Pinball Maintence FAQ
Editor's Note: This was originally part of a post to the Usenet newsgroup
rec.games.pinball by Rus Jensen. Tim Arnold deserves all credit for this
information.
From: rusjensen@aol.com (RUS JENSEN)
Newsgroups: rec.games.pinball
Subject: Tim Arnold's "Things Not To Do To A Pinball" (SOMEWHAT LONG)
Date: 11 Oct 1996 11:02:42 -0400
Well, it's finally done! I have retyped (well, actually "typed", since
Tim NEVER types anything - only prints it out) the text of the talk that
Tim gave at Pinball Expo several years ago (with his blessing) to post
here after the great response I got when I asked if anyone wanted me to
do it! I would sort of like to "dedicate" my typing of this to "Bady"
(Mark Badalato), because his great job of typing the complete text of
the recent pinball article in Cigar Afficianado magazine inspired me to
offer to do this.
Anyway, when I started doing this I immediatly realized how much good
information it contained for anyone who works with pinball machines -
both old and new. Tim's experience as an operator for many years - and
now the owner of probably the only "4 digit" pinball collection in the
world, certainly qualifies him to know what he's talking about. Anyway
- HERE IT IS!
THINGS 'NOT TO DO' TO A PINBALL MACHINE
by Tim Arnold
1 - DON'T USE METAL TOOLS ON SOLID STATE GAMES WITH THE POWER ON!
If you learn nothing else from this seminar, this is the most important!
75% of the boards I repair have been blown up this way! The coils run
at nominal voltages as high as 70 VDC!!! One careless slip of a screw
driver sends this voltage up a switch or lamp line right to the control
board! I've seen the tops blown right off chips! It takes only seconds
to flip the ON-OFF switch, saving hours of needless board repairs!
2 - DON'T IGNORE YOUR BALL! A missing shooter tip will ruin a
ball! ALWAYS replace! 1 1/16" grade 25 steel ball bearing. Any big city
searing supply - under a buck! The ball is HALF THE GAME!
A smooth waxed playfield with a pitted gray ball is much slower! An unpolished
ball will also cause playfield "pits"! Look at your balls often! Fondle
them! If they are rusted or pitted just throw them out! If they are just
"gray" POLISH them!
Get a high speed bench grinder! A gem shop will have cloth wheels! I
like 1" surface, 6" diameter, with 1/2" hole for my 9600 RPM 1/2 horse
Milwaukee! Gem stores also have stainless steel or chrome jeweler's rouge!
It's the green stuff! Avoid the big brick, get the handy tube! Dope up
your cloth wheel often, don't press into the wheel, let the rouge do the
work!A better than new mirror surface takes only a couple minutes!
CAUTION! Don't be a blind schmuck with burned lungs and fingers! Wear
safety glasses and a dust mask cloth or welder's gloves.
3 - SPRAY CONTACT CLEANER IS EVIL! I don't care what your uncle
told you! I don't care that the label says "Safe - Leaves No Residue"!
They are false! This is a lazy fools fix! It's a chemical solution to
a mechanical problem! 95% of the dirt can be removed by wiping with a
soft cloth! This is all you should do to a digital game's gold plated
heads! Electro-mechanical games and all flipper switches are made of silver
or a hard alloy. These should be filed flat and smooth!
While filing, if the head is loose, replace the whole blade! After both
contacts are cleaned and/or filed, adjust for self cleaning by having
the two overwipe on contact! This lack of overwiping is why the contacts
got dirty in the first place! A properly adjusted contact should NEVER
get dirty! Also, bakelite spacers dry out, leaving loose switch stacks!
Tighten both screws before adjusting.
4 - DO NOT USE TAPE TO BUNDLE LEGS TOGETHER It pulls the paint
or chrome off! Old rubber rings are OK for short term storage! I use scrap
wire from old harnesses! Gottlieb legs look like new with "No. 7" brand
chrome polish from any auto store! Rinse well, towel dry! New footies
are a must! All the parts houses have 'em! Dab grease into the threads
to prevent rust before you screw 'em in! I also polish the front leg bolts
(see Item #2) to a mirror finish! Slick! Check the leg bolt mounting plates
on the inside of the cabinet! They are held in place only with nails!
If they are loose, replace with screws!
5 - DO NOT SHIP YOUR GAME WITH THE BALLS IN IT! It will break
drop targets, bumper caps, and wear a deep groove in the top arch! Be
a high-class hauler! Pop the ball into a bag with the leg bolts and stash
securely in the cash box!
6 - DON'T USE WATER-BASED OR ABRASIVE PLAYFIELD CLEANER! There
are some pinheads that advocate a one time cleaning with an abrasive cleaner!
I DO NOT and will not agree! Abrasives make the paint look newer by stripping
away the protective hard-coat! It's like pissing your pants in the winter
to keep warm. Short term everything is great, but long term, you lose!
