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BLOOD OMEN: LEGACY OF KAIN

FAQ/WALKTHROUGH
v2.1
By Mr.Slam
andre.weber@tip.nl

--------------------------------------------------------------

Contents


1. GENERAL TIPS
2. SPELLS
3. ITEMS
4. EQUIPMENT
      Armor
      Weapons
5. FORMS
6. SPECIAL PLACES OF NOSGOTH
7. WALKTHROUGH
8. THE BOSSES
9. THE PILLARS
10.DARK DIARY
11.SECRETS

Still to be updated:

- Special places of nosgoth
- Secrets


--------------------------------------------------------------

1.General Tips

1. When you enter a new town search every house. There you      
  can find nifty items.
2. When you get the option to fly to the next dungeon, walk    
  instead. There could be important items or spells on the    
  way to the dungeon.
3. If you're almost dead, use a heart of darkness while you're  
  alive instead of when you're dead. That way you'll get more  
  blood.

--------------------------------------------------------------

2.Spells

Sanctuary   : This spell returns Kain to his crypt. Use this    
             spell when you're low on HP.

Light       : Illuminates the whole area for a short period of  
             time.

Energy Bolt : Fires an energy bolt, which is very usefull. It  
             isn't very strong, thouch.


Repel       : I think this is the best spell in the game. It    
             protects Kain with an energy shield, making him  
             invulnerable for a short period of time. Even to  
             poison. I recommend using this spell very often.  
             It's very usefull when fighting bosses, and      
             enemies with poisonous attacks

Inspire Hate: Causes enemies to attack themselves instead of    
             Kain. Very usefull with lots of enemies around    
             you.

Stun        : Stuns enemies with one blow, making it very easy  
             for Kain to feed on them.

Incapacitate: Stops an enemy in his tracks for a short period  
             of time.

Control Mind: With this spell Kain can take over any HUMAN      
             mind until the body dies.

Blood Gout  : With this spell, Kain can drain blood from his    
             enemy, without even hitting him. Be carefull      
             though, you musn't use this spell on enemies      
             who's blood is green. Always check the blood      
             before using this spell.

Blood Shower: Same as Blood Gout, but drains blood over a      
             larger area striking all the creatures in that    
             area.

Spirit Death: A projectile, which seperates the soul from the  
             body leaving your enemies dead.

Lightning   : Summons lightning to hit enemies. This spell      
             must be used outdoors.

Spirit Wrack: Same as Control Mind, but this spell allows Kain  
             to control a creature's Spirit.


Spell                        Location
--------------------------------------------------------------
Santuary                     Kain's Mausoleum
Light                        Shrine of Light
Energy Bolt                  Energy Shrine
Repel                        Coorhagen
Inspire Hate                 Tunnels of Coorhagen
Stun                         Bandit Cave
Incapacitate                 Caves to Oracle
Control Mind                 Mind Dungeon
Blood Gout                   Blood Dungeon
Blood Shower                 Vorador's Mansion
Spirit Death                 Dark Eden
Lightning                    Lightning Cave (full moon)
Spirit Wrack                 Spirit Wrack

--------------------------------------------------------------


3.Items

Heart of Darkness  : When Kain has died, this item brings him  
                    back to life, with a small amount of      
                    blood. When Kain is alive, it gives him a  
                    larger amount of blood.

Flay               : Blades, which track their enemies down,    
                    stripping the skin of their bodies

Implode            : Causes an enemy to shrink, crushing every  
                    bone in it's body.

Slow Time          : Causes enemies to move more slowly.

Font of Putrescense: Dissolves enemies into a poisonous pool.

Energy Bank        : This item lets Kain use unlimited amount  
                    of Magic for a short period of time.      
                    After that period, Kain magic bar will be  
                    completely empty.

Pentalich of Tarot : A random mixture of 5 interesting deaths.

Anti-Toxin         : Cures Kain of green blood, which is        
                    poisonous.
--------------------------------------------------------------

4.Equipment


ARMORS

Iron Armor  : This is the armor you begin with. It has no      
             special powers, but offers the most protection    
             against damage.

Bone Armor  : This armor isn't very strong, but because you    
             look like a skeleton, lower undead lifeforms      
             won't attack you that fast.

Chaos Armor : This armor also isn't strong, but causes some    
             enemies to receive the blows as well.

Flesh Armor : This armor is the weakest. It automatically      
             drains the blood of slain enemies. Watch out for  
             green coloured blood!

Wraith Armor: At night, this is the strongest armor. In day    
             light, it's useless.


Armor                        Location
--------------------------------------------------------------
Iron Armor                   Start
Bone Armor                   Tunnels of Coorhagen
Chaos Armor                  Vorador's Mansion
Flesh Armor                  Dark Eden
Wraith Armor                 Avernus' Cathedral


WEAPONS

Iron Sword  : This is strong weapon. It is also quick, but it  
             is not the strongest weapon.

Spiked Mace : With this weapon Kain can strike two blows in a  
             row. The second one stuns an enemy, so Kain can  
             feed.

Axes        : These are very strong. Push the button once and  
             Kain will stike one time. Hit the button twice    
             and Kain will strike two times. Hit it several    
             times and he will strike several times. And if    
             you go beserk on the button, Kain will go beserk  
             too. You can't use a spell or items while using  
             the axes.

Flame Sword : Use this blade to burn your foes. It's stronger  
             than the iron sword, but when you've burned your  
             enemies, you can feed on their blood.


Soul Reaver : This is the strongest weapon, altrough not the    
             best. This blade tears the soul of an enemy      
             apart. The two bad things of this weapon are,    
             that it's two-handed and it uses magic points.    
             The stronger the foe, the more magic points it    
             uses.

My favorite weapon is definitely the flame sword. I know you
can't drain blood, but if you play well, you won't need to.


Weapon                        Location
--------------------------------------------------------------
Iron Sword                    Start
Spiked Mace                   Nupraptor's Retreat
The Axes                      Malek's Bastion
Flame Sword                   Flame Dungeon
Soul Reaver                   Avernus' Cathedral

--------------------------------------------------------------


5.Forms


Bat     : This form allows Kain to travel to specific placs of  
         Nosgoth, where he has been ready. This could be a    
         dungeon, town or landmark. Kain can't use bat form    
         in a dungeon.

