written by Stijn Bolle (23-9-'99)
e-mail: stijn@games.prohosting.com
homepage: www.games.prohosting.com
__________________________________
This guide was exclusively made for PC Gaming Addiction, the latest version
can always be found on www.games.prohosting.com
The author is also webmaster of PC Gaming Addiction, the drug for the gaming
addicts. For more cheats & walkthroughs (+3000), point your browser
to http://www.games.prohosting.com
Contents
=========
1 Updates
2 Marine Guide
2.1 Introduction
2.2 Weapons
2.3 Equipment
2.4 Vision modes
2.5 Tactics
2.6 Walkthrough
3 Alien Guide
3.1 Introduction
3.2 Weapons
3.3 Equipment
3.4 Vision modes
3.5 Tactics
3.6 Walkthrough
4 Predator Guide
4.1 Introduction
4.2 Weapons
4.3 Equipment
4.4 Vision modes
4.5 Tactics
4.6 Walkthrough
5 Enemies
6 Cheats
6.1 Full version cheats
6.2 More full version cheats
6.3 Beta version cheats
6.4 More cheats
6.5 Trainers
6.6 Other files
6.7 Cheat options
7 Note on the patch
8 Bugs
9 Frequently Asked Questions
10 Console Commands
11 Links & Greets
12 The Author of this file
13 Legal Notice
I Updates
==========
*** Version 3.0 (23-09-99)
Major update. I revised the whole structure and look of the guide and
did many spelling corrections. I added my new contact address and url of
my site, so people won't mail me at the old one anymore.
The cheats section (VI) has been added
Walkthroughs for the Marine Episode 1, 2, 3, 4, 5 & 6 have been added.
Spelling corrections have been added
New contact information has been added
A note on the patch has been added
*** Version 2.3
The Cheat options have been updated
The Full Version Cheatcodes have been updated
The Beta Version Cheatcodes have been Updated
The Other Cheats have been added
Information about the patch has been added
*** Version 2.2
Full Version Cheats have been added
Other Files have been updated
Cheat Options have been added
Various corrections have been made
*** Version 2.01
Various Spelling corrections have been added
*** Version 2.0 (Major Update)
Lots of changes and spelling corrections have been made
More Questions have been added to the "Frequently Asked Questions"
Console Commands (8) have been added
More in depth information on everything has been added
The Alien's abilities have been added
A Trainer has been added
The Tactics Section has been added
*** Version 1.3
Links Section has been added
Vision Modes for all races have been added
The Enemies section has been added
The Cheat Options sections have been added
The Bugs section has been added
The Frequently Asked Questions section has been added
Marine section has been updated
Alien section has been updated
Predator section has been updated
The Cheatcodes have been updated
Various corrections have been added
*** Version 1.2
Cheatcodes (3.1) have been added
Trainers (3.2) have been added
Other Files (3.3) have been added
Demos (4.1) have been added
The weapons section has been updated
Various spelling corrections have been added
*** Version 1.1
Various spelling corrections were added.
Some sections have been updated
Some information has been updated
*** Version 1.0
The First Version, all information has been added.
II Marine Guide
================
2.1 Introduction
-----------------
If you're new to 3D-shooters, the most obvious choice is the Marine. If
you played any other game, you'll find the two other races more
challenging and fun too play with. After all, the most important feature
of AVP are the alien & the predator, not the marine, because you can play
with that character in every ordinary 3d-shooter. Once you get the hang
of the marine, switch to the predator and then later to the alien.
This doesn't mean the alien is better than de predator, he's simply
more difficult to play with, but you can do some great attacks with every
character, it just depends on your way of playing.
If you put the three races together, the marine seems to be the weakest,
but that's until he has found some weapons. Only some really good guns
make him a dangerous foe. Unarmed, he has a minimal likelihood of survival
Still, he's the best choice for the beginning player, because he does the
most logical actions. Although the marine is quite easy to play with, the
early stages of the game may be a bit hard because there's no new weapon
behind each corner. You'll need to have a good aim with the pulse rifle
already in the beginning of the game, because one shot won't kill anything
The Marine is also quite slow compared to the Alien, so you should always
use long distance attacks and not let anyone get close to you.
Fox Interactive succeeded in balancing all three types of characters, so
choosing any character won't disappoint you. Simply choose the one
that suits your playing style best.
If you taunt when playing as the marine, you can draw the attention of
other marines (it's useful).
2.2 Weapons
------------
The marine has balanced weapons: both for close & distance combat. In
open spaces, the marine are the most powerful of the three races. Just
make sure you enter no narrow spaces though.
M-41A Pulse Rifle
------------------
Frequency: Common
Ammo Type: M309 10mm x 24 AP rounds, M40 grenades
Ammo Capacity: 99 rounds per clip
Fire #1: Standard AP rounds fire
Fire #2: Underslung M40 grenade launcher
Against aliens: Good (if you aim for their heads)
Against predators: Poor
Notes:
Although it's the default weapon, it's pretty good. Don't hold the
primary fire button long, because you'll waste all your ammo. Use
small controlled bursts to shoot off limbs from opponents.
It's no use aiming for opponents far away. At close distance, keep
walking backwards while aiming carefully for vital parts. If you can
keep your aim on an alien head for 1 full second, the alien will be
killed and you won't have much ammo.
When you find a dead marine lying on the ground, there's a 80%
chance he's carrying a pulse rifle.
When you're out of ammo, you can use the gun as a club.
This is NOT Quake, so don't try grenade-hopping (jump higher on top
of the explosion of the grenade), it won't work, the secondary fire
mode is similar to the secondary fire of the Submachine gun in Half
Life. Use the secondary fire when multiple enemies approach you and
they're quite close. The grenade has a strong blast radius that will
protect you from approaching enemies. Don't aim to low with the
secondary fire though, two metres is the minimum distance if you
don't want to hurt yourself.
Although it's the first weapon your find in the game, you'll often use
it, it's quite good and it's a good choice when you're walking in
small places and you don't want to waste the ammo of your minigun on
every opponent you encounter.
M-56 Smartgun
--------------
Frequency: Uncommon
Ammo Type: M250 10mm x 28 caseless rounds
Ammo Capacity: 500 rounds per clip.
Fire #1: Auto-tracking mode
Fire #2: Free-fire mode (disable auto-tracking)
Against aliens: Very good
Against predators: Moderate
Notes:
The Smartgun is similar to the Pulse Rifle, but with more power and
a faster firing rate. The disadvantage is that it has no grenade
launcher.
The smartgun is an auto-tracking weapon (unless you press the
secondary fire mode). If no enemy is nearby, the crosshair will
be green. When an enemy comes into your sight, the crosshair will
turn red. That doesn't mean you just have to press "Fire" then to
hit the enemy, the crosshair will only help you aiming for opponents
so you can use it to locate enemies in dark rooms.
You can help your tracking system by moving the crosshair over the
centre of the target. It will lock on a lot quicker. The tracking
system should not be used to target enemies, just see it as
fine-tuning your shot. The locking doesn't work like a missile lock
in flightsims, when you're locked on an enemy, that doesn't mean the
enemy can't avoid your shot anymore.
Especially in Single Player missions, this is the best weapon
against the alien facehuggers.
The auto-tracking mode is often useless against aliens at close
distance, because they move too fast, especially when they leap or
move laterally.
M240 Flamethrower
------------------
Frequency: Uncommon
Ammo Type: Napalm canisters
Ammo Capacity: (100 per canister)
Fire #1: Standard fire
Fire #2: None
Against aliens: Moderate
Against predators: Very Poor
Notes:
Use the Incinerator at close distance to stop aliens or predators from
getting close to you. NEVER walk forward while using this gun,
because you risk walking into your own flames.
Concentrate your fire for more damage.
Your ammo depletes fast, so keep an eye on your ammo. You don't have
to fire until opponents are killed, a little burst is usually enough
to ignite creatures.
When you set an opponent on fire, make sure not to touch him or you'll
be on fire too.
Once your opponent is ignited, run away and let him die. The moment
he's burning, your opponent still can attack. Just run away until he
explodes.
To put out the flames:
* Aliens: Run around quickly
* Marine: Use a medikit
* Predator: Use the medicomp
You can use this weapon also as a distraction. The moment your
opponent is on fire, he will stop attacking you and try to restore his
health, use that moment in your advantage.
Grenade Launcher (Incendiary Grenades, Fragmentation Grenades, and
---------------- Proximity Mines)
Frequency: Rare
Ammo Type: Incendiary Grenades, Fragmentation Grenades, Proximity Mines
Ammo Capacity: 6 of each grenade type
Fire #1: Standard fire
Fire #2: Switch grenade type
Against aliens: Very Good
Against predators: Moderate
Notes:
Throw them around corners or into populated rooms. Never use a
grenade in close combat unless you're a good strafer.
The grenade is the only weapon you can use to sneak on enemies. When
enemies are above or below you, just toss a grenade towards them and
get out. If your opponent isn't dead, return to kill him off.
The Normal Grenade will detonate after 3 seconds or when it touches
a creature.
The Fragment Grenade will also explode after a timer goes off, but
when it explodes, it will explode with four times the strength of a
normal grenade and it will shoot fragments in different directions.
These fragments can hurt you too, so don't stand too close.
The Proximity Grenades will stick in any surface. They explode with
the strength of a normal grenade when anything comes in their range.
In Singleplayer, grenades are not useful because Aliens are so fast,
you almost can't hit them with a grenade unless they approach you in
a straight line.
