Make sure to use a fixed width font. If you can't read
the title above that says "Azure Dreams" in @ signs, then
you need to switch fonts to something like Courier.
At first, I thought Azure Dreams really sucked. It looked
hard to fight, like it restarted you all over when you died,
and when your familiar died you could never get him back.
Then, I took some time to fool around and boy was I wrong.
This game is now one of my favorites and I can recommend it
to anyone for a good 30 hours of play, at least, before
you should become tired of it.
If I'm missing something, or if there is something you think
I should add, by all means, e-mail me. And I know my ACSII
art blows, so if you can do a better one for me, send it :)
I. GETTING STARTED
II. ITEMS
Fruits, Seeds, Herbs
Swords, Wands, Shields, Troll Weapons
Bells, Scrolls, Sands, Crystals
Glasses, Loupes
Balls
Specials
How to get the rare items...
III. WHAT ITEMS TO USE
Building a good weapon
Building a good shield
Items you should keep for later
IV. FAMILIARS
Itroduction
How do I find one?
Mine sucks, I want another one! :(
What are some good ones to keep?
Advancing
Should I use mixture magic or direct attack AI?
I got two good ones, when do I get another collar?
Fusion Tips
Special inheritances rule! How many can I use at once?
How familiar magic works, and how to obtain it...
[My best personal fusion combinations]
Monster Book
Fire
Water
Wind
Magic List
V. THE TOWN
Everyone hates me... :(
Wow, I can build stuff!
Getting a girl (or two) :)
VI. THE TOWER
I got in, how do I leave?
Who's this dork and that chick on level 2?
Traps?
Monsters to look out for...
VII. PROGRAMMING BUGS IN THIS GAME THAT I'VE FOUND
IX. COPYRIGHTS AND DISCLAIMER
X. CREDITS
XI. PLANNED FUTURE ADDITIONS
****** I. GETTING STARTED ***********************************
The first thing to know is that you are going to die at first,
very frequently. It's ok though, because even though you aren't
gaining anything, your familiar is. The more levels he gains,
the higher you'll be able to travel. Then you'll eventually
find some new familiars that you like and will be able to start
working on a sword/wand and a shield for yourself.
For a free Pita Fruit, always talk to your mom before leaving.
And make sure to save often with her in one save slot, and
use another for saving in the tower only. Because sometimes,
things go wrong and you'll loose any items you brought with
you if you don't make it out of the tower once you load up
that "Tower" save.
And the most important thing to remember is, the more you play
the more addicted you will become. You'll start to want to
know what in the world happened to your father and what in
the world do those high level monsters look like.
****** II. ITEMS ********************************************
NOTE: * - Denotes rare item.
====Fruits====
Name Usage Sell Price
Pita Restores 50 MP to your monster 5g
Big Pita Restores 100 MP to your monster 10g
Limit Become angry and raise critical hit % 100g
Laev MP of user decreases faster 20g
Leva Familiar will not change form after 20g
next fusion
Oleam Vanishes monster and returns player to 100g
town (later only if used on your
familiar)
Tumna Turns user into a frog 20g
Leolam MP will not decrease for a while 100g
Geropita* Reduces user's MP to 0 100g
Roche* Causes monster to revert back to an egg 5000g
====Seeds====
Name Usage Sell Price
Light Changes genus to fire 150g
Wind Changes genus to wind 150g
Sea Changes genus to water 150g
Mahell Increase speed temporarily 50g
Lar* Lowers level 50g
Slow* Decrease speed 50g
Hazak Increases attack power 500g
Shomuro Increase defense power 500g
Mazarr Increase level 200g
Tovar* Increase luck (I have no idea) 1000g
====Herbs====
Name Usage Sell Price
Wake-up Wakes up sleeping monster/familiar 20g
Medicinal Restores HP 7g
Roeam Restores sight when blinded 20g
Antidote Restores normal status when poisioned 15g
Antichaos Unconfuses target 20g
Hazak Recovers weakened attack power 80g
Cure-all Recovers all status 200g
Shomuro* Recovers weakened defense power 80g
Horrey* Weakens defense 10g
Harash* Weakens attack power 10g
Poison Causes poision effect 5g
Paralyze Causes paralyze effect 10g
====Swords====
Name Attack Power Attributes Sell Price
Gold 1 Don't ruse 1000g
Copper 2 50g