Wolf    : With this form Kain moves a lot faster and can jump  
         over obstacles. When fight however, he is very slow.

Disguise: At first Kain has the diguise as a peasant. With      
         this disguise he can talk to normal people. The form  
         can be upgraded to "Beguile", giving him a look of    
         nobility.

Mist    : This form allows Kain to move over water, through    
         some doors and cracks in walls. This form needs the  
         most amount of magic points to contain.


Form                          Location
--------------------------------------------------------------
Bat                           North/west of Energy Bolt Shrine
Wolf                          Wolf Cave
Disguise                      Gypsy Camp
Mist                          House of Mist

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6.Special places of Nosgoth


Mooncaves             : These cave only open when the moon is  
                       full. As soon as dawn breaks they      
                       close. When you're walking in a        
                       mooncave and the sun is coming up, it  
                       closes when you leave the cave.


Locations of Mooncaves:

1. South of Nachtholm  
2. East of Nachtholm
3. North of Steinchencroe
4. South of Coorhagen
5. South/west of Beguile cave exit
6. West of William the Just's Stronghold (present)



Caves of Spirit forges: In these caves you can get artifacts    
                       if you sacrifice a bit of your own      
                       blood. These caves can often be found  
                       in a mooncave.


Location                    Artifact               Secret
--------------------------------------------------------------
North/west of Wolf Cave     Flay                     3
Termogent Forest            Anti-Toxin               17        
Third Mooncave              Implode                  64
Fourth Mooncave             Font of Putrenscense     65
Fifth Mooncave              Slow Time                72
South of Dark Eden          Heart of Darkness        73
Sixth Mooncave              Pentalich of Tarot       80
Termogent Forest            Energy Bank              84



Note: Every Spirit Forge Cave has a Backdoor entrance, this is  
     extremely usefull, concidering the fact that you don't    
     need a full moon to enter them!. You can use the full    
     moon for things where really NEED a full moon (Lightning  
     spell, Serpent Temple). Listed below are the backdoor    
     entrances of each Spirit Forge.



Location                   Artifact              Secret
--------------------------------------------------------------
Ziegstuhl Inn               Flay                   37
Mind Dungeon                Anti-Toxin             86
SteinchencroN               Implode                82
Vasserbhnde                 Font of Putrescense    83
North of Willendorf town    Slow Time              71
Uschtenhiem                 Heart of Darkness      88
???????????                 Pentalich of Tarot     ??
Mind Dungeon                Energy Bank            87


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7.Walkthrough

Note: This walkthrough doesn't have all 100 secrets. I have    
     been able to find all of them. Most of the secrets I      
     have found, were in a dungeon, without noticing it. So    
     if anyone has more secrets, and they aren't listed here,  
     please e-mail me at andre.weber@tip.nl

--------------------------------------------------------------

- You start the game in the tavern of Ziegstuhl. Go outside    
  the tavern, where you are murdered by peasants.

- A scene will follow, where the necromancer Mortanius you a  
  chance offers to get revenge on the murderers. Of course    
  you accept it and return as a vampire to get revenge.

- You'll restart the game, but now as a vampire (cool).


- KAIN'S MAUSOLEUM

  Spells: Sanctuary
  Items : 1x Heart of Darkness
          1x Ancient Vile
          1x Symbol of Power


- When you exit the Mausoleum, walk down the road and enter    
  the shrine it leads to.


- SMALL SHRINE

  Spells: None
  Items : 1x Ancient Vile,
          2x Flay,
          2x Heart of Darkness
          1x Symbol of Power


Note: Halfway through, you'll see three buttons. Push the      
     first two to get through.


- After exiting the small shrine find the peasants who        
  murdered you and sent them to hell.

- When you killed every last one of them, Mortanius tells      
  you that they weren't the cause of your death. Now you have  
  to find your answers at the pillars.
  On your way to the pillars, you'll come across the town of  
  Ziegstuhl.

- At you arrival at the pillars, a scene follows, where you    
  are told to find AND kill Nupraptor in order to forfill      
  your quest. So now up to Nupraptor.

- On your way to Nupraptor's retreat, you'll find the batform  
  and two dungeons (don't forget to activate the landmark      
  where you get the batform).


- SHRINE OF LIGHT

  Spells: Light
  Items : 1x Ancient Vile
          3x Flay
          1x Symbol of Power
          1x Heart of Darkness


- WOLF CAVE

  Spells: Lupine (form)
  Items : None


- Use the lupine form to climb your way up the hills. The      
  road will split eventually. Go left first. You'll come      
  across a cave of spirit forges, where you can get a relic    
  after sacrificing blood. It's not very important, but check  
  it out, because it's a secret. Walk on and enable the        
  landmark.


- Now go back and go right. Walk on and you'll pass a big      
  shrine.


- ENERGY BOLT SHRINE

  Spells: Energy Bolt
  Items : 1x Symbol of Power
          1x Ancient Vile


- After getting the Energy Bolt spell move on to the town of  
  Nachtholm. You can't enter the town, because three small    
  boulders block your way. No problem, just change into        
  lupine and walk a bit back, jump on the hill, enter the      
  cave and drink from the Blood of Ages. These fountains are  
  located throughout Nosgoth giving you a special power        
  (strenght, rain resistance etc.). Now you can push the      
  boulders away and enter Nachtholm.

- Explore the village and walk north. There you'll find a      
  cave with another bloodfountain, which makes you immune to  
  rain.

- Again the road will split. Left leads to the town of        
  Steinchencr`e. Right leads to a cave (come back later), a    
  passage, which you cannot enter yet and a passage to the    
  left leading to a landmark (both roads come together).


- First go to Steinchencr`e. Talk to the lunetick in the      
  upperright area of the town. He'll tell you you need a      
  disguise in order to talk to ordinairy people.

- Now take the roed to the right and activate the landmark    
  (2nd passage to the right). Go back and head north.

- Left you will see a secret area, which you cannot enter      
  yet, so go right yo the gypsy camp. Enter the orange tent    
  and obtain the disguise form.

