T A C T I C A L E S P I O N A G E A C T I O N
__ __ _____ _______ _ _
| \ / | |_____| |__ __| /_\ | |
| \/ | _____ | | _____ | |
| |\ /| | | ___| | | / ___ \ | |
| | \/ | | | |___ | | / / \ \ | |____
| | |_| |_____| |_| /_/ \_\ |______|
|_| ______ _____ _ _____
/ ____| |_____| /_\ |___ \
/ / ___ _____ _____ ___| |
\ \|_ | | ___| / ___ \ | _ /
\ \_| | | |___ / / \ \ | | \ \
\_____| |_____| /_/ \_\ |_| \ \
**************************************** \ \
********* S O L I D ********* \ \
Metal Gear Solid (Playstation) FAQ
by Richard Harris (Rico) - firstname.lastname@example.org
THIS FAQ IS FOR PRIVATE AND PERSONAL USE. IT CAN ONLY BE REPRODUCED
ELECTRONICALLY. IT CAN ONLY BE FOUND AT WWW.GAMEFAQS.COM AND
RIC10561.HYPERMART.NET. IF YOU ARE READING THIS FROM ANOTHER SITE, PLEASE MAIL
ME. I WILL THEN DECIDE IF THE WEBMASTER CAN KEEP MY WORK ON HIS/HER SITE. IF
PLACED ON ANOTHER SITE THIS FAQ'S DISCLAIMER MUST BE INTACT, UNMODIFIED AND IN
FULL. THIS FAQ IS NOT TO BE USED FOR *PROFITABLE* OR *PROMOTIONAL* PURPOSES.
THIS INCLUDES BEING INCORPARATED, REPRINTED OR OTHERWISE INTO BOOKS,
GUIDES ETC. IN *ANY* WAY. THIS FAQ IS COPYRIGHT RICHARD HARRIS
(RIC10561@AOL.COM) AND ALL COPYRIGHTS AND TRADEMARKS ARE ADKNOWLEDGED THAT ARE
NOT SPECIFICALLY MENTIONED IN THIS FAQ. THIS DOCUMENT AND THE AUTHOR ARE IN NO
WAY AFFIALATED OR PART OF SONY COMPUTER ENTERTAINMENT OR IT'S
DEVELOPERS/SUBSIDARIES IN *ANY* WAY WHATSOEVER.
Metal Gear Solid (c) Sony Computer Entertainment and (c) Konami of Japan.
Advance warning - this FAQ contains mild language. The only swearing you'll
find are words that would be allowed on PG-13 / BBFC 12 films. And since Metal
Gear Solid is a 15 game anyway (at least in England) the language is
acceptable for this FAQ.
((( TABLE OF CONTENTS )))
1. FAQ News What's new and Coming soon
2. Forewords MGS Info
3. Handy Info
a) Controls Basic + Special Moves, Combos
b) Character Profiles All 20 characters
c) Codec Friends What the characters say on Codec
d) Opening The game beginning
a) Disc One From the Dock to Snowfield C
b) Disc Two From Blast Furnace to the Tunnel
c) Rankings How well did you do?
d) Boss Guide In-depth boss tips and strategies
5. Items and Weapons
a) Items From Bandana to Thermal G.
b) Weapons From C4 to Stun Grenade
c) The wonderful cardboard box Three uses...three boxes (?)
6. Game Playing Tips Can you play better? Quicker?
a) General Secrets Little things that are cool
b) Extra Game Modes 7 more modes for 7 times the fun :)
c) The Camera A mysterious but neat item
d) Unsolved Mysteries The Metal Gear Mysteries
e) Fun Stuff To Do Another section. I did it for kicks
i) Fun Guard Deaths
ii) Fun with Guns
iii) Fun on Location
f) Saved Games Different save benifits unmasked!
g) Special Menu What IS the Special Menu???
8. Game Shark/Action Replay codes For the cheaters out there :)
9. Metal Gear Map A tacky ASCII map I'll improve
10. VR Training The complete GUIDE! Corny visuals!
a) Thanks to...
b) Improvements I Would Make to MGS
c) My Other FAQs
d) Submitting to this FAQ
(31 sections in total)
((( 1. WHAT'S NEW )))
Version 1.01 (5/8/99)
I found some info on the guns which I quickly added, and there is some
spelling corrected. A minor update.
Version 1.0 (4/8/99 - English Date)
The first release. There's tons already in here - the complete walkthrough,
tips, boss guide, camera...took me about 8 hours (at seperate times, of
1. Printer Version. This'll have no ASCII crap decorating the page, less
spaces and will be shorter. If you try to print this now (unless you set your
printer's margins to minimum) it won't come out right. This is because the
program I'm using (TextPad) put hard line breaks every 79 spaces instead of
2. More playing tips and a better map. Basically, more tiny tweaks.
3. Best Sniper Spots and "Kodak Photo Spots"
4. 'Ask Nastasha' - what she has to say on every item.
5. Elaborate on ghost pictures some more.
6. Errrrrr...best times for the main game and VR Training...but only if I get
7. More stuff...this thing's gonna grow big. Maybe a ration location
list...hang on, I list them all in the walkthrough :(
For ages, shooting games have always been out-and-out shooting games, where
you come out guns blazing and had tons more health than the enemies. The Metal
Gear series was a new era for action games with a lot of skill and patience
needed. Instead of your skill at firing, reloading and strafing, you would
have to dodge guards, sneak around and kill without anyone else knowing. Added
into this brain and patience taker is a bit of RPG, with maps, items and the
rest - this makes Metal Gear games an experience and a great game.
Now Konami has published the third installment, Metal Gear Solid. Crude
graphics are replaced with the best graphics on the Playstation (at the time
of writing). Text is replaced with voice. And everything is better. I have got
very good at this game and that is why I have decided to make this guide. A
little late, I suppose, but it's full of stuff. Read it!
One small thing, however: I have seen many FAQs, and I am aware of the
competition. In FAQs, the bigger is not necessarily the better. Take
marshmallow's 300+K Zelda FAQ. That is genuine. It's big because a) the game
is big and b) the FAQ is comprehensive (we're talking every enemy and every
location of a secret stone). I intend to make a comprehensive guide to MGS,
and I will maintain it. Instead of filling it up with junk like what happened
when I played or the complete game story, I may add worthwhile items. Check
out the FAQ News section for info. Anyway, on with the show. A complete guide
to Metal Gear Solid. Enjoy it...and thanks to all contributors.
((( 3. HANDY INFORMATION )))
# a) Controls #
D-Pad or left analogue stick - Move Solid Snake around. Controls are
screen-relative (left goes left on the screen, not to Snake's left, and it
doesn't make him turn around). Also used to scroll through inventory/weapons
and operate Codec. If you're using Dual Shock/Analogue, you can move the stick
slightly to make Snake tiptoe around or move it all the way to make Snake run.
