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    GameSurge homepageNews for today's gamerInformation about the GameSurge SitetO To the Arcade MainpageTo Pinball menuTo Arcade games Menu

    Archive for March, 2002


    Thursday, March 28, 2002

    Game Guy

    - Falcon @ 8:50 pm PST

    Issue 14 + 15 of the game gy are now available from this page

    Wednesday, March 27, 2002


    Montreal, Quebec. March 26th, 2002 -- Strategy First is pleased to announce that they will now accept applications to beta test their upcoming 3D Real time Strategy Game, O.R.B.

    O.R.B., an acronym for Off-World Resource Base, is a visually stunning 3D real time strategy game that pits the forces of two races against each other in a desperate struggle across multiple systems to control the resources they need to expand their empires.

    We are extremely happy to offer our fans the opportunity to beta test O.R.B, says Adam Phillips, Product Manager for Strategy First. The folks in our community have been so patient. I think they are really going to like what they see. O.R.B. is definitely worth the wait!

    Some of the features that will be included in the game are the following;

    - Unparalleled 3D real-time strategic gaming action with full freedom of movement in space

    - Two fully developed races with their own single-player campaign and unique strategies

    - One-of-a-kind dynamic universe depicting multiple solar systems alive with planets, moons, asteroid belts, complex orbits, persistent debris and extraordinary spatial environments

    - Epic fleet combat with a wide variety of vessels and specialized units including tactical ships, shock troops, various fighter types, multiple capital ship classes and support vessels

    - Downloadable campaign editor and tools, complete with the ability to script your own scenarios, event triggers, campaigns and cut-scenes

    - Explosive battles with up to eight players in cooperative and head-to-head multiplayer mode.

    Interested gamers can apply for the public beta at the official O.R.B. website: http://www.o-r-b.com. The beta test will officially begin on April 8th, 2002


    GameSpyDaily presents two brand new exclusive images from the upcoming PC version of Rockstar's awesome Grand Theft Auto 3. They've also got the official scoop regarding the US release of the game here:


    Composer Bill Brown has just posted music from the new release "Tom Clancy's Ghost Recon - Desert Siege" in streaming RealAudio and MP3:

    Desert Siege is now available for purchase here!

    Additional music tracks from various projects and a couple of fun photos from Bill's trip to the Game Developers Conference last week will also be posted within the next week or so and a new radio interview with Bill is expected this coming Friday March 29th. Keep an eye on Bill's News page for details!


    Cutting The Edge has scored a few shots from early Unreal development. That's right, the original Unreal, where it all began. Take a gander at the low resolution, no 3d acceleration, low polycount screenshots in wonder. This is where it all began.



    Montreal, Quebec. March 26, 2002 - Strategy First and Object Software are pleased to announce that Dragon Throne: Battle of Red Cliffs, the follow-up to last year's Fate of the Dragon, has shipped to retail stores nationwide.

    "Strategy First could not be more pleased about working with the team behind Fate of the Dragon," says Pro Sotos, Product Manager for Strategy First. "Dragon Throne is a superb title that blends the top elements of strategy and role-playing into one great game."

    Dragon Throne is a great-scaled RTS that depicts a turbulent and chaotic time in Chinese history. The Battle of Red Cliffs was regarded as a great milestone in the Three Kingdoms period. Through three individual campaigns, players will control their kingdom's armies and wage war for supremacy as either one of the three warlords, (Liu Bei, Sun Quan or Cao Cao) who played a pivotal role in ancient China. They must lead their kingdom in building their regime, developing new technologies, establishing strategic alliances and creating a mighty army in an attempt to control the Three Kingdoms and reunify the nation.

    Infogrames will distribute Dragon Throne exclusively in North America. Strategy First is currently in negotiations for European Distribution of this title. For more information, please contact the Director of European Operations, Stewart Braybrook, at sbraybrook@strategyfirst.com.

    Friday, March 22, 2002


    GameSpy brings you the latest from the Game Developers Conference in San Jose.

    1) Shin'ichi Okamoto, Senior Vice President and CTO of Sony Computer Entertainment, talks about Sony's Research and Development covering computer processing, PS2s running Linux, their plans for the Internet, and a new "gestural interface."

