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_______________________________________________________________________________
Return to the world of LUNAR, in the completely reworked 32-bit version of the
RPG classic. Journey back to a place where dragons yet live, and magic is valued
above all else. Join Alex, the young adventurer, as he begins a quest with his
friends to save their land from the crushing advance of the Magic Emperor.
Explore dungeons, fight terrifying monsters, and gather information from the
locals as you advance toward the explosive confrontation with the Magic Emperor
himself! Exciting, menu-driven combat will keep you challenged until the last.
And, thanks to the storage power of CD and the PlayStation's built-in movie
player, LUNAR contains nearly an hour of incredible animation sequences that
will get you involved in the story faster than you ever thought possible. Get
ready for the ride of your life...

Lunar: Silver Star Story COMPLETE
(The Walkthrough)
By SeeD, SeeD@squaresoftrules.com
v.1, 6/2/99

The Lunar: Silver Star Story Complete Walkthrough is copyright (c) 1999 by SeeD,
and can be distributed freely without permission from me.  However, you may not
change or alter anything that is on this walkthrough.  Give credit where credit
is due, and don't use this walkthrough for your benefit, such as an award or
prize, etc.  Also, don't use this for promotional or profitable purposes as
well.  Now, on to the Lunar: Silver Star Story Complete Walkthrough!


Table Of Contents
Section 1.0   : Characters
 <1.1>: Alex
 <1.2>: Luna
      <1.3>: Nall
  <1.4>: Nash
 <1.5>: Mia
 <1.6>: Kyle
 <1.7>: Jessica
  <1.8>: Ramus
 <1.9>: Laike
<1.10>: Quark
<1.11>: Mel
<1.12>: Ghaleon
<1.13>: Lemia
<1.14>: Dyne
<1.15>: Tempest
<1.16>: Fresca
<1.17>: Myght
<1.18>: Taben
<1.19>: Royce
<1.20>: Phacia
<1.21>: Xenobia
<1.22>: Magic Emperor
Section 2.0   : Walkthrough (Disc 1)
 <2.1>: Beginning The Game: Dyne's Monument and Burg
 <2.2>: White Dragon Cave
 <2.3>: Burg Revisited
 <2.4>: Weird Woods
 <2.5>: Port Town of Saith
 <2.6>: Old Hag's Forest
 <2.7>: Saline Slimer and Afterwards
 <2.8>: Meribia
 <2.9>: Meribian Sewers
<2.10>: Water Dragon and Afterwards
<2.11>: The Path To Vane
<2.12>: The Cave of Trial and the Truffle Troubler
<2.13>: The Magic City of Vane, At Last!
<2.14>: Nanza Pass and Nanza Barrier
<2.15>: Back to Vane and the Nanza Pass
<2.16>: Nanza Pass (On The Way To Lann)
<2.17>: Lann and Lann Island
<2.18>: Back to Vane, Once Again
<2.19>: Crystal Tower and Star Chamber
<2.20>: Back to the White Dragon Cave (Meribia and Saith)
<2.21>: Back to the White Dragon Cave (Burg / White Dragon Cave)
<2.22>: What Now?
<2.23>: Nanza Barrier and Reza
<2.24>: Althena's Spring and the Meryod Woods
<2.25>: Meryod
<2.26>: Damon's Spire
<2.27>: Joining the Thieves' Guild and Afterwards
<2.28>: Field and Red Dragon Cave
<2.29>: Lyton Cave
<2.30>: Blue Dragon Shrine
<2.31>: Tamur Pass and Tamur
<2.32>: Myght's Tower and Back to Tamur
<2.33>: Forest Of Illusion and Pao
<2.34>: Black Dragon Fortress
<2.35>: Let's Have Some Fun!!!
Section 3.0   : Walkthrough (Disc 2)
 <3.1>: The Frontier
 <3.2>: Talon and Talon Mine
 <3.3>: Cadin
 <3.4>: Ruid
 <3.5>: Back to Vane
 <3.6>: The Grindery Bowels
 <3.7>: The Grindery Quarters
 <3.8>: Magic Emperor Ghaleon
   <3.9>: Retaliation
<3.10>: Althena's Fort (Part One)
<3.11>: Althena's Fort (Part Two)
<3.12>: Luna's Throne, the Final Confrontation
<3.13>: The Green Earth
<3.14>: Credits, Roll 'Em!










Acknowledgements
First, before the walkthrough, I want to say a few things.  I am sure that not a
whole lot of you have ever played a Lunar game, me included, because of the
system it was made for (Sega Saturn) and the downfall the system was going
through.  This is my first Walkthrough of a game, so please go over any mistakes
you may find and send them to me so I can correct them.  Along with sending me
the mistakes I make, I would also appreciate getting some e-mail saying that
this walkthrough really helped someone in some way in the game.  This will be my
first Lunar game, like I said, and for some of you this will be your first too.  
I am sure we are both in for some surprises as we make our way through this huge
world full of dangers.  Won't you join me in this adventure through the world of
Lunar?  I hope you will, as we will venture through this dangerous world finding
everything there is to find.  So, without any further ado, let's start our
adventure!


_________________________________________
Section 1.0: Characters_________________/
 <1.1> Alex
Alex dreams of one day becoming a Dragonmaster like his hero, Dyne.  But
to fulfill his dream, he must leave behind all that he holds dear.  Much more is
in store for young Alex than he realizes.  Hopefully, he'll live long enough to
tell about it!

 <1.2> Luna
Alex's parents have taken care of Luna since she was a child.  She was
Alex's childhood sweetheart, though she'll never admit it.  No one can match the
power of her magical songs.  Like most adolescents her age, she has many
questions about herself.  Unfortunately, they're about to be answered...

 <1.3> Nall
When Alex was a small child, a mysterious man gave his father this
strange, winged, catlike creature that unfortunately grew up with an attitude.  
He tends to get Alex into a lot of trouble by smarting off at the wrong time.  
But, he'll get what's coming to him... sooner or later!

 <1.4> Nash
This extremely overconfident magician's apprentice is an understudy to
Ghaleon, the most powerful magician in Vane.  If he isn't studying for his
latest exam at the Magic Guild, he can be found trying to impress the woman of
his dreams, Mia.  Too bad Nash isn't as successful at trying to win Mia's heart
as he is with magic.  

 <1.5> Mia
Mia is the daughter of Lemia, one of the Four Heroes, and the leader of
Vane.  Lemia has protected Mia from the outside world for so long that she is
oblivious to the joys and hardships found in the world below.  Despite her mild
nature, she is actually a very powerful magician.  If she could learn one new
magic trick, it would be making Nash disappear.

 <1.6> Kyle
After winning the approval of Master Mel of Meribia, Kyle was put in
charge of protecting the Nanza Barrier.  Despite his youth, he is a master
swordsman, and well respected by his followers.  He can't help but find himself
attracted to Jessica, even though she can't stand his chauvinistic ways.  He
only has one flaw... his ego!

 <1.7> Jessica
Jessica is the daughter of Master Mel, one of the Four Heroes, and the
governor of Meribia.  As an apprentice priest at Althena's Shrine, she is a
master of healing spells.  Don't let the sweetness she displays around her
father fool you; Jessica is a very brave and independent woman.  She is at
constant odds with Kyle, hoping that one day he will treat all women as equals.  
(Yeah right.)

 <1.8> Ramus
Ramus is the son of the Village Elder in Burg and Alex's friend.  He hopes
that Alex will one day get over his fascination with Dragonmaster Dyne.   His
one ambition in life is to become filthy rich.  He wants it all; fast horses,
expensive food, and beautiful women.  It's Ramus' craving for fame and fortune
that starts Alex's adventure.

 <1.9> Laike
Laike is an extremely talented swordsman who lacks the ability to use
magic.  This very helpful and very friendly man usually appears out of nowhere
and sticks around just long enough to impart advice to Alex before disappearing
from the scene.  Never content to stay in one place, Laike is constantly
wondering around the world.  Just wait until his past catches up with him!

<1.10> Quark
The legendary white dragon Quark is rumored to live in the cave just south
of the village of Alex's hometown, Burg.  As the constant companion of Dyne,
Quark once fought alongside the Four Heroes in order to protect the Goddess
Althena, but no one has seen Quark since Dyne's untimely demise.  Will Alex be
able to find him?

<1.11> Mel
As the leader of Meribia, Master Mel has earned the respect and loyalty of
the townsfolk.  He is known for his ferocious fighting style, which earned him
the nickname "Hell Mel."  After life in the spotlight as one of the Four Heroes,
Mel settled down and fathered a child by the name of Jessica.  She is Mel's
pride and joy... his life.

