Hatching Guide ver 1.0
by
Weling Wiriyan (dalink@idola.net.id)
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Revision History
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ver 1.0 Started the FAQ. Seed 1-6 completed.
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Seeds List
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Seed 1
Temp Monster's Name Type
1 Koogeself harassment, floating
2 Yaagi harassment
3 Para battling offensive, magic memory
4 Gutchon harassment, magic memory
5 Para battling offensive, magic memory
6 Noot harassment
7 Yaagi harassment
8 Gutchon harassment, magic memory
9 Koogeself harassment, floating
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MONSTERS LIST
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AGROO
Call: Quite fast
Feature: It is good at using the magic of fire rather than the fire's power,
and loves to use its two tentacles to play with fire.
Attack : - Crimson Rage, effect: none
- Mela Mela, effect: none
- Mela Mischied, effect: none
- Mela Crash, effect: none
- Mela Anger, effect: none
ANG-OOLIA
Call: Quite fast
Feature: It has big eyes, a big nose and a smart mane. Anyone who gets close
would be affected by mad pig disease.
Attack : - Wheepit, effect: madness
- Gult Har Gas, effect: insanity (-)(-)
- Mela Mischied, effect: none
- Mela Crash, effect: none
- Mela Magic Hot Mega, effect: none
BABLOW
Call: Quite fast
Feature: Its body is in a semi liquid state. Therefore its movement is slow,
but it has battling offensive power. It is unexpectedly pleasant and
intellectual.
Attack : - Bubbly slide, effect: none
CHAM CHAM
Call: Fast
Feature: It has wings that expand and contract. It is good at attacking with
electricity's power. It collects magic power using its wings as a
lightning rod.
Attack : - Tenpoint, effect: none
- Diamond Kill, effect: none
- Light Ball, effect: none
- Elethink, effect: none
- Stryclaws, effect: none
FLAMISK
Call: Quite fast
Feature: A fairy beast with a shiny coat. It looks pretty and is popular among
people. It has recently become quite arrogant.
Attack : - Twoflash, effect: blindness
- Leg stamp, effect: none
- Mela Chate, effect: fire element (+)
- Ele Chate, effect: electric element (+)
- har Chate, effect: light element (+)
GARIDOLA
Call: Fast
Feature: A meat-eating monster with an enormous mouth which makes it look like
a prehistoric dinosaur. It is always violent and destructive.
Attack : - Garrill Gubble, effect: none
GUTCHON
Call: Fast
Feature: It is the same as the coat of a stray dog after it's rained, and it is
quite dirty.
Attack : - Guriguri, effect: Unknown
- Vita Meest, effect: maximum HP (-)
- Mine Mule, effect: maximum MP (-)
- Sault Mule, effect: attack strength (-)
- Badigh Mule, effect: strike defence (-)
- Madik Mule, effect: spiritual defence (-)
- Agile Meest, effect: agility (-)
- Abile Meest, effect: dynamism (-)
KAM FOE
Call: Quite fast
Feature: It has a modest personality and dislikes fighting. However, it is very
curious.
Attack : - Patching, effect: none
- Stone Dissua, effect: recover from petrification
- Jing Dissua, effect: recover from paralysis
- Guld Dissua, effect: recover from insanity
- Nell Cherin, effect: water element (+)
- Bon Cherin, effect: gas element (+)
KIRIGALOO
Call: Fast
Feature: It has a floppy face and unsettled movements. It is selfish, and it is
not normal whichever way you look at it!
Attack : - Killic Kick, effect: none
KOOGESELF
Call: Quite fast
Feature: It is a creature which looks like a flower, floating in the air. The
more beautiful it is, the more poison it has.
Attack : - Seaflower, effect: paralysis
- Nell Mule, effect: water element (-)
- Fro Mule, effect: ice element (-)
- Har Meest, effect: light element (-)
- Nell Muga, effect: water element (-)
NOOT
Call: Fast
Feature: It is quiet. It is difficult to know what it is thinking or even where
it is looking. It likes talking to itself.
Attack : - Krecrazy, effect: madness
- Vita Mule, effect: maximum HP (-)
- Mine Mule, effect: maximum MP (-)
- Sault Mule, effect: attack strength (-)
- Badigh Mule, effect: strike defense (-)
- Madik Mule, effect: spiritual defense (-)
- Agile Mule, effect: agility (-)
- Abile Mule, effect: dynamism (-)
PARA
Call: Fast
Feature: A normal species in the process of dividing into two parts.
Nickname: Defect.
Attack : - Tumbling, effect: none
PIRE
Call: Fast
Feature: A normal species in the process of dividing into two parts.
Nickname: Defect, but it thinks it is a complete body.
Attack : - Hoppoo, effect: none
- Mela Mela, effect: none
PORSCHKA
Call: Fast
Feature: A monster with a gentle heart who thinks its destiny is to help the
wounded.
Attack : - Porshcapo, effect: none
- Vita See, effect: recover HP
- Vita Emmer, effect: recover HP
- Har Cherin, effect: light element (+)
- Mela Cherin, effect: fire element (+)
- Badigh Cherin, effect: strike defense (+)
RANDOL
Call: Quite fast
Feature: What is known as a mole on Earth started to live above the ground.
It has a useful drill on its nose.
Attack : - Slash, effect: none
- Nose Drill, effect: paralysis
URUGARU
Call: Quite fast
Feature: Its brain is quite slow, causing it to talk slowly.
Attack : - Wolkick, effect: none
- Vita See, effect: recover HP
- Vita Seeth, effect: recover HP
- Vita Emmer, effect: recover HP
- Guld Dissua, effect: recover from insanity
- Jing Dissua, effect: recover from paralysis
- Stone Dissua, effect: recover from petrification
YAAGI
Call: Normal
Feature: An insect that walks on two legs. It wants to do things that its
opponent dislikes. It attacks by causing magic with its two tentacles.
Attack : - Bug head, effect: deep sleep
- Eyene Harth, effect: blindness (-)
- Stone Harth, effect: petrify (-)
- Stone Harne, effect: petrify (-)(-)
- Guld Harne, effect: insanity (-)
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MONSTER ITEMS LIST
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- Acidnamin
It raises acidity's power to a maximum of +8.
Its' side-effects after use influence water's power and ice's power.
- Confusion liquor
It influences every status, although the effect and side-effects of its
durable attributes after use are unknown.
- Elefray (learned Light Ball)
Magic memory item.
Aggressive magic to life force by electricity, with ordinary power.
- Ishin
It raises ice's power to a maximum of +8.
Its' side-effects after use influence fire's power and gas' power.
- Lightmeton
It raises light's power to a maximum of +8.
Its' side-effects after use influence ice's power, sound's power and
electricity's power.
- Melafray (learned Mera Mischied)
Magic memory item.
Aggressive magic to life force by fire, with ordinary power.