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Version 1.00 10/95 ---------------------------------------------------------------------------
CONTENTS: Character Supporting Characters The Talon Walkthru Transformations Items Weapons Armors Spells Miscellaneous Tips Super Game Boy Game Genie Other Stuff
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Arthur Race: Human Element: Fire The hero of the story, Arthur was mysteriously sent back in time from the Future World. The Elder of Dharm has reared and nurtured him for the last 10 years. Arthur is skilled in combat, and courageous.
Curtis Race: Mutant Element: Air Sent back in time with his best friend Arthur, Curtis has excellent attack Magic potential.
Gloria Race: Mutant Element: Water Gloria was sent back from the furture with Arthur and Curtis. Her powerful healing Magic allows the party to explore dangerous, unexplored areas with confidence.
Sharon Race: Human Element: Earth The Elder's sole grandchild, Sharon, was raised with Arthur, Curtis, and Gloria. She is strong-willed and has well-honed fighting skills.
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Myron Race: Human Element: Fire A powerful warrior, Myron grew up with Arthur, Curtis, Gloria, and Sharon. He's like the big brother Arthur never had. Few monsters are able to do any serious damage to him.
Lara Race: Mutant Element: Earth Lara was raised in the town of Elan in the Past World by the reclusive "Granny". Tragically, Lara has been brainwashed by a powerful monster.
Faye Race: Human Element: Water Faye is a young woman who was raised by the Elder of Dharm in the Present World. In the Future World, she will grow to become a respected warrior.
Borgin Race: Mutant Element: Fire Borgin is the last person to join the party, but perhaps the most important. It is he who sent Arthur, Curtis, and Gloria back in time from Viper, the embattled city of the Future World.
Dion Race: Human Element: Wind Raised as a youth by the Elder of Dharm, Dion grows to become a famous rebel leader in the Future World.
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The Talon (and later the Talon2) is your main transportation in Final Fantasy Legend 3. With the proper units the Talon can do a number of things that will help you in your quest. The units are...
UNITS: USED FOR: FOUND IN: Past Travel to Past World Present World,Elan Flushex Return to original form Past World,Lae Rover Travel over ground only Past World,Dogra's Cave Hover Travel over ground & water Present,Chaos' Castle Future Travel to Future World Present,Chaos' Castle Berth ?????? Future,Viper City X-Plane Travel to Pureland Floatland,Tower of Maitreya Cannon Weapon Start with Missile Weapon Pureland,Mt. Hasbid Laser Weapon Pureland,Cirrus E-Ray Most powerful weapon Pureland,Underworld Cave Soar Travel over any terrain Pureland,Eastern Ruins Shield No monster encounters Pureland,Talonsburg
Once you find the crew of the Talon you will be able to buy equipment from them. Two of them can combine Light and Dark stones to make new Weapons and Armors and one of them can combine Elemental stones to make new Magics. The crew of the Talon are:
Masa the Weapon Artist He can turn the cursed Muramas sword into the mighty Masamune. Can buy: Rune Axe 13000 Wall Staff 18000 Para Axe 18000 Laser 18000 Can combine: Emblem + Crystal + Katana = Emperor 1 Light + 1 Dark = Petrify Hammer 1 Light + 2 Dark = White Spear 2 Light + 1 Dark = Samurai Bow 1 Light + 3 Dark = Ninja
Juba the Armor Artist Can buy: Mirror Armor 13000 Power Gloves 18000 Samurai Shield 18000 Bangle 18000 Can combine: Metal + Oil = Aegis Shield 1 Light + 1 Dark = Mirror Gloves 1 Light + 2 Dark = Armlet 2 Light + 1 Dark = Speed Shoes 3 Light + 1 Dark = Speed Shield
Shar the Wizard Can buy: Cure A 10000 Life 18000 Virus 18000 Cure B 61800 Can combine: Earth + Earth = Life A Water + Water = Life B Water + Earth = Cycle Air + Air = Exit 2 Air + Earth = Wind Air + Water = Flood Air + Fire = Fire X Fire + Earth = Shake Fire + Water = Lit X Fire + Fire = Flare
Buzi the Sage Can buy: Cure 1 50 Cure 2 150 Cure 3 300 Magic 1500 Tent 2000 Elixir 3500
Once you have the Flushex Unit you can use it to return to your original form if you've changed forms by eating meat or installing parts. To change back, walk thru the wall to the right of the Talon's exit and step into the thing you find there.
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The walkthru will take you step by step through the game of Final Fantasy Legend 3. If a town or dungeon can be found on the map that came with the game there will be a number in parenthesis like this: (#). That number corresponds with the number on the map. If there is no number then that place can't be found on the map.
---PRESENT WORLD---
(5) The Palace Supporting Character: Myron Items: Radar You start the game in a battle. When the battle is finished you'll find out that it was just a simulation. The next day you'll be at the Elder who tells you of Borgin who sent you into the past in hopes that you might save the future. The Elder then takes you west of town to a temple where Myron and Sharon are waiting for you. Then both join the party and the Elder takes you further into the temple to see the Talon. Now exit the temple and return to the town to the east.
(7) Dharm Go to the shops and equip your party with whatever you can afford. Make sure you equip and magic you buy by going to your items screen, selecting the magic spell, and then selecting the person to teach it to. When you're finished go to the house in the top right corner of town where you'll find the Simulator. The Simulator is a good place to gain a few easy levels along with some gold. You can enter the Simulator as many times as you want so you may want to get your levels up to maybe 5 or 6 before continuing. When you're happey, leave Dharm and head north.
(6) The North Tower Items: Shell Magic, Leather Gloves, Float Magic 1st Floor-As soon as you enter just continue going straight to get to the next floor 2nd Floor-Follow the wall and go left. Once you reach another wall go down, jump over the hole in your way, and then continue following the path until you reach the chest. Now backtrack your way back to the stairs you came up and then go past them (jumping over the hole) until you reach a wall. Go up and you'll find a stairway leading to the 3rd floor. 3rd Floor-The stairway up to final floor is in the center of this room and is surrounded on three sides by wall, on the forth side is a hole. To get to the stairs just jump over the hole. But first get the Leather Gloves from the chest on the left side of the stairway going up. 4th Floor-Once you get the Float spell in the center of the room go back down a floor and then use the holes to get out of the tower quickly. Return to Dharm if you need to use the Inn and then cast Float and go west to Elan (it looks like a cave).
(4) Elan Items: Past Unit Boss: WaterHag As you enter someone will say that Granny is in the Magic Shop. To get to the Magic shop you need to enter the Inn, go down the stairs which lead to a pond with a couple people in it (you'll need to walk into a wall to get there). Enter the pond and push against the left wall. Now you should be outside the Inn in a river. Enter the waterfall and you're finally there. Cronos is in the large house at the bottom of the town. He gives you the Past unit for the Talon. Now exit Elan, cast Float and head back to the Palace. You'll notice there is a monster guarding the entrance. Land and fight the WaterHag.
(5) Palace Once you've entered the Talon, Myron will leave the party. Step forward onto the little seat. The Past unit will be attached to the Talon and you'll be taken to a menu. Choose WARP and then PAST. Exit the Talon the way you entered. You're now in the Past.
---PAST WORLD---
Upon exiting the Palace go east where you'll find the Elder looking for a good spot to build a new town (Dharm). Now cast FLOAT and go to Elan (it's in the same spot it was in the Present).
(4) Elan You can get to the Magic shop the same way you did in the Present but the spells are the same in either time period. Actually, the only new thing you can buy is Cure2 potions in the Item shop. In the big house at the bottom you'll find a young Cronos who says Granny went to save Lara. Before going to the cave to find Granny and Lara, cast Float and go south to a little town surrounded by mountains on 3 sides and water on the 4th side.
( ) Lae Items: Flushex There is a good weapons and armors here, plus if you go to the back of town to the Items shop, the shopkeeper will give you the Flushex unit for the Talon. Now go southeast where you'll find a cave.
( ) Dogra's Cave Supporting character: Lara Items: Plume, Iron Nunchucks, Cure2, Rover Unit Boss: Lara, Dogra 1st Floor-Upon entering go left following the wall around until you find a chest. Go back the way you came and then once you've reached the exit continue to the right and keep going on that path and you'll eventually find Granny. You tell her that you'll find Lara and she leaves. From here continue to the left and then go up to a chest. Return to the spot where you found Granny and then take the stairs down. Basement1-Go right and the up until you can see another stairway going down. Take that stairway down to the next floor. Basement2-Go down as far as you can, then left as far as you can, and then up to a stair leading up. Take that stairway to get a Cure2. Come back down the stairs and then go down as far as you can, and then left until you reach a spot where you can go up. Take that path up and then to your left following the outer wall (the one on your characters left). Eventually, you should reach a stairway going up. This is the stairway you want to take. Basement1-Not much left to do from here. Follow the path you are in and you'll find Lara. Unfortunately, she is under a spell and you have to defeat her in battle to break it. After the battle she'll join your party. Continue to the right and take the stairs you find. Basement2-In the center of the little room you are now in you'll find Dogra. Defeat it and you'll receive the Rover unti for the Talon. Now exit the cave the way you came in and return to Elan.