- Now head north to Vasserbhnde. From this city, you can fly  
  to Nupraptor's retreat. Go southwest instead and exit left.  
  Enter the house and open the doors by turning the switch.    
  Go outside and head north trough the now-opend door.
  Fight your way to the two caves and enter the second cave.  
  You will get to a 'slow time' item. Now go to the other      
  cave leading to Nupraptor.


- CAVE TO NUPRAPTOR

  Spells: None
  Items : 3x Flay


- NUPRAPTOR'S SANTUARY

  Boss  : Nupraptor the Mentalist
  Spells: None
  Items : Nupraptor's Head
          8x Flay
          2x Ancient Vile
          2x Symbol of Power
          1x Slow Time
          1x Enery Bank
          1x Font of Putrescense
          2x Heart of Darkness


- After destoying Nupraptor, get the spiked mace. You'll      
  notice that you now can enter some secret area's, which you  
  couldn't enter at first, but don't rush. They will come      
  later.

- You will automatically fly to the pillars. There you'll      
  obtain your second quest: kill Malec.

- Go north of Vasserbhnde and smash the rocks with your mace.  
  Move on and enter the cave you'll pass. There you'll find a  
  bloodfountain, which gives you quicker magic recovery.

- Go outside and follow the road (south-west is a secret      
  area). You'll soon be entering Coorhagen, your hometown,    
  where a plague has broken out.

- Take the first house to your left. There you'll get one      
  Heart of Darkness. Now go to the third house (the second    
  one is empty), the one with the bodypiles.


- TOWN OF COORHAGEN

  Spells: Repel
  Items : 1x Heart of Darkness
          1x Energy Bank
          1x Ancient Vile
          1x Flay
          2x Implode
          2x Symbol of Power
          1x Font of Putrescense


- Back outside again, go inside the first house and take the  
  items by smashing the barrels. Now enter the second house    
  and take the item and finally enter the last house.


- TUNNELS OF COORHAGEN PART 1

  Spells: None
  Items : Bone Armor
          1x Implode
          2x Symbol of Power
          1x Ancient Vile

- Once again go into the second house, get the items and      
  enter the first house leading to the final dungeon of        
  Coorhagen.


- TUNNELS OF COORHAGEN PART 2

  Spells: Inspire Hate
  Items : 11x Flay
           5x Heart of Darkness
           3x Pentalich of Tarot
           2x Symbol of Power
           1x Ancient Vile


- Check the final house and head north.

- Climb your way up the mountain's and look at Malek's        
  Bastion (you must fly), but activate the landmark first.


- MALEK'S BASTION

  Boss  : Malek the Damned Warrior
  Spells: None
  Items : Axes: Havoc and Malice
          10x Heart of Darkness
           3x Symbol of Power
           1x Pentalich of Tarot
           2x Flay
           1x Energy Bank
           1x Ancient Vile


- After running from Malek, you are teleported outside.

- Activate the landmark

- Cut the tree's with you new axes and walk you way to the    
  bandit camp (you might notice a cave to the west but you    
  need mist form to get there). Before going to the camp      
  enter the other cave


- BANDIT CAVE

  Spells: Stun
  Items : 1x Heart of Darkness
          2x Flay
          1x Symbol of Power
          1x Ancient Vile


- Go through the bandit camp and enter the cave leading to    
  the Oracle of Nosgoth.


- CAVES TO ORACLE

  Spells: Incapacitate
  Items :  2x Font of Putrescense
          12x Flay
           2x Heart of Darkness
           1x Ancient Vile
           1x Implode
           2x Symbol of Power


- Note: Take your first right. It will lead to a              
        bloodfountain, which makes you immune to snowfall.


- When you have visited the old man at the Oracle, you are to  
  find Vorador, an old Vampire. He has defeated Malek once.    
  Now you must find him for answer's how to defeat Malek.

- Leave the caves and walk south. Equip the axes and chop the  
  tree in order to gain entrance to the house of Mist.


- HOUSE OF MIST

  Spells: Mist (form)
  Items : 1x Ancient Vile
          1x Symbol of Power
          2x Energy Bank
          2x Heart of Darkness


- Go east and activate the landmark. Now head west again and  
  cross the water in mist form. You can see Vorador's          
  mansion, but you must walk, because you need the 'control    
  mind' spell to get to Vorador (and there are other itmes on  
  the way).

- Exit south. Look on your overhead map. You'll see two caves  
  and three small dungeons. First go to the two caves (in one  
  there is a bloodfountain which increases your strenght),    
  then enter the small dungeon's.


- BLOOD DUNGEON

  Spell: Blood Gout
  Items: 4x Anti-toxin
         1x Energy Bank
         1x Ancient Vile
         2x Flay
         1x Symbol of Power


- MIND DUNGEON

  Spells: Control mind
  Items : 1x Ancient vile
          1x Symbol of Power
          1x Heart of Darkness


- FLAME DUNGEON

  Spells: None
  Items : Flame sword
          1x Ancient Vile
          1x Symbol of Power


- When you've finished these dungeons, exit to the right and  
  walk to Vorador's mansion.


- VORADOR'S MANSION

  Spells: Blood Shower
  Items : Chaos Armor
          Vorador's Ring
           2x Ancient Vile
          16x Flay
           1x Anti-toxin
           3x Energy Bank
           9x Implode
           1x Font of Putrescense
           2x Symbol of Power
           5x Pentalich of Tarot
           2x Heart of Darkness
           3x Slow Time


- When you left the mansion, walk to the left and activate    
  the landmark. Head on and take your first left (it's a      
  secret). Walk all the way up, jump off, go south and        
  explore the village of Uschtenhiem.

- Go North. On your way you'll once again pass two caverns.    
  The first one is a bloodfountain and the second a secret    
  item-cave.


- Just follow the way to the Dark Eden. On your way to the    
  Dark Eden you'll see a cave, which you can enter, but can't  
  walk through. Come back to this point when you've finished  
  the Dark Eden.


- DARK EDEN

  Bosses: Bane
          Dejoule
  Spells: Spirit Death
  Items : Flesh Armor
          Malek's Helmet
          Bane's Headdress
          Dejoule's Cloak
          18x Anti-toxin
           2x Energy Bank
           4x Ancient Vile
           3x Symbol of Power


- Enter the cave mentioned before and walk through. Walk all  
  the way down (you can enter the cave, but that only for      
  items). North of the landmark is the lightning cave, which  
  leads to the lightning spell. Return here when the moon is  
  full. Just keep walking until you reach the town of Aver    
  nus.

