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    Archive for September, 2001

    Sunday, September 30, 2001

    Hard Core

    - Falcon @ 9:18 pm PST

    Swicked Softworks announces the shareware release of Hard Core, a 3D action shooter for Windows 95/98/NT/2000.

    Hard Core, a 3D, power packed single player tank shooter, challenges you to seize and destroy the world’s most out of control supercomputer, Hard Core. Armed with a security tank and some ammo, it’s up to you to break into the complex and hack through 50 levels of enemy filled mazes, to take back control of the world’s security, finances and communications by shutting Hard Core and it's 5 reactors down. It’s a suicide mission, have you got the nerve ?

    The trial version is free and features 3 fully playable levels.

    Version 1.1 includes graphics bug fixes as well as a new control system.

    Hard Core is powered by a 3D real-time physics based engine and features advanced enemy AI, high resolution graphics, superb sound effects, and intense game play.

    System Requirements: Windows 95/NT/98/ME, 32 MBs RAM. P200 or better, DirectX 7.0, 3D Video card.

    Pricing: $14.95 per single user license.

    Download from:

    Download size: 4790 KB


    Most online First-Person Shooter games have a basic form of etiquette... a code of manners and basic ethics as to how players are SUPPOSED to behave. However, as FPS games have become more and more popular, these manners have been eclipsed by those who refuse to follow them. Today, check out part 1 of LeeMon's guide to FPS etiquette.

    This weekend's preview on EuroGamer takes a hands-on look at Comanche 4, the latest installment in the multi-million selling helicopter action series.
    "Comanche 4 is being presented by Novalogic as a return to the simplicity and fast-paced action of the first game in the series. The developers promise that you can get into the swing of things within five minutes, and judging from my own experience with the game so far, they seem to have accomplished that.
    Anybody who is at all familiar with first person shooters should be able to quickly get to grips with the Comanche and then get on with the important business of blowing stuff up with its 20mm cannon, 70mm rockets and Hellfire and Stinger missiles."

    The Druid of the Talon, a Night Elf unit in Warcraft III: Reign of Chaos, is now featured on the Warcraft III Races Page.

    A new version 0.71 of the Parabot for Half-Life is now available, updating the bot to be compatible with Half-Life version In addition to fixing a bug that would cause a crash on maps with rocket launchers, the new release fixes a navigation bug, and adds Romanian and Swedish chat files.

    Ferrago has posted an interview with Mythic Entertainment's Producer Matt Firor, discussing the upcoming MMORPG Dark Age of Camelot. Topics include lessons learned from previous MMORPGs, how they've made melee types as powerful as casters, and more.

    Saturday, September 29, 2001

    This week's interview on EuroGamer is with Czech developers 7fx, talking about their Counter-Strike style online tactical shooter "Team Factor", which will feature player classes and skills which rise over time alongside a three team spin on realistic combat.
    "A lot of games have inspired us for sure, but you can bet we have played Counter-Strike for months! Actually it was one of the very few games which could satisfy our players' demands for tactical shooters, but we still thought about making an even better game where players could choose different character profiles with more drawn differences between them."

    Cutting The Edge has put up a short article about Movies and Games. In this article they give you just some of the ideas we have rolling around. What movies would make some great games and what should be included in the games that would make them so good. Take a look at what movies they think would make some kick ass games.

    Thursday, September 27, 2001

    Today's feature at RPG Vault is an interview with Horizons creator David Allan about his new company, Pharaoh Productions, which he announced yesterday:

    Pharaoh Productions Interview

    Yesterday, Horizons creator David Allan announced in an open letter to the gaming community that he has not been actively involved with it since mid-July. At the same time, he revealed the formation of a new company, Pharaoh Productions. Our intrepid Associate Editor Ulairi was able to contact David very soon thereafter for today’s Pharaoh Productions Interview.

    FAIRFAX, VA – SEPTEMBER 25, 2001 – Mythic Entertainment , creator of the massively multiplayer online role-playing game (MMORPG) Dark Age of CamelotÔ, has announced a publishing and online partnership with GOA and Wanadoo Edition. Wanadoo Edition will distribute the game and GOA will establish localized servers and support throughout France, the U.K., and Germany. Dark Age of Camelot is developed by Mythic Entertainment and co-published with Abandon Entertainment . The game will be distributed in the U.S. in October 2001.

    GOA has already achieved great success in France and is considered the leading online games site in that country with over one million members. Dark Age of Camelot represents GOA and Wanadoo’s latest commitment to massively multiplayer online games. By obtaining the rights to this next generation game able to host thousands of simultaneous players, Dark Age of Camelot represents the next step in Wanadoo and GOA’s plans to offer a higher-level of gaming throughout Europe.

    Dark Age of Camelot will be beta tested in Europe this Fall, and will be commercially launched in January 2002 with a monthly subscription fee. Online hosting and community management will be handled by GOA’s teams, already known for their work on The Fourth Prophecy, the first French language massively multiplayer RPG. Dark Age of Camelot will be translated, and customer support as well as community management will be handled in the player’s native language to ensure the best support and quality of service.

    "I'm thrilled to be working with GOA as a partner for our French, U.K., and German distribution,” announced Mark Jacobs, President of Mythic Entertainment. "With GOA’s expertise and experience in these markets, I'm expecting great things from our partnership."

    Ghislaine Le Rhun, Managing Director of GOA, declared, “Mythic Entertainment has developed a great game that combines a rich and renown fiction, excellent graphics, and above all an addictive gameplay. We are proud to offer such a high standard game to European players.”

    Dark Age of Camelot: The Game

    Dark Age of Camelot takes place after the death of King Arthur, and breaks new ground for online play with three realms in conflict – realms that used to be peaceful and united under Arthur’s rule. The players assume a character from one of the three realms: Midgard, Hibernia, or Albion. Each realm is based on the mythologies of Viking-era Scandinavia, ancient Ireland, and Arthurian Britain, respectively. While retaining and enhancing the traditional appeal of MMORPGs (monsters, treasure, and community, Dark Age of Camelot adds the additional challenges of protecting the player’s realm’s powerful relics and to raid enemy territories to steal their relics and bring them home. Dark Age of Camelot is a next generation MMORPG and features 3D-accelerated graphics with movable camera, multiple class and race combinations, Player vs. Player and Player vs. Environment action, a robust trade skill system, and the most comprehensive player Guild system in any MMORPG. has a nice Grand Theft Auto 3 and Myth 3: The Wolf Age wallpaper for you, based on the highres box art, resolutions razor sharp at up to 1280x1024:

  • Grand Theft Auto 3:
  • Myth 3: The Wolf Age:


    - Falcon @ 7:30 am PST

    Strategy First signs another exciting title to its 2001 line-up

    Montreal, Quebec. September 25th, 2001 - Strategy First and Daydream Software are bringing players of all genres a unique gaming experience with a futuristic twist.

