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    Archive for November, 2001


    Monday, November 12, 2001


    This week's editorial on EuroGamer is "Beige Box Blues", ranting about the shoddy production values and half-assed beta testing that afflicts most PC games in comparison to their console brethren.
    "With the arrival of a new generation of consoles, rumours are once again spreading of the imminent demise of the PC. But while shortsighted pundits will once again be amazed to discover in a few years time that the PC is still going strong, it has to be said that the beige box's continued survival as a gaming platform is frankly amazing given the sheer quantity of utter dross that arrives on our doormats every month."


    SIGMA CHANGES NAME TO IMPOSSIBLE CREATURES

    Microsoft and Relic Entertainment have officially announced that "Impossible Creatures" is the new product name for their upcoming real-time strategy PC game slated for release in 2002.

    Formerly dubbed "Sigma: The Adventures of Rex Chance," "Impossible Creatures" is a real-time strategy game based in the 1930s. Weaving a tale of adventure and betrayal, "Impossible Creatures" transforms the familiar into extraordinary as players combine the traits of more than 50 different creatures -- using Sigma technology -- to create fantastic animal armies that will save the world from a dastardly plot.

    With tens of thousands of animal combinations possible, players' strategic sensibilities, analytical abilities and creativity are tested as they seek to employ the ultimate gameplay strategies. Featuring approximately 15 missions, "Impossible Creatures" is set in a highly detailed, fully 3-D dynamic world alive with flora and fauna. Adventures take place on 12 distinct South Pacific islands.

    Relic Entertainment Inc., a leading-edge developer of electronic entertainment software founded in 1997 and led by Alex Garden, is developing "Impossible Creatures." Relic's debut product, "Homeworld" launched in the fall of 1999 and has since been recognized dozens of times, including winning 1999's "Game of the Year" award from PC Gamer and 1999's "Strategy Game of the Year" from Computer Gaming World. Relic Entertainment currently has two new games under development and has gained a reputation as one of the best game development studios in the world.

    For more information on Impossible Creatures please visit the official Relic website located on the Internet at http://www.relic.com.

    For more information on Microsoft games, please visit the Microsoft Games site at http://www.microsoft.com/games.


    Cutting The Edge has just published their XP Expedition article. This article takes a look at some of the top informative XP sites on the Internet. While covering what the site covers and has to offer we also give some input as to what the site lacks and what could make the site better. Be sure to catch the article if you have XP or are thinking of upgrading to XP.

    Sunday, November 11, 2001

    Reviews

    - Falcon @ 11:47 pm PST

  • SWAT3: Tactical Game of the Year Edition
  • Team Factor
  • Promise's Ultra133 TX2 controller and Maxtor's D740X-6L hard drive

    SimHQ Contest

    - Falcon @ 11:45 pm PST

    SimHQ.com and Saitek have teamed up for one of their biggest contests to date. Enter for your chance to win a selection of Saitek controllers including a Grand Prize of an X-45 HOTAS, R440 Force Feedback Wheel, P8000 (PC DASH 2) and Action pad. Just answer the 10 questions correctly to be eligible.

    Saturday, November 10, 2001


    We have updated our Disciples 2 and Clusterball gallery, with 18 shots in each section.


    This weekend's big preview on EuroGamer takes a hands-on look at Serious Sam : Second Encounter, following a trip to Take 2's offices in Windsor yesterday to play an early beta of the game.
    "Like the first game, the imaginatively titled Serious Sam : Second Encounter looks set to provide several hours of wall to wall carnage and tongue-in-cheek humour. This time though the barren deserts of ancient Egypt have been replaced by a range of new settings including snow-covered medieval villages, Persian cities and Aztec temples in
    lush jungle valleys."

    Friday, November 09, 2001


    Tannhauser Gate have informed us that "Mimesis Online" is to be released on the third of December. If you want to pre-order a place in the game, you can, and at great benefit to yourself. From NOW till the premiere you can make use of their pre-release subscription offer and get free gaming time. Click here for details.