Square - the FIRE button. This fires your weapon, plants a mine, throws a
grenade etc. No weapon? Then you grab the enemy. While behind an enemy with
C4, you can press the D-Pad towards the enemy + Square to strap C4 to an
enemy's back ^_^
Circle - this is the 'main' button. Most games use X as the main button. Use
it to punch the enemy (or do a combo). You also drop down holes, use ladders
and the like with circle.
X - Tap to duck (useful in firefights). Hold to stay ducking. Hold and use
D-Pad/Stick to move while lying down.
Triangle - This activates first person view so you can look around. Hold it
and then use D-Pad/Stick. You can press triangle even if you have goggles or
L1 - Toggle between using an object from your inventory or not (e.g. if you
have the cardboard box selected, press L1 to get out of the box and press L1
again to get back in). Sidesteps left in first-person view.
R1 - Equip/Unequip weapon (switches between holding a weapon or using your
hands). Same as pressing triangle in Tomb Raider. Sidesteps right in
L2 - Hold and press left/right to scroll through items from your inventory.
Release L2 and the currently selected item will be equipped.
R2 - Same as L2, only with weapons.
Select - activates Codec mode. From there, you can:
Press left/right to scroll through frequencies
Press up to call the frequencies (or circle)
Press down to access your 'telephone book' of frequencies
Press SELECT or X to leave Codec mode.
Start - Pauses game. Your location is displayed.
Hold D-Pad so Snake presses against the wall and the camera will swoop over
the corner of the wall. Then press left or right to sidestep while still
pressing against the wall. Press X to make Snake knock the wall. The enemies
will go towards the wall and will be diverted, making it easy for you to go to
If you are grabbing the enemy, you can drag him around as a shield from
bullets. Tap square to tighten your hold often, as the enemy can escape your
grip. Or tap square about seven times in a row, quickly, and you will break
the enemies neck. While running, tap square to flip the enemy over. You can
throw them with this technique. Hit triangle+square five times and then keep
punching someone. Your punch will be more powerful - it can kill.
If you press circle three times in a row you'll do a punch-punch-kick combo
which is essential in beating Ninja and Liquid. Best done while running.
After firing a Nikita missile, hold triangle and the camera will show first
person view of the Nikita. Aiming is easier and enemies (I never knew this,
thanks to Ariel Sergio Wollinger Martins - email@example.com) are boxed in
green so you can see then better.
Also, (thanks to firstname.lastname@example.org) with a FAMAS or SOCOM you can press Square +
X to run and fire at the same time.
# b) Character Profiles #
There are loads of characters in Metal Gear Solid who you can talk to. Here
NAME, AGE, NATIONALITY, HEIGHT,COMMENTS
Solid Snake 30+ USA 182cm You control him, the hero of the
game. Forced out of retirement for
just one more mission, this guy will
carry out orders without question.
With an IQ of 180 and fluent in 6
languages, this ex-FOXHOUND member
is an ice-cold killing machine.
Liquid Snake 30+ ENGLAND 183cm High IQ. Looks like Solid Snake.
Part of a freaky experiment to
create the perfect human. This hairy
physchotic English man is the final
Roy Campbell 60+ USA (140.85) ? Ex-FOXHOUND commander who lures
Snake out of retirement. With his
neice Meryl at risk he wanted the
best. Used to be part of USMC, Green
Beret and Delta Force. Retired.
Meryl Silverburgh USA (140.15) 175cm Heroine of the game. VR trained with
no battle experience. Campbell's
neice, with a secret behind
her. Has had treatment to not be
attracted to the opposite sex (LESBO
Hal Emmerich 25+ USA (141.12) 177cm Nickname "Otacon" for Otaku
Convention. American-Jewish. Genius
at inventing weaponry, cowardly.
Crazy-haired Arms Tech scientist
who's work is perverted for evil.
Naomi Hunter 20+ ? ? Contacted via Roy Cmapbell, called
"Dr. Naomi" by friends. FOX-HOUND's
leading biochemist who specialises
in genetic engineering and a
Mei Ling 17 China (140.96) Teenage foxstress in charge of
tweaking Snake's codec. She's also a
bit of a whizz with the ancient
proverbs. An MIT graduate, Mei
invented the Soliton radar system.
Cyborg Ninja ? ? ? Extremely agile, this guy is neither
friend nor foe of Snake (just as
well, as he can become invisble,
leap tall boxes in a single bound,
block bullets with his sword and
chop off people's heads).
Psycho Mantis 30+ Russia 190cm Metal Gear's gimp can read minds,
walk through walls and levitate.
Even scarier than you first
Decoy Octopus ? ? ? A slippery customer and a master of
disguise. Problem is you don't
really see much of him in the game.
Not much other info available.
Sniper Wolf 20+ Iraq 176cm She's beautiful. She's intelligent.
She's got a HUGE gun and she knows
how to use it. This genius Sniper
has extreme patience and loves
wolfes, which she feeds.
Revolver Ocelot Russia 182cm Liquid's right-hand man loves
westerns and guns, and is a master
of toture techniques.
Quick wits and slippery moves are
needed to beat him.
Vulcan Raven 30+ USA 210cm This guy has Alaskan, Indian and
Eskimo blood. He carries a massive
Vulcan machine-gun and is a Shaman
who identifies with Ravens. So those
two words are put together to
form....HIS NAME!!!!!!!!! :)
Master Miller 50+ USA ? Original name "Macdonell Benedict
Miller". Third generation Japanese.
An ex-comrade of Snake, he's on hand
to dish out (some bloody obvious)
advice. Anyone who wears sunglasses
at night is an arse.
Deepthroat ? ? (140.48) ? Mysterious guy who helps you out
every so often.
Nastasha Romanenko Ukrania (141.52) Military analyst, expert in
weaponry. Gives you advice on your
selected weapons or items. Worked
for DIA (Defense Intelligence
Agency) and NSA (National Security
Agency). Lost her job after the Cold
Kenneth Baker 60+ USA 168cm President of Arms Tech. Held hostage
at Shadow Moses Island.
Donald Anderson USA 185cm The DARPA (Defense Advanced Research
Projects Agency) chief. Also held
hostage, and your first objective is
to rescue him.
Jim Houseman 70+ USA ? The Secretary of Defense. He's
plotting something EVIL and maybe
even against the president
...whatever he says goes. He's in
charge of the anti-terrorist
operation, monitoring from AWACS.
Big Boss ? USA ? Old FOX-HOUND commander, thought to
be the greatest soldier that ever
lived (killed in Zanzibar by Solid
Snake). He used his amassed wealth
to form Outer Heaven and later a
fortress at Zanzibar Land. Both were
foiled by Snake. Awww.
