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        Pinball Maintence FAQ  
      Editor's Note: This was originally part of a post to the Usenet newsgroup 
        rec.games.pinball by Rus Jensen. Tim Arnold deserves all credit for this 
        information.  
      From: rusjensen@aol.com (RUS JENSEN)  
        Newsgroups: rec.games.pinball  
        Subject: Tim Arnold's "Things Not To Do To A Pinball" (SOMEWHAT LONG) 
         
        Date: 11 Oct 1996 11:02:42 -0400  
      Well, it's finally done! I have retyped (well, actually "typed", since 
        Tim NEVER types anything - only prints it out) the text of the talk that 
        Tim gave at Pinball Expo several years ago (with his blessing) to post 
        here after the great response I got when I asked if anyone wanted me to 
        do it! I would sort of like to "dedicate" my typing of this to "Bady" 
        (Mark Badalato), because his great job of typing the complete text of 
        the recent pinball article in Cigar Afficianado magazine inspired me to 
        offer to do this.  
      Anyway, when I started doing this I immediatly realized how much good 
        information it contained for anyone who works with pinball machines - 
        both old and new. Tim's experience as an operator for many years - and 
        now the owner of probably the only "4 digit" pinball collection in the 
        world, certainly qualifies him to know what he's talking about. Anyway 
        - HERE IT IS!  
      THINGS 'NOT TO DO' TO A PINBALL MACHINE  
        by Tim Arnold  
      1 - DON'T USE METAL TOOLS ON SOLID STATE GAMES WITH THE POWER ON! 
        If you learn nothing else from this seminar, this is the most important! 
        75% of the boards I repair have been blown up this way! The coils run 
        at nominal voltages as high as 70 VDC!!! One careless slip of a screw 
        driver sends this voltage up a switch or lamp line right to the control 
        board! I've seen the tops blown right off chips! It takes only seconds 
        to flip the ON-OFF switch, saving hours of needless board repairs!  
      2 - DON'T IGNORE YOUR BALL! A missing shooter tip will ruin a 
        ball! ALWAYS replace! 1 1/16" grade 25 steel ball bearing. Any big city 
        searing supply - under a buck! The ball is HALF THE GAME!  
      A smooth waxed playfield with a pitted gray ball is much slower! An unpolished 
        ball will also cause playfield "pits"! Look at your balls often! Fondle 
        them! If they are rusted or pitted just throw them out! If they are just 
        "gray" POLISH them!  
      Get a high speed bench grinder! A gem shop will have cloth wheels! I 
        like 1" surface, 6" diameter, with 1/2" hole for my 9600 RPM 1/2 horse 
        Milwaukee! Gem stores also have stainless steel or chrome jeweler's rouge! 
        It's the green stuff! Avoid the big brick, get the handy tube! Dope up 
        your cloth wheel often, don't press into the wheel, let the rouge do the 
        work!A better than new mirror surface takes only a couple minutes!  
      CAUTION! Don't be a blind schmuck with burned lungs and fingers! Wear 
        safety glasses and a dust mask cloth or welder's gloves.  
      3 - SPRAY CONTACT CLEANER IS EVIL! I don't care what your uncle 
        told you! I don't care that the label says "Safe - Leaves No Residue"! 
        They are false! This is a lazy fools fix! It's a chemical solution to 
        a mechanical problem! 95% of the dirt can be removed by wiping with a 
        soft cloth! This is all you should do to a digital game's gold plated 
        heads! Electro-mechanical games and all flipper switches are made of silver 
        or a hard alloy. These should be filed flat and smooth!  
      While filing, if the head is loose, replace the whole blade! After both 
        contacts are cleaned and/or filed, adjust for self cleaning by having 
        the two overwipe on contact! This lack of overwiping is why the contacts 
        got dirty in the first place! A properly adjusted contact should NEVER 
        get dirty! Also, bakelite spacers dry out, leaving loose switch stacks! 
        Tighten both screws before adjusting. 