    Reviews

    - Falcon @ 1:15 pm PST

    Red Faction Review
    "Has anyone noticed that almost all mining companies in games and movies are evil? Especially those based in other planets? No-one's really explained to me why this is so, but as a rule of thumb, Mining = Evil"

    Tribes 2 Review
    "At some points in your life, you will discover games that are a joy to behold. Indeed, these games that are a joy to behold are indeed a joy to behold as games. The only problem is getting other people to behold these games as joys. One of these games that are a joy to behold is Tribes 2. "

    Wednesday, November 07, 2001


    The CPL announced today that Logitech is offering 500 Free spectator passes for the CPL World Championship Event, to take place December 5 - 9, 2001 in Dallas, Texas. The free passes can be obtained by registering online at http://registration.thecpl.com/championship/?page=registration

    After entering the age group, proceed to the "registration type" page. Applicants need only select option six "I want to register as a spectator" and the registration system will automatically allow for free registration.

    The CPL had previously announced that there would be a $5 charge for spectator passes. Logitech (a four year sponsor of the CPL) acquired all 500 of these passes and are offering them at no cost to the gaming community. While spectators can not participate in the official CPL tournaments or bring computers to the event, they can freely enter the exhibition area where companies display a diversity of products, from beverages and clothing, to high-tech products and portable consumer electronics. Spectators can also participate in the workshops and enter the spectator arena and tournament sidelines.


    Stories in action games aren’t dying so much as birthed stillborn. Don’t get me wrong, there are a few games with good stories that might make a good film or a good book, just none with a great story. What the action game industry needs, is a deep story. And only one game comes to mind that even came close.


    Tuesday, November 06, 2001


    Montreal, Quebec (November 6th, 2001) - Strategy First is proud to announce that Kohan: Ahriman's Gift, the highly anticipated fantasy real-time strategy game, shipped to stores nationwide today.

    The developers at TimeGate Studios bring you Kohan: Ahriman's Gift, the prequel to the critically acclaimed Kohan: Immortal Sovereigns. With more units, heroes, spells, AI, and newly designed maps, players return to the world of Khaldun, but this time as the villain! The evil Ceyah faction takes center stage, spreading terror and destruction throughout the land. The Ceyah have a powerful champion whose hatred of the Kohan knows no bounds.

    "We are very excited about the release of Kohan: Ahriman's Gift (KAG)," says Adel Chaveleh, Producer for TimeGate Studios. "By building off of the
    gameplay that was so innovative and successful in Kohan: Immortal Sovereigns, we're positive that KAG will appeal to both those already familiar with the Kohan series and those that are completely new to the
    franchise. KAG is a very polished product that will most definitely make a perfect 'Gift'!"

    Renowned for its unique blend of strategy, RPG, and wargame elements, Ahriman's Gift will ship with 5 campaigns, 40 multiplayer maps, 90 beautifully detailed units, 70 different heroes, 100 spells, 75 technologies, and 30 complex AI players that use enhanced strategies to challenge players with different styles and levels of play. Kohan's robust multiplayer allows for up to 8 players over LAN and Internet and features 7 game types including Bloodbath and King of the Hill.

    For fans of all genres, Kohan: Ahriman's Gift is the perfect gift! Check your local retailer today!

    To download the demo, log onto http://www.timegatestudios.com/kag/downloads.html or learn more about the series from www.timegatestudios.com/kag and www.strategyfirst.com.


    Gametactics.com has posted a review of Mr Driller, a strange anti-Tetris style game from Namco.
    Cutesy Japanese-esque games are almost always popular. Puzzle Bobble (and the entire barrage of them at that!) almost immediately springs to mind. These games have 3 attributes that make them noticeable. First are the ridiculously cutesy graphics ("Cute = Japanesey" apparently), then comes the simple rules of gameplay, then last there's the sheer addictiveness of the title.

    HL on PS2

    - Falcon @ 5:02 pm PST

    Sierra(tm) and Gearbox Software Bring Valve(r)'s Landmark Thriller to LivingRooms for the Holidays

    Bellevue, WA (November 6, 2001) - Sierra(tm) announced today that Half-Life(r) for the PlayStation(r) 2 computer entertainment system, developed by Gearbox software, is shipping to retailers across North America on November 14, 2001 and around the world by November 23, 2001. A must have for the holiday season, Half-Life for the PlayStation 2 blurs the lines between fiction and reality, with an award-winning game experience that is as close to starring in an action movie as technology allows.

