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( ) ( )___ ( )____ ( )____ ()___() ( )( ) ( )( ) (_)
(_) (_____) (______) (______) (_____) (__) (__) O

Date: 10/5/99
Version: 1.3
Name: crazybrian
E-mail: crazybml51@hotmail.com
AIM Screen Name: CrazyBML51

***I HAVE A SMALL MOVIE OF POKEMON GOLD! E-MAIL ME IF YOU WANT IT!***

TABLE OF CONTENTS:
1) Introduction
2) Revision History
3) About the Game
4) Pokémon in the Game
5) PIKACHU!!!
6) Abilities List
7) Best Team
8) Walkthrough
9) Strength/Weaknesses
10) Gary
11) Release information
12) Secret Stuff
13) Credits
14) Legal Stuff
15) Disclaimer

INTRODUCTION
------------
This is the very first FAQ I have written and since I pretty much
mastered red and blue, I decided to write about the up-and-coming
yellow version. You will notice that there isn't very much to this FAQ
yet, but as the game draws nearer to being released, there will be much
more to the FAQ, and when I get my hands on a copy (which will probably
be right after the release), I will complete the FAQ. Pokémon Yellow
WILL BE Game Boy Color enhanced!!

Please e-mail me with any comments or suggestions you have about this
FAQ and I will add them in.

I finally got the chance to play it!! It is a definite buy. I have
already reserved my copy of it.

REVISION HISTORY
----------------
Version:

1.3-Added some basic info.
1.2-Added some stuff to the Best Team Section and upped walkthrough.
1.1-Upped walkthrough, revised my team and added PIKACHU!!! Section.
Also added some poor artwork for the logo.
1.0-Really dumb, poorly written FAQ without much good info.

ABOUT THE GAME
--------------
Pokémon Yellow is based on the cartoon. You play as Ash and the
Pokémon you start off with Pikachu, a cute yellow rodent. Jesse and
James of Team Rocket are in this [?] as are their Pokémon Koffing,
Weezing, Ekans, Arbok, and Meowth. Basically, the objective of the
game is to travel around the "world" collecting creatures called
Pokémon. Each one has different powers. Aided by Pikachu, you travel
facing trainers as you go and GYM leaders to earn badges to become a
Pokémon Master. You also run into your rival, Gary, several times
throughout the game. He always seems to be one step ahead of you,
though. By the way, Gary starts with an Eevee.

Every Pokémon from red and blue has been redrawn and looks much better.
I have heard that not all 151 are in the game, though.




POKEMON IN THE GAME
-------------------
Here are the ones that are not in the game:
Weedle (lots of bug catchers have them)
Kakuna (lots of bug catchers have them)
Beedrill (a bug catcher to the west of Cerulean City has two of them)
Electabuzz (?)
Magmar (?)
Raichu (Pikachu refuses the Thunder Stone! And, there are no wild
ones.)
Koffing (no nest on map, James has one)
Weezing (no nest on map, James eventually gets one)
Ekans (no nest on map, Jesse has one)
Arbok (no nest on map, Jesse eventually gets one)
Meowth (no nest on map, He's just kinda there with Team Rocket)
Persian (no nest on map, Giovanni has one)
Jynx (no idea. The Bulbasaur house replaces original place for
trade. Lorelei of the Elite Four has one.)

PIKACHU!!!
----------
He learns new moves this go around. They are:
-Thundershock
-Growl
-Tail Whip
-Thunder Wave
-Quick Attack
-Thunderbolt
-Swift
-Slam
-Agility
-Thunder
-Light Screen

ABILITIES LIST
--------------

Very special thanks to MetroidMoo for letting me use this!

For this section, it tells you the abilities in the game.

Here's how these are listed:
Name | Type | PP | Effect

----------------------------------------------------------------
*A*
----------------------------------------------------------------
Absorb | Grass | 20 | Pokemon absorbs HP equal to 1/2 the damage delt.

Acid | Poison | 30 | Damages and may decrease enemy's Defense.

Acid Armor | Poison | 40 | Increases Pokemon's Defense.

Agility | Psychic | 30 | Greatly increases Speed.

Amnesia | Psychic | 20 | Greatly increases Special.