      4 - DO NOT USE TAPE TO BUNDLE LEGS TOGETHER It pulls the paint 
        or chrome off! Old rubber rings are OK for short term storage! I use scrap 
        wire from old harnesses! Gottlieb legs look like new with "No. 7" brand 
        chrome polish from any auto store! Rinse well, towel dry! New footies 
        are a must! All the parts houses have 'em! Dab grease into the threads 
        to prevent rust before you screw 'em in! I also polish the front leg bolts 
        (see Item #2) to a mirror finish! Slick! Check the leg bolt mounting plates 
        on the inside of the cabinet! They are held in place only with nails! 
        If they are loose, replace with screws!  
      5 - DO NOT SHIP YOUR GAME WITH THE BALLS IN IT! It will break 
        drop targets, bumper caps, and wear a deep groove in the top arch! Be 
        a high-class hauler! Pop the ball into a bag with the leg bolts and stash 
        securely in the cash box! 
      6 - DON'T USE WATER-BASED OR ABRASIVE PLAYFIELD CLEANER! There 
        are some pinheads that advocate a one time cleaning with an abrasive cleaner! 
        I DO NOT and will not agree! Abrasives make the paint look newer by stripping 
        away the protective hard-coat! It's like pissing your pants in the winter 
        to keep warm. Short term everything is great, but long term, you lose! 
        At NO TIME should any water-based cleaner be used! It seeps into the wood 
        and causes it to swell, pulling the paint apart (cracks)! It also weakens 
        the adhering of the paint to the wood! 
      All I have ever used, for 15 years, is creamy car wax! I like Pink Excalibur 
        or Kit- Sprint! Handy squeeze bottles, cheap, available everywhere! Avoid 
        runny wax like Turtle Wax, to easy to get it in where it doesn't belong! 
        Paste wax is more work! Any car wax is OK, as long as it's not "Car Wash"! 
        Carnuba is a plus!  
      7 - DON'T PRY OPEN COIN DOORS! If you get a game in with no keys; 
        pick it open! Most locksmith shops sell pick sets! If not this, drill 
        out the lock! A good bit goes right up the middle of most extruded brass 
        (Ace) or bi-metal (Fort, Tuf-guard) and out the other end! Back doors 
        on EM games can be popped open with a quick stoke of a large screwdriver 
        without much damage!  
      8 - BRACE SCORE REELS WHEN CLEANING! Gottlieb "decagon" units 
        (1967-1979) have a spring-steel blade as a detent pawl (hold in on forward 
        stroke) that will become bent back and useless if you force plastic dial 
        backwards during routine cleaning! Clean with one hand, brace with the 
        other! This is also a good habit to get into with Bally, Williams, etc. 
        dials, all of which were designed not to be forced in this way! To work 
        fast and true, these units had to be designed with tolerances of only 
        1-2 grams!  
      Be gentle! I have always used creamy car wax on score dials, and never 
        had ink come off! Water will! Chicago Coin dials with translucent plastic 
        reels WILL be wiped off with car wax! If cleaning a Chi-Coin game, test 
        a small spot first and work carefully! When I'm rebuilding a high mileage 
        game, I like to rotate the highly worn parts from 1 & 10 dials to 100 
        & 1000 dials!  
      On digital games, I recommend stocking up now on gas discharge tubes! 
        They will someday stop making them! Mazzco has 6 digit tubes for $6!  
      9 - SOLDER LAMP SOCKETS SHUT TO STOP DIMMING Lamp sockets are 
        two pieces, a socket and a bracket that are press-fit together! As air 
        works into press-fit surfaces over the years, they corrode! A drop of 
        solder should be melted between the two! This is easy and quick if you 
        first prep the metal with liquid solder flux or a small file! (5% Hydrochloric 
        Acid) This fixes 90% of dim bulbs! The other 10% is dirty inner socket 
        surface. Clean with Dremmel Tool or Steve Young's cleaning sticks! If 
        the problem is in the bulb, clean the bulb base with a green pad and/or 
        solder a new tit onto the bottom of the bulb! Finally, wipe the oil from 
        your fingers off the bulb top, heat will build up there!  