Iron 3 100g
Steel 4 150g
Gulfwind 5 Wind genus 400g
Blizzard 5 Wate genus 400g
Fire 5 Fire genus 400g
Vital 5 Prevents manovea 800g
from splitting
Holy* 7 Holy sword with divine 10000g
protection (I have
no idea)
Seraphim 8 Guy's keepsake sword 1000g
Dark* 10 A cursed sword (I have 10000g
====Wands====
Name Attack Power Attributes Sell Price
Wooden 1 10g
Paralyze 1 Randomly paralyzes an 100g
enemy when you attack
Seal 1 Randomly seals an
enemy's magic when you 500g
attack
Scarlet 1 Fire genus 150g
Stream 1 Water genus 150g
Gulf 1 Wind genus 150g
Life 1 Gain 1-4 HP when you 1000g
attack an enemy
Money 1 Randomly turns a killed
enemy into copper coins 1000g
Trained* 1 Can be tempered with red 5000g
sand
====Shields====
Name Defense Power Attributes Sell Price
Leather 1 Don't rust 30g
Wood 2 Don't rust 50g
Mirror 3 Don't rust, sometimes 1000g
reflects spells
Copper 4 100g
Iron 5 150g
Scorch 5 Fire genus 600g
Ice 5 Water genus 600g
Earth 5 Wind genus 600g
Live 5 Sometimes retaliates when 600g
you are attacked
Steel 6 300g
Diamond 7 Don't rust 1500g
====Troll Weapons====
Name Attributes Sell Price
Hammer 1000g
Sword Can't be blocked by 1000g
shields
Bow Gun Range weapon 4000g
====Bells====
Name Usage Sell Price
Familiar Calls all familiars back to you 400g
Holy Forces enemies out of a room (never 100g
got it to work)
Malicious Increases level of enemy monsters (or 800g
your familiar if it is confused)
====Scrolls====
Name Usage Sell Price
Holy Creates an invulnerability field 150g
around you for a while
Malicious Causes chaos (throw it at an enemy) 150g
Restore Revives fainted familiar 400g
De-curse Removes curse from cursed equipment 100g
Trap Resets all used traps and makes them 400g
visible to you
Flat* Makes a floor terrain all the same 100g
height
Alchemic* Turns all items on the level into gold 80g
coins
====Sands====
Name Usage Sell Price
Red Increase weapon power +1 100g
Blue Increase shield power +1 100g
White Increase ball uses +1 100g
====Crystals====
Name Usage Sell Price
Wind Allows you to exit the tower 200g
Water Restores collard familiars hp and mp and 400g
returns status to normal
Fire Summons a salamander to attack enemies 400g
====Glasses====
Name Usage Sell Price
Star Reveals entire level, including items 50g
Truth Identifies items in green lettering 100g
(eggs, weapons, sheilds, balls)
====Loupes====
Name Usage Sell Price
Trap Reveals location of all traps 100g
Exit Reveals elevator location of current 50g
level
Monster Reveals location of all monsters on 50g
current level
Treasure Reveals location of all treasure on 50g
current level
====Balls====
Name Usage Sell Price
(0 charges)
Acid Rain Rain hits all enemies in room for 800g
heavy water damage
Binding Lightning causes paralysis 400g
Blinder Causes blindness on target 500g
Poison Chance of poisioning all enemies in 800g
current room
Blaze Mild fire damage 500g
Fire Medium fire damage 300g
Flame Medium fire damage 800g
Pillar Heavy fire damage 1000g
Ice Rock Water creates heavy ice barrier 800g
Recovery Water healing 800g
Repel Water causes magic reflection 500g
Water Water creates water barrier 500g
Sleep Wind induces sleep 800g
Weak Wind causes target to go down 1 level 500g
====Specials====
Name Found From Usage
Blue Collar Level 12 Allows 2 familiars at once and allows
fusion
Guru's Pot Level 15 Allows restarting of windmills
Meat Weadog It throws them to distract your familiars
and will restore mp
Octopus Stand in
Dumplings Town Restores hp and Fur loves them
Blue Cape Level 20 The cape of the bar owner's lost lover
Water Medal Level 25 Allows the pool to re-/*en (kill the white
picket to get */;
Healing Herb Level 28 Heals Cherrl's illness
Ultimate Egg Level 40 Contains the most powerful monster
Seraphim
Sword Level 40 Your father's keepsake sword
====How to get rare items...====
Rare items are very rare :). The rarest seems to be a Roche fruit,
but of course it is the most useful too. An easier way than waiting
around hoping to find one of these is to find a monster called
Barong. He is located on floors 16, 26, and 36, but doesn't always
show up. My advice is to wait around until an Earthquake happens,
because sometimes you'll find 4 or 5 of them in the same level
if you get lucky (but, again you may find 0 in that time).