    "Strategy First is delving into the mainstream market with this title," says Steve Wall, V.P. Business Development for Strategy First. "Clusterball is a fast and invigorating game that we are confident many players of all genres will enjoy."

    "This deal is one essential part in our co-ordinated world wide launch of the PC game Clusterball", says Anders Gothefors, Senior Marketing and Sales Manager for Daydream Software AB. "This gives players from all over the world the opportunity to play this unique game."

    Clusterball, an online fantasy sports game, combines elements of high speed air-racing with true
    dogfighting and tactical challenges. In a Clusterball
    match, a player's aim is to collect colored balls from magnetic tracks spread out in venues and tow them through a scoring ring using a fast and versatile aircraft. To interfere with opposing pilots, players can pick up various kinds of tactical equipment - like the Superboost, Ball Snatcher or Tractor Beam.

    With amazing 3D graphics and positional sound effects together with authentic physics, a perfect setting is created. Intense matches take place in astonishing landscapes inspired by famous locations around the world.

    Clusterball can be enjoyed with up to 8 players from all over the globe through the Internet. There is a world spanning ranking system, based on results from online matches that is always accessible on

    Well a day late but here it is:
    BELLEVUE, WA (September 25, 2001) - Sierra announced today that Throne of Darkness(tm), developed by San Francisco-based Click Entertainment, has shipped to retail outlets throughout the world. Now PC gamers everywhere can encounter a totally new type of action-oriented role-playing experience, using magic, weaponry, and cunning wits. Combining Japanese mythology and fast-paced multiplayer mayhem, Throne of Darkness takes the action/RPG model pioneered by Diablo(r) in a different direction with a unique storyline and a completely innovative multi-character control interface. More information on Throne of Darkness can be found at

    "We came up with Throne of Darkness because we wanted to make a game based on all the Japanese historical dramas and animation we grew up with, something we haven't seen in the market before," said Ben Haas, CEO and art director at Click Entertainment. "I believe now we've succeeded in creating this vision, and we're releasing a game that will pave new ground in its genre."

    "Where Throne sets itself apart from other action, role-playing games is through its Japanese single-player storyline, gameplay innovations, and unique multiplayer experience," said Craig Davison, marketing director at Sierra. "This title has received support from its fans and the press from all over the world and we believe Click has set the stage to make a significant mark in the RPG category."

    Throne of Darkness offers gamers a massive single-player and multiplayer experience. Tightly based on Japanese mythology, the single-player game casts gamers in a fight to overthrow the Dark Warlord and his army of the undead. Seven distinct samurai are ready to challenge the evil that stalks the land. Lead up to four of these characters into battle with the unique Play Calling system for controlling the computer AI. The multiplayer game allows up to eight gamers to battle for supremacy in this ancient land.

    The strange world of the 'Gaming Industry' is not only filled with Coding and Graphics people. So with that in mind GamerzCity headed off with pen and paper in hand to ask Simon Callaghan who is the UK PR Manager for Unreal 2 a few questions about the up-coming game.

    [Thor] If so what was your first impressions?

    [Simon] Simply awesome. Forget Doom 3 and Quake 4, this will be the new benchmark for first-person shooters.

    Read the full article here: Simon Callaghan Interview

    Tuesday, September 25, 2001

    Today on EuroGamer is a look at the recently released Game Cube. They've stripped it bare, tried just about every cable and television in the house with it and discovered some interesting quirks and eccentricities. They also played the three launch titles to death, and our brief observations on all three are included in the article.
    "Akihabara, September 14th, 2001. As the shutters roll up, street-long queues shuffle forward, patiently waiting for the chance to spend their hard-earned yen on Nintendo's latest console. The majority will purchase Luigi’s Mansion with their console, then spend the rest of the day huddled unceremoniously next to a television in their tiny living rooms, getting to grips with Nintendo's GameCube."

    Soldier of Fortune 2: Double Helix Preview
    Soldier of Fortune II: Double Helix is the ultra-realistic sequel to the groundbreaking hit. Based on the popular military enthusiast magazine, Soldier of Fortune II promises to offers one of the most realistic FPS experiences ever. Read Gamitopia's preview for more.

    Montreal, Quebec. September 24th, 2001 - Strategy First Inc. and German developer, Ascaron are pleased to announce that Patrician II has gone gold - setting sail for North American retailers next month.

    Scheduled for release in early October, Patrician II is one of the most recent award-winning real-time trading simulations to come from Germany. By combining elements from strategy, adventure and simulation game play, Patrician II will attract a whole new category of player.

    About Patrician II

    Set in the 1300's, Patrician II reproduces maritime trade in Northern Europe at the time of the Hanseatic League. Players take on the role of a citizen in a medieval town where the goal is to rise from a simple trader to prestigious businessman. To achieve this goal, players must gain recognition and prestige among the community and try to make a profit by producing and trading goods and completing missions.

    Since the primary goal of most scenarios is to be elected mayor, players may choose to buy town improvements, or build new businesses. However,
    Patrician II offers players several options for winning - some using less scrupulous means. Players can bribe certain influential people, or hire pirates to comb the seas and raid ships for competitors. Either way, their task is to handle supply and demand in certain cities. A variety of goods must be carefully purchased and sent for trade in far off ports in search of the highest buyer. Over 20 commodities can be bought and sold, ranging from rudimentary items such as salt to more luxurious items such as wine and pottery.

    The task of trading goods for gold is just one part of this high-seas adventure. Simply getting the goods to their desired destination can be an adventure in itself. Storms can often plague the seas; slowing down the speed and damaging the ship's body. Pirates may also take the ship hostage, relieving it of all its possessions. The time will come, when all efforts will fail and players will be forced into battle.

    Monday, September 24, 2001

    There's been a lot of talking on the upcoming Black and White Expansion, Creature Isles. Screenshots, movies, interviews, lots of stuff on the past few weeks.
    Today, accordingly to Gamespot, Creature Isles was officialy announced by Electronic Arts.
    As can be read in the Gamespot's post:

    "Today Electronic Arts officially announced its upcoming god game expansion, Black and White: Creature Isle. The expansion adds a number of features to the popular god game Black and White, including a new land filled with mystical creatures, new artificial intelligence, and a female creature.[...]"

