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Date: Mon, 23 Nov 1998 11:40:44 +0800 (SST)

Nettou King of Fighters '96
--------------------------
Gameboy
-------
FAQ version FINAL by nIwSe (21st Nov 1998)
--------------------------

This is the FINAL version of the FAQ.

If you wish to drop me a line, email at keipinsu@comp.nus.edu.sg


Changes Since Version.....
--------------------------
I put as many information I have into this FINAL version.

Also, the In-depth combo FAQ should be also be found aside with this FAQ.
Anyway, if you can't find any of the FAQs or if you happen to want the
previous versions, send me a mail at the above address.


Introduction
------------
This game is based on the popular King of Fighters series by SNK and
programmed by TAKARA. This fighting game for the Nintendo Gameboy offers
no less than 15 characters plus 5 hidden characters.

If my maths does not fail me.
Total team combinations = (20*19*18) / 3! + (all different characters)
(20*19) / 2! + (2 different characters)
20 (1 character only)

which gives a grand total of 1350 different teams!!!!

"Nettou" means deadheat fighters. It was on the box all this while and I
never bother to look. :P


Characters
----------
Kyo, Daimon, Terry, Andy, Ryo, Robert, Athena, Leona, Mai, Iori,
Mature, Geese, Krauser, Mr Big and Chizuru

Hidden characters includes...
Goenitz, Mr Karate, Orochi Iori (!!), Orochi Leona (!!), Kagura

I noticed that all characters looked younger/childisher than their
counterpart in the original series. But they are not "super deformed".


Control
-------
light punch - tap B
heavy punch - press B
light kick - tap A
heavy kick - press A

It is important to know the tap and press method as it makes a great
deal to pulling off combos. (Yes, they do exist in this version.)

Special / Desperation moves are very easy to pull off. In fact the control
is very touchy. I sometimes pull off moves that I have no intention of
doing.


General Moves
-------------
knockdown - AB
charge - dn AB
back roll - bk AB
front roll - fw AB
dash - bk bk or fw fw
taunt - select

Hyper/low/middle/high jumps and air block exist.

Guard crash and counter also exist.
When you suffer a gurad crash during MAX, your MAX will be gone.

You can also do a back roll or front roll when blocking. However, Power
Bar must be maxed.

The length of your Maximum Bar depends on your life. The shorter your
life, the longer the Maximum Bar.

Also you can do a guard fall. After being hit up high, press AB together
and the direction you want to roll to. (works like a fast recovery move).
Works for certain normal/special/throw/DM/SDM moves.


Special Moves
-------------
Surprisingly, no special/desperation/super desperation moves
are lost in this conversion.

Visit www.gamefaqs.com for complete listing.
(search under arcade section)


With help from Maximoff on hidden characters
(as quoted directly...)

""Actually I found the moves are very similar to the arcade.

The Orochi guys are the same, except for a few exceptions...

Orochi Leona's 96 super instead of a V now gives an effect similar to
Mature's/Rugal's God press, and when done on the ground, the
D,DF,F,DF,D,DB,B,Punch motion gives a new super move where she dashes
across the screen and gives repeated moon slashers.

Iori's moves are also the same, but his Dark Thrust ends in a
motion similar to the deadly flower.

I'm not totally sure, but it seems Kagura is similar to Chizuru.

Goenitz is similar to his KOF96 incarnation (as said in the faq),
but unlike the NEO home version, his supers DO need the requirements.

Karate's moves...

D,DF,F,Punch- Double Haoken
F,DF,D,DB,B,Punch- Zanretsuken
B,DB,D,DF,F,Kick- Shorankyaku
D,DB,B,Kick- Hienshippukyaku
Super #1- F,B,DB,D,DF,F,Punch- Haoshikoken
Super #2- D,DF,F,DF,D,DB,B,Punch- Ryukoranbu (ends in a Zanretsuken, takes off
more than 1/2 damage, isn't stronger when done as a Super bar
desperation)""

To add to the above, Orochi Leona has a new move. Motion is [hcb + punch],
what this does is Leona sucks the life of the opponent and transfers the
energy to herself.