At NO TIME should any water-based cleaner be used! It seeps into the wood
and causes it to swell, pulling the paint apart (cracks)! It also weakens
the adhering of the paint to the wood!
All I have ever used, for 15 years, is creamy car wax! I like Pink Excalibur
or Kit- Sprint! Handy squeeze bottles, cheap, available everywhere! Avoid
runny wax like Turtle Wax, to easy to get it in where it doesn't belong!
Paste wax is more work! Any car wax is OK, as long as it's not "Car Wash"!
Carnuba is a plus!
7 - DON'T PRY OPEN COIN DOORS! If you get a game in with no keys;
pick it open! Most locksmith shops sell pick sets! If not this, drill
out the lock! A good bit goes right up the middle of most extruded brass
(Ace) or bi-metal (Fort, Tuf-guard) and out the other end! Back doors
on EM games can be popped open with a quick stoke of a large screwdriver
without much damage!
8 - BRACE SCORE REELS WHEN CLEANING! Gottlieb "decagon" units
(1967-1979) have a spring-steel blade as a detent pawl (hold in on forward
stroke) that will become bent back and useless if you force plastic dial
backwards during routine cleaning! Clean with one hand, brace with the
other! This is also a good habit to get into with Bally, Williams, etc.
dials, all of which were designed not to be forced in this way! To work
fast and true, these units had to be designed with tolerances of only
1-2 grams!
Be gentle! I have always used creamy car wax on score dials, and never
had ink come off! Water will! Chicago Coin dials with translucent plastic
reels WILL be wiped off with car wax! If cleaning a Chi-Coin game, test
a small spot first and work carefully! When I'm rebuilding a high mileage
game, I like to rotate the highly worn parts from 1 & 10 dials to 100
& 1000 dials!
On digital games, I recommend stocking up now on gas discharge tubes!
They will someday stop making them! Mazzco has 6 digit tubes for $6!
9 - SOLDER LAMP SOCKETS SHUT TO STOP DIMMING Lamp sockets are
two pieces, a socket and a bracket that are press-fit together! As air
works into press-fit surfaces over the years, they corrode! A drop of
solder should be melted between the two! This is easy and quick if you
first prep the metal with liquid solder flux or a small file! (5% Hydrochloric
Acid) This fixes 90% of dim bulbs! The other 10% is dirty inner socket
surface. Clean with Dremmel Tool or Steve Young's cleaning sticks! If
the problem is in the bulb, clean the bulb base with a green pad and/or
solder a new tit onto the bottom of the bulb! Finally, wipe the oil from
your fingers off the bulb top, heat will build up there!
10 - BE CAREFUL WITH SOLDER! Do NOT believe it is a safe proven
product! Work in a well ventilated room! Do not eat while soldering! Do
not smoke! Do not leave beverages near job site! Do not touch your face
while soldering! Even if you are very hungry, do not pick your nose! Wash
your hands as soon as you are done! Do not use a high heat (over 700 degrees)
iron! Lead builds up over time in your body! BE CAREFUL! To protect your
eyes, wear glasses. 11 - DON'T BUY CHEAP SOLDER I can always recommend
Kester or other American made 60-40 rosin solder! Radio Shack is another
good bet! Avoid "Otey" or any solder from the Orient or in an unmarked
container. Expect to pay 6-10 $ per pound! Buy 18 A.W.G. for big jobs
and 22 A.W.G. for board work!
12 - STRAP A BOARD OVER BACKGLASSES WHEN SHIPPING HEAD! Luan or
cheap-o thin plywood could save your backglass! Large rubber bands or
cloth straps will hold in place, don't use tape, it will take the paint
off the cabinet when you pull it off! Use plastic steelband to hold head
and body to shipping pallet Get to know a carpet guy! He will give you
all the scraps you want! Pad everything! If you have to ship or store
a playfield, go to a bicycle store and get free bicycle boxes, perfect
size! When moving heads in the cold, remember the #1 killer of backglass
paint, rapid temperature change! Move outside in stages, inside, porch,
outside, truck! ALWAYS wait an hour before turning on a cold, from the
outside, game!
13 - REPLACE THIN-FLANGE FLIPPER BUSHINGS Steve Young has 'em,
Wico, Mayfair, Mazzsco! Even if your old style bushings look OK, shitcan
'em! New style has a slight build-up which keeps flipper up away from
wood! Don't screw 'em in, bolt them thru!
14 - SHITCAN SHAKY FEET! GREASE YOUR FEET! Old feet ruin floors
and carpets! Steal them off PAC-MAN machines! All parts houses have 'em!
Coat the threads with a grease to prevent rust!
15 - CHEAP SUPER GLUE IS NO BARGAIN! I use super glue a lot! The
only one worth a shit is Borden's Crazy Glue in the tube! The pen is worthless.
