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Subaru Impreza Driving Method for potential 4'04"61 Time

For Sega Rally 2 by AM-Annex Team, Sega Enterprises

Author : Anecdote
Date : 10-7-1998
E-Mail : anecdote@geocities.com or lhman@globalxs.nl
Web Site : Sega Rally 2 Page (quick links)
http://www.geocities.com/TimesSquare/Chasm/1632/src2.htm

Web Site : Anecdote's Page of You Know... Stuff?
http://members.xoom.com/Dieuwke/welcome.htm


#Notes

I wrote this guide to help Subaru Impreza drivers. The
driving method in this guide can also be used for Toyota
Celica and other 4WD cars (roughly). My fastest time is
4'05"38 (potential 4'04"61), but I know there are other
(Japanese) players who are faster. Hopefully this guide will help
you go faster. That is... if you are slower than 4'04"61 :)

The Aim speeds are a rough way to check whether you are doing
well or not (by my standards). But I am typing this from
memory so... I can't possibly remember all the speeds EXACTLY.
Forgive me.. ;)

As I am from Europe, I use the metric system. So if your Sega
Rally 2 arcade is set to mph... 1 kilometer = 0,625 miles!

Please visit my site and the Forum for info on SRC2!


##############################################################

C O N T E N T S


1. General Tips

2. Starting Method

3. Desert Stage

4. Mountain Stage

5. Snowy Stage

6. Riviera Stage

7. Passing Computer Cars

8. Anecdote's Stage Times


##############################################################


*******************
* 1. General Tips *
*******************

Always try to drive the shortest line.

When in a turn: try to apexclip as much a possible (related
to above). (Apex = the inner edge/wall of the turn)

Stay as close as possible to the innerside of turns.

Take the turns 'out-in-out'. Approach turns from the outside,
then dive into the innerside of the turn. Then line up nicely
for the next turn by moving to the outside.

When drifting (skidding/powersliding), keep the drift-angle to
a minimum. This way you will keep up your speed through a
turn. A large drift-angle makes you lose a lot of speed.

Don't jerk the wheel, drive gently.

Don't use the footbrake anywhere except in hairpins.

Try full-acceleration through all stages as much as possible.

Memorize the timing for steering into difficult turns (such
as: hairpins, K-turns, S-Corners).

Don't bump into walls, cars, DUH!

**********************
* 2. Starting Method *
**********************

A good starting method can save you as much up to half a
second per stage!

- Put gear in first.

- Wait for announcer to count down.

- 3!... 2!... 1!... GO! Full accel at 'GO!'.

- At 5000 RPM into second gear, immediately into third.

- At 9000 RPM (186 km/h) into fourth gear.


*******************
* 3. Desert Stage *
*******************

Goals: finish 11th, 57"xx, full accel every turn

EASY LEFT - Aim speed: out 190 km/h

Not too much problems, just steer gently into the turn.

EASE LEFT - Aim speed: out 230 km/h

Approach from the right side (grass) and try to stay as close
to the innerside of the turn. But don't run grass. I found
that it slows you down somewhat. Countersteer properly so that
you straighten out as quickly as possible.

EASY LEFT WITH WATERHAZARD - Aim speed: out 228 km/h

Approach from the middle/right-side. Again, try to stay close
to the inside of the turn. Make sure you don't oversteer.
Oversteering makes you go wide. Countersteer to make the car
go straight as soon as you exit the turn.

CHECKPOINT - Aim speed: 230 km/h

Cross the straight with checkpoint diagonally from left to
right. This will set you up nicely for the next S-Corner.

S-CORNER: MEDIUM RIGHT - Aim speed: out 230 km/h

Drift as close to the wall (fence?) as possible, but don't
oversteer. Try to keep the drift-angle as small as possible.
If you do oversteer, the next turn gets more difficult.

S-CORNER: LONG MEDIUM LEFT - Aim speed: out 228 km/h

The key to go fast here is not to steer into the turn too
quickly. If you turn too quickly, you won't get the 'ideal line'
through the tur and you will go wide. Stay close to the insi
de, recover the drift as you exit.

OVER JUMP - Aim speed: 230 km/h after landing

Make sure you drive the middle of the road. When you jump,
you'll jump over the waterhazard and keep your speed up.

EASY RIGHT - Aim speed: in 234 km/h, out 233 km/h

Steer into the turn early. Stay close to the innerwall, but
don't run grass. Gently countersteer to recover.

LONG LEFT - Aim speed: in 234 km/h, out 230 km/h

Approach from the right. Try to stay close by countersteering
properly... If you don't do it right you will go wide.

EASY LEFT - Aim speed: in 234 km/h out 233 km/h

I approach this one from the middle, depends on how I got
through the previous turn. If I went wide, I approach from the
right. If I went tight, I approach from the middle. Stay close
to the innerside, don't run grass.

FINISH - Aim speed: 239 km/h

Drive on tarmac, it's quicker (I think).