(4) Elan Items: Dive spell Return to the big house where Granny will be waiting for you. Talk to her and she will give you the Dive spell. Exit Elan and walk over to the edge of land. Cast DIVE and press 'A' to dive. Go north and you should find a town.
( ) Muu Items: Ifram Seed, Soft Besides getting new weapons, armors, and magic, there is a building that has two treasure chests. Once finished exit the town and then go around the mountains. After a while you should be able to see a shipwreck about 5 or 6 spaces south of the mountains.
(13)Shipwreck Items: TNT, Water Stone The most imporatant thing here is the Water Stone. Later you'll be able to use these stones to make powerful magic. Once you're out of the shipwreck go back to the surface (press 'A') and go north. When you reach land press 'B' to get back on land. Continue north and you'll see that you're back at the cave where you rescued Lara. You should also see a piece of land that looks different. Step on that square and you'll plant the Ifram seed. Now use Float and return to the Palace.
(5) Palace Board the Talon and sit on the seat as you did before. The Flushex and Rover will be attached. Now choose WARP and PAST again to return to the Present.
---PRESENT WORLD---
As you exit the Palace you'll automatically go to the Elder in Dharm.
(7) Dharm Lara will leave the party and the Elder will tell you that Cronos found something for you. So, go to Elan.
(4) Elan Items: Tower Key Go see Cronos in the big house. He'll tell you that Ashura in the South Tower has the Future unit. Then there is an earthquake and and Chaos' castle rises out of the ocean. Cronos will then give you the key to the South Tower, your next destination.
(2) South Tower Items: Chaos Key, B-Jack Whip, Air Stone, TNT Boss: Ashura Outside the tower you'll see the Ifram tree, which grew from the seed you planted in the Past. 1st Floor-Just go straight forward to reach the stairs going to the next floor. 2nd Floor-Go left and then up when you come to a wall for a chest. Now go to the far right side of the room and into the upper corner where you'll find the stairs up. 3rd Floor-The stairs going to the next floor is towards the left side of the room. There are two chests, one on each side of the stairs. To get the one on the left side of the stairs you need to jump over a hole, unfortunately you won't have enough room to jump back so you'll need to drop into the hole and then work your way back up to the 3rd floor again (if you don't want the TNT that's in it then just go up to the 4th floor). 4th Floor-Nothing here except the stairs up to the next floor. 5th Floor-Staight ahead from where you enter this floor you'll find Ashura. When you defeat Ashura you will receive the Chaos key. Exit the tower (using the holes is the quickest) and return to Elan to resupply and get healed up. Once finished go south until you can see the top of Chaos' Castle. Walk to the water and use the DIVE spell and the press 'A' to go under where you'll be able to enter the castle.
(14)Chaos' Castle Items: Elixir, Relax, Earth Stone, Gold Gloves, Soft, Psi Armor, Fire Shield, Hover Unit, Future Unit Boss: Chaos 1st Floor-As you enter you should be able to see a conveyer belt in front of you. This particular conveyer belt is going in the wrong direction though. Go left and up a bit where you'll find a conveyer belt that is going in the right direction. Step onto it and immediately push right. About the middle of the conveyer belt you should go through the wall into a small room where you'll find a chest with an Elixir in it. Go back through the wall where you came in and continue your conveyer belt ride. Once off the conveyer belt go up to the wall and then right until you get to the stairs going up. 2nd Floor-Go down the path to the right of the stairs you just came up. Once you reach a wall go as far as you can to your left. Jump over the hole below you and then take a couple steps to your left and then up across the conveyer belt. You should see another conveyer belt to your left. Go across that one and then to your left again where you'll find another conveyer belt going up. Go across that one and then follow the path around to a chest with a Relax potion in it. Jump over the chest after you've gotten its contents and then across yet another conveyer belt. Here you'll find 3 holes. Jump over the bottom-most hole and then go down. To your left you'll find the stairs going up, but first go right. If you go as far as you can you'll end up going through the wall on to a path leading to a chest. Once you've got the Earth Stone from the chest go back to the stairs leading up and go up to the 3rd floor. 3rd Floor-Go right, then up, and right again.Use the conveyer belt and press to the right as soon as you get on. Go below the hole and jump over it. Get the chest, then jump over it, go right and enter the door. Once on the other side of the door go up to the top of the room where you'll find another door. You should now be in a passage leading up to a portal. Use the portal. 4th Floor-First go right and up the stairs you'll find. This will take you to the 5th floor where you can grab the chest and then return to the 4th floor. Back on the 4th floor go as far as you can to the left following the wall. Go down through the wall and then to your right where you'll find another chest. Now go west and then up as far as you can (this should bring you right next to stairs leading up to the 5th floor. 5th Floor-Just follow the path and you'll find another stairway and a chest. Get the Fire Shield from the chest and then go down the stairs. 4th Floor-Another easy path. Just follow it and go up the stairs you'll find at the end. 5th Floor-At the end of this path there is another stairway going up. 6th Floor-Go straight and down the stairs you reach. 5th Floor-You've finally reached Chaos. Once you defeat Chaos, get the Talon units from the two chests and then find your way out of the castle. Return to Elan if you need to replenish supplies and/or heal. Then return to the outside of Chaos' Castle and go north where you'll find a new shipwreck.
( ) Shipwreck Items: Air Stone, TearGas Get the two chests and then go directly west of the shipwreck to the town of Muu, which you visited in the Past.
( ) Muu Items: Water Stone There is new stuff for sale in the Present and also a new building with a treasure chest in it. Once finished, exit the town and go west some more. You'll come to another shipwreck surrounded by valcanoes. To get to it: surface, go a couple of spaces west, and dive again.
(12)Shipwreck Items: Earth Stone, Thunder Staff This shipwreck is your last stop underwater. When finished, go to the Palace and board the Talon.
(5) Palace Once aboard the Talon take a seat at the controls and your new units will be attached. Now it's time to go back to the Future. Select WARP and then FUTURE. Exit the Palace and you'll notice the land has changed dramatically.
---FUTURE WORLD---
Upon exiting the Palace cast FLOAT and head west to Elan.
(4) Elan Item: Morph spell The town hasn't changed its appearance but the shops have changed theid wares. Talk to Cronos in the big house. He says to visit Granny in the Inn and then go to Viper. Granny is lying in bed waiting. When you talk to her she will give you the Morph spell, tell you to go to Muu, then die. Exit the town and use the DIVE spell to go to Muu (which is just a little north of the island with Elan on it).
( ) Muu Item: Air Stone When you enter cast Morph, otherwise all the people will attack you when you try to talk to them. You still might get attacked, just not by the people of Muu. There is another new building to search, plus new equipment to buy. Now exit and head west to Viper.
(11)Viper The large skyscraper is where the shops are and the small buildings are Inns. On the right side of town you'll meet a guard asking for a password. Since you don't know it right now, just leave him alone. Exit Viper and go south using FLOAT. Here you'll find what appears to be a town.
(1) New Dharm Item: Password Examine the tomb that is 3 from the left and 3 from the bottom to reveil a stairway leading down to New Dharm. At the top of town you'll find a huge building where Myron is waiting to talk to you. He tells you the Password and says to go help Dion in Viper. Now that you know the Password return to Viper.
(11)Viper Supporting character: Dion Items: Berth Unit, Awake, Water Stone, Laser Sword, Rocket Go talk to the guy who wanted the Password. He'll let you through now. On the right side of the building is 4 chests and Dr. Belski, who can treat any wound. On the left side, Dion is waiting. He'll give you Rocket and tell you to see Dr. Pulcer with it and then he'll join your party. Exit Viper and use DIVE to enter the water. Submerge yourself and go north where you'll find a little undersea shelter.
( ) Undersea Shelter Items: Cure3, Radio Dr. Pulcer will give you Radio and tell you the plan. Return to land and use FLOAT to take yourself to the pier on the island with the Palace on it. Go to the end of the pier and use ROCKET to get to Floatland.
---FLOATLAND--- ( ) Village Use the village to replenish supplies and get healed while on Floatland. When you're ready go north to the ruins.