    2) The industry gave out the Game Developers Choice Awards and the Independent Game Festival Awards this evening. We have all the winners and pics from the event.


    SimHQ compared the Radeon 8500 and GF3 versus each other in simulations and even took talked about the state of affairs with developers, designers and reviewers. What really goes on when a new benchmark is created and is it right?



    The Adventure Begins! Dungeon Siege Goes Gold

    The Kingdom of Ehb is now closer than it ever was! Microsoft today announced that Dungeon Siege has gone gold and is expected to hit North American store shelves by April 5. Dungeon Siege will be available for an estimated retail price of $49.99 (U.S.).

    Dungeon Siege has been in development for three years by Chris Taylor and Gas Powered Games. "Everyone at GPG has worked hard to finish the game that we originally envisioned, and we are extremely happy with the way it all came together," Taylor said. "We hope that everyone enjoys playing it as much as we did creating it."

    Taylor will make an appearance at the local EBX store at the Redmond Town Center in Redmond, Washington (16475 NE 74th Street) around noon on April 5. He is looking forward to witnessing the launch of Dungeon Siege first-hand and meeting fans who have supported the game throughout its development.

    Dungeon Siege is an action fantasy role-playing game featuring an immersive fully 3-D environment. The game plunges players into a continuous 3-D fantasy world on a quest to stop a mysterious evil that has been unleashed. Beginning with a single character, players can travel through the world and gather a party of up to eight characters, or choose to face the challenge alone. The action role-playing in Dungeon Siege propels players into one over-the-top battle after another as the storyline unfolds.

    For more information about Dungeon Siege, visit the official Web site at: http://www.microsoft.com/games/dungeonsiege/

    Thursday, March 21, 2002


    ACES HIGH ANNOUNCES RELEASE OF VERSION 1.09 -- SETS NEW STANDARDS FOR VOICE COMMUNICATIONS IN ONLINE GAMES

    HiTech Creations, producer of the award winning online combat sim Aces High, has unveiled their latest version (1.09) of the premier air, land, and sea WWII battlefront. This version continues Aces High’s tradition of continual advances and improvements.

    "We have taken voice communications in online games to a new level," says company CEO, Dale Addink, whose team has worked diligently over the last months preparing the release. "Our new integrated voice system allows players to communicate with each other like never before. Our range-based voice system allows you to directly talk to anybody that you can see without having to coordinate communication channels or IP information with them beforehand. In addition to this very simple-to-use system, there is also simultaneous support for private and squadron channels.”

    Also introduced with version 1.09 is a new film viewer and editor. Films recorded in Aces High are now viewable from any number of angles when played back through the viewer. Powerful features include the display of positional data for other players, and allowing the player to jump into the cockpit of other planes in the film. There are a wide variety of editing tools and also an .AVI export utility. The new film viewer even records and plays back all the voice communications of the flight. Even more features and improvements in the film viewer are planned for development in the upcoming months.

    Other improvements include:

    · The addition of new planes such as the Mitsubishi Ki-67 “Peggy”, Supermarine Spitfire I, Hawker Hurricane I, Messerschmitt Bf 109E, and the Messerschmitt Bf 110C and Bf 110G.

    · Improved strategic play with more gameplay emphasis placed on trains and truck convoys.

    · Air-raid sirens sound at bases under attack and the map display gives an indication of which bases are currently under attack.

    · Many more new upgrades and features too numerous to mention. Further details can be found at our website at http://www.hitechcreations.com .

    Wednesday, March 20, 2002


    IRVINE, Calif., March 19, 2002 - Internet gaming leader GameSpy Industries announced today that Nintendo's Shigeru Miyamoto was selected the electronic gaming industry's most influential person in a poll of gaming industry leaders. Miyamoto, along with 29 other key figures in the gaming industry, is profiled in a feature article on GameSpy .

    Miyamoto was honored for his work as the designer of the Mario and Zelda series of games, as well as for his work on the recent Nintendo GameCube hit, Pikmin. Rounding out the top five honorees were Firaxis Games' Sid Meier, id Software's John Carmack, Electronic Arts' Will Wright and Peter Molyneux of Lionhead Studios.

