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Street Fighter:the Movie Arcade FAQ
PoLSS aod99@juno.com
Version 1.3

*******************************Contents************************************
What's New
What's Missing
Intro
Legend
System Explanation
Moves
Tricks
Rumors
Credits

********************************What's New**********************************
--September 9, 1999
First official release.
--September 20, 1999
Added Bison's Comeback. Fixed typos.
--September 21, 1999
Added mode selection tricks and descriptions
--September 30, 1999
Added throw section and interrupt descriptions
**************************What's Missing***********************************
Arkane's Comeback and Blue super
Balrog's Red super
All of F7 [can't get the code to work for me!]
Kyber's Comeback and Red super
Combo section
*******************What this FAQ covers: Intro*****************************
This FAQ is designed to cover the arcade version of Street Fighter:
the Movie, no other! When I aquired a Street Fighter movie board, I looked
everywhere for tricks. The problem: none exist. Only one FAQ I know of
exists, and it is very incomplete. I took it upon myself to expose this
great game. Many do not consider this to be a TRUE Street Fighter game.
I agree that Street Fighter was not meant to be digitized. The idea of
making a game based on a movie that bombed was not ideal. Released in
May 1995, Street Fighter:the Movie stormed into arcades and stormed right
out. A Playstation and Saturn verssion of the game appeared, but was changed
from the original. The arcade version contained digitized graphics like
the current games out at the time (mainly Mortal Kombat). The graphics
were sub-par, the backgrounds were boring, and the music downright terrible.
But this is a GREAT game! What it does contain is more secrets than ANY
existing Street Fighter, new characters, a game engine that has not been
reproduced since, and a host of new moves and techniques that were not in
any other Street Fighter at the time. The playstation version adopts the
Super Street Fighter engine and does away with a lot of features of the
arcade. Therefore, this FAQ will be little use to home version owners.
This FAQ will lay out all the moves, secrets, and rumors of the arcade
version. It will NOT contain background info on characters, endings,
or any other nonsense that you can find out by simply playing the damn
thing. Now, on with the moves!
*******************************Legend**************************************
Jab (1) Strong (2) Fierce (3) Punches
Short (4) Forward (5) Roundhouse (6) Kicks

U= up
D= down
B= back
F= forward
(air)= moves that can be done in air
(link)= moves that can be done in air only within a combo
(charge)= the direction or button must be held for 2 seconds or more
(close)= the move must be performed next to the opponent [the move may
not work at all if not done close]
(juggle)= this move will set the opponent up for air combos
(aim)= this move can be aimed at the opponent
(air only)= A move that can only be done in air (DUH!)

NOTE: all moves assume player is on the one player side.

***********************How the System Works********************************

Supers--there are two supers for each character: red and blue. Red supers
tend to do more damage, but are harder to pull off. These can only
be executed when the super bar is full. Fill the bar quickly by
performing special moves.

Regen--this move refills a small amount of energy, and is used in place of
a super. The super bar must be filled.

Interrupts--these are green shadowed moves. After blocking, quickly perform
the motion.

Pop-ups--some characters have standards that will set the opponent up for
air juggling. The player needs only to press the button near the
opponent.

Comebacks--this move can only be performed when the player is in the danger
zone. these are very powerful attacks.

Throws--throws are more complicated! A player may throw, but the opponent
may counter. the player may then reverse the counter, but the
opponent can slammaster! Example 1: Akauma throws Ryu (because Ryu
is a little bitch). Ryu can either escape now or counter. Ryu
counters with U+(2). Akuma reverses the counter (Ryu is going to
get tossed again). Ryu now performs his slammaster with D+(5).
Akuma learns a painful lesson.

