P2K Opinion
Taken from theWPR
PK2 Page
P2k Opinion
As posted on rec.games.pinball, 26th January 1999. Since posting
this I have learnt that the second p2k game should be Star Wars -
the Phantom Menace...
Pinball 2000 - wonderful (long post)
**Apologies for any inaccuracies - this is reproduced from memory; please
correct any errors on this NG.**
Well, after all the wait, I've seen it. Played it. Could hardly keep
off it. P2k was unveiled to distributors last night and to the general
public today. To me - 1240pm.
To start off, don't be misled by the photo on the web site; only when
you *play* it can you satisfy any curiosities. It's smaller than an 'old'
pin ('old'? What, as in 'Cactus Canyon' old? I mean *technologically*)
and 3" shorter than a normal playfield. This seems a little odd at
first - you do notice this apparent short difference, but there is still
plenty of room for toys, ramps, saucers etc. . Dare I say the words "it's
cute"?
Before going into the game (RFM) itself - some facts.
Full colour monitor mounted above playfield, out of sight; a sheet of
gradient-tinted glass over the pf acts as a (near-perfect) mirror at the
upper end (because of this tint) , reflecting the monitor display over
the top 1/5 (approx.) of the playfield - it works damn well - very clever
idea. The monitor itself displays the score (obv) but has a very neat
trick - it displays animated (as animated as you can get - CGI) targets
which overlay in perfect alignment (and standing aside from the central
axis of the pinball doesn't worsen this effect) real physical 'hollow'
targets for the ball to hit or traverse through. This works very well
- now when you hit a target (as in the case of RFM) the target will *instantaneously*
respond - animations of resolution nowhere near possible on the DMD. This
is not pure eye candy - the anims serve a purpose but are beautiful too.
This 1/5 (approx.) playfield display is not obtrusive to the gameplay;
nor does it obscure the path of the ball.
Crisp, clear, stereo sound including right speaker to left speaker (and
vice versa) effects during *ball movement*.
I extra button above each flipper - called an action button - used to
select items whilst at the same time using the flipper buttons to control
the ball during play. Buttons are not obtrusive.
Behind the backglass is the equivalent of a P200 MMX PC running WMS's
own OS. Makes you wonder as to what we will be playing with faster and
faster PCs in the future (assuming Moore's law holds true)
Complete pinball system is configurable using monitor display (or laptop)
and software. New software can be downloaded from WMS's site. LED system
under the pf indicates (by lack of illumination) any problems. During
one of the hourly demonstrations the pf was changed and re-connected (by
George Gomez) in 45s
The game - excellent. In the style of AFM - much humour. 3 coloured zones
(red, green, orange) each with 3 modes. Only centre set (green) can be
accessed once other 6 completed. *Modes start automatically* - no "start
mode" shot to hit. As soon as a number of relevant shots have been
hit the centre ramp raises - shoot it and the ball lands in a tray , triggering
the "mode complete" animation - which are a real visual treat
- hats off to the animators. The next mode then starts immediately. Lose
your ball? The mode continues where you left off next ball - interesting
idea, that.
Each mode not dissimilar from normal pin pf style - if it is lit, shoot
it. Combos heavily supported - actual white combo arrows illuminate the
pf when appropriate. The pf is beautiful - the colours and attract mode
light formations are hypnotic. Stunning.
A lot of the targets are animated as monitor overlay targets - works
well. *Very* responsive targets - destroyed/removed/replaced as hit.
Not sure of the purpose of the 6 side pf targets. No kickback. Ball saver
as expected.
3 bumpers, 2 score multiplier rollover lanes above. Action buttons toggle
target types during some modes. E.g. toggle 2X multiplier between left
target, middle target and right target. Once shot made, 2X multiplier
is replaced with another useful feature (which varies) - works well.
Couldn't find *anything* bad to say against this new technology. WMS
have done a wonderful job. I came down to London this week a little apprehensive
having read speculation on rgp. After all, one can argue that the future
of the industry rests on p2k (but not necessarily RFM). The *only* thing
I could find to say against the design of p2k was that, being 6' 3"
tall, I had to bend down to see my score now and again. And if that is
my only gripe you know it's good stuff.
Last night, at the premiere to the distributors, the WMS team members
(including Lyman Sheats Jr., George Gomez, Br. Eddy - others were present
- lost in my memory I am afraid) received a standing ovation. And rightly
so. In 18 months WMS have designed a wonderful new technology, successfully
blending the technologies of both video and pinball, and exploiting both
of their strengths to superb effect. P2k looks, sounds and 'feels right'
- right down to the textured hard plastic lock down bar. Cactus Canyon,
which stood alongside RFM at the Nova stand, looks positively old in comparison.