    To put together the definitive list, GameSpy editors polled more than 300 game developers, game and members of the gaming press to name their top 10 figures in gaming in rank order. GameSpy editors tabulated the results to produce the top 30 list.

    The final list is a pantheon of the gaming industry's greats. In addition to leading developers and technology innovators, the list also includes figures normally thought of as being outside the video games world, such as George Lucas, Gary Gygax and J.R.R. Tolkien, whose work in literature, film, and board gaming has formed the basis of many of today's top games.

    Each influential person is profiled in depth in the Top 30 article, with a history of his or her gaming industry accomplishments along with highlights on why leaders in the gaming industry consider that person influential. The full article can be found at http://www.gamespy.com/articles/march02/top30/; users can also locate the article by clicking on the link on the home page of GameSpy.com.

    The GameSpy Network of gaming sites, which includes GameSpy.com, FilePlanet.com, and genre, platform and game-specific sites, reaches a monthly audience of 16.3 million, according to Internet audience measurement firm comScore Networks, giving it the largest audience of any site covering PC and console gaming.

    Tuesday, March 19, 2002


    By Will of the Gods - Official Age of Mythology Site Launches

    Gamers can gain favor with the gods by visiting Microsoft's official Age of Mythology site, http://www.microsoft.com/games/ageofmythology/. Inside, visitors will find screenshots, concept art, unit information and a complete overview of this highly anticipated real-time strategy game. An interactive Age of Mythology screensaver, which allows gamers to send digital postcards to their friends, order Age of Mythology gear, customize their desktops, and learn more about the game, is also available for download from the official site.

    Using familiar elements of classical mythology, Age of Mythology casts players as one of nine unique civilizations from ancient Greek, Norse or Egyptian mythologies. Players can reinforce their armies with mythological creatures like Cyclopes and Minotaurs or call upon the mighty powers of gods such as Zeus to rain down lightning bolts on unsuspecting enemies. Age of Mythology also incorporates Ensemble Studios' trademark features from previous Age of Empires games, including a compelling economic model, a massive army and battle system, unequaled artificial intelligence, random maps, intuitive gameplay and extreme attention to detail.

    Age of Mythology's 3-D engine delivers impressive graphical detail in a fully 3-D environment, including beautiful waves and water, lifelike rolling terrain, realistic sunlight, and lush forests. In-game cinematics create a seamless, story-based and character-driven campaign which features 36 scenarios. In addition, the game features incredible special effects with astonishing levels of detail, including waterspouts, infernos, snowstorms, tornadoes and earthquakes.

    Age of Mythology is a branch of the popular Age of Empires franchise that has sold more than nine million licensed units worldwide. More information about Age of Mythology is also available on the Ensemble Studios site at http://www.ensemblestudios.com/aom/index.html.

    In related news, Monday's Age of Mythology Screenshot

    On a Monday for a change :).

  • Direct link:
  • Screenshot Index:


    STRATEGY FIRST AND PAN VISION JOIN FORCES AGAIN TO DISTRIBUTE DISCIPLES II AND TRAINZ

    Montreal, Quebec. March 18th, 2002 - Strategy First and PAN Vision announced today that they have signed a distribution agreement in which PAN Vision acquires the rights to distribute Disciples II and Trainz throughout the Scandinavian territories.

    "We enjoyed working with PAN Vision for some of our previous titles, " said Stewart Braybrook, Executive of European Operations for Strategy First, " and now we look forward to working with them again; this time for Disciples II and Trainz. Both of these titles have done exceptionally well in North America. We are pleased to finally be able to bring these exciting titles to a worldwide audience."

    "We have learnt through earlier cooperation with Strategy First that they are one of the best developers of strategy games and that their titles always are top of the line", says Thomas Jansson, publishing manager at PAN Vision. "With this in mind we are very pleased to continue working with Strategy First and state-of-the-art-titles, such as Trainz and Disciples II."


