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WALKTHROUGH FOR THE 11TH HOUR

THE SEQUEL TO THE 7TH GUEST

By Mark Fox

Version 1.2

You can contact me on the internet at: webber@idirect.com
or on Compuserve at 102731,314

This document is Copyright 1995 by Mark Fox
The 11th Hour: The sequel to the 7th Guest and the 7th Guest are
Trademarks of Virgin Interactive Entertainment, Inc. and Trilobyte, Inc.

Game Facts:

Few people know that you can move from room to room in the 11th hour by
clicking on available rooms from your Map in the Game Book. (Please note
that this function only becomes available once you have finished the
game for the first time.)  This saves time traveling around the house.  
You can also use your right mouse button to eliminate transitions (i.e.
moving from one spot to another).

Once you finish the game you will be awarded with an "Open House" file
which will allow you access to all rooms, puzzles, videos etc. the next
time you start the game (same as with the 7th Guest).  It also allows
you to watch all of the video clips as a movie.

The female who talks to you through your game book is Samantha.  She is
your "Techno - Psychic Ally" and can provide you with help and hints to
game puzzles and riddles.  Listen to her!

I suggest you save your game often to avoid frustration.  I also suggest
reading the game manual.

-----------------
Walkthrough:
-----------------

At the start of the game your cursor will be blinking.  This indicates
that you should look at your Game Book.  Do this by clicking at the top
of the screen.  Your Goal is to try to save Robin (your female
companion) and, if possible, to destroy the evil house.  In order to do
this you must solve puzzles and find the solutions to many tricky
riddles.  Puzzles are 3D games which you can virtually manipulate.  
Riddles are given to you to solve by Stauf through your Game Book.

- Open your Game Book.  Your first riddle is "Winter coat worn for a
mixer."  To solve this riddle, go to the Library and click on the bottle
of tonic water which is on top of the fireplace.  You will get to watch
a video clip.

- Your next riddle is "Rolling rock, bottle cap."  You must solve a
puzzle before you can solve this riddle.  Go to Brian Dutton's room (see
your map) and click on the Cash Register Puzzle at the back, right side
of the room.  The object of the puzzle is to make both sides of the
display equal one another.  Since you start with 162, both sides must
equal 81.  To solve the puzzle do the following:  In the top row,
depress the number 25, and the last three keys (5,10,10).  In the bottom
row depress the last four keys (10,10,1,10).  In this room you will
notice a champagne bottle on the floor close to the TV - click on it.  
Now click on the cork to solve the riddle (Video Clip).

- Your next riddle is "Artsy, excited, lecher."  Your must first solve a
Chess Puzzle before you can solve this riddle.  The chess puzzle is in
the main foyer on a table near the grandfather clock.  Click on the
puzzle.  To solve it, switch the positions of the white and black
knights.
To solve the riddle you must go to the Art Gallery.  To get there you
must click on the middle of the grandfather clock.  You will travel
through a secret passage into the gallery (Stauf will say "Ohh bad
move).  Click on the painting above the statue on the floor (directly in
front of you).  To solve the riddle click directly on the Man-Beast
thing in the center of the painting. (Video Clip).

- Your next riddle is "A heart attack could put you in the ground."  You
must solve a puzzle before you can solve this riddle.  Go to the
Library.  You will see a series of books on a shelf between two skulls.  
Click on these books.  The object of the Book Puzzle is to put all of
the green books on the left and all of the red books on the right.  Two
books are moved at a time.  
There are ten spaces between the skulls and only eight books.  In my
solution I tell you to count books.  Count only the books and imagine
that the two free spaces don't exist. Count from left to right.  Use
these four moves to solve the puzzle:

Move the 2nd and 3rd books.  Next move the 3rd and 4th books.  Next move
the 6th and 7th books and finally the 1st and 2nd books.  You will
notice a globe of the earth in this room.  click on it to solve the
riddle.  (Video Clip).