      10 - BE CAREFUL WITH SOLDER! Do NOT believe it is a safe proven 
        product! Work in a well ventilated room! Do not eat while soldering! Do 
        not smoke! Do not leave beverages near job site! Do not touch your face 
        while soldering! Even if you are very hungry, do not pick your nose! Wash 
        your hands as soon as you are done! Do not use a high heat (over 700 degrees) 
        iron! Lead builds up over time in your body! BE CAREFUL! To protect your 
        eyes, wear glasses. 11 - DON'T BUY CHEAP SOLDER I can always recommend 
        Kester or other American made 60-40 rosin solder! Radio Shack is another 
        good bet! Avoid "Otey" or any solder from the Orient or in an unmarked 
        container. Expect to pay 6-10 $ per pound! Buy 18 A.W.G. for big jobs 
        and 22 A.W.G. for board work!  
      12 - STRAP A BOARD OVER BACKGLASSES WHEN SHIPPING HEAD! Luan or 
        cheap-o thin plywood could save your backglass! Large rubber bands or 
        cloth straps will hold in place, don't use tape, it will take the paint 
        off the cabinet when you pull it off! Use plastic steelband to hold head 
        and body to shipping pallet Get to know a carpet guy! He will give you 
        all the scraps you want! Pad everything! If you have to ship or store 
        a playfield, go to a bicycle store and get free bicycle boxes, perfect 
        size! When moving heads in the cold, remember the #1 killer of backglass 
        paint, rapid temperature change! Move outside in stages, inside, porch, 
        outside, truck! ALWAYS wait an hour before turning on a cold, from the 
        outside, game!  
      13 - REPLACE THIN-FLANGE FLIPPER BUSHINGS Steve Young has 'em, 
        Wico, Mayfair, Mazzsco! Even if your old style bushings look OK, shitcan 
        'em! New style has a slight build-up which keeps flipper up away from 
        wood! Don't screw 'em in, bolt them thru!  
      14 - SHITCAN SHAKY FEET! GREASE YOUR FEET! Old feet ruin floors 
        and carpets! Steal them off PAC-MAN machines! All parts houses have 'em! 
        Coat the threads with a grease to prevent rust!  
      15 - CHEAP SUPER GLUE IS NO BARGAIN! I use super glue a lot! The 
        only one worth a shit is Borden's Crazy Glue in the tube! The pen is worthless. 
        Cyanide glue will hurt your eyes! One time, two frat boys passed out on 
        the back stairs of the arcade! We took off their shoes and super glued 
        hands to feet! Much funny! Same goes for tape! Scotch #33 or #35 is the 
        only kind to use.  
      16 - TEMPERED GLASS! LEARN IT! LOVE IT! LIVE IT! Mazzco sells 
        it for $8 a sheet (you pick up, Chicago). Plate glass is not very strong 
        and breaks very sharp! On any glass, remember the 10" Rule! Lift to your 
        feet, then the floor! Go to Builder's Square and get foam weather strip 
        and beer-seal!  
      17 - STORE YOUR GAMES ON FREE PALLETS! If you leave your machines 
        sitting up on end in a basement, garage, or Store-It, you MUST put them 
        up on pallets! Many pinheads have tales of sudden broken pipes or freak 
        floods that left the backs of their games swelled up and useless! Go behind 
        auto parts stores, drug stores, or supermarkets and get free pallets! 
        Then it can flood up to 3" and your games stay dry! While out on pallet 
        runs, also look for old store displays and shelving they are throwing 
        out! All my parts are stored on old coppertone displays and movie store 
        shelves!  
      18 - SCREW 2ND KEY INTO GAME BOTTOM New locks come with 2 keys! 
        Grab a #6 x 1/4 wood screw and mount the spare to the bottom of the game! 
        I also screw into the cash box area, the spare back door key.  
      19 - PREPARE TO REPLACE "FISH GLUE" Pinball cabinets are made 
        with a low quality organic glue. After about 20 years, at random, some 
        cabinets just come apart. I love to buy games cheap with sprung cabinets, 
        it's such an easy fix! All the mitered joints still line up, just smear 
        Elmer's yellow wood glue in the joint, pipe clamp together, wipe excess 
        glue off, and wait over night! Good as new! 