<1.12> Ghaleon
Ghaleon is the premier of the Magic City of Vane, and the Magic Guild's
most powerful sage.  He has never quite been the same since he witnessed the
death of Dragonmaster Dyne, his best friend.  Whenever a threat to the Guild
arises, Ghaleon applies all of his unrivaled wisdom and strength to snuff it
out.

<1.13> Lemia
Lemia is the leader of Vane, and the founder of the Magic Guild, which
instructs others on how to unlock their magical abilities.  In recent weeks, it
seems that Lemia has been on the cranky side, becoming quite harsh in her
treatment of the people.  Even her own daughter, Mia, is wondering what is going
on.  Is it menopause or madness?

<1.14> Dyne
Dragonmaster Dyne had the ability to command and use the power of the four
Dragons in order to protect Goddess Althena.  Unfortunately, none of these
powers could save him from perishing under mysterious circumstances.  With each
passing year, the legend of Dyne continues to inspire both boys and girls alike.

<1.15> Tempest
Tempest lives in the village of Pao, in the Stadius Zone.  With the recent
epidemic that has broken out in the Prairie, Tempest and Fresca are forced to
leave their village in order to find a cure.  Tempest is a very strong and brave
fighter who doesn't back down from a fight.  Hopefully, he's strong enough to
face what lies ahead.

<1.16> Fresca
Fresca's hometown of Pao has recently been struck with an epidemic that is
slowly killing all of the inhabitants.  With no known cure, Fresca and Tempest
are faced with losing their entire village.  With the village in these dire
circumstances, she and Tempest decide to leave the village in order to find a
cure before it's too late.

<1.17> Myght
With a severe case of body odor, Might stays hidden in his tower, away
from the hare-brained people of the outside world.  From this secluded location,
he spends his time creating one invention after another.  However, it is rumored
that he is working on an incredible flying machine.  Even more incredible than
his legendary B.O.

<1.18> Taben
Taben is an evil inventor who has begun work on a mechanized castle.  He
has enslaved the people of Talon in order to mine for the minerals that he needs
to complete the fortress known as the Grindery.  With the Magic Emperor backing
him, Taben's Grindery will be unstoppable.  Can Taben be stopped before he makes
the Grindery operational?

<1.19> Royce
Royce is a constantly busy prognosticator of the future who operates a small
shop on Black Rose Street and consults with Lemia Ausa, the leader of Vane and
the Magic Guild.  While she doesn't mind peering into the lives of others, she
keeps her own life to herself.  Strangely, she and Nash seem to have a special
bond...

<1.20> Phacia
Phacia is the head priestess of Althena's Shrine, located at the foot of the
Goddess Tower.  Mush like Althena, she has a friendly demeanor and a hypnotic
beauty that dazzles anyone in her presence.  If fact, many of the shrine's
inhabitants are under the impression that she is the physical representation of
Althena herself.  Could it be true?

<1.21> Xenobia
Xenobia is the leader of the Vile Tribe that inhabits the Frontier.  The
Magic Emperor, with whom she is infatuated, has given her extremely powerful
magical spells.  One of her favorite spells allows her to mimic the physical
appearance of another person.  This hotty's going to make Alex's life very
difficult!

<1.22> Magic Emperor
With the added talents of Xenobia and Taben, the Magic Emperor has set in
motion his plans to rule the world of Lunar.  As his power continues to grow,
only a Dragonmaster will be capable of stopping him before he destroys all that
Althena has built.  Will Alex become a Dragonmaster in time?

_________________________________________
Section 2.0: Walkthrough (Disc 1)_______/

Before we start, be warned right now, I will not warn for spoilers or
anything of the kind, so only read what you need.  You never know when you might
come across something in my walkthrough that you would have rather witnessed in
the game's great graphics.  I will try to be as specific as I can in the
location that we are in, so you can only read enough to get you through the
place you need.  Now, let's start our journey.

<2.1> Beginning the Game: Dyne's Monument and Burg
Once you begin the game, you will meet Alex, our adventurer, who will talk
about Dragonmaster Dyne and discuss some things about himself.  Soon, Nall will
call for you and come and join you at Dyne's monument.  Uh oh!  You are gonna be
late to practice singing with Luna if you don't go now!  Start walking south to
the village of Burg.  About halfway there you will be shaken up by an
earthquake, the third this week in fact!  Once the earthquake is over, your best
friend Ramus will meet up with you.  Listen to what he has to say!  The snow and
ice has melted in front of the cave entrance, the cave of the White Dragon.  
Sounds like the start of our adventure, no?  Ramus goes back to his home to pack
some things.  Continue south to the village.  Once you arrive, look around and
get acquainted with the area.  Once you are familiar with everything, go across
the bridge to the north, where Luna awaits you for your singing practice.  You
have to practice singing if you are going to be the highlight of the Goddess
Festival, you know.  Once across the bridge, continue to the next area where you
will be accompanying Luna.  Sit back and watch what happens...
Nice, huh?  When you start talking to Luna, Nall accidentally slips with
her words and tells Luna that the three of you are going to the White Dragon
Cave.  Luna is mad at you at first, then decides that it's no use to try to stop
you.  So she decides all she can do is tag along with you, Nall, and Ramus.  So
with four now in your group, you are almost ready to venture out to the White
Dragon Cave!  But before you do, Luna insists you tell your parents before you
leave.  So, go back to your house, where your father will give you some weapons
and a few items.  You will also gain access to the treasure boxes downstairs.  
Once you get everything, head on over to the Weapon Shop.  It had been closed
for a while up until now.  Here, if you sell the Angel's Tear and Star Light,
you can receive about 800s; enough to buy one of all the items in the weapon
shop and still have enough for herbs and things like that.  Be sure to equip
everyone with their proper equipment once you are done in the shops.  Now,
before going on your journey, you should do one more thing, and that is to talk
to the townspeople of Burg.  You should always talk to the townspeople whenever
an event occurs, because many times people will say something different that
will benefit you.  This will make your adventure much better, and you will learn
much more about the world of Lunar.  Once you have done everything you want to
do in Burg, go meet up with Ramus at the entrance of the town.  He agrees to let
Luna come along, thus opening up the outside world where our real adventure will
take place.  Once you are out of the village, you can go to the forest southwest
of the town, but you will have to retreat because it is too foggy to see.  Go
northeast and then south to reach the cave of the White Dragon.  Are you ready?  
It all starts here...

<2.2> White Dragon Cave
Monsters In Area: [Slime]-[Mutant Fly]-[Synapse Fly]-[Albino Baboon]
When you first enter the cave, kill the monsters around you and get the
herb in the treasure chest.  There are three others in this area.  You need to
find them before entering any other doors.  They will prove handy later.  Fight
all the battles you can.  While you are fighting, be sure to keep your HP up.  
You never know when a monster could throw a lucky hit.  Once you have found the
treasure chests, fight and get more levels.  This is a great place to get level
ups.  You should be at Level 5 at the least.  When you are ready and have found
the next door, proceed through it.  Walk upward.  The ground starts shaking
again.  Another earthquake?  No, watch what happens...
After talking for a while with Quark, Ramus will speak up.  Quark says
that you must find the Dragon Ring found deep within the cave to get the Dragon
Diamond.  Sounds like more adventure!  Quark says you must pass through the
Dragon Trial.  The last person that did it was Dyne.  He heals you to full
strength, then sends you to find the Dragon Ring.  Be sure to save before
anything else.  If you didn't go earlier to get a refill on supplies, go back to
Burg now and get more herbs.  Or, if you are confident in your inventory, you
can head to the east outside of Quarks Lair and find a door.  (Note- If you are
going back to Burg to get more supplies, you should still have the Dragonfly
Wing with which you can transport back to the beginning of the cave.)  Once you
are completely ready, enter the door.  Once inside, you will be immediately
greeted by an Albino Baboon.  Don't get into battle with it!!  Lure it into
running into the ice blocking the path on the left-hand side of the room.  Then,
with a clear path through it, you can destroy the Albino Baboon if you want.  
Once you have done that, proceed through the next door.  Once you enter, you
will see another Albino Baboon.  If you go down you will see a treasure chest
blocked by some ice.  Again, trick the Baboon into smashing the ice for you,
allowing you to obtain the treasure chest containing a Star Light.  Proceed to
the next door if you want to avoid confrontation with the Albino Baboon.  
Otherwise, fight it and then go through the next door.  In the next room is,
yes, another Albino Baboon.  Walk downwards a little.  See the treasure chest?  
That's right, same thing we did in the other rooms.  The chest contains... the
Dragon Ring!  We finally have what Quark wanted.  After a very small
conversation, you will be ready to take the ring back to Quark.  But before
doing so, walk south even more to unveil yet another treasure chest blocked by
ice.  You know what to do.  The chest contains 250s, some very much needed
money.  Now, let's take the ring back to Quark.
Once back at Quarks Lair, you will have a conversation with Quark.  He
gives you the Dragon Diamond for finding the Dragon Ring.  Quark says this was
the first step to your journey.  He also mentions you have green eyes.  The only
other he had seen with green eyes had been Dyne.  He knows you want to become a
Dragonmaster.  He tells you to cross over to the mainland and seek out your
destiny.  He tells you to search for his brothers Red, Blue, and Black.  
Overcome their Trials and claim their rewards.  He tells you to return to his
lair once you earn the prize of manhood, and you will become a Dragonmaster.  So
it's almost time.  He says you should spend one more night with the ones you
love.  So, save it and get out of the cave.  Flee from all your battles if you
want.  These monsters are starting to get a little weak for you.  Once you get
out of the cave, save your game once more then head back to Burg.  The adventure
is starting to unfold...