    Half-Life for the PlayStation 2 is an all-new experience for console gamers featuring new multiplayer cooperative and competitive modes set within the Half-Life universe as well as a complete next-generation upgrade of the original groundbreaking game. The Texas-based development team used the
    advanced technology of the PlayStation 2 to give the epic, original game a graphic revamp from the ground up resulting in characters and models with four-times the detail of the PC original. In addition to the legendary single-player story a new console exclusive mode, called Half-Life: Decay, allows fans to explore the Black Mesa Research Facility cooperatively for the first time in franchise history.

    "The Half-Life franchise on the PC has received unprecedented support from both its fans and the press alike, winning well over 50 Game of the Year awards from publications around the world," said Mike Ryder, president at Sierra. "Working with Sony to take full advantage of their technologically advanced next-generation system, I believe we've set the stage for Half-Life for the PlayStation 2 to make another significant impact on the gaming world."

    "This is the definitive version of Half-Life," said Randy Pitchford, president and director of Gearbox Software. "With the graphically enhanced award-winning original, head-to-head combat mode, and Decay, the exclusive cooperative mission, it is like three games in one."

    Originally created for the PC by Valve, Half-Life was twice named "Best PC Game Ever" by Imagine Media's PC Gamer magazine (November 1999, August 2001), and has sold over 2.5 million copies worldwide. Blending action, drama, and adventure with stunning technology, Half-Life creates a frighteningly realistic world where players need to think smart to survive and telling friend from foe is no longer a simple matter of humans vs. monsters. Gamers are given opportunities to wreak havoc--in true action-game fashion--but they are also challenged to explore and strategize.


    Today on EuroGamer is a look at Codename Outbreak, the first person shooter from Ukrainian developers GSC which was released here in Europe last month and is due out soon in the USA.
    "Codename Outbreak's plot borrows heavily from the likes of Puppet Masters and Day of the Triffids, with a passing comet showering parasitic aliens over the Earth. As is the way with such creatures, they are soon infecting humans and trying to turn the world's military into pod people. And naturally it's up to you to wipe them out before we all end up like Donald Sutherland."


    We have the latest issue of the Game Guy out, find out Mark's prediction for a winner in the console wars, some holiday shopping advice, and the latest "Tight Takes" on Operation Flashpoint.

    Monday, November 05, 2001


    Montreal, Quebec. November 5th, 2001 - Strategy First continues to expand worldwide, announcing today that it has signed a distribution agreement with two leading European companies, Nobilis and Vision Park.

    "We couldn't be happier with the new partnership we've formed with Nobilis and Vision Park," says Steve Wall, V.P., Business Development for Strategy First. "Both companies have a solid grasp and understanding of their markets and we are confident that they will do a great job for us."

    " Strategy First's titles have had tremendous success in the North American market. We realize that they are specialists in the strategy genre which is the number one genre in the PC market here in France, taking 29% of the market share. This translates into great potential for us! " says Arnaud Blacher, CEO for Nobilis.

    "We are very happy and pleased to work with Strategy First, publishing and distributing their titles in Scandinavia. We think they are one of the best
    developers of strategy games and their titles are always top of the line," says Mikael Nermark, Product/Marketing Manager for Vision Park.

    Among the Strategy First titles that Nobilis (Belgium, France and Luxembourg) and Vision Park (Sweden and other Scandinavian territories) will be distributing are the following; Waterloo: Napoleon's Last Battle, Rails Across America, Disciples Gold and Steel Beasts.

    "Strategy First is enjoying great success penetrating International markets," says Stewart Braybrook, Director of European Operations. "Our titles are highly regarded, and Nobilis and Vision Park are an important component in reaching the millions of European gamers that have been eagerly awaiting our titles."
    To find out if Strategy First's titles are available in your territory, please contact Steve Wall or Stewart Braybrook at business@strategyfirst.com


    Cutting The Edge has updated with some new Intel coverage. Included in the cover is some upcoming features from Intel including DDR motherboards, and 400 Mhz system bus Celerons. Check the article to find out more about what Intel is planning for the next few months.