    GamingExcellence.com has published a complete hands-on preview of 1C's upcoming adventure title, Jazz and Faust.
    Developed by a small development studio named Saturn+, Jazz and Faust is an adventure title that allows you to play from multiple perspectives. At the beginning of the story, you are asked to select a character; Jazz takes the role of a smuggler and the life of an underground criminal, while Faust is the sea captain of a notable ship, the 'Invisible'. These characters will both progress through the storyline, meeting up on occasion, but each view's the story from a different perspective. While Faust is off completing an objective, Jazz may be simply wandering about in another part of the world.


    In a move which is sure to win them lots of friends, Microsoft has had the PlayStation 2 kicked out of the CeBit electronics exhibition in Hannover, Germany. Apparently Sony had been breaking the rules by allowing visitors to play on their machines...
    "According to a report from CeBit's newsletter, Microsoft lodged a complaint with the event's organisers, forcing them to admit that yes, Sony were breaking regulations. As a result the publisher had to remove all 27 PlayStation 2 consoles from their stand at the weekend, leaving the Xbox as the only major console on show for the remaining four days of CeBit."

    Sunday, March 17, 2002


    Straight to the blurb:
    The game revolves around NOD’s mission to capture most of the Tiberium and use it to their advantage - to create a mutant type Super Soldier, and your job obviously is to be sure this doesn’t happen. The plot is decent but I think they could have added a little umph for those not really interested in the long series C&C has produced. Mind you, you could have never played a game of C&C and still love this game, but for those who have been longtime fans you’ll love it!


    This week's interview on EuroGamer is with Lucien King, the guest curator of the GameOn exhibition which is opening at the Barbican art gallery in London this May. We talked to him to find out more about who he is, how the world's first major exhibition on gaming culture and history came about, and what visitors can look forward to.
    "All the classic arcade machines on display (around 25) will be on freeplay, so please wash your hands and treat them with the respect such Old Masters deserve. There will also be a game emulation station showing the other arcade games we wanted but didn't have space for. There will be a comprehensive collection of machines and games that tell the international 30 year console story; many of these will be playable. And there will be advertised special interest events throughout the duration of the show (five months each in London and Edinburgh) where particular subjects will be explored in greater detail. So some of the stuff which is too precious and temperamental to have on all the time will be playable then."


    Microsoft Game Studios announced today that Sneakers™ for the Xbox™ video game system is currently in development and scheduled for a North American release for holiday 2002. Sneakers made its world premier as “Nezmix,” part of the successful launch portfolio in Japan, February 22.

    Sneakers™ is a fun, comical adventure filled with cartoon combat. Players take on the role of a mouse named Apollo, who must lead his friends through a human-sized town to battle the enemy. Fights are comical battles where you throw wind-up punches and flying kicks while also directing the actions of your troops. Being mouse-sized offers its own unique advantages and obstacles. A rolling apple could be as dangerous as a tumbling boulder while a small hole in a wall serves as an ideal shortcut. Players have to be cunning and quick to find and defeat the enemy. Sneakers is being developed by Mediavision.


    Strategy First has released 4 new scenarios for Disciples 2: Dark Prophecy:


    Scott Safran, who has held the world record on Asteroids for 20 years, couldnt be found for 15 years. However, he has finally been located. He died from falling off a roof while saving his pet cat in 1989. His family will be accepting from Twin Galaxies a posthumous award on his behalf. Here's the story:


    The Xbox has only recently been released around parts of Europe and Australia. UK Gamer have got their hands on one and has just posted an overview of the newly released X-Box and will be reviewing X-Box games from here on in.
    "Its familiar shape rose out from all the cardboard and polystyrene - a black brick of a thing with appealing circular silver buttons on the front and a garish lime-green button on its top....The colour, apparently, is supposed to conjure up images of magic and outer space, personally I reckon the head designer went on a lager and mint choc-chip ice cream binge, which has haunted him every since, but regardless here's the spec..."

    "The joypad, very much like the dual-shock PS pad has a built-in rumble pad. It can be turned off though if the recoil gets a little too wearing, but trust me, if its on you'll know when you're firing a big gun. Satisfying, yes, I think that's the word for it."

    Tuesday, March 12, 2002


    Blizzard Entertainment have released patch 1.11 for Warcraft 3 Beta. The patch is more serious then anticipated introducing brand new functions and units in Warcraft III. Along with the patch several features where also enabled in the Battle.Net Client. Players in the beta are now able to ladder.