<2.3> Burg Revisited
Once you get back to Burg, after a small conversation, Nall and Luna will
talk you into letting the diamond wait and going to Althena's Statue.  Before
doing so, walk around the village and speak with all the townsfolk, many say
something different.    Once you are finished talking go to Althena's Statue.  
It's just between the houses in the southern part of the village.  Once you have
looked at the statue (Note- The statues will fully replenish you.  They are in
almost every city.) Head on over to the shop.  It's time to make some silver!  
Oh no... The shopkeeper hasn't enough money to buy it from you.  We must travel
over to Meribia, the only place we could sell it at.  The only way to Meribia,
though, is the port town of Saith.  A pretty long journey.  It's all the way
over on the mainland.  After some small talk, you should head on home for the
night.  What?  Once you are on the bridge, Ramus says he needs to speak with.  
So, Luna heads on home to leave you two to talk.  He says he has decided to go
to Meribia, and gives you the choice of coming along.  Shall we?  Why not!  
Let's do it.  But, Ramus says you shouldn't say anything about it to Luna.  Once
you enter your house and speak with your family, it's time to go.  So, exit your
house and leave the town.  Once you leave, be sure to save your game.
Once you are ready, head over to the Weird Woods.  The fog is even worse than
before.  Walk over and get the treasure chest, then continue upward.  Ramus will
start whining at this point.  Travel a little further and you will see a few
monsters.  This scares Ramus, causing him to run back out of the forest.  You
and Nall meet back up with him outside the woods.  Head on back to the village.  
Start going back to your house.  Once you are on the bridge, Ramus will speak up
once more.  He thinks that his father is right about him- he is all talk and no
action.  You and Ramus decide to try again in the morning.  You also decide on
letting Luna go with you this time.  Head back home and enter your house.  Then,
go talk to Luna.  She is mad at you for not saying anything about leaving.  When
she stops talking to you, go talk with your parents.  Listen to what they have
to say.  Once you have talked to them (and received 1000s from your mother), go
back over and talk to Luna.  She forgives you this time.  She says that she is
going with you, and you can't stop her.  Now, all you can do is say goodbye to
your parents.  They say you need to go get some rest first, so you will spend
the night.  During the night Luna has a dream.  Pay attention to it.  When she
wakes up, she walks over to your bed.  It's in the middle of the night.  You
aren't in your bed, but she hears you playing your ocarina and knows where you
are.  Dyne's Monument, one more time.  She will talk up to the monument where
you stand, looking into the mountains.  After talking for a minute Luna will
walk back to the house.  The next morning you are ready to go.  After talking
with your parents one more time, meet up with Ramus at the entrance of the
village.  So, we are now ready to travel through the Weird Woods to reach the
port town of Saith, our only way of making it to Meribia.  Make sure you have
all the supplies, then go out of the town and save.

<2.4> Weird Woods
Monsters In Area: [Flytrapper]-[Goblin]-[Gorgon]-[Scythe Spore]
When you enter the woods, the fog is still there.  The team isn't sure what to
do, but Luna has an idea.  She starts singing the song they had been practicing
before.  Magically, the fog just fades away.  But how did Luna know to do that?  
She admits she doesn't know what caused her to do that.  Now that you can see,
start walking around.  Kill every monster that you see, they will give much
experience.  You can collect 6 Antidotes and 3 Herbs before coming to a very
large clearing.  If you need more supplies, be sure to get them before going
through the clearing.  Once you are ready, continue through the clearing.  To
the northeast is a path out.  But, before you can do anything, monsters come out
from within the trees.  Uh oh, let's get outta here.  You will start running,
but even more monsters come out from within the trees.  Run!  Oh no, they have
us surrounded.  But before they can attack you, a middle-aged man named Laike
will come to the rescue.  He offers you help.  If you think you can handle it,
tell him that you have everything under control.  You will be fighting 6 Goblins
and 2 Gorgons.  After the battle you have the chance to let him help you once
more.  If you decide no, you will be put in another battle like the last.  Once
they are defeated, you can decide one more time if you want his help or not.  
You don't have to, but it's a good idea, considering you can't raise you HP
between battles.  Or, if you don't want to do it like this, you can ask him for
help during the first battle and get it over with.  Once the battle is over, you
and the man decide to talk.  That night, you start a fire.  After talking for a
while, everyone will go to sleep.  Except for the man, that is.  He walks over
and looks at Alex.  He has the green eyes.  The man is now curious.  The next
morning he is gone.  All you can do now is exit the woods through the path to
the northeast.  Once you are out of the woods, walk south until you see a town.  
It's the port town of Saith!  

<2.5> Port Town of Saith
We are finally in Saith!  It was a long enough journey...  Now that you
are here, take some time to talk to the townsfolk.  You will learn a lot of
things about Saith, Meribia, and the situation that the captain of the
Hispaniola is in.  Seems that he has gambled away his Sea Chart to Brett, the
town's best gambler.  Now talk to the harbormaster at the counter.  He thinks
you can beat Brett and recover the Sea Chart at the nearby drinking
establishment in the town.  So, let's head on over to the bar.  In the corner is
the gambler Brett.  Of course, he is boasting.  Talk to him and agree to gamble
with him.  So, what will the game be?  A coin-tossing game.  Here we go.  Heads
or tails?  Okay, you can choose what you want.  So...?  What happened?  You
lost??  Okay, let's try again.  Go ahead and choose, heads or tails.  What?  
Wrong again???  Ramus starts to get suspicious now.  He takes you to the other
corner to talk.  He believes that Brett is cheating.  So he tells you to do it
again.  This time, he bets the Dragon Diamond.  What?!  Are you sure Ramus??  
He's sure.  Now, let's play again.  This time, Ramus shoves Brett away from the
coin, busting him.  So he was cheating.  We get back our 200s and the Dragon
Diamond.  We've won the Sea Chart back!  Looks like there's a problem though.  
He traded the Sea Chart to the Old Hag for the Fortune Cane.  So he gives you
the Fortune Cane and tells you that you may be able to trade back if you're
lucky.  Let's head on over to the Old Hag's Forest!

<2.6> Old Hag's Forest
Monsters In Area: [Killer Fly]-[Killer Wasp]-[Mantle Eater]-[Mutant Ant]
Be sure you have equipped the latest weapons that Saith has to offer, you
will need them for this forest.  The monsters are rather hard when you first
enter.  If you want to, you can rush through the forest without fighting hardly
any.  The Hag's house is to the north.  Once you get on the path to her house,
walk north.  What's this?  Something has been caught in one of the traps!  Free
them and see who they are:  His name is Nash, a third-year disciple of the
University of Vane.  He will join you and you are ready to go to her house.  
Once you are in the house go upstairs.  The Old Hag is there, and is waiting for
you.  Talk to her.  She doesn't want the Fortune Cane, but the Water Cane that
Nash has.  Ramus can't talk him into giving it up, but luckily Luna can.  He
hands the Water Cane over and you receive the Sea Chart.  Continue to talk to
her 3 more times.  Then once you are done head back over to Saith to give the
Sea Chart to the captain.