    Screenshots

    - Falcon @ 4:32 pm PST

  • Serious Sam : Second Encounter on Eurogamer
  • C&C Renegade Bet on PlanetC&C


    GameSpot goes behind the scenes of Liquid Entertainment in their latest feature. Liquid Entertainment is what seems to be a promising new game developer, which is finishing up on it's first game, Battle Realms, a rather unique real-time strategy. The video coverage contains a wealth of information on Liquid Entertainment, and Battle Realms. Also, check out Liquid Entertainment's website here.

    Friday, November 02, 2001


    This week's interview on EuroGamer is with Wanadoo's Edouard Lussan, talking about their forthcoming alternate history shooter IronStorm. Amongst other things we found out more about the game's design and the movies that have influenced it, as well as the origin of that unfortunate title...
    "The basis of IronStorm is very simple to get. The First World War burst out, as everybody knows, in 1914. We are in 1964 and the war is not over yet, so immediately the public can understand that the world we are presenting them with is a kind of mix between the First and Second World Wars, or a kind of Vietnam War in Europe. As modern weapons, devices and materials can allow a very accurate gameplay, you will never find any aliens, lizards, monsters or shuttles in IronStorm."


    Tonight at Action Vault is a review of Bohemia Interactive's tactical combat game of Cold War conflict.

    Developed by Czech-based Bohemia Interactive Studio and published by Codemasters, Operation Flashpoint: Cold War Crisis is a tactical military title that features infantry, air and armored combat. Combining such components of modern war certainly speaks of an ambitious overall design, one that is thoroughly assessed in the Operation Flashpoint Review.


    Montreal, Quebec. November 2nd, 2001 - Strategy First and Daydream Software are proud to announce that Clusterball, their online fantasy sports game went gold today.

    Clusterball combines elements of high speed air-racing with true dogfighting and tactical challenges. In a typical match, a player's aim is to collect colored balls from magnetic tracks spread out in venues and tow them through a scoring ring using a fast and versatile aircraft. Each ball takes time to re-spawn, making it an even greater challenge to know exactly when and where the balls can be found.

    With amazing 3D graphics and positional sound effects together with authentic physics, a perfect setting is created. Intense matches take place in astonishing landscapes inspired by famous locations from around the world, such as the Antarctic, the Taj Mahal and Stonehenge.

    With an offline training mode, players can compete against computer-controlled flyers or they can jump right into the multiplayer action against up to eight other players over the Internet. Game modes include free-for-all and team-based options. A world spanning ranking system, based on results from online matches is also available through www.clusterball.com.

    Scheduled for release November 13th, Clusterball is a unique combination of sport, flying and action all wrapped up in a truly innovative gaming experience!

    For more information log onto www.strategyfirst.com or www.clusterball.com.


    David "DaveOneX" Parunakyan, the author of many strategies and walkthroughs hosted by Planet Command & Conquer has just written a new article, titled "C&C Evolution." This three-page


    From the guys at GameSpy comes a hilarious movie of in-game footage from GTA3 in all of its action/adventure splendor. See what it's like as a professional car thief, heisting vehicles and getting dirty during street brawls.

    Thursday, November 01, 2001


    REDWOOD CITY, Calif., November 1, 2001 - Start your engines and get ready to tear up the streets of Motor City as Electronic Arts (NASDAQ: ERTS) has begun to release the highly anticipated, car lover's dream come true, Motor City Online for the PC. Hosted on EA.com, players can grab their favorite grease rag and experience a nostalgic and exciting piece of Americana through Motor City Online. A new online racing simulation PC title under the EA GAMES(tm) brand, Motor City Online is the first game of its kind to feature a massive Internet racing and community-building experience, all inspired by the "Golden Age" of American car culture.

    "We are very excited about the debut of this revolutionary game," said Erick Hachenburg, general manager of EA.com. "We're delivering on our commitment to EA.com's 25 million registered members to bring out original, action-packed online games that build web communities and we've accomplished that with Motor City Online."

    Motor City Online flashes back to feature classic American hot rods - custom, stocks, classics and muscle cars - licensed from the Big Three manufacturers of Ford, Chevrolet(tm) and Chrysler(tm), spanning from the 1930s through the early 1970s. Rule the streets with 60 licensed American classics ranging from the '32 Deuce Coup to the '73 Firebird Trans Am. Each vehicle can be modified and fully customized with over two thousand real-life car parts and accessories from the likes of Edelbrock(tm), Holley(tm) and Hurst(tm). From nitrous to wheelie bars, players are encouraged to test various stock and high performance parts to give them the extra edge they need to grab the checkered flag. Collect, customize and race several different classic vehicles and compete with thousands of other drivers online for ultimate bragging rights and "top dog" honors.