Aurora Beam | Ice | 20 | Damages, may Freeze enemy and/or decrease its
Attack.

----------------------------------------------------------------
*B*
----------------------------------------------------------------
Barrage | Normal | 20 | Pokemon attacks 2 to 5 times in a row.

Barrier | Psychic | 30 | Greatly increases Defense.

Bide | Normal | 10 | Pokemon loses 2 to 3 turns, then damages twice the
amount it received.

Bind | Normal | 20 | Pokemon attacks 2 to 5 times in a row.

Bite | Normal | 25 | Damages.

Blizzard | Ice | 5 | Damages and may Freeze enemy.

Body Slam | Normal | 15 | Damages and may Paralyze enemy.

Bone Club | Ground | 20 | Damages.

Bonemerang | Ground | 10 | Pokemon attacks 2 times.

Bubble | Water | 30 | Damages and may decrease Speed.

Bubblebeam | Water | 20 | Damages and may decrease Speed.

----------------------------------------------------------------
*C*
----------------------------------------------------------------
Clamp | Water | 10 | Pokemon attacks 2 to 5 times in a row.

Comet Punch | Normal | 15 | Pokemon attacks 2 to 5 times in a row.

Confuse Ray | Ghost | 10 | Confuses enemy.

Confusion | Psychic | 25 | Damages and may Confuse enemy.

Constrict | Normal | 25 | Damages and decreases enemy's Speed.

Conversion | Normal | 30 | Converts the Pokemon's type to enemy's.

Counter | Fighting | 20 | Hits enemy for twice the damage taken.

Crabhammer | Water | 10 | Good chance for getting critical hit.

Cut | Normal | 30 | Damages.

----------------------------------------------------------------
*D*
----------------------------------------------------------------
Defense Curl | Normal | 40 | Increases Defense.

Dig | Ground | 10 | Pokemon digs on the first turn, then attacks on the
second. (Doesn't effect Flying-type Pokemon)

Disable | Normal | 20 | Disables a Pokemon's ability.

Dizzy Punch | Normal | 10 | Damages.

Double Kick | Fighting | 30 | Pokemon attacks twice.

Double Team | Normal | 15 | Increases Pokemon's Evade.

Double-Edge | Normal | 15 | Pokemon takes 1/4 the damage the enemy
takes.

Doubleslap | Normal | 10 | Pokemon attacks multiple times.

Dragon Rage | Dragon | 10 | Pokemon causes 40 HP damage.

Dream Eater | Psychic | 15 | While enemy Pokemon Sleeps, Pokemon
absorbs HP.

Drill Peck | Flying | 20 | Damages.

----------------------------------------------------------------
*E*
----------------------------------------------------------------
Earthquake | Ground | 10 | Damages. (Doesn't affect Flying-type
Pokemon)

Egg Bomb | Normal | 10 | Damages.

Ember | Fire | 25 | Damages and may Burn enemy.

Explosion | Normal | 5 | Damages, but kills Pokemon.

----------------------------------------------------------------
*F*
----------------------------------------------------------------
Fire Blast | Fire | 5 | Damages and may Burn enemy.

Fire Punch | Fire | 15 | Damages and may Burn enemy.

Fire Spin | Fire | 15 | Pokemon attacks 2 to 5 times in a row.

Fissure | Ground | 5 | May defeat enemy Pokemon in one hit. (Doesn't
affect Flying-type Pokemon)

Flamethrower | Fire | 15 | Damages and may Burn enemy.

Flash | Normal | 20 | Decreases enemy Pokemon's Accuracy.

Fly | Flying | 15 | Pokemon flies up on first turn, then attacks on the
second turn.

Focus Energy | Normal | 30 | Increases chances of critical hits.

Fury Attack | Normal | 20 | Pokemon attacks 2 to 5 times in a row.

Fury Swipes | Normal | 15 | Pokemon attacks 2 to 5 times in a row.

----------------------------------------------------------------
*G*
----------------------------------------------------------------
Glare | Normal | 30 | Paralyzes enemy.

Growl | Normal | 40 | Decreases enemy's Attack.

Growth | Normal | 40 | Increases Special.

Guillotine | Normal | 5 | Can defeat enemy in one hit.

Gust | Normal | 35 | Damages.