(8) Northern Ruins Items: Earth Stone, Fire Gun, Water Stone (x2), X-Fire Staff, SMG, Remote, Light Stone, ATM The cloud-like floor acts like the conveyer belts that you encountered earlier, except there is no way to tell which direction they are going to take you. Section1-First thing to do here is work your way to the far right wall. About 5 spaces from the top of that wall you'll be able to walk through the wall and into another section. Step on the clouds and you'll be taken down to a portal which leads to the next section of the ruins. Before entering the portal step on the clouds to your left. These will take you to a chest with an Earth stone in it. Step on the clouds to your left and you'll be back in the main room where you entered. Work your way back to the far right wall and get back to the portal. Section2-The cloud-like areas in this section make squares out of the non-cloud areas. Go up 2 non-cloud squares and then over one more. Step on to the upper-left corner of the square you are on. The wall directly to your left can be walked though to find a chest. Now work your way to the top left corner of the room where you'll find the portal to the next section. Section3-Along the bottom wall of this room there are two spots that can be walked through. One is right up against the left wall and the other is in the center of the bottom wall. The one against the wall leads to a cloud that takes you down, the other has a cloud that goes up. You should now be in a small room with a chest and a portal. Get the chest then take the portal. The portal will take you into another small room with another chest. Get the chest and then come back to the portal so you can get back to where you were. Now step onto the cloud that takes you up (the opposite one that you stepped on before. Now find the portal in the top left corner of the room. Section4-First, get the chest that is the bottom corner of this room. Now all you need to do is go up the stairs that is in the top left corner of this room. Section5-As you enter you should see a chest to your left. Get that chest and then go left where you'll find another chest. The contents of this chest is the main reason for entering the ruins. Return to the portal, but DON'T enter it. Instead walk straight down from it and through the wall to another stairway. Section6-Go up and you'll see a stairway and a path to the left of it. Take the path to get the treasure and then take the stairs. Section1-You are now in the center of the room where you entered the ruins. Get the chest and then step onto the clouds. You'll end up walking though a wall. Now all you need to do is go straight up and you're out. Return to the Village to replenish yourself if you need to, then from the ruins go east following the mountain path until you can't go east any longer. Now go north to a large dark mountain, on top of the mountain is Maitreya's Tower.
(9) Maitreya's Mountain Items: Air Stone, Ice Shield Go up the first set of stairs. The stairs on your right will take you to a chest containing an Ice Shield, and the stairs on your left will lead to an Air Stone in a chest (take the stairs going down when you come to them) and Maitreya's Tower (take the stairs going up when you come to them). Odd shaded squares will replenish your HPS and MPS when you step on them.
(9) Maitreya's Tower Items: Cure3 (x2), Psi Gun, Earth Stone, Exit spell, Battle armor, X-Plane unit Boss: Maitreya 1st Floor-Go straight ahead from the entrance and up the stairs. 2nd Floor-From here on up to the 8th floor the only thing that is different about the floors is the location of the treasure. On this floor go right to get to the chest and then go up the stairs. 3rd Floor-This floor doesn't have a treasure chest so go either way around to the stairs going up. 4th Floor-Go left to get to the Psi Gun. 5th Floor-Again, no treasure so it doesn't matter which way you go. 6th Floor-The treasure in this room is to the right. 7th Floor-Nothing to see here. 8th Floor-The Exit spell is in the chest here. The quickest way to get it is to go right. 9th Floor-As you come out of the stairway a monster will appear and knock you back down to the 8th Floor. Dion doesn't get knocked down and, while trying to figure out where you went, finds a door which leads to Maitreya. When the control switches back to you climb your way back up a floor. Before going to find Maitreya, go around like you did on all thr previous floors to get to a stairway going up to the 10th floor. 10th Floor-Grab the two chests and then go back down to the 9th floor. 9th Floor-Search the wall where Dion found the door. The door will open for you too and you'll be able to find a path leading to a second stairway to the 10th floor. 10th Floor-Once you've defeated Maitreya on this level you'll get the X-Plane unit. For a quick escape from the tower use the EXIT spell. Once you're out use RADIO and then REMOTE. You'll now take the Talon back to Viper.
(11)Viper You have Dr. Belski fix up Dion and he rejoins your party. Exit Viper and board the Talon (press 'A' while standing underneath it). Sit at the controls and your new units will be attached.
( ) The Talon To fly around in the Talon, choose DEPART from the control menu. If you get attacked the Talon will shoot all the enemies once before the battle starts. When you're ready to continue, choose WARP and then X-PLANE to go to Pureland.
---PURELAND---
When you arrive at Pureland, Dion will leave the party and the Talon will only be able to move on land. To the east ther is a town which would be a good place to start.
( ) Darius Items: Heal spell, Star In this town you'll learn that FLOAT and DIVE spells don't work. You'll also find a ship to Knaya that isn't ready to sail yet, and two houses with treasure in them. When finished, board the Talon and in it, go west across a bridge. Here you'll find a small village next to a tree.
( ) Village Item: Catnip The only person still able to move is Eitar in the house to the left on the entrance to the village. He tells you what happened and that you should get CATNIP from the tree. If you try talking to the cat mummies you'll be attacked. When you reach a small garden surrounded by fence, look at the left side of the fence for a spot you can walk though. Go up and search the tree to get CATNIP. There is one other treasure in the village, but you can't get it until you unstone the people. With CATNIP in hand return to the Talon and go north where you'll find some ruins.
( ) Maze - Pureland ruins Items: Wizard Armor, Prison Key, Fur Armor Boss: Fenrir Use CATNIP as soon as you enter to put all the cat mummy guards to sleep. If one of the cats is in your way just push it. Go left and you'll end up going up some stairs, right, down, left, and up some more stairs. Follow the outer wall and you'll eventually reach a treasure chest with Wizard armor in it. Now follow the path leading right and keep going until you reach a spot where you go up a two space wide stairway. Go straight up from here and you'll reach Fenrir. After you've defeated Fenrir grab the Prison Key from the chest and go look for Faye. Finding Faye is easy enough. Just go down as far as you can (back down the two space wide stairs) and follow the path to the right. This will lead to a chest with Fur Armor in it. From the chest keep going right until there is no longer a roof over your head. Go up and you'll find the Prison door. Open it with the key and take the stairway down to get to Faye. When you find her, she will join your party. Return to the village.
( ) Village Item: Dark Stone Back at the Vilage, the people are unstoned. You can get the treasure chest that was blocked before. Return to Darius (the first town you visited) and board the ship to Knaya.
( ) Knaya Lots'o shops here. Shouldn't be much of a problem finding what you need. When you're finished spending your hard-earned cash, exit Knaya and use REMOTE to call the Talon. Board it and go south and then west across the bridge. Continue in a western direction until you come to a large dark mountain. Enter the mountain.
( ) Mt. Hasbid Item: Light Stone, Missile Unit, Cool, Durend Sword Boss: Guya Climb to the top of the mountain making sure you get all 3 treasure chests. Make sure you're ready for a fight before you climb up to the same level as the flames, because as soon as you do you'll have to wait until after the fight with Guha to save and stuff. After the battle, Buzi will board the Talon so you'll now be able to buy items on the Talon, a chest will also appear. Once back at the Talon, attach the Missile Unit and then head north to a cave.
( ) Cape Frost Cave Here you'll find Shar. He says he'll join if you bring him the TABLET, which is in the ruins southwest from there.
( ) Southwest Ruins Items: Tablet, Light Stone, Fire Stone, Smother, Wizard Armor, Drain Sword, Warm Boss: Dahak Blocking the entrance to the ruins is Dahak. Make sure to have Durend equipped to either Arthur or Shanon because it does quite a bit of damage. After the battle, Dahak will still be there and it says only a Sage can remove him. Then Buzi the Sage cmoes in and removes Dahak. Now you can get past the spot where Dahak was. Here you'll find a chest with the TABLET in it. Take the TABLET and return to the cave to give it to Shar. He'll need time to examine the TABLET so return to the ruins and go down the stairway. Basement 1-Just follow the pathway to another stairway going up. 1st Floor-Go left and then up until you reach a spot where you can go right or left. First go right and get the Light Stone from the chest. Then return and go left. Get the chest that is on a raised up section of floor. Now from the bottom of the stairs that take you to the top of the raised up section go directly to the right and you'll find a stairway leading back down. Basement 1-Go down until you see a path going to the left. Take this path to find the first puzzle room. Puzzle Room 1-In this room you'll see 4 rocks. You need to move them down to block the 4 waterfalls. You can jump over a rock if you need to. From left to right I'm gonna number the rocks 1 2 3 4. Ok, move rock 1 down, left twice, and down again. Now move rock 3 down twice. Rock 4 then needs to be moved left, up twice, right four times, and finally down four times. The last rock, rock 2, needs to be moved left, down, right, and down. Now return to the 1st floor by returning the way you came. 1st Floor-Go left until you reach a wall. Follow along that wall and you'll be able to get two treasure chests. After getting the chests, continue following the wall until you reach a stairway going down. Basement 1-Go right and follow the outer wall until you reach another stairway. This leads to the next puzzle room. Puzzle Room 2-You must put the rocks into the waterfalls just like you did in the previous puzzle room. In this one I'm gonna number the rocks like this: 1 2 3 4 Move the rocks in this order: Rock 4- down twice, left twice, down Rock 1- down four, left, down Rock 2- right twice, down five Rock 3- left, down 3, right 3, down Now exit the puzzle room and you'll be back in Basement 1. Basement 1-Go north and you'll eventually reach a spot where you can go right to get a chest. From the chest, go left and you'll find the stairs to the final puzzle room. Before entering it take the path going down. Get the chest that it leads to and then go back up to the stairway leading to the puzzle room. Puzzle Room 3-This room is a bit trickier than the previous two. I'll number these rocks like this: 1 4 2 3 Move the rocks in this order: Rock 1- down twice, left, down 3 times Rock 2- down twice, left, down twice Rock 3- left twice Rock 4- left, down, right, down four Rock 3- up, right twice, down, right, down three, left twice, and finally down one more. Once all the puzzle rooms have been cleared you'll be taken out of the ruins to watch the water disappear. Get in the Talon and head north.