When you successfully find one, just throw any item you don't want
at it (Put HAVE command in, then press X + Circle) and he'll spit
up a totally new one (85% of the time it is a better one). You can
do this about 4 or 5 times until his mp is depleted. But, if you
have any extra herbs just throw it at him when his mp is gone and
bam, he'll have enough mp to spit up another item. Repeat this
for as many herbs as you have.
If he happens to spit up a Roche fruit (which would be nice), you
could use it on him to have your own Barong. If you get one, fuse
him with a Cyclone for a MP Consumption Halfing, and make twice
the items.
****** III. WHAT ITEMS TO USE *******************************
====Building a good weapon====
If you are going to start adventuring into higher levels, you need
build a good weapon up. I recommend a gold sword (unless you have
been lucky and found a training wand). Even though either of them
have only 1 attack, they don't rust. Rust traps are everywhere,
and they suck. Just keep all those nice Red Sands in your safe at
home until you find which ever of those you want to use (I wouldn't
wait too long for a training wand though, they are extremely rare),
then temper it with them all. Each time you add +1, your weapon
will hit for more. A +40 or so can kill anything in one shot
(on higher levels, only if you with mixture magic).
====Building a good shield====
A shield is the most important thing to have. I recommend a
diamond shield, but you could use a mirror shield. Diamond shields
are already 7 defense, while mirror is only 3 but reflects spells.
But, not many enemies use spells that often, and if you have a
diamond shield built up they won't take off hardly any damage at
all, so mirror isn't worth it in my opinion. But use one or the
other because they are both rust proof. Save all your blue sands
at home until you find the one you want. Having a +30 to +40 and a
decent sword will easily allow you to travel to around level 28
without using a familiar at all.
====Items you should keep for later====
I can't stress enough to keep a Roche fruit if you find one! I
found one once when I was first playing and used it on a damn
troll and I can't find another one yet. If you want to use it,
use it on a Barong, Dragon, or Maximum. Any other monsters
would be a waste becaue they are easier to find eggs for than
these.
If you are going to have a Barong, start saving Leolam fruits
and any manovea eggs you find. Now, when you go to the tower,
just pull out Barong, give him a Leolam, and off he goes for
a while before his mp goes down. After his mp is gone, pull
out your manoveas and have them transform into a Barong and
use them until their mp is depleted. You could get a good
30 items from Barong's mouth out of this.
Save all your Shomuro, Hazak, and Mazarr seeds for later on when
you get a favorite familiar from the higher level floors. Give
the Shomuro and Hazak seeds right away to it, but wait until it
is at least level 25 before feeding it the Mazarr seeds, or they
will be going to waste kind of.
****** IV. FAMILIARS ****************************************
====Introduction====
Question: How do I find one?
Answer : Located all through the tower there will be some eggs
with various monsters in them. I would recommend
you just use your Kewne for a while.