Frequency: Rare
Ammo Type: Anti-personnel rockets
Ammo Capacity: 1
Fire #1: Standard fire
Fire #2: None
Against aliens: Fatal
Against predators: Very Good
Notes:
Don't use this weapon at close distance, the radial damage will hurt
you too.
If the enemy you shot still lives after eating a rocket, quickly
switch to another weapon to kill him off, because it takes a long time
to reload the rocket launcher.
The SADAR is a very big weapon and it covers a big part of your view.
This isn't really a disadvantage, but still, be careful for the blind
spot.
In Singleplayer, use the SADAR against multiple enemies or against
very strong ones (like the Predators and Xenoborgs) in open place. In
multiplayer, use the weapon in crowded rooms to score multiple frags
with one shot.
Minigun
--------
Frequency: Very rare
Ammo Type: Specifications unknown
Ammo Capacity: 800 rounds per belt
Fire #1: Standard fire
Fire #2: None
Against aliens: Fatal
Against predators: Fatal
Further Notes: The most lethal weapon in the game.
Notes:
Ammo depletes very fast, but it's the ultimate weapon in the game.
BIG Disadvantage: as soon as you start to shoot, you're not going to
be able to move, so choose a safe place to use the gun.
You will rip apart any alien that touches a bullet of the minigun, so
release the trigger then after hitting them once.
The Minigun kicks upward as you continue firing, so you must adjust
your aim downward to stay on the target (just like the Machinegun in
Quake 2)
In Singleplayer, you'll won't get your hands on this weapon very often
so save it for special encounters, like Predators and Predaliens. In
Multiplayer, use it whenever you get your hands on it, every frag
counts.
Sentry Gun
-----------
The Sentry Gun can be found on Singleplayer Levels. Use them to save
your ammo, but beware, they have a limited amount of ammo.
If you're really out of ammo and no enemies are nearby, you can also
lure enemies further on to the sentry gun and then finish them off.
2.3 Equipment
--------------
Motion Detector
----------------
The motion detector is a hand held radar you can use to track opponents
in front of you. Anything that moves will be displayed, including doors,
flares and body parts.
Use this radar often, because you need to use it to track possible
aliens in the dark environments around you. If you track one, don't
hesitate: shoot in the dark and use the lightning effects of your gun
to find out where the bastard is hidden. It's also very useful to
track down cloaked predators. The only disadvantage is its range
(approx. 30 metres). It also does not take into consideration the
elevation of enemy signals. For example, a signal might show an
opponent approximately 2 metres ahead of the Marine but this does not
mean the enemy is directly in front of him, it could be on a higher or
lower level altogether, or travelling along a crawlspace between decks.
You can only use the motion tracker in the normal vision mode, in other
vision modes, you can see it on the screen, but it won't display any
information.
Spin around regularly to check for any movement behind you too, the
motion detector only scans in front of you, not behind you. Enemies will
appear as blinking dots.
Don't rely on your motion detector too much. It should never happen
that an Alien is leaping right for you face because you were too busy
studying the dots on the motion detector.
Image Intensifier
------------------
The image magnifier is also useful. Use it in dark places to get a
much better view of the environment. Use this device to spot aliens you
can't see. Remember you can't use the motion scanner while the image
intensifier is activated. You also shouldn't use it combined with flares
because the combination will blind you, too much light.
The Image Intensifier is a poor solution compared to the vision modes
of the alien and the predator, but neither solution is perfect.
I use the image intensifier more often than flares, because flares
can reveal your position and flares can create even darker shadows.
Because you need the image intensifier so often, playing as the marine,
I usually put it on all the time (unless you enter very bright places,
but almost never happens). You get used to it very quickly, but it's
also a sad thing: because you see everything green all the time, you
can never see the beautiful environment and the great lightning effect.
It's really too bad Fox Interactive balanced the dark\bright rooms,
although it's very realistic.
Jetpack
--------
The jetpack will lift you up to higher levels. You can also use it to
slow down your fall. It's not default equipment, you can only use it in
certain bonus missions.
Flares
-------
The Phosphoric Flares will light the environment. You have an infinite
number of them, but you can only throw 4 of them at the time. Use them
in the many, many dark environments to spot aliens. NEVER use it in
combination with the image intensifier, you will be blinded. You can
carry an unlimited amount of flares.
The flares are also very useful to spot aliens in dark corners. Just
throw a lot of flares towards the ceiling (they stick to any surface
they touch) and within a second (you can throw two flares in a second),
you can light the whole environment and leave your opponents open for
an attack.
You can only throw three flares at a time, you have to wait until one
has been put out until you can use another one.
For a fun effect, throw a flare towards an alien. The flare will not
hurt the alien, but it will be really hard to hide when you're a
walking flashlight.
You can also use this tactic in multiplayer to annoy opponents.
Medikits
---------
Medikits will give you up to 100% Health. You can't take a medikit with
you, you'll find them along with dead bodies. If you have about 98%,
don't take the medikit at once, but wait until you're hurt more badly.
It will only restore your health up to 100, not higher.
Armor
------
Armor will give you up to 100% Armor. Similar to the medikits, take it
only when you're % is very low. You'll find it next to dead marine
bodies.
2.4 Vision Modes
-----------------
The marine has 2 vision modes
Normal vision mode
-------------------
This is the normal, default mode, everything looks like any other 3D
game. You will need flares all the time to light the dark environments.
Your sight is very limited, so you don't see any movements in shadows
or dark environments. Use this view only to look how the aliens die and
how beautiful the graphics are. It's useless.
If you enable the image intensifier, you finally get to see something
in the dark corners of the game. When you enter a place filled with
light or you use flares, you will be blinded by the amount of light.
You also can't use the motion tracker while the second vision mode is
enabled.
Since Aliens vs Predator is very dark, you can play with the thing on
all the time (I do so), but you'll miss the great graphics of the
environment (and the image intensifier makes everything just plain
green)
2.5 Tactics
------------
Try to stay in open spaces as much as you can. It's also in your advantage
to avoid places with a minimum of light. Otherwise, use flares to light
the environment before you enter, both the predator and the alien have
much more advantage in the darkness.
Try to keep a situation overview. Never walk in small spaces (especially
not when you have the SADAR equipped). Stay in open places where you can
easily take down enemies. Aliens won't be able to sneak on you either then
If you should get trapped in a cramped space, use the flamethrower. It
offers a great distraction and causes other species to retreat.
Line up with your back against the wall and check there's no possible
way someone can attack you from behind. Just don't forget about the
ceiling (aliens) and sound with no movement (cloaked predators)
When entering a new room, always use the motion detector and then check
the ceiling and walls for holes where aliens may be hiding.
Do everything to avoid close combat with the alien. It's better to take
a little damage and keep an alien away from you than engage close combat.
The predator's weapons work best at mid-range, so don't let him get that
close.
The Marine needs every single weapon he can find, because his firepower is
the only advantage he has.
If you're looking down a steep drop-off, lob grenades over the edge.
In cramped spaces, use the flamethrower. Use the smartgun to shred
enemies from distance. You really need to known all your weapons and
which one to use where. Soon, you'll automatically select the appropriate
weapon for a certain situation.
Marines vs Aliens
------------------
The best weapons to defeat aliens are the pulse rifle and the minigun.
Especially the minigun is powerful, because it has a fast firing rate.
This means the alien won't bleed so fast (the alien's blood is like
acid and can hurt you). Don't use the Rocket Launcher against aliens in
small rooms. A hit will spray a lot of acid around and you will lose
too much health. The auto-tracking of the smartgun is useless. A good
alien player can move so fast you cannot track him.
It's better to lose a lot of ammo while firing at an alien from distance
than to let him close. Close combat will always be in your disadvantage.
In the beginning, it's quite easy to take out aliens who pop up in front
of your nose. Later, when they attack in group and are hidden in the
dark (hanging on the ceiling), they're much harder to take out.
If you can't handle the situation anymore and you decide to flee, you
have to understand your limitations. You can't just turn your back to
an alien and flee, you can never match his speed. So, when you're sure
you want to flee, run away backwards while covering your back.
Especially the rocket launcher has the large blast radius you need.
Marines vs Predators
---------------------
Predators are easier to take out than aliens. They don't move so fast,
so it's easier to track them and get a good shot. Still, they have some
heavy armour, so it will take more shots to take them out. The
predator's weapons work best at mid-range distance, so don't let them
come that close.
The best weapon against predators is the minigun. It does fast damage
before he's able to reach you. Never use the incinerator, because the
predator has fire resistant armor. The SADAR is quite powerful too, but
it's often easy for Predators to avoid the rockets with some strafing.
Try to finish off the predator at once. If you kill him with the pulse
gun, there's a chance he'll enable his self-destruct mode. When he does
so, get out and run as far as you can because it does a lot of damage.
Marines vs Marines
-------------------
Battles between marines tend to be short, because of the powerful
weapons. One direct hit of a SADAR rocket does an awful lot of damage.
Usually, the best strafer wins the battle, because marines will attack
each other from distance. Try to avoid all gunfire and take out the
other marine with your minigun or smartgun.
Hiding in the dark works well against marines, because you can take
advantage of their vision limitations.
Verdict
--------
I don't like playing with the marine much. The fact you have to run
around with a motion scanner all the time only makes you scared. You're
the prey, you're the one hunted down and I don't like that feeling.
Never use the marine for close distance attacks, he has a great firing
range. The predator can kill you at once with his best weapons and a
sneak attack from an alien will cause so much damage you won't survive.
There are medikits and armor, but it depletes so fast that you have to
look for new ones very often. Especially in the early stages of the game
you're only trying to survive and looking for ammo, but later on, when
you get the good weapons, you stand a chance.
