GameSurge Mainpage Find out more about us GameSurge community pages GameSurge hosting information Game news from around the web. To the GameSurge Mainpage To the Computers Mainpage To the Home Console Mainpage To the Arcade Mainpage To the Strategies Mainpage To the Features Mainpage
To the Home page
Home
News, and the latest updates.
Archives
Stories from the past...
Submit News
Got a item of interest? Here's the place to go.
Feedback
Your opinion always counts on how we can make GameSurge even better.
Mailbag
Comments on our features, by you, the viewers.
To computer site map
Hardware
Tweaks, reviews and a handy driver index highlight our newest section
Reviews
Looking to buy one of the hottest games? We have it covered.
Previews
Get a advanced look at the games of tomorrow.
Interviews
Find out more about the people behind your favorite game.
Strategy
Need Help? We have a very large selection of walkthroughs now up.
Gallery
A special section featuring the best in artwork and images.
To Features site map
Editorials
The written word, by staff and viewers.
Game Guy
A bi-monthly column contributed by Mark H Walker, an independant writer in the Gaming community.
Gallery
Pictures from around the web.
Hosting
Our current hosting plans and features.
Site Information
Who we are, what we do, our policies and job positions.
To Strategy site map
Strategy Index Guide
The resource for the best articles for the best games. Now with support over 55 games
Strategy Menu
  • Arcade/Pinball
  • Dreamcast
  • Files
  • GameBoy
  • GameGear
  • Genesis
  • N64
  • PC
  • PlayStation
  • Strategy Indexes
  • To Console site map
    PlayStation
    The Sony PlayStation, and beyond...
    Nintendo 64
    Currently Down.
    Dreamcast
    The Dreamcast resource, and more. Home of the DC Technical pages.




    To the Computer MainpageTo the GalleriesTo the list of Gamesurge game sectionsTo the ReviewsComputer Strategies



    RumbleFX Force Feedback Headphones Review
    RRP: US$60, Street Price $40
    Reviewed by Ray "Falcon" Lee
    Review date: July, 2001

    Overview and Description:

    Gamer "interaction" and "immersion" is one of the marketing pitches for gaming companies, in their ongoing quest to attract potential buyers. So from the plethora of force feedback equipment currently available ranging from certain Steering Wheels and Mice, to the somewhat more extravagant entire seats that massage your rear end while fragging into the early hours of the morning, it was not too much of a surprise to see another initiative taken into Force Feedback Headphones.

    RumbleFX, part of Evergreen Technologies, has developed the RumbleFX Force Feedback Headphones, which will let you “feel the sound” - literally. This is done by using a digital signal processor in the feedback control unit and transducers in each ear cup. The processor and transducers allow for the detection of extremely low frequencies in any audio signal and the translation of these frequencies to a vibration effect.
    Technically this is not force feedback in the sense of replicating the direction of force caused by an in game object – i.e. In a game, while firing a machine gun it would be expected to vibrate and thus this would be converted to the joystick you are holding vibrating violently within your grasp. In a looser sense it is force feedback, whereby for example an explosion nearby could cause a force against you, to be felt locally around the ears through the vibration. It is however, completely dependant on the frequency of the sound signal and not necessarily by any force caused by an in game object interacting with you. The two are often linked though - earthquakes, explosions cause low frequency sounds and therefore can be detected and replicated through the processor/transducers.

     

    What you get for your money:


  • RumbleFX Headphones
  • RumbleFX Force Feedback vibration and volume control unit
  • 2 AAA Batteries (~20 hours lifetime)
  • 1/4” Stereo headphone conversion jack
  • Soft Cushion earcup on lightweight adjustable headband
  • 90 day warranty

    Headphone Specifications:

    Driver Unit:

    Diameter:

    Impedance:

    Sensitivity:

    Max Power Handling:

    Frequency Response

    Power requirements:

    Cord:

    Stereo Plug:

    40mm (1.57”) diameter dome

    57mm (2.24”) diameter actuator

    32 Ohm

    102dB S.P.L @ 1khz

    500mW

    5-28k Hz

    3 V

    Approx 4m (13ft)

    3.5mm (0.14”) diameter

    The headphones are built sturdily but are still flexible enough to fit comfortably without feeling flimsy, and in addition are lightweight (13.5oz) and nicely padded.

    These headphones are somewhere between an open and closed design. Their construction allows in/lets out less sound than typical open design headphones, but a low volume of sound can still be heard from outside. (A closed design means inside sound stays in and outside sound stays out. Good for keeping the surrounding environment totally quiet and for you to avoid distraction from outside noises - unless you're expecting an important call).

    The RumbleFX headphones have the same features as any typical headphone set, except with the additional transducers and control unit.
    Installation is simple; the headphones require 2xAAA batteries (provided) in order to power the transducers that vibrate within the earpads. For those of you suggesting perhaps using a USB port, the downside to this is that it would have limited the use to PCs only, and would not be usable with other home or portable equipment. Remember that the 3.5mm stereo jack can fit into any standard audio output – consoles, portable music players, PC setups, etc. The cable only connects to one (the left) side of the headphones.

    Along the 14’ cable connecting the headphones to the sound output (s/card, music player etc), there is a small control unit containing the DSP, which will allow you to place the batteries, control the volume, and set the force feedback/vibration level – from off to 1 and 2 (low/high).  The force feedback unit is independent of the volume control, and therefore you can listen to music/sounds normally without the vibration. My only gripe about this setup is that the unit is somewhat close to the headphones and a slight jerk could cause it to fall into your lap or start dangling from your headphones with a noticeable weight.

    To Article Onto the performance evaluations and conclusion
     

    To Hardware HomepageVoice your Opinion




  • " "



    To Reviews Mainpage
    Zalman: ZM-DS4F Headphones

    An affordable, ultra-portable headphone set.
    more

    To Previews Mainpage



    Affiliates

    >>
    » Contact Us » Top » Homepage

    All HTML coding are original and © GameSurge.
    Original Graphics and layout are copyright © of P.D.Sanderson and shivaSite Designs.
    No part of this site may be reproduced without prior consent.
    Site best viewed with I.E./NS 4+.
    Resolution is 1024x768 + / 16 bit+ color recommended
    -->
    Designed by shivaSite