform a wide
variety of tasks concurrently. Here is a list of these actions, in
approximately chronological order.

-Right at the beginning of the mission, the F111 Fire-fighting Plane
must "hit" the extreme western reaches of the fire.

                 -Now send the required vehicles into the mission
area as follows:

-Bring the two F115 Pumper Boats to the southeast. Send one
due west until it reaches the row of four gas tanks. Just
north of these are three containers. Start dousing the
forest at this latitude. Send the second pumper boat a bit
to the west, travelling parallel to the road. When it is
level with the end of the road, it should stop and start
dousing the home there.

-Post the two F101 Mobile Command Units on the roadside, as
close as possible to the location where your vehicles enter
the mission area.

-Send an F105 Pumper south to the gas tanks mentioned above.
Once there, it should start dousing the container furthest
to the right. Your task here is to keep a fire from breaking
out, particularly in the factory. If you fail in your
efforts, and a blaze does ignite, anyone in the area will
suffer contamination and you'll need to call in the ABC-
Vehicle.

-Send an F105 south to the house with a telephone booth and
start dousing.

-Send another F105 to the house where the motorcycles are
parked and start dousing that as well.

-Send an F105 to the next house (directly to the north) and
start dousing.

-Send an F105 southeast along the road running from west to
east (the one with the manhole covers). Proceed until level
with the second manhole cover (counting from the left). Now
start watering down the forest edge.

-Send an F105 along the same road, proceeding further east
until it reaches the third manhole cover (from left). Start
watering down the forest edge.

-Send an F105 along the same road, proceeding further east
until it reaches the fourth manhole cover (from left). Start
watering down the forest edge.

-Send an F105 along the same road, proceeding until it
reaches the open gas lines, which are marked by a
construction sign. Start watering down the gas line.

-Send an F103 along the same road, all the way to the east,
then all the way to the south, until it reaches the yacht
harbor. The two firemen should get out of the vehicle
immediately and start throwing life preserves to the
drowning persons.

-Send the second F103 due south until it reaches the four
gas tanks. Here, on the southern banks, is a short sidewalk
next to two deciduous trees. Equip the firemen in the F103
with power saws and cut down these two trees. Drop the saws
and move the trunks.

-Now select the F117 and bring it to the blinking red marker
(where the trees were). "Hit" the marker and launch the
motor boat.

-Send the motor boat ASAP due east to the yacht harbor,
where the drowning people are. Take on four swimmers and
return to the F117. "Hit" the F117 and the passengers will
emerge, injured, on the riverbank. Since there's a total of
5 people in the water, you'll have to send the motor boat
twice (unless you were too late and some of them died in the
water).

-Send the two newly arrived F201 Ambulances to the F117 as
well. Get the injured people lying at the riverbank
immediate medical assistance and take them away from the
scene.

-Send the two F303s and the F302 Police Truck along the
"manhole" road due east, then, at the bend, due south.
Further to the south on the left-hand side is a bar with a
neon sign. Four black-clothed hooligans will emerge shortly
from the bar, and start throwing firebombs at the houses.
Post the two F303s, with cannons ready, in front of the bar.
As soon as the hooligans appear, start spraying. This should
keep them from the road. The officers in the F302 should now
arrest them and take them back to the base. If anyone is
injured during the arrest, fly in a doctor via helicopter to
treat the person immediately. Then fly him/her to safety.

-While you are carrying out these actions, keep your eye on the fire.
If it looks like it might spread past the vehicles or the Pumber Boat
you've posted, you'll need to select these and re-deploy them
wherever necessary. Just keep the following in mind - A) you mustn't
allow the flames to reach the homes to the west of the forest. That's
why our F105 Pumpers started dousing the homes at the eastern
boundary right from the beginning. B) Don't let the factory or the
gas tanks to the south catch ablaze. C) Prevent the flames from
leaping over the "manhole" road. D) Don't let the open gas lines
burn. E) Keep the flames from the homes at the eastern end of the
forest. Should the flames manage, despite your diligent efforts, to
spread to any of these objects, send in the F111 Fire-fighting Plane
right away! Keep searching the area and studying the fire. Select the
F105 Pumper and the pumper boat posted to the west

-The flames will reach the homes in the western section of the
mission area much quicker than those in the east. Don't try to fight
the flames DIRECTLY everywhere. Rather, you should pick out a few
critical objects, like homes, the container, or the forest edge, and
douse these. Do this properly and the flames will burn out
eventually. Once you've eliminated the danger to the western and
northwestern sectors, send the F105 and the pumper boat which you
posted by the gas tanks due east. Stop parallel to the forest edge
and prevent the flames from reaching the road.

-Once the fire on the western side of the forest is permanently
extinguished, your firemen in the two F103 vehicles can start cutting
down and removing the burned-out trees with their power saws. This
will create a gap through which you can quickly transfer one or two
F105 Pumpers to the burning areas in the east. Once there, they can
battle the flames.

-The mission is successfully completed once you've satisfied these
conditions:
-All injured persons and/or casualties have been evacuated
from the mission area.

-The three hooligans have been arrested and taken away.

-All fires have been put out.


                         conduct me here smoking_5@hotmail.
Dont write me at the aol account it not mine its my roomates
and she never reads her mail cause she gets porno mail.  I
use diffent IP




                                                                           
All Rights Reserved for codemaster 1999
                                                                           
If you you are caught selling this walk throu or anything esle
                                                                           
Codemaster will hunt you down like the dog you are
                                                                           
And stick and seven foot christmas tree up you ass.
                                                                       


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