    Follow this link to read the full post.

    You can also read the official press release from Electronic Arts, here.

    Sunday, September 23, 2001

    Also at IGN, they have a Red Faction review. Take a look at this bit from the article:

    "With this in mind, it's no wonder that Red Faction wasn't content with being just another shooter. A poster-boy for the company, the game was both expected and in fact heralded as being the next technological and indeed contextual revolution in the genre. And why not? With an engine that allows for the arbitrary modification and destruction of the environment, realistic physics applied to particles, flowing water, wind, AI promised to be more lethal than that of Half-Life, an involved storyline, and the credentials of people who worked on both Freespace and the first two Descents, the game was sure to cash in and break the bank. So, did it deliver? Yes, and no."

    The full review can be read here.

    Catched a post over at IGN about the upcoming (not anymore) Maxis title, "SimsVille". Here's a snip:

    "SimsVille, best described as a cross between The Sims and Sim City, has met an untimely end as it wasn't meeting Maxis' standards. [...] As a Maxis employee told us today,
    "We have very high standards for our games, and SimsVille was meeting it in some places, but not in others."

    Also, it seems that members of the SimsVille team have moved onto other projects, and some are actually helping with the development of The Sims Online.

    Check the full post, here.


    Microsoft Confirms Holiday Season Shipments of 1 Million to 1.5 Million Xbox Units

    REDMOND, Wash. - Sept. 21, 2001 - Microsoft Corp. today announced it has begun manufacturing the Microsoft® Xbox™ in Guadalajara, Mexico, and provided new details about the 2001 launch.

    Xbox will launch in North America on Nov. 15, 2001. The company also reconfirmed it will ship 1 million to 1.5 million Xbox consoles to North American retailers this holiday season, with replenishment of more than 100,000 Xbox units each week.

    "Put a great big 'X' on Nov. 15," said Robbie Bach, chief Xbox officer at Microsoft. "Xbox is the one worth waiting for. It's the only video game system being manufactured in North America. This is significant because it assures retailers that we can keep filling the retail channel with new Xbox units week after week."

    "Enthusiasm for Xbox is really taking off," said Wayne Yodzio, vice president of Toys "R" Us. "Microsoft is delivering what it takes to make this a great holiday season for us - namely a great lineup of Xbox games, a rapid replenishment plan that will keep our shelves filled with Xbox systems every week, and quantities for the holiday season that will translate the excitement about Xbox into strong sales."

    "Having the right infrastructure in place will allow Microsoft to build gamer excitement with available product on the shelves, from launch, through the holidays and beyond," said Peter Moore, president and COO of Sega of America. "Microsoft has recognized that the road to success is more of a marathon than a sprint."

    Xbox Games
    Microsoft confirmed that it will launch with 15 to 20 games and finish the holiday season with more than 30 game titles on shelf. Xbox has tremendous support from the games development community, including leading developers such as Sega, Electronic Arts, THQ, Tecmo, Infogrames, Activision, Konami, Eidos, Lucas Arts and Midway. Microsoft will also have leading titles, including "Halo™", "Oddworld: Munch's Oddysee™," "NFL Fever 2002" and several others, from its own game studios.

    "The degree of success of a console is based on customer acceptance and a lineup of great games, not on a launch date or initial numbers," said Jeffrey Griffiths, CEO of Electronics Boutique. "Thus far, customer enthusiasm has been exceptional, and we've been very impressed with the assortment of games. We're confident in the long-term success of the product and pleased to be working with Microsoft in this venture."

    "Xbox starting manufacturing is great news for gamers, and THQ will be ready with some of the most anticipated Xbox games for the holiday season, such as 'WWF: Raw Is War' and 'Dark Summit,'" said Brian Farrell, president and chief executive officer of THQ. "We like Microsoft's approach to video games and believe its focus on weekly store replenishment will be key to strong holiday sales for both Xbox and THQ's first-generation Xbox games."

    Friday, September 21, 2001

    At RPG Vault today, they take a hands-on look at Click Entertainment's fast-paced action RPG as it nears release next week.
    Throne of Darkness Preview
    Throne of Darkness is Click Entertainment’s colorful action RPG in which a small band of samurai must fight its way out of its besieged castle, find the demon Zanshin and destroy him before his darkness becomes complete. With its North America release slated for next week, our new Throne of Darkness Preview offers a thorough, hands-on look at what you can expect.

    Today's review on EuroGamer takes a look at a racing game with a difference - LEGO Racers 2! Although it is
    really aimed at kids, with gorgeous 3D graphics, a range of bizarre tracks and fast-paced gameplay it's also likely to appeal to older gamers.
    "Denmark is famous throughout the world for two things - the Danish Pastry and LEGO. Sadly nobody has yet found a way to combine computers with the ultimate in sugar-glazed confectionery, but the gaudy little plastic building blocks have spawned a string of games over the years. The latest entry is LEGO Racers 2 which, as the title suggests, features LEGO guys tearing around a series of fanciful tracks in a range of bizarre looking vehicles."

    Microsoft announced that the Links Championship Edition ships today to retail locations throughout North America, and should start appearing on store shelves soon. In Links Championship Edition, you can play on any of 13 world-class courses as or against six tour pros, plus a large selection of amateurs, and design your dream course with over 1,600 objects to choose from. It will be available for an estimated street price of $54.95, with a $20 USD mail-in rebate for owners of Links 2001. (Please see package for details.)

    Links Championship Edition is the most complete Links golf experience ever offered in one box. It features:

    Links 2001, including the 1.21 update
    Links Expansion Pack, Volume 1
    Arnold Palmer Course Designer
    Links 2001 Course Converter
    Four new golf courses: Pennsylvania's Oakmont Country Club, Australia's Royal Melbourne, The Frankfurter Golf Club of Germany, and The Judge Course at Capitol Hill from the Robert Trent Jones Golf Trail in Alabama
    Microsoft also announced a second Links Expansion Pack is scheduled to ship in November, in time for the 2001 Holiday season. It will feature all-new courses, new players, and more utilities for Links 2001 and Links Championship Edition. More details coming soon.