I wrote these myself, although I got some of the heights from the MGS Perfect
Guide Book. If you don't see an age or height, I don't know it. By the way,
Otacon weighs 62kg. It's the only weight shown in the game.
# c) Codec Friends #
Here's a list of people you can call on Codec and what they tell you.
Campbell/Naomi (140.85) - Campbell usually answers, not Naomi. He will usually
repeat a message on what you've go to do next, like "Go to B1 and get the
Darpa Chief!" or "Snake, you've got to find one more key to deactivate Metal
Mei Ling (140.96) - Says a welcome message or something about the latest
incident (eg a death) then you can save or not. If you save you get a crap
Master Miller (141.80) - Throws out obvious advice like "If you use a stun
grenade with light-enhancing goggles, your eyes might burn up".
Otacon (141.12) - Even though he says you can ask him for rations etc, you
can't. He'll give you technical info on machine boss weakspots and how to use
Meryl (140.15) - Dull. When she's around between the time you meet her and the
time her Codec is broken (a very short time) she'll just tell to wait or find
her, over and over again.
Nastasha (141.52) - If you've recently selected an item (say, cardboard box or
goggles) or weapon she'll tell you about it. I found the cardboard box bit
slightly OTT (she goes into it's uses and materials).
Deepthroat (140.48) - He never responds to your calls, he just calls you in
the snowfield, electrical floor etc.
# d) Opening #
Alaska - Bering Sea
The nuclear weapons disposal facility on Shadow Moses Island in Alaska's Fox
archipelago was attacked and captured by Next Generation Special Forces being
led by members of FOX-HOUND. They're demanding that the government turn over
the remains of Big Boss and say that if their demand is not met within 24
hours, they'll launch a nuclear weapon....DUH DUH DUH!!!
After those two long sentences you know your mission. First, you have to
rescue DARPA chief Donald Anderson, then the President of Arms Tech, Kenneth
Baker. Both are being held as hostages. Then you are to investigate whether or
not FOX-HOUND have the ability to launch a nuclear weapon, and *stop them* if
Approach the facility by sub. Then you'll have to launch a one-man SDV
(Swimmer Delivery Vehicle). Once the SDV gets as close as it can, DISPOSE OF
HIM...er...IT. That means you won't be picked up by radar. From then on,
you'll have to swim.
Snake reaches the island. As usual, this is a one-man infiltration mission.
Weapons and equipment are OSP (he gets them by finding or killing). The
mission is a top-secret black op. There's no official support.
Liquid goes up in the lift with a corny "I'm off to swat some BOTHERSOME
flies!!!". Snake climbs out of the water and recieves a call. On with the
# D I S C O N E #
As you go through the game, before I present the complete solution to doing
something that you MIGHT get stuck on, I'll just tell you a quick hint
(beginning with +). If you're still stuck, then read it. But it's a lot more
fun if you don't use a walkthrough (thinking: yeah right since when is it fun
spending three hours wandering around a room trying everything to solve a
puzzle?). Anyway, we'll begin from when you get a call from Campbell.
**Campbell explains about the Codec and tells you to take the lift up**
This is just a test area for you to get to grips with the game. First, go down
into the water. Behind the barrel is a ration. If you press L2, you can see
that you can only hold 2 rations. Now crawl under the container in front of
your starting point. You'll see guards walking around.
* Welcome to the World of idiotic Guards *
* Hi. I'm an enemy profile. I tell you *
* about the enemies as you first meet *
* them. First up is the guard. Sadly, *
* there's only one type of guard. He has *
* a FAMAS machine gun. No matter whether *
* they're wearing green, white or pink, *
* they act the same and follow fixed *
* patrol routes. Use this to your advant-*
* age to avoid them, as they team up to *
* kill you. Advanced sight and hearing? *
* Advanced my ass! They can only see *
* about four metres (screen-wise) in *
* front of them. They can't even hear an *
* elevator door or normal door shutting *
* behind them. Truly stupid...but deadly *
You can kill the first two guards (recommended) because it is easy to get the
rations, or you can hide next to the box near the puddle until the lift comes
down. The two other rations are in the north and south east corners of the
room. Be warned: if you're caught, the lift won't rise (even if you get into
it). If the alarm is ringing you can run up and jump into the water where
you'll be free from attack. Wait for the third enemy to leave the elevator
then run in and...
**Solid Snake goes into the lift and takes off his suit. It could be his
normal sneaking suit, a tuxedo or a Ninja suit depending on how many times
you've completed the game. Then METAL GEAR SOLID appears. Cool huh? Then he'll
get out of the lift.**
The Colonel and Naomi call Snake from 140.85 through the Codec.
**Solid Snake watches a Hind D helicopter with Liquid in it take off. he is
hiding behind a container.**
The Colonel and Naomi call Snake again from 140.85 and introduce Mei Ling who
can be contacted at 140.96. NOW YOU CAN SAVE YOUR GAME ANY TIME BY CALLING MEI
LING AT 140.96. You can then choose 'Save'.
**Long boring explanation of the Soliton Radar system. The Snake scans around
(with scope) looking for an airduct but can't find the second floor duct.
Colonel Campbell yells orders at him.**
You can get a ration from the south west corner, near the lift. Go east to the
snow then go north past some containers. You might want to kill the guard.
There's a ration. Go to the truck in the centre. Dodging the guards is easy as
piss. Jump behind the truck to get a Socom gun.
Nikita Launcher there instead of a Socom.>>>
To the south-west of the truck are three Chaff Grenades - but watch out for
the lights around the helicopter area.
* Welcome to the world of Searchlights *
* Ridiculous huh? You only see these *
* once, but they are like enhanced *
* security cameras. They move faster *
* than cameras and if you cross them, *
* the alarm is sounded. But... *
The trick is to get in the middle while they seperate then to the corner as
the meet together. At just the right time you can move between the middle and
the corner. If you get caught run around the containers to the east of the
area. If you go west from the chaff grenades you'll enter a room. Go behind
the container and grab the stun grenades once the camera turns away from you.
* Welcome to the world of Security Cams *
* There are tons of these at first, but *
* towards the end of the game, where *
* there are less guards, camera control-*
* led guns are more common. They just *
* move around, and you move once they *
* are looking away. Upon seeing you the *
* alarm sounds. If you stand under a *
* camera, it won't see you. Very useful *
Now you've got everything. There's an upstairs and downstairs air duct. The
top duct is guarded by a guard, a camera and then another guard and camera
when you enter the enemy base. The downstairs duct has a camera and a sleeping
Take the lower one, it's easier. Wait for the camera to turn then crawl
through the duct. If the camera sees you, you should be through the vent
before the guard can pull out a grenade.