----------------------------------------------------------------
*H*
----------------------------------------------------------------
Harden | Normal | 30 | Increases Defense.

Haze | Ice | 30 | Cures all Status effects on both Pokemon.

Head Butt | Normal | 15 | Damages.

Hi Jump Kick | Fighting | 20 | If Pokemon misses, it takes 1/8 the
damage it would have caused.

Horn Attack | Normal | 25 | Damages.

Horn Drill | Normal | 5 | Can defeat enemy in one hit.

Hydro Pump | Water | 5 | Damages.

Hyper Beam | Normal | 5 | Pokemon attacks on first turn, then recharges
on the second turn.

Hyper Fang | Normal | 15 | Damages.

Hypnosis | Psychic | 20 | Puts enemy to Sleep.

----------------------------------------------------------------
*I*
----------------------------------------------------------------
Ice Beam | Ice | 10 | Damages and may Freeze enemy.

Ice Punch | Ice | 15 | Damages and may Freeze enemy.

----------------------------------------------------------------
*J*
----------------------------------------------------------------
Jump Kick | Fighting | 25 | If Pokemon misses, it takes 1/8 the damage
it would have caused.

----------------------------------------------------------------
*K*
----------------------------------------------------------------
Karate Chop | Normal | 25 | Good chance of a critical hit.

Kinesis | ??? | ?? | Decreases enemy's accuracy rating. Can only be
accessed by using Metronome.

----------------------------------------------------------------
*L*
----------------------------------------------------------------
Leech Life | Bug | 15 | Pokemon absorbs some of enemy's HP.

Leech Seed | Grass | 10 | Pokemon absorbs some of enemy's HP each turn.

Leer | Normal | 30 | Decreases enemy's Defense.

Lick | Ghost | 30 | Damages and may Paralyze enemy.

Light Screen | Psychic | 30 | Decreases damage from Special Attacks by
50%.

Lovely Kiss | Normal | 10 | Puts enemy to sleep.

Low Kick | Fighting | 20 | Damages.

----------------------------------------------------------------
*M*
----------------------------------------------------------------
Meditate | Psychic | 40 | Increases Attack.

Mega Drain | Grass | 10 | Pokemon absorbs HP from enemy equal to 1/2
the damage caused.

Mega Kick | Normal | 5 | Damages.

Mega Punch | Normal | 20 | Damages.

Metronome | Normal | 10 | Selects a random Ability to use.

Mimic | Normal | 10 | Pokemon mimics enemy's last attack.

Minimize | Normal | 20 | Increases Pokemon's Evade.

Mirror Move | Flying | 20 | Pokemon mimics enemy's last attack.

Mist | Ice | 30 | Immune to stat decreasing Attacks.

----------------------------------------------------------------
*N*
----------------------------------------------------------------
Night Shade | Ghost | 15 | Causes damage equal to EXP Level.

----------------------------------------------------------------
*P*
----------------------------------------------------------------
Pay Day | Normal | 20 | Damages and get money after battle. (Money
received: EXP Level x 2)

Peck | Flying | 35 | Damages.

Petal Dance | Grass | 20 | Damages, but Confuses Pokemon.

Pin Missile | Bug | 20 | Pokemon attacks 2 to 5 times in a row.

Poison Gas | Poison | 40 | Poisons enemy.

Poison Sting | Poison | 35 | Damages and may Poison enemy.

Poison Powder | Poison | 35 | Poisons enemy.

Pound | Normal | 35 | Damages.

Psybeam | Psychic | 20 | Damages and may Confuse enemy.

Psychic | Psychic | 10 | Damages and may decrease enemy's Special.

Psywave | Psychic | 15 | Damage caused is equal to 1.5 times Pokemon's
EXP Level.

----------------------------------------------------------------
*Q*
----------------------------------------------------------------
Quick Attack | Normal | 30 | Pokemon attacks first.

----------------------------------------------------------------
*R*
----------------------------------------------------------------
Rage | Normal | 20 | Damages and increases Attack when damaged until
battle is over.

Razor Leaf | Grass | 25 | Damages and has good chance of a critical
hit.

Razor Wind | Normal | 10 | Pokemon builds power on the first turn, then
attacks on the second turn.