    The most significant upgrade to the Links series in over a decade, Links 2001 features a rendering engine that delivers unprecedented ball physics and graphics; as well as the Arnold Palmer Course Designer, which allows PC golfers to re-create their home courses with the same tools used by the Links 2001 team. A new dynamic camera feature allows players to view each shot from different perspectives. Links 2001 offers gamers new tour players including Sergio Garcia, Annika Sorenstam, Mike Weir, and more, as well as new golfer animations and personalities, customizable club distances that allow for an even more accurate re-creation of a player's actual game, and faster and easier online play. Additionally, the long-awaited Arnold Palmer Course Designer (APCD) makes its debut in Links 2001. The APCD provides users with the power and versatility to accurately recreate courses in a powerful, real-time 3D system. Players can tweak every inch of fairway with the APCD, and create tunnels and arches with full control over each point on the course. Over 300 fan courses created with the APCD are available free of charge online. (Visit for a list of sites under the "Downloads" section.)

    For more on Links 2001, go to:

    Earth has been hit by a cataclysm and several races now inhabit the planet, often not peacefully. The Mimesis Online MMORPG allows people to live in this science fiction world. Currently in beta testing, Tannhauser Gate Studio plans to offer the game client for free, with a monthly subscription for playing. RPGPlanet learn the lastest from Derek Handley, Head Writer and Gameworld Developer, and Piotr Krzywonosiuk, Public Relations and Marketing Manager.

    Codemasters presents the Multiplayer Demo for the insanely popular Operation Flashpoint. This demo consists of a single mission, in which you’re cast as an infantry squad member. Your squad's mission is to get to and hold a city, then stop the opposing squad taking control of the flag points, scattered throughout the city. Each time a flag is taken, the capturing team gets a point. Points are also awarded for neutralising enemies. The team with the most points when the game finishes wins.

    The Op Flash multiplayer demo is supported in GameSpy Arcade. Up to 8 players can play the single mission included in the demo.


    ARVADA, COLORADO – SEPTEMBER XX, 2001 – Fighting Legends™, a massively multiplayer online role-playing/strategy game developed and published by Maximum Charisma Studios ( ), has become the first game in the electronic entertainment industry to meet the strict criteria to be ICCS™, (International Content Certification Standard™) Certified under the internationally recognized iWatchDog™ Program.

    The iWatchDog™ Program and its parent organization ICCS™, have jointly certified thousands of web sites, products, and services which meet the standards for online safety, product quality, and consumer privacy.

    “For years our organization has be promoting online safety by informing consumers what products we think are the very best, most interesting, and most innovative,” according to James Fisher, Executive Director of the United Federation of ChildSafe™ Web Sites, (UFCWS™). “We recently expanded our product certification program to include video and online games, and Fighting Legends is the first gaming software to meet our demanding standards.”

    Steve Escalante, Vice President of Sales and Marketing at Maximum Charisma, commented, “We are honored and gratified that the globally recognized iWatchDog™ Program has selected Fighting Legends as the first game to be certified by their organization. This validates Fighting Legends as high quality, innovative entertainment experience for gamers of all ages.”

    Fighting Legends: The Game

    Fighting Legends is an animated, gender-neutral game in which players of all ages and skill levels lead a squad of warriors through the vast, magical world of Exisle where life is a constant struggle for survival. Aided by sword and spell, players confront the planet’s bizarre creatures and the most dangerous foes of all – thousands of other players each bent on securing his or her name in the halls of legend.

    One of the primary activities in Fighting Legends is battle. Battle effectiveness relies on two central elements: planning and execution. Careful planning is reflected by the inclusion of diverse and experienced units in a squad, while the execution is purely defined by how well players maneuver their forces on the battlefield. The controls in Exisle are very action-oriented similar to FPS (Fast Playing Sports) style games. While preparation is crucially important, it is likewise necessary for players to maintain tight battle control.

    Free Beta Discs at Major Retailers Nationwide Through October 5th

    Maximum Charisma has started distributing 55,000 Beta 3 copies of their new title at leading retailers nationwide. The Beta 3 copies are pre-release samples of the game which is set to launch in November. Gamers can get free Beta 3 copies now through October 5, 2001 at Best Buy, CompUSA, Fry’s Electronics, Electronics Boutique, Electronics Boutique Canada, Future Shop (Canada), Gamestop, Chips and Bits (e-tailer), Compucenter, CompuSmart, and Media Play.

    For more information about Fighting Legends, please visit

    Thursday, September 20, 2001

    The NOLF Game of the year edition has been released and includes the following additions:

    * The original game featuring 15 missions over sixty levels
    * An all-new mission featuring four new levels of heart-pumping action, deadly intrigue, danger at every turn, and Cate in the heart of an active volcano
    * New exclusive textures, and a new enemy model to outwit
    * Map editor and source code included to allow players to create and share their own mission levels
    * Bonus music CD - Original "In-the-Lounge" music CD featuring groovy 60s music
    * Bonus Strategy Guide - Prima's official primer to the shadowy world of Agent Cate Archer

    The Operative: No One Lives Forever(tm) Game of the Year Edition will be available at retail late September for a suggested retail price of $29.95. For more information, go to or order by phone at 800-757-7707.

    Wednesday, September 19, 2001

    After a few delays, they're finally here. Here's the changes..

    - Multicast spectator added.
    - Voice communication added.
    - Added server chat to logging.
    - Redesigned multiplayer scoreboard.
    - CapsLock key is now bindable.
    - Switching to Spectator is now logged.
    - Changed minimum value for "mp_chattime" to 1 second
    - Changed minimum value for "mp_buytime" to 0.25 (15 seconds)
    - Radio commands can be heard by nearby enemies.

    Bug Fixes :
    - Bunny hopping removed.
    - Fixed client-side shots not matching the server-side counterparts.
    - Fixed banned.cfg problem with more than 1024 entries.
    - Fixed screenshots overwriting each other.
    - Buffer overflow exploit fixed.
    - "condump", "cmdlist", and "cvarlist" only write out to the game directory.
    - Fixed Spectator mode bug.
    - Fixed hitbox issues.
    - Fixed nightvision bug.
    - Fixed "slot10" not working correctly.

    And here's the links..

  • Half-Life v1007 to v1008 Update
  • Half-Life Full v1008 Patch
  • Counter-Strike v1.1 to v1.3 Update
  • Counter-Strike v1.3 Full Patch
  • Counter-Strike v1002 to v1003 RETAIL
  • Counter-Strike v1003 FULL RETAIL Patch

    And some mirrors..