( ) Jorgandr desert Boss: Jorgandr The whirlwind in the center of the desert will suck you in and the Talon will be destroyed. Jorgandr will attack you at this point. After the battle Buzi will go back and stay with Shar, and he tells you to go ahead to Talonsburg, which is north.
( ) Talonsburg Items: Shield Unit, Hover Unit Dr. Quacer will take all the units from the Talon and attach them to the Talon2. Exit Talonsburg and board Talon2. Return to the cave where Shar and Buzi are waiting, and both of the will board the Talon2. You can now buy and make magic aboard the Talon2 plus you can buy items. If you got the Hover unit in Talonsburg then the Talon2 can now fly over both land and water now. Go back to Talonsburg and then head northwest to the city in the clouds.
( ) Cirrus Items: Calm, Laser Unit Talk to King Clamin in the castle. Inside the castle Juba will board the Talon2. You can now buy and make armor on the Talon2. King Clamin says he will give you the PASS if you can get Xcalibr. Return to the Talon2 and go back to the cave where you got Shar and Buzi. From there go a little north and then east a bit to a town on a very small island.
( ) Porle This is where you'll need to go when you get the PASS. For now just gather some information. When you're set, enter the cave just north of Talonsburg.
( ) Cave north of Talonsburg Items: Sun Sword, Cure3, Light Stone All that's in here are 3 treasure chests. The first is to the right of the entrance, and the other two are to the left of it. Once you've gotten what you want return to Cirrus (the city in the clouds) and go north to another cave.
( ) Cave north of Cirrus Items: Dark Stone, Light Armor, Light Stone Hmm, this cave looks just like the last one. The only difference is the location of the chests. Two are north of the entrance, and the third is to the west of it. From here return to Darius (the first town you visited in Pureland) and go southwest to another cave.
( ) Cave southwest of Darius Items: Elixir, Fire Stone, Poison Claw Another, identical cave. The treasure chests are in almost the exact same spots as they were in the previous cave. Once you're done here return to Darius again and go northwest to a new town.
( ) Zhakal Items: Elixir, Light Stone, Xcalibr As you enter go to the far back side of the town, where you'll find a sword in a stone. Search it and Faye will pull the Xcalibr out of the stone. Now go into the house to the far right side of town. Here Masa will join you and board the Talon2. Now you have all 4 Talon crew members. Once you've gotten everything you need go back to Cirrus.
( ) Cirrus Visit King Clamin again. Now that you have Xcalibr he'll give you PASS. Take the PASS to Porle.
( ) Porle Talk to the guard in front of the long staircase. He'll let you go through and Dion will come out. Faye will go wait aboard the Talon2 and Dion will join your party. Go down the staircase and enter the whirlpool at the bottom. This will take you to the underworld.
---UNDERWORLD--- First thing to do is go left to the Mushroom forest. I'll number them like so: 2 4 6 1 3 5
( ) Mushroom 1 and 6 The only thing in here is one of those odd-colored squares that refill your HPS and MPS.
( ) Mushroom 2 Item: Cure3 Just a single treasure chest in this mushroom.
( ) Mushroom 3 Item: Magic potion This mushroom looks the same as #2 but the chest is in a different spot.
( ) Mushroom 4 Item: Dark Stone Another identical mushroom. The chest in this one is to the left.
( ) Mushroom 5 Item: Emblem, Dark Stone This is the important mushroom. This one has the EMBLEM which you need in order to make to make the Emperor sword. Once you've at least gotten the EMBLEM exit the mushroom and return to either mushroom #1 or 2. Don't enter it, just go north from it. This will take you to a cave.
( ) Underworld Cave Items: Light Stone, Samurai Helm, Dark Stone, E-Ray unit, Muramas, Cure3 (x2), Oil, Elixir The dark colored floor causes damage when you walk on it so try to avoid it as much as possible. First thing to do here is to go up until you reach a wall, then right until you can go up again where you'll find another cave entrance. This will take you into a futuristic looking cave that contains quite a few treasures. To get to the first one (contains a Light stone) go up until you have a chance to go right. Going right will bring you to the chest. From that chest continue right, through the wall, to a second chest. Now go left until you find a path leading down. This path will lead to a portal that will take you to another section of this cave. In this section there are two chests, one is easy to get, the other you'll need to walk through the upper right wall to get to. Once those treasures are collected (make sure you at least get the E-Ray unit) return back through the portal that brought you here and go right. When you reach a path going up, take it to get a Cure3 potion, then come back down and continue right. This will lead you to another portal. This portal will bring you to a small room with a treasure chest containing the Muramas sword. Now back track all the way back out of the futuristic looking cave. From here go about a dozen steps down and then right. You should find a cave entrance. Take it to get a Cure3 potion. Then use it again to come back. Go another half a dozen or so steps more right and then down a little to find another cave entrance. This one leads to OIL, which you definitely want to get. Come back out and follow the wall below you until you get to another cave entrance. This one leads to an Elixir. Now go back left along the wall until you reach a spot where the wall starts to go down. From this point go north, and you'll find the exit from the Underworld cave. Once outside the cave, go right and then up when you get a chance. You should now be at a town.
( ) Underworld Town Cast MORPH so you can talk to the Dwelgs and buy from their shops. Make sure you talk to the Boss Dwelg in the top building and then exit the town and head west to a pair of towers.
( ) West Towers Items: Vulkan, Dark Stone, Cure3, Fire Stone, Crystal There are two towers. I'm gonna consider the first one you're in as 'a' and the other as 'b'. On the third floor of tower b there is a switch that will reverse gravity. --Regular gravity Floor 1a-Go straight and climb the stairs to the next floor. Floor 2a-Nothing here, just climb up to the next floor. Floor 3a-Ignore the doorway for now and climb the stairs to the 4th floor. Floor 4a-Get the Vulkan from the chest and then return to the 3rd floor. Floor 3a-Go through the door. This will lead to a corridor and another door. Go throught that door and you'll be in the other tower. Floor 3b-Ignore the switch in the center of the room for now. Take the stairway going up (the one in the upper right corner of the room). Floor 4b-Grab the treasure and then return to the third floor. Floor 3b-Now take the stairway going down. Floor 2b-Go down another floor. Floor 1b-Grab the treasure and then work your way back up to the third floor. Floor 3b-Now you get to step on the switch to reverse the gravity. --Reversed gravity Floor 3b-Take the stairs in the upper left corner of the room. Floor 2b-Don't step on the switch or gravity will return to normal. Enter the door at the bottom of the room. This will take you into a cooridor and another door leading into the other tower. Floor 2a-Take the stairs in the bottom right corner of the room. Floor 1a-Grab the Fire Stone from the chest and then do back up the stairs. Floor 2a-Now take the stairs in the upper left corner of the room. Floor 3a-Keep going right on to the next floor. Floor 4a-Grab the CRYSTAL from the chest. Once you've gotten the CRYSTAL, exit (use the EXIT spell is the fastest) and go northwest until you find a lone Dwelg.
The Dwelg guarding the staircase up will leave if you've talked to the Boss Dwelg and you're morphed into a Dwelg. Once the Dwelg is out of the way, go up the stairs it was guarding. This will take you to Donmac.
---PURELAND---
( ) Donmac Item: Katana Talk to the guy in the house at the bottom of the town to get KATANA. You now should have all the pieces need to make the Emperor sword. Exit the town and go to the ruins in the east.
( ) Eastern Ruins Items: Scarf, Light Stone, Magic Potion, Dark Stone (x2), Soar Unit Boss: Agron 1st Floor-As you enter go down until you have a choice to go either left or right. First go right and then up to get the Scarf in the chest. Then come back and go left. This will take you to a stairway leading to the bottom level of the 1st floor. Go down and you'll find another chest. Then go right. This will take you to a narrow path which leads to where you'll find Borgin. He won't join you yet but he will get out of your way so you can use the stairs. Basement 1-Go right and then down to get to the Magic Potion. From there go up and you'll find stairs leading to the top level of this floor. Follow the top wall to the left and you'll find stairs leading back down to the bottom level. Here you'll find stairs going down to the next floor. Basement 2-Go right and up the stairs to the top level of this floor. Up here you'll find a chest containing a Dark Stone. Once you've gotten it return to the bottom level and follow the wall below you until you reach the stairs leading to the next floor. Basement 3-If you go up as far as you can you'll find a narrow corridor leading right. You should now see stairs going up to top level of this floor. Don't go up them yet, instead go down. Here you'll find stairs leading back up a floor. Basement 2-Grab the treasure then go back down the stairs. Basement 3-Now you can go up the stairs to the top level. Once up there go left, then down, and then left again when you have the chance. This will take you to stairs leading back down to the bottom level of the floor. Here you'll find the Barrier device and Agron, who is guarding the device. You will try to get past him but the device is protecting him. Dion reveals that he has a bomb in him and then throws himself into the device, destroying it. Agron the attacks you. When you defeat Agron, Borgin will join your party and tell you to go to Mt. Goht. A chest will also appear where Agron was containing the Soar Unit. Use EXIT to escape the ruins, then use REMOTE to call the Talon2.