If you play deathmatches, don't enter any small hallways where an alien
or a predator might be hidden. You'll always get fragged. Look for open
places where you can get a good shot from distance at other players. If
you have to enter small rooms, work in teams and cover each other. (One
uses the motion scanner while the other aims). If you're alone in a
small room, quickly shoot inside the room and retreat at once. If
someone comes after you then, move backwards while firing at him. If
you hurt him enough, he will retreat to find some health.
Don't forget the use of flares, they can make all environments brighter,
so enemies will get a hard time to hide in the dark.
2.6 Walkthrough
----------------
I received an incredibly amount of questions from people stuck in the game
so I decided to write a walkthrough. Please, do not mail me for
information on a level that's not included in the walkthrough yet. Just
wait until I've finished it. In the walkthrough, I don't mention much
items such as medikits & armor, you can't miss them usually.
Advance through the levels as quickly as possible. Aliens will keep
respawning and you have a limited amount of ammo. There's no use killing
them all.
Some elevators have no button to activate them. Just jump up and they will
be activated.
Additions and corrections are welcome at stijn@games.prohosting.com
A Episode I: Derelict
----------------------
You wake up after a frightening nightmare, you grab your pulse rifle and
prepare for the mission. Listen to the chief first, there are some
problems and you have to get out alive. Go through the door and go right
You won't be able to enter any door. At a certain point, you see a glass
box. Break it and pull the switch. Go through the door and up the
stairs.
You reach a balcony. Walk to the other side and take the elevator down.
Your chief instructs you again, there are some serious problems. Hit the
switch and go through the door. Go through the next door and go left.
You'll now enter a room with eggs. Don't worry, they can't hatch. Go to
the right, follow it to the end and press the button. Go through the
doors and follow the tunnel. You'll hear the chief again. Go left and
up the elevator.
Normally, you'll meet the first aliens here. Go straight down the tunnel
and up the elevator. Turn right and keep walking forward. At the first
thee forks, continue straight. Go to the middle of the tower and into
the next tunnel. Go down the hallway and turn left at the fork. Go right
and hit the switch, it will open a door far below you.
Now return until you reach the big ledge. On your right, you'll be able
to see a big open place. Now, in the middle of that big ledge, there's
a gap to the left. Stand on the floor in the gap and jump up.
There's an elevator that will take you down. Go to the right and you
will reach an artifact (your chief will talk to you again).
Take the entrance to the left and keep walking forward. At the end, turn
left and stand on the small gap in the wall. Jump up and an elevator
will take you down (this is a room very similar to one in the film
Aliens).
Down, there's a small entrance in the wall that will give access to a
new room, it's to the right of the big creature in the middle. At the
end of the tunnel, go down the elevator. Then follow the tunnel and the
level will end.
B Episode II: Colony
---------------------
Go up the stairs and straight forward. Your chief will instruct you
again. You have to restore the generator. Go up the elevator. You reach
an open area, advance here as quickly as possible, there are lots of
aliens and you'll need the ammo. Leave the West lock and turn right.
Walk forward and enter the tunnel on the right. Keep walking forward
(you'll see an entrance to the right but don't go there). At the end of
the tunnel, you see some lockers, a chair and a glass window. Shoot the
glass and jump down.
Hit the four switches and wait for the door to open. The power will go
back online. Go upstairs and then right. Go back to the glass but this
time go through the open door. Follow the catwalks all the way around,
take the lift up, keep going. Duck to get through the vent, pick up the
Smartgun. Go back through the vent and around the catwalks, riding the
lift down.
You have to leave the tunnel you've just entered now. It's a bit tricky,
because a horde of aliens appears at the beginning at the tunnel if you
want to leave it. Don't let them push you back too far, or you can start
over again. Block their attack and leave the tunnel. Go right and right
at once. You'll find a dead marine with a pulse rifle and some armour.
Return to the open place again and walk right to the North Lock. Throw
the switch to the left of the door and the door will open. Straight
ahead there's a health pack and a pulse rifle. Now (when facing the
exit through the north lock), go left. At the end of the tunnel, crouch
through the small entrance to the right. Go up the stairs and take out
the two aliens. Watch for your back, it's possible some aliens followed
you through the small entrance. There's some armour on top of the stairs
Go back down a bit, to the base of the stairs and crouch through the
next small entrance. You reach a room with four garbage cans.
Go to the left, you can find a health pack there. Then go to the door to
the right, it will open as you approach it. Follow the tunnel to the end
and turn right. Go up the lift, it will take you to Level 3. If you're a
little short on ammo, you can stop at the second floor and get some
health and a pulse rifle.
At Level 3, walk past the hole in the floor and turn right. Turn right
again and go up the stairs. Open the door to the Main Ops room to the
right. Throw the five switches and your chief will give you a new
objective. When facing the fifth switch, next to the computer screen,
open the door to the left and go left. At the end, go right. You'll
see some stairs now.
Go down the stairs and enter the small entrance to the right, you'll
find a smartgun. Don't start using the smartgun already, you'll need
it further this level. Go further down the stairs to Level 2. Now follow
the tunnel until you see a door with the word "Medilab" next to it.
There's another health pack through the far right door. Now go through
the Medilab door.
Go through the near right door and get the Flamethrower near the end of
the open room. Go through the next medlab door, you'll see a hole in
the floor in front of another door. If you have some saves left, save
your game here. In the next room on the left, there will be some
face-huggers. They're extremely dangerous and you'll be dead at once if
they can reach you.
Approach the door and as soon as it opens, aim for the little critters
with your smartgun. Continue dong this until they're all dead (you won't
hear any sound anymore). Then jump over the hole in the floor and enter
the room were the face-huggers were.
In the back of the room, there's a pulse rifle and some armour in a pool
of blood. Grab the Manual Bypass, it's at a random location in the room.
The, exit the medilab and look down the hole in the floor. You have to
jump down and it's possible to do it without getting hit. Inside the
hole, you can see a small ledge. Jump on it and jump further down. Take
the entrance through the office on the left. Go out of the room and go
left once again. Go through the tunnel and turn right to go outside.
Now, you're back in the open space. Walk forward and then right. You
will reach a big door, it's the south lock. Open the big door. You now
reach a ravine. Follow the ravine and avoid the aliens underway (if
you're quick enough, there's no reason to kill them). At the end of the
ravine, you'll see an APC. Approach it to end the level.
C Episode III: Invasion
------------------------
This is a difficult level: there are lots and lots of aliens and face
huggers. Use your pulse gun to take out the aliens and save your
smartgun for the face huggers. The structure of the level is quite
difficult, but I'll try to explain it.
You need to shut down the cooling systems. These cooling systems are
controlled by five wheels. When you have turned the five wheels, you
can proceed and exit the level.
Wheel 1: Exit your APC through the door. Don't wait until your chief has
finished talking or to aliens will rush in. Go up the stairs and through
the door on the left. At the fork, turn right. Go through the door and
then up the stairs on the right. Go to the other side and through the
door at the end. You access a small tunnel. Go through the tunnel. In
the next room, you can find some armor under the stairs. Go up the
stairs then.
Follow the hallway and go through the door. Go right, you can find a
health pack and a pulse rifle in the tunnel. Go through the door and
turn left, then go through the next door and turn right. Go through the
tunnel and up the tiny stairs. If you go through the door, you find
some items: a flamethrower, a health pack and some armor. It's in the
left corner. Go the far left side of the computer, there's a wheel you
can turn.
Go back out the door and through the tunnel. Don't go through the door
on the left, walk forward towards the blue light and go one level down.
In front of you, on the ledge to the other side, you should see a wheel
attached to the right wall. You have to be very quick here. Jump to the
other wall and turn the wheel. Then, quickly jump back to the other side
and run up the stairs. A bridge will be lowered. Jump over it (while
it's still lowering, it gives you extra time) and enter the door on the
right. There's a time limit on this action, so you can only try it once.
You find some armor, a health pack and some pulse rifles.
Wheel 2: Return through the door and go down the winding stairs to the
lowest point. On the lowest level, there's an elevator. Jump and it
will take you down. We encounter a tricky part here, there are some
face huggers in company of a few aliens. It's almost impossible to get
rid of the face huggers without the smartgun, so we'll have to try
another tactic.
Run through the tunnel (go right) and then straight ahead. Avoid all
contact and don't shoot the face huggers. As your run straight ahead,
some doors will open in front of you (the door consist of vertical
bars). Run through the door and you reach a room with two big
canisters. Run up the stairs and turn around. From there, shoot all
aliens, the face huggers can't follow you on the stairs. Walk to the
right and get the health pack & smartgun. Now, use the smartgun to
take out the face huggers below you. When they're killed (you don't
hear no sound anymore), stand close to the first canisters and press
the 'use' key to turn the wheel.
Wheel 3: Go back down and go through the door. Turn left and move
towards the gate, it will open. Enter the tunnel and follow it until
you can enter a passage on the right. New mission orders will appear
on top of the screen. Go right and ride the lift up. In the next room,
go to the other side and ride it up. Follow the small ledge. Go left
into the pipe a short way to get the pulse rifle, then go up the stairs
on the right.
There's a health pack in the back. Grab it and go up the stairs. Now,
before entering the next tunnel, turn around. Near the ceiling, there
are two yellow lights. Shoot the second light from the left and a bridge
will be lowered. Cross the bridge and go through the door. Jump on the
stairs below you. Enter the door at the bottom. Be careful when going
down, because you drop down and land in the middle of a bunch of aliens
& face huggers.
In the next room, collect the health pack and the flamethrower. Turn the
two wheels, two more to go.