- Having reached Avernus, you'll see it's in ruins. You can    
  go several way's, but all will eventaully lead to the        
  Catherdal.


- AVERNUS' CATHEDRAL

  Boss  : Azimuth the Planer
  Spells: None
  Items : Soul Reaver
          Wraith Armor
          Azimuth's third Eye
          Time-Streaming Device
          6x Ancient Vile
          4x Symbol of Power
          4x Heart of Darkness
          1x Flay


- Outside, activate the landmark and walk out. You will be    
  teleported to the pillars where you will place the eye in    
  front of the dimension pillar.

- You will be told to seek out king Otmar of Willendorf. For  
  that you'll need to upgrade your disguise to a gentleman.    
  Fly to the last landmark and walk east.

- After a while you pass two small camps. There's nothing      
  important there. Just blood. Near the second camp, (orange  
  tents) however is a cave. Enter it (don't forget to acti-    
  vate landmark.


- SPIRIT CAVE

  Spells: Spirit Wrack
  Items : 2x Pentalich of Tarot
          2x Symbol of Power
          2x Flay
          2x Energy Bank
          1x Ancient Vile

- Walk south and drink from the bloodfountain in the cave you  
  can enter. It will give you more strenght (now you can push  
  big grey boulders).

- Keep walking on south.

- Take your first right, cut the tree and enter the cave it    
  leads to. There will be another bloodfountain.

- Take your second right and enter the secret cave. Take the  
  items and exit.

- Climb your way down and take your first left. Cross the      
  water and take the items. keep heading south. You'll find a  
  mooncave and a landmark.

- fly to Willendorf. Walk all the way east, through the town  
  to the cave, where you find a better disguise.


- CAVE OF ILLUSION

  Spells: Improved Disguise (form)
  Items : 1x Ancient Vile
          1x Symbol of Power
          6x Flay
          1x Heart of Darkness
          2x Font of Putrescense


- With your new disguise you can enter the city of Willen-    
  dorf. You can explore the city for items if you want, but    
  if you want to get through it quickly, go to the towers      
  located east and west of Willendorf and open the doors.

- When you've met King Otmar, walk south and go into the      
  tunnel leading to Elzevir the Dollmaker.


- TUNNELS OF WILLENDORF

  Spells: None
  Items : 3x Flay
          1x Pentalich of Tarot
          2x Implode
          1x Energy Bank


- Walk south and use the spirit wrack spell to control the    
  Nemesis' guards and swith both levers to open the door. Now  
  walk north.

- When you're outside again, just walk on. Activate the        
  landmark and exit north.

- You will enter the town of Stahlberg. Explore the town and  
  exit north.

- Now go west. Use the spirit wrack spell to control the      
  puppet and open the gate. Now you can go to the dollmaker.


- DOLLMAKER'S MANSION

  Boss  : Elzevir the Dollmaker
  Spells: None
  Items : Elzevir's Doll
          1x Implode
          1x Heart of Darkness
          1x Energy Bank
          1x Ancient Vile
          2x Font of Putrescense


- Return to Willendorf and visit King Otmar again.
  Now you must battle the army of the Nemesis.
  (read note below first)


  NOTE: Be warned!, if you go to Otmar's throne room, you      
        will automatically go to the battle field. If you      
        want to search for secrets, make a second save game,  
        before going to Otmar. There are about 97 secrts      
        before you get teleported back in time.

- Fight your way through. You will be teleported.

- You'll notice you've been teleported 50 years back in time.  
  Kill the man and watch the scene.

- Now head north to Stahlberg. Explore Stahlberg again for    
  items. Go north.

- Search the houses for items and go north once more.

- You'll see the stronghold of William the Just. Enter it.


- WILLIAM THE JUST'S STRONGHOLD

  Boss  : William the Just
  Spells: None
  Items : Time-Streaming Device
          2x Energy Bank
          2x Symbol of Power
          2x Heart of Darkness
          1x Pentalich of Tarot
          2x Ancient Vile
          3x Implode


- WILLIAM THE JUST'S STRONGHOLD (changed present)

  Spells: None
  Items : 2x Ancient Vile
          2x Energy Bank
          4x Heart of Darkness


- Outside again, walk south. You can explore the town again    
  if you like (I did). Exit south. You'll realise              
  that after killing William the Just you've changed history.  
  And you are in the time of vampire hunting.

- Walk all the way to the event. You'll see Vorador being      
  decapetated. Kill the people who will attack you.
  You meet Mobius (again), from the Oracle. A conversation    
  will take place and then head north.

- Fight Mobius' creature from the past. Then fight his        
  creature from the present. And finally a creature from      
  times yet to come, yourself. After that slay Mobius himself  
  and take his hourglass.

- You will automatically fly to the pillars for your final    
  battle.

- First fight Mortanius in his normal form. After you          
  destroyed him he will join with the dark entity.

- Take Mortanius' Death Orb and Anarcrothe's Scales. Then      
  fight Mortanius

- Having finally defeated the dark entity, you will be given  
  a choice:.
 
  1. Let the world of Nosgoth be doomed.
  2. Save the world of Nosgoth.

  The choice is yours!


   THE END

--------------------------------------------------------------

8.THE BOSSES


Below is a list of bosses throughout the game.



1. Name    : Nupraptor the Mentalist
  Location: Nupraptor's Retreat.
  Fighting: Nupraptor the Mentalist attack by shooting        
  style     energy balls slowly at you in a horizontal row.    
            After you've hit him a few times more spikes      
            will appear. Finally, he teleports to the center  
            of the room and fires projectiles at you (only    
            vertical, horizontal or diagonal).
  Way to :  The row of energy balls he fires at you consists  
  defeat    of green balls and two purple balls. The green    
            balls don't fade , but the purple ones do. At      
            this point walk through the row and move slowly    
            towards Nupraptor. When you reach Nupraptor,      
            you'll be able to hit him once. Then he will      
            teleport to the other side. Do the same thing      
            again. After you hit him  about 5 times, he will  
            teleport to the center. Now you need one hit to    
            kill him. Just walk up to him and give him a good  
            slash with your iron sword.  
   

