Baldur's Gate & The Tales of the Sword Coast
The Complete Guide
ver 0.1 (8-17-99)
by Dan Simpson (manymoose@hotmail.com)
- - - - - - - - - - - - - - N O T E S - - - - - - - - - - - - - - - - -
The most recent version of this FAQ can be found at: http://www.gamefaqs.com/
This is a preliminary release, which means that I am not finished yet. Why
release this FAQ early then? Because if I don't, I might not ever finish it!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Contents:
---------
i. Introduction
ii. The Sword Coast
iii. Items
iv. Spells
v. NPC's
vi. General Strategies
Walkthrough
1. Candlekeep
a. The Crossroads
2. Friendly Arm Inn
a. Area North of Friendly Arm Inn
3. Beregost
4. Nashkel
5. Nashkel Mines
Tales of the Sword Coast
X. Durlag's Tower
Appendices
A. Monsters & Monster Strategies
B. The Gods of the Realm
C. Utilities & Editors
D. Cheats
E. Online Resources
i. Introduction
---------------
ii. The Sword Coast
-------------------
iii. Items
----------
Note: Prices are all based on an average reputation, where they neither give you
the "Hero's Discount" or the "Villain's Markup".
Shops (a * indicates that this item is only found in the Expansion Pack)
-----
Candlekeep:
- Candlekeep Inn -- Buys/sells, Drinks, Rest
Battle Axe 5gp Quarter Staff 1gp
Throwing Axe (5) 5 Bastard Sword 28
Club 1 Long Sword 16
Flail 16 Short Sword 11
Mace 8 2-Hnd Sword 56
Morningstar 11 Scimitar* 61
Composite Long Bow 112 Bullet (20) 1
Long Bow 84 Heavy Crossbow 56
Short Bow 33 Light Crossbow 39
Dagger 2 Bolt (20) 1
Throwing Dagger (5) 5 Arrows (20) 1
Darts (10) 1 Chain Mail 84
Halberd 11 Splint Mail 89
War Hammer 2 Leather Armor 5
Sling 1 Studded Leather 22
Spear 1 Small Shield 3
Buckler 1 Medium Shield 7
Large Shield 11 Helmet 1
- Temple of Oghma -- Cures, Donations, Buys/Sells, Identifies
Cures:
Cure Light Wounds 50gp Cure Serious Wounds 100gp
Dispel Magic 200 Slow Poison 150
Remove Curse 500 Raise Dead 10000
Sells:
Potion of Healing 84gp Antidote 112gp
Elixer of Health 560 Stone to Flesh Scroll 168
Friendly Arm Inn:
- Innkeeper -- Buys/sells, Drinks, Rest
Battle Axe 6gp Long Sword 19gp
Throwing Axe (5) 6 Short Sword 12
Club 1 2-Hnd Sword 63
Flail 19 Heavy Crossbow 63
Mace 10 Light Crossbow 44
Morningstar 12 Arrows (20) 1
Composite Long Bow 127 Bolts (20) 1
Long Bow 95 Bullet (20) 1
Short Bow 38 Chain Mail 95
Dagger 2 Splint Mail 101
Dart (10) 1 Leather Armor 6
Halberd 12 Plate Mail 762
War Hammer 2 Small Shield 6
Sling 1 Medium Shield 8
Spear 1 Large Shield + 1 2540
Quarter Staff 1 History/Fateful Coin 2
Bastard Sword 31 History/Unicorn Run 2
- Temple of Wisdom -- Cures, Donations, Buys/Sells, Identifies
Cures:
Cure Light Wounds 50gp Cure Serious Wounds 100gp
Dispel Magic 200 Slow Poison 150
Remove Curse 500 Raise Dead 2000
Sells:
Potion of Healing 84gp Antidote 112gp
.. of Genius 336 Elixer of Health 280
.. of Mind Focusing 560 Stone to Flesh Scroll 168
.. of Insight 336
Wands
-----
Wands last for 20 uses, and then fizzle away. Although no way exists to
directly check how many charges are left in a wand, you can try to sell it at
a shop. The more the shopkeeper will pay, the more charges you have left.
Wyvern Heads -- give the first to XXXX (priest at temple) for 2000 gp, then
sell any others to XXXX (mage at high hedge, or elsewhere) for 500 gp each.