Throw Escapes--A player can escape a throw by holding a direction and any
four buttons.
*********************************The Moves***********************************

******AKUMA******

==Specials==
One-hit fireball--D,DF,F+punch (air)
Multi-hit fireball--B,D,F+punch
Hurricane kick--D,DB,B+kick (air)
Dragon punch--F,D,DF+punch (juggle)
Forward teleport--F,D,DF+all punches or kicks
Back teleport--B,D,DB+all punches or kicks
Shadow kick--(6) (charge), release (juggle)

==Interrupts==
Lunging roundhouse--F+(5) (juggle)
Dragon punch--U+(2)

==Comeback==
Super long hurricane--D,DB,B (2x)+(5) (aim)

==Supers==
Red [Fisted Fury]--all punches (charge),D,DF,F (2x),release (close)
Blue [Fireball Barrage]--D,DF,F (2x)+punch
Regen--(1)+(5) (charge),release

==Throws==
Shoulder throw--F+(2) or (3)
Counter--U+(5)
Reverse--U+(5)
Slammaster--D+(2)

==Combos==
Pop-up--(5)
Pop-up--D+(3)

******ARKANE******

==Specials==
Electric hands--(3) (charge),release
Choke--(3) (charge),F+release (close)
Extension punch--F,F+(1)
Low extension punch--F,F,D+(3)
Extending kick--F,F+(5)
Forward teleport--F,D,DF+all punches or kicks
Back teleport--F,D,DF+all punches or kicks

==Interrupts==
Low slide--F+(4)
Dashing knee--F+(5)
Extending arm--F+(1)

==Comeback==
UNKNOWN!!!

==Supers==
Red [Teleport Throw]--B,D,DB (2x)+punch (close)
Blue--UNKNOWN!!!
Regen--(4)+(5) (charge),release

==Throws==
Shoulder throw--F+(2) or (3)
Counter--U+(5)
Reverse--U+(5)
Slammaster--D+(2)

==Combos==
Pop-up--(4)

******BALROG******

==Specials==
Dash punch--B (charge),F+punch
Dash uppercut--B (charge),F+kick
Turn punch--punch (charge),release
Charge punch--all kicks (charge),release [hold longer for more damage]
Shoulder charge--D (charge),U+punch
Shadow uppercut--D,DB,B+(6)
One-two jabs--(1) repeatedly
Low one-two jabs--D,(2) repeatedly

==Interrupts==
Shoulder charge--U+(3)
Dash uppercut--F+(6)

==Comeback==
Jab punch frenzy--(4) (charge),F,F,release

==Supers==
Red--UNKNOWN!!!
Blue [Dash Punch Frenzy]--B (charge),F,B,F+release
Regen--(5)+(6) (charge),release

==Throws==
Headbutt--F+(3)
Shoulder throw--F+(6)
Counter--U+(3)
Reverse--U+(3)
Slammaster--D+(6)

==Combos==
Pop-up--(2)

******BISON******

==Specials==
Psycho crusher--B (charge),F+punch
Electric Psycho crusher--punch+B (charge),F+release
Devil punch--D (charge),U+punch,punch
Electric hands--(3) (charge),release
Scissor kick--B (charge),F+kick
High scissor kick--kick+B (charge),F+release
Head stomp--D (charge),U+kick [can be followed up with a devil punch]

==Interrupts==
Dash uppercut--F+(3) (juggle)
Scissor kick--U+(4)

==Comeback==
Quick punch combo--(1) (charge),release

==Supers==
Red [Head Stomp]--DB (charge),DF,DB,U+kick
[press kick repeatedly for more hits]
Blue [Scissor Kicks]--B (charge),F,B,F+kick
Regen--(2)+(4) (charge),release

==Throws==
Shoulder throw--F+(2) or (3)
Counter--U+(6)
Reverse--U+(6)
Slammaster--D+(3)

==Combos==
Pop-up--(4)
Pop-up--(3)

******BLADE******

==Specials==
Stun rod--(2) (charge),release
Boot knives--D,D+kick
Shadow knife kick--(5) (charge),release (air only)
Knife kick--F,B,F+(5)
Knife throw--F,B,F+punch
Air knives--D,DF,F+punch (air only)
Choke--(3) (charge),F+release (close)

==Interrupts==
Stun rod--U+(2)
Low slide--F+(4)
Dashing knee kick--F+(5)

==Comeback==
Bazooka--(5) (charge),D,DF,F,release

==Supers==
Red [Stationary Blade]--D,DF,F (2x)+kick
Blue [Charging Rotator Blade]--B (charge),F,B,F+punch
Regen--(4)+(5) (charge),release