<2.7> Saline Slimer and Afterwards
When you arrive back at Saith, go talk to the captain in the dockhouse.  
He will explain what is going on.  (Note- If you are low on levels, go back to
the Old Hag's Forest and build up.  You need to be at least to level 12 or 13.  
Otherwise, this battle is almost completely impossible.)  Now it's time for your
first real fight.  When you go outside and look on the ship, you see the Saline
Slimer.  
Boss Strategy: When you start the battle, cast Vigor with Alex.  Let Ramus
attack with his bow, use Thunder Bomb with Nash, and let Luna heal the party
with her songs.  If no one needs HP, attack with her.  On the next round start
using Sword Dance with Alex, which should hit the Slimer about 200 each time.  
Once he runs out of MP, you can use a Star Light to regain some MP.  Otherwise,
regular attacks will do fine.  Keep the same pattern with everyone else, and
when Nash runs out of MP, attack regularly.  If you have enough experience, this
battle shouldn't be too tough.  When you defeat the Slimer, you will receive 150
Experience.  The captain is very happy and offers you a free trip to Meribia.  
You accept, but the boat won't be ready until morning.  So, you go back to the
village.  But, before you leave the deck, Luna is having problems.  She says she
is not going to Meribia.  Pay attention and listen to what she says.  The next
morning, Luna and the team say goodbye to each other as the ship sets sail.  But
wait!  Watch what happens next...
So, Luna is gonna come with us after all!  That was close, she almost
didn't make it.  Once on the ship, look around a little.  Talk to some people.  
While on the ship, be sure to talk to the Souvenir Shopkeeper and get some
supplies and a bar of soap.  That night, when almost everyone is asleep, on the
ship, Alex awakens.  Luna is nowhere to be found.  So you and Nall go to find
her.  Talk to some people on the way as well, Nash is still up.  Go up the
stairs and onto the deck of the ship.  Sit back and watch...

<2.8> Meribia
Once you arrive at Meribia, Nash departs with you.  Ramus goes to find a
shop to sell the Diamond at, leaving you, Nall, and Luna to look around the huge
city.  You have done well to make it this far.  What do you say?  Let's go blow
off some cash!  Don't forget to talk with the people of the town as well.  Also,
be sure to visit Mel and Black Rose Street.  Also, if you find a weapon shop
near the entrance of the town, it has nothing.  On the other side of the town is
another weapon shop.  Buy your weapons here, rather.  When you reach Black Rose
Street, talk to all the magicians and magic users.  You will hear of a fortune
teller that runs a shop.  All the way to the east end of the street stands her
shop.  When you enter, you see Nash talking to her.  What's he doing here?  
Listen very closely to what he tells her.  When Nash sees that you are in the
room, he panics.  Watch this...
After seeing the fortune teller, talk to Nash.  He won't tell you what he
was talking about, but you do find out that the fortune teller's name is Royce.  
Speak with the fortune teller, then go back to the shop Ramus was at to see if
he has sold the Diamond yet.  Ramus and the shopkeeper are still arguing.  The
shopkeeper has had many fakes being brought in for the past few weeks, and isn't
sure if it's real or not.  You step up and help Ramus out.  The shopkeeper
offers 20,000s.  Uh oh, should we take it or try to get more?  We might as well
take it, we won't find a better price from anyone else.  So you give him the
Diamond and he goes back to get your money.  So we wait... and wait...  Must be
a slow counter...  Something isn't right.  Nall checks out the back room.  He
isn't there, we've been had!  The other shopkeeper suggests you go talk to Mal
about it.  So let's go to Mel.  When you get to his mansion take a right once
inside the door and go up through the first door you see.  Seems Mel won't help
you.  He says you must do it on "yar" own.  So go back outside the mansion and
into the village.  Now that you have the chance, go out and buy Ramus some new
equipment.  Go to the weapon shop that's north of where you got the Diamond
stolen from you, and the armor shop to the east of that same shop.  Also, it
would be a good idea to look at the Althena Statue and recover fully.  (Note- If
you go back to the fortune tellers house, you will notice Nash and her are
gone.)  Go back to the shop that you were robbed from and save your game.  Then
proceed on in.  Make your way through the back door and talk to the man in the
room.  Seems he is also a robber who had been planning to rob Dross.  If you
continue through the door to the bottom of the room, you will gain access to the
Meribian Sewers.  We have to catch up with Dross!

<2.9> Meribian Sewers
Monsters In Area: [Grog Snake]-[Fatal Hopper]-[Evil Wisp]-[Ammonia]
When you first enter you will se someone walking around.  Talk to them and
they will explain what they are doing down in the sewers.  Press the button on
the northern wall to lower the bridge.  Cross the bridge and you will be greeted
by some Grog Snakes.  Continue south until you find another staircase and
another switch.  Flip the switch and cross the bridge.  Take a right and then
walk south and obtain a Star Light.  Then go back up and take the left path.  
After defeating a few Grog Snakes you can get the treasure chest containing
another Star Light.  These things will come in handy.  Continue south.  When you
come across many small pools with fish jumping back and forth, walk all the way
to the right.  After defeating a few Fatal Hoppers you can obtain 250s from the
treasure chest.  Now go all the way back over to the left.  Take the second
walkway across and fight a few Grog Snakes.  Once you destroy them, flip the
switch.  Continue south and pick up an Herb from the treasure chest, then go
right and fight the Evil Wisps.  Now go up and across the bridge.  Flip the next
switch on the wall to the right, causing the bridge on the other side to fall.  
Now, head back up the walkways and defeat all the Deadly Hoppers for experience.  
(Note- Don't forget, you can save your game while in the sewers, so it might be
a good idea to do so now.)  After defeating all the Fatal Hoppers, you should
already have found where to go next.  Save your game if you haven't done so
already.  You'd hate to die and lose all that experience, wouldn't you?  Take
the 5th walkway down.  Take the bridge south and get the Herb from the treasure
chest.  Then walk to the right and fight the Ammonia.  (Note- The Explosion
Staff is a good tactic to use if there are 4 Evil Wisps guarding it.)  Now take
the north walkway and get the treasure chest containing 250s.  Head back down
and go right.  Go through the door and continue north.  Fight the Ammonia.  
Defeat it and head north.  Another Ammonia awaits you.  Defeat it and continue
north.  After two or three battles with some Evil Wisps, continue north and take
a right.  Go through the door.  There he is!  But first, get the treasure chest
to the left.  Then go up to receive a Star Light, then right to obtain another
Antidote.  Now, go down and talk to him.  What's this?  Seems as if he is
calling for someone... or something.  Make sure you are prepared, this is a big
one...

<2.10> Water Dragon and Afterwards
Boss Strategy: Start the battle by using Vigor with Alex.  Attack with both Luna
and Ramus.  On the next round, use the Sword Dance magic with Alex.  Heal with
Luna if anyone needs to be healed, and either attack or use an item with Ramus.  
Continue to use the Sword Dance with Alex until his HP runs out, then go with
regular attacks.  (Note- Unless you want to use a Star Light.  I suggest you use
one on Alex when he runs out, it will make the battle quicker.)  Keep the same
patterns with Luna and Ramus throughout the battle.  (Note- Watch out for the
Water Dragon's Fire Press, which can cause between 60 and 75 points of damage.)  
I do admit, this is a pretty hard battle, but if you know what you are doing,
you shouldn't have much trouble.  
After defeating the dragon, Dross tries to compromise, but it's no use.  
You keep walking towards him.  He surrenders, giving you all the money he has,
500s.  Ramus is mad that the team gets so little, but then gets an idea.  In
exchange for the diamond, the team gets the shop.  Dross agrees to it and says
he will be off with the diamond, but wait!  Ramus has outsmarted Dross.  He sold
the diamond to the store, so now he owns the diamond!  So you get back the
Diamond as well as make 500s and get your own shop.  Ramus decides everyone
deserves a second change, and gives Dross a job at the team's new shop.  He says
he is going to do nothing but honest work from now on, and goes back to the shop
to wax the floors.  After a small conversation, the team starts back to the
shop.  But Ramus stops everyone.  He starts to say something to Alex, but then
decides not to.  Ramus says Alex can keep half of the money.  Nall tells
everyone to continue the conversation above grounds, and everyone leaves.  There
is a slight flash and the fortune teller appears out of nowhere.  "Oh yes...
there's no doubt about it now, is there?  She is the one..."  After making this
statement she vanishes.    Save your game as soon as you can control again.  
Regain your HP and head back out of the sewers.  When you reach the shop Dross
will thank you for having mercy on him.  Nash is here as well.  After talking
for a moment, Nash says that he has worked out something and that you are strong
enough to come to Vane with him, and have some classes in the Magic Guild.  
Humorously, Nall claims that it's an imposter Nash, because the real Nash would
never praise anyone other than himself.  Nash says you will get to meet Ghaleon
and Lemia as well as learn magic!  Now you have a choice.  Will you go to Vane
or go back home?  You can choose to stay back several times and be amused
watching them try to convince you to go, but either way you will have to go.  
But there's one bad thing about it all: Ramus decides to stay at Meribia and run
the shop.  He believes magic is a bit too much for him.  After a small
conversation, you will be able to leave the shop.  Go outside and save your
game.  Now head over to Mel's house.  He is very proud of you.  He says that
Ghaleon can help you with the dragon.  Walk out of Mel's mansion and go east.  
Soon you will see a gate.  Look at the statue of Althena and then exit the town.

