Revenge From Mars Advanced Strategy Guide
by
Keith Elwin
kme1@home.com
website: http://members.home.net/kme1
Last update: 6.15.99
Best quote: clinton: here can you take this dress?
Worst quote: martian to lincoln: So other than that how did you like the play?
Post pass: easy
loop pass: yes (skill shot)
deathsave: no
Bugs:yes (ver 1.0)
Ball control tips:
Super skill shot: (new 1.0)
Hold l.flipper button while shooting ball, then do a loop pass to r.flipper
(if you mess up you get ball back) then shoot left loop or ramp for 3 missles
and 1mil.
Jet exit to left flipper:
On most normal setups if you let the ball hit the left flipper it should bounce
over to the right flipper where you can hold it. If this doesnt work then try
holding the left flipper as the ball comes down. The danger here is the ball
bouncing down the left drain. But if it doesnt do it the first time you try
then your safe.
Stroke of luck kickout: Again let the ball kick out to the l.flipper without flipping and it should bounce right to the r.flipper where you can hold it.
Ramps:
When shooting either ramp hold the corresponding flipper to pass it back to
the original flipper to hold.(a slight bump may be needed on slower shots)
Scoring strategy:
Super Skill (or lack there of) shot bonus shot (new 1.0):
Start the game, select Abduction but dont shoot the ball up yet. Wait till mode
starts then select the highest point value with the action button on the left
side. Then do a superskill shot and get credit for destoying the left saucer.
Alien Abduction:
This is tough to get a "flawless" and maintain good ball control. Dont worry
about not getting a flawless, concentrate on the lock shot which is a safe shot
plus advances your captureed balls. -Secret weapon: repeat left ramp shots til
finished.
Mars kneads women:
this mode is not worth getting a flawless since you have to hit the center drain
targets regardless. So just hit the 2 center monitors and finish.
Bonus wave multiball:
Here is your make or break scoring and EB chance. Move the jackpot X to the
center shots first. Try to hit both center shot X's while ballsave is active.
When ballsave goes off then get control of at least 1 ball. Preferbly the right
flipper. Concentrate on shooting the X's and the right center (lock) since that
is safe and buys you more time to get under control. For some reason you get
credit for nothing during the extra ball video celebration, so dont bother aiming
for anything during this 4 seconds. When you are down to 1 ball the ramp raises.
DONT SHOOT THE RAMP! Hopefully the center X shots have been made and are lit
at the ramps. Shoot the ramp with the X, use ramppass to get the ball to the
other flipper and hold. The other ramp X should be lit, if not move it with
the action buttons. When the ramp X's are gone then concentrate on the left
ramp. Shoot the left ramp, ramppass back to r.flipper, repeat till EB or Mothership
MB is enabled. If you lose the ball with the center ramp up read Bug1.
Mothership Multiball:
When the 4 balls are out and ballsave is lit just bat at the center to destroy
the mothership. When the grandmother ship is out the ballsave should be off.
try to hold the balls on the r.flipper and shoot the lock shot. When the ball
comes out of the jets try to hit the lock on the fly. ALL SHOTS SHOULD BE AIMED
AT THE LOCK SHOT. This is the safest and does decent damage. To really score
big you must get to the mother of all motherships. A good MSMB will net you
200-300 mil. If you destroyed a few ships and wanna keep going read Bug2.
? mode:
Each of these modes seems pretty worthless. I like to use this time to lock
balls and do MB. If you can graze the standup to the left of the lock shot you
get a good spread of missles during "aerobics".
Multiball:
This can be good points. Try to shoot the left ramp and lock shot for big points
and bigger super. When the super saucer is out aim for the lock shot which is
safe and good points. Also bad shots to the lock can bounce around the switch
which will give you mutiple hits.
Multiball 1 ball trick (new 1.0):
This trick is tough but works on the machine I play... shoot 2 balls at the
standup one after the other. (works best with 1 ball trapped on each flipper,
shoot backhand from r.flipper then l.flipper just after) and one will generally
get stuck behind the standup and stay there until shaken out.
Attack mars-martian satelites (new 1.0):
Shooting 4 different shots with the satelites doubles the stage bonus. Shooting
5 different shots quadruples the stage bonus.
Attack mars-corn city (new 1.0):
Shoot the cornhead til energy is 0. then concentrate on adding balls by hitting
martain targets and shooting ramps/loops to add 10 mil to the stage bonus. when
down to 2 balls then finish.
BUG 1:
This bug applies to all modes which need a ramp shot to end including bonus
wave MB. Note this may not work on all machines depending on tilt setup. When
the ball has drained and the center ramp is up waiting to finish current/start
new mode, give the game a quick jolt (bangback type of hit or deathsave type
kick) if performed just right you will recieve just 1 warning and fool the game
into thinking you shot the ramp.(the weight of the center ramp trough activates
the switch) the new mode intro will begin and the ball will kick out to the
shooter for you to shoot up again.
BUG 2:
This bug is during mothership MB. If you have a ball trapped on one of the flippers
and lose the other and the ramp is up waiting for you to destroy the ship, shoot
the ramp just as the last ball enters the drain trough. It will destroy the
current ship and bring out the next. You are now playing a one ball MSMB. Downside
is you cant start any more modes for the rest of that ball. Upside is the points
are enormous after 6 or 7 ships destroyed so it's a good tradeoff.