    The online world of Motor City consists of 24 challenging tracks and four different racing modes: Time Trials, Drag, Circuit and Street racing. Race against the clock in the competitive Time Trials or beef up your favorite hot rod and burn rubber on one of Motor City's speedy Drag strips. Drivers can also stop by the closed Circuit races for a classic oval race and some good, old-fashioned grand prix style racing... just don't forget the helmet and gloves. And for the true hardcore enthusiasts, the Street courses are designed for racers to dodge traffic, pedestrians and other obstacles and push the limits within Motor City by racing against other players through the back alleys, suburbs, country roads and downtown streets.

    Before each race, drivers will have the opportunity to place wagers ranging from a few bucks, to a player's salary, to the ultimate Motor City competition... a winner-take-all pink slip race. Or, for a less risky
    experience, players can race just for fun and for an opportunity to see their name on top of the leader board. Throughout a player's racing experience, the constantly updating Motor City "Community Center" will track each driver's cash, performance and progression and serve as the epicenter for all breaking news, including new auctions, tournament results and club rankings. The latest Motor City news and happenings can also be viewed from the official product website: www.motorcityonline.com Motor City Online carries an ESRB rating of "Ei" (Everyone) and was
    developed by EA Seattle and published worldwide by Electronic Arts ("EA").
    The game has an MSRP of US$39.99 and will require players to sign up for an EA.com account. Subscribers will receive their first month free and then be charged a monthly rate of $9.99 beginning after the first month. Consumers may purchase the game directly at the EA Store SM (http://www.eastore.ea.com) or by calling EA Direct Sales at 1.877.324.2637.


    Montreal, Quebec, November 1, 2001 ­ Strategy First Inc and Paradox Entertainment are pleased to announce that Europa Universalis II has gone gold.

    “This title is sure to follow in the footsteps of its award winning predecessor, Europa Universalis. The RTS community has been waiting anxiously for this day to finally arrive!” said Adam Phillips, Product Manager for Strategy First.

    “Europa Universalis II expands the scope of the first game in a way that we are confident will please the players as well as others interested in games with deep historical content and high playing value” says Gustaf Magnuson, Marketing Director for Paradox Entertainment.

    Since the release of Europa Universalis in February, the press and gaming community have embraced this RTS and had nothing but praise to give it. One reviewer was quoted as saying “This game easily rivals Civilization…” The second installment in this series is sure to bring the gaming community even more joy!

    >From the medieval battles of Jeanne D’Arc to the fantastic empires of the Incas to the flaming wars of Napoleon, Europa Universalis II invites you to take the seat as the ruler of a superpower for 400 epic years. The sequel includes new features, new player nations and a huge period of history to sink your teeth into.

    The challenge begins in 1419 ­ the 100 years war between France and England - and ends with the rise and eventual fall of one of Europe’s greatest strategists, Napoleon. History is truly in your hands as you get the chance to take on the role of the Colonizing Might of Spain, the feudal warlords of Samurai Japan as well as the small trading nation of Genoa. Europa Universalis II will surely be on every gamer’s holiday wish list this season!

    For more information on the game and/or its retail availability, log onto www.europa-universalis.com or www.strategyfirst.com.


    Codemasters has announced that it will be publishing IGI 2, the sequel to last year's critically acclaimed stealth shooter Project IGI (aka "I'm Going In"). Full details and five screenshots at - http://www.eurogamer.net/news.php?id=6379



    Last night at Action Vault, was a chat with with Phil Shenk about WildTangent's recently released futuristic game.

    Dark Orbit Interview
    A sci-fi arcade shooter combining action with RPG elements, Dark Orbit was developed by the Brimstone Studios division of WildTangent. Wishing to learn more about the project, we got in contact with Executive Producer Phil Shenk, whose previous credits include Blizzard's Diablo II and the Lord of Destruction expansion, in this Dark Orbit Interview.