Once aboard the Talon2 there are a number of thing to do. First attach your two new units. Then go to the weapon shop where your Muramas sword will be uncursed (and will become the Masamune), and the Emperor sword will be made out of the 3 components. Once finished, take off in the Talon2 and go west where you'll find a huge mountain (Mt. Goht) and two caves.
( ) Cave southwest of Mt. Goht Items: Fire Stone, Dark Stone, Metal This cave looks fimiliar. One chest is to the right of the entrance, one is north of the entrance, and the third (and most important) is left of the entrance. Now return to the Talon2 and have Juba make the Aegis Shield for you.
( ) Cave northwest of Mt. Goht Items: Ribbon, Light Stone, Fire Stone The 5th and final identical cave. Two of the chests are to the left of the entrance and the third is north of it. Now you are ready to enter Mt. Goht.
( ) Mt. Goht The odd-colored areas will damage you if you step on them. You will also find the odd-colored squares that refill your HPS and MPS. When you reach the top of the mountain step onto the refill square. This will cause a sequence where the Talon2 comes in and blows up the area making it possible for you to continue. After a bit you should find a huge castle. This is the final area so when you're ready enter it.
( ) Final Castle Items: Nuke, Light Stone, Ribbon (x3), Elixir Bosses: Ballor, Sol, Xagor 1st Floor-First, go right and then down when you have the chance. This will bring you to a stairway going to the 2nd floor. 2nd Floor-Go up, through the wall, left a couple spaces, and then down again through the wall. This will bring you to a chest containing a Light Stone. Once you've gotten it just enter the hole. 1st Floor-You should be in pond. To get out go north and you'll find a stairway. Once out go left about a half a dozen spaces and you should see a stairway going up. Take it. 2nd Floor-If you go right you'll find a button. Push it, then continue right. Go down when you have a chance. This will lead to the room you were in before when you got the Light Stone. The switch you stepped on earlier rearranged the holes making it possible to continue. First get the two chests in this room. One is in the top left corner and the other is in the bottom left corner. You'll need to jump over holes to get to both of them. Once you've gotten the treasure use the stairs at the top of the room. 3rd Floor-Go north along the right wall until you find a corridor going right. Go as far as you can right and then go down to where you'll find a chest. Get it and then go back the way you came, down to the 2nd floor again. 2nd Floor-Drop into the top right corner of the big hole in the center of the room. You'll land on the small island in the middle of the pond on the first floor. 1st Floor-Take a step up and you'll enter a portal that will take you to the basement. Basement 1-The electricity will hurt you if you step into it. In most cases you can jump over it to avoid it. From where you first start in the basement go up as far as you can (you'll have to pass 3 electric beams). Now go left (over a beam) and then down (over another beam). Continue going down until you see a stairway. If you need to leave the castle and don't have enough MPS to use EXIT, then take these stairs. They'll take you to the castle's backdoor. If you don't want to leave the castle then continue going down. When you come to a wall go left a couple spaces. You should now see another stairway (don't bother taking it, it just leads to an empty room). Continue going down. You'll eventually find a corridor going right. Use this corridor across 3 electric beams. Now go up and the right again about three spaces. Jump down, across the beam, and then go down some more (jumping over another beam). Jump over the last beam and you can get the Ribbon from the chest. Back track a bit (back over three electric beams) until you can go right or left. Going left takes you back the way you came so it makes sense that you'd want to go right. After jumping over a beam, go up (over a couple more beams). Here you'll find Ballor. Defeat him and take the stairs that he was guarding. 1st Floor-First go to the left and then down a couple spaces. Step through the wall and collect the Nuke from the chest. Then go back through the wall and then up the stairs. 2nd Floor-Just follow the corridor to the stairs. 3rd Floor-Once again just follow the corridor. 4th Floor-This is it, the last floor. Before going any further make sure you have the Durend, Emperor, Xcalibr, and Masmune swords equipped to the four main characters. These will do the most damage on Xagor. Once ready go ahead and finish the game.
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There are 6 types of characters in FFL3: Humans, Mutants, Beasts, Monsters, Cyborgs, and Robots. Humans and Mutants: stats increase when levels are raised. Can use weapons and armors. Beasts: can eat Meat of stronger Beasts to become stronger. Also becomes stronger Beast when levels are raised. Most skilled with martial arts attacks. Monsters: can eat Meat of stronger Monsters to become stronger. Can't use weapons or armors, but can use magic. If a character turns into a Monster they have the Talents of the Monster, plus 100% of the HPS and MPS data of the Monster. Cyborgs: advance by installing parts from other Cyborgs and by adding equipment. Weapons & Shields increas Attack and HPS. Helmets and Body armor increase Defense and HPS. Gloves and Boots increase MPS and HPS. When a character turns into a Cyborg they only retain about 30% of their original HPS and MPS, 70% of their original Attack, Agility, and Magic strength, and 20% of their Defense rating. Robots: advance by installing part from stronger Robots and by using capsule parts: HP, Attack, Defense, and Speed. Characters turned into Robots will have all their original stats lowered. They can't use Magic (except Float and Dive).
A character can change to a different type by either eating Meat left by an enemy or installing Parts left by an enemy. The controlling element of the new type is dependant on three things: the controlling element of the character, and the controlling element of the enemy that left the Parts or Meat. The following chart can be used to determine the new controlling element of the character:
Element of Meat or Parts: Old element: EARTH WATER FIRE AIR EARTH Earth Fire Air Water WATER Air Water Earth Fire FIRE Water Air Fire Earth AIR Fire Earth Water Air
Once you have the new controlling element of what your character will change into, use the follow charts to see what type of creature your character will turn into be.
Meat will make your character transform torward the left and parts will make them transform toward the right. For example, a Robot needs to eat four pieces of meat to become a Monster, and a Monster need to install parts twice to become a Human (or Mutant).
Now that you know what type of creature you'll change into and what their controlling element will be, you can use one of the following charts to see what kind of creature you'll become.
----MONSTERS----- WHAT YOUR NEW ELEMENT WOULD BE YOUR LVL EARTH WATER FIRE AIR 1-2 Worm Turtle F.Drake Raven 3-4 Wolf Ray Wisper Big Eye 5-6 Fungus Starfish Baby Gargoyle 7-8 Land Worm Adamant F.Liz Amprex 9-10 Scorpion Angler Fireball Evil Eye 11-12 Mushroom Pentagon DualMask Ghost 13-14 GigaWorm Igasaur Salamand Griffon 15-16 Grey Wolf DrainRay Tire BabyWyrm 17-18 Snake Octopus Young Remora 19-20 BlackCat Squid D.Bone Typhoon 21-22 Hunter BulbFish Wheel Wyrm Kid 23-24 Serpent Ammonite EvilMask Specter 25-26 MummyCat Amoeba D.Fossil Tempest 27-28 Romulus BoltRay FireFan Wyrm 29-30 Hydra Kraken Kraken Hydra 31-99 Sei Ryu Sei Ryu Garuda Garuda
----BEASTS----- WHAT YOUR NEW ELEMENT WOULD BE YOUR LVL EARTH WATER FIRE AIR 1-2 Silver Orc Orc Diviner Sprite 3-4 Fighter SeaMonk Broomer Nymph 5-6 Kelpie Mad Boar Thoth Familiar 7-8 Mustang Pirate Witch Fairy 9-10 Warrior SaltMonk Magician Pixie 11-12 Centaur Werepig Horns Fiend 13-14 Nitemare Viking Wizard Sylph 15-16 Liz Man Brooder Watcher Thanos 17-18 Medusa Fish Man Osiris Loki 19-20 Lamia Merman Hermit Soarx 21-22 Liz Duke Big Head Mage Siren 23-24 Naga Nix Set Mephisto 25-26 Scylla Selkie Sorcerer Succubus 27-28 Liz King Dagon Warlock Sphinx 29-30 Echidna Gillman Gillman Echidna 31-99 Anubis Anubis Anubis Aeshma
----CYBORGS----- WHAT YOUR NEW ELEMENT WOULD BE YOUR LVL EARTH/WATER FIRE/AIR 1-2 Hooligan Quacky 3-4 Thief Talker 5-6 Headless Stranger 7-8 Burgler Imposter 9-10 Brigand Busybody 11-12 Duke LoonyGuy 13-14 Outlaw Cracker 15-16 Soldier Rumorer 17-18 Dullahan Ronin 19-20 Terrorist Samurai 21-22 Command Tattler 23-24 Brain Hatamoto 25-26 HiredGun Daimyo 27-28 SS Virago 29-30 Shogun Shogun 31-99 Removed Removed
----ROBOTS----- WHAT YOUR NEW ELEMENT WOULD BE YOUR LVL EARTH/WATER FIRE/AIR 1-2 Orb Rat Flower 3-4 Tomtom Trixter 5-6 AirMaid Cosmos 7-8 Jerrit Iron Rose 9-10 Maitie Con Man 11-12 Iron Lady Reaper 13-14 Spectrat Cactus 15-16 Guard Beguiler 17-18 Valkyrie Bazooka 19-20 Keeper 75mm 21-22 Monitor Swindler 23-24 Iken 105mm 25-26 Searcher 150mm 27-28 Alert Hustler 29-30 210mm 210mm 31-99 Venus Venus
EXAMPLE: Let's say Curtis is a Lvl. 7 Mutant, you've found Meat from the Beast Mad Boar and you want to know what Curtis would change into if he ate the Meat. First you'd look at the Controlling Elemental table and see what his controlling element would be. Since his old element is Air and the Mad Boar is Water, Curtis' new controlling elemental would be Earth. Now you'd look at the next chart to see what character type he'd change into. Since Meat causes a transformation to the left side of the chart and Curtis is currently a Mutant, you can see that he'll become a Beast. All you need to do now is check the Beast chart using Curtis' current level (which is 7) and his new elemental (which is Earth) to discover that if Curtis eats the Mad Boar Meat he'll become the Beast Mustang.
