GameSurge Strategy Page
GAMESURGE HOME l STRATEGY HOME l


Bump and Jump

This information comes from two different schematics. One appears to be
a generic schematic for the board set, and the other is a schematic for
the Bump and Jump wiring harness. I haven't verified which is really
correct, but I would assume the wiring harness schematic is correct for
Bump and Jump.


Bump and Jump
CPU/Sound Board

PARTS SIDE | SOLDER SIDE
------------------------------------|--------------------------------------
+12v | A | 1 | +12v
--------------------------------|---|---|----------------------------------
+5v | B | 2 | +5v
--------------------------------|---|---|----------------------------------
GND | C | 3 | GND
--------------------------------|---|---|----------------------------------
Test Switch 2 | D | 4 | Test Switch 1
--------------------------------|---|---|----------------------------------
| E | 5 |
--------------------------------|---|---|----------------------------------
See NOTE A | F | 6 | Coin Switch
--------------------------------|---|---|----------------------------------
Option (NOTE B) | H | 7 | Tilt
--------------------------------|---|---|----------------------------------
2P Start | J | 8 | 1P Start
--------------------------------|---|---|----------------------------------
Player 2 Action 2 (NOTE B) | K | 9 | Player 1 Action 2 (NOTE B)
--------------------------------|---|---|----------------------------------
Player 2 Jump (Action 1) | L | 10| Player 1 Jump (Action 1)
--------------------------------|---|---|----------------------------------
Player 2 Down | M | 11| Player 1 Down
--------------------------------|---|---|----------------------------------
Player 2 Up | N | 12| Player 1 Up
--------------------------------|---|---|----------------------------------
Player 2 Left | P | 13| Player 1 Left
--------------------------------|---|---|----------------------------------
Player 2 Right | R | 14| Player 1 Right
--------------------------------|---|---|----------------------------------
SPKR - | S | 15| SPKR +
--------------------------------|---|---|----------------------------------
GND | T | 16| GND
--------------------------------|---|---|----------------------------------
GND | U | 17| GND
--------------------------------|---|---|----------------------------------
GND | V | 18| GND
--------------------------------|---|---|----------------------------------


NOTES:
A) The generic schematic shows pin F is Coin Switch 2. The
Bump and Jump wiring harness schematic shows both coin switches
going to pin 6, and "Service SW" on pin F.
B) These pins are shown on the generic schematic but not on the
Bump and Jump wiring harness schematic. They are apparently
used by games other than Bump and Jump.




Video Board

PARTS SIDE | SOLDER SIDE
------------------------------------|--------------------------------------
GND | A | 1 | GND
--------------------------------|---|---|----------------------------------
GND | B | 2 | GND
--------------------------------|---|---|----------------------------------
NOTE C | C | 3 | NOTE D
--------------------------------|---|---|----------------------------------
SYNC (NOTE E) | D | 4 | BLUE
--------------------------------|---|---|----------------------------------
GREEN | E | 5 | RED
--------------------------------|---|---|----------------------------------
| F | 6 | V SYNC
--------------------------------|---|---|----------------------------------
| H | 7 | H SYNC
--------------------------------|---|---|----------------------------------
| J | 8 |
--------------------------------|---|---|----------------------------------
+5v | K | 9 | +5v
--------------------------------|---|---|----------------------------------
+5v | L | 10| +5v
--------------------------------|---|---|----------------------------------

NOTES:
C) The generic schematic says pin C is "TV GND". The Bump and Jump
wiring harness schematic shows it going to the -Sense line of the
power supply.
D) The generic schematic says pin 3 is Ground. The Bump and Jump
wiring harness schematic shows it as the shield (gnd) going to the
monitor.
E) The generic schematic says pin D is "SYNC". It is not shown on
the wiring harness schematic. I suspect that pin D is composite
sync, and that the game really uses pins 6 and 7 for V and H sync.




PREVIOUS PAGE l STRATEGY HOME l GAMESURGE HOME

At GameSurge, we pride ourselves in being a game site for ALL games. We are always looking for new and exciting features to add to our site. If you have a submission, or wish to join the strategy section staff here at GameSurge, you can contact us through our email at webmaster@gamesurge.com.
This page is Created by CD2HTML v3.4.2 (© 1999 by Falk Petro).


» Contact Us » Top » Homepage


All HTML coding are original and © GameSurge.
Original Graphics and layout are copyright © of P.D.Sanderson and shivaSite Designs.
No part of this site may not be reproduced without prior consent.
Site best viewed with I.E./NS 4+.
Resolution is 800x600, up to 1152x864. 16 bit+ color recommended
Designed by shivaSite