Go through by following the mice. Master Miller (141.80) will call. You can
call him anytime for advice. You will eventually end up in Enemy Base A.
whether you were caught or not, you'll hear different things.>>>
Enemy Base A (First Floor) - Tank Hangar
If you were on the upstairs vent, hide behind the container (after collecting
chaff grenades x3) then break the gurads neck. Dodge the camera by standing
under it and go downstairs. Under the stairs is Socom bullets.
If you used to downstairs vent, wait for the green guard to walk past then
leave the vent.
* Welcome to the world of Green Guards *
* Green guards are no different to the *
* white ones you saw previously - they *
* still have FAMAS machine guns and *
* behave the same - only they wear, of *
* course, green. Irish? *
entering the door. In US and European versions, you'll have to wait until you
get the Level 4 key before you do. I personally think this is stupid, as you
can see Physco Mantis and Ninja with the goggles and get into the snowfield.
These things are before you get Level 4.>>>
Forget about other powerups, just press CIRCLE when facing the lift to open
it. Then select B1 and go down!!!
Enemy Base A (Basement Level 1)
Mei Ling calls you (140.96) as you exit the lift. You now know that the DARPA
chief shows up on your radar. Go along the corridor south, then east, then
climb the ladder (Colonel Campbell explains how by calling you at 140.85).
Just crawl through the vent and get to the junction. Go left then use the look
button and look down the air hole. The guard will be in the toilet. Carry on
to get Socom bullets. then go back to the junction and instead of goinmg left
go straight ahead. Look down the air hole to see Meryl exercising. Wanna see
her with no trousers? Check the secrets section. Keep crawling and the Colonel
will call at 140.85. Follow his instructions to get into the DARPA chief's
**Snake looks through the airhole. After opening it, he drops down. After a
long conversation about Metal Gear Rex and nuclear warheads, Meryl listens in.
Another guards comes past the door and says 'Shaddup in there will ya?' much
to my relief ^_^ but DARPA Chief warbles on some more about Phycho Mantis and
the PAL card. Finally you get what you want - the Level 1 Card key.
YOU GOT THE LEVEL 1 CARDKEY! You can now open all Level 1 doors!
Go to the Select Item Subscreen and equip it with C. When equipped, level 1
doors will open!**
**Then suddenly something is wrong with the chief...hmmm...heart attack? He is
in pain, calls out to Snake...then dies. Hehehe! If only beginners to the game
knew why....Metal Gear Solid is full of plot twists. Meryl hears this and
bangs on the prison door.**
Now DARPA Chief is dead and you can hear (and see on the radar) a soldier walk
along and open the cell door. Before you go, you can take a picture of the
corpse to get a ghost image (beginners: see section 7c) and crawl under his
bed to get a ration. Once you leave the cell, you...
**...go outside only to be confronted with a nude guard who had his clothes
ripped off (was Meryl that desperate for sex?). Suddenly a guard (obviously
Meryl dressed up as a soldier) sticks her gun at Snake's head. Snake quickly
grabs the tip of Meryl's gun and calls her a rookie...blah blah. They are
talking quite loudly and three guards approach them. "Iiiiiit's SHOWTIME!!!"**
* Welcome to the world of Nude Guards *
* This particular guard was so bored *
* of walking up and down that, *
* despite the cold temperature, he *
* he stripped and ran around. He then *
* went mad and collapsed in a fit. *
got it when the three guards come to attack. However if you do have a Socom,
you will point it at Meryl instead of grabbing the tip of her gun.>>>
Shoot with your Socom. It's best to tap (no aim) the Socom. Two hits will kill
each guard. Also, equip rations so if your life runs out, it'll be topped up
automatically and you lose one ration. Then...
**Three more guards come in as the alarm rings. Snake forces Meryl to kill
then all with her FAMAS. She'll kill guards too from now on.**
Three more sets of three guards will appear. On killing them they will drop
rations or Socom bullets. There are two boxes of bullets lying around as well.
The last three guards will throw grenades. Move towards the door to avoid
them, then finish them. FInally! It's over!
**Meryl goes to the door to check out for trouble. She runs to the elevator.
then Snake follows.**
**Scene changes. Now the camera is in another room where someone is being tied
up and tortured. Personally, I think he looks like the DARPA Chief (?). There
are other men there.**
**Back to B1 of Enemy Base A. Suddenly Meryl fires at Snake to stop him
following her (odd...) and Snake takes cover. the elevator door shuts. Phycho
Mantis appears, saying "Good girl...just like that". Mantis had controlled
Meryl's mind for a moment**
Mantis dissapears into thin air, then Naomi calls Snake at 140.85 about the
DARPA Chief. Go to the cell door and then south to the computer room. Lots of
stuff here, including Socom bullets in the toilet and near the table. Then
head to Floor B2 using the elevator.
Enemy Base A (Basement Level 2) - Armoury
If you have thermal goggles (IMPORT ONLY) you can see trap doors in this area.
It shouldn't matter as you can run around, it only comes into importance when
guards are patrolling the room (much later). There are 6 weapon doors in this
area, labelled: PSG1, NIKITA, GRENADE, FAMAS, C4 and an open door containing
Socom stuff. There's also another door to the south.
You can enter 3 doors - the north middle door (Level 1) to get C4,
the south middle door (open) to get Socom bullets,
the south west door (Level 1) to get grenades.
Now you have to destroy a wall. How??? Where???
+++Look around for walls of a different colour...it's easier than using sound.
+++Also, use C4 as grenades or other explosives are not ideal.
Okay, okay! You're still stuck? There are three walls to destroy. The most
important one is on the south wall of the room, to the far left. Use the look
button and you'll see part of the wall is a yellow-ish colour instead of
metallic blue. Press up to the wall (but face it) and equip+place C4. Stand
back and press CIRCLE to BLOW IT UP!!!
The other holes are on the north wall on either side of the elevator. The left
room contains chaff and stun grenades and the right room has C4 and 3x Socom
bullets. Watch out for the booby traps - stand on the metal strips between the
tiles. Then make sure your C4 is full and enter the south hole created by the
You come into another room. Your radar is jammed so you can't see where the
exit is (Mei Ling calls to tell you this). But there is an exit! Check the
right wall with the look button. You'll see another unfinished wall. Then in
the next corridor, blow up the wall on the east. Then finally you'll see rocks
to the south. Blow up the unfinished wall on the north-west of this room.
Before entering, check your Socom ammo. You should have a full load...in
preparation for the boss. Then enter...
**Snake enters a wall with four pillars. In the centre of those is a big
pillar with an old man tied up to it. That man is being tortured and that man
is President Baker. There's bombs everywhere and they are activated by the
wire around Baker. Suddenly Revolver Ocelot fires a bullet which Snake dodges.