Winter Wolf Pelts -- sell these in the shop in Nashkal for 500gp each, no
limit to how many you can sell.
iv. Spells
----------
v. NPC's
--------
Unless it is otherwise mentioned, any NPC you say "no" to (or remove later) will
stay put wherever you put them. To see the X,Y coordinate of where you are,
press "L". The top left of any map is x 0 y 0.
Note: If you turn both Khalid and Jaheira down in the FAI, you can't get them.
Pairs: (can't have one without the other)
Khalid - Jaheira
Xzar - Montanon
Minsc - ?
Note: To get one of these in the pair without the other, simply send the other
person into a building (the person you want to get rid of), and then
reform the party to kick them out. This way they can't come up to you
and talk to you.
Good: S D C I W Ch Race Class Alignment
Ajantis 17 13 16 12 13 17 Human Paladin Lawful Good
Ajantis is a simple person, all he wants to do is vanquish evil.
Where he is: Farm N of Friendly Arm Inn-- x 1572 y 3139
Yeslick 15 12 17 7 16 10 Dwarf Fighter/Cleric Lawful Good
You find Yeslick in the Cloakwood Mines, and all he wants to do is help.
How noble.
Where he is: Cloakwood Mines, Level 2--x 851 y 1727
Imoen 9 18 16 17 11 16 Human Thief Neutral Good
Imoen automatically will join you immediately after Gorion's death. Unless
you run away, that is. Sometimes she comes with a Wand of Magic Missiles,
now who did she steal that from?
Khalid 15 16 17 12 10 9 Half-Elf Fighter Neutral Good
See Jaheira below for a description.
Where he is: Friendly Arm Inn, Ground Floor--x 329 y 685
Coran 14 20 12 14 9 16 Half-Elf Fighter/Thief Chaotic Good
Coran wants to go sack some Wyverns in the 4th Cloakwood forest, so do that
immediately or he will leave. After you beat the wyverns, he will stay
forever.
Where he is: Cloakwood 1--x 1515 y 691 (on a bridge)
Neutral: S D C I W Ch Race Class Alignment
Faldorn 12 15 11 10 16 15 Human Druid True Neutral
Faldorn wants to free the forest from the evils of the Iron Throne, which
has taken up residence in the Cloakwood Mine.
Where she is: Cloakwood 3--x 639 y 2885 (in the druid shrine)
Jaheira 15 14 17 10 14 15 Half-Elf Fighter/Druid True Neutral
Jaheira and Khalid were good friends of Gorion, and will go with you every-
where. However, if you say "No" to them the first time they want to join,
you won't be able to get them. Ever.
Where she is: Friendly Arm Inn, Ground Floor--x 329 y 685
Garrick 14 16 9 13 14 15 Human Bard Chaotic Neutral
Garrick will join you only after you finish the Silke subquest in Beregost.
Where he is: Beregost (by the Burning Wizard Inn)--x 2564 y 2284
Quayle 8 15 11 17 10 6 Gnome Cleric/Illusionist Chaotic Neutral
Quayle is an insulting little person, who will join up for no apparant
reason. No matter which direction you say that you are going, he is going
that way too. Can't get him until the Cloakwood mines are clear.
Where he is: Baldur's Gate Bridge--x 486 y 797
Safana 13 17 12 16 9 17 Human Thief Chaotic Neutral
Safana wants to find some treasure in the Flesh Golem cave, and afterwords
she will stay with you forever.
Where she is: Lighthouse--???
Evil: S D C I W Ch Race Class Alignment
Kagain 16 12 20 15 11 8 Dwarf Fighter Lawful Evil
Kagain runs a Mercenary business, and one of his caravans has disappeared.
Help him recover it, and you get to keep what you find. Goodie.
Where he is: Beregost (Shop North of Feldepost Inn)--x 1549 y 2031
Eldoth 16 12 15 13 10 16 Human Bard Neutral Evil
Eldoth wants to join you so that he can "rescue" his lover Skie from her
father in Baldur's Gate.
Where he is: Cloakwood 3--x 3181 y 3492 (in the forest)
Montaron 16 17 15 12 13 9 Halfling Fighter/Thief Neutral Evil
Montaron is the dumb half of Montaron and Xzar, and goes where Xzar goes.
