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The Truth
volume 5 - by shiva
Page Two
SEGA: The nightmare continues
You have to hand it to SEGA. I have never seen a company as good as SEGA
when it comes to getting a product out, promoting the hell out of it,
creating a huge buzz, and then doing the STUPIDEST THING to totally throw
everything away. A good case in point would be the Genesis. Here was a
unit that was:
- As good as the SNES, and better in certain types of games
- Was the better unit (In my opinion at least)
- Had a great head start, while Nintendo was doing nothing but making
outrageous claims.
- A great catalog of games for when the system released (Ghouls and
Ghosts, Truxton)
- And a real decent design and a great controller
So what did we end up getting?
- SEGACD
- 32X
- That innate ability to scare away more developers than actually attract
them
- And deciding that toy companies were the perfect companies to handle
the North American market for them.
Actually, I should clarify that, as it turned out that the Two Toy companies
were actually a real good thing compared to the job SEGA did when they
took over the North American market. (In case you were wondering, the
2 companies were Tonka in the US, Irwin in Canada)
Of course, there's the Saturn, now referred too as the only known doorstop
that cost 300 dollars to buy.
So guess what? They did it again. The Dreamcast has been riddled with
small, extremely stupid little mistakes, that could end up relegating
the Dreamcast to the history bin along side the Vectrex, Turbographix,
and Master System. Units with good potential, it's just such a shame they
had morons running the company.
Viewers from Australia should know what I'm talking about. I'm pretty
sure they remember the Dreamcast release over there. SEGA managed to:
- Ship only a portion of the units needed on release day, not even enough
to cover pre-orders in areas
- Those that did get the units, didn't get the games, as they were in
even shorter supply
- The only games that did show up were SEGA's, no 3rd party (I believe
only 3 games actually made it, though not to sure)
- Then, more delays meant shortages for a "while" on just
about everything
- The modem shipped, but no software came with it to actually use it,
and then there were announced delays on the internet portion soon after.
But this isn't the thing I want to talk about, it's this... We have a
unit that is really good, plays decent games, is built real solid, and
is a really well researched product for the marketplace. SEGA did a fantastic
job on the console, marketed it just right, did everything as "anti-Saturn"
as they could, but its just one small thing. The controllers suck.
How possibly can a company, who spent as much money as they did, do as
much research as they did, and did everything to promote their product
(Like crash the Sony developers picnic last year) could produce the most
horrible, and painful controllers in existence. Well, it is SEGA, after
all.
I rented a unit, to do reviews for this site. I couldn't do one review,
because the controllers were so bad, the games were virtually unplayable.
Some of the games were just plain bad, like Expendable, but every time,
it was those damn controllers that did it. SEGA should be reminded that
North Americans in general don't speak Japanese, we don't write Japanese,
and we are most certainly not built like most Japanese.
The controllers are to uncomfortable to play. Because they are square
in shape, you have to hold the controllers in a way that forces your elbows
into the sides of your body. It puts more stress on your hands, so extended
playing causes your hands to get tired faster than if you use a normal
controller. Add the small and awkward button placement, and a really sloppy
and unresponsive analog controller (which sort of defeats the entire purpose)
and you have a problem. The idea is to make people buy the games, which
is hard to do if they can't play them properly because of the controller.
As I have stated before, it absolutely amazes me that SEGA has this ability
to do just about everything right, only to shoot themselves in the foot
at the exact worst possible moment. It's a bad controller. Pure and simple.
They knew the Japanese design wasn't right for the US market, so instead
of actually taking a bit of time, and researching what controllers that
the market would be happy with, they just made the controller a little
bigger.
Sorry to say, but there is likely more bullets in the gun for SEGA to
shoot themselves with. When I was wholesaling games during the time of
the Genesis, I would spend time with other gamers and industry people.
Every time we mentioned the name SEGA, it would be accompanied by the
mandatory disappointing shaking of the head, as if we were talking about
the death of a person we all knew barely. "Such a shame, he was so
young as well."
Sony: The screaming begins
The only saving grace to SEGA is the Japanese release of the PS/2 by Sony
wasn't without it's little problems. It has taken this long, but at least
Sony is finally admitting that there might be a problem with their memory
card system, and a small overheating problem as well. After all, RPG guys
do like to keep their games going for a few hours at a time, or it could
take a year to play each of them.
Of course, it won't help poor SEGA. The PlayStation 2 will destroy them
in the Japanese market. Even the hefty price tag won't do much to slow
down sales. The Dreamcast is an excellent unit, but the PlayStation just
looks better to the consumer. The added DVD alone to the unit is worth
the extra price, but the PlayStation backwards compatibility plus other
features will see a very short, quick death to the Dreamcast in Japan
very soon.
But you can't help but wonder here about Sony. It seems that Sony is
heading slowly down the path that has caused the other big game companies
to stumble. SEGA had the Saturn, and the 32X. Nintendo was very lucky
that the SNES became as successful as it was, considering all the false
starts, false specs and broken promises they made. Then they followed
the SNES with the Virtual Boy, and the N64, which when you really look
at it, makes you wonder why it isn't better than it actually is.
The PlayStation 2 didn't have that perfect start. There are some problems
here. They are small, but they should have caught them during testing,
and why they didn't remains the mystery. Maybe they just didn't test the
unit enough, or maybe there just wasn't enough time. They announced the
release date, and were hell bent to make that date. They made it, but
maybe just by the skin of their teeth. And I think that more of these
problems could crop up as well.
The shine is starting to come off the metal of the logo. You have your
"homers", people that will praise Sony no matter what, and you
have the people who will hate the PS/2 no matter what. The interesting
thing though, are the people who try and stay neutral, and give an honest
opinion in their reviews. They are just not as impressed as what Sony
was aiming for. It seems like a good unit, and we all know that SEGA is
certainly no competition, and no one believes anything that Nintendo says
anymore, let alone the release date of the Dolphin, but maybe Sony built
up our hopes to high.
Time will tell. It's certainly on the side of Sony at least. There's
no real competition for the PlayStation 2, at least for a while. Sony
knows that SEGA will eventually blunder around some more, then end up
getting out of the hardware business completely, and Nintendo is just
a shade of it's former self. They still produce great games, but Nintendo's
history with game developers is finally starting to catch up to them,
and just how many GameBoys and Pokemon games can they sell before the
entire thing finally gives away? The X-Box will be a case of being too
little, too late, and also, it will have to compete on Sony's "home"
turf. Despite what Bill Gates may or may not believe, he doesn't rule
the world, he won't become the emperor, and the chance that the X-Box
will be a major presence in the Japanese marketplace is going to be pretty
slim. The Japanese market rules the games world, and they want to keep
it that way.
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