Cyanide glue will hurt your eyes! One time, two frat boys passed out on
the back stairs of the arcade! We took off their shoes and super glued
hands to feet! Much funny! Same goes for tape! Scotch #33 or #35 is the
only kind to use.
16 - TEMPERED GLASS! LEARN IT! LOVE IT! LIVE IT! Mazzco sells
it for $8 a sheet (you pick up, Chicago). Plate glass is not very strong
and breaks very sharp! On any glass, remember the 10" Rule! Lift to your
feet, then the floor! Go to Builder's Square and get foam weather strip
and beer-seal!
17 - STORE YOUR GAMES ON FREE PALLETS! If you leave your machines
sitting up on end in a basement, garage, or Store-It, you MUST put them
up on pallets! Many pinheads have tales of sudden broken pipes or freak
floods that left the backs of their games swelled up and useless! Go behind
auto parts stores, drug stores, or supermarkets and get free pallets!
Then it can flood up to 3" and your games stay dry! While out on pallet
runs, also look for old store displays and shelving they are throwing
out! All my parts are stored on old coppertone displays and movie store
shelves!
18 - SCREW 2ND KEY INTO GAME BOTTOM New locks come with 2 keys!
Grab a #6 x 1/4 wood screw and mount the spare to the bottom of the game!
I also screw into the cash box area, the spare back door key.
19 - PREPARE TO REPLACE "FISH GLUE" Pinball cabinets are made
with a low quality organic glue. After about 20 years, at random, some
cabinets just come apart. I love to buy games cheap with sprung cabinets,
it's such an easy fix! All the mitered joints still line up, just smear
Elmer's yellow wood glue in the joint, pipe clamp together, wipe excess
glue off, and wait over night! Good as new!
20 -'22' GAUGE FLIPPER JUMP WIRE HAS GOTTA GO! The wires between
flipper End-Of-Stroke Switch and coil are not big enough! 95% of Williams
games from the 60's and 70's use dinky 22 A.W.G. jump wires! Remember,
for each 4 wire gauges you go up or down you double or cut in half wire
diameter! So if you have some old 18 gauge heavy duty zip cord around,
use that! Also check the wire going from transformer lug to coil voltage
fuse! Always replace it with a double strand of 18 A.W.G. (14 A.W.G.)
zip cord! Also replace any Bally fuse clips they made themselves (mounted
on flimsy bakelite) with nice Little-Fuse or Buss holders.
21 - TIGHTEN COIN DOOR HINGE! Operators don't! Check both where
hinge mounts into wood with #8x3/8 wood screw and where door shell mounts
to hinge with machine screw! Williams games with Taiwan coin doors (TAXI
and forward) are ALWAYS loose!
22 - LET YOUR GAME WARM UP! See #12 above
23 - MODIFY GOTTLIEB SYSTEM 1 POWER SUPPLY If -12 voltage regulator stops,
all the coils in the whole game full in! BOOM! Instant fried board! The
jive ass heat sink arrangement should be replaced with the +5 pass transistor
being moved to a small remote heat sink! The -12 regulator lugs should
be checked for insulation and ALL solder joints on headers need to be
refloated!
EXTRA HINT! Gottlieb system 80 bumper driver boards need new cap! 90%
of "flapping" bumpers, coil burnouts, blown fuses, can be traced to this
47 MFD cap!
24 - PLAYFIELD SCREWS OUCH! The hole is all egged out! The rubber
pulls the post crooked, bending the plastic! Some advocate filling the
hole with toothpicks or wood putty, but why! When rebuilding playfields
I run #6 studs thru the playfield from the bottom! Then I put the post
and plastic on top of that and firmly nut each! Now I can ENDLESSLY take
it apart to change rubber or bulbs and never wear out hole!
Drill a #5 hole from the TOP DOWN where the original hole was! Do not
use a high speed twist drill, it will burst out the bottom and chew up
a wire bundle! Then use same hand held screwdriver to feed into #5 hole
a 2" #6 bolt from the bottom up! Place the post on the stud, nut it with
an ordinary #6 nut, put the rollover guide apron or plastic scene card
on top, and elastic nut in place!
If you encounter a relay or step unit in the way of your hole, just
use a pan head bolt and counter sink so it lays flush with the wood! Try
it on one game, you'll never go back! Buy large quantities of hardware
from "fastener supplies" in Yellow Pages or from Electronic Surplus in
Dayton for $1.25 a pound!