- Your next riddle is "Battleground."  Go to Brian Dutton's room and go
through the door on the left side of the bed.  This is the passage into
the Chapel.  Go through the wooden door into the Lab.  You must solve
another puzzle before you can solve the riddle.  The puzzle is on the
counter beside a large green bottle.  You play this Mouse Trap Puzzle
against Stauf!  The object of the puzzle is to create a path for the
mouse to travel into the orange door (the one on the right of your
screen).  Playing a maze piece causes the other pieces in the row to
slide over or in a column to slide up and down.  This puzzle is tough
and there is no absolute solution (sorry).  Once you solve the puzzle,
you can then solve the riddle by clicking on the RX pill box which is on
the counter in front of the green bottle. (Video Clip).

- Your next riddle is "Bars deter cuckoo bird."  Click on the picture of
birds opposite the grandfather clock in the main foyer.  Now click on
the Robin.  (Video Clip)

- Your next riddle is "Modern art flourishes under the sun."  Go through
the clock into the gallery.  There is a picture on the wall of a young
girl in a blue dress.  There is a picture of modern art on the floor
under this painting.  Click on this modern art.  It is another puzzle
you play against Stauf.  The object is to choose the last possible spot.
It may take a few attempts to get the hang of this one.  You get a video
clip after you solve it.

- Your next riddle is "Skedaddled."  Go to the Library and click on the
desk to solve this riddle.

- Your next riddle is "Part of the body examined in doctors office."  Go
to the art gallery and click on the torso of the white statue on the
floor to solve this riddle. (Video Clip).

- Your next riddle "...Sounder..."can be solved by going back to Brian
Dutton's room and clicking on the bottle of champagne on the floor (the
same one as before).

- Your next riddle is "Animal Sullied Street."  You must solve a puzzle
before you can solve this riddle.  Go to the games room and click on the
white Pool Balls.  There are nine balls.  Choose them in this order:  

7

  6          8

5 4          9

  2          1

3

To solve the riddle, click on the picture of the dogs in this room and
then on the Irish Setter.  (Video Clip).

- Your next riddle is "JFCR VX QCTF..."  To solve the riddle go to the
main foyer and click on the FACE of the grandfather clock. (Video Clip).

- Your next riddle is "ZV GOTDY OD MPY..."  You must solve a puzzle
before you can solve this riddle.  Go to the bathroom upstairs and click
on the Spider Puzzle which is on the floor at the end of the bathtub.  
Think of this puzzle as points on a compass where N=north, E=east,
S=south, W=west etc.  Do the following moves in order:

NE to S
SE to W
W to NE
SW to N
N to SE
SE to W
NW to E
E to SW
SW to N
N to SE
S to NW
NW to E
E to SW
NE to S
S to NW
W to NE

To solve the riddle, click on the straight razor on the bathtub.  (Video
Clip).

- Your next riddle is "Fruit Loop on Stove."  Go to the dinning room and
click on the picture of fruit.  Now click on the orange to solve the
riddle.

- Your next riddle is "Dreams abound of arming the rebels..."  You must
solve a puzzle before you can solve this riddle.  Go to Ed Knox bedroom.  
Click on the full length mirror next to the door.  This Mirror Puzzle is
simply a sliding tile game.  You must rearrange the tiles to form a
consistent picture.  If you click at the bottom of your screen to
restart the puzzle, you will see what the end result should look like.  
Once you solve this puzzle, click on the picture above the fireplace in
this room to solve the riddle. (Video Clip).

- Your next riddle can be solved by going to the Library and clicking on
the picture near the telescope. (Video Clip).

- Next, go to the Chapel and click on the concrete slab with the picture
of a triangle in the middle next to the wooden door.  The object of the
puzzle is to create an unbroken path of your color (red) which touches
all three sides of the triangle.  You play this one against Stauf.  
Although there is no absolute solution, this one is fairly simple to
win.  I suggest you start in the middle of the second to bottom row and
work to the sides and down one.  You get a video clip after you solve
it.