      20 -'22' GAUGE FLIPPER JUMP WIRE HAS GOTTA GO! The wires between 
        flipper End-Of-Stroke Switch and coil are not big enough! 95% of Williams 
        games from the 60's and 70's use dinky 22 A.W.G. jump wires! Remember, 
        for each 4 wire gauges you go up or down you double or cut in half wire 
        diameter! So if you have some old 18 gauge heavy duty zip cord around, 
        use that! Also check the wire going from transformer lug to coil voltage 
        fuse! Always replace it with a double strand of 18 A.W.G. (14 A.W.G.) 
        zip cord! Also replace any Bally fuse clips they made themselves (mounted 
        on flimsy bakelite) with nice Little-Fuse or Buss holders. 
      21 - TIGHTEN COIN DOOR HINGE! Operators don't! Check both where 
        hinge mounts into wood with #8x3/8 wood screw and where door shell mounts 
        to hinge with machine screw! Williams games with Taiwan coin doors (TAXI 
        and forward) are ALWAYS loose! 
      22 - LET YOUR GAME WARM UP! See #12 above  
      23 - MODIFY GOTTLIEB SYSTEM 1 POWER SUPPLY If -12 voltage regulator stops, 
        all the coils in the whole game full in! BOOM! Instant fried board! The 
        jive ass heat sink arrangement should be replaced with the +5 pass transistor 
        being moved to a small remote heat sink! The -12 regulator lugs should 
        be checked for insulation and ALL solder joints on headers need to be 
        refloated!  
      EXTRA HINT! Gottlieb system 80 bumper driver boards need new cap! 90% 
        of "flapping" bumpers, coil burnouts, blown fuses, can be traced to this 
        47 MFD cap!  
      24 - PLAYFIELD SCREWS OUCH! The hole is all egged out! The rubber 
        pulls the post crooked, bending the plastic! Some advocate filling the 
        hole with toothpicks or wood putty, but why! When rebuilding playfields 
        I run #6 studs thru the playfield from the bottom! Then I put the post 
        and plastic on top of that and firmly nut each! Now I can ENDLESSLY take 
        it apart to change rubber or bulbs and never wear out hole!  
      Drill a #5 hole from the TOP DOWN where the original hole was! Do not 
        use a high speed twist drill, it will burst out the bottom and chew up 
        a wire bundle! Then use same hand held screwdriver to feed into #5 hole 
        a 2" #6 bolt from the bottom up! Place the post on the stud, nut it with 
        an ordinary #6 nut, put the rollover guide apron or plastic scene card 
        on top, and elastic nut in place! 
       If you encounter a relay or step unit in the way of your hole, just 
        use a pan head bolt and counter sink so it lays flush with the wood! Try 
        it on one game, you'll never go back! Buy large quantities of hardware 
        from "fastener supplies" in Yellow Pages or from Electronic Surplus in 
        Dayton for $1.25 a pound! 
      25 - A.C. PARTS - D.C. PARTS Magnet coils on EM games contain 
        a brass or copper cladding that retains the magnetic field thru the "0 
        cycle" of the A.C. wave! If it comes loose or wears out, relays will start 
        to hum! Replace Coil! A phone call to Steve Young or myself can cross 
        reference 95% of all coils! D.C. coils contain no such copper slug, but 
        do have a diode across the winding! As the magnetic field collapses, a 
        "spike" of reverse voltage comes out of the coil! The diode suppresses 
        this! Don't ignore this! On most relays there is a brass or copper washer 
        between the coil and the relay frame! This, along with the brass screw 
        keep the frame isolated magnetically!  
      IMPORTANT! As relays on Gottlieb games need ONLY to have coil removed, 
        cleaned, de-magnetized, and strike plate wear spot covered with mylar. 
        DO NOT attempt to take stepping part of relay apart!  
      26 - REMOVE BATTERIES! Solid state games have batteries to hold 
        in memory overnight! Left alone for long periods they will leak and corrode! 
        Pop 'em out or break them off and take them to be recycled or hold them, 
        do not throw batteries in garbage!!! I use AA Nicad to replace high priced 
        "Data Sentry" or long duty batteries.  
      27 - PROP STICKS ARE BAD! When working on playfields, don't use 
        the prop stick! Pull the game to a solid service position! Playfield flex 
        causes paint cracking! 