Wheel 4: Go back through the door and up the stairs. At the four-way
fork go straight. Ignore the doors on the sides. When you reach a fork,
turn right. Follow the corridor until you get to the health pack. Ignore
the doors on the sides and turn left. Go straight and then up the stairs
on the left. On the middle of the catwalk, there's another wheel. Turn
it and the cooling systems have been shut down. The only thing left to
do is getting out.
Go down the stairs and follow the tunnel until you reach a fork. Turn
left. Ignore all the doors on the sides and walk straight forward. At
the next fork, turn right. You see a big door with a bright green light
above it. Enter the door and follow the tunnel. You reach a small gap.
Jump over the gap and open the door on the right. Ride the elevator up
and you reach a landing spot. Wait a while and an aircraft will pick you
up.
D Episode IV: Orbital
----------------------
This is a rather short mission, compared to Episode 3, but it's quite
tough. You don't have solve any puzzles here, there's just one way to
get to the exit. In this level, you will meet two new enemies: the
predators & the Xenoborg. You don't have to kill them, but run past
them quickly then.
Walk forward into the air lock. After a while, the other side will open.
Listen to your mission and look to the right then. The docked ship will
come loose and fly away in space. Go to the end of the walkway and
flip the switch. The bar will rise and you can open the door. Walk
forward, but get back to the tunnel when you hear the alien hissing
sounds. There's a predator out there and he will deal with the aliens.
An alien will probably pop up behind you, so finish him.
Enter through the door again. Don't try to kill the predator, it's
possible, but you'll waste to much ammo. Walk straight past him, he
won't hurt you or come after you normally and walk through the gate in
front of you. Around the corner, you find a SADAR rocket launcher and
two pulse rifles. Deal with the two enemies and leave the room. Avoid
the predator again and go right, through the gate down the stairs at
once.
Below the stairs, you find a medikit. If aliens followed you, finish
them all off now. Go through the door on the right and walk straight
while ignoring all the doors on the sides. Walk through the next door
and keep going straight. At the end, flip the switch and go through the
door. Follow the tunnel, it will bend to the right a bit. In the next
room, there will be some aliens on the lower level. Walk to the left
door and the chief will talk to you again.
Extra: if you want more good weapons, jump down a level to where the
aliens are and kill them. Then take the elevator up. In the next room,
you can find some armor, a grenade launcher and a Xenoborg. Return to
door where the commander gave you instructions.
From where we were: flip the switch and go through the door. In the
next room, there's a medikit on the right. Run up the stairs and turn
right, go through the door. You'll stand on the edge of a bigger room
below you. Wait for the elevator to rise, jump on it and ride it down.
There's another Xenoborg here and you can kill it to test your SADAR
(but you can run past it too if you want), just make sure he doesn't
get a laser lock on you. Run to the corner at the far end and hook
around it. Go up the stairs, you can ride another lift up. When the
elevator reaches its highest point, stand on the edge close to the
bars and they will open.
To the right, you can find some armor and pulse rifles. Go across the
walkway. Take out the predator with your SADAR. Go to the door and
flip the switch. There's another Xenoborg here. You can kill it as you
want, but it's possible to run past him if he doesn't get a laser lock
on you. Walk to the other side of the room and throw the switch (strafe
a bit while throwing the switch and waiting for the door to open, or
you'll be an easy target for the Xenoborg). Run through the open door
and drop down. Walk straight forward and step into the escape pod.
E Episode V: Tyrargo
---------------------
Walk forward and listen to the orders of your chief. Flip the switch to
the right and go through the door. Walk to the back of the cargo bay
up the little slope on the left. Flip the two switches on the wall and
you gain access to the door on the left. Walk to the back of the room,
you find a pulse rifle, a smartgun and some armor. Go through the door
on the left.
Turn left and walk straight. Go around the corner. Some aliens will rush
towards you together with a face hugger. Take them out. Go to the end
of the room. Turn left, go to the end of the room and throw the switch
to open the door. Turn right and follow the tunnel until you reach
another cryo-sleeping room. Enter it, but don't go to the end. Near
the end, go to the left and you reach a locker room. Go to the shower
room on the left to grab the smartgun & armor. Now return to the locker
room.
At the end of the room, to the right, there's a small grate. Shoot it
and enter the small passage. Turn left and go down the stairs. At the
end of the passage, break the grate and enter the next room. You reach
the dining room of the ship. Go to the left and grab the flamethrower.
Go through the door on the right. Shoot the barrels in the back and go
left. On the back wall, flip the switch on the right to activate the
lift. Go stand on the lift and ride it up. Go straight, a bit to the
right and back straight again. On the left, next to the window, you
find some armor. Your chief will give you some new orders. Go around
the corner on the left and flip the switch. Turn around and go right
whenever you can. You have now access to that big door with the two
blue lights next to it. Go through it and you enter the generator room.
Go down the slope of stairs and walk through the big doors at the end.
As soon as you're inside, turn around and run back to the previous room.
Two aliens will pop up from around the corner. Kill them, nobody will
attack you from behind now. Shoot the barrels in the back and go to the
right around the corner. To the left, there's a health pack and some
armor. Go up the stairs on the right and go left at the end. Flip the
switch and enter the door on the right.
If you think you just got through the toughest part, prepare yourself:
the next halls are overpopulated with aliens. They pop up from
every possible spot: ceiling, behind you, in front of you, ... Use the
smartgun to kill them one by one or get them all together and use the
secondary fire of the pulse rifle (grenade) to get rid of the bunch at
once. At the beginning of the halls, you find a grenade launcher. After
the first set of halls, you find a health pack and some armor. Make your
way to the end and flip the switch. Go through the door
Go down the lift. Next to the pipes on the right, there's a SADAR. Enter
the next room. This is a very though part. There's a predator inside
here and a lot of aliens. Run to the right and get the Minigun. Next,
kill all the aliens with the smartgun. Make sure you keep moving or
the predator will take you out. When are the aliens are killed, equip
the SADAR and take out the predator with one shot. Your chief will
give you an update on the mission. In the meantime, a PredAlien appears.
Take him out with your SADAR. Now, your chief will open the big doors
up the stairs for a very short time.
Enter the next hallway and take out all the aliens you meet. Grab the
armor. At the end of the room, flip the switch to the left and ride the
elevator up. You're near the end of the level now, there are only some
praetorians to deal with. Take them out with the SADAR or the minigun.
Go through the tunnel at the other end and follow it until you see a
switch. Flip it and get back to the front of the room. Stand on the
elevator and jump up, it will take you down. Jump down to end the level.
F Episode VI: Hangar
---------------------
This is the final marine level, you have to kill the queen here. As you
enter the hangar, the queen will be in the back of the room. As she
notices you, she will start throwing boxes at you. Strafe left or right
to avoid them. There's no use firing at her. The only extra gun you can
find is the flamethrower. No matter what you do, you cannot hit her.
There are a pack of rockets at each side of the room. If you can get the
queen near one of these rockets and you shoot them, the queen can be
stunned for a short time.
Since there is no way to hurt her, you'll have to find an alternative
way. First, look for an airlock panel on the ground, it's near the
entrance. Press the button and the panel will open, revealing two
buttons. Now shoot the line of grates next to the panel. Jump inside the
small tunnel. In the middle of the tunnel, you'll find a button. Press
it and a panel on the floor of the tunnel will open. Shoot the two
oxygen bars inside. Get out of the tunnel by one of the stairs and run
back to the airlock panels. Press the two arrow panels and you'll hear
a siren. An airlock panel will be opened. Run to the right, to the
small entrance in the wall with the buttons. Press the button in the
back and a glass wall will move in front of you. The air lock will
suck everything in space, including the queen. Just wait some more time
and the level ends.
---> The walkthrough for the bonus missions will be added as soon as
possible. Don't mail me to get it earlier, everything will be added in
the next updates when it's finished.
III Alien Guide
================
3.1 Introduction
-----------------
If you want to rush in every room and kill everyone off at once, there's
no use in choosing the alien. If you play as an alien, you have to be
careful all the time and try to hide as much as you can. Playing as an
alien allows you to scare your opponents a lot. It's really fun when
you're hanging on a wall and you see a marine passing below you, shivering
as he holds his motion scanner in the complete darkness. As you move a
little, the motion scanner beeps and the marine is glued in his tracks.
Before he even has the time to find out where you are, you jump down on
top of the poor fellow and you use your razor-sharp claws to rip out his
eyes, filled with fear and disbelief. I love it :)
The big advantage of the Alien is undoubtedly his speed. You can move
incredibly fast towards enemies, without giving them the chance to react.
The view of the alien is also a bit strange, you have a convex view
(called the fish bowl effect), but it doesn't affect gameplay much. Some
people think this view is annoying, but in fact, it's a great advantage,
because the view allows you to the left and the right without moving your
head.
There are 6 stadia of development for aliens: Facehugger, Alien (regular
kind), Advanced Strain (or "Praetorian"), Predator Hybrid (or "Predalien")
Queen, and Xenoborg (a man-made abomination).
If you taunt when playing as the Alien, it's possible to scare marines and
they'll flee.
3.2 Weapons
------------
Note: You can't switch weapons when you're an alien, because there are
no different weapons to use.
Sharp claws
------------
Fire #1: Quick strike
Fire #2: (see Tail Spike)
Against marines: Very Good
Against predators: Moderate
Notes:
Use your claws at close distance while sneaking up on a marine. A quick
tap will cause a double strike. Holding down the primary fire button
will work as a rapid combo of strikes.
Don't underestimate the power of your claws. Although you have to get
very close, they can do a lot of damage. You can do 4 to 5 hits in a
second, which can finish off a healthy marine at once.