==Throws==
Shoulder throw--F+(2) or (3)
Counter--U+(2)
Reverse--U+(2)
Slammaster--D+(5)

==Combos==
Pop-up--(4)

******CAMMY******

==Specials==
Thrust kick--F,D,DF+kick
Canon drill--D,DF,F+kick
Canon drill--kick (charge),D,DF,F+release (air only)
Somersault grab--D,DF,F,UF+punch,kick (close) [if out of range, Cammy will
do a slide]
Spin fist--D,DF,F+punch
Whip--(3) (charge),release

==Interrupts==
Low kick knockdown--F+(4)
Canon drill--U+(6)

==Comeback==
Grenade throw--(2) (charge),D,DB,B+release

==Supers==
Red [Super Whip]--(1)+B (charge),F,F+release
Blue [Thrust Kicks]--D,DF,F (2x)+kick
Regen--(5)+(6) (charge),release

==Throws==
Suplex--F+(2) or (3)
Thigh slam--F+(5) or (6)
Counter--U+(1)
Reverse--U+(1)
Slammaster--D+(4)

==Combos==
Pop-up--(4)
Pop-up--(6)

******CHUN LI******

==Specials==
Lightning kick--kick repeatedly
Kikoken--B (charge),F+punch
Spinning bird kick--B (charge),F+kick (air)
Spinning air kick--D (charge),U+kick (juggle)
Face slap--(3)+D (charge),U+release,punch (close)
Flip kick--(5) (charge),release (juggle)
Heel kick--D+(5) (air only)
Bracelot throw--punch+B (charge),F,B,F+release

==Interrupts==
High kick--U+(1)
Low kick knockdown--U+(6)

==Comeback==
Bird fireball--D,DF,F+punch

==Supers==
Red [Multi Fireballs]--B (charge),D,DF,F (2x)+punch
Blue [Dashing Lightning Kick]--B (charge),F,B,F+kick
Regen--(4)+(6) (charge),release

==Throws==
Shoulder throw--F+(2) or (3)
Counter--U+(1)
Reverse--U+(1)
Slammaster--D+(4)

==Combos==
Pop-up--(4)

*******F7******
NO INFORMATION AT THIS TIME!!!

******GUILE******

==Specials==
Lunge kicks--(5) (charge),release,(6) repeatedly
Multi-kicks--(6) (charge),release,(4) repeatedly
Sonic boom--B (charge),F+punch
Flash kick--D (charge),U+kick (link)
Split punch--(3) (charge),release
Two-fisted punch--(2) (charge),release
Handcuffs--all punches (charge),B,F,B,F,release (close)

==Interrupts==
Flash kick--U+(4)
High kick--F+(6)

==Comeback==
Sonic boom--B (charge),F,B,F+(1),D,DB,B (2x)+punch [this detonates it]

==Supers==
Red [Lunging Kicks]--B (charge),F,B,F+kick
Blue [Flash Kick Fury]--DB (charge),DF,DB,U+kick
Regen--(4)+(6) (charge),release

==Throws==
Shoulder throw--F+(2) or (3)
Suplex--F+(5) or (6)
Counter--U+(2)
Reverse--U+(2)
Slammaster--D+(5)

==Combos==
Pop-up--(5)

******HONDA******

==Specials==
Sumo slam--D (charge),U+kick
Head butt--B (charge),F+punch
High sumo slam--kick+D (charge),U+release (aim)
Hundred-hand slap--punch repeatedly
Sumo stomp--all kicks (charge),release
Ochido throw--D,DB,B+punch (close)
Triple ochido throw--D,DB,B (2x)+punch (close)

==Interrupt==
High roundhouse--F+(5)
Dashing hand slap--U+(2)

==Comeback==
Shadow head butt--B (charge),F,B,F+kick

==Supers==
Red [Dashing Hand Slap]--D,DB,B (2x)+punch
Blue [Super Head Butt]--B (charge),F,B,F+punch
Regen--(2)+(5) (charge),release