2. Name    : Malek the Damned Warrior
  Location: Malek's Bastion
  Fighting: Malek fights with a Polearm. He walks around very  
  Style     slow, but does a lot of damage when he hits you    
            (since your blood bar isn't that large you should  
            be carefull).    
  Way to  : To defeat Malek equip the iron sword, Now hit him  
  defeat    four times in a row (pushing attack button rapid-  
            ly). He'll fall to the ground (if he doesn't, hit  
            him another four times). Every time he stands up  
            he will shoot two homing energy projectiles and    
            three straight ones (diagonal and vertical).      
            After that, he will continue to walk around        
            trying to hit you.  When you've hit him three      
            times to the ground, he will go to the center of  
            the area and fire a very destructive energy        
            wave. The only thing you can do now is flee to    
            the south/east corner.  


3. Name    : Bane  
  Location: Dark Eden
  Fighting: Since Bane is a wizard of Nature he turns land    
  style     into water. He walk, fast but doesn't attack you.  
            By turning land into water he tries to destroy    
            you.  
  Way to  : The fact that Bane turns land into water isn't a  
  defeat    problem, because you could change to mist. But    
            when you're in mist form, you can't do anything    
            else. So I suggest you take out Bane as fast as    
            you can. First equip the flame sword. Then use    
            the repel spell to reflect Dejoule's energy        
            bolts. The only thing you have to do is hit Bane  
            a lot of times and he will die.  


4. Name    : Dejoule
  Location: Dark Eden
  Fighting: Dejoule doesn't do much really. She just stands    
  style     on water firing homing energy bolt at you. Dejou  
            le is also protected by a ring of energy balls.
  Way to  : After you killed Bane, it's Dejoule's turn to      
  defeat    die. Dejoule is the easiest boss to defeat. Again  
            use the repel shield and walk to the edge of the  
            land so that you can see her. Now you can either  
            throw flay's or energy bolts. If you haven't got  
            enough flay's, throw energy bolt and if you        
            haven't got enough magic power for that either go  
            stand in the east near the door to the teleporter  
            and wait until you have enough magic power. Just  
            keep throwing one of the two at Dejoule's shield.  
            which will disappear and keep throwing until you  
            hit her. After a few hits, she will die as well.


5. Name    : Azimuth the Planer
  Location: Avernus' Cathedral  
  Fighting: Azimuth summons two Demons at the time to kill    
  style     you and she also attacks with energy bolts.  
  Way to  : First use the repel shield against her homing      
  defeat    energy bolts. Then equip the soul reaver, which    
            you have by now and make sure you magic bar is    
            completely filled. Don't waste your magic power    
            on the demons Azimuth summons, when you kill them  
            she just summons two more. Walk to Azimuth inste  
            ad, and with a full magic bar one good blow would  
            be enough to slay her. If you're to slow she will  
            teleport to the other side. Just try again and    
            again until you hit her. When she's dead kill the  
            two demons. There shouldn't be any problems        
            killing them.      


6. Name    : Elzevir the Dollmaker
  Location: Dollmaker's Mansion
  Fighting: Elzevir fights quite the same as Azimuth, but he  
  style     shoots arrows instead of energy bolts and summons  
            dolls and teddy bears instead of demons.
  Way to  : The way to defeat him also is the same as Azi      
  defeat    muth. The only differince between the two is that  
            you need a lot more that one magic bar to kill    
            Elzevir with the soul reaver.                  


7. Name    : William the Just
  Location: William the Just's Stronghold
  Fighting: William the Just is one of the hardest enemy to    
  style     beat. He fights along with other gaurds and as a  
            weapon he has a SOUL REAVER!!!. yep, a very        
            strong blade indeed. The good point is, that he    
            doesn't walk that fast.
  Way to  : What can I say. Use the repel shield a keep        
  defeat    hitting him with as much as you 've got. The soul  
            reaver works, well, but you need to fill you're    
            magic bar. The flame blade would be better,        
            because you can use magic while being equiped      
            with it. When you've defeated him a bunch of      
            gaurds will attack you, but with the repel shield  
            on, they can't harm you.    


8. Name    : Mortanius
  Location: The Pillars
  Fighting: Mortanius isn't that hard to defeat, he stands    
  style     still on one point and summons lesser undead      
            creatures like skeletons and ghouls.
  Way to  : Put on a repel shield (as soon as you have this    
  defeat    shield use it very often) and hit Mortanius with  
            the soul reaver or flame sword.


9. Name    : The Dark Entity
  Location: The Pillars
  Fighting: The Dark Entity uses his own body to attack. It    
  style     disappears in the ground and after a while it      
            comes out from the ground. By rising out of the    
            ground he attempts to hit you with his massive    
            body. When he does you'll get a lot of damage.
  Way to  : For the last time use the repel shield. When the  
  defeat    Dark Entity comes up, you won't get hit. Now      
            strike him as many times as you can untill it      
            drops back in the earth. The flame sword and the  
            soul reaver are the best weapons you can use to    
            fight him.  

--------------------------------------------------------------

9.The Pillars


In order to restore the pillar, you need to bring an item from
that person and lay it in front of the pillar. Only then will
the pillar be restored.


Pillar of    Token                   Location Item
--------------------------------------------------------------
The Mind     Nupraptor's Head        Nupraptor's Retreat
Conflict     Malek's Helmet          Dark Eden
Energy       Dejoule's Cloak         Dark Eden
Nature       Bane's Headdress        Dark Eden
Dimension    Azimuth's Third Eye     Avernus' Cathedral
Time         Mobius' Hourglass       After death of Vorador
States       Anarcrothe's Scales     At the Pillars at the end
Death        Mortanius' Death Orb    At the Pillars at the end
Balance      N/A                     When finished the game


The Pillar of Balance is the last pillar that needs to be
restored and can only be restored if you defeat the Dark Entity.

--------------------------------------------------------------

10.Dark Diary


Throughout the game there are several movies that can be seen
when an important event has taken place. Listed below are the
movies in chonological order. All the movies can be seen in the
'Dark Diary' section in the game menu.