Recover | Normal | 20 | Restores HP equal to 1/2 of Pokemon's max HP.

Reflect | Psychic | 20 | Decreases damage from Physical Attacks by 50%.

Rest | Psychic | 10 | Pokemon restores HP, but loses 2 turns.

Roar | Normal | 20 | Makes wild enemy Pokemon run away.

Rock Slide | Rock | 10 | Damages.

Rock Throw | Rock | 15 | Damages.

Rolling Kick | Fighting | 15 | Damages.

----------------------------------------------------------------
*S*
----------------------------------------------------------------
Sand-Attack | Normal | 15 | Decreases enemy's Accuracy.

Scratch | Normal | 30 | Damages.

Screech | Normal | 40 | Greatly decreases enemy's Defense.

Seismic Toss | Fighting | 20 | Damage caused is equal to Pokemon's EXP
Level.

Self Destruct | Normal | 5 | Damages but faints your Pokemon.

Sharpen | Normal | 30 | Increases Attack.

Sing | Normal | 15 | Puts enemy to Sleep.

Skull Bash | Normal | 15 | Pokemon lowers head on the first turn, then
attacks on the second.

Sky Attack | Flying | 5 | Pokemon builds power on the first turn, then
attacks on the second turn.

Slam | Normal | 20 | Damages.

Slash | Normal | 20 | Damages and has a chance for a critical hit.
Sleep Powder | Grass | 15 | Puts enemy to Sleep.

Sludge | Poison | 20 | Damages and may Poison enemy.

Smog | Poison | 20 | Damages and may Poison enemy.

Smokescreen | Normal | 20 | Decreases enemy's Accuracy.

Softboiled | Normal | 10 | Pokemon recovers HP. (Works only with
Chansey and Mew)

Solar Beam | Grass | 10 | Pokemon absorbs sunlight on the first turn,
then attacks on the second turn.

Sonicboom | Normal | 20 | Causes 20 HP damage.

Spike Cannon | Normal | 15 | Pokemon attacks 2 to 5 times in a row.

Splash | Normal | 40 | Damages.

Spore | Grass | 15 | Puts enemy to Sleep.

Stomp | Normal | 20 | Damages.

Strength | Normal | 15 | Damages.

String Shot | Bug | 40 | Decreases enemy's Speed.

Struggle | Normal | 10 | Only used when Pokemon runs out of PP, but
Pokemon takes 1/4 the damage caused.

Stun Spore | Grass | 30 | Paralyzes enemy.

Submission | Fighting | 25 | Pokemon takes 1/4 the damage caused.

Substitute | Normal | 10 | Pokemon creates a "doll" which fights for
itself. Breaks when takes too much damage.

Super Fang | Normal | 10 | Decreases enemy's HP by 1/2.

Supersonic | Normal | 20 | Confuses enemy.

Surf | Water | 15 | Damages.

Swift | Normal | 20 | Damages, and highly accurate.

Swords Dance | Normal | 30 | Greatly increases Attack.

----------------------------------------------------------------
*T*
----------------------------------------------------------------
Tackle | Normal | 35 | Damages.

Tail Whip | Normal | 30 | Decreases enemy's Defense.

Take Down | Normal | 20 | Pokemon takes 1/4 the damage caused.

Teleport | Psychic | 20 | Escape from wild Pokemon battles.

Thrash | Normal | 20 | Damages, but Confuses Pokemon.

Thunder | Electric | 10 | Damages and may Paralyze enemy.

Thunder Wave | Electric | 20 | Paralyzes enemy.

Thunderbolt | Electric | 15 | Damages and may Paralyze enemy.

Thunderpunch | Electric | 15 | Damages and may Paralyze enemy.

Thundershock | Electric | 30 | Damages and may Paralyze enemy.

Toxic | Poison | 10 | Poisons enemy, but damage increases each turn.

Transform | Normal | 10 | Changes Pokemon into enemy Pokemon.

Tri Attack | Normal | 10 | Damages.

Twineedle | Bug | 20 | Pokemon attacks twice, and may Poison enemy.

----------------------------------------------------------------
*V*
----------------------------------------------------------------
Vicegrip | Normal | 30 | Damages.

Vine Whip | Grass | 10 | Damages.