25 - A.C. PARTS - D.C. PARTS Magnet coils on EM games contain
a brass or copper cladding that retains the magnetic field thru the "0
cycle" of the A.C. wave! If it comes loose or wears out, relays will start
to hum! Replace Coil! A phone call to Steve Young or myself can cross
reference 95% of all coils! D.C. coils contain no such copper slug, but
do have a diode across the winding! As the magnetic field collapses, a
"spike" of reverse voltage comes out of the coil! The diode suppresses
this! Don't ignore this! On most relays there is a brass or copper washer
between the coil and the relay frame! This, along with the brass screw
keep the frame isolated magnetically!
IMPORTANT! As relays on Gottlieb games need ONLY to have coil removed,
cleaned, de-magnetized, and strike plate wear spot covered with mylar.
DO NOT attempt to take stepping part of relay apart!
26 - REMOVE BATTERIES! Solid state games have batteries to hold
in memory overnight! Left alone for long periods they will leak and corrode!
Pop 'em out or break them off and take them to be recycled or hold them,
do not throw batteries in garbage!!! I use AA Nicad to replace high priced
"Data Sentry" or long duty batteries.
27 - PROP STICKS ARE BAD! When working on playfields, don't use
the prop stick! Pull the game to a solid service position! Playfield flex
causes paint cracking!
28 - DON'T MAKE FUN OF WAYNE NEWTON He is God in Vegas. If we
find you doing this we will kick your ass.
29 - COIL SATIATION Solenoid coils must have a ferrous plunger
inside them or they draw 2-3 times the current! Magnetic field is produced
at 20-100% of satiation! If plunger is worn, replace! Plated plungers
shed less carbon! Polished plungers have less friction! New sleeves (Nylon)
even less!
30 - COIL MODIFICATION Bally-Williams and Chicago Coin coils all
have the wire gauge and # of turns on the wrapper! Gottlieb coils only
have drawing # but can be crossed with chart in newer parts manuals! For
more power, smaller A.W.G. or less turns! Most coils are measured with
Ohms, but keep in mind this is for comparison only, Inductance is NOT
measured in Ohms and Ohm's Law can not be used to figure Inductive loads!
The simplest thing to do is lop off 20%, no more, of the wire, bare paint
off the end, and resolder to lug!
31 - REPLACE FLIPPER LINKS WITH NYLON OR STEEL Flipper links are
made of bakelite, a soft, cheap, low grad plastic! The factories claimed
they used it due to it's high resistance to heat, but the real reason
was it's LOW COST! I buy sheet nylon from a plastic house or use old prop
sticks as steel stock! Shape on a bench grinder, coat holes with Cyanide
glue, heat plunger, knock out roll pin with a punch, cradled in a vise!
WARNING! steel links have a different feel that plastic! For true original
use plastic!
32 - EQUALIZE GROUNDS Digital Gottlieb games were the worst! The
grounds all terminated on a strip in the bottom of the game! Clip off
press lugs and solder them on! Strap the ground of Gottlieb power supplies
to the metal liner of the cabinet! On all digital games, connect all grounds
at all times! Screw in place all boards! Floating grounds causes many
"phantom" problems that drive you crazy!
33 - TOOTHBRUSH YOUR POSTS Williams posts from late 70's, early
80's, with deep horizontal ruts, and Gottlieb metal posts of mid-60's
are a snap to clean with an old toothbrush.
34 - KEEP YOUR GAME OUT OF SUN!!! IT FADES THE PAINT!!!
35 - NICE KNOCKERS As a kid I lived for the sound of the free
play knocker! But now, when I get a game in, it isn't as loud as I remembered!
What has happened, the knocker is no longer being held tightly to the
side of the cabinet! Tighten the screws, or even better yet bolt it thru!
Lop of 20% of the wire (See #24 and #30) and it sounds like Detroit on
a Saturday night!
36 - RE-INK BUMPER CAPS Use a Sharpie or Super Sharpie
37 - BEER-SEAL YOUR GLASS (See #16) Apply weatherstrip to glass
or front cap to prevent liquids from flowing into front of table. Replace
when cracked or dry!
38 - OIL METAL MOTOR GEARS When you rebuild a game, check the
motor! If it has no fiber gears, drop some light machine oil on all exposed
gears but NOT on the armature of the motor! If at any time you have motor
failure, don't waste your time trying to fix it! Take the model # stamped
on the frame and call the mighty motor men at Multi-Products! In 3 days,
for $28, you will have an EXACT REPLACEMENT made new! Total coolness!
39 - COIN LOCKOUT COILS Are not needed! Remove them and all the
linkage parts on the door! DO NOT open a common, and carefully tape off!
At another Expo a year or so later Tim presented a similar talk, repeating
most of the items listed above. There were, however, a couple NEW items.
These included: Advising that when replacing diodes in solid-state games,
you should use one with a higher "Peak Inverse Voltage" (PIV). The other
new item was a suggestion to "rotate" (turn over) parts used in electro-mechanical
game chime units in order to make them last longer. _________________________________________________________________
Document written by Rus Jensen rusjensen@aol.com
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