         
Movie     Description                             Lenght (min)
--------------------------------------------------------------

Intro   : This movie first shows Vorador              2.35
         defeating Malek and therefor Malek
         will be damned. Then Ariel, the
         love of Nupraptor is murdered and
         the Pillars begin to crack.            
                                                 
Movie#1 : You are dead and are offered a              1.19
         chance for vengeance. Foolish          
         as you are you accept it with-          
         out hesitation.                        
                                                 
Movie#2 : You arrive at the pillars and find          1.30
         Ariel's ghost flying around. You        
         learn that the pillars are corrupted    
         by a traitor and that you must restore  
         the pillars. Of course not for Nosgoth,
         but for yourself.                      
                                                 
Movie#3 : This movie is in the Oracle. There you      1.40
         see an old man. You seek anwers and    
         tell him you want anwers. To that the  
         man asks for the questions. You ask him
         who Malek is and how you can defeat him
         Then you are told to seek out Vorador,                
         who has defeated Malek once.            
                                                 
Movie#4 : At Vorador's Dining table you realise       3.40
         Vorador is on your side, because you're
         a vampire. He tells you great stories,  
         about how he defeated Malek and finally
         gives you his ring. With this you can  
         summon Vorador whenever you need him.  
                                                 
Movie#5 : You summon Vorador to let him fight         0.57
         against Malek. Bane and Dejoule flee    
         and you run after them. There will be  
         a fight between Malek and Vorador,      
         leaving no clue of who will win.        
                                                 
Movie#6 : You enter the castle of Willendorf.         1.39
         There you find King Otmar. He tells you
         about how he lost his daughter's soul  
         to Elzevir the dollmaker and that he is              
         willing to give his kingdom to anyone  
         who brings her back to life.            
                                                 
Movie#7 : As you restore the life of King Otmar's     0.36
         daughter you refuse to have his king-  
         dom, but ask for his army instead. Now  
         you're going to fight the Nemesis' army
                                                 
Movie#8 : You travelled back in time and witness      0.48
         a speach from Mobius, who also travel-  
         led back in time. He's incouraging the  
         people to go hunt vampires.            
                                                 
Movie#9 : As you walk to the event, you see           1.00
         Vorador being executed. Then you are    
         attacked by the peasants                
                                                 
Movie#10: This is the smallest movie. There is a      0.31
         small conversation between you and      
         mobius. After that you chop off his    
         head to restore the pillar of time.    
                                                 
Movie#11: As you arrive at the pillars, you hear      1.33
         two voices. The voice of Mortanius      
         (sounds familiar) and the voice of      
         Anarcroth. You hear that Mortanius was  
         the one who murdered you and brought    
         you back to life. The quarrel between  
         the two ends up into a fight with      
         Mortanius as a winner. You walk away    
         from the pillar and tell Mortanius      
         that you must kill him.                
                                                 
Movie#12: Having defeated Mortanius in his            0.46
         normal form, he joins with the Dark
         Entity (very smoothy). Now the final    
         battle  will take place.                
                                                 