    Speaking of Ladder. GFraizer a Blizzard Entertainment Webmaster and Battle.net Sytems Administrator has posted the top 1000 players in the beta Ladder located here.

    GameSurge will be providing full Warcraft III Coverage from here on by me, so keep checking back for updates.

    Thursday, March 07, 2002


    I forgot to post this earlier, but Issue 13 of the Game guy is now up, and is titled "The “Law and Order and Government” Edition"

    Wednesday, March 06, 2002


    Games developer and middleware provider Synaptic Soup announced today the release of the latest version of its one-stop development solution: Cipher.

    Cipher is a complete technology solution for developers working on the current and next wave of gaming hardware. Designed specifically to address spiralling development times and costs, Cipher delivers an integrated development environment that provides all of the core systems required to deliver cutting edge games in the quickest possible time and at a minimum of cost.

    Amongst the host of new features for Cipher 1.2 are:

    New Advanced Animation System (fully skinned characters with facial animation)
    Support for Mathengine’s Karma physics
    New Lens Flare and Sun Glare effects
    New Shader Commands
    New Particle System Commands
    New Shader remapping
    Updated Sound and Music Support
    Updated Multiplayer Support
    Updated Tools
    New Console Commands

    Vince Farquharson, Development Director for Synaptic Soup commented “With Cipher 1.2, Synaptic Soup is continuing its commitment to provide the most comprehensive and cost effective middleware solution available to developers. With its powerful feature set, flexible licensing options, no royalties to pay and now the additional features of version 1.2, there has never been a better time to join the growing number of Cipher licensees.”

    About Synaptic Soup
    Synaptic Soup is a developer of videogames and videogames’ technology. The company was founded in May 2000 and is dedicated to bringing the highest quality games to the mass market and the best technology to the development community. Synaptic Soup’s premier product is Cipher, a one-stop middleware solution for developers creating current and next-generation titles.

    For more information on Synaptic Soup and Cipher visit www.synapticsoup.com


    Daily interactive feature boasts new artist, same drivel

    By popular demand, the Daily Victim has returned to GameSpy.com after a short hiatus. Posted every weekday with a special color version each weekend, The Daily Victim has been a staple of GameSpy content ever since ... who are we kidding? It's always been on the fringe, and we kinda like it there.

    Daily Victim is a parody of Internet gaming culture. Each day a new "victim" is featured. Users can rank each one based on an extrememly scientific ten-point scale ranging from "Not Funny" to "Keeper." The highest ranked victim each week goes on to reappear in a special color weekend edition, usually part of an ongoing storyline.

    The comic is written and created by Dave "Fargo" Kosak. Giving it a new spin is the all-new artist, Lemuel "HotSoup" Pew, who replaces Penny-Arcade's venerable Gabriel as the illustrator.

    The first victims are already going at it. This week, a group of 11 year olds are plotting to start a mall riot since nobody will sell them "State of Emergency."


    Montreal, Quebec. March 5th, 2002 - Strategy First and Auran are pleased to announce that they have signed a licensing agreement with Discreet, a division of Autodesk, Inc. (NASDAQ: ADSK) to create, publish and distribute a gmax game pack for their new model railroad simulation, Trainz.

    Discreet's gmax will allow users to create and import their own 3D content into the game and extend the incredible capabilities of the Trainz Surveyor even further. Trainz already allows users to create spectacular layouts, but now with gmax they can be populated with objects and locomotives created by people from all over the world and then linked and swapped freely over the net.

    When asked about the meaning of this new partnership and what it will offer players of the game, representatives of Strategy First, Auran and Discreet had this to say;

    "We are very excited about this new venture, " says Steve Wall, V.P. Business Development, Strategy First. "Trainz will be one of the first games of its kind on the market that will include the gmax game pack. I am confident that budding artists, modelers and any train or gaming fan will be blown away by the game and what gmax can offer."

    "gmax provides the potential for the current Trainz community to virtually reconstruct every significant railroad structure in the world and offer it for download over the internet, " says Greg Lane, CEO, Auran. "The added value gmax brings to Trainz is fantastic!"