Tail Spike
-----------
Fire #1: (see Sharp Claws)
Fire #2: Quick Strike (hold down for Hard Strike)
Against marines: Very Good (Hard Strike is Fatal)
Against predators: Very Good (Hard Strike is Fatal)
Notes:
Use the claws on marines and the tail on the predator. A few strong
blows will usually kill them, it only takes some time to recharge for
another blow.
Secondary Jaws
---------------
Fire #1: Decapitate
Fire #2: N/A
Against marines: Fatal
Against predators: Very poor
Notes:
Remember the movie? Did you like the moment when a tiny, little mouth
came out the Alien's jaws? This is it!
This attack is useless against androids & turrets
The Jaw Attack requires certain conditions to use: you have to line up
the head of an enemy in the centre part of your screen and then wait
until the jaws appear. Press the Primary attack button to decapitate
your opponent
With the secondary jaws, you can drain health from opponents if you can
decapitate them, especially marines.
You can also use this attack on dead bodies to get extra health. Of
course, the bodies may not be decapitated already.
Acid Blood
-----------
If you get hit at close distance, try to touch your opponents and your
your blood (which is actually acid) will cause much damage.
3.3 Abilities
--------------
Climb
------
By crouching, the alien can climb up walls and ceilings when it runs
towards them. You really have to keep your sense of direction while
climbing on walls, because you can get confused about what's the ceiling
and what's the floor. If you really lost your orientation, just press
the crouch key and you'll drop down on the floor. Don't worry about
falling damage, the alien can't get any.
Pounce
-------
Crouching prior to a jump allows Aliens to jump extremely high. You can
use this tactic to flee from enemies where they can't follow you. You
will use this tactic more than you may suspect, because the alien always
has to perform surprise attacks. When the opponent discovers you before
you get the chance to hurt him and he start firing, you're only chance
is to flee. Never engage close combat with an opponent that is aware of
your position.
3.4 Vision Modes
-----------------
There are two vision Modes for the Alien
Normal vision mode
-------------------
This is the default vision, you'll see everything like you were a human.
Humans have a blue aura, aliens a red, and predators a blue one. This
halo, makes it impossible for enemies to hide.
Navigation sense
-----------------
Number two is the Navigation Sense. It enables you to see in the darkest
conditions, so use this in your advantage. However, the auras around
other creatures will be removed. You can also see in more bright areas,
only the very strong light sources will blur your vision.
3.5 Tactics
------------
Aliens vs Marines
------------------
There's no use trying to kill a marine from distance (you can't). He has
lots of powerful weapons with a great firing range and you have nothing
to shoot back with. The only way to kill them is to sneak up on them.
Don't forget that they have a motion scanner to track you down (about
thirty metres). If you get hit at close range, move as close as you can
to the marine because the acid from your body will cause a lot of extra
damage.
The most effective way to deal with the marine is to hide and wait for
a chance to take him out. Hiding is no sing of being a lamer when you
play as the alien, it's the only way to survive. Whenever you see a
chance to attack him, do so and try to finish him off. If he discovers
you before you can finish him off, flee and try again later.
Aliens vs Predators
--------------------
It's the same story as fighting marines. You're now good from some
distance and you should only try to kill them using fast sneaking
attacks. Especially coordinated attacks from different sides gets
everyone down (in multiplayer).
You can track down cloaked enemies, they will have a pheromone green
"aura". This is extremely effective, because lots of predators think
they're a bit invincible when they're cloaked.
Aliens vs Aliens
-----------------
Coming soon, probably in the next update
Verdict
--------
The alien asks for special tactics. Advanced players can make good use
of it. Especially hanging on walls in very useful. If you play as an
alien, everything looks a bit further away than it actually is, but
luckily, you have this great speed that allows you to get rid of
opponents on your tail.
One of the best tactics is to get a marine behind you, enter a new room
and quickly jump on the wall. As soon as the marine enters the room (you
will have created a gap in distance because you're much faster), you
take him out from behind (and you even get some extra health if you can
decapitate him). Of course, this only works with beginning players,
because advanced players never follow someone in small rooms, they're
too much chance of falling into a trap like this one.
You can't jump on walls running normally, so you have to stand still,
crouch and then move on the wall. Then, no surface will be safe for you
If you need to attack a team of marines, try to leave the shadows for a
moment to finish off one, rather than trying to kill them all off after
each other. This will make the marines feel really scared (and you feel
really great)
If you meet a marine from quite some distance, try to strafe left and
right to avoid his fire while moving forward quickly. You will travel at
high speed at him. This will cause the marine to retreat.
You should always try to remain hidden. A soon as you're discovered,
Marines & Predators with weapons will take you out in no time. Use
surprise effect and quickly retreat then. You can say this is not
possible in Multiplayer, because Deathmatching is a fast challenge, but
I've seen to much armed players getting killed by master alien players,
so you're very wrong :)
3.6 Walkthrough
----------------
---> The alien walkthrough will be added as soon as possible. Don't mail
me to get it earlier, everything will be added in the next updates when
it's finished.
IV Predator Guide
==================
4.1 Introduction
-----------------
The predator is some sort of combinations of the two other races. He has
some powerful weapons to take out enemies (marine), but on the other hand,
he also has a cloaking device he can use to sneak up on unaware enemies
(alien). You'll feel invulnerable in the early stages of the game, because
you can take out any enemy using the cloaking technique. The only problem
is that cloaking drains your energy source, and you get health and ammo
from the very same source. You can replenish this source by breaking open
control boxes though.
You're not completely invisible for the other races. The Alien can spot
you using his navigation sense vision mode, and the Marine can spot you,
if you're standing in a certain angle of the light. Try to keep in the
dark.
Playing as a predator is really fun while using the shoulder cannon. You
can use this cannon to remove limbs from marines. The disc can also be
used for this, especially to behead people.
If you should run out of energy, use your spear gun, it has its own ammo
supply. The only problem is that you have three red laser dots that
reveal your position to opponents, but you'll just have to live with
that.
It's also useful to use your cloaking technique if you're almost out
of power. Cloak yourself to travel to a power source nearby and replenish
your energy.
Keep in mind that you uncloak when using certain weapons.
If you taunt when playing as the predator, there's a chance you will draw
aliens towards you.
4.2 Weapons
------------
You start with all the weapons except the energy pistol and the disc.
Wristblades
------------
Frequency: N/A
Ammo Type: None
Ammo Capacity: N/A
Fire #1: Quick strike
Fire #2: Hard strike (or trophy decapitation)
Against aliens: Moderate
Against marines: Good
Notes:
This is your main weapon. It's pretty weak, but if you sneak up on
someone and hold secondary fire for a power hit, it can be quite
effective. This doesn't affect your power source. Also, you don't
uncloak if you use this weapon.
Line up a marine's dead body's head and use the power punch
(secondary fire with wristblades) to get the marine's skull. It's a
trophy. You'll howl when you get one.
This weapon should be your last resort. It's always hard to hit
someone using the wristblades (especially the aliens with their acid
blood). It's almost impossible to kill aliens with it. The same goes
for marines, they will start firing before you get the chance to get
close. Only cloaking can give advantage.
Spear Gun
----------
Frequency: N/A
Ammo Type: Barbed spears
Ammo Capacity: (1)
Fire #1: Standard fire
Fire #2: None
Against aliens: Moderate (head shots Fatal)
Against marines: Very Good (head shots Fatal)
Notes:
The gun has a strong recoil.
This gun kills an marine at once. Keep in mind that you uncloak while
using this weapon. The ammo doesn't drain your field energy, it has
its own ammo supply.
It's the ideal weapon for predators to snipe.
If you aim for the head, it's possible it severe it. Then you'll see
a spear stuck into a wall with a head impaled on it.
Don't use the speargun as your default weapon, because you have a
limited amount of spears and there's no ammo for them (unless you
respawn in multiplayer). Use them only when you need them.
Frequency: N/A
Ammo Type: Plasma charges
Ammo Capacity: Dependant on energy supply
Fire #1: Standard fire (holding down fire button increases charge
potency)
Fire #2: Stored charge (works similar to Fire #1 except shot is stored
for later use)
Against aliens: Very Good
Against marines: Fatal
Further Notes:
Requires vision modes for targeting.
This is a useful weapon while cloaking because it doesn't affect it.
Use it from distance and keep in mind that it automatically targets
enemies. If you select a specific life form vision (marines: thermal,
aliens: electric), the plasma caster will only target that life form.
If you use the secondary fire mode, you save the current charge for
later use.
This weapon was much more powerful in the movies, you'll need more
than one shot to finish someone off.
With the Primary Fire, you charge plasma (hold the key) and then
release it (release the key). With the secondary fire, you store more
plasma (hold the key) and then you can release it (press the primary
fire key).
Energy Pistol
--------------
Frequency: N/A
Ammo Type: Electrical energy pulses
Ammo Capacity: Dependant on energy supply
Fire #1: Standard fire
Fire #2: Electrical pulse orb
Against aliens: Good
Against marines: Good
Notes:
This weapon does splash damage, and the best way to use it is against
face huggers because any face hugger hit by the blast radius will be
killed. Don't stand to close while using this gun because the splash
damage from the gun can damage you too.
The marine requires a direct hit to kill him (and you can get a
trophy), while a shot or two (direct hits) takes predators down.
You will uncloak using this weapon.
This is a very useful weapon against aliens. Aliens move so fast it's
extremely hard to get a direct hit, so you have to guess a bit and
shoot where you think the alien may be. The splash damage will do the
rest for you.