<2.11> The Path To Vane
  After a small and mysterious conversation with Nash, he tells you to
keep your eyes on the sky.  Huh?  Save your game and head east and cross the
bridge.  Continue south and walk down the trail.  Watch...
Continue south to the blue sphere on the land.  Talk to the man on the
southern side of the sphere, obviously the transport to Vane.  Seems they will
only let Nash go up to Vane.  Lemia has set strict rules because of numerous
rumors of the Magic Emperor roaming the lands.  The only way you can get in is
with an application.  Remember what that person in Meribia said?  So let's head
on over to Althena's Shrine and see Phacia.  Follow the path west and then
north.  When you get there, talk with some people.  When you enter the second
room you will have the chance to speak with Phacia, although Nash will do a lot
of the talking.  After some conversation, Phacia will give you an application so
you can visit Vane and decide if you want to learn magic.  Phacia also mentions
Luna's singing talent before you leave and asks her to sing when they come back
sometime.  Exit Althena's Shrine and head back over to the transporter.  Save
your game and you are ready to go.  After giving the application to the man, he
will let you go to Vane.  Now Nash will tell you about the Cave of Trial, where
you will be tested the first time you come to Vane.  Nash departs now and tells
you to meet him at the Magic Guild.  Walk over to the center of the circle on
the right side, and you will be transported to the Cave of Trial.

<2.12> The Cave of Trial and the Truffle Troubler
Monsters In Area: [Death Shroom]-[Slumber Moth]-[Gunfoot]-[Ice Mongrel]
A man will greet you and he will explain to you the rules within the Cave
of Magic.  Okay, let's get started.  Go north and through a small door and you
will fight a few Death Shrooms.  If you are leveled good, they should pose no
threat.  Once through the door continue right and through the next door.  As
soon as you enter you will see a treasure chest.  Follow the cave around and get
the treasure chest containing 250s.  Continue east and then north.  Talk to the
man.  He can heal your wounds if you want, but he can only do it once.  Unless
you desperately need healing, save it for later, you will need it!  Save your
game and proceed through the next door.  Take either the left or right path and
go through the northern door.  Once through, proceed south and take the first
right.  Fight the Ice Mangrel.  You can't get the treasure chest, so continue
south and take a right.  Get the treasure chest containing 250s and go through
the northern door.  Now, walk around and speak with the people.  Seems they are
stuck in the cave as well.  Save your game and go talk to the man near the door.  
He can heal your wounds if you need it.  If not, again save it for a later time.  
Now, proceed through the northern door.  Fight the Gunfoot, then continue north
and take the first left.  Go all the way left and then north.  Talk to the man
above.  He has been in the Cave of Trial for 5 years.  Ouch...  Continue west
and get the treasure chest containing 250s.  Continue south; don't walk down the
left path though!  A treasure chest awaits you at the end of the right path,
along with some monsters though.  Defeat the monsters and grab what's in the
treasure chest- another 250s.  Now, head back up north.  If you take the left
path now, you will see a large, hideous monster guarding a door.  It must be the
exit.  Don't walk all the way out in front of it though, here's where that
refreshment comes in.  If you haven't used your refreshment offer from the man
in blue, go back to the old man and use it.  When you come back through there
should be no monsters to bother you.  Now you're ready for the fight.  Make sure
you have max HP, then save your game.  Here we go...
Boss Strategy: Start the battle by using Vigor and attack with Luna.  Now, use
Sword Dance with Alex and use Luna's songs as needed.  Mad Spark is one of its
main attacks, causing between 25 and 40 points of damage to both characters.  
Another thing is its paralysis attack.  There is only one thing you can do for
it, and that's to use Luna's Purity Song.  (Note- That is from the viewpoint
that Alex is paralyzed.)  If Alex dies, all you can do with Luna is attack and
restore HP.  You do have one hope though, and that is Nall.  There is a
possibility that Nall will restore life to Alex (or Luna depending on the
situation).  If he does, you will have another chance to get a good attack in,
preferably Sword Dance if you have the MP.  Once you run out of MP with either
character, all you can do is attack with that character.  Another thing that may
cause you problems is if the Troubler continuously uses Mad Spark.  Refreshing
both your characters HP takes 15 MP, which will deplete Luna's MP very quickly,
but you should have Alex good enough that he can put the monster away before she
runs out.  Be sure to keep your HP as high as possible throughout the battle.  
The fight with the Truffle Troubler is a battle of chance.  It can be very easy
if no one dies.  But on the other hand, if can be extremely difficult.  
(Fighting Tactic- If the Truffle Troubler paralyzes Alex, use your healing song
repeatedly on him with Luna.  The Troubler usually continues to attack Alex to
try to kill him, but if you keep refreshing his HP he the monster will not have
the attack power to kill him.  After about 2 or 3 rounds, Alex will break free
of the paralysis affect.)
Once you defeat the Truffle Troubler, you gain access to the exit.  But
don't overlook the path to the south.  If you follow it north and then east, you
will find a treasure chest containing a Healing Ring.  It will surely prove
useful.  Equip the ring with Luna. Also, just a reminder, if you haven't already
you need to equip the Fire Ring with Alex.  Now, if you already haven't, fight
the monsters near the chest.  Now, go back around and exit through the door the
monster was guarding.  You made it!  Walk across the walkway to the left,
proceed north, then right.  Talk to the man standing there.  He will
congratulate you and then give you access to the entrance of Vane.  Walk through
the door and you will find yourself in some sort of building.  Save your game,
and you are ready to continue on your journey.

<2.13> The Magic City of Vane, At Last!
Walk downstairs and outside the building.  For now, just look around and
speak with the people of the city.  Be sure to visit the Armor shop just north
of the building that you came out of.  Also of importance are the Weapon and
Item Shops.  Visit the Magic Library as well while you're there.  On the
northeastern side of the town is a statue of Althena, where you can recover your
HP and MP.  When you are ready, save your game and proceed into the northernmost
building, the Magic Guild.  When you enter you will immediately see Nash.  Nash
and Luna leave while you and Nall have the chance to look around a while.  Luna
is taken to a room, when she starts to here some music from somewhere.  She
thinks it's Alex and goes out the back door, where she sees someone sitting on a
bench playing their instrument.  It's Ghaleon!  Listen carefully to what he has
to say...
Now's your chance to look around.  Check out some of the classrooms and
talk to some people.  Now, go up the set of stairs on the western side of the
Guild.  When you talk to the guard, he will  let you pass and go into Mia's
room.  Walk to the room to the left and watch...
Nall will start talking to Mia, when Nash rushes up and into the room.  
Nash is quite angry, he thinks you and Nall intruded on Mia.  Mia tries to
explain, but Nash will have none of it.  He tells you it's time to meet Ghaleon,
and the three of you walk back downstairs.  When you are on the first floor,
walk all the way to the right and take the set of stairs.  Walk to the left and
you will see Luna waiting for you.  Speak with her and after a moment everyone
will go into Ghaleon's room.  What what happens...
Ghaleon will try to get you to stop searching for the dragons and start
learning magic at the Magic Guild.  So?  What's it gonna be?  No matter what you
choose, you will end up not quitting your search for the dragons.  But Ghaleon
says that he has heard that a Dragonmaster has already been born in a city
called Lann.  He asks you to go take a look at what everyone is talking about.  
He will have Nash assist you.  Once you leave Ghaleon's room, head back
downstairs and out of the Guild.  Now, make sure everyone has their best
equipment, and don't forget about the newly rejoined Nash.  Now, head toward the
transport at the southern part of the town.  Save your game and exit Vane.  Now
we are ready to find Lann.  Head west and follow the trail into the mountains.