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There are four types of items: Curative, Robotic Parts, Magical Stones, and Event items. Following is a list of those items, how much they cost (if they can be bought in a store), and their effect when used or properties they have, plus the location of the Event items. Abbreveations: Pr = Present World Pa = Past World Fu = Future World Fl = Floatland Pu = Pureland
CURATIVE ITEM: COST: EFFECT: Cure 1 50 Recovers HPS by 40 Cure 2 150 Recovers HPS by 100 Cure 3 300 Recovers HPS by 250 Magic 1500 Recovers 100% of MPS Elixir 3500 Recovers 100% of HPS & MPS Tent 2000 Recovers HPS & MPS of entire party (not in battle) Relax 200 Cures "Para" Throat 200 Cures "Mute" EyeDrop 200 Cures "Dark" Antedot 200 Cures "Pois" Soft 200 Cures "Ston" Awake 200 Cures "Slep" Calm 200 Cures "Conf" ROBOTIC PARTS: COST: EFFECT: HP 1500 Increase Robots' max HPS Attack 1500 Increase Robots' Attack power Defense 1500 Increase Robots' Defense power Speed 1500 Increase Robots' Agility MAGICAL STONES: PROPERTIES: Earth Mix with other elementals to make Lost Magic Water Mix with other elementals to make Lost Magic Fire Mix with other elementals to make Lost Magic Air Mix with other elementals to make Lost Magic Light Mix with other Light or Dark stones to make Weapons & Armors Dark Mix with other Dark or Light stones to make Weapons & Armors EVENT ITEMS: LOCATION: EFFECT: Radar Palace (Pr) Detects Talon Units Ifram Seed Muu (Pa) Grows into Ifram tree Tower Key Elan (Pr) Opens South Tower Chaos Key South Tower (Pr) Opens Chaos' Castle Password New Dharm (Fu) Allows entrance to Rebels' HQ Rocket Viper City (Fu) Takes party to Floatland from the pier near the Palace Radio Undersea Communicate with the Rebels Shelter (Fu) Remote Northern Calls the Talon Ruins (Fl) Catnip Village (Pu) Puts Black Cats to sleep Prison Key Maze (Pu) Unlocks Faye's prison cell Tablet Southwest Need to get Shar to join the group Ruins (Pu) Pass Cirrus (Pu) Need to enter underworld in Porle Emblem Mushroom Join with Katana & Crystal to Forest (Pu) make Emperor sword Oil Underworld Join with Metal to make Aegis Shld Cave (Pu) Crystal West Tower (Pu) Join with Emblem & Katana to make Emperor sword Katana Donmac (Pu) Join with Emblam & Crystal to make Emperor sword Metal Cave South Join with Oil to make Aegis Shield West of Goht (Pu)
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The Weapons in Final Fantasy Legend 3 can be equipped by anyone, however, Humans are better with heavier weapons while Mutants are better with the lighter weapons. If equipped to a Cyborg the Cyborg's HPS will go up a certain amount. Following is a list of all the Weapons in the game, the Battle Power (BP) of that Weapon, how many HPS a Cyborg (C HPS) will get by equipping it, the cost (if it can be bought), and where it can be bought or found. Abbreveations: Pr = Present World Pa = Past World Fu = Future World Fl = Floatland Pu = Pureland #L = Certain # of Light Stones #D = Certain # of Dark Stones Ar = Arthur starts with Cu = Curtis starts with Gl = Gloria starts with Sh = Sharon starts with
SWORDS: BP: C HPS: COST: WHERE IT CAN BE BOUGHT/FOUND: Long 10 10 200 Bought in Dharm(Pr),Ar Battle 15 20 400 Bought in Elan(Pr & Pa) Silver 25 40 700 Bought in Muu(Pa) Gold 35 50 1100 Bought in Muu(Pr) Laser 50 70 2400 Bought and found in Viper(Fu) Psi 55 90 3400 Bought in Muu(Fu) Drain 60 110 --- Found in Southwest Ruins(Pu) X-Plane 65 90 4000 Bought in Village(Fl) Dragon 70 100 5500 Bought in Darius(Pu) & Knaya(Pu) Durend 75 110 --- Found in Mt. Hasbid(Pu) Emperor 75 130 --- Combining Emblem,Katana,& Crystal Sun 90 120 --- Found in Cave north of Talonsburg(Pu) Masmune 100 140 --- Masa can uncurse the Muramas on Talon Muramas 100 140 --- Found in the Underworld Cave(Pu) Xcalibr 170 150 --- Found in Zhakal(Pu) Defense 190 140 25000 Bought in the Underworld town(Pu) KNIVES: BP: C HPS: COST: WHERE IT CAN BE BOUGHT/FOUND: Psi 17 30 600 Bought in Elan(Pr & Pa) Adamant 50 80 3400 Bought in Muu(Fu) NUNCHUCKS: BP: C HPS: COST: WHERE IT CAN BE BOUGHT/FOUND: Iron 21 30 --- Found in Dogra's Cave(Pa) Gold 40 70 ??? ??? AXES: BP: C HPS: COST: WHERE IT CAN BE BOUGHT FOUND: Battle 20 10 500 Bought in Lae(Pa) Tomhawk 45 60 1700 Bought in Elan(Fu) Rune 100 120 13000 Bought in Knaya(Pu) and on the Talon Para 150 130 18000 Bought on the Talon CLAWS: BP: C HPS: COST: WHERE IT CAN BE BOUGHT FOUND: CatClaw 45 70 2400 Bought in Viper(Fu) Poison 140 130 18000 Bought in Cirrus(Pu) and Found in the cave South West of Darius (Pu) SPEARS: BP: C HPS: COST: WHERE IT CAN BE BOUGHT/FOUND: White 130 120 1L+2D Bought on the Talon Gungnir 160 130 18000 Bought in Cirrus(Pu) STAVES: BP: C HPS: COST: WHERE IT CAN BE BOUGHT/FOUND: Bronze 6 20 50 Bought in Dharm(Pr),Gl Gold 10 30 400 Bought in Elan(Pr & Pa) Fire 15 50 500 Bought in Lae(Pa) and Muu(Pa) X-Plane 20 70 1100 Bought in Muu(Pr) Thunder 22 60 --- Found on a Shipwreck(Pr) X-Fire 45 110 --- Found in the Northern Ruins(Fl) Fast 60 120 4000 Bought in the Village(Fl) Wall 140 150 18000 Bought on the Talon GUNS: BP: C HPS: COST: WHERE IT CAN BE BOUGHT/FOUND: Poison 30 110 8500 Bought in Knaya(Pu) Fire 30 70 --- Found in the Northen Ruins(Fl) Magnum 40 110 ??? ???? SMG 40 80 3400 Bought in Muu(Fu) and in Viper(Fu) Found in the Northern Ruins(Fl) Psi 60 100 5500 Bought in Darius(Fu) Found in Maitreya's Tower(Fl) Laser 90 120 13000 Bought in Knaya(Pu) and Cirrus(Pu) SKILLS: BP: C HPS: COST: WHERE IT CAN BE BOUGHT/FOUND: Punch 5 30 700 Bought in Lae(Pa) Kick 6 50 1700 Bought in Muu(Pr) Headbut 7 60 2400 Bought in Elan(Fu) X-Kick 8 90 5500 Bought in Muu(Fu) Smother 9 100 8500 Bought in Darius(Pu) and Knaya(Pu) Found in SW Ruins(Pu) Kneebut 10 110 13000 Bought in Knaya(Pu) Jyudo 11 120 25000 Bought in Knaya(Pu) Karate 12 140 28000 Bought in Underworld Town(Pu) BOWS: BP: C HPS: COST: WHERE IT CAN BE BOUGHT/FOUND: Long 7 10 100 Bought in Dharm(Pr) Gold 25 50 700 Bought in Muu(Pa) Elven 100 120 13000 Bought in Knaya(Pu) Samurai 170 140 2L+1D Bought on the Talon EXPLOSIVES:BP: C HPS: COST: WHERE IT CAN BE BOUGHT/FOUND: Napalm 10 30 500 Bought in Elan(Pr & Pa) Grenade 30 50 1100 Bought in Muu(Pa) TNT 40 60 1700 Bought in Muu(Pr) also Found in the South Tower(Pr) and a Shipwreck(Pr) TearGas 60 110 1700 Bought in Elan(Fu) and Village(Fl) Found in a Shipwreck(Pr) Star 60 110 5500 Bought in Village(Fl) Found in Darius(Pu) Nuke 250 150 50000 Bought in Underworld Town(Pu) ORDNANCE: BP: C HPS: COST: WHERE IT CAN BE BOUGHT/FOUND: ATM 70 110 5500 Bought in Darius(Pu) and Knaya(Pu) Found in Northern Ruins(Fl) Vulkan 80 120 8500 Bought in Knaya(Pu) Found in West Tower(Pu) Laser 90 140 18000 Bought on the Talon Missile 100 150 25000 Bought in Underworld Town(Pu) OTHER: BP: C HPS: COST: WHERE IT CAN BE BOUGHT/FOUND: Battle Hammer 7 10 100 Bought in Dharm(Pr),Sh,Cu Petrify Hammer 100 110 1L+1D Bought on the Talon Saw Whip ?? 