      28 - DON'T MAKE FUN OF WAYNE NEWTON He is God in Vegas. If we 
        find you doing this we will kick your ass.  
      29 - COIL SATIATION Solenoid coils must have a ferrous plunger 
        inside them or they draw 2-3 times the current! Magnetic field is produced 
        at 20-100% of satiation! If plunger is worn, replace! Plated plungers 
        shed less carbon! Polished plungers have less friction! New sleeves (Nylon) 
        even less! 
      30 - COIL MODIFICATION Bally-Williams and Chicago Coin coils all 
        have the wire gauge and # of turns on the wrapper! Gottlieb coils only 
        have drawing # but can be crossed with chart in newer parts manuals! For 
        more power, smaller A.W.G. or less turns! Most coils are measured with 
        Ohms, but keep in mind this is for comparison only, Inductance is NOT 
        measured in Ohms and Ohm's Law can not be used to figure Inductive loads! 
        The simplest thing to do is lop off 20%, no more, of the wire, bare paint 
        off the end, and resolder to lug!  
      31 - REPLACE FLIPPER LINKS WITH NYLON OR STEEL Flipper links are 
        made of bakelite, a soft, cheap, low grad plastic! The factories claimed 
        they used it due to it's high resistance to heat, but the real reason 
        was it's LOW COST! I buy sheet nylon from a plastic house or use old prop 
        sticks as steel stock! Shape on a bench grinder, coat holes with Cyanide 
        glue, heat plunger, knock out roll pin with a punch, cradled in a vise! 
        WARNING! steel links have a different feel that plastic! For true original 
        use plastic!  
      32 - EQUALIZE GROUNDS Digital Gottlieb games were the worst! The 
        grounds all terminated on a strip in the bottom of the game! Clip off 
        press lugs and solder them on! Strap the ground of Gottlieb power supplies 
        to the metal liner of the cabinet! On all digital games, connect all grounds 
        at all times! Screw in place all boards! Floating grounds causes many 
        "phantom" problems that drive you crazy! 
      33 - TOOTHBRUSH YOUR POSTS Williams posts from late 70's, early 
        80's, with deep horizontal ruts, and Gottlieb metal posts of mid-60's 
        are a snap to clean with an old toothbrush.  
      34 - KEEP YOUR GAME OUT OF SUN!!! IT FADES THE PAINT!!!  
      35 - NICE KNOCKERS As a kid I lived for the sound of the free 
        play knocker! But now, when I get a game in, it isn't as loud as I remembered! 
        What has happened, the knocker is no longer being held tightly to the 
        side of the cabinet! Tighten the screws, or even better yet bolt it thru! 
        Lop of 20% of the wire (See #24 and #30) and it sounds like Detroit on 
        a Saturday night!  
      36 - RE-INK BUMPER CAPS Use a Sharpie or Super Sharpie  
      37 - BEER-SEAL YOUR GLASS (See #16) Apply weatherstrip to glass 
        or front cap to prevent liquids from flowing into front of table. Replace 
        when cracked or dry!  
      38 - OIL METAL MOTOR GEARS When you rebuild a game, check the 
        motor! If it has no fiber gears, drop some light machine oil on all exposed 
        gears but NOT on the armature of the motor! If at any time you have motor 
        failure, don't waste your time trying to fix it! Take the model # stamped 
        on the frame and call the mighty motor men at Multi-Products! In 3 days, 
        for $28, you will have an EXACT REPLACEMENT made new! Total coolness! 
       
      39 - COIN LOCKOUT COILS Are not needed! Remove them and all the 
        linkage parts on the door! DO NOT open a common, and carefully tape off! 
        At another Expo a year or so later Tim presented a similar talk, repeating 
        most of the items listed above. There were, however, a couple NEW items. 
        These included: Advising that when replacing diodes in solid-state games, 
        you should use one with a higher "Peak Inverse Voltage" (PIV). The other 
        new item was a suggestion to "rotate" (turn over) parts used in electro-mechanical 
        game chime units in order to make them last longer. _________________________________________________________________ 
        Document written by Rus Jensen rusjensen@aol.com  
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