Kagura is a bit different from Chizuru. For start, her Fast Prey [hcb +
any button] seems to have a longer range. During her DM/SDM [hcb hcb +
kick], Kagura can perform special moves while Chizuru can't.

Plus Iori/Orochi Iori has a "hidden" SDM.


Codes
-----
The below codes are taken from www.segasages.com
I have added comments if necessary.

> Bonus Fights
> from Thiago Freire
> When you finish the game with some teams, you get special
> endings which lead in bonus fights. The characters you battle
> depend of who you use to beat Goenitz. Here they are:
>
>Defeat Goenitz With To Battle
>Kyo, Iori, Chizuru Kyo and Chizur vs.
> Orochi Iori
>Kyo, Terry, Ryo The rest of your team
>Geese, Krauser, Mr.Big Geese vs the rest of
> the team
>Terry, Andy, Geese Terry and Andy vs Geese
>Ryo, Robert, Mr.Big Ryo and Robert vs Mr.Big
>Iori, Leona, Mature Iori and Mature vs
> Orochi Leona


Mateus Freire de L. e Souza has sent me the
following (as quoted directly from him)
(Mateus, are you related to Thiago Freire?)

""If you end the game with certain teams, the ending sequence will be
followed by an extra fight between the team members. Notice that all of
those teams' characters a related somehow. Here is the list of special
teams:
Kyo, Iori, Chizuru (Weapons of God) | Kyo & Chizuru X Orochi Iori
Iori, Mature, Leona (Orochi Assassins) | Iori & Mature X Orochi Leona
Terry, Andy, Geese (Vendetta Team) | Terry & Andy X Geese
Ryo, Robert, Mr. Big (Art of Fighting) | Ryo & Robert X Big
Geese, Krauser, Big (Villians Team) | Krauser & Big X Geese

The character(s) that you pick on each fight will depend of who won the
fight against Goenitz. For example: if Leona defeats Goenitz (Orochi
Assassins team), she will fight against Iori and Mature as Orochi Leona.
If Iori or Mature defeats Goenitz, they will fight as team agaist Leona.
There is a team which have a different extra fight: if you pick Kyo,
Terry and Ryo in the same team, the character that defeated Goenitz
fights against the two other members for the right of been the best SNK
hero! Pretty Tough, huh?""


> Computer vs Computer
> from kei pin sung (keipinsu@iscs.nus.edu.sg)
> To watch the computer plays against itself, go to the battle
> select screen, hold B and then press A.

All right! My code finally appears in www.segasages.com. ;)
To confirm the trick works, at the character select, you will notice that
the 1P box is replaced by a COM box.


> Fight Mr. Karate
> from Thiago Freire
> To battle Mr. Karate, finish the game in HARD mode without
> losing a match.

Not really true, I managed to battle Mr Karate in Hard mode but with
continues. You just have to wait for the credits to scroll through.


> Hidden Ending
> from Wong Ka Ki (kaki211@netvigator.com)
> Use Mr. Big, Geese and Krauser vs. Iroi, Chizuru and Kyo as a
> team.

Don't know what this means. Anyone can confirm this trick? I suspect it's
similar to the bonus fights.

> Play as Crazy Iroi/Leona
> from Wong Ka Ki (kaki211@netvigator.com)
> Enter the "Play as Mr. Karate" code first. At the Player Select
> screen, highlight Iroi/Leona and press START.

Right, also known as Orochi Iori/Leona. Well.... actually Iori' / Leona'.

> Play as Goenitz
> from charles0@netvigator.com
> Press Select three times at the Takara logo.

Also defeat the game in normal mode, wait for the credits to finish and
the code will be revealed to you.


> Play as Kagura
> from charles0@netvigator.com
> Enter the "Play as Mr. Karate" code first. At the Player Select
> screen, highlight Chizuru and press Start.

> Play as Mr. Karate
> from charles0@netvigator.com
> Press Select 20 times at the Takara logo.