Where he is: Crossroads (W of Candlekeep)--x 4515 y 2707
Viconia
If you turn Viconia down when she asks to join, she vanishes forever.
Xzar 14 16 10 17 16 10 Human Necromancer Chaotic Evil
Xzar and Montaron will join you on the crossroads right out of Candlekeep,
and they want to go investigate the Nashkel mines (who doesn't).
Where he is: Crossroads (W of Candlekeep)--x 4577 y 2693
vi. General Strategies
----------------------
Charisma is your friend:
So what does Charisma really get you? Well if you have a low charisma you may
not be able to get NPC's to join you, if you pass a quest, the treasure may
not be as good as it normally would be, (or there may be no treasure at all!)
and shops may charge you more. So don't skimp out on the charisma.
Low Dexterity Not So Bad:
If your stats just aren't turning out so good, consider skimping on Dexterity.
Why? There are Gaunlets of Dexterity out there that bring you up to a full
18! Don't skimp out too much since you still have to fight to get those
gauntlets. (the gauntlets are in the gnollish fortress)
Fighting Battles:
Let them come to you. When you first see an enemy, your first instinct may be
to run over to it and slaughter it. Well don't. Let it come to you, and
attack it there. This way if there are 50 more of these creatures, they won't
see you and won't attack. At least until you are ready for them.
Save a Lot:
There are 3 times when you should definately save the game. When you win a
battle, before you go to sleep, and everywhere else. You never know when you
will go to a new area, have your best warrior charmed, and have half your
party killed. So save often. Also don't just save over the same slot over
and over, use at least 10 slots. This is especially necessary in Durlag's
tower. This also means you should probably avoid the Quick Save.
Resting:
No matter where you rest, you won't get very many HP from resting. So before
you rest make sure to (after you save it, if you are not in an inn) heal
everyone with spells. You get all magic memorized during the night, you do
not, however, get all your HP's.
The Guard:
When you rob someone, they might summon the guard. Keep that in mind (you
will want to save the game before you rob someone). Also bear in mind that
the guard is strangely NOT summoned if you kill someone, like in an inn.
Plot:
- Buy Equipment in the Inn (you start right by it)
- Talk to Gorion to leave Candlekeep (x 2683 y 1756)
Note: Once you leave Candlekeep, you can't come back.
Subquests:
- Phlydia's Book
A little NE of the Inn, you will find Phlydia. She has lost her book, The
History of Halruaa Go east, you will find a shed with hay and a cow. Check
one of the bales of hay for the book. Return to Phlydia for your reward,
a Lynx Eye Gem and 50 exp.
Phlydia: Candlekeep (x 1601 y 311)
Book: Candlekeep (x 3245 y 289)
- Firebead's Scroll
Inside the Inn is Firebead Elvenhair. He has lent a scroll to a scholar,
Tethtoril, near the Candlekeep central area and wants you to retrieve it.
Do so for a small reward, a Healing Potion, 50 exp and he casts Protection
from Evil on you.
Firebead: Candlekeep, Candlekeep Inn (x 198 y 404)
Tethtoril: Candlekeep (x 3154 y 1304)
- Fuller's Bolts
If you're still in the Inn, buy some bolts, and take them to the barracks.
There you will give your bolts to Fuller who apparantly can't walk up the
street to get some himself. When you talk to Fuller, ask him if he has
any errands for you to run. Talk to him again and give him the bolts for
your reward, a dagger +1 and 50 exp.
Barracks: Candlekeep (x 1570 y 2447)
- Hull's Sword & Medicine
While you are still in the barracks, in the NW corner is a chest. Open the
chest and take the contents (a sword, and a bottle). Now take the sword
to Hull, who is by the main gate. Talk to him, and he'll tell you that he
forgot his sword. Talk to him again to give it to him. You get 20gp and
50 exp for your trouble.
Barracks: Candlekeep (x 1570 y 2447)
Hull: Candlekeep (x 3662 y 2431)
- Nessie's Green Elixer
Now we're going to finish up these subquests by going up to Nessie (the cow,
she's by where you got the book for Phlydia). Talk to Dreppin (if you
didn't talk to him before, you'll have to talk to him 3 times) and he'll
take the potion from you, and you get 50 exp.