Homing Throwing Disc
---------------------
Frequency: N/A
Ammo Type: N/A
Ammo Capacity: N/A (1)
Fire #1: Throw disk
Fire #2: Recall disk (costs energy: 7 to 12 energy bars)
Against Aliens: Fatal It's kills the final Xenoborg with only 1 hit !)
Against Marines: Fatal
Notes:
Go into the desired vision mode to target your opponent. The disc will
keep flying in the air until it has hit the target or something else.
You can kill multiple enemies with one disc.
The disc sometimes bounces of the walls and returns to you, but it
also gets stuck a lot. Switch to the Predtech Mode (green) then and
try if you can see it. If not, recall it (at the cost of energy)
You only have one disc, so don't go doing strange this with it (like
eating it or throwing it into dark pits).
In multiplayer, it's also possible to get multiple disks. Throw your
own disc, then while it's travelling through the air, grab another
Predator's disc that is stuck in the wall, then let yours return.
This will give you more discs.
4.3 Equipment
--------------
Cloaking Field
---------------
You can use the cloaking field to make yourself invisible, but don't do
it too often, because it creates quite a gap in your power source.
You're not completely invisible now. If any of the three species uses
the proper vision mode, they will spot you.
Addition by Spud 423 (Spud423@aol.com)
I've noticed that you have wrote about that "bug" in AvP. The one
where you said the marines sometimes act like you're uncloaked when
you are actually cloaked (playing as the predator). My friend told
me because of his cloaking device he bends light and curves it
around him. Well, if you have ever seen him move, it looks weird.
You can kinda tell he's there. To sum it up, moving around cloaked a
lot produces a greater risk of been noticed. So, DON'T MOVE WHEN
YOU ARE CLOAKED!!!
Addition by IICIoudII (IICIoudII@aol.com)
That is true, I forgot about the part about only reflecting light,
but also even in total darkness, they can sometimes see the laser
pointer from your shoulder cannon and speargun. That is how marines
notice me in some levels, because I generally use the spear gun, but
the bending of light is true, it works less in light and when moving
and also in water, because they can see your footsteps and the water
shorts your cloaking system for a short time.
Zoom Mode
----------
There also a Zoom Mode. You can zoom up to 3 times. In combination with
the spear gun, this makes you a dangerous sniper. Aim for the head.
Always switch to the proper vision mode for the proper species while
sniping, it will make the aiming a lot easier.
Medicomp
---------
If you use the medicomp for extra health, do this at a safe place,
because regenerating health will cause you to leave your cloaking mode
and other life form visions. Secondary fire puts out flames. The
Medicomp requires 15-20 bars for the primary healing, no matter how hurt
you are, and always brings your life status to full. (The amount it
takes depends on what your current level is. Full takes 15, having 20
takes 20, having fewer than 20 means you have to wait until you get 20.)
Secondary only takes 1.
(Medicomp information added by DarkRaver (DarkRaver@dlfrag.com)
Grappling Hook (only in Bonus Missions)
----------------------------------------
One of the most useful items is the grappling hook, it's a shame you can
only use it in the bonus missions. The nice thing about the it is that
you can use it several times in the course of one climb if you are fast
enough. For example, if you are in a deep shaft with no footholds or
ledges, you can fire the Hook up to a point in the shaft's wall, ascend
to that point, then very quickly deactivate the Hook and fire it further
up the shaft again just as you start to fall back down. By repeatedly
doing this, you can theoretically climb any distance. When there's no
other way to navigate the level, you'll have to use the grappling hook
that way.
4.4 Vision Modes
-----------------
The predator has 4 vision modes, that's 2 more than the other races.
Normal View
------------
This is the default view, like the Marine and the Alien have.
Thermal View
-------------
Number 2 is the Thermal View. In this vision mode, anything that
gives off heat stands out. When you see a human, he will have the
colours of the rainbow corresponding to their heat emission. In this
mode, auto-tracking weapons will track humans.
Electrical View
----------------
Number 3 is the Electrical View. In the second Vision Mode, everything
looks dark red, but the aliens look bright white. Auto-tracking weapons
will automatically track aliens in this mode.
Predtech View
--------------
This mode is for tracking other predators. Everything will look green,
but other predators will look white with dark green highlights. Again,
you will be able to track predators in this mode.
4.5 Tactics
------------
Predators vs Marines
---------------------
The best weapon against marines is undoubtedly the shoulder cannon for
instant death. If you have enough energy, cloak yourself, switch to the
Thermal View (Blue) and use the Shoulder Cannon (auto aim). This is the
gun you should always be running around with, don't forget to keep an
eye on your power source, though. If your power source gets to low,
switch to the spear gun. Cloaking works fine too, but keep in mind that
marines still can be spot you, if you're standing in a certain angle of
the light.
Predators vs Aliens
--------------------
The best weapon against aliens is the spear gun. If you use it, you will
launch the alien away and he can't spray blood on you. Never use the
wristblades against aliens. You will cause them to spray so much acid
you'll die at once.
By the way, the alien's claws are way much better than your wristblades
(unless you charge them). There's also another reason why you should
keep the alien from getting close to you, many people charge their tail
and then rush towards opponents to give them a final blow, make sure
this doesn't happen to you.
Verdict
--------
Choose the predator is you don't like sneaking much. In my opinion,
the predator is better than the marine, because he can sneak too. The
only problem is your power source and the 3 red laser dots that reveal
your position. Still, it wouldn't surprise me if most players play as
the predator. The Alien really should be left to the specialists.
If there are a lot of aliens and marines in one room, use your disc as
soon as you think some of them are at one line, the disc will cut
through everything until it hits a wall.
If you're hiding next to a door or behind a wall at a perfect ambush
spot and you get hit, some blood may spray on the floor and even that
little indication may prove useful to other players who enter that area.
If you think you're trapped then, don't hesitate to use your grappling
hook and get the hell out.
You can also use the following tactic. When someone shot you and you
bleed a little, move to dark place and launch yourself into the air with
the grappling hook. Then (hanging in the air with your opponent below
you), drop down on your opponent rushing around the corner and finish
him off.
When you're surrounded with marines, go to a dark corner and cloak
yourself. Don't move. The Motion Trackers will not track you since you
don't move and the marines will think you're gone. Don't do this in an
area with much light, because Marines can spot you in a certain angle of
the light.
4.6 Walkthrough
----------------
---> The predator walkthrough will be added as soon as possible. Don't
mail me to get it earlier, everything will be added in the next updates
when it's finished.
V Enemies
==========
There are 11 different enemies in the game
Civilians (Human)
------------------
These are not so tough and have little weapons. Playing as the alien,
use your jaw attack to boost your life and with the predator, use your
wristblades to save your field energy. They have a blue aura and can be
seen in the Thermal View.
Marines (Human)
----------------
These are stronger versions of the civilians. They have more advanced
weapons like the minigun, so you can't just use your wristblades or jaw
with them. Playing as the alien, try to take him out with your tail or
use advanced tactics if they're grouped. Playing as the predator, don't
try to get in their line of fire, because the minigun does a lot of damage
Use your shoulder cannon for instant kills. If there are too many marines
around, cloak yourself and keep out of the range of their motion scanners.
They have a blue aura and can be seen in the Thermal View.
Android (Human\Robot)
----------------------
These are the robot versions of the civilians. They're not feared like the
civilians are and they have more advanced weapons. For the alien, use
the same techniques you use against civilians and marines. The predator
will not be able to use his wristblades, use your weapons. They do not
have an aura and they can be seen in the electrical view.
Turret (Machine)
-----------------
Turrets are placed all over the level and they're quite dangerous,
especially for the predator because he can see through cloaking. The whole
point is to get behind them. Use strafing and dodging techniques (turrets
can easily kill you) until you're behind the turret, then destroy it with
a weak weapon. They can be seen in the electrical view.
Facehugger (Alien)
------------------
These are the aliens everybody knows from the film, they're similar to the
head crabs in Half Life. Once you're hit, you may start the level over,
because you cannot shake them off like in the films :(
This is extremely annoying, so you should take them out on sight before
they have the chance to leap towards you. The best weapons for the
marine is the incinerator. Spray some fire towards them until you've set
them on fire. Then wait until they're killed. You can also consider using
the smartgun, because the auto-tracking function can help aiming. Playing
as the predator, use a weapon with a blast radius, like the pistol.
Preatorian (Alien)
-------------------
They look a bit like the queen (with their headlate), but you just have
to fight them like normal marines. They are a little bit stronger but not
faster in any way. Just finish them off before they the chance to use
their tail on you. Cloaking won't work for the predator and they can be
seen in the electrical view.
Xenomorph (Alien)
------------------
These are faster versions of the normal aliens. Just like the preatorians,
try to kill them before they have the chance to hurt you with their tail.
They can see through cloaking and can be seen in the electrical view. Just
watch their speed, one moment of confusion and you're dead. The marine
should use rockets and since they can see through cloaking, the predator
should use his Disc or some spears. They can be seen in the Electrical
View.
Queen (Alien)
--------------
The Queen Alien. She's the final alien and she has the ever lasting
company of facehuggers (except for the final marine mission). She has 3
kinds of attacks: her deadly claws, charging, and throwing broken
stalagmites or boxes towards you. Strafing should help you avoid her
attacks. She can see through cloaking and she can be seen in the
Electrical View. The queen cannot be killed, you will need a special
tactic to get rid of her
Predator (Predator)
--------------------
Do not use your incinerator, it's useless. They're pretty close to the
predator you can play with. As a marine, use SADAR rockets or the minigun
to kill them. As the alien, use a charged tail to injure them. If you have
damaged them enough, they will kneel a bit and self-destruct, that's the
excellent time for the alien to use his jaw attack. Playing as the marine,
simply get out of there before the blast hits you. They have a green
aura that changes to a light silver one when they cloak.