<2.14> Nanza Pass and Nanza Barrier
Monsters In Area: [Antoirion]-[Mud Cyclops]-[Death Mutt]-[Giga Wasp]
Begin walking west and then north.  Only get the treasure chest you see if
you think you can survive; monsters will attack you once you open the chest.  
Walk right and then down and get the treasure chest containing 50s.  Walk back
north and then west and take the far left path.  You can fight the Death Mutts
if you want, if not continue south and down the path on the east side.  You
should see a treasure chest.  Get the herb from it.  Now continue south.  If
yougo west you will find another chest containing 50s.  Now take the far right
path.  You'll find a path that leads somewhere to the north.  Follow it and
you'll find a treasure chest containing another herb.  Walk back down and
continue south, staying along the right-hand wall.  Soon you'll come across
another chest.  Again, open it if you are confident in your fighting skills.  
Otherwise, leave it.  Proceed walking west.  You will go south a little and then
have another western path.  Soon you will reach a sign.  It says "WEST: Nanza
Barrier," which means you've made it.  Talk to the man you see there, and when
he hears you're with the Magic Guild, he will let you pass without any trouble.  
Follow the path left and go through the door.  If you want,  despite Nash's urge
to move rather quickly, you can enter the building and look around (which you
will have to do anyway).  Talk to people.  You'll learn a lot.  Like about their
boss Kyle.  You probably won't find a weapon or armr shop here.  When you're
done talking, go back to the guard and continue west through the door.  Talk to
the man sitting there.  Uh oh!  Seems ho won't let you passs without Kyle's
permission.  Hmm... Isn't that the drunk one?  If you looked around and talked
to everyone, you already know where to find him.  But it looks as if he's
stumbled to the east tower now.  Walk south and then east and you will see the
tower.  Enter it and climb up to the top, where you will see a little girl.  
When you talk to her, she says that Kyle probably  went to the cafeteria to get
something to eat.  You know where that is, right?  Walk back over to the tower
that you came up from, and keep going down the stairs until you come to an
underground place.  The cafeteria is south, you will know it when you see it.  
Hmm... He's not there.  The girl at the eastern table says that he was going to
go to bed, so let's check his roon.  Talk to the man in there.  He will tell you
that they locked him up in a jail cell.  So walk over ot the jail cells.  You
will find him laying on the ground in the middle of the cell.  Try to talk to
him...
After an amusing scene with Kyle, the man near the cells will come over
and talk to you.  He will not allow you to wake Kyle up, so you can't speak with
him.  But he will make you a deal.  If you will forget talking to him and leave
Kyle alone, he will tell the guard to open the gate for you.  Walk back to the
gate.  He will let you pass without any argument.  Hmm... Looks as if you have
another journey to make in order to reach Lann...

<2.15> Back to Vane and the Nanza Pass
Things have been going rather quickly, and you surely do not have the
experience you need right now.  Go back to Vane and refresh your supplies.  Once
you are ready, go back to the Nanza Pass and fight monsters and get more
experience.  It will definately help you, if not now, in the long run.  Your
goal is to be at level 20 by the time you are ready to journey to Lann.  Are you
up to the challenge?  Many will back down from it, I know, but if you do this it
will help you out a lot, trust me.  And if you don't feel like it, get to at
least 18 so that you will have hopefully learned Flash Cut, Alex's newest Magic.  
Once you are ready and have all your supplies, go back to the Nanza Barrier.  
Continue west like you did before and get on the trail that leads to Lann.  
Let's go!

<2.16> Nanza Pass (On The Way To Lann)
Start out by going south.  Only get the treasure chest if you feel you can
beat the monsters inside.  Continue west and take the southern path.  Soon you
will see a man.  Speak with him and continue.  Get the treasure chest containing
a Star Light and proceed left.  You will find two more people.  Talk with them
also.  A little further left and you'll see a sign.  That means you're almost at
Lann.  Proceed north after exiting the Nanza Pass and continue north.  When the
path splits you will soon see Lann.  

<2.17> Lann and Lann Island
First thing to do here is to go take a look at the Althena Statue you will
see when you first get in.  Now save your game.  Take a look around the place,
speak with the people.  Once you are ready, enter the building in the middle of
the town where some people are having a conversation about the new Dragonmaster.  
You will see a girl standing on the table talking to evryone.  She thinks the
new Dragonmaster is a fake as well.  When she talks to you, she asks if she can
come with you to see this new Dragonmaster.  Should we?  Okay, let's let her
come with us!  She is a student at Althena's Shrine, so surely she can be
helpful.  The new Dragonmaster lives on Lann Island, so looks like we'll be
finding us a boat.  So, exit the building and head down to the docks.  Go to the
far west side and talk to the man with the boat.  After a little arguing he will
lend you his boat.  Jump on  nad you are ready to go.  After a minute you'll
arrive at Lann Island.  Nash and the newcomer Jessica will get into a fight
early.  Luckily Luna's here to break it up.  Now we are ready to go into the
swamp.  
Monsters In Area: [Barrel Snake]-[Nightmare]-[The Deep]-[Mongcrop]
Be careful when walking through the swamp.  Walking in certain parts of
the blue (it will be a lighter color than the ocean, so you will be able to tell
which is which) will take your HP away.  Also, be careful if you try to get a
treasure chest.  Some will play with your brain by mixing the controls on the
controller.  For example, if you press upward on the controller, you may move
left on the game.  Luckily, it is only temporary.  Be sure you search the place
very thoroughly, you will find other treasures besides these "brain teasers".  
There's not a lot I can help you with here, because of the way that the swamp is
set up, it's hard to tell you exactly where to go.  But, I can give you a list
of the treasures you can get, give you a couple do(s) and don't(s), and give you
a boss strategy.  After searching you will find the man in the northwest corner
of the swamp. Refresh your health and save the game.  Now, go talk to him.  His
name is Zoc...  He can't believe you fought through his swamp monsters to find
him.  After arguing a moment, it will be time to fight him.  Let's do this...
Item List:
Mixer
300s
500s
300s
Mixer
Mixer
Mixer
300s
Mixer
Fresh Ring
Mixer

Boss Strategy:  Have Alex use Vigor from the start.  Nash uses Thunder Bomb, and
Luna and Jessica attack.  Now have Alex use Sword Dance until he runs out of MP.  
Have Nash continue to use Thunder Bomb until he runs out, and have Luna and
Jessica heal the party as needed.  Otherwise, attack with them.  This should be
a very simple fight, as long as you keep your HP up.  It's special attack causus
up to 65 points of damage to each character.  
After you defeat him he comes to his senses and promises not to use his
magic for evil anymore.  Now save your game and head out of this place.  When
you get back to Lann you will immediately see Phacia.  After she leaves, listen
to what Jessica says.  She says there is no one at the Shrine named Phacia.  
Strange...  Jessica decides to go check it out and departs.  Once you regain
control, go see the Althena Statue and regain your HP and MP.  Then save your
game.  If you talk to some of the people, they will show their thankfulness.  
Also, you will learn that the singer of the town has left.  Or has she been
taken?  One boy says that something with wings took her.  Another man says that
she always wanted to go to Meribia, so maybe she went there.  We will find her.  
When you are ready, leave the town.  It's time to head back to Ghaleon.....

<2.18> Back to Vane, Once Again
Exit the town and get back on the Nanza Pass.  Once at the Nanza Barrier,
look at the Althena Statue and then exit the town to the east.  Continue through
the Nanza Pass, you know the way, until you are out.  Now, save your game and
head on over to Vane.
Upon entering Vane, Nash will rush to the Magic Guild to see Ghaleon.  He
says after you look around the city to join him there.  So look around and see
what's new.  The person closest to the transport will tell you that Lemia Ausa,
Mia's mother, is waiting for you.  Another tells you Lemia has been acting
strange lately.  Uh oh...  Once you are finished speaking with the townsfolk,
visit Althena's Statue and save.  We are ready to enter the Magic Guild and talk
with Lemia.  
When you enter the Guild you will see Nash.  He says that Lemia is ready
to meet with you and for you to wait for her at the rear of the Grand Hall.  
Enter the Grand Hall and talk with all the people lined up there.  You will
learn of Royce being here in the Guild.  What's she doing here?  Talking to
Ghaleon, he will say the she consults with her fortune-teller more than him
nowadays.  Uh oh, so that's what she's doing here.  Royce has something up...  
Soon Lemia will come, along with Royce.  Watch what happens...  Uh oh!  She
calls for the guards to come and get you.  You are to be executed in the
morning.  But she says not to take Luna, she has special plans for her.  
Remember what Royce said in Meribia?  She is the one?  This must have something
to do with it.  Watch now...