After you manage to meet Mr Karate, whether you win or lose against him,
the code will be revealed to you.

> Play as Same Player
> from charles0@netvigator.com
> To use the same character in Team Play, do this. At the Takara
> screen, press A + B, then press Select.

Pressing A + B + Select at the TAKARA logo has another purpose, it
releases the Scorcher Mode. Basically Scorcher Mode is a hyper-up version.
More on this later.....

> Random Character Select
> from Yinchin Chan
> To choose a fighter at random, press START+A+B on the Character
> Select screen.

> Slow Motion
> from charles0@netvigator.com
> Pause the game then press SELECT rapidly.

Very, very useless. Can't play the game at all because you have to keep
pressing select. *blah*


Scorcher Mode
-------------
By pressing AB Select at TAKARA logo, the game switches to a sort of hyper
up version ala the Scorcher Mode.

- special HEAVY moves register more hits when Power Bar at max
- desperation moves done without Power Bar at max
- super desperation moves done with Power Bar at max
- if life flashing and Power Bar at max, certain characters have
extra super desperation moves (!). Otherwise, characters perform
super desperation.

For example Terry's power geyser
none - 1 hit
Power Bar at max - 3 hits
Power Bar at max and life flashing - 15+ hits (!!)

So far, it seems that only Terry has a ESDM.

Also Athena's crystal shoot can grow up to few times the normal size. To
do it, hold the crystal shoot and rotate the direction pad anti-clockwise
many times when facing right or clockwise when facing left.

As strange as it seemed, it's possible to reflect projectiles or DM/SDM
projectiles by holding down and throwing light punches! Be careful,
opponent can reflect back the projectiles. (!!)

Also you can reflect Chizuru's Shadow Walker i.e. her 2nd DM/SDM. [hcb hcb
+ kick]

In Scorcher Mode, Athena's teleport move works in mid-air.
Also, characters that have special moves done in mid-air, the moves' range
is very different from normal mode. In Scorcher Mode, the higher you
perform the air moves, the greater the range.


Gameboy KOF 96 Gallery
----------------------
All strange/funny things are recorded here. Enjoy!

If Geese and Terry are fighting, Geese will do a different starting pose.
If Iori and Kyo are fighting, both will have different starting pose.

In Scorcher Mode and in Hard mode, use Athena when facing Goenitz. Do and
hold the crystal shoot and make it huge in MID-AIR. If lucky, you will see
Goenitz teleporting up and up and out of the screen. Goenitz will reappear
when you release the crystal shoot. Keep trying, it'll bound to happen.

Mr Big's DM/SDM can sometime fire out blanks. In other words, Mr Big will
perform his DM/SDM but there will not be any animation of the electric
blast. (Happens only Scorcher Mode)

Mr Big's Crazy Drum [punch repeatly] can sometime freeze in motion. You
can hear the sound of the move but Mr Big will be in freeze animation. If
you are in the way of the attack, no damage is done.

Both characters are facing the same direction but opponent is running into
corner. Looks very strange. After awhile, opponent stops running and both
characters faced each other. To do this, run toward opponent, make sure
that opponent jumps over you as you run. Don't let go of the direction
pad.

During the "intermission" before fighting Goenitz, keep pressing start
button very quickly. You will notice that some letters is "dropped".
For example, "Rugal" will sometime disply as "R gal" etc......

Ohhh... and Iori's "hidden" SDM. It's in the game and I can't believe that
TAKARA actually put this in. OK, it's something like this.... Iori does
his SDM, SDM connects but somehow opponent is knocked off his attack.
Iori goes down on his knees, looks back at you. AND A QUESTION MARK
APPEARS OVER HIS HEAD!!!!!! Then turns back his head and pounds the ground
many times. Yup! It's true. See my In-depth combo FAQ for more information
on this.

Using Athena's [hcb + kick] can reflect projectiles and Chizuru's Shadow
Walker in Normal/Scorcher Mode.