----------------------------------------------------------------
*W*
----------------------------------------------------------------
Water Gun | Water | 25 | Damages.

Waterfall | Water | 15 | Damages.

Whirlwind | Normal | 20 | Tosses wild Pokemon out of battle.

Wing Attack | Flying | 35 | Damages.

Withdraw | Water | 40 | Increases Defense.

Wrap | Normal | 20 | Pokemon attacks 2 to 5 times in a row.

BEST TEAM
---------
Here is the team that I had the most luck with in red and blue. You'll
notice that I put their moves as well. This tells exactly how well it
can do against other Pokémon. I welcome your teams that you like to
use. Just e-mail me your team and if it's a good one, I'll post them
on the FAQ. Let me know what moves they have, as that will help me see
why you consider it good.

1) [Raichu, Jotleon] Pikachu-What can I say? It has a [remotely] high
special and is very quick.
Moves:
Thunder-beats water, flying
Thunderbolt-beats water, flying
Slam-beats nothing
(taught) Reflect-aids in his low defense
2) Dragonite-Easily one of the most powerful Pokémon in the game. Very
high attack and special.
Moves:
(taught) Ice Beam-beats flying, ground, rock, grass, dragon
(taught) Thunderbolt-beats flying, water
(taught) Body Slam-beats nothing
(taught) Fire Blast-beats grass, ice
3) Exeggutor-I evolved my Exeggcute at level 25 so that I could have a
very powerful Exeggutor. This proved to be effective.
Very high special with good attack and defense.
Moves:
(taught) Egg Bomb-beats nothing
(taught) Mega Drain-beats water, ground, rock
(taught) Psychic-beats poison, fighting
(taught) Explosion-beats nothing
4) Rydon-Most powerful rock IMHO. Very high attack and defense.
Moves:
(taught) Earthquake-beats poison, rock, electric, fire
(taught) Rock Slide-beats fire, flying
(taught) Mega Kick-beats nothing
Take Down-beats nothing
5) Gengar-Gotta love that ghost! Very high special. Very little
affects it badly.
Moves:
(taught) Thunder-beats flying, water
Confuse Ray-VERY helpful. Affects anything, anytime.
Hypnosis-works best on pokémon weak against psychic
Dream Eater-affects poison, fighting
6) Vaporeon-Low attack, special, and speed, but that's okay. Lots of
HP and a high special help.
Moves:
Hydro Pump-beats fire, ground, rock
Acid Armor-helpful->raises evade and defense
(taught) Bubblebeam-beats fire, ground, rock
(taught) Blizzard-beats dragon, ground, rock, flying, grass
Lots of success with this team!!

The best Pokémon in the game are (in my own opinion?found the most
success with these):

#10: Jynx-Very underrated. Since it is Psychic/Ice, its only
weaknesses are Fire, Bug, and Fighting. It is also very quick with a
very high special. I taught mine Psychic and with Blizzard, it is
unstoppable.

#9: Ninetails-Surprised? So was I when I first used it. It is
extremely quick with a high special. I consider this to be the best
Fire around. Besides, Confuse Ray, Flamethrower, Fire Blast, and Body
Slam are very helpful. (hah, you thought Charizard was the best)

#8: Electrode-Teach it Thunder/Thunderbolt to accommodate its high
special. Since it is so fast, it almost always attacks first. Also,
if you get in trouble, Explosion comes in handy. (hah, surprised huh?)

#7: Starmie-Water/Psychic. Very quick with a high special(sounds
familiar). Probably the best Water around. Because of the part
Psychic, it can learn Psychic, part Water yields Blizzard, and it can
learn Thunder for some reason. I like this one. (thought of Blastiose,
huh)

#6: Jolteon-The best Electric. Weak against only Ground. With a wide
variety of moves (Double Kick, Pin Missile, Thunder) it can defeat a
lot. Very fast with a high special.

#5: Exeggutor-The fact that it is part Psychic boosts this one's
special very high. The only drawback is that it is slow. Probably the
best Grass (yes, even better than Venusaur).

#4: Rydon-Definitely the most powerful Ground/Rock. It has a lot of
HP, a high attack/defense, and very little affects it. My 2nd favorite
Pokémon is this one.