<2.19> Crystal Tower and Star Chamber
You will wake up in a jail dungeon.  Soon Mia and Nall will come and let
you out.  Mia will give you Althena's Mirror and will join your party.  Now,
it's time to go find Luna.    The person in the other cell will keep saying
strange things.  When you walk over to her cell, Mia sees it- the mask she has
on is a magical device that blocks memories.  Listen to what she says.  It is
very interesting.  Mia opens the door and walks over to her.  She then explains
to you the Vile Tribe.  She will also alk about the Star Chamber.  The Star
Chamber is on the highest floor of the Crystal Tower, the entrance being the
door to the east of the Grand Hall.  That must be where Luna is.  The woman will
come with you as well.  Talk with some people before you go to the door though.  
Up in Ghaleon's room the man will say that Lemia, Royce, Ghaleon, and... Phacia?  
Phacia has also went to the Crystal Tower with them.  Now head for the blue
doors.  Nash will come running up.  Listen to what he says.  He will join you as
well.  Now save your game.  Here we go...
Monsters In Area: [Reflector]-[Plasma Fiend]-[Blood Lord]-[Neutronitor]
Upon entering you will learn that you can weild no weapons, Althena casted
a magic on this tower, so you must unequip your weapons, not your armor.  Be
sure you don't unequip your armor, you will need it.  Proceed north and enter
either door.  Go left and then southeast and take the door.  (Note- Try to keep
as much MP as possible with everyone, you will need it.)  Go north and around to
get to the next room.  See the treasure chest?  Get it- 750s.  Now head north.  
Get the treasure chest containing the Star Light, you'll need it as well.  Go
back to the east side of the room and go through the door.  Go east and head
into the northern door.  Take the eastern path and head through the southern
door.  Now, take the eastern door to the north.  Once through, continue south
and through the southern door.  In the door you will find another treasure chest
containing an Angel Ring.  Now go back and head back north.  After going through
the door, head over to the western door.  Go south and enter the next room and
get the treasure chest.  Now go back through the door and go back up, and back
into the eastern door.  Now go through the door we haven't been through yet.  
Quickly run up and then right against the northern wall to avoid the monsters,
then head through the next door.  Immediately you will hear a voice.  Luna!  She
is singing.  We are close!  Now the woman with the mask will speak.  The singing
brings back her memories.  She remembers who she is.  Right before she says her
name, there is a flash and... She doesn't remember.  What is keeping her from
remembering who she is?  And how does Luna's singing restore her membery?  We
might find out.  Save your game and restore any lost HP and MP.  Now, go into
the northern room.  We are there.  Now, there is no way I can keep up with
what's going to happen, so you will have to go through this yourself.  I will
meet back up with you soon...

<2.20> Back to the White Dragon Cave (Meribia and Saith)
That was pretty intense, wasn't it?  Once out of the Magic Guild go see
the Althena Statue, then save.  We are now ready to head over to Meribia to take
a ship to Saith.  
Once you are in Meribia, you should know exactly where to go... to see
Ramus!!  Go see how he's doing and get the latest and greatest weapons, armor,
and items.  At this point, you should have well over enough money to buy your
equipment.  I had 35,000s, some people may have more, some may have less.  When
you are ready, head over to Mel's mansion.  Looks like the ship won't be ready
until tomorrow.  Jessica and Mel will let you spend the night at the mansion
though.  After speaking with Jessica for a while up in the room, it will be time
to get some rest.  That night Luna has the dream again.  What could it mean?  
After saying goodbye to Mel and Jessica, head to the harbor and meet up with
Ghaleon.  You will soon arrive in Saith.
If you want to talk to the people of Saith, you are welcome to.  Once you
are done, go out of Saith and head back for the Weird Woods.

<2.21> Back to the White Dragon Cave (Burg / White Dragon Cave)
You know the way through the Weird Woods.  Once you are through, go into
your hometown, Burg!  It feels so great to be back!  Just like old times.  Speak
with all the townspeople and visit Dyne's Monument.  Also, visit your parents
and the place where you and Luna used to practice singing.  Now head on to
Quark.
Be sure to listen to what he says.  You might find what happens next
rather... startling...
Once you awaken, you will be in Burg.  Laike has come to your rescue.  
Head over to Dyne's Monument.  He won't tell you why he was in the cave at the
time.  He will explain to you how Dyne died, and will give you the White Dragon
Wings.  

<2.22> What Now?
After Laike leaves, use the White Dragon Wings.  Go to Vane and speak with
Lemia.  Then go to Ghaleon's room.  His diary is on his desk.  Read it and see
what it says.  Now save your game and goto Meribia, where you will immediately
see monsters.  Defeat them and listen to what Jessica says.  Now quickly head
over to Mel's mansion.  Get around the monster to the right and go between the
houses.  Follow the street all the way right then go up and left as quickly as
you can.  Mel is upstairs in the Gym.  Hurry!
Now it's time to go back to Vane.  When you arrive, Vane is being taken
over as well.  You will see Nash, Mia, and a few others trying to fight off a
large Vile monster.
Boss Strategy:  Start the battle by using Vigor with Alex.  Use Thunder Bomb
with Nash, Ice Shell with Mia (cast on whomever you like, but you will need to
use it on everyone before doing anything else with her), and use Defend with
Jessica.  Then, use Sword Dance until Alex runs out of MP, use Thunder Bomb with
Nash until he runs out of MP, continue to use Ice Shell with Mia, and when she
casts it on everyone, you can either cast magic or attack, whatever you like.  
Cast heal on the other characters that need it with Jessica.  Also, don't forget
about your items.  They will be handy in this battle.
After the battle you will go and talk to Melia.  Talk to Mia and Nash and
they will join you.  Pay close attention to what Lemia tells you.  The next
dragon, the red dragon, is south of Nanza in a volcano.  Go and see the Althena
Statue and save your game.  Let's go!

<2.23> Nanza Barrier and Reza
You can use the White Dragon Wings if you like to get to the Nanza Barrier
quicker.  Otherwise, you know the way through the Pass.
Once there, continue east.  You will hear a scream.  Hurry through the
door!  It's Xenobia.  They have someone holstage.  One move and they'll grab her
and kill her.  Jessica, seeing Xenobia, doesn't thikn and tries to attack, but
the team keeps her back.  Xenobia yells for her guards to get the girl, but she
knocks them all back.  A strange girl...  Watch what happens.  So Kyle is on the
team as well!  Let's head south to that cave!  
(Author's Note- In case you haven't noticed, I am not going to go through
the story as much with you, I will only help you on the parts that you need help
on now, mainly anyway.  Sometimes I may tell a little of what happens in the
story, but I am gonna leave a lot of the rest up to you.  I know you can handle
it.)
Go through the Nanza Pass and go to the small circle-shaped town of Reza.  
Enter and immediately someone will bump into Nall.  When Nall gets back up, the
White Dragon Wings are gone.  We gotta find 'em!  Walk north and into the bar.  
Go talk to the bartender.  Seems the only way to get the wings back is if you
join the Thieve's Guild.  To join, we have to be tested for theif skills first.  
The man that tests people is in Meryod right now.  So, let's travel south.  Soon
you will find a forest...

<2.24> Althena's Spring and the Meryod Woods
If you have a bar of soap, you can visit the Althena's Spring (for the
guys).  Girls, you may enjoy this, guys, you probably won't.  I suggest the guys
save their soap for Althena's Spring for the girls.  You will be able to tell
where the Spring is, it is close to the Meryod Woods.
Monsters In Area:[Brain Licker]-[Chrono Gorgon]-[Killer Buzz]-[Graggen]
Start going north.  Then if you take the left or right path you will see
treasure chests.  Both contain 1000s.  The rest of the forest is short and
sweet.  If you want to explore, you're welcome to.  If you don't want to,
directly north of the entrance is the exit.  Just fight if you want to for now,
we'll be back later.