Mai and Athena can both do a wall jump. To do this, jump up to a wall and
press up and the direction away from the wall.

Sound effect for Geese's [hcb + punch] is different from Player and
Computer.

Goenitz's DM [hcb hcb + punch] can be done without power bar at MAX or
life flashing in Normal Mode.

I manage to crash the game using Leona. Here's what happened. I did her DM
and Chizuru countered it. Both were knocked down, suffered damage and got
up. But Chizuru life meter is empty and she is still standing up. KO
message appears followed by "YOU WIN". Then the lower 3/4 of screen turns
dark and the power meters appears about 1/4 down from the top of the
screen. The game hangs. This happens twice and both time it's Leona vs
Chizuru.

OK, I managed to freeze the game using Leona in a much easier way. Do her
[hold bk, fw + heavy punch]. Make sure the opponent blocks and will be
KOed (i.e. low life meter). While opponent is blocking, walk towards
opponent and try to do a throw. The game will only freeze if opponent
counters the throw. It's kinda hard at first but worth the trouble.

Leona's DM/SDM can sometimes freeze an opponent. I don't really know the
actually conditions but it usually happens when opponent counters Leona's
DM/SDM or both doing DM/SDM at the same time and cancel each other out.

Pause the game when the time almost reaches zero, using the slow motion
code, press select repeated until time is over. Provided that opponent has
not KOed, the computer controlled opponent will still attack. Of course,
you must still be pressing select repeated all the time. You still can
attack BUT you must do the special moves motion many times and still be
pressing select repeatedly. (Kinda having to use three hands.)

You can also play against Orochi Iori/Leona and Kagura (well not all of
them) in the first match in team battle mode. To do this, do the select x
20 code. This makes all hidden characters available. Choose team battle
mode game and as the select screen comes up, quickly do the random select
code (press start and A). If lucky, one of the computer-controlled
characters will be a hidden character. If luckier, the first character is
a hidden one, the stage you fight against the computer will be the last
stage. I have done this and it took quite some time. But again it's worth
it.


Activating the codes in the game, make letters/numbers appear at the
bottom of the option screen.
Here's all the letters/numbers

Codes message
----- -------
select + AB DIPSW - 28
select x 3 DIPSW - 40
select + AB and select x 3 DIPSW - 68
select x 3 and select x 20 DIPSW - 28
select + AB, select x 3 and select x 20 DIPSW - 28


Rumour List
-----------
All rumours here are given to me by Spider. Try them but don't expect them
to work........

Hidden team : use Ryo, Robert and Mr Karate
Hidden team : use Athena, Robert and Kyo
Hidden team : use Kyo, Mai and Andy/Terry

3rd "hidden" DM for Mr Karate.

See Orochi Iori in game introduction. At TAKARA screen, do Scorcher Mode
code then press "AABBABABABBABAAB".

Team member assist is possible.


KOF'98 Rumour
-------------
Some rumours on the next game as provided by Spider.

Apparently, TAKARA will skip '97 and do a '98.
There will be two modes of play - advanced and extra.
More characters than in '96.
There's alot more stuff Spider send me but it all got deleted when my
mailbox got over-flooded. Send him an email if you want to know more.

I don't really know how true the rumours are. If we ever gets to see the
next installment, it will be in 1999 for sure.


Conclusion
----------
Only the Japanese version is out, no American version is planned as far as
I know. If you manage to find this little gem, buy it!

I have got mails asking where to get this game. If your area sells illegal
multi-games carts, there is a good chance that this game is in there.
However, be warned, don't pay a high price for these carts. Also if your
retail stores import games, try asking them to bring in one for you.

However, it's not a substitute for the original version but it has
certainly captured the feel and gameplay of the series.

It's one of the finest fighting game for the Gameboy. It certainly put
other 16 bits or even some 32 bits fighting games to shame. A well worth
investment.

Thank you, TAKARA. (And please do a '97 or '98)


Special Thanks
--------------
Mateus Freire de L. e Souza

Maximoff

Spider

and to everyone who has been following my FAQs for all this while.
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