  • Blues News
  • Shack News (theres a list..)

    The guys at RPG Vault has posted a new beta report on the upcoming RPG, Mimesis, in which they learn about the Hirudon and get to see several of them in combat.

    Also of interest at RPG Vault, is a Mimesis Online movie, which shows off a little more than 2 minutes of gameplay footage of the Hirudon, an alien race in Mimesis. You gotta have the DIV3 decompression codec to watch these.

    GamespyDaily has scored 2 new Counter-Strike: Condition Zero screenies, which is the single-player sequel to the popular mod, Counter-Strike (as if you couldn't guess...).

    By now, you probably know that the Return to Wolfenstein MP test is out. As with all big-name tests like this, there's tweak guides. The guys at 3DSpotLight has posted their tweak guide, in which they go over troubleshooting, config files, and general video tweaking.

    Tuesday, September 11, 2001

    AOM SS

    - Falcon @ 12:58 am PST

    This weeks AOM Screen Shot: Egyptian Village
    (Shortest post ever :) )

    Sunnyvale, CA, September 10, 2001, eSim Games and Strategy First announced today that the latest free upgrade for Steel Beasts, is now available for download at their web site ( Version 1.19 adds over a dozen new features, including an improved gunnery model for the M1A1, improved joystick response and joystick centering, better control over infantry and more capable AI infantry, and new missions. A complete list of new features and bug fixes can be found at eSim Games' web site, as well as in the ReadMe file included in the upgrade.

    Steel Beasts, the award-winning tank simulation was awarded "Best PC Simulation of 2000" by PC Gamer Magazine, Computer Games Magazine,, GamePen and Wargamer. It has also received multiple Editor's Choice awards, and is in use at the US Military academy (West Point) to help train future armor officers.

    Published by Strategy First and distributed throughout North America by Infogrames and in Europe by Strategy First's other distribution partners, Steel Beasts is a must-have for any tank sim fan!

    Neverwinter Nights Stratics has an interview with BioWare.
    Stratics: It has been a while since this has been addressed and with the updates to the game can you update us on how will speed (mouse dexterity) affect the flow of the adventure and the use of secondary skills since only the DM will have the ability to pause the game? There is a fine line between the ability of a player to use a character to his/her potential and a DM making sure the flow of the adventure does not bore the participants.

    Trent Oster: NWN currently plays at a moderate pace. I have yet to experience any panic-clicking. Secondary skills (or any game action, really) can be placed into the quickbar for rapid access but I actually find that I use the radial menu quite a bit. Some people prefer to fire off actions using the number pad, for that matter. We've provided a lot of methods for doing this so that everyone can find the method that suits them best.
    For the entire interview, which includes a few updates on the status of topics like the chat feature, portal performance, as well as other interesting tidbits, check out the full interview at: House of Commons Follow-Up Interview with BioWare.

    On the topic of the new Detonator drivers, 3D Spotlight, has just tested all the newer 1x.xx series of detonators, from the last official Detonator 3 drivers (version to the latest Detonator XP drivers (version

    Take a look at the article: here

    Detonator XP

    - Falcon @ 12:47 am PST

    Introducing the availability of NVIDIA’s new Detonator™ XP unified driver for its award-winning family of 3D graphics processing units (GPUs).

    Detonator XP features the new Detonator XPress Link technology designed to unleash the power of the highly anticipated Windows® XP operating system and provide performance enhancements for Windows 98, Windows 2000, and Windows Me environments.

    Detonator XP also includes:

    Performance increases of up to 50% in Microsoft DirectX and SGI OpenGL applications.

    A complete OpenGL® 1.3 ICD with NVIDIA extensions- allowing developers to create content that fully exposes the hardware features of NVIDIA's GPUs.

    Custom DirectX® pipelines specifically designed to fully accelerate Windows XP and all other operating systems.

    Full support for Windows XP OS

    Fastest Windows XP 2D and 3D Performance

    NVIDIA XPress Link
    Full hardware acceleration for Windows XP's new
    graphical user interface

    NVIDIA's Patented Unified Driver Architecture - all productssupported in single driver binary Detonator XP supports the entire TNT2™, GeForce™, GeForce2™, Quadro™, Quadro2, Quadro DCC and GeForce3™ families of GPUs and is based on NVIDIA’s patented Unified Driver Architecture (UDA). Through UDA, NVIDIA’s software drivers are compatible with past, present and future NVIDIA GPUs, and are top-to-bottom compatible with all currently manufactured versions of NVIDIA’s GPUs.

    Detonator XP is available free of charge, and can be downloaded today at

    Monday, September 03, 2001

    UOStratics has interviewed Jaakko Peltonen about his upcoming remake project Ultima 4 - The Dawn of Virtue. Remakes have never really got by blood boiling, but heres the link anyway, and heres a sample from the article:
    "TeichDragon: So the idea of remaking U4 is a little bit longer on your mind? Why did you start now, and why Ultima IV?

    Jaakko: Well, the NetHack project took a lot of my time the previous year. Now that it's rather complete, I am once again able to think about Ultima IV. The reason why I'm interested in Ultima IV is twofold: firstly, it is one of the most exciting games in the series - in a sense a turning point for Ultima games. It introduces Britannia, the virtues, avatarhood, and other features that became important for Ultima. So it is a story well worth revisiting. On the other hand, the original engine did not yet have the many improvements the later games introduced, so it stands to benefit much from a remake. Of course, were I make to make the decision today (and not a year ago), I'd also be influenced by what other remake projects exist."

    Gamespy have just posted up a story, looking at Mythic Entertainment highly anticipated Massive Multiplayer Online Role Playing Game, Dark age of Camelot. No new information contained in this article, but there is still plenty of detail. Heres a snip:
    "The goal of the game (at least in terms of player vs. player) is to battle the other realms in a bid to take control over all the realms. Whether or not this is really a possibility remains to be seen (I have not seen any PvP action take place in the game, but suspect it will be activated soon). The way the game works is simple. You choose a realm, a race, and a class. When you select a realm everyone in that realm is part of a "global guild" (called a realmmate). You can't steal, kill, or loot the kill of a realmmate (you can loot a kill if you're part of a party). So you're part of this giant family that is deadlocked in an eternal struggle with the other realms. Mythic plans to make it so that players can go on raids in other realms with their realmmates on a large and epic scale."