He spins his gun around and around quite skilfully. Then he challenges you to
See the Boss Guide (section 4d) for information on how to beat Ocelot. You
don't kill him, but...
**Ocelot takes cover and reloads. He's about to jump out and shoot you in the
head but suddenly someone flies past. He's invisible, but to reproduce the
feel of someone flying past you, you can just see a distortion of the screen
where he is. The invisible figure has a sword and in one jump he cuts off
Ocelot's right hand and cuts all of the trip wires around Baker. The President
falls to safety and Ocelot stumbles back. And then the invisble figure reveals
himself to be the Cyborg Ninja...the coolest character in MGS. Ocelot runs
away and Snake points his gun at Ninja and asks "Who are you?". Ninja replies
"I'm like you...I have no name" (in fact he has 4). Suddenly Ninja screams and
shakes his body (shake it baby ^_^) and disappears.
Then Snake talks to Baker. Baker gives him information on Metal Gear and a
film about a rocket is shown. Snake recieves a 2nd level keycard and a disc
with the Metal Gear Rex test data. Before Snake is told about who is doing
what (last words are "Those Pentagon bastards!!!") the President dies in the
same way as the DARPA Chief! Confused? Don't worry, it is all wrapped up by
the end of the game...**
Snake calls the Colonel, Naomi and Mei Ling (who comes into the conversation)
at 140.85. After the conversation, Snake gains more inventory storage and
about 25% more space on his life bar. This is standard and will keep happening
every time you beat a boss. As your life bar grows, your life is topped up
too. Also, as you get more weapons their total ammo will increase too.
Look around the room with LOOK. You'll see another false wall. Bomb it to find
a Level 6 door. Later in the game, we can go back here to get the camera.
For now, though, go back to the weapons room.
Enemy Base A (Basement Level 2) - Armoury
After your fooling around with C4, guards are everywhere. They shouldn't be a
problem as they are so stupid they can't hear a door opening! Just wait for
then to go around the corner then enter the southeast door to get FAMAS.
Wait!!! There are infra-red traps. Simply crawl through (under the traps)
until you get the other side and pick up the FAMAS. How do I know there are
infra-red traps without goggles? I won't spoil the secret yet. Once you have
you got your machine-gun (check out the Weapons and Itmes section) take the
elevator to the first floor (or for English people like me, Ground Floor).
guards walk. Now start a new game and after you've blown up all the false
walls, place C4 in the places where the guards patrol. After beating Ocelot,
detonate your C4 and watch all the guards die!>>>
Enemy Base A (First Floor) - Tank Hangar
Note that the right tank is missing...hmmm, I won't spoil it for you. You can
get a Socom Suppressor to silence your Socom (so you can kill guards without
them noticing) from the room on the northeast corner, next to the huge
garage-like door. Simply equip the supressor then use it. You'll have to crawl
past the guard, but then once you get the supressor you can test it on him!
There's always a bright side ^_^
Go upstairs and they'll be two rooms you haven't visited. The one opposite the
stairs is level 1 and contains chaff grenades and cardboard box A (see section
5c). There's a level 2 door on the east side of the room, near the OTHER
camera. It has a mine detector which is essential in beating the next boss
(unless you are playing the IMPORT version).
Back to the main mission. You now have to visit the scientist Hal
Emmerich...he's in a different building. The exit to this building is through
the HUGE door next to the elevator. To open it up, you have to contact Meryl.
Her frequency's on the back of the CD Case. Stuck yet?
+++So you can't find the CD Case? Searched EVERYWHERE? Here's a hint: quit
+++playing the game so much and get back to reality.
If that hint wasn't revealing enough, here's the solution. You'll hate
yourself, trust me...
It's the ACTUAL CD case - the one you bought the game in. Unlike crappy N64
cardboard boxes, Playstation boxes are plastic and not something you'd throw
away. On the back of the box, you'll see a screenshot with Snake and Meryl
speaking. the frequency? 140.95. You may need to know this is you DID throw
the box away or are renting/borrowing the game.
Call Meryl and then wait. The door will open. Now you should go through. Meryl
(140.95) will call you and warn you of infra-red rays that kill instantly. So
how do you get past them without thermal goggles? This is the secret I
mentioned in the FAMAS room. Try to work it out... (import players: you've
collected the goggles so you're safe this time)
+++Call for help - why not try someone who's experienced with machinery? The
+++scientist Hal Emmerich isn't here, but someone else is available...
OK here's the secret...use cigs! If you call Nastasha she'll tell you to find
smoke...so use cigarettes. While your health goes down slowly, you'll never
die from smoking, and you'll create enough smoke to faintly see where it is.
It's best to go to first-person view between each two rays, and you can see
them rise and lower. After rays, open the door to enter the snowfield.
decided to just run through and hope I didn't touch an infra-red ray. As soon
as the game started I ran forward and yes, you guessd it, I got to the end
without touching the rays! i tried it again later and died. But the third time
I ran through again! What a fluke!>>>
Snowfield A - Canyon
Use a MINE DETECTOR. Deepthroat will call and warn you of this. You'll see
several mines along the main path and one to the left. The best thing to do is
crawl around and collect them (yes, collect them) so they disappear. Or you
can memorise them. Either way, you DON'T want to have the mine detector or
themal goggles (import) equipped during the battle. You will want to equip
rations. Move up north then...
**Solid sees a tank come out of the hangar to the north (that's why the one in
Enemy Base A was missing). Vulcan Raven is in it. After driving to the centre
of the snowfield, the tank stops. Raven says a few corny things "Snakes don't
belong in Alaska!" then fires a mortar towards Snake. Our hero does a cool
backflip to safety, unhurt**
Now Vulcan hides in the tank and gets a soldier to man the gun. This is one of
the msot stupid things in MGS, as a gun can be manned from the inside without
putting guards at risk. Anyway, check out the boss guide to see how to defeat
**Snake comes up to the dead guard and snatches his LV3 Keycard (but not his
wallet ^_^). Snake travels to Enemy Base B. Vulcan is still alive and talks to
Liquid. Liquid says "I WILL kill him"**
Enemy Base B (First Floor) - Nuke Building
Go up the corridor on the left side of the room. You'll recieve a ration. Then
go to the room's right side and crawl under the wall once the guard's gone.
The Colonel and Naomi call ya at 140.85 telling you that you can't fire
weapons in this area because it will cause poisonous gas to leak. This means
you can't be caught either, as that would make guards shoot you also causing
leaks. While this seems worrying, the level is surprisingly easy to get past.