==Throws==
Shoulder throw--F+(2) or (3)
Knee slam--F+(5)
Counter--U+(3)
Reverse--U+(3)
Slammaster--D+(6)

==Combos==
Pop-up--NONE

******KEN******

==Specials==
Fireball--D,DF,F+punch (aim)
Dragon punch--F,D,DF+punch (juggle)
Hurricane kick--D,DB,B+kick (air)
Shadow hurricane kick--kick (charge),D,DB,B+release (air)
Flame uppercut--(3) (charge),release (juggle)
Double jump--perform hurricane kick,U+all kicks

==Interrupts==
Flame uppercut--F+(3) (juggle)
Low slide--U+(4)

==Comeback==
Super long hurricane--D,DF,F (2x)+(5) (aim) (juggle)

==Supers==
Red [Punch Frenzy]--D,DB,B (2x)+kick (close)
Blue [Triple Dragon Punch]--D,DF,F (2x)+punch
Regen--(1)+(2) (charge),release

==Throws==
Shoulder throw--F+(2) or (3)
Knee slam--F+(5)
Rolling throw--F+(6)
Counter--U+(2)
Reverse--U+(2)
Slamaster--D+(5)

==Combos==
Pop-up--D+(3)

******KYBER******

==Specials==
Choke--(3) (charge),F+release
Fire cloud--B,D,F+punch
Upward fire cloud--D,DB,B+kick
Flame stream--F,D,DF+punch

==Interrupts==
Low slide--F+(4)
Dashing knee kick--F+(5)
Dashing fire cloud--U+(2)

==Comeback==
UNKNOWN!!!

==Supers==
Red--UNKNOWN!!!
Blue [Dashing Fire Cloud]--D,DF,F (2x)+punch
Regen--(4)+(5) (charge),release

==Throws==
Shoulder throw--F+(2) or (3)
Counter--U+(5)
Reverse--U+(5)
Slammaster--D+(2)

==Combos==
Pop-up--(4)

******RYU******

==Specials==
Hadoken--D,DF,F+punch (aim)
Flame hadoken--B,D,F+punch (aim)
Dragon punch--F,D,DF+punch (link) (juggle)
Hurricane kick--D,DB,B+kick (air)
Shadow hurricane kick--kick (charge),D,DB,B+release (juggle)
Shadow roundhouse--(6) (charge),release
Shadow short--(4) (charge),release (juggle)
Shadow dragon punch--(3) (charge),F,D,DF+release

==Interrupts==
Dashing roundhouse--F+(5)
Dragon punch--U+(2)

==Comeback==
Double fireball--2 punches (charge),D,DF,F+release

==Supers==
Red [Punch Frenzy]--(1)+(2) (charge),D,DF,F (2x)+release (close)
Blue [Multi Fireballs]--D,DF,F (2x)+punch
Regen--(3)+(5) (charge),release

==Throws==
Shoulder throw--F+(2) or (3)
Leg slam--F+(5) or (6)
Counter--U+(2)
Reverse--U+(2)
Slammaster--D+(5)

==Combos==
Pop-up--NONE

******SAGAT******

==Specials==
Low tiger shot--D,DF,F+kick
High tiger shot--D,DF,F+punch
2-hit tiger shot--(3) (charge),D,DF,F+release
Tiger knee--D,DF,F,UF+kick (juggle)
Tiger uppercut--F,D,DF+punch (juggle)
Hypnotize--all punch (charge),release

==Interrupts==
Tiger knee--F+(4)
Dashing straight punch--U+(2)

==Comeback==
High/low fireball--F,D,B (2x)+(5) (juggle)

==Supers==
Red [Multi Fireballs]--D,DF,F (2x)+kick
Blue [Knee/Uppercut]--D,DF,F (2x)+punch
Regen--(4)+(5) charge,release

==Throws==
Shoulder throw--F+(2) or (3)
Counter--U+(6)
Reverse--U+(6)
Slammaster--D+(3)