*********************
* 4. Mountain Stage *
*********************

Goals: finish 6th, 1'02"xx, full accel everywhere, except
Hairpins and S-Corner.

EASY RIGHT - Aim speed: out 188 km/h

Approach from middle stay close to wall.

EASY LEFT - Aim speed: out 200 km/h

Apex clip this turn and move to the right for narrow bridge.

K-LEFT - Aim speed: out 207 km/h

Stay close to the innerside, minimize drift-angle for good
control over the car. Then line up left. Full accel.

K-RIGHT - Aim speed: out 210 km/h

Aprroaching with FULL accel from the left, steer into the turn
early to drift around it. Countersteer and run the brickroad
on the left.

K-RIGHT - Aim speed: out 210 km/h

Still full accel, steer into turn early. Stay close to the
innerside of the turn, countersteer to straighten car out.
Come out of the turn, so that you have a (more or less)
straight path to the easy right in gravel (this will build up
your speed).

EASY RIGHT - Aim speed: in 223 km/h, out 222 km/h

Approach from left to innerside. Countersteer and position to
the left.

EASY LEFT - Aim speed: out 224 km/h

Stay close to the wall, minimize drift-angle.

CHECKPOINT - Aim speed: 228 km/h

On the checkpoint straight, keep left, very close to the wall.

HAIRPIN RIGHT - Aim speed: Varies

Approach hairpin from far left. Sharply steer into the turn
with off accel, footbrake and 3rd gear. Full accel when you
exit. You can take this turn in two ways: safely or risky.

Safely: Aim Speed: out 140 km/h

Footbrake long to stay on tarmac, but lose quite a bit of
speed.

Risky: Aim Speed: out 160 km/h

Footbrake short to slide over to the grass, but keep high
speed. Control of the car is difficult and there is a chance
of slamming into outside wall. It's worth the risk, though,
IMHO.

EASY LEFT, Narrow Bridge - Aim speed: out 200 km/h

Depending on how you took the previous hairpin, your approach
will be different. If you took the safe way: approach from
right to innerside. After risky hairpin-turn: stay left and
hug the innerwall. Move to the right to position for the next
S-Corner.

S-CORNER: MEDIUM LEFT, MEDIUM RIGHT - Aim speed: out 200 km/h

Approach from the right, steer hard left to slide into S-
Corner. Off accel for half a second, steer hard right with
full accel. Make sure you don't run grass. It slows you down,
and makes your car skid all over the place.

Medium Right - Aim speed: out 215 km/h

Approach from the left and hug the inside. Stay right for
following hairpin.

OPEN HAIRPIN LEFT - Aim speed: out 165/170 km/h

This hairpin isn't as bad as the first one! Approach from far
right. Into 3rd gear, off accel, steer hard left with footbra
ke, countersteer fast to straighten out when you exit. Try to
stay on tarmac.

MEDIUM RIGHT - Aim speed: out 197 km/h

Approach from the left and apex clip. Don't run grass.

MEDIUM RIGHT - Aim speed: out 200 km/h

Apex clip and don't run grass.

MEDIUM RIGHT - Aim speed: out 205 km/h

Approach from the left and hug the wall. Stay right for next
turn.

MEDIUM LEFT - Aim speed: out 213 km/h

Approach from the right, drive a closely as possible to the
edge of the wall on the left. Almost "kiss" the wall with the
nose of the car. Countersteer quickly to straighten car.

FINISH - Aim speed: 217 km/h

******************
* 5. Snowy Stage *
******************

Goals: finish 4th, 58"xx, full accel, except in very hard turns
(K-Left and Hairpin Right)

#Notes

It's very important to stay very close to the inside of turns
at all times. Make sure you take the turns 'out-in-out'
sharply, this is very important for a fast time.

Driving over or hitting the small 'snowwalls' (border between
road and 'real' wall) isn't too bad, but don't drive on them too
long. Control gets harder and it slows you down.

LONG RIGHT - Aim speed: out 188 km/h

Stay close to the inside on the 'brown' part of the road.
Don't drive on the snow, it slow you down and make the car
drift with little control.

LONG LEFT - Aim speed: out 200 km/h

Timing for this turn is very important, turn too soon and you
will hit the innerwall, too late and you will go wide. Find the
right timing and hug that wall, like you love it!

S-CORNER : Easy Right, Easy Left - Aim speed: out 217 km/h

Don't follow the navigator's instructions here. Just drive
straight over the snowwall and cut in the second part (Easy Left)
of the S-Corner.

MEDIUM LEFT - Aim speed: out 216 km/h

Full accel, approach from the right side and apex clip. It's not
bad too drive over the snowwall part of the apex. Quickly
countersteer for the next turn.

MEDIUM RIGHT - Aim speed: out 217 km/h

Approach from the left and go for the apex. Countersteer and stay
left for next Medium Right. Full accel.

MEDIUM RIGHT - Aim speed: out 217 km/h

Dive into the turn, go for the apex. Full accel.