- Your next riddle is "Put an olive in a stein..."  Go to Brian Dutton's
room and click on the TV to solve this riddle. (Video Clip).

- Your next riddle is "A vital instrumental part."  Go to the chapel and
click on the organ to solve this riddle.

- Your next riddle is "22233642-736846873."  You must first solve a
puzzle before you can solve this riddle.  Go to the attic.  There is a
model train set on the floor.  Click on the Train Puzzle.  To solve the
puzzle you must spell the word STAUF.  Use the switcher to move the
train between the tracks.  This one is fairly easy although it may take
a long time.  Once you solve this riddle, look for the table with chess
pieces on it in this room.  Click on the table.  Now click on the white
rook to solve the riddle.

- Your next riddle is "Light piece from great orchestra."  Go to the
chapel and click on the torch which is on top of the alter to solve this
riddle.  (Video Clip).

- Your next riddle is "Cheesy gadget that sounds larger."  You must
solve a puzzle before you can solve this riddle.  Go to the kitchen and
click on the Plate Puzzle which is on the wooden block table.  The
object of the puzzle is to stack two plates at each of the points on the
star.  To solve the puzzle I suggest you do the following.  Draw a rough
picture of the star on a piece of paper and then number all of the
positions of the plates from 1 to 10 starting at the top and working
clockwise (to the right).  Now move your plate in the following manner:

Move the plate at position 6 to position 9
Move the plate at position 4 to position 1
Move the plate at position 2 to position 7
Move the plate at position 8 to position 5
Move the plate at position 10 to position 3

Now click on the grater on the stove to solve the riddle.

- Your next riddle is "500=100=0."  To solve this riddle go to the lab.  
There is a cart with a bottle and some trays on it.  Beside the bottle
on this tray is a 7th Guest CD-ROM disk (not the box).  Click on this
disk. (Video Clip).

- Your next riddle is "...Pearlies won't rot..."  To solve this riddle
go to the bathroom and click on the toothpaste which is on the sink.

- Your next riddle is "Slyness holding shipment in choppe."  You must
solve a puzzle before you can solve this riddle.  Go to Ham. Temple's
room and click on the cube which is on the bottom shelf of the night
stand.  To solve this Cube Puzzle do the following:  

Select the #4 to the right of the starting point
then select the #1 to the right
then the #3 to the upper right
then the #1 to the lower right (the #4 and #6 will appear automatically)
next select the #2 to the upper left of the #6
then the #1 directly above.  That's it.

In the same room click on the guillotine to solve the riddle. (Video
Clip).

- Your next riddle is "...Rise..." Go to Mrtn. Burden's room and click
on the Pyramid Puzzle on the small table.  To solve to puzzle you must
unscramble two 15 letter words.  The first word is "Unintentionally" and
the second word is "Straightforward."  Now click on the red (living)
rose in the vase on the night stand to solve your riddle.

- Your next riddle is "What kind of jewelry is angrier."  You must solve
a puzzle before you can solve this riddle.  Go to Jul. Heine's room and
click on the jewelry box.  The object of this Jewel Puzzle is to match
the colors of the touching sides of the gems.  Double click the jewels
to make them turn.  You can move the positions of the jewels by single
clicking the one you want to move and then single clicking the position
you want to move to.  Once you solve this puzzle, click on the mirror
vanity and then on the small earring in the center to solve the riddle.

- Your next riddle is "You might hear a well mannered cockney..."  Go to
the attic. Now go through the wooden door.  On the ground in front of
you is a Beehive Puzzle.  Click on it.  Once again you are playing
against Stauf.  This is the same type of puzzle as the microscope puzzle
in the 7th guest.  There is no absolute solution.  Keep trying.  Count
on losing at least 3 times before you win.  I have included one possible
solution to this puzzle as a separate file.  The file is in GIF format
and can be viewed using most Paint programs (or you can view it with
your WinCim-Compuserve Program).  This puzzle solution was devised by
Mark Gradowski.  Please read the Beehive.txt file for more information.  