Question: Mine sucks, I want another one! :(
Answer : It takes time, and all of them will suck in the
beginning until you get levels built up on them, then
they will hit for some more. Be paitent.
Question: What are some good ones to keep?
Answer : In the beginning the best one you could have would be
a Manoeva. I got one and he went with me through the
whole game (I chose him over my other monsters) and
is currently on level 43 and can take on anything on
his own. Just try to steer clear of wind genus monsters.
They may hit you for hard, but when you own one, they
get hit HARD! There is way too many fire genus monsters
everywhere for them to be effective. A Grifon, Naplass,
Killer, Dragon, Maximumm, or Archane familiar is good to
keep.
====Advancing====
Question: Should I use mixture magic or direct attack AI?
Answer : At first, if you have a fire familiar definately use
mixture magic until it gains some strength. If you
have a water genus monster, put it on AI 4 because
they'll help out a lot killing those fire monsters.
Question: I got two good ones, when do I get another collar?
Answer : On level 12 of the tower, look for the blue collar.
However, two familiars out at once does take away
from your experience even more, so use two only
if you need them both.
====Fusion Tips====
Question: Special inheritances rule! How many can I use at once?
Answer : Sorry, but only one at once. A monster that naturally
has one will keep it and can gain one to have two though.
Also, once you give a trait to a monster the new monster
will not be able to transfer that trait to another one, so
be careful. Also, another common mis-understanding is about
the doubling things. People seem to think that you must fuse
them on a low level to get the most out of it, but really it
doubles whatever is currently there regardless of the level.
Here is a chart of traits:
Name Trait
Arachne/Ashrua Attack Power Doubled
Block/Metal Hard (Defense Doubled)
Clown/Death Spell Level Doubled
Cyclone MP Consumption Halved
Dreamin Sleep-Proof
Kewne Unbrainwashable
Killer Atrocious (don't know what it is)
Kraken Electric Shock Body
Naplass Hit Points Doubled
Noise Spell-Proof
Nyuel/Battnel Poison-Proof
Pickett Quick
Stealth Rust-Proof (don't know what it does)
Unicorn/Univern Blind-Proof
Viper Attack Lowering Attack
Zu Paralysis-Proof
Question: How familiar magic works, and how to obtain it...
Answer : Every monster has a spell, most of them are hidden though.
To unlock a monsters spell, just fuse it with any other
monster. However, it always starts on level 1, but it
will usually catch up quickly to your level until it is
one below it and it will stay that way. Also, spells
are genus specific to leveling up. If a spell icon has
a white box around it, it will level up for that genus.
If the icon has nothing there, it will not level up
because you are the wrong genus.
---My best personal fusion combinations---
Naplass tend to sleep, so fuse them with a Dreamin to make them
sleep proof.
Killers are already extremly strong, but fuse it with a Archane
for double strength and it will literally kill everything!
Blocks have a double defense, but fuse them with a Naplass to give
them double hit points and they can walk through a mine field it
seems.
Barong and a Cyclone for Reduced MP Cosumption so you can make twice
the items.
====Monster Book====
I will complete this later. I may have to include it as a seperate
file because it will be pretty in depth. So, right now just a list
of the monsters under their genus.
NOTE: Transformations take place when your familiar is on level 20.