You can either go up the stairs on the left or up the stairs on the right. The
elevator is on the left side of the room. If you take the left stairs you go
straght to the elevator, but it is impossible to get to the lift, open it and
go down in the time the patrolling guard turns his back. The right stairs take
you to a corridor guarded by a camera and that same guard, and is even more
I took the left stairs and went halfway up the stairs just so I was
'offically' on the second floor (check your radar to see). I equipped the
cardboard box and the guard went up to me. Then he turned around. I followed
him and activated the lift. As he turned the corner I got in. If you think you
can elude the guards though, there are plenty of power-ups around: chaff
grenades in the northwest, behind the missiles, FAMAS bullets to the
southeast, behind the camera and Socom bullets on the north-western part of
the truck. Take the elevator to floor B1.
Enemy Base B (Basement Level 1)
This place will be important later, but for now you only need to take the
south door. One guard patrols. Don't bother killing him, another will come
from the toilet to take his place. Instead you only need one thing: Nikita
Missiles. You can get them from the north-east door. There's lots of other
stuff but you can get that later. Take the elevator to floor B2.
Enemy Base B (Basement Level 2)
If you go east and press yourself against the wall, you'll hear the "hey I
just discovered something!" sound and the view will zoom to a scientist
walking around. This is the guy you need to see - Hal Emmerich! Go through the
only door - to the south. You'll see two large cabinet-type things on either
side of you. These are air purifiers. The MGS programmers have cleverly
enabled you to go into the gas-filled room (south) and then go back here and
recover your oxygen level. After using your third level keycard to get here,
go south and you'll be greeted with a cinema scene:
**Snake walks forward a bit and as the camera zooms out, he is astonished to
see the floor is electrified. If he tries to walk on the floor he'll die of
electrocution. Snake tries to find a power source, and suddenly the camera
follows the power cable to a generator...which is in a different room.**
Upon it's release many secrets were gradually uncovered, even now more ghost
images are found. I believe there are still more secrets. There's gotta be.
What about a reward for completing the game without using a ration or
continuing...hang on that's Big Boss rank.
In Zelda, I found many *secret passageways* that led to nowhere, or were
totally pointless. Maybe the upcoming 'ura-Zelda' game will make use of these
unused passages. But in Metal Gear Solid, there's not even a LV8 door -
nothing remotely secret. Or is there? Here's the mysteries so far...
LAST CODEC SLOT - There are eight Codec spots, of which seven are filled by
the time you complete the game. But there's one last slot there. Hmmm....
Rumours: "Contains a recording of the staff talking"
"You can talk to Meryl on a secret Codec after she breaks the first
"You can talk to Vulcan Raven who tells you how to use the tank so
you can get in one"
"It's a sound test channel where you can hear the music from the
Most Probable: Sound Test rumour. There's a lot of music in MGS, so maybe
you'll call up and get a menu like the 'Save/Do not save' menu...then listen.
Solution: It seems that there was a character who would have filled this spot
but didn't make it into the final game. Below is an extract from an interview
between Hideo Kojima and the Official UK Playstation Magazine (issue 45)
**Was there anything in particular that didn't make it into the game?**
There was another character, Mariachi. He was an analyst and every time you
fight you were supposed to talk to this guy first and he'd tell you the best
way to defeat your enemy. And every time you asked for this guy he sang a song
**What sort of music was that?**
It was Spanish. Like with a Flamenco guitar? It was, um, ridiculous (more
Don't believe me? I'm thinking that many people would think I made this up,
e-mail PSM@futurenet.co.uk asking whether or not there was a secret MGS
character mentioned in issue 45...ok???
'BOTH' DEMO THEATRE - There is a picture of the Demo Theatre where the name
"both" exists. Huh???
Rumours: "It's a third ending"
"it combines both the Meryl and Otacon Codec coversations, cutscenes
and endings together"
Most Probable: The latter. A third ending would require more extra dialogue
and/or characters. And how would you get this THIRD ENDING?
Although we still don't know how to get the BOTH ending, whatever it is...
Solution: None yet. But we know there is a 'both' option, so it must be for
something (the programmers won't just leave it there)
That's all the Unsolved Mysteries for now.
# e) Fun Stuff to Do #
Aside from the glitches, secrets or peculiar parts of Metal Gear Solid, there
are other things to do once you are a true master of the game. FUN STUFF! Some
invented, some not. Thanks to email@example.com for the inspiration to
i) Fun Guard Deaths
Here are some (genuine) ways to kill a guard. Hilarious!
Throw them into the lava in the Blast Furnace!
Hide round the corner and lob a grenade at them!
Guide a Nikita missile up their ass while they just stare at it!
Place claymore everywhere (ideal in somewhere like Armoury) and see them die!
Pop out of a cardboard box and plug 'em!
Strap C4 to their back!
Snipe on them while they can't see you!
Crawl up to a sleeping guard and put a Claymore near him, then wake him up!
Kill 'em while they're taking a piss!
Blow up the guard who's crapping after you escape jail! (if he follows you
into the torture room)
Throw them off the cargo elevator!
Here's two deaths I haven't tried yet:
Can you chuck a guard into the water (Heliport?)
Can you lob a grenade from inside the truck (do they go inside the truck?)
If you use a guard as a sheild to take enemy fire, will the enemies actually
fire at you? If so, bye bye guard!
What about chucking a guard off the upstairs part of a first floor onto the
Try them out and get back to me.
ii) Fun with Guns
Snipe with the Socom! See how far you can back away before you can't kill the
Supress it and kill sleeping guards or fire at someone in the back of the
Punch, Punch and Fire! (circle, circle, square)
Combine with the cardboard box for ultimate sneaking!
Aim and keep firing while moving your Socom from left to right. Perfect for
clearing out the guards with Meryl!
Create a 'tripwire' by firing continuously. The guards will hear it and come
running, but be killed as they pass through your line of fire :)
Run around like a phycho holding FIRE.
Hide under stairs or behind small containers, shooting guards as you see them.
Then as another guard comes to check it out, move!
Chuck into the water.
Try to throw them over certain containers (it can be done).
Drop them from a height, like the upstairs part of the Tank Hangar.
Hold square and run into people to do kamikazes.
Chuck them into empty spaces. The explosions will lure guards away from where
you need to go.
PSG-1 Sniper Rifle
Sniping is cool! Hide somewhere, like the very south of the Heliport, and pick
off guards, like the ones near the upstairs duct of the Heliport.
Try proffesional headshots.
Shoot someone in the back and see if they notice you (they probably won't!)
Snipe the guards on the bridge between Comm. Towers A and B.
Snipe Liquid! Shoot at him from the top of Metal Gear Rex, facing south.