Dreppin: Candlekeep (x 3264 y 430)
- Killing Rats
Talk to Reevor by the Storehouse, and he'll pester you to kill the rats in
the storeroom. Go inside and do just that. Come back out and talk to
Reevor again to get your reward, 5gp and 50 exp.
Reevor: Candlekeep (x 4335 y 1454)
Assasination Attempts (it gets its own category...hehe): 2
- Priest's Quarters (x 2961 y 437)
Assasins: Shank -- Dagger, 20 exp
- Bunkhouse (x 2055 y 2668)
Assasins: Carbos -- Dagger, 20 exp
Note: If you kill these assasins before they turn red and attack you, you
get 2 exp. But at least your reputation doesn't decrease!
Other:
- Learn to Fight
If you want to learn the battle system of Baldur's Gate in a controlled
atmosphere, simply talk to the Gatewarden at (x 3065 y 3899) to set up a
simulated combat experience. You get no items from it, however, nor do you
get any experience.
- Learn to Fight part 2
Another place to learn to fight is to talk to Jondalar (x 4094 y 1331). He
will attack you, you attack back. Erik will sneak up behind you and shoot
you with arrows. Don't worry, they don't damage you. You get nothing from
this either.
- Free Healing Potion
Go to the healer's (x 3566 y 2932) and talk to the Priest of Oghma there,
and tell him that you could use a little healing, and he will give you a
potion of healing.
------------------
1a. The Crossroads (2 areas: Area E of Candlekeep, Area S of Friendly Arm Inn)
------------------
Companions: Imoen; Xzar and Montanon (x 4546 y 2701)
I wouldn't bother with Xzar and Montanon here unless you are forming an all
evil party.
Enemies: Gibberlings, Xvarts, Bandits, Wolves, 1 Ogre (see subquests below)
Plot:
- You are now in the area where Gorion was killed, you need to go east, then
north to get to the Friendly Arm Inn.
Note: When you first enter the crossroads area, Elminster will talk to you.
Subquests:
- Chase and the Cliff
Chase apparantly has nothing to live for, and is going to hurl himself off
of a cliff. You can talk him out of it, but it's not readily apparant what
effect this has on the game. (btw, no matter what you say to him, he
doesn't jump.)
Chase: Area E of Candlekeep (x 1458 y 2412)
- An Ogre and His Belts
There is an ogre here who has a belt fetish. Kill him and take the two
belts. The larger looking belt is the Girdle of Masculinity/Femininity
(changes your gender) and the smaller one is the Girdle of Piercing + 3 vs.
piercing. You may want to wait to do this until you have more than 2
people. If you want, you can return the Girdle of Piercing to its owner,
Unshey, in the Friendly Arm Inn (see that section below).
Ogre: Area S of Friendly Arm Inn (x 4787 y 1665)
Other:
- Search Gorion's Body (area E of Candlekeep)
You will find some treasure's around where Gorion was killed, including a
letter that has some clue's about your origin. (x 3149 y 1373)
- A downed Caravan (area S of Friendly Arm Inn)
You can check out a destroyed caravan, but there's only 7 gp there to be
had. (x 2348 y 3343)
-------------------
2. Friendly Arm Inn
-------------------
Companions: Khalid, Jaheira (both First Floor FAI, x 329 y 685)
Enemies: Hobgoblins
Plot:
- Beat the assasin, Tarnesh, to gain entrance to the Inn
- Talk to Khalid and Jaheria and get them to join. They tell you to go to
Nashkel to the south to find out about this tainted ore thing.
Subquests:
- Unshey's Belt
If you want to part with the Girdle of Piercing (which I wouldn't), talk to
Unshey in the Friendly Arm Inn to get a reward: History of Tethyr, 95gp, and
800 exp.
Unshey: Friendly Arm Inn, Second Floor (x 1190 y 753)
- The Noble's Golden Pantaloons
On the third floor of the Friendly Arm Inn you will find a nobleman who
mistakes you for the laundry service of the inn, and he gives you his
Golden Pantaloons for washing. You can't do anything with the pantaloons
so give them back to the Noble for 100 exp. Not bad for not doing a thing.