---Fire---
Kewne
Dragon
Kid (Transforms to Dragon)
Ifrit
Flame (Transforms to Ifrit)
Grineut
Griffon (Transforms to Grineut)
Troll
Balloon
Volcano
Barong
Weadog
Naplass
Killer
Tyrant
Maximum
---Wind---
Death
Clown (Transforms to Death)
Univern
Unicorn (Transforms to Univern)
Metal
Block (Transforms to Metal)
Noise
Dreamin
Cyclone
Picket
Stealth
Zu
Garuda
Golem
Maliling (Non-atainable)
Soil Claw (Non-atainable)
====Magic List====
Spells only level up when they are with their natural genus. Here
is a list of the base spells (natural spells):
---Fire (Attack)---
Name Effect Mixture Magic
Breath Flame Shower Attack Flame Sword
Brid Fire Bullet Flame Sword
Poison Causes Poison Heat Wave
Rise Fire Pillar Attack Flame Sword
Sled Fire Runs Over Enemy Flame Sword
---Water (Heal/Protect)---
Name Effect Mixture Magic
DeHeal Bubble Charged Healing Blizzard Sword
DeForth Water Charged Healing Blizzard Sword
DeMirror Anti-Magic Sheild Aqua Blade
DeRock Ice Obstacle Snow Shoot
DeWall Water Protection Aqua Blade
---Wind (Status Changing)---
Name Effect Mixture Magic
When you change to a non-natural genus, the spell will have
a similar effect, as will the mixture magic.
****** V. THE TOWN *****************************************
Question: Everyone hates me... :(
Answer : Of course they do. It's because they think you are
some spoiled brat who thinks he'll be a monster
tamer. Give it some time. When you start building
new buildings and reach higher levels in the tower
people will start respecting you. As will the
ladies (see below).
Question: Wow, I can build stuff!
Answer : Yes you can, and you can earn gold in a few, but they
all give you more respect from the town basically.
Here is a list of buildings you can build along your
adventure:
Building Cost Description
House Expand 6000g More room for furniture and safe
holds 30 items.
House Expand 2 60000g Even more room, multiple girls at
once, and safe holds 60 items.
Hut Expand 4000g Room for 10 familiars
Hut Expand 2 6000g Room for 17 familiars
Hut Expand 3 20000g Room for 37 familiars
Hut Expand 4 60000g Room for 65 familiars
Temple 4000g Gain respect, new building ideas
from Jorda. (Your mom suggests
you build it.)
Hospital 4000g Meet Cherrl (The doctor will
ask you to do it.)
Theater 8000g Do stand-up comdey. (Fon will
ask you to build it--the guy
outside the carpenters house).
Bowling Alley 40000g You can bowl. (Jorda will suggest
it after you build his temple).
Racing Circuit 30000g Race on Nyuels. (Silver suggests
it--guy in north west corner of
town).
Fountain 2000g Become more "cultured". (Nico
will start taking donations
for it).
Casino 100000g Gamble your money. (Jorda
suggests it after you build
the Bowling Alley).
Library 8000g Meet Mia. (Dr. Hal will ask you
to build it).
Gym 30000g Weight lifting contest. (The
blacksmith will suggest it
later on in the game).
Amusement 30000g Play some games. (Carpenter's
Center assistant will suggest it later
on in the game).
Swimming Pool Open the pool up for some fun with
the women. (Find the water
medal on level 25 and give it to
the guy).
Octopus Ball Treats for everyone. Fur loves
Stand them. (Opens after you return
Guru's Pot).
T-shirt Stand T-shirts with your face on it. (I
think it opens when you reach
level 20 or 25 in the tower).
Question: Getting a girl (or two) :)
Answer : Well, the best way to put this is...Be persitant and visit
them often. I'll have full descriptions next version
hopefully, but for now here is a list and where to find
them.
Fur Gots (runs the furniture store)
Nico (she's obvious)
Selfi Rhodes (she's at her house or in the tower usually)
Patty Pan (she's the waitress in the restraunt)
Cherrl Child (she'll throw something out her window and
she lives behind the hospital)
Vivian (she'll show up after the bar is reopened)
Mia Myrnia (she'll be in the library)
****** VI. THE TOWER ****************************************
Question: I got in, how do I leave?
Answer : Look for a wind crystal. Other than that the only
way to leave is to sacrifice a familiar with a
Oleem fruit.
Question: Who's this dork and that chick on level 2?
Answer : The chick is one of your potential girl friends,
so be nice :). The dork is her stupid brother
who thinks he's God's gift to everything. Just
whip up on him and insult him when you talk
to him.
Question: Traps?