CHECKPOINT - Aim speed: 217 km/h

Line the car up to the right.

K-LEFT - Aim speed: in 217 km/h, out 199 km/h

Approach from the right. DON'T run snowwall. Off accel, still 4th
gear, steer hard left, try to stay in inner bend. When exiting
K-Left, full accel. During this drift, half accel is possible to
keep up speed.

EASY LEFT - Aim speed: out 207 km/h

After the K-Left, drive on the left side of this Easy Left for
the followin Hairpin Right.

HAIRPIN RIGHT - Aim speed: out 120 km/h (130 km/h is possible)

Change into 3rd gear, steer hard right with footbrake and
handbrake. Countersteer quickly to straighten car.

LONG EASY LEFT - Aim speed: out 198 km/h

Approach from right, hug the wall, keep minimal drift-angle.

1ST OVER JUMP - Aim speed:


2ND OVER JUMP - Aim speed:


S-CORNER : MEDIUM LEFT, MEDIUM RIGHT - Aim speed: out 215 km/h

Approach from the right, steer into Medium Left quickly, run
leftside snowwall slightly. Then steer hard right, quickly
countersteer to run rightside snowwall. Make sure car recovers
from the drift quickly.

FINISH - Aim speed: 217 km/h

********************
* 6. Riviera Stage *
********************


#Notes

On the long start/finish straight (actually Long Easy Right) STAY
in the right lane, close to the wall.

I use the wallturn-technique for the second hairpin. Let me
explain: On the last hairpin, I kiss inner wall of the hairpin
with the right headlight of the car. I slightly hit hit the inner
wall. Eventhough you collide with the wall, if done correctly,
you won't lose a lot of speed. You lose _NO_ speed if you do it
perfectly. After hitting the wall, you will bounce off the wall,
recovered from the slide. Thus enabling you to negotiate the
hairpin quickly.

Goals: finish 1st, 34"xx (1st lap), 31"xx (2nd lap), 1'06"xx
(total), full accel everywhere except in hairpins.

MEDIUM RIGHT - Aim speed: out 188 km/h (1st), 220 km/h (2nd)

Stay right, steer firmly into the turn, countersteer quickly to
recover the drift. Position car on the left for Hairpin Right.

Hairpin Right - Aim speed: in 115 km/h, out 120 km/h

Change into 3rd gear, steer hard right with footbrake and
handbrake. Countersteer quickly to go straight again.

S-CORNER: MEDIUM LEFT, MEDIUM RIGHT - Aim speed: out 200 km/h

Stay on the left side and hug the wall. Medium Right, steer
firmly into the turn. Move to the left side.

S-CORNER: MEDIUM RIGHT, MEDIUM LIFT - Aim speed: out 211 km/h

Medium Right, go through this turn with minimal steering. Medium
Left, steer hard left and go to the left lane. This is needed for
the next Hairpin Right.

HAIRPIN RIGHT - Aim speed: out 110 km/h

Approach from the left, use wallturn (see #Notes). After Hairpin
, position the car on left side of the road.

K-RIGHT - Aim speed: out 130 km/h

Try to drive straight through it. Steer firmly into the turn and
countersteer quickly.

FINISH - Aim speed: 200 km/h

Stay on the right side of the track, hug the wall. Second lap is
the same :)

********************************
* 7. Passing the Computer Cars *
********************************

Passing of Computer Cars

Desert Stage

15th - Before second Easy Left.
14th - After Easy Left with waterhazard.
13th - Before S-Corner.
12th - After second part (Medium Left) of S-Corner.
11th - Before Long Left (Second last turn).

Mountain Stage

10th - After second K-Right.
9th - Easy Right from tarmac in gravel.
8th - Easy Left in gravel.
7th - After first Hairpin.
6th - Before Narrow Hairpin.

Snowy Stage

5th - After K-Left.
4th - After Hairpin Right.

Riviera Stage

3th - Second Hairpin on first lap.
2nd - After K-right on first lap.
1st - First Hairpin on second lap.

*****************************
* 8. Anecdote's Stage Times *
*****************************

These are my fastest stage times

Desert Stage : 57"30
Mountain Stage : 1'02"53
Snowy Stage : 58"23
Riviera Stage : 1'06"55 (1st lap: 34"70, 2nd lap: 31"85)
Potential : 4'04"61
Actual : 4'05"38

The fastest times from expert Japanese player Show1/TTE (5/98)

Desert Stage : 57"26
Mountain Stage : 1'02"16
Snowy Stage : 57"77 (This time is incredible!)
Riviera : 1'06"40
Potential : 4'03"59
Actual : 4'04"xx

As you can see... Show1/TTE is WAY quicker... But I don't know
how to contact him. If you are reading this, Show1/TTE, please
mail me!

Please mail your times to anecdote@geocities.com or
lhman@globalxs.nl! Don't forget to add your name, initials,
car, potential, arcade location, hometown and country!

Comments? Let me know!
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