                                                 
--------------------------------------------------------------
                                                 
11.Secrets                    


Location                  Secret
--------------------------------------------------------------
1. Shrine of Light  - At the entrance, walk right and walk in  
                     the south-east corner. A wall will open  
                     giving you a Ancient Vile.
2. Shrine of Light  - Almost at the end of the dungeon you'll  
                     see a pillar, with a red glow around it.  
                     It's a swith, which opens the two door    
                     at each side.
3. Spirit Forge     - North/west of the Wolf Cave there is a    
                     cave of spirit forge, enter it and walk  
                     to the chamber to get the secret.
4. Cemetary         - East of the small shrine near the Mauso  
                     leum, there can be found a flay. Use      
                     Lupine form to jump over the fence.
5. Cemetary         - Same as secret 4, but walk south and      
                     take the vial of blood.
6. Small Shrine     - In the shrine you'll find two small      
                     boulders lying in two symbols of blood.  
                     Push the boulders of their swithes        
                     (you'll need increased strenght) and a    
                     secret door will open to you south/east.
7. Nupraptor's      - After the four tests, at the first        
  Retreat            crossing, go south and push the lever,    
                     which will open a door to the west of    
                     the crossing.
8. Cave east of     - Simply walk to the statue of the four-    
  Steinchencr`e      armed demon. You'll have another secret
9. Cave east of     - Break the statue with the spiked-mace.
  Steinchencr`e      Explore the dungeon to get the secret.
                     Just walk, until you hear the sound.
10.West of          - Smash the stone west of Vasserbhnde and
  Vasserbhnde        obtain the items.
11.North/west of    - Same as secret 10. Smash the rock and    
  Vasserbhnde        get the items.
12.Coorhagen        - In order to get the Inspire Hate spell,
                     go to the area with the female ghosts.    
                     Open every door and then pull the chain
                     (to open the first door) again. Now a
                     Secret door will open to the dungeon.
13.Malek's Bastion  - When you enter the Bastion, step on the  
                     right switch, which will open the door    
                     to the right.
14.Malek's Bastion  - After going into the door of secret 13,  
                     walk all the way (just keep going up),
                     until you come in a room with four le-    
                     vers. Pull the first and the last one    
                     down and a door will open to the globe.
                     switch the lever and there will be no    
                     more ghost-gaurds in the Bastion.
15. Cave north of   - Use mist form to walk over water and
   Nachtholm         go into the cave. You'll be teleported
                     to a location with lots of items.
16. South/west of   - Change to mist form and exit to the      
   Vasserbhnde       south. Go west walking over water.        
                     You'll get a Symbol of Power and two      
                     other items.
17. Termogent       - In the Termogent Forest (flame dungeon)  
    Forest           go to the spirit forge cave to the north
18. Mind Dungeon    - When you enter the dungeon, exit north.
                     Walk on until you get the control mind
                     spell. Go back until you see three red
                     men with a mace. Use flay's to kill two
                     of them and you the spell the control    
                     him. Walk on and pull the swith. Walk    
                     back (still contolling him) and take the  
                     item.
19. Mind Dungeon    - Same as secret 18, but do the same thing
                     to your right (three guys with swords).
20. Mind Dungeon    - Go to the location where the skulls in
                     the wall are, which shoot arrows. pass
                     them. Now pull the switch and go back.
                     Take your right and take control of the
                     guy who is standing there. Walk north,
                     Avoid the axe and take the Heart of
                     Darkness.
21. Vorador's       - At the second red triangle on the ground  
   Mansion           go east. Take control of the gypsy's      
                     body and pull the switch. Now go back to  
                     the triangle as Kain and the door to the  
                     left will be opened.
22. Vorador's       - Having complted secret 21, exit south
   Mansion           through the now-opend door. Fight and
                     kill the werewolf, take the items and
                     walk through the door in mist form.
                     Then, take the symbol of Power to get
                     the secret.
23. Vorador's       - At the area with the first spikes you
   Mansion           see (with the two gypsies on shooting
                     at from the side) there is a secret
                     button at the third pillar, which opens
                     a door to the east (you can see the
                     secret area on you overhead map).
24. Vorador's       - At secret 23, walk trough the door. At
   Mansion           the next door, there is a secret button
                     to the left. This button will open a
                     secret door to the south/east of here.
                     (again, look on your map).
25. Vorador's       - When you get the Chaos Armor, walk        
   Mansion           north. There's a secret button near the  
                     pillar. Then take control of the gypsy's  
                     mind and walk through the secret door.
26. Vorador's       - In the big room with the after you found
   Mansion           the blood shower spell, head north.      
                     There should be a secret button on the    
                     wall to the north, which opens a door to  
                     the west
27. Vorador's       - After secret 26, exit in the door to the
   Mansion           west. You'll enter a room with two        
                     ghouls and four meals (chained victims).  
                     Again there's a button, which reveals a  
                     door next to the button from secret 26.
28. Vorador's       - On your way you'll find an ancient
   Mansion           chronicle of Vorador. right to it is a
                     secret button, which opens a door to the
                     south.
29. Vorador's       - As secret 28, take control of the gypsy
   Mansion           and walk all the way south and finally
                     exit. In the room you'll enter there's a
                     button to your left, which will reveal a
                     door left of the chronicle (secret 28).
30. Vorador's       - In Vorador's dining room, walk to the
   Mansion           north/west corner. Walk trough the wall
                     in mist form (there's a part where you
                     can walk through).
31. Vorador's       - Still in his dining room, walk through
   Mansion           the door to the east. Yuo'll see a green
                     glow next to the pillar to the north.
                     That because there is a secret button.
32. North/west of   - Here you can find one implode. It's not  
   Uschtenhiem       much, but it's a secret.
33. North of        - From secret 32, go north and then east
   Uschtenhiem       using lupine form. There are should be
                     2 Pentalich's of Tarot. Take the first
                     one for secret 33.
34. North of        - Take the second Pentalich of Tarot from
   Uschtenhiem       secret 33, take get another secret.
35. Lava Cave       - Use the control mind spell to control    
                     the guy in the north/west and pull the    
                     switch.
36.Shrine south of  - When you enter this shrine, you'll find  
  the small shrine   a teleporter, which teleports you to the  
                     shrine located east from here.
37. Ziegstuhl       - Enter the tavern, kill the people who
                     attack you and transform to wolf. behind
                     the counter you'll see a red glow, which
                     is a button. Push it. You don't have to
                     enter the secret door, because it just
                     leads to the first spirit forge cave
                     (unless you haven't been there yet)
38. Town of Avernus - In the area where you encounter a grey    
                     demon for the first time, there is a      
                     house, from which the door is half smash  
                     (north of where the demon stands. Enter  
                     the house in mist form. There are two    
                     grey demons and a slow time inside the    
                     house.
39. Town of Avernus - From secret 38, walk east, there a crack  
                     in the wall next to the door. Again use  
                     mist form to walk through the wall. Exit  
                     south in the small room you enter. Now    
                     you're in a big sewer. South/west of      
                     where you're standing now is a heart of  
                     darkness, which is a secret.  
40. Town of Avernus - From the beginning of the sewer of        
                     secret 39, the is another stairway,      
                     which leads to another small room with a  
                     crack. Again walk through the crack in    
                     mist form and take the items. One of      
                     them is a secret.  
41. Town of Avernus - Again from the big sewer, but now exit    
                     through the door to the south in mist    
                     form. In the second sewer area there is  
                     a secret slow time to the east.
42. Town of Avernus - In the second sewer area of secret 41,    
                     exit by taking the other stairs. Walk    
                     through the crack (I think you know how  
                     by now). Kill the red demon and get the  
                     slow time that lies in the chamber to    
                     the north.
43. Avernus'        - At the end of the cathedral, walk into    