130 18000 Bought in Cirrus(Pu) Blitz Whip ?? 60 1700 Bought in Elan(Fu) Razorwhip 27 30 700 Bought in Lae(Pa) B-JackWhip 35 60 --- Found in South Tower(Pr) Boomrng 40 70 2400 Bought in Viper(Fu) Ninja 220 150 1L+3D Bought on the Talon
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The armors of the game each have a Defense rating and a Magic Defense rating. Also, like the weapons, if a Cyborg equips the armor their HPS or MPS will raise. The list below will be separated as follows: ARMOR TYPE: DEF/MD: C HPS: EFFECT: COST: WHERE IT CAN BE BOUGHT/FOUND:
Abbreveations: DEF = Defense rating MD = Magic Defense rating C HPS = Cyborg's HPS raise C MPS = Cyborg's MPS raise A = Agility up B = Battle strength (HPS up) D = Defense strength up M = MPS up Thndr = Thunder #L = # of Light stones #D = # of Dark Stones Pr = Present World Pa = Past World Fu = Future World Fl = Floatland Pu = Pureland Ar = Arthur starts with Cu = Curtis starts with Gl = Gloria starts with Sh = Sharon starts with
SHIELDS: DEF/MD: C HPS: EFFECT: COST: WHERE IT CAN BE BOUGHT/FOUND: Bronze 2/2 30 --- 500 Bought in Lae(Pa) Silver 3/3 40 --- 1300 Bought in Muu(Pr) Gold 4/4 50 --- 1700 Bought in Elan(Fu) Fire 4/7 60 Anti Ice --- Found in Chaos' Castle(Pr) Dragon 5/7 70 --- 3400 Bought in Viper(Fu) Ice 5/8 80 Anti Fire --- Found on Maitreya's Mtn(Fl) X-Plane 7/8 90 --- 5500 Bought in Village(Fl) Diamond 7/10 100 Anti Thndr 8500 Bought in Darius(Pu) and Knaya(Pu) Mirror 8/12 120 Anti Mute 13000 Bought in Knaya(Pu) Samurai 10/12 130 Anti Petri 18000 Bought in Cirrus(Pu) and on the Talon Aegis 10/13 150 Anti Petri Metal+ Bought on the Talon A Oil Speed 11/15 150 A 3L+1D Bought on the Talon HELMETS: DEF/MD: C HPS: EFFECT: COST: WHERE IT CAN BE BOUGHT/FOUND Leather 1/1 10 --- 50 Bought in Dharm(Pr),Sh Bronze 2/1 30 --- 400 Bought in Elan(Pr & Pa) Silver 2/3 40 --- 1100 Bought in Lae(Pa) Gold 4/3 50 --- 1700 Bought in Muu(Pr) Dragon 6/6 70 --- 2400 Bought in Viper(Fu) Speed 6/8 100 A 4000 Bought in Muu(Fu) X-Plane 8/8 90 --- 5500 Bought in Village(Fl) Diamond 9/10 110 Anti Thndr 8500 Bought in Darius(Pu) and Knaya(Pu) SandMan 10/10 60 --- ??? ??? Mirror 10/12 130 Anti Mute 13000 Bought in Knaya(Pu) Samurai 11/12 150 Anti Petri 18000 Bought in Cirrus(Pu) and the Talon, also found in the Underworld Cave(Pu) Hecate 10/15 150 M 25000 Bought in Underworld Town(Pu) BODY ARMOR: DEF/MD: C HPS: EFFECT: COST: WHERE IT CAN BE BOUGHT/FOUND: Leather 2/2 10 --- 200 Bought in Dharm(Pr),Ar,Cu Bronze 3/2 30 --- 700 Bought in Lae(Pa) Silver 4/4 40 --- 1300 Bought in Lae(Pa) Gold 5/5 50 --- 2400 Bought in Elan(Fu) Mage 5/6 40 --- 2600 Bought in Elan(Fu) Dragon 6/6 70 --- 2400 Bought in Viper(Fu) Psi 7/7 100 A --- Found in Chaos' Castle(Pr) Fur 8/9 50 --- --- Found in the Maze(Pu) Speed 9/8 130 A 5500 Bought in Village(Fl) Battle 10/9 100 B --- Found in Maitreya's Tower(Fl) Diamond 11/10 110 Anti Thndr 8500 Bought in Knaya(Pu) Wizard 11/13 100 --- 18000 Bought in Knaya(Pu) Found in Maze(Pu) and the South West Ruins(Pu) Mirror 12/12 120 Anti Mute 13000 Bought in Knaya(Pu) and the Talon Samurai 13/13 130 Anti Petri 18000 Bought in Cirrus(Pu) Power 15/12 140 B,A 25000 Bought in Underworld Town(Pu) Light 15/15 150 D 25000 Bought in Underworld Town(Pu) Found in cave north of Cirrus(Pu) GLOVES: DEF/MD: C HPS: EFFECT: COST: WHERE IT CAN BE BOUGHT/FOUND: Leather 1/1 10 --- --- Found in North Tower(Pr) Bronze 2/1 30 --- 400 Bought in Elan(Pr & Pa) Silver 3/2 40 --- 1100 Bought in Muu(Pa) Gold 4/3 50 --- 1700 Bought in Muu(Pa) Found in Chaos' Castle(Pr) Dragon 5/4 70 --- 2400 Bought in Muu(Pr) Iron 6/5 100 --- 4000 Bought in Muu(Fu) Diamond 7/7 120 Anti Thndr 8500 Bought in Knaya(Pu) Mirror 8/9 140 Anti Mute 1L+1D Bought on the Talon Power 9/15 150 B 18000 Bought on the Talon Samurai 9/11 150 Anti Petri 18000 Bought in Cirrus(Pu) SHOES: DEF/MD: C MPS: EFFECT: COST: WHERE IT CAN BE BOUGHT/FOUND: Leather 1/1 10 --- 50 Bought in Dharm(Pr),Gl,Sh Bronze 2/2 30 --- 500 Bought Elan(Pr & Pa) Iron 3/3 50 --- 1100 Bought Muu(Pa) Gold 4/4 70 --- 1700 Bought in Muu(Pr) Geta 5/6 100 A 2400 Bought in Viper(Fu) Dragon 6/7 90 M 3400 Bought in Muu(Fu) Diamond 7/8 110 Anti Thndr 5500 Bought in Darius(Pu) and Knaya(Pu) Hecate 8/9 130 Anti Mute 13000 Bought in Knaya(Pu) Speed 9/10 150 A 2L+1D Bought on the Talon Hermes 9/15 150 A 18000 Bought in Underworld Town(Pu) OTHER: DEF/MD: C MPS: EFFECT: COST: WHERE IT CAN BE BOUGHT/FOUND: Belt 1/3 20 --- 100 Bought in Dharm(Pr),Gl Plume 1/3 30 Anti Slep 200 Bought in Elan(Pr & Pa) Found in Dogra's Cave(Pa) Pendant 1/7 50 Anti Curse 700 Bought in Muu(Pa) Brooch 1/8 70 Anti Poisn 1600 Bought in Elan(Fu) Shades 1/9 110 Anti Dark 3400 Bought in Muu(Fu) Earring 1/10 80 Anti Para 5500 Bought in Village(Fl) & Darius(Pu) & Knaya(Pu) Cool 1/10 100 Anti Fire --- Found in Mt. Hasbid(Pu) Scarf 1/12 130 Anti Petri 8500 Bought in Knaya(Pu) Found in Eastern Ruins(Pu) Warm 1/12 120 Anti Water --- Found in South West Ruins(Pu) Bangle 1/14 140 Anit Mute 18000 Bought on the Talon Armlet 2/14 150 Anti Fatal 1L+2D Bought on the Talon Ribbon 2/15 150 M --- Found in cave North West of Mt. Goht(Pu) and in the Final Castle(Pu)
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There are 3 classifications of Magic spells: White magic, Black magic, and Lost magic. All characters can use all 3 types of magic but Mutants can use them more effectively.