Noble: Friendly Arm Inn, Third Floor (x 336 y 673)
- Landrin's Spiders
Landrin's house in Beregost has been overrun by spiders, and that is why she
is hiding in the Friendly Arm Inn. She gives you a bunch of antidotes and
promises a reward if you bring back the body of the spider, her husbands
boots, and some wine. Go to Beregost, and into the house by the Jovial
Juggler. Kill the spiders, and take the 3 items and return to Landrin for
your reward: ??????????????????????????????
Landrin: Friendly Arm Inn, Third Floor (x 796 y 735)
Spiders: Beregost (x y )
- Joia's Flamedance Ring
Hobgoblins north of the Inn have swiped Joia's flamedance ring. Kill them
to get it back. Joia is in the house just to the west of the outer gate in
the inner grounds. She won't give you anything, but you get 400 exp and
Rep + 1.
Hobgoblins: Friendly Arm Inn (x 2554 y 292)
Joia: Friendly Arm Inn (x 1536 y 2484)
Assasination Attempts: 1
- Steps to the Entrance (x 3364 y 2252)
Tarnesh -- 120 exp, 58gp and 3 spells
---------------------------------
2a. North of the Friendly Arm Inn (2 areas: Farm N of FAI, and BG Bridge)
---------------------------------
Companions: Ajantis (x 1572 y 3146)
Enemies: Bandits, Ankhegs
Plot:
- We're here to pick up the NPC Ajantis (if you want a Paladin, that is), and
to do the subquests here. (they have good experience!)
Subquests:
- The Fishermen and the Sea Priestess
Other:
-----------
3. Beregost
-----------
Mirianne's Letter (subquest)
Just south of Beregost you will find two Ogrillons, and on one of their bodies
is a letter for a Mirianne, who lives in Beregost. Take her the letter and she
will give you a Ring of Protection + 1 and 300 exp.
Mirianne: Beregost (x 4804 y 2086)
Ogrillons: S of Beregost (x 3850 y 1460)
Firebead Elvenhair's Book (subquest)
You'll find Firebead in Beregost (he was also in Candlekeep while you were
there) and he wants you to pick a book up for him, the History of the Fateful
Coin. You can find it across the street in the Feldepost's Inn (for 2gp).
Give him the book and you get 300 exp, the History of the Dead Three, and
a Reputation + 1.
Firebead: Beregost (x 2044 y 2905)
Marl the Drunk (subquest)
Marl is in the Feldepost Inn, and he has had his fill of adventurers. He
accosts you in the bar, and you can fight him (????? exp), but you can also talk
him out of fighting. Choose options 1, 1, 3, 3, 1. For your trouble you get
900 exp.
Marl: Beregost, Feledepost's Inn (x 1406 y 2640)
----------
4. Nashkel
----------
--------------------
5. The Nashkel Mines
--------------------
========================
Tales of the Sword Coast
========================
X. Durlag's Tower
-----------------
Nymph's Hair (subquest)
In the tower on level 3 you will come across a jerk named Riggilo. Don't kill
him. On level 4 you find a Nymph (Kirinhale), agree to help her out, and she
gives you a lock of Nymph Hair. Go back to Riggilo and give him the hair.
Finally go back to the Nymph and get your reward: 4000 exp. Also Riggilo is
now trapped in the tower for eternity. It's win-win! If you want, go back and
talk to Riggilo again, and he will get upset and attack you. Kill him for 1400
more exp, and some minor treasures.
===========
Appendices:
===========
A. Monsters & Monster Strategies
--------------------------------
In the treasure category, the amount of gp can also be replaced by a jewel or a
potion (or pretty much anything of some value).