    Follow this link to download the new movie, of the up and coming Playstation 2, Forgotten Realm Role Playing Game, Baldurs Gate: Dark Alliance. This movie features an icy battle, occuring over moving water. There is also a nice preview that goes with the movies. Damn.. I have to say this game looks great!

    NWN Journals

    - Raven @ 7:47 am PST

    Wydraz of NwN Vault has come up with a set of journals for the highly anticpated game. The journals include Tutorials on making modules, and advice for building modules.
    "To deal with PKs, we must make an effort to understand them. The first thing we have to realize is that there are many kinds of PK. Some are in it for the thrill of defeating an opponent who is more unpredictable and intelligent than any AI opponent. Some just like ruining someone else's day without having to worry about real-life repurcussions. A few are somewhat honorable in their outlook, who do not prey on the weak. But in all cases, a PK's goal is to kill another Player Character.

    For the DM of a Neverwinter Nights game, there are really only two kinds of PK he needs to concern himself with: the wolf pack PK, and the lone wolf PK."

    Head here for the read.


    - Raven @ 7:39 am PST

    Now into the world of Divinity; Firstly it appears that a release date has finally been set. report "that the new official release date for Divine Divinity has been set to the first quarter of 2002". In other news, Loaded Inc have just posted up 10 new screenshots of this medievil Role Playing Game, taken from the European Trade Show... Enjoy.

    And now its time for your daily serving of World of Warcraft goodness, and I must say there is quite a selection for today.

    For starters have done up a very detailed, seven page preview of World of Warcraft, this previews covers combat, characters, concepts, graphics and release details. Heres something to wet your appetite:

    "This visual effect is achieved well in the game, as even the smallest characters seem like they can hold their own against all but the largest of creatures in Azeroth. The player animations also relay a sense of self-confidence in all the characters in the game, as each human, orc, and tauren walks with a bold swagger that suggests a sense of pride. Adding even further to this effect is technology that will change the physical appearance of your character--that is, swap actual polygons for the character model, rather than just the skins--whenever you change clothes or armor. So while the average human male in World of Warcraft might already look pretty tough even in street clothes, he'll be much more daunting with a complete set of footman's armor. Blizzard is intending that, much like no two Diablo II player characters look completely alike, no two World of Warcraft players will look exactly the same either."
    Not to be outdone, PC.IGN have written up an article on their experience with WOW. If you can get past the very annoying ads, its a pretty good read, but from what I saw, it doesn't contain any new information.
    "Like I mentioned earlier, while the game is set in the Warcraft universe, don't expect an RTS. World of Warcraft will be very similar to other MMORPGs in that you will collect items and develop your character over time by gaining experience through direct combat or through questing. Where it will differ slightly is that World of Warcraft is going to be much more action-oriented than the MMORPGs that we're used to playing on the PC, and it looks very similar to Phantasy Star Online in terms of gameplay in my opinion."
    In other news, 10 new screenshots have been posted up on the official World of Warcraft site. And finally for this update, have 21 new in game screenshots posted up on their website. More to come soon.

    Looks like a Final Fantasy animated TV series is in the works. This little bit of news comes from the guys and girls over at heres the scoop:
    "According to the Anime News Service, a Final Fantasy TV series was announced at the August 17th Avex' anime rave festival. Reportedly Studio GONZO and Miyao Yoshikazu, of Blue Sub and Macross 7 Fame, will be working on the series. While no details have been reported thus far, influence from previous games is likly. In the past, the Final Fantasy OVA was based on 5, while the recent CG movie due out in Japan this September had influences from 7 & 8.

    There has been no word on a US TV spot, however a DVD release at the very least seems likly. Don't expect a US version before mid-2002 at the very earliest, although no official date is known at this time."

    The more recent Final Fantasy pictures have had some mixed results, maybe this will prove to be the winner that Squaresoft is looking for.

    Sunday, September 02, 2001

    Following the World Wide release of this addictive little RPG number, Sierrastudios just uploaded a new patch for Arcanum v1.0.6.9. All of the problems associated with this patch have now been corrected, and the file is safe for downloading.

    With the release of this relic based, online fantasy roleplaying game ever approaching, Mythic Entertainment have completely redone the Dark Age of Camelot website. No new updates, but a little bit of eye candy. Head here to enjoy. have conducted an interview with Gleb Vlasenko, a member of the russian development team snowball, over their upcoming episodic role playing game Fatherdale. Good interview with lots of detail, on what looks to be a very good up and coming game. Here is a tasty little chunk:
    "I understand that your character's choices will influence different factions within the game world's population causing their relations towards you to change. How much can your choices change the course of the game, can you i.e. make an enemy of someone who could have been a friend?

    With every serious decision that you make, you change your reputation as it is perceived by other characters. To most of the ingame questions there's no "correct" answer, and to progress forward you need to make choices that please some and enrage the others - the game is a balanced world where you can't have as friends in one party a sought-after vermin chief and a loyal third-generation Guardian, even though each of them is a strong character that you would like to have around. A good example is a small garrison with three young recruits whom you will need to unite in a single battle group to venture on a small march across the area - neither of them will be happy to serve under another, but still you must decide - as you progress with the story, you imprint your own image on the relationships and, ultimately, on the party that surrounds you."

    The official Shadowbane website has been updated with a plethora of new information concerning the history of Shadowbane. Included are a number of timelines and the Lore of Aelfborn.

    Following a stream of rumours, stating that this title was destined for the development scrap heap, Bura Entertainment, have today confirmed that Wizardry 8, the latest title in the ever popular Wizardry fantasy series, will be released this fall.

    The following quote is taken from a recent interview conducted by

    "GameSpot spoke with Sir-Tech Canada's Ian Currie today about reports of the company closing and what that would mean to its upcoming role-playing game, Wizardry 8. According to Currie, Sir-Tech Canada continues to exist as a company to support the upcoming game, which will be released this fall by an unannounced publisher.
    Wizardry 8 is the latest installment in the venerable Wizardry role-playing game series, which first appeared in the mid-'80s. In the game, players guide a small party of characters through a 3D fantasy world in an effort to retrieve a powerful artifact from the clutches of The Dark Savant, an evil character who has also appeared in previous Wizardry games."

    *Note the official Wizardry 8 site is yet to confirm this statement.

    Digital Tome have just posted some new updates for Chapters 3, 4, 5, and 6, of their episodic role playing game, Siege of Avalon. This update is most important to players currently playing chapter 4 because it is concerned with artwork needed to support newer "optimized" maps.