Go to the Armoury before there are guards around and place loads of mines on
the floor (the maximum you can hold) then blow up the hole to the south with
C4. Now go to the top avoiding the mines and get a friend to travel from the
elevator to the hole in the south wall WITHOUT HITTING A MINE (save before he
attempts this). You can also set up C4 everywhere so if he decides to be
stupid, crafty or clever then you can press Circle and BOOM he's dead 'from a
mine'. Thanks to firstname.lastname@example.org
Place mines in a guards, tanks or bosses path. Better still put one in the
path Liquid walks along before getting into Metal Gear Rex and when he walks
there, see him magically unharmed (if only...)
Place Claymores on the corridor near where you fight Mantis (next to the door,
one side). Then later once you get the LV5 card, make Meryl walk straight into
Hmmm...just think about the paths of certain people and put mines in them.
Use them the same as Claymores except you need to detonate them. That means
you can't use C4 for cutscene explosions.
Use C4 for better directions. If you place one on the wall, a C4 can kncok the
guard flying sideways before he dies. Make him fly onto you. Hilarious!
Put a C4 on either side of a corridor. Watch guards get hit twice!
Plant C4 all around a room (such as the Tank Hangar) and detonate the all
*a la* the MGS rolling preview movie. Mass destruction plus all guards die
Try to kill all the guards at once to get a magically isolated room.
Place C4 on a guard's back. Blow up cameras with C4. Etc.
Place it all over the tank that magically disappears...and detonate while you
fight it in the Snowfield! Doesn't work actually.
Just fire a missile and look at the guard just stare at it as the thing hits
him in the face!
Think your a Nakita hotshot? Stand in the place where you fought Ocelot and
pilot missiles around the Armoury, killing all the patrolling guards down
there. They shouldn't see you or find out you're in the room.
Kill guards the easy way.
See how many different things the Stinger locks onto.
If you've got Action Replay/Gameshark, use the code and kill bosses easily
(especially Sniper "Stinger" Wolf).
Take out cameras.
Lock through walls and open fire as a guard walks into view.
For the most fun, after beating Sniper Wolf 2 you can take the truck to the
Heliport and raise hell.
Fun on Location
Here's a list of fun stuff to do in the different places, some of it courtesy
Jump in the water as the alarm sounds and the guards won't see ya!
Run into a puddle and then run away. The guard will come check. Then break his
Pick off the guards near the upper air duct with your PSG-1.
Toss guards off the balcony.
Mess around with guards by knocking the containers and doing figure eights in
the snow. Laugh as a guard runs around in circles. It's the only place where a
guard will see your footsteps, other snow areas are guard-free.
HEEEEEEEELIPAD BOXING!!! With spotlights and armed opponents, you can battle
it out in the ring! Which will triumph? Modern-day clumsy weapons or powerful
manly hand-to-hand combat? Walk around the spotlight area and a guard will
come! Throw, punch, kick and strangle him. Mnaage to break his neck without
using a ration and you win! Once you take a ration, you lose (whether rations
are equipped or not). Avoid bullets by ducking, circling or using the stealth
suit ^_^ and once you want a new challenger, simply get your Socom, shoot your
present opponent and wait for a new player to come in.
Get the supressor. It's very fun for sneaky kills.
Go to the balcony upstairs and go on the left side of it. Snipe and kill the
guard to the right...it makes getting through the doors near him MUCH easier.
Detonate C4 near the naked guard.
Hide under the bed in the cell (you'll also get a ration...)
Lob a grenade through the door before going out of the cell. Aim it at Meryl!
Sneak behind guards and watch the doors open loudly, though the guard's
"highly advanced senses" can't hear them...
Mess around with C4 a lot.
Pilot Nikita Missiles around the rooms and kill guards.
Enemy Base B LV1
Throw a grenade at the wall you've got to crawl under. Watch the guards run at
Get caught and equip gasmask, you should see a lot of guards die from the gas.
You can also run under the wall (or can you use the elevator?) to escape the
Enemy Base B LVB1
In the toilets, you can beat up the guard while he's pissing. Plant C4 there
and blow it up!
You can also hide in a stall and fire a Nikita at him while he's in there.
Or equip stealth suit and punch, kick or throw the guards when they're on the
toilet! Watch the '!' appear :)
Look at yourself in the mirror (toilets)
Annoy the guard in the south room. Though he could see you from ANYWHERE in
that room, he just walks around, easy to avoid or escape from.
Enemy Base A LVB2
Walk across the electric floor.
Blow up the camera-controlled guns on the east and west of you with Nikita.
Blow up furniture with Nikita.
Shoot at the corpses in the 'Hall of Death' outside Otacon's Lab.
Shoot at everything (supercomputers, posters, paper piles, monitors) in
Otacon's Lab. Most of it can be damaged.
Try to find Otacon's Playstation Kit. It's a computer-type thing with a
Playstation joypad on it. It's there!
Blow up wolves with grenades.
Fire Nikita Missiles at wolves.
Use your cardboard box/scarf.
Look at your reflection in the puddle to the north of the cave entrance.
Shoot Meryl through the hole in the wall to the east of the snowfield
Comm. Tower A
Chuck stun grenades at the following guards.
Find out that blowing up that LV6 door works from the outside but not the
Comm. Tower Bridge
Don't use Nikitas on the guards; snipe 'em.
When parascending, try to drop without getting hit by steam or bullets.
Alternatively, go phycho and get hurt as much as possible.
Try to find a use for climbing back up!!!
Comm. Tower B
Plant C4 on either side of the elevator for easy clearing of the invisible
Use Stealth suit when in the elevator. They'll still see you. Damn.
Try to get past two sets of cameras with one Chaff Grenade. It can be done!!
Upon entering the snowfield, go all the way west to see Liquid's chopper blown
up and a parachute descending. Ha-ha!!!
Chuck guards into the molten steel.
Try to cross the steam room without getting hit by steam.
From the start take the elevator to the north down to the exit, not bothering
with the rest of the room.
Fire Stinger/Nikita missiles at the swinging crane to stop it or blow it up.
Throw guards off the elevator.
Throw yourself off by throwing a grenade and standing on it. Bye!!!
Get a guard to spot you behind a fallen container. He won't be able to get
past the container, so he'll walk around. By that time you'll be gone! Ha!
Fire a Stinger at the rat (US Version)
Try to cross the room full of camera-controlled guns (near the Rex room)
without using a ration or chaff-grenade. Pretty tricky in Extreme.
That's the full list so far. Send your own ideas to email@example.com adn
remember that there are others...on the 'Fun with Guns' section. Now...
# f) Saved Games #
This section is just to clear up the dispute over saved games. There are a lot
of changes you get from saved games so I'll just briefly explain what happens:
First, you start a new game. Let's say you complete it with Otacon. You then
get asked whether or not you want to save your mission data. 'No' will quit
and enable you to play again from your last saved position (before the
ending). 'Yes' will erase your old save and replace it with a 'Dock' save.