==Combos==
Pop-up--NONE

******SAWADA******

==Specials==
Drop kick--D,DB,B+(5) (air only)
Axe kick--D,DB,B+kick (juggle)
High axe kick--(6) (charge),D,DB,B,release
Katana--F,D,DF+(2) or (3)
Flash kick--D (charge),U+kick (juggle)
Reflect--F,D,DF+(1)
Low katana blade--(2) (charge),release

==Interrupts==
Dashing high kick--F+(6)
Flash kick--U+(4)

==Comeback==
Overhead punch--D,DB,B+(2) (juggle)

==Supers==
Red [Punch Frenzy]--punch (charge),F,F,release (close)
Blue [Axe Kicks]--D,DB,B (2x)+kick
Regen--(5)+(6) (charge),release

==Throws==
Face punch--F+(2)
Back slam--F+(5) or (6)
Counter--U+(2)
Reverse--U+(2)
Slammaster--D+(5)

==Combos==
Pop-up--(4)

******VEGA******

==Specials==
Mask throw--(1)+B (charge),F+release
Claw throw--(6)+B (charge),F+release
Roll--B (charge),F+punch
Wall spear--D (charge),U+punch
Claw dive--D (charge),U+kick,punch
Flying tackle--D (charge),U+kick,punch (close)
Flip--all punches
Kick flip--D (charge),F+kick

==Interrupts==
Claw roll--F+(1)
Roundhouse--U+(6)
Slide--U+(4)

==Comeback==
Super long claw roll--B (charge),F,B,F+(1)

==Supers==
Red [Flip Kicks]--B (charge),F,B,F+kick
Blue [Super Throws]--D,DB,B (2x)+punch (close)
Regen--(2)+(3) (charge),release

==Throws==
Suplex--F+(2) or (3)
Counter--U+(5)
Reverse--U+(5)
Slammaster--D+(2)

==Combos==
Pop-up--D+(3)
Pop-up--F+(4)

******ZANGIEF******

==Specials==
Lariat--all punches or kicks
Spinning pile driver--F,D,B,F+punch (close)
Airplane spin--(3) (charge),F+release (close)
Banishing punch--D,DB,B+punch
Suplex--F,D,B,F+kick (close)

==Interrupts==
Banishing fist--F+(2)
Knee kick--U+(6)

==Comeback==
Slide--all kicks (charge),D+release

==Supers==
Red [Super Piledriver]--D,DF,F (2x)+punch (close)
Blue [Super Suplex]--D,DB,B (2x)+punch (close)
Regen--(1)+(4) (charge),release

==Throws==
Piledriver--F+(2)
Face bite--F+(3)
Suplex--F+(5) or (6)
Counter--U+(6)
Reverse--U+(6)
Slammaster--D+(3)

==Combos==
Pop-up--NONE

*******************************TRICKS***************************************

==Hidden Characters==
Play as Arkane--move cursor to Blade,press down 20 times then press all
kicks
Play as Kyber--move the cursor to Honda,then to the following: Ryu,Honda,
Balrog,Honda,Ryu,Honda,Balrog,Honda,Ryu,Honda,Balrog,Honda,
(up and down pattern),then all punches
Play as F7--move cursor to the following: Ryu,Ken,Cammy,Chun Li,Honda,
Balrog,Blade,Akuma,Blade. Press (1) and (4) on each character.
THIS TRICK IS NOT VERIFIED!!!

==Stage Tricks==
Bison's Lair: Fight Arkane--when Arkane walks by the doorway, press start

Dhalsim's Lab: Nothing at this time

A.N. Headquarters: Exploding soldier--press (1) and (4) rapidly
Exploding crates--I've done this, but I don't know how!

Dungeon: Fight Kyber--get a perfect on the first round. On the next round
the platform will drop. Press start. You will get
to fight Kyber in a new stage.

Temple Ruins: Shoot birds--when birds fly by, press (1) and (4) rapidly.
Shooting 8 or more will allow your next fight to
be on daytime A.N.

Command Center: Van Damme animation--press start anytime

Daytime A.N.: Falling clouds--another one I've done, but don't know how!!

Tong Warehouse: Exploding helicopter--press (4)(2)(6)(3)(5)(1) when the
helicopter is out of the screen.

==Music Select==
Tired of that boring music? Change it!