   Cathedral         the room to the east. In the south/east  
                     corner there's a doorway to a secret      
                     room containing lots of items.
44. Isle of the      - Go to the house of mist and walk west    
   Dead               to the water. Now cross the water in    
                      mist form and exit west. You'll see a    
                      small island with a teleporter. Return  
                      here when the moon is full. At that      
                      time, go into the teleporter. You'll be  
                      teleported to the serpent temple. Since  
                      the moon is full the door is open. Now  
                      walk through the door.    
45. Serpent Temple   - In the big area with the ice walk to    
                      the north/east corner, there's a secret  
                      button on the ground.  
46. Serpent Temple   - Same as secret 45, but in the north/we  
                      st corner. Having completed both secret  
                      45 and 46 opens the door in the same    
                      area.
47. Serpent Temple   - In the area behind the door of secret    
                      46, there is a statue of a snake in the  
                      center, which is a secret switch.
48. Serpent Temple   - From where you entered the Serpent      
                      Temple, walk all the way south. Then    
                      enter the first temple to the north. In  
                      that temple there's another statue in    
                      the first right corner.
49. Serpent Temple   - Same as secret 48, but in the upper      
                      right corner.
50. Serpent Temple   - Same as secret 48 and 49, but in the    
                      upper left corner. Having switch the    
                      buttons of secret 48, 49 and 50 opens    
                      the door.
51. Serpent Temple   - Go outside the temple of secret 48, and  
                      go into the temple right above it. At    
                      the entrance there is a button to the    
                      left.
52. Serpent Temple   - After you push the button at secret 51,  
                      walk to the right and take control of    
                      the guard's mind, now  walk north and    
                      push the button to open the door to the  
                      teleporter.
53. Serpent Temple   - Walk into the teleporter, while still    
                      controlling the guard. North of the      
                      teleporter is a button.
54. Serpent Temple   - Same as secret 53, but push the next    
                      button on your way.
55. Serpent Temple   - Same as secret 54.
56. Serpent Temple   - Same as secret 54.
57. Serpent Temple   - Same as secret 54.
58. Serpent Temple   - Same as secret 54.
59. Serpent Temple   - Same as secret 54.
60. Serpent Temple   - Go to the temple in the center. Use the  
                      control mind spell to take control of    
                      the wizard to the left. Now push the    
                      button to the north.
61. Serpent Temple   - Same as secret 52, but do the same      
                      thing to the wizard to the right.
62. Serpent Temple   - Enter the door that opened after you    
                      completed secret 52 and 53. Go left and  
                      take you first right. There should be a  
                      button.
63. Serpent Temple   - Same as secret 54, but now go right and  
                      take your first left.
64. Spirit Forge     - North of Steinchencroe is a mooncave in  
                      the cave is a spirit forge, which is a  
                      secret.
65. Spirit Forge     - Same as secret 64, but at the mooncave  
                      located south of Coorhagen.
66. South of Beguile - Here is a cave, which contains a few    
   cave exit          items.
67. South of Beguile - Push the large brown boulders, then      
                      walk on and push the large grey boul-    
                      der. At the end are a few Pentalich's    
                      of Tarot.  
68. East of          - Push the grey boulder and exit to the    
   Steinchencroe      east.
69. South of         - Walk to the island in mist form. There  
   Willendorf         are four Hearts of Darkness and an      
                      magic orb.  
70. North/east of    - Left of the cave is a path which leads  
                      to the camp with the purple tents.      
                      There are a few Hearts of Darkness      
                      there.
71. North of village - Enter the house. There you'll find a    
   near Willendorf    teleporter, which teleports you to the  
                      fifth mooncave.
72. Spirit Forge     - After secret 71, press the button to    
                      open the door.
73. Spirit Forge     - Fly to the Dark Eden in bat form. At    
                      the place where you land exit south.    
                      Keep walking south and exit south        
                      again. On your overhead map, you'll see  
                      there is a big door to the south/west.  
                      When the moon is full this door will    
                      open. It will lead to a cave containing  
                      a spirit forge.
74. Lightning Cave   - Fly to the Dark Eden again and enter    
                      the cave you land before. When you exit  
                      the cave on the other side, walk to the  
                      landmark. Just above it is another door  
                      which only opens at full moon. Behind    
                      it is the dungeon where you can get the  
                      Lightning spell.
75.South/west of     - From the Dollmaker's Mansion, walk      
  Elzevir's Mansion   west, then south. You'll see an magic    
                      orb and some items.  
76.South of          - From secret 75, walk south, you'll find  
  Elzevir's Mansion   another magic orb and a Heart of        
                      Darkness.
77.South of          - From secret 76, walk a bit to the east  
  Elzevir's Mansion   and take your first to the south. There  
                      you'll find a blood vial and yet anot-  
                      her magic orb.
78.Island south of   - South of Elzevir's Mansion is a small    
  Elzevir's Mansion   island covered with ice. There you      
                      should find a few items, which are a    
                      secret.
79  East of          - Enter the mooncave when the moon is      
   Nachtholm          full. You will get another secret.  
80  West of William  - Same as secret 79. Inside is a Spirit  
   The Just's Str.    Forge, which will give you a Pentalich
                      of Tarot. (mooncave 6)
81. Gypsy Cave south - When you enter the cave walk until you  
                      see two gypsies, one to the right and    
                      one to the left. Control the mind of    
                      the one to the right and leadhim to a    
                      floor panel, which opens a door to the  
                      north. Here you get a lot of items!!!
82. SteinchencroN    - Enter the Big Horn inn. Walk straight    
                      ahead and go to the middle room. There  
                      you'll see two chairs against the wall.  
                      Push the left chair to the left. Doing  
                      this will reveal a secret door, which    
                      leads to the Spirit Forge of Implode.
83. Vasserbhnde      - In this town, there's a house. which    
                      you cannot enter because of a rock      
                      sealing the door. Simply smash it with  
                      your mace. When you're inside, go to    
                      the west room and move kain to the      
                      upper right corner. There should be a    
                      floor switch. Now go back to the main    
                      room. You'll notice that the cage has    
                      moved to the left, revealing a door.    
                      Behind it is a teleporter, which tele-  
                      ports you to the Spirit Forge of the    
                      Font of Putrescense.
84. Termogent Forest - South of the cave with the bloodfoun-    
                      tain there's an energy bank that can be  
                      found. Just turn to Wolf a jump. But    
                      there can also be found a Spirit Forge.  
                      Change to Mist form and walk through    
                      the crack in the wall.
85. Mind Dungeon     - Go back to the Mind Dungeon. Control    
                      the Mind of the guy in the upper right  
                      corner (not exactly upper right), the    
                      one with the switch. Turn the switch    
                      and a door will open to the north.      
                      Enter the door. As soon as you enter    
                      the hidden room, stand still and fire    
                      an Energy Bolt. You'll hear it hit a    
                      switch, and another secret.
86. Mind Dungeon     - Now kill one of the two guys (doesn't    
                      matter to the right or to the left) and  
                      take control of the other one's mind.    
                      Walk through the door to the right and  
                      turn the switch. Now you'll have access  
                      to two teleporters, which both are      
                      backdoors. The one in the Center leads  
                      to the Anti-Toxin Spirit Forge.
87. Mind Dungeon     - Go to the right and walk to the other    
                      Teleporter. On your way, you'll see a    
                      switch to the left. Pull it to gain      
                      another secret. The other teleporter    
                      leads to the Spirit Forge of the Energy  
                      Bank.
88. Uschtenhiem      - In order to go to Janos' House (middle  
                      containing a closed door, go back to    
                      the small shrine and push all the three  
                      buttons (the ones where you only pushed  
                      two to get through). Now go back to      
                      Uschtenhiem and the door will be ope-    
                      ned. There, you'll find a teleporter,    
                      to the Heart of Darkness Spirit Forge.
























                       










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