Normal Monsters:
Name: EXP: Treasure:
Ankheg 975 Ankheg Shell
Baby Wyvern 450 --
Bandit 65 Scalp, Long Sword, L. Armor, S. Bow, 1-20gp
Battle Horror 4000 20gp
Black Bear 175 --
Black Talon Elite 240 Scale Armor, Long Sword, Magic Arrows, 20gp
Brown Bear 420 --
Cave Bear 650 --
Digger 7 Spear
Dire Wolf 125 --
Diseased Gibberling 35 --
Doom Guard 2000 --
Doomsayer 4000 --
Doppleganger 420 varies
Dread Wolf 650 --
Druid 120 Quarter Staff
Ettercap 650 5gp
Flaming Fist 250 Plate Mail, Helmet, S. Shield, L. Sword
F. Fist Enforcer 300 same as FF, w/ Magic Arrows
FF Enforcer/Wizard 650 --
F. Fist Scout 300 varies
Flind 120 2-Hnd Sword, 18-30gp
Ghast 650 15gp
Giant Spider 450 --
Gibberling 35 1-11gp
Gnoll 35 Halberd, 2-10gp
Gnoll Slasher 65 same as gnoll
Gnoll Veteran 65 same as gnoll
Greater Basilisk 4000 varies
Gr. Doppleganger 4000 varies
Guard 120 Scale Armor, M. Shield, L. Sword
Hamadryad 650 Dagger
Hobgoblin 35 Leather Armor, Helmet, L. Sword, 5-20gp
Hobgoblin Elite 95 same as Hobgoblin
Invisible Stalker 3000 45gp
Kobold 7 Short Sword, Short Bow, 2-15gp
Kobold Commando 35 Arrows*, 20gp
Lesser Basilisk 1400 --
Mountain Bear 900 --
Mustard Jelly 2000 --
Ochre Jelly 270 --
Ogre Berserker 650 varies
Ogre Mage 650 varies
Ogrillon 175 varies
Phase Spider 1400 --
Polar Bear 900 --
Sirine 2000 Pearl, etc.
Skeleton Warrior 4000 Spell, 2 Hnd Sword + 1, Helmet
Sword Spider 2000 --
Tasloi 35 Spear, 1-5gp
War Dog 65 --
Wild Dog 35 --
Winter Wolf 975 Pelt
Wolf 65 --
Wraith Spider 1400 --
Wyvern 1400 Wyvern Head
Xvart 15 Short Sword, 2-15gp
Zombie 65 --
Marcellus 2000 Robe*, 1 Spell, 81gp
Beyn 1800 Wand*, 66gp
Andris 6000 Robe*, 2 Spells, Scroll, 109gp
Tellan 3000 Darts*, 78gp
Dezkiel 1800 Shandalar's Cloak, Scroll, 66gp
Garan 2000 4 Spells, 66gp
Cuchol 1800 1 Spell, 66gp
Ghost 3750 --
Riggilo 1400 Leather Armor*, Short Sword*, 170gp
Love 3000 Rune, Bastard Sword, Wine
Fear 2200 --
Pride 2500 Plate Mail, Large Shield
Avarice 2500 Short Sword + 1, Leather Armor
"Dryad" Fighting:
A dryad (or any other female monster type, such as the Siren) has some nasty
magical attacks, namely Charm Person, which if used on the right person in
your party, screws you over. Nothing worse than having to fight your own
best fighter. So if you lose too many people to her, then go back to your
last save, then send only your best fighter to where the dryad is. If your
fighter is charmed, no big deal (enemies won't attack charmed party members,
so you won't get killed). Once she is out of the worst magical attacks,
send in the cavalry.
B. The Gods of the Realm
------------------------
Cyric -- evil god worshipped by Bassilus to raise the dead, also Mulahey has a
Cyric Holy Symbol on him.
Helm -- a good god, worshipped by Ajantix. There's a Helm temple in Nashkal.
Jergal -- former god of the dead, lost his power to Bane, Bhaal, and Myrkul
(History of the Dead Three)
Kozah -- ancient god of various chaotic happenings (like earthquakes), there is
an ancient temple being unearthed of his far to the SW of Beregost, but beware
the curse!
Mystra -- goddess of magic
Oghma -- there is a temple to Oghma is Candlekeep
Sune -- good god, the Holy Ring is a Sune artifact
Umberlee -- goddess of the Sea, you run into her priestess at the Baldur's Gate
Bridge
Shameless Self Promotion:
I have also written faq's for:
NES: The Legend of Zelda
Disney Adventures in the Magic Kingdom
SNES: Utopia: Creation of a Nation
Aerobiz Supersonic
PC: Ultima 4
Ultima 7
Ultima 7 Part 2: Serpent Isle
Ultima Underworld -- Keyboard Commands
Ultima Underworld II -- Keyboard Commands
-- Spell List
Sid Meier's Alpha Centauri
Rollercoaster Tycoon
Colonization -- the Single Colony Strategy Guide
-- the Cheat Guide
Master of Magic (revision)
All can be found at: http://www.gamefaqs.com/
Questions? Comments? Mistakes? Email me about it! manymoose@hotmail.com