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Final Fantasy Adventure Charts
"Rhys" (nham@escape.ca)
2:42 PM 12/5/98

These are simple lists of stuff you might get.

List of Equipment

01. Sword : Broad
02. Sword : Silver
03. Sword : Blood
04. Sword : Ice
05. Sword : Dragon
06. Sword : Rusty
07. Sword : Excalibur
08. Axe : Battle
09. Axe : Were
10. Axe : Zeus
11. Flail : Chain
12. Flail : Flame
13. Spear : Wind
14. Spear : Thunder
15. Scythe : Sickle
16. Chain : Star
17. Armor : Bronze
18. Armor : Iron
19. Armor : Silver
20. Armor : Gold
21. Armor : Opal
22. Armor : Flame
23. Armor : Ice
24. Armor : Dragon
25. Armor : Samurai
26. Shield : Bronze
27. Shield : Iron
28. Shield : Silver
29. Shield : Gold
30. Shield : Opal
31. Shield : Flame
32. Shield : Ice
33. Shield : Dragon
34. Shield : Aegis
35. Helmet : Bronze
36. Helmet : Iron
37. Helmet : Silver
38. Helmet : Gold
39. Helmet : Opal
40. Helmet : Samurai

List of Items

01. Candy : Recovers 10 HP.
02. Cure : Recovers 30 HP.
03. X-Cure : Recovers 100 HP.
04. Ether : Recovers 10 MP.
05. X-Ether : Recovers 15 MP.
06. Elixir : Recovers all HP and MP.
07. Pure : Recovers poison.
08. Eyedrop : Recovers darkness.
09. Soft : Recovers stone.
10. Moogle : Does nothing.
11. Unicorn : Recovers poison, darkness, and stone.
12. Mattock : Breaks a pot, rock or wall. Same as the Morning Star.
13. Key : Unlocks a dungeon door.
14. Ruby : Sell for 100GP
15. Gold : Sell for 750GP
16. Opal : Sell for 1750GP
17. Pillow : Slep Magic.
18. Silence : Mute Magic.
19. Flame : Fire Magic.
20. Blaze : 2X Fire Magic.
21. Blizzard : Ice Magic.
22. Frost : 2X Ice Magic.
23. LitBolt : Lit Magic.
24. Thunder : 2X Lit Magic.
26. Nectar : Temporarily increases Power.
28. Stamina : Temporarily increases Stamina.
27. Wisdom : Temporarily increases Wisdom.
25. Will : Temporarily increases Will.
29. Crystal : Instantly fills the Will Meter.
30. Bronze Key : Required to enter Cave of Marsh.
31. Mirror : Required to get rid of the doorman at Kett's.
32. Oil : Needed to work the trolley of Silver Cave.
33. Silver : Watts will take it when you receive it.
34. Fang : Needed in exchange for a clue in Jadd.
35. Amanda : Needed to free Lester from Davias's curse.
36. Bone Key : Required to enter the Undersea Palace.

Magic Spells

01. Cure : Recovers HP (2)
02. Heal : Recovers poison, darkness, and stone (1)
03. Slep : Enemies can fall asleep (2)
04. Mute : Enemies can't cast spells (2)
05. Fire : Fire Attack (1)
06. Ice : Ice Attack (2)
07. Lit : Lightning Attack (2)
08. Nuke : Nuclear Attack (3)
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