Abbreveations: Pr = Present World Pa = Past World Fu = Future World Fl = Floatland Pu = Pureland MP = Magic Points needed to cast Def= Defense A = Air stone E = Earth stone F = Fire stone W = Water stone
WHITE: EFFECT: MP: COST: WHERE IT CAN BE BOUGHT/FOUND: Cure1 Recover 30% of HPS; 8 400 Bought in Dharm(Pr) and Attack Undead Elan(Pr & Pa) Shell Def up 10 in battle 8 400 Bought in Dharm(Pr) Found in North Tower(Pr) Aero Wind attack 12 700 Bought Lae(Pa) & Muu(Pa) Spark Blind enemy;Cure Blind 12 700 Bought Elan(Pr & Pa) & Lae(Pa) Cure2 Recover 60% of HPS; 16 1700 Bought in Muu(Pr),Elan(Fu), and Attack Undead New Dharm(Fu) Conf Confuse enemy;Cure Conf 16 1700 Bought in Muu(Pr & Pa) Quake Earthquake attack 20 3400 Bought in Muu(Fu) & Viper(Fu) Stone Petri enemy;Cure Petri 20 3400 Bought in Elan(Fu)&New Dharm(Fu) Cure3 Recover 100% of HPS; 24 5500 Bought in Village(Fl),Knaya(Pu), Attack Undead and Darius(Pu) Fast Agility up in battle 24 5500 Bought in Muu(Fu) & Village(Fl) Weak Tornado attack 28 8500 Bought in Knaya(Pu) Heal Clears irregularities 28 8500 Bought in Viper(Fu),Darius(Pu), in status and Knaya(Pu). Found in Darius Life Brings back to life; 32 18000 Bought in Cirrus(Pu) and on the Attack Undead Talon Wall Ward of enemy magic 32 18000 Bought in Knaya(Pu) White Purifying attack 36 25000 Bought in Underworld Town(Pu) Magma Powerful earthquake 36 25000 Bought in Underworld Town(Pu) BLACK: EFFECT: MP: COST: WHERE IT CAN BE BOUGHT/FOUND: Ice1 Ice attack 8 400 Bought in Dharm(Pr) and Elan(Pr & Pa) Sleep Puts enemy to sleep 8 400 Bought in Dharm(Pr) Fire1 Fire attack 12 700 Bought in Lae(Pa) & Muu(Pa) Venom Poison enemy;Cure Pois 12 700 Bought in Elan(Pr&Pa) & Lae(Pa) Lit1 Thunder attack 16 1700 Bought in Muu(Pr),Elan(Fu), and New Dharm(Fu) Para Paralyze enemy; 16 1700 Bought in Muu(Pr & Pa) Cure Para Ice2 Stronger Ice attack 20 3400 Bought in Muu(Fu) & Viper(Fu) Mute Enemy can't use magic 20 3400 Bought in Elan(Fu)&New Dharm(Fu) Fire2 Stronger Fire attack 24 5500 Bought in Village(Fl), Darius(Pu), & Knaaya(Pu) Erase Nullifies Def spells 24 5500 Bought in Muu(Fu) & Village(Fl) Lit2 Stronger Thunder attack 28 8500 Bought in Knaya(Pu) Exit Escape from dungeon; 28 8500 Bought in Viper(Fu),Darius(Pu), Kills enemey Knaya(Pu).Found in Maitreya's Tower(Fl) Virus Lethal virus attack 32 18000 Bought in Cirrus(Pu) & on Talon Drain Absorb enemy HPS 32 18000 Bought in Currus(Pu) Nuke Massive explosion 36 25000 Bought in Underworld Town(Pu) Fatal Kill enemy 36 25000 Bought in Underworld Town(Pu) LOST: EFFECT: MP: COST: WHERE IT CAN BE BOUGHT/FOUND: Dive Dive in water 0 --- Found in Elan(Pa) Float Float above land&water 0 --- Found in North Tower(Pa) Pure Cure Curs 8 10000 Bought in Knaya(Pu) CureA Recover 30% of HPS for 8 10000 Bought in Knaya(Pu) and on the entire party; attack Talon party of Undead Flood Tempest attack 16 A+W Bought on the Talon Morph Change to WaterHag or 16 --- Found in Elan(Fu) Dwelg CureB Recover 60% of HPS for 24 61800 Bought in Cirrus(Pu) and on the entire party; attack Talon party of Undead Wind Wind attack 24 A+E Bought on the Talon FireX Fireball attack 32 A+F Bought on the Talon Cycle Cure irregularities 32 W+E Bought on the Talon Shake Meteorite attack 40 F+E Bought on the Talon LifeA Brings back to life 40 E+E Bought on the Talon Exit2 Escape dungeons; 48 A+A Bought on the Talon Kills enemy group LitX Most powerful Lit magic 48 F+W Bought on the Talon LifeB Brings back to life w/ 56 W+W Bought on the Talon full HPS;Kills undead Flare Most powerful attack 56 F+F Bought on the Talon magic
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-The STONE spell works almost every time on randomly encountered monsters. If STONE doesn't work, EXIT probably will. (You won't get any experience for killing enemies with EXIT though).
-When selecting what each character is going to do in battle (Weapon, Talent,Magic,Item) you can press START to bring up two more choices: Parry and Guard.
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With the advent of the Super Game Boy, you can now enjoy games like Final Fantasy Legend 3 in color on your TV. In this section will be passwords for the Super Game Boy that will give FFL3 colors that enhance the enjoyment of the game (or just look cool :) If you have a set of colors that you like to use when playing FFL3 then send me the password and I'll include them here so that others can enjoy them too.
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Since I don't have a Game Boy Game Genie, I have know idea if these work or what they do exactly.
CODE: EFFECT: 1. FFA-928-E6A + Set initial power to mega-power FF8-918-2A2 + FF8-939-2A2 ----- To use codes 2-6 first kill character in fight sequence simulator. Then keep pressing "A" for about 3 minutes and you will see "RECEIVE RADAR". Then the real game starts. Press START, move finger to "STATUS" and press "A" twice quickly, and you will get the screen that codes affect. ---- 2. 50A-988-F72 Set initial attack to 50 3. 508-9A8-F76 Set initial defense to 50 4. 50A-9E8-F7A Set initial agility to 50 5. 50A-9C8-F7E Set initial magic to 50 6. 50A-848-E6E Set initial level for character to 80
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Thank yous and Contributors: This is where you're name and email address will go if you send me info that I can use in this guide.
Anything I'm missing?: I'm pretty sure i've missed stuff. If you see anything that I've missed, please send me email telling me what and where the missing thing is. I'd like this guide to be as complete as possible. My email address will be at the end.
Coming soon: A most likely incomplete list of enemy creatures, along with their approximate hps and their type.
Things I'd like to see: More Game Genie codes More Super Game Boy codes More tips and tricks
Final notes: This guide has been brought to you by The Mynock. If you have any suggestions, comments, questions, or can add something to the guide, please email me at the following address: csmith@cps.cmich.edu
Other sources of possible help: Nintendo Game Counselors 1-900-288-0707 (U.S) 95 cents per minute 1-900-451-4400 (Canada) $1.25 per minute MON - SAT 4am to Midnight PST SUN 6am to 7pm PST
Nintendo Voice Response Unit 1-206-885-7529 24 hours a day
Squaresoft Westpark G-1 8351 - 154th Ave., N.E. Redmond, WA 98052 Game Counselors 1-206-861-0303 8am to 5pm PST
---------------------------------------------------------- | The Mynock | "The Mystery of Life" | | | Vol. 841, Ch. 26 | | csmith@cps.cmich.edu | | |------------------------| All life begins with Nu and | |////////////////////////| ends with Nu... | |\\\\\\\\\\\\\\\\\\\\\\\\| This is the truth! This is | |////////////////////////| my belief! | |\\\\\\\\\\\\\\\\\\\\\\\\| ...at least for now. | |////////////////////////| -Chrono Trigger | |------------------------|-------------------------------|