Except that it's yellow...
Loading this save is just like playing a new game - you start at the dock.
Except you now have a bandana/stealth in your inventory. Now you have this
save on your memory card, MGS will open up new features, including the Extreme
difficulty and Demo Theatre mode. Complete the game again and...
It depends. If you submit/survive the torture twice in a row, you will just
get a yellow save game again. If you get another item, though, you'll get a
This is the same only you have both items. You will also get different
If you complete the game (any ending) with a camera you will open up Photo
The second time you play a new game from a memory card save (yellow or red)
you'll change into a tuxedo during the opening sequence. Play three times and
you'll open up as a blue Ninja. With a tux or Ninja costume, the Ninja will
turn up in a red outfit (probably becuase you could be wearing blue...long
lost twins!). Your memory card icon will be a Ninja too.
# g) Special Menu #
Another quick section telling you what appears on your SPECIAL menu. Access it
from the title screen.
PREVIOUS OPERATIONS - If you haven't played Metal Gear 1 or 2 (I hear MG2
never appeared in America) this will tell you what happened. Useful.
ALBUM - This will let you change the colour of, title and remove ghost
pictures from your saved photos. Scroll through and have fun.
NO RADAR (Jap only) - There's no Extreme difficulty in the Japanese version,
this appears instead.
DEMO THEATRE - Let's you watch all the animations, movies and Codec
conversations from the ending you choose.
| balcony___________b_______ |
| a /-----------\ ||||
| | | |
| = | |
| | | |
| \_____ _____/ |
| | | |
| ------ |
| |lift |
| | | Now choose vent a or b to end up at the
| ------ | point a or b on the above map.
# a) Thanks to... #
firstname.lastname@example.org for the 'Fun Stuff' section, and some of the 'Fun with
Guns' and 'Fun on Location' ideas.
Michael Nescio (email@example.com) for the original locations of ghost
images, although sketchy they gave me a starting point.
Rudy Hendrawn (firstname.lastname@example.org) made an excellent FAQ that was the
inspiration for me to do this. Rudy also made finding the ghost picture
locations a LOT easier. Make sure you read Rudy's Syphon Filter FAQ too!
Siepiau (email@example.com) for the 'Fake death while guard is looking'
firstname.lastname@example.org for an extra control technique.
Ariel Sergio Wollinger Martins (email@example.com) for the Nikita trick.
That's about it, sorry, but I did most of this myself ^_^
# b) Improvements I would make to MGS #
1. More driving. I'd like a tank-to-tank battle.
2. A longer game. I can complete Metal Gear Solid in about 2 hours, the only
thing shorter than that is Tekken 3! But it does have a lot of cutscenes.
3. A sound test.
4. The ability to play in first-person view (done in the add-on pack)
5. More guns - there aren't that many, really.
6. A secret add-on "Character Customiser" so you can change the costumes of
7. A secret "squeak voice" mode which makes all the voices in the game
8. I'd like to steal a guard's outfit (like Meryl)
9. A bit more realism. The guards can only see about three metres (game-scale)
ahead of them. Look out the window. How far can you see? I'd guess about 30
metres or maybe more.
10. Guards should be able to go through vents if they spot you. Hehehe!
11. There should be bigger areas to explore, so you can escape guards and
collect far more extra power-ups.
12. More chance to use the precious PSG-1. I can think of on time when I need
it - Sniper Wolf. I use Nikitas for the second Sniper Wolf.
13. Err...(getting desperate)...more explosions?
14. (suddenly a thought comes into his mind) MULTIPLAYER! Yes, a sneak-em-up
Spy vs. Spy style multiplayer, by Link Cable only. You can team up
(split-screen) for four players. Plant mines and C4, shoot and fire missiles
(no radar). Players can collect rations for more health, goggles or detectors
to see things (but only for a certain time) and stealth suits which make them
invisible to the other player for a short time. Think about it...even sniping
spots and NIKITAS!
# c) My Other FAQs #
This is my first FAQ but I'm determined to make it big (not famous you idiot,
make this FAQ big). I will make some more, keeping with a standard size in
Kilobytes. I can make any FAQ on any game as long as they meet certain
1. I own it or can borrow it for extended periods of time
2. It is cosidered large/secret-packed enough to fulfill a 300+K document
3. There are sub-modes to supplement.
4. The game is either Platinum or relatively new from the time of writing.
Of course, I'm English. Since I don't like importing the chance of getting my
FAQ out before a US or Japanese FAQ are as slim as Vanessa Feltz getting the
role of Lara Croft in the next Tomb Raider movie...
# d) Submitting to this FAQ #
If you have anything to submit (tips, secrets, fun stuff, anything I suppose)
feel free to mail me at firstname.lastname@example.org. I get quite a bit of mail (about 120
messages per week) but not much really, once I take out the porn :)
All I ask is that you begin the subject line with 'MGS FAQ' or something
simular. Just make sure it starts with M, okay? ^_^
Direct **criticisms** or comments about the FAQ in general (meaning stuff I
won't add to the FAQ) to my guestbook server at email@example.com :)
# e) Links #
Here's a few links...
ric10561.hypermart.net - My site, about Fan Fiction and soon, games.
glibrary.8m.com - My friend's site, also with fanfic.
www.segasages.com/www.gamesages.com/sages.ign.com - as they added Nintendo
support and affliated with IGN, they formed the BEST cheats site on the
internet. Period. There's also some good features and reviews...very good.
www.gamefaqs.com - The best source of FAQs and Walkthroughs on the internet.
They also hold a review contest so now GameFAQs is packed with that too. The
whole site relies on contributors, so it's got mixed opinions.
metalgear.net - Excellent source for all things Metal Gear, including the
prequels to MGS (I've completed them too *smirk* *smirk*)
www.gameguides.com/guides/mgs/index.htm - If you want to fork out some cash,
you can get an 800k walkthrough from this address. But I wouldn't bother as
nothing can be as informative as this FAQ and have tons of pictures in just
Phew! My first FAQ. I've worked long on this, Metal Gear Solid, a game
everyone has and has completed :). Really, this isn't intended as a
walkthrough for those who can't complete it - it's for people who want to
uncover more and find out secrets. A lot of secrets are here, and extra
stradegies for beating bosses, and even more...good luck with the game!!!
___ _ __ ____
--- Rico --- | _ || | / _| _ |============
--- firstname.lastname@example.org --- | ^ /| |/ /| | | |==========
| | \| | /_| |_| |========
Intenational Man of Mystery, BABY! |_|\_\_|\___|____|======
p.s. I made the ASCII logo above just for this Credits section, I'd never used
it before. It's pretty cool huh?