    Montreal, Quebec. November 1, 2001 - Strategy First and Gigex announced today that they have joined forces to provide gamers from around the world with a variety of new and exciting demos from Strategy First's 2001-2002 line-up.

    "Gigex allows us to target our demos and trailers to a wider audience over a longer period of time than ever before, " says Steve Milburn, Director of Marketing for Strategy First. "The network of affiliates Gigex has acquired and the services they offer are fantastic. We couldn't be happier with the exposure and functionality they provide us."

    "We look forward to working with a premier publisher like Strategy First", says Mike Markey, Vice President, Gigex. "Our proven distribution/customer acquisition solution will bring measurable results to their marketing efforts."

    Gigex's extensive network, including such popular sites as Yahoo!, AOL Canada, Next Generation, PC Gamer, CGW, Stuff, and Men's Health allows Strategy First to gain exposure from a diverse range of consumers, in both the hard-core gaming community, as well as the more mainstream market.

    In the weeks and months to come, gamers will be able to download Strategy First demos free of charge, starting with;
    * Patrician II
    * Kohan Ahriman's Gift
    * Clusterball Trailer

    Also coming are Europa Universalis II, Disciples II, O.R.B. and an exclusive 7-day free download of the complete WWII Online game.


    Microsoft today announced that they are on track to deliver Dungeon Siege, the fantasy RPG from Gas Powered Games (GPG), in April of 2002. Anticipation for Dungeon Siege is running high. This title will soon be ready to take RPG players on a journey across the vast kingdom of Ehb on an incredible adventure they'll never forget.

    "Taking extra time to finish the game was a tough decision, but we are glad we did, as it allowed us to add that extra layer of polish that we often dream about," explained Chris Taylor, CEO of GPG and Lead Designer of Dungeon Siege. "Not only are we carefully tuning and balancing the game, but we are also including an in-game help system for those who are new to playing in a fully 3D world. We also included more spells, weapons and armor along with expanding our already huge multiplayer world. We set out on a journey to create a state-of-the-art, over-the-top, outrageously-huge game that breaks rules and raises the bar, and that journey looks to be finally coming to an end!"

    Microsoft and GPG are committed to creating a revolutionary, over-the-top RPG experience, and Dungeon Siege delivers on these key features:

    Gorgeous 3D World that allows you to seamlessly move between incredible exterior landscapes and the darkest dungeons
    Engaging, story-driven single player experience
    Over-the-top fantasy combat where you can control up to 8 party members
    Huge multiplayer world with unique multiplayer game modes
    With the free downloadable Siege Editor, players can create their own worlds or mods
    Dungeon Siege is an action fantasy role-playing game featuring an immersive fully 3-D environment. The game plunges players into a continuous 3-D fantasy world on a quest to stop a mysterious evil that has been unleashed. Beginning with a single character, players can travel through the world and gather a party of up to eight characters, or choose to face the challenge alone. The fusion of action role-playing and real-time strategy controls in Dungeon Siege impels players into one over-the-top battle after another as the storyline unfolds.
    For more information about Dungeon Siege, visit the official Web site at: http://www.microsoft.com/games/dungeonsiege/

    AvP2 Ships

    - Falcon @ 1:02 pm PST

    Sierra and Fox Interactive Announce Aliens vs. Predator 2 Ships Nationwide

    Los Angeles, CA - November 1, 2001 - Sierra(tm) and Fox Interactive(tm) announced today that Aliens vs. Predator(tm) 2 has shipped to stores nationwide. Aliens vs. Predator 2, the long-awaited sequel to one of the most intense and terrifying games ever made, delivers a powerful punch of adrenaline-filled conflict and nail-biting terror. In three interlocking,character-driven stories, aliens, predators, and humans share one powerful trait -the enduring will to survive and only one species can emerge victorious. The all-new stories, skills, and technology crank up the intensity like never before to make Aliens vs. Predator 2 an excellent choice for the gamer looking for a unique, fast-paced and frightening game experience.

    "Aliens versus Predator is a powerful PC franchise and we are excited to deliver this action-packed title to gamers before the holidays," said Philip O'Neil, Senior Vice President, Vivendi Universal Interactive Publishing North America. "With a build up of anticipation both at retail and within the gaming community, we want to thank Fox and Monolith for creating a great first-person action game that delivers all of the excitement and action found in this incredible property."


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