    Today at the European Computer Trade Show, Blizzard Entertainment announced their largest undertaking to date, a massive multiplayer online role playing game entitled, World of Warcraft. Set just four years after the events of Warcraft III Reigns of Chaos, this new title delves into the shattered kingdoms remaining in the Warcraft universe, and dictates a great tension, filled with both new and ancient dangers. The game will feature customisable character classes, innovative races, and thousands of weapons creating a fast paced and immersive environment. The 3D graphics are of the highest detail, with beautiful character and terrain rendering, they are in many ways of similar standards to those of the recently terminated Ultima Online 2.

    To visit the new World of Warcraft website, head over to This website is crammed full of new media, including a gameplay cinematic, trailer movie and 5 in game screenshots.

    Official press release:.

    "LONDON, England - September 2, 2001 - During a press conference today at the European Computer Trade Show, Blizzard Entertainment® unveiled World of Warcraft™, a massively multiplayer, online role-playing game set in the rich fiction of Blizzard's Warcraft universe. Featuring bold 3D graphics and deep, immersive gameplay, World of Warcraft will allow thousands of players to adventure together in this epic world and will provide them with a new, in-depth perspective on familiar lands, former battlefields, and heroes from the legendary universe. In addition, World of Warcraft will introduce new, uncharted territories and foes never before seen by followers of the series.

    World of Warcraft takes place four years following the aftermath of Warcraft III: Reign of Chaos™, where a great tension has settled over the ravaged world of Azeroth. As the various races begin to rebuild their shattered kingdoms, new threats, both ancient and terrifying, have arisen to plague the world once again. Players must explore the lands of Azeroth, forge fellowships with other players, and build their strength in order to prevail.

    "World of Warcraft is our largest undertaking to date," stated Mike Morhaime, Blizzard Entertainment president and co-founder. "We are extremely focused on increasing the scope of the Warcraft universe, giving gamers an incredibly dynamic online gaming experience complete with endless possibilities."

    An action-packed combat system delivers fast, furious combat against multiple opponents, while minimizing delays between battles to keep players on the move. A rich, evolving story and questing system will keep players engrossed as the world is regularly updated with new content.

    Fully customizable character classes, innovative races, and thousands of weapons allow for a truly diverse gameplay experience that will appeal to both hard-core and novice gamers alike. A simple, intuitive user interface will allow players of various skill levels to easily join the adventure. World of Warcraft also features support for advanced graphics hardware, giving the player superlative graphical enhancements, as well as a sophisticated, massively multiplayer network architecture capable of supporting thousands of players in a world simultaneously.

    Since its debut in 1994, the number-one selling Warcraft series has won industry acclaim and has shattered sales records worldwide with nearly 5 million copies sold*. In 1996, Blizzard followed the well-received Warcraft: Orcs and Humans™ with the critically acclaimed Warcraft II: Tides of Darkness™, which won multiple Game of the Year awards and is still considered by many critics to be one of the best games ever made. Warcraft III: Reign of Chaos™; will continue the legendary saga in 2002.

    Best known for blockbuster hits including the Warcraft® series, StarCraft® and Diablo™ series, Blizzard Entertainment® (, (a division of Vivendi Universal Interactive Publishing) is a premier developer and publisher of entertainment software renowned for creating many of the industry's most critically acclaimed games. Blizzard's track record includes four consecutive number-one selling games and multiple Game of the Year awards. The company's free Internet gaming service® reigns as the largest in the world with millions of active users.

    Saturday, September 01, 2001

    As the day of the announcement of the unannounced project looms only hours away, someone has managed to get hold of Blizzard's new splash for tomorrow. If it is a fake, be assured that the faker took at least 2 hours in qWorld to make it. Check it out here.

    PC.IGN has posted their thoughts on the new Half-Life after they tested it out. Here's a small clip on the voice chat..

    This allowed for some truly remarkable cooperation between the players. We were all able to talk with each other and give each other updates on player positions and weapon activity. It's great not being cut off from your teammates and it really made my game stronger. At one point another player and I were negotiating a stairway that we knew was being covered by an enemy. Before, we'd have been forced to rely on intuition to coordinate our efforts. Last night my partner and I were totally able to coordinate the timing of our assault so that we weren't getting in each other's way and brought the maximum pressure on the poor bastard at the bottom of the stairs. He didn't stand a chance.

    Well, it's almost time for Blizzard's new project announcement, less than 24 hours left. A lot of hype is floating around, which I will discuss in a minute. After this morning's new image on Blizzard's mainpage, there are 3 images, each with a "..." sentence under them.

    So far, the sentence reads:

    In every saga, there lies a journey of wonder and imagination...As the veil of darkness gives way to a new dawn...Ancient worlds and timeless dangers are rediscovered..."

    And that's it so far. Most are assuming the statement/sentence will be completed tomorrow with a final image and the name of the new project. Now, onto the hype. A lot of people are claiming they received a early copy of Blizzard's latest Blizzard Insider newsletter. They are all saying this image was in the newsletter, a splash image for a game called "World of Warcraft":

    Now, judging by the authentic looking Warcraft logo, and the fact that there's a TM on the logo.....that points to maybe this is not a hoax done by Blizzard. Also, after adding in the fact that Blizzard registered, .org, and .net, and also that Blizzard has shut down posting on their War Room Forums, and they had been deleting posts about the new project being "World of Warcraft," it is making everyone in the Blizzard community think this game will be World of Warcraft.

    Now, if Blizzard went through all the trouble to make up this hoax, that will be extremely funny. Many people are also noting that GFraizer, the forum mod and website admin for Blizzard's network websites, mentioned this a few days ago in a post:

    "How many times do I have to tell you people, the unannounced project is NOT Starcraft 2, and it is NOT Warcraft or Diablo related."

    Well, if the project turns out to be World of Warcraft, our good friend GFraizer lied through his teeth, and that's not cool. We will just have to wait it out until early Sunday morning for the announcement from London.

    For those of you interested, if you click the sun in all the splash images from Blizzard's mainpage, they take you to a larger image of the same picture. Since the first two aren't viewable unless you click the sun on the picture that is on the mainpage right now, here are the links to all three of the big splash images (on Splash Image #3, look in the bottom right corner of the image, and see if you see something interesting):

    Jump aboard and ride the RAILS As Rails Across America Goes Gold

    Montreal, Quebec. August 31st, 2001 - Strategy First is pleased to announce today that Rails Across America, the exciting new rail strategy game from Flying Lab Software, has gone gold.