It's a mix of the Predator and the Alien. As the marine, use your
smartgun or the incinerator (works fine). As a predator, aim for
the head and place a spear in it. They're very tough so you will have to
injure them a lot. They can also see through cloaking and they can be
seen in the electrical view.
VI Cheats
==========
6.1 Full version cheatcodes
----------------------------
First: You must have the Save Game Patch installed, otherwise, the cheats
will not work.
Secondly: Add -lampcxtr to the command line.
Go to Windows Explorer. Right click on the avp.exe file. Select "create
shortcut". Right click on the shortcut. Select "properties". Go to the
Tab "shortcut" (if not selected already). Go to the line that reads
"target". There add -lampcxtr behind avp.exe. It will look similar to
this now:
c:\Fox\Aliens vs Predator\avp.exe -lampcxtr
Press "Apply" and then "OK". Now start the game with the shortcut. While
playing, press the ~ key (it's the key above Tab and below Esc) to bring
down the console. The following codes can be entered there:
LISTVAR : Show all possible commands
LOAD x : Load the game from slot x (x is a number)
QUICKLOAD : Always load the game from the first save slot
QUICKSAVE : Always save the game from the first save slot
SAVE x : Save the game in slot x (x is a number)
SAVESLEFT : Display how many savegames you have left
CROUCHMODE : This new console command allows players to change
the Aliens crouch/crawl to a toggle on/off key by typing
"CROUCHMODE 1" at the console. "CROUCHMODE 0" changes back to
the default setting.
MOTIONTRACKERVOLUME : This is set at its maximum of 1.0 by default,
the volume of the tracker can be reduced by changing this number (e.g. to
0.75 or0.5)
6.2 More full version cheatcodes
---------------------------------
First: You must have the Save Game Patch installed, otherwise, the cheats
will not work.
Secondly: Add -debug to the command line.
Go to Windows Explorer. Right click on the avp.exe file. Select
"create shortcut". Right click on the shortcut. Select "properties". Go
to the Tab "shortcut" (if not selected already). Go to the line that
reads "target". There add -debug behind avp.exe. It will look similar
to this now:
c:\Fox\Aliens vs Predator\avp.exe -debug
Press "Apply" and then "OK". Now start the game with the shortcut.
While playing, press the ~ key (it's the key above Tab and below Esc)
to bring down the console. The following codes can be entered there:
In this mode Multiplayer is not available, levels will not be flagged
as completed, and no new official cheat modes will become available.
This basically means that players can examine a level to which they
already have access with invulnerability, infinite weapons, etc. but
can't open up any new game levels or features.
The following Console Commands are made available by this option,
in-game help is available by typing in LISTCMD at the console:
ALIENBOT : Create an Alien
GIMME_CHARGE : Full Charge (Predator only)
GIVEALLWEAPONS : All Weapons
GOD : God Mode (you take damage, but do not die)
LIGHT : Creates a light source near the player (can be repeated)
MARINEBOT x : Create a Marine of type x
PRAETORIANBOT : Create a Preatorian Alien
PREDALIENBOT : Create an Alien-Predator
PREDOBOT x : Create a Predator of type x
SHOWFPS : Framerate
SHOWPOLYCOUNT : Displays the number of polygons per frame
XENOBORG : Create a Xenoborg
Note: creating bots may cause crashes and unexpected game behavior. For
a bot to be created its model must exist in the current level; however,
the models may be forced to be loaded through a command line option.
Add "-l" followed by a list of letters corresponding to the characters
you want to load:
The following CONSOLE VARIABLES are made available (replace the x sign
with a number), in-game help is available by typing the LISTVAR command
at the console:
DOPPLERSHIFT x : Enable/disable the Doppler shifting on the Alien
player's sounds.
LEANSCALE x : Change the amount the camera tilts when side-stepping.
MOTIONTRACKERSPEED : Allows the player to speed up/slow down the
pulse rate of the Marine's motion tracker (range from 0-16, default is 1)
SKY_BLUE x : Change the blue component in a sky
SKY_GREEN x : Change the green component in a sky
SKY_RED x : Change the red component in a sky
TIMESCALE x : Change the rate at which time flows in the game, e.g.
"TIMESCALE 0.5" will make time pass at half the normal speed. For those
interested, the "JohnWooMode" cheat uses this effect dynamically, so that
time passes slower the more action is happening on screen.
WIREFRAMEMODE x : Display the environment and/or characters using
wireframe graphics.
6.3 Beta Version Cheatcodes
----------------------------
All the cheats here are the ones for the Beta Version, not for the full
retail version you can buy in the stores. These cheats will NOT work with
the retail version. All cheats have to be entered in the console. Some
people have trouble opening the console due to the different keyboard
types.
While playing, press and hold the F12 key. While holding the key, press
the ~ key (it's the key above Tab and below Esc) to drop down the console.
In some versions, only pressing ~ will open a console too.
Marine Beta Cheats
-------------------
While playing, bring down the console. There, enter:
alienbot : Creates an AI-controlled Alien
giveallweapons : All weapons & ammo
god : God Mode
light : Creates an aura of light around the player. Use it again
to brighten the aura.
marinebot : Creates an AI-controlled Marine
observer : Toggles 'observer mode' which makes the player invisible to
all opponents.
predobot : Creates an AI-controlled Predator (does not work in the
Predator demo)
showcoords : Shows the player's level co-ordinates.
showfps : Framerate
Predator Beta Cheats
---------------------
While playing, bring down the console. There, enter:
alienbot : Creates an AI-controlled Alien
gimme_charge : Replenishes the Predator's energy supply.
giveallweapons : All weapons & ammo (only replenishes the speargun).
god : God Mode
light : Creates an aura of light around the player. Use it again to
brighten the aura.
marinebot : Creates an AI-controlled Marine
observer : Toggles 'observer mode' which makes the player invisible to
all opponents.
predobot : Creates an AI-controlled Predator (does not work in the
Predator demo)
showcoords : Shows the player's level co-ordinates.
showfps : Framerate
Alien Beta Cheats
------------------
While playing, bring down the console. There, enter:
alienbot : Creates an AI-controlled Alien
giveallweapons : All weapons & ammo
god : God Mode
light : Creates an aura of light around the player. Use it again to
brighten the aura.
marinebot : Creates an AI-controlled Marine
observer : Toggles 'observer mode' which makes the player invisible to
all opponents.
predobot : Creates an AI-controlled Predator
showcoords : Shows the player's level co-ordinates.
showfps : Framerate
6.4 More cheats
----------------
Infinite grenades in co-op game
--------------------------------
Start a Co-Op game on a level of your choice. Choose Marine-Grenade as
your class. You have three classes of grenades: Normal, Frag, and
Proximity Mines. Shoot off all rounds of your two least favorite types.
After all of two types of grenades have been fired off, fire off all of
your favorite type of grenade.
After you are completely out of grenade ammo, press the button you have
set as secondary fire. You should now have a just about infinite amount
of your favorite type of grenades.
This file will freeze the health value of the Marine demo which gives
you God mode. Please read the text file included in the zip before using
the file.
Note: Unzip the file to your AvP\User_Profiles directory. Select "Dr.
Death" as your player when entering the game. The cheat menu will appear
on the main menu.
6.7 Cheat Options
-------------------
Cheat Options are extra cheats that can be earned during gameplay.
Sometimes, I have to guess what exactly you have to do to enable the cheat
so don't send angry mails if you can't enable the cheat. If you know
more exact conditions, don't hesitate to mail me on
stijn@games.prohosting.com
All the Cheat Options can only be earned on the Realistic or Director's
Cut.
If you don't want to do all the stuff to get the cheats, download the
following file:
Note: Unzip the file to your AvP\User_Profiles directory. Select "Dr.
Death" as your player when entering the game. The cheat menu will appear
on the main menu.
Super Munch
------------
Level: Alien Episode 1: Temple
Condition: Get 10 live civilian head bites.
Description: This cheat enables you to do long distant attacks, so this
is your first distance weapon. It can be very useful in
certain level where it's hard to sneak. Civilians can be
killed easily, just avoid the bombs they throw and take
them out then.
Nausea
-------
Level: Alien Episode 2: Escape
Condition: Finish the level in less than 2 minutes (I think)
Description: Not very useful, the screen just goes up and down. Maybe
it's just better for your stomach you don't get this cheat.
Pipecleaner
------------
Level: Alien Episode 3: Ferarco
Condition: Get 15 dead civilian head bites
Description: Do you like pipe cleaners wrapped around enemies ? You'll
like this cheat! It's not to hard to get it.
Motion Blur
------------
Level: Alien Episode 4: Gateway
Condition: Complete the level in less than 4 minutes (I think). I also
heard a rumour about an average speed of 10 m/s.
Description: Useless just like cheat 2. The screen will only blur. You
really don't need to go through all the trouble to get this
Mirror
-------
Level: Alien Episode 5: Earthbound
Condition: Get 1 live predator head bite
Description: The whole level will be mirrored. This means that when
you normally have to go left to enter a door, the door will
be on the right. This is a nice trick if you're getting
bored of all the same levels.
John Woo Mode
--------------
Level: Marine Episode 1: Derelict
Condition: Get 80% headshots
Description: To get this cheat, 80% of your hits have to be headshots
or 80% of your kills have to remove the head.