- Your next riddle is "Instrument is sharp but is missing its head."  Go
to the music room.  You must solve another puzzle before you can solve
the riddle.  The Furniture Puzzle is on top of the fireplace mantel.  
This is probably the toughest puzzle in the game.  It should take you at
least 90 move to solve it.  Once you solve this puzzle, click on the
harp in this room to solve the riddle.

- Your next riddle is "A defective truck with a crane..."  Go up the
stairs.  Click on the Nutcracker figure which is just outside the Game
Room door in the hallway.  This solves the riddle. (Video Clip).

- Your next riddle is "Look at key missing first..."  Go into the games
room and click on the eyeball on the pool table to solve the riddle.

- Your next riddle is "Disabled cutting edge."  Go to Ham. Temple's room
and click on the dagger in the headboard to solve the riddle.

- Your next riddle is "unreasonable reason."  Go to the attic and click
on the train to solve the riddle.

- Your next riddle is "Paper used in unusual thesis."  Go to Mrtn.
Burden's room and click on the bed sheets to solve the riddle. (Video
Clip).

- Your next riddle is "Adroit holding a sharp instrument."  Go to the
kitchen and click on the clever in the wall to solve the riddle. (Video
Clip).

- Your next riddle is "A deserted arthropod."  Go to the dinning room
and click on the dessert on the table.  This is another puzzle you must
play against Stauf.  The object is to get 4 of your candies in a row
(horizontally, vertically or diagonally) to win.

- Your next riddle is "6632646254626455466."  Click on the white lion
state at the top of the stairs to solve the riddle. (Video Clip).

- Your next riddle is "Drink left at sea."  Go to Ed Knox's room and
click on the glass of wine (port) to solve the riddle. (Video Clip).

- Your next riddle is "Snake, baby, trap."  You must solve a puzzle
before you can solve this riddle.  Go to the Doll Room.  Click on the
Bishops Puzzle located on the dresser.  The object of this puzzle is to
swap the positions of the white and black bishops.  It will take you at
least 18 moves.  This one is fairly simple.  Once you solve it, click on
the floor boards under the shelf with the ballerina statue on it.  You
will go through the floor.  Now click on the big, pink rattle to solve
the riddle. (Video Clip).

- Your next riddle is "A letter from Greece..."  Go to the grandfather
clock and click on the number 11 on the face of the clock.(Video Clip)

*** SAVE YOUR GAME HERE***

- Your next riddle is "This eight letter word has kst in the..." Go to
the library and click on the desk.  Now click on the pen and ink holder
to solve the riddle.

Go to the doll room and then through the floor boards again.  Now click
on the toy doll house on the floor.  This is the final puzzle of the
game and, of course, you play against Stauf.  To win you must get five
of your "stones" in a row (any direction) or capture five pairs of
Stauf's stones.  To improve your odds, I suggest you leave a space
between your first few stones.  I also find it easier to capture Stauf's
stones than to form a line of five. I have included one possible
solution to this puzzle as a separate file.  The file is in GIF format
and can be viewed using most Paint programs (or you can view it with
your WinCim-Compuserve Program).  This puzzle solution was devised by
Mark Gradowski.  Please read the dolhouse.txt file for more information.  

Once you solve this puzzle, you will be faced with an 11th hour
decision.  Only one of the choices is truly correct!    

I welcome all of your comments about this walkthrough.  Please contact
me on the Internet at
webber@idirect.com or on Compuserve at 102731,314.  This walkthrough was
a lot of work so let me know of any errors, suggestions or thoughts you
might have.  Thanks...and I hope this  helped.
Mark Fox - 1995

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