    "This promising new title has been very well received in the community since
    its announcement earlier this year, " says Adam Phillips, Product Manager for Strategy First. " Anyone who likes a combination of strategy and sim-like game play will get a kick out of Rails. I'm already addicted!"

    Rails Across America immerses players into an exciting era of cutthroat competition where the challenge of running a railroad empire will determine a player's fate as one of the most influential Rail Barons of the 1830's to the near future.

    With a network of hundreds of tracks and thousands of trains crossing the entire continent, players are required to focus on strategic decisions, such as where to expand, where to compete, and when to engage in a well-timed price war. Rather than simply operating individual trains, players must build and monitor the rail network, moving cargo from one destination to another. Similar to the "Sim" model, the level of direct control is limited, but the subtleties that arise are immense, which makes it possible to control large numbers of trains.

    Rails Across America allows players to focus on higher-level decisions rather than simply driving the trains. While many games use money as their sole victory condition, Rails also allows players to compete for 'prestige', which is earned by good railroad management and specific goals for different eras. Multifaceted victory points will mean players will be less likely to find economic loopholes by which to dominate the game.

    If you've ever wanted to run a business and ride the rails to success, try Rails Across America, coming to a store near you this September.

    One week after announcing the stunning first person shooter NEW WORLD ORDER, Dutch publisher Project Three Interactive, continues to please curious FPS fans around the world by putting an exciting Tech Demo of the game online.

    As expectancies rise, Swedish developer Termite Games is happy to finally meet the gamers demands and show something in-game. "The fun thing about our NWO-engine is, that it actually starts working better at higher amounts of graphical detail”"", says Termite CEO Jim Malmros. "This demo shows you what the NWO-engine can do: supply up to date non-existing high frame-rate eyecandy, which you can be sure we will mix with fast paced action and actionmovie-like realism in the final game. To be honest we can't wait to see it released - just a few more months!"

    NEW WORLD ORDER features single-player, co-op and team-based multiplayer, tons of real-life weapons, some new and refreshing game modes in multiplayer and a feel to the game that is unique - so close to reality it shatters the last boundaries of disbelief when playing.

    Project 3 COO Erik Schreuder adds: "There seems to be no limit to what this engine can provide - a real state of the art design. We absolutely understand that shooter-fans around the globe want to play this baby ASAP and we promise to come up with a playable demo quite soon."

    For more technical information on the amazing NWO-engine that powers NEW WORLD ORDER go to

    The NEW WORLD ORDER Tech Demo (size 38 MB) is downloadable at the following location:

    Tonight at Action Vault, Lead Designer William Westwater talks about Monolith's upcoming Aliens Vs. Predator sequel.

    Aliens Vs. Predator 2 Interview
    In development at Monolith for Sierra and Fox Interactive, Aliens Vs. Predator 2 offers three solo campaigns, one for each species, plus several multiplayer modes including deathmatch and team-based ones. Recently, we had the opportunity to speak with Lead Designer William Westwater of Monolith who brought us right up to date on the sequel, with five all-new screenshots included.

    GameSpy Industries is proud to announce the release of Roger Wilco version Mark I.d, a new-and-improved version of the Internet's most popular real-time voice chat technology.

    Roger Wilco, available as a free download from, is a "virtual walkie-talkie" that allows people to talk to each other, strategizing or hurling challenges, while playing multiplayer games online. GameSpy has re-tooled Roger Wilco using its own GameSpy.Net technology, a robust set of tools and backend services that power some of the gaming industry's most immersive multiplayer experiences.

    Roger Wilco has already been installed by more than two million people, and the new version offers several new features, including an integrated server browser, auto-patching and new Roger Wilco Base Station support. All of the new features make use of GameSpy.Net technology, and give users easy and unprecedented access to the vast community of Roger Wilco users.

    GameSpy intends to combine many of Roger Wilco's best features with future versions of GameSpy Arcade, the company's next-generation online gaming environment, to further improve Arcade's voice communication and community features. GameSpy is also actively working on the next version of Roger Wilco with even more and better features.

    GameSpy acquired the Roger Wilco license through its acquisition of the Mplayer gaming community earlier this year, and immediately began subsequent work on the product.

    Aloha! The Zone is opening its prize treasure chest again: Microsoft today announced the chance to win a pair of tickets to attend the MTV Total Request Live (TRL) Tour in Honolulu, Hawaii on September 21. The Tour brings MTV's TRL on the road to its fans in 45 American cities. The winner and a guest will get to boogie down with Destiny's Child, Eve, Nelly, Dream, and more. In addition to tickets to the concert in Honolulu, the winner will receive airfare, hotel accommodations, and a car rental while in Hawaii.

    To enter to win, contestants must play the Eve OutSmart episode at any time from now through September 14, 2001 and upload their score. Contestants can play as many times as they like, but can upload only one score per day.

    OutSmart, a free interactive celebrity-based game show, incorporates real celebrity audio into gameplay, creating the first online game in which players can hear and directly compete against their favorite stars and attempt to beat them at their own fame. A bimonthly trivia challenge, OutSmart is designed to intrigue fans and provide them with a new way to interact with actors, musicians, athletes and other celebrities. OutSmart is available exclusively on (

    Sierra to Publish New SWAT Games Using Argonaut's Action Shooter Title, Kleaners

    BELLEVUE, WA., (August 31, 2001) - Sierra today announced an agreement with UK-based Argonaut Software Ltd. to develop upcoming console games for Sierra. This relationship will allow Sierra to publish entirely new products based on their award-winning SWAT(tm) series, using Argonaut's action shooter game, internally known as Kleaners.

    "Taking advantage of Argonaut's new engine and their team's design expertise, we'll be able to create unique console experiences for gamers," said Rod Fung, executive producer at Sierra. "Combining the tactical elements found in Sierra's SWAT titles, with all out squad based shooter excitement, this partnership will allow us to create a new kind of console game with the immediate action console gamers have come to expect."

    "SWAT 3 inspired the creation of Kleaners, as we're big fans of the SWAT franchise," says Joss Ellis, COO Argonaut Software. "The Kleaners engine has been designed from the ground up to give the game its own unique look. We have developed our own stylistic variations to give the game its distinct characteristic feel and differentiate it from other games in the genre. I think working with Sierra, we're poised to make a tremendous impact on the console market."

    Computer Games magazine's website has just posted a FIVE page long Sid Meier and Bruce Shelley interview!

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