Grenade
--------
Level: Marine Episode 2: Colony
Condition: Have 40% accuracy
Description: When enabling this cheat, you'll start the level with 99
grenades in your pulse rifle. You cannot use any other gun.
This cheat is useless and you have to go through a lot of
trouble before you can get it. If you really don't succeed,
use this tactic: get close to enemies and only shoot when
you're absolutely sure you hit something. Only doing that
will give you 40% accuracy.
Warp Speed
-----------
Level: Marine Episode 3: Invasion
Condition: Finish the level in less than 4 minutes.
Description: This cheat will give you very fast movement. This is a neat
cheat to use as a marine: you can finally match the speed
of aliens!
Giants
-------
Level: Marine Episode 4: Orbital
Condition: Finish the level with less than 20 shots
Description: This will make everything a lot bigger (not really, you
only get closer to the ground). Obtaining this cheat is
quite easy. Use explosives to kill enemies, they won't
count as shots.
Slug Tail
----------
Level: Marine Episode 5: Tyrargo
Condition: Get 32 Alien Kills
Description: This cheat is quite useless, but still fun. When you start
a level, all aliens start with a missing leg, they will
crawl and leave a trail of blood behind.
Pigsticking
------------
Level: Predator Episode 1: Waterfall
Condition: Have 80% accuracy
Description: The only way to get this cheat is using the shoulder
cannon all the time to avoid getting hit when an enemy
sights you. Keep in mind: only the predator can use this
cheat. The Speargun will have unlimited ammo and the
Shotgun will spray its bullets in another pattern.
Super Gore
-----------
Level: Predator Episode 2: Area 52
Condition: Get 25 Marine Trophies
Description: This cheat should spray more blood when someone gets hit,
but this cheat didn't seem to change much (maybe I'm just
used to a lot of blood)
Balls of Fire
--------------
Level: Predator Episode 4: Fury 161
Condition: Get 40 Xenomorph Kills
Description: All your enemies are on fire.
Rainbow Blood
--------------
Level: Predator Episode 5: Caverns
Condition: Get spotted less than 15 times.
Description: All blood, light and smoke will have rainbow colours.
Impossible Mission
-------------------
Level: Alien Bonus Level 2: Derelict
Condition: Get 20 marine head bites
Description: Yes, another useless cheat, why do I go through all the
trouble? You get more damage !!! cool huh ? Please move on
to the next cheat. The Predator cannot use this cheat.
Ticker Tape
------------
Level: Predator Bonus 1: Invasion
Condition: Get 15 Alien Trophies
Description: All aliens get a cheat like the Predator's disc. The Alien
is the only one who can't use this on all the levels.
Trip Tastic
------------
Level: Predator Bonus 2: Escape
Condition: Get 10 civilian trophies
Description: This cheat is similar to the wave cheat, the only thing
you get as a bonus are a lot of rainbow colours (waw !!!
.... NOT)
Now, since I had to go through all the trouble to get these cheats,
is there anyone who can send me how to obtain the last 3 cheats? Please
only send them to me if you have achieved them yourself, no rumours.
stijn@games.prohosting.com
VII Note on the patch
======================
Because everyone send lots and lots of hate-mail fox interactive had to
release a save game patch, you can download it from www.foxinteractive.com
The only thing you have to do is enter your email address and you'll be
guided to the patch. After installing the patch, you can save during
gameplay and you can also use the new cheatcodes.
VIII Bugs
==========
These are the bugs I know of:
The Predator cannot be seen in the Thermal View and that's right,
because he's cold-blooded, BUT in the movie, the hand of the predator
lights up orange, so it should be seen through the thermal view. (a
little thing they missed at Fox)
Reply to the last bug by Mark Terry (mettech@geocities.com)
Well, even a cold blooded creature will show up in a thermal view if
they are in a warm environment. For example, if the Predator is in a
jungle where it is 90 degrees F, he will show up as being a hot
object since he will be 90 degrees also, or maybe slightly less. So,
there will be difficulty seeing a Pred in thermal, but they should
show up, just slightly less bright. And, since many of the
environments in the game are indoors and appear to be metallic, the
Pred would show up very well. If the air temp was around 73 degrees F
(room temperature), he would show up as slightly warmer/brighter than
the surroundings. Partly because metals cool quicker, and partially
because all his movement and electronics would cause slightly more
heat to be shown. I'm just being over technical, but I thought it was
an interesting point. Maybe something for the sequel.
Then again, if the Pred has some sort of "coolant" in his armor, I'm
wrong.
IX Frequently Asked Questions
==============================
Q: When I'm playing as the Predator, and I look at my stats, it reads
"Marine Trophies = 0"? How do I get these trophies and what are they?
A: If you've killed a marine, line up the dead body's head and use the
power punch (secondary fire with wristblades) to get the marine's
skull. That's a trophy. To do this, the marine may not have been
decapitated already.
Q: Can it also be done with Aliens?
A: Yes, but you have to be careful for the acid they spray.
Q: Can I disable the Convex View (Fish bowl Effect) from the Alien?
A: No, that's not possible, it's a part of being an alien, they have to
live with it too, you know.
Q: How do I save my game while playing?
A: You can't save during gameplay, you have to finish the mission.
Q: Is there a console in Aliens vs Predator?
A: Yes, just press the key ~, it's the one below Esc.
Q: Can I take screenshots?
A: (Information from the AvP Network) Bring down the console and type (in
capital letters): BIND (KEY) SCREENSHOT (select the key of your choice
to bind taking a screenshot with). Then press that key to take a
screenshot. They will be saved in the game's root directory.
Q: After shooting a lot of spears with the predator, I'm out of the and I
don't find any ammo.
A: You get a certain number of spears at the start of each level. No ammo
can be found while playing.
Q: I heard this rumour about Bonus Levels
A: The rumour is true. Completing each of the species' missions on the
various levels of difficulty open bonus levels. (similar to the
system used in LucasArts' Rogue Squadron). When all missions have been
finished at 'Hard' level, the full 15 bonus levels should be available
between the Marine, the Alien, and the Predator.
Q: When using the debug cheat, I'm not able to advance levels or save.
What can I do about that?
A: There's nothing you can do. The cheats will only help you to explore
the level, not to finish it. It's the same about saving. A message
will appear saying "no saves allowed in the cheat\debug" mode.
Q: When will I be able to download user made levels?
A: Never. There won't be any editors to create your own levels, but
Fox Interactive will has plans to release an expansion pack.
Q: Which race is the best one?
A: The programmers were able to balance all three races. The marine is
quite easy to play with and has deadly weapons. The predator is a bit
harder, but he has fine weapons too. The alien is for the advanced
player, he doesn't have that much weapons, but his tail is extremely
deadly. Most people on public forums speak about the alien like he's a
little bug that can be squished any time during a fight between
predators and marines, but that's untrue. A master Alien Player can
kill up to 5 or 6 marines in a room.
Q: Playing with the predator, I bound a key to the Grappling Hook, but it
won't work. Why doesn't that work?
A: You can only use the Grappling Hook in certain Bonus Missions.
Q: Playing as a predator, I cloak myself, but marines still spot me.
A: Your armor reflects in a certain angle of the light. Also watch the
three laser dots from your gun. They can tell opponents a lot about
your position.
X Console Commands
===================
You enter the console by pressing the ~ key (it's the key below Esc and
above Tab). Then press the TAB key to cycle through all the console
commands (case sensitive).
BIND : Bind a key to a certain action
EXPV : Verbose reports of text expansions (Toggle, 0 or 1, default 0)
LISTCMD : List all console commands
LISTEXP : List all test expansions
LISTVAR : Displays a list of set variables
LISTBIND : Lists what key bindings you have made
UNBIND-ALL : Remove all user-made key bindings
VERSION : Displays version number
SAY : Send a message to all players
SAY_SPECIES : Send a message to all players of the same species
CDSTOP : Play the Next Track on the CD
CDPLAY : Select a Track on the CD to play
CDPLAYLOOP : Select a track to play (loop)
CDVOLUME : Select sound level 0 to 127 (Sets the CD sound volume, 0 is
off, 127 is max)
ID_PLAYER : Get name of player nearest centre of screen (Untested)
SHOW_SCORE : Show frag table
DETAIL_LEVEL_MAX : Maximum Details
DETAIL_LEVEL_MIN : Minimum Details
SCREENSHOT : Screenshot
MOTIONTRACKERVOLUME : Changes the volume of the motion tracker, 1 is
default
EXTRAPOLATE_MOVEMENT : Turn extrapolation for movement of network
opponents on and off (Usage unknown)
I hope I helped you out a bit with Alien vs Predator. It's a
magnificent and it would be really sad if you wouldn't play the game
because it's too difficult in the early stages.
If you have any questions, you can always mail me on
stijn@games.prohosting.com or you can visit my cheats site PC Gaming
Addiction for a lot of extra walkthroughs & cheats (more than 3000)
for other games on www.games.prohosting.com
Thanks go to Jason AKA WidowMaker for his point of view and to all the
people from the Forum at the Aliens vs Predator Network for helping me
with all the nasty questions and discussing all the topics.
More greets go to PM_Murdock who "pushed" me to update this guide :)
Author: Stijn Bolle
E-Mail: stijn@games.prohosting.com
Homepage: PC Gaming Addiction (http://www.games.prohosting.com)
Other guides written:
Half Life multiplayer guide
Baldur's Gate Secrets
Lands of Lore 3 full guide
The latest version of this guide, together with many others can always
be found at PC Gaming Addiction, www.games.prohosting.com
XIII Legal Notice
==================
None of this file may be copied, reproduced or published without the
explicit permission of the author. If you're not sure, just mail me on
stijn@games.prohosting.com