Answer : Yes, there are some traps to look out for in the
tower. You, your familiar, or the enemy will step
on them. Sometimes they do not go off though.
Here is a list:
Name Description
Bomb 4-way damage that destroys any items
it hits
Slam Drops a large spiked ball on the target
for medium to low damage
Poison Causes target to have a poison status
Blinder Causes target to have blind status
Chaos Causes target to become confused
Prison Causes target to become paralyzed
Sleep Induces sleep on the target
Slow Causes target to slow to half speed
Seal Makes target unable to use magic
Frog Turns target into a frog
Reversal Flips the room upside down
Rust Weakens (adds -1) to equpiment, unless
it is rust proof
Bump Wakes up any sleeping enemies in the
room
Crack Causes a certain area of the floor to do
random lowering
Upheaval Causes a certain area of the floor to do
random raising
Warp Warps target to a random room on that floor
Go Up Sends the target to the next level up
Monseter Den Drops a huge amount of monsters into a
room when you walk in. Kiss your ass good-
bye on higher levels.
Question: Monsters to look out for...
Answer : Along your journey, there are plenty of monsters waiting
to kill you. Here is a list of the most dangerous on
each level.
Level(s) Monster(s)
1-2 Troll, Ghosh
3 Baloon (at first)
4-5 Blume (Brainwashes your familiars)
8-9 U-Boat, Clown
10-11 U-Boat, Clown, Griffon
12-13 Griffon, Kraken <--(hard)
14-15 Gardua
16-17 Picket
18-19 Picket, Archane
20-21 Viper, Archane
22-23 Viper
24-25 Viper, Zu
26-29 Zu, Naplass, Snowman
30-31 Naplass, Killer, Dragon <-(hard)
32-39 Clacier, Dragon, Golem, Maximum <-(very hard)
40 The Last Boss <-(nearly impossible it seems)
****** VII. PROGRAMMING BUGS IN THIS GAME THAT I'VE FOUND ****
Along the way, I've got pretty pissed off when my game
crashed and I lost that Dark Sword or when I really wanted
that Clown familiar and it locked up on me after I had
an egg. Here is a few tips of what not to do so maybe
you won't have the same problem. If someone else knows
of a bug, send it in.
---#1---
When you transform your Manoeva into an item, don't try to put
it back into the bag until it is no longer an item or you
will be stuck in an infinte waiting time for him to get in
your bag.
---#2---
If you have two familiars out and one can heal, you could be in
trouble. If for some reason one has very low life and it gets
killed in the same turn the other was going to heal it, kiss
your current game good-bye. It's locked up big time, even
the music is frozen.
---#3---
Is it just me, or does the move command not work when you use
L2 or R2 + Triangle to do give a command to your familiar. It
works fine when you go in through the menu (using square), but
it won't work at all the other way. Seems odd.
****** IX. COPYRIGHTS AND DISCLAIMER ************************
This FAQ is Copyright (c) 1998 Billy Sauls. You may not use
it in any publication without my expressed written consent. You
may not modify it in any way. It may be distributed only in
it's entire, unmodified form. Failure to comply could result
in legal action.
Everything in this FAQ is my view. If I'm wrong about something
that is a fact, let me know. If I'm wrong about something
that is my opinion, then you are crazy. It's my opinion and I
can't be wrong about it. This is a service to people who
want to learn about Azure Dreams, please don't abuse it by
sending me meaningless e-mails. Suggestions and corrections
are welcome, no flames about how I hate wind genus.
****** X. CREDITS ******************************************
Only one because I haven't actually released this yet. If you
send me something I put in there, then your name will be here
unless you tell me not to put it here.
ShadowX (shadowx1@hotmail.com) for making the only remotly useful
Azure Dreams FAQ I could find out there. It was a starter
guide and helped me in the beginning of my adventure.
****** XI. PLANNED FUTURE ADDITIONS *************************
The monster book for sure.
The guide to getting all the girls.
That's all, got any you think should be here? Let me know.
You must have liked my FAQ to read down this far :)
-Billy (bsauls@usa.net)