NOTE: enter all codes at the versus screen

Akuma--(3)(3)(4)
Balrog--(2)(2)(6)
Bison--(3)(3)(2)
Blanka--(3)(3)(1)
Cammy--(2)(2)(4)
Chun Li--(2)(2)(3)
Fei Long--(2)(2)(5)
Guile--(1)(1)(4)
Honda--(2)(2)(1)
Ken--(1)(1)(6)
Ryu--(1)(1)(2)
Sagat--(1)(1)(5)
Vega--(1)(1)(3)
Zangief--(3)(3)(5)

==Mode Selects==

NOTE: Enter these at the character selection screen. these must be
entered quickly or it will select a character! Some codes require
player 2 to enter the code also. Other modes may ask that the code
be entered again for confirmation.

Mode Input Play mode Player 2 confirm
=======================================================================
Random select U+start 1 or 2 player NO
Hide meters start+(1) 2 player NO
Invisible tag start+(2) 2 player YES
No throws start+(3) 2 player NO
No specials start+(4) 2 player NO
No standards start+(5) 2 player NO
Tag team start+(6) 1 or 2 player YES
Double damage right+start+(1) 2 player NO
Speed select right+start+(2) 2 player NO
[keep entering the code to cycle through speeds]
Combo mode right+start+(4) 1 or 2 player NO
No kicks right+start+(5) 2 player NO
No punches right+start+(6) 2 player NO
No blocking right+start+(3) 2 player NO
Upside down left+start+(1) 2 player NO
Reverse controls left+start+(2) 2 player NO
Swap fighters left+start+(3) 2 player YES
Strobe down+start+(2) 2 player YES
Clear all modes down+start+(6) 1 or 2 player NO
Classic throws down+start+(5) 2 player NO
Invisible down+start+(3) 2 player YES
Programmer levels down+start+(1)+(4) 1 or 2 player NO
Full random Left+start+(4)+(5)+(6)

********************************Rumors**************************************

NOTE: these are my personal opinions only, and may be incorrect!!! If you
can disprove these, submit! If I can verify it, you will get credit!

Is Blanka playable?--they say yes, I say no! Why? It is true that all the
characters from the movie were digitized, but to be
honest, the only hidden characters available are clones
of Blade (takes less memory that way). He DOES appear
in the home versions. I think they saved him for that.
The audit screen DOES have a space for Blanka fights,
but I think it is all bull...

Snake Found?--Snake, Blanka, Fei Long...Kano Transformation anyone? I think
it's a gimmick to get people to play...

Is S. Bison playable?--This one's uncertain. No mention of this in the audit
screen except in the area showing how many times each
character was picked. He IS listed there. But he's
not listed on the win/loss table (the other hidden
characters are), so I say NO. By the way, Blanka is
not listed either.

Fatalities?--go play Mortal Kombat! This is Street Fighter! There are NO
fatals, and there never will be!

Is there a way to do comebacks any time?--I don't know. Gamepro listed a
code for comebacks anytime, but
guess what? It doesn't work!

Audits?--yeah, the page with all the rumor making. This is what is stated
on page 4 of the audit screen within the test menu. Is it real?

Secret 1 0
Secret 2 0
Secret 3 0
Secret 4 0
Blanka Found 0
Kyber Found 0
Arkane Found 0
Snake Found 0
Fatality1 0
Secret 5 0
Secret 6 0
Secret 7 0
Secret 8 0
Secret 9 0
Blanka Fight 0
Fei Long Found 0

What I would like to know--Verify the F7 code, figure out the rest of the
stage tricks, and find out if Kyber's stage is
selectable.

******************************Credits**************************************
Hidden character code--July and September 1995 issues of Gamepro magazine
Inspiration--Brian Smolik & John George (1.2 FAQ)--VERIFY next time!!!
99.8% of this material--PoLSS

All moves are verified by PoLSS. Mistakes can be submitted with credit
given. This FAQ is free for distribution. DO NOT MODIFY!!! Submit!
I do not have all the moves yet, so if you do not submit, I cannot put it
in the FAQ! This is for the gaming community, not just me!



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