#3: Gengar-Since very little even remotely effects it, it's a good one
to use. Also has the ability to learn a wide variety of moves, plus
learns the dreaded Confuse Ray.

#2: Dragonite-Extremely powerful. I taught mine a wide variety of
moves. It also has a very high special/attack. I have found the most
success out of this (besides Mewtwo).

#1: Mewtwo-Big surprise. Very high special, fast, good
defense/attack, and the ability to learn almost any move make this one
the best.

WALKTHROUGH
-----------
Here's what I know so far:

Pallet Town
-----------
Just like red and blue, you walk out into the grassy area north of
Pallet Town. Again, Professor Oak stops you but instead of you going
directly back to his lab, a Pikachu attacks you. Professor Oak simply
throws a Poké-ball and catches it. After you go back into the lab, you
see a Poké-ball sitting on a table. Professor Oak tells you to take
it, and when you try to, Gary runs in and snatches it. It is an Eevee.
So, Professor Oak gives you the Pikachu instead. Gary challenges you
as well. If you lose, shame on you. If you win, Pikachu levels up.

BATTLE: Gary
Pokémon: Eevee, Lv. 5
Prize: $175
Just keep using Thundershock. This battle is ridiculously easy.

Route One (North of Pallet Town)
---------
Items: Potion
Pokémon: Pidgey, Ratatta
Trainers: None

Just a place to level up. Don't worry about catching those Pokémon
yet, since you don't have any PokéBalls anyway. I suggest leveling up
Pikachu to 12 or so. Yes, 12. If you can't be patient enough to take
up about 10 extra precious minutes to level up, then stop, take the
game out, and sell it right now.

Route 22 (West of Route 1)
--------
Items: None
Pokemon: Spearow, Nidoran(m.), Nidoran(f.), Mankey
Trainers: Gary

You'll want to catch a Mankey here and train it until it learns Low
Kick. That will come in handy when fighting Brock.
BATTLE: Gary
Pokémon: Spearow Lv.9
Eevee Lv. 8
Prize: $(I'll have to get back with you on that one)
Use Pikachu's Thundershock on Spearow and Mankey's Low Kick on Eevee.

-----------------That's all for now, more to come later----------------

STRENGHTS/WEAKNESSES
--------------------

Type: Strong Against: Weak Against:
Normal Nothing Fighting
Rock Flying, Fire Fighting, Ice,
Ground Rock, Poison, Fighting, Ice, Water, Grass
Electric, Fire
Grass Water, Ground, Rock Bug, Poison, Fire, Flying
Flying Bug, Grass, Fighting Ice, Rock, Thunder
Psychic Poison, Fighting Bug
Ghost Bug Psychic, Bug
Poison Grass Ground, Psychic, Bug
Water Fire, Ground, Rock Grass, Electric
Ice Flying, Ground, Rock, Fire, Fighting
Dragon, Grass
Fire Ice, Grass, Bug Ground, Rock, Water
Electric Flying, Water Ground
Fighting Normal, Rock, Ground Psychic, Fighting
Dragon Dragon Dragon, Ice

GARY
----
This section will be about Gary (duh), basically, where you find him,
his Pokémon, and the prize for beating him.

Pallet Town-Eevee Lv.5; $175 prize
Route 22-Sparow Lv.9, Eevee Lv.8; $? prize

RELEASE INFORMATION
-------------------
As far as I know, this game will be released in America on October 19th.
(hopefully) ? We'll keep our fingers crossed.

SECRET STUFF
------------
Missingno. isn't there, Mew is somewhere. If anyone finds out, please
let me know where.

CREDITS
-------
-GameFAQS for posting this FAQ!
-Nintendo and Game Freaks for making Pokemon!
-Very special thanks to MetroidMoo for the abilities list!
-Thanks to J.J. Gabel for info on Missingno. and Mew.
-Thanks to Scyther for info on Gary.

LEGAL STUFF
-----------
© Copyright 1999 crazybrian. If you would like to use this FAQ on your
site, please e-mail me first. Remember to update when I do! Please do
not change, steal, or sell my FAQ. Thanks in advance.

DISCLAIMER
----------
Pokémon is Copyright Nintendo and Game Freaks.

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