    “Trainz game pack has a custom user interface, splash screen and some nice tutorials explaining precisely how to get your models into the game; it’s really easy,” said Paul Perreault, gmax product manager, Discreet. "This game pack is clear evidence of Discreet's commitment to help game developers reduce their time-to-market and publishers find new ways to provide greater value to consumers."

    Available in stores now, Trainz immerses players into the driver's seat of their favorite locomotives and allows them to create a huge variety of layouts using hundreds of textures and objects from around the world.
    Players will be able to build their own stunningly realistic routes from a variety of locations, from the busy US East Coast, the picturesque English countryside to the endless plains of the Australian Outback - all using the intuitive and powerful TRAINZ SURVEYOR editor. For more information about the game, log onto www.strategyfirst.com.


    Despite soaring to the top of the charts, State of Emergency didn't impress us in the quite the way we had expected. In fact, we downright didn't like it. Intrigued?
    "As 3D versions of decadent scrolling beat ‘em ups go, SOE isn’t terribly special, but it has done well on the basis of its association with the Rockstar brand. Developer VIS Entertainment has had no qualms about dashing a bit of the old ultra-violence all over the gaming world’s collective face, but it’s done so with none of the polish and glamour of the immense, definitive videogame that is Grand Theft Auto 3."

    Friday, March 01, 2002


    Presenters for the 2nd Annual Game Developers Choice Awards, the premier accolades for peer-recognition in game development, include industry leaders Mark Cerny, Cerny Games; Graeme Devine, id Software; Tetsuya Mizuguchi, United Game Artists; Jason Rubin, Naughty Dog; Gabe Newell, Valve Software; and last year's Lifetime Achievement Award recipient, Will Wright, Maxis. The ceremony is scheduled to take place March 21, 2002, at the Game Developers Conference in San Jose, California.
    Award finalists were nominated and voted on exclusively by game developers. Presented by the International Game Developers Association, the Awards honor excellence and innovation in interactive entertainment.
    "As last year's recipient of the Lifetime Achievement Award, I know how meaningful it is to be recognized by your peers,'' Will Wright, chief designer at Maxis and creator of The Sims, said. "It was truly an honor to receive this award and I am thrilled to be presenting this year's recipient.''


    Answering the call of the players, Microsoft Corp. today announced at its PC Games International Games Festival that “Asheron’s Call® 2,” a sequel to the popular “Asheron’s Call,” is in development and scheduled for beta release this winter. A massively multiplayer online role-playing game (MMORPG), “Asheron’s Call” has brought thousands of players together in a colossal online gaming world. A leader in the MMORPG genre, Microsoft is building on this momentum and has again allied with Turbine Entertainment Software Corp. for the development of “Asheron’s Call 2.” The game will feature a new dynamic, evolving world that reacts to player behavior and actions; the advanced MMORPG Turbine Engine G2 graphics engine; a revamped combat system and a new in-depth crafting system that gives players a chance to pursue noncombative skills.

    “Core to the appeal of heroic fantasy is the ability to make your mark on the world around you,” said Stuart Moulder, general manager of Microsoft Game Studios. “‘Asheron’s Call 2’ delivers this with an engine that allows players to genuinely affect the landscape and story of the world, combined with graphics that rival some first-person shooters. We expect ‘Asheron’s Call 2’ to elevate online gaming, and our players in the process.”

    In “Asheron’s Call 2,” players will be challenged to rebuild a world that has been devastated by a great disaster. Their actions will help determine where and how the world is restored. In their quest to rebuild the world, players also must deal with ongoing events, including such world-shaking calamities as blizzards, volcanoes and hordes of invading forces, as the story unfolds. Players can align with one of three kingdoms and battle both monsters and opposing players to capture and control precious resources — and ultimately, survive.

    “Designing ‘Asheron’s Call 2’ is especially exciting because it is a living process,” said Jeff Anderson, CEO of Turbine Entertainment. “Once we’ve completed the boxed game, our technology allows us to easily deliver new features and content regularly. The beauty of an online game design is that we have an ongoing creative outlet — and commitment to our players — to keep the game challenging and alive month after month.”

    For further information about Microsoft PC Games International Games Festival, please visit http://www.microsoft.com/games/gamesfestival/


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