Don't get me wrong - I played CC for the first time today also but once
I had tried p2k I was taken. CC is great. RFM is greater. Throughout.
A beautiful, thorough, accomplished piece of work from a company who
have clearly demonstrated their maturity and experience here at the show
today. WMS have something to celebrate here. Sincere congratulations to
them - pinball has never looked so good.
Thanks for reading.
Andrew
PS Second p2k game >50% complete (according to chat to WMS rep - that's
all I could gleam)
Go
to the WPR p2k page...
NewsWire Report
Las Vegas' Coney Island Debuts the Country's First Pinball 2000; Classic
Coin-
Operated Game Revolutionized with Cutting-Edge Technology
LAS VEGAS, March 12 /PRNewswire/ -- Pinball, one of the most enduring
forms of entertainment worldwide, is revived this week with the arrival
of Pinball 2000. Coney Island Emporium inside the New York-New York Hotel
& Casino is proud to announce a two-week exclusive of Pinball 2000,
giving game players their first opportunity to experience this revolutionary
hybrid of state-of-the-art computer and video technology and classic pinball
elements.
Kicking off the premiere of Pinball 2000 today are members of the Las
Vegas Pinball Collector's Club, who are competing in a Pinball 2000 Marathon.
Tim Arnold, local member and collector of more than 1,000 pinball machines,
said there is a buzz in the industry about Pinball 2000. "The insider
scoop is that Pinball 2000 is the most remarkable effort by a game manufacturer
to revolutionize a classic. Pinball needed something to wake it up because
it has lost its appeal in the last five to ten years because of changing
demographics and technology."
Michael Getlan, Owner and Director of Enthusiasm & Opportunity at
Coney Island Emporium said that Coney Island is one of the few venues
in town who buys pinball machines. "We are serious about the fun
business and being the place for all players to play. That means operating
classics that have always been favorites among amusement park goers as
well as debuting the newest and most technologically-advanced games,"
said Getlan.
Developed by Williams Electronics Games in Chicago, Pinball 2000 combines
classic pinball elements with state-of-the-art computer and video technology.
The result is a totally immersive pinball experience that takes the familiar
silver ball and flippers to a whole new level of interactive entertainment.
"Pinball 2000 showcases the latest in computer technology,"
said Larry DeMar, Director of Pinball Engineering for Williams. "Our
designers have utilized a cutting-edge technology to create a new generation
of pinball machines with a dynamic, interactive video display that directly
interfaces with the silver ball on the playfield."
While Pinball 2000 shares some of the architecture of traditional pinball
games-the long playfield with a backbox on top and two flippers on the
side -- players will immediately notice the difference as they approach
the game to drop their first coin. A computer processor and video monitor
is housed in the backbox, with the signal from the monitor projected directly
onto the playfield. The video signal creates "virtual" gameplay
elements-from ramps and bumpers to enemies and targets. Players are now
aiming at vivid, 3-dimensional animated video targets rather than plastic
playfield "toys" that previous pinball games featured.
"We've been able to do some very creative things with mechanical
toys," said Pinball 2000 designer George Gomez, but there was always
a limit. We were only able to include a few mechanical toys in each game,
and each toy could only occupy so much space on the playfield. We could
only challenge players with a limited number of shots and variations.
With the powerful processor and advanced video in Pinball 2000, we have
no limits on the challenges we can provide. We can now create hundreds
of different targets and move them all over the playfield."
The first Pinball 2000 game is Revenge from Mars, a sequel to Attack
from Mars, a 1995 Bally release that has established itself as one of
the most popular pinball games of the modern era. In Revenge from Mars,
players battle evil Martians through nine terror and laughter-filled waves.
Each wave provides players with very unique Martian confrontation, combining
humor, special effects and challenging shots to create entertainment unlike
any previous pinball or video game.
"You've got to see it to believe it," said DeMar. "From
Aliens stealing cars and cigars from the White House to Martians bowling,
it's clear that this advanced technology has allowed our designers to
expand into new areas of creativity."
Owned and operated by Amusement Consultants Ltd., Coney Island Emporium
is a 32,000 square-foot family entertainment center located on the second
level of the New York-New York Hotel & Casino. The venue features
165 coin-operated amusement and redemption games, 22 midway-style games,
Virtual Reality and multi-player driving simulator, 3,000 square-foot
NY-NY Laser Patrol laser tag arena, Gridlock Alert bumper cabs and redemption
counter.
Photography of Pinball 2000 can be obtained by contacting Dana Pretner
at 702-862-4800.
SOURCE Coney Island Emporium of Amusement Consultants Ltd.
CO: Coney Island Emporium of Amusement Consultants Ltd.; Williams
Electronics Games
ST: Nevada
IN: CNO CPR
SU:
03/12/99 13:20 ESThttp://www.prnewswire.com
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