<2.25> Meryod
Once you exit the forest go north and you will find Meryod.  Look at the
Althena Statue and save.  Now it's time to look around and find that test-giver.  
Talk to the man you first see.  The bridge is rotted?  Who cares, let's run
across it anyway.  There is a creak... and a crack... Uh oh...
Once you awaken, go find all your team members.  An easy task.  Kyle is in
the Pub.  He will explain to you the situation.  So we have to head over to
Damon's Spire and reach the top.  Crap...  This won't be easy.  Before you leave
Meryod, be sure to check out the Armor Shop.  Pick up the latest armor and at
least one of the rings available at the Item Shop.  Yeah, you remember when I
said we'd be back to the Meryod Woods, don't you?  It's time to fight and level
up now.  So go back to the woods and get to it.  Fight a lot.  This is a very
good place to get experience (Yes, I know I say that about every place in Lunar,
but seriously, get more experience, these are really good places to get
experience.)  It shouldn't take long to get what you need.  Your goal?  Hmm...
Level 23 should be good.  When you get to Level 23, head over to Damon's Spire.  
Also, witha ll the money you make, go buy some more rings from the Item Shop!

<2.26> Damon's Spire
When you go back through the forest, at the entrance, you will find Mel,
still frozen from Xenobia's magic.  What is he doing here??  Jessica is
surprised.  Listen to what Mel says.  There is a small flash, then a larger one.  
Kyle shoves Jessica out of the way, as everyone is turned to stone except for
Jessica.  Jessica calls for Althena's power, but it won't work.  Mel tells her
to come to him.  He says that she will live forever and never be alone.  Kyle
starts to shake, and destroys the stone covering.  Now watch...
Okay, now here's the fight.  Try simply using Power Slash and use items as
needed.  When you defeat the Plaster Mel, you will find that the monster is
Royce.  Listen to what she says.
When you are ready, head south to Damon's Spire.  Once you get there and
Damon appears, Mia will look into the notebook.  She will say what is written in
the book and Damon will let you pass, telling you to stop on the red tiles to
unlock the door and gain entrance.
(Author's Note- This has got to be one of the most comlicated parts of the
walkthrough.  So, I have figured out a way to explain what to do.  On floors 1
and 2, there are nine rooms, making a 3x3 grid.  I hope you understand what I am
saying.  Such as = Left   Middle   Right      
                                                                             
Room   |  1        4          7_|
                                                                             
Room   |  2        5          8_|
                                                                             
Room   |  3        6          9_|
                                                                                                   
Enter (Entrance)
The grid above demonstrates the First Floor.  So I will say something like,"Step
on the eastern tiles in room 1." You will go to room one (which would be in the
northwest corner of the floor) and step on the tiles on the eastern side of the
room.  I hope you understand.  Use the same grid for Floor 2 as well.  A new
Grid will be made for floors 3, 4, and 5.)
Floor 1: When you enter Damons Spire, avoid stepping on the eastern tiles
and go north.  You should see 3 sets of tiles.  It is room 5, tiles are North,
East, and South.  When you step on all 3 tiles, go north to room 4, east to room
1, south to room 2, and south again to room 3.  You will see the steps.  Walk up
to the door and Damon will appear.We can go through if we answer his question:
What is the origin of out world, created at the hand of Althena?  Jessica thinks
Nash should know, him being a student at the Guild and all.  Nash isn't sure, so
Nall suggests you let Mia answer.  No you have a choice, Mia or Nash?  Choose
Mia.  Her mother spoike to her about this subject long ago, and she says the
answer is magic.  That is correct!  Damon will grant you permission to the
stairs.  Save and go up.
Monster In Area: [Bat Knight]-[Mummy] (Magic is all that will work.)
Floor 2: Simple.  Room 3, step on the eastern tiles.  Room 6, step on the
northern tiles.  Now go back east and north to room 2.  Go east through room 5
and to room 8.  Now, simply go north to room 7 and there are the stairs.  Damon
will appear again.  We must answer another question.  Listen to what he says.  
Then answer the question.  What controls force?  Now you have a choice to make.  
Nash or Kyle?  Let's go with Nash (unless you feel like being amused, Kyle will
give a shouting answer of a hilarious fighting call.  Also, he is taken down to
1 HP.  Yikes!).  Skill controls force.  Thatis right.  Go on up the stairs to
the 3rd floor.
Monsters In Area: [Rufus] (Alex and Kyle's special attacks are all that will
take dows a Rufus.)
Floor 3: Grid = Left    Middle    Right
                       Room   | 1           3           5_|
                       Room   | 2           4           6_|
Ahh!!!!  Whew, that was scary!  Those Rufuses are UGLY.  Like I said, only
Alex and Kyle's special attacks will work against them.  You start in room 5.  
Step on the southern tiles and go east.  You are there.  Yes, already.  Walk
through the door.  The man is in pain.  Nash suggests food poisoning, he is
clutching his stomach.  Nash and Kyle joke around, but something is wrong with
Alex.  The team walks up to the man.  Mia asks if he's alright, but he tells her
to go away.  Read what happens.  Now we have a choice, help him out or go find
the next door (wonder where it could be...).  Help him.  When Jessica heals him,
you will come to find out that it was Damon testing you.  Save and continue.
Monsters In Area: [Kill Roller]
Floor 4: Use the same grid as above.  Go west to room 1 and step on the
southern tiles.  Then, go back east through 3 and 5 to room 6.  Step on the
northern tiles.  Now go all the way back to room 2.  Go east and you will find
something strange in room 4.  Approach them and Damon will appear.  He says if
you wish to proceed further you will have to make a decision.  While going
through the Spire, who was the least helpful?  Kyle says that no one is going
anywhere.  Damon says if we don't surrender our weakest member, we shall all
perish though.  So, it's up to you, does Kyle go?  No, keep him.  Keep everyone.  
Pick "We won't make anyone leave!" and Damon will commend your wisdom, opening
the way to the next floor.
Floor 5: Grid = Left    Middle    Right
                       Room            |    1           2_|
                       Room            |    3           4_|
You start in room 4.  An extremely easy puzzle with no enemies.  Something
strange about it, huh?  Step on the northern tiles in room 4, then go north and
east to room 1.  Step on the eastern tiles and go back to room 4.  Continue east
to room 3.  You will see something on the ground.  What is it?  Seems it's clay.  
Damon will no appear.  He says you will sculpt the clay into an image of what
you consider a priceless treasure.  But if the sculpt doesn't impress him, we
won't be able to enter his private chamber.  The clay is too big for one person
to do it alone, so everyone will have to do it.  Watch, and make your decisions.  
I will leave this part up to you.  Good luck!
Luna, eh?  I didn't expect it, my brother predicted it.  I can't believe
he guessed it right.  Anyway, in Damon's Chamber, he will give you the book you
need, as well as allow you to read the books in the Spire.  Listen to what he
says.  Be sure to read all the books in the Spire, then exit.  
                       
<2.27> Joining the Thieves' Guild and Afterwards
Now head back to Reza.  Look at Althena's Statue and save.  Then go up to
the bar, or the Thieves' Guild.  Go up and talk to the bartender.  Give him the
book, and he will let you be in the Thieves' Guild.  He will give you a Thieves'
Crest.  He will then give you entrance to the Thieves' Bazaar.  Let's start
looking for the wings!  In the bazaar you will easily be able to find the man
that took the wings.  He will not only give you the wings, but he will also
throw in a bar of soap.  If you didn't you can check out the bathing places near
Damon's Spire.  Now talk to him again and he will sell you weapons.  Buy
everyone their best weapons and go out.  On your way out you will see someone
with Lily.  It's Royce!  The team rushes in to stop her.  Listen to what they
say.  Kyle asks why they are kidnapping singers, and she says that's a secret,
unless you want to go with her and Lily to the Frontier.  Then Lily's
Grandfather will come in.  Lily yells for him, but Royce teleports them away.  
But Royce can still talk.  Listen to what she says.  Now, go with Lily's
Grandfather.  The man will give you the blueprint and tell you to take it to an
inventor in Iluk.  Remember him?  Let's go!  If you haven't already, don't
destroy the inventor's submarine.  Go north and into the house and you will find
the inventor that the blueprints belong to.  Listen to what he says.  You know
where he is?  Go out of the house and west down the stairs.  Listen to what this
man says.  Then go north and into the field.  Be sure to save the game!

<2.28> Field and Red Dragon Cave
Monsters In Area: [Man Eater]-[Fly Devil]-[Fluffy Bug]-[Puffy Bug]
Go west across the springs and north to find a Crystal Bracelet.  (Also,
go east when you first enter to find another treasure)  Now go east and north.  
Take a west path you will see Fluffy Bugs in.  Now attack the bugs you see.  The
red one will get away, but you will be able to corner it down and capture it.  
This is a very good place to get levels, so don't forget to come back here and
fight later.  Now, let's get this bug back to Shira!  
The balloon won't be inflated until morning, so Shira will let you stay at
his house until morning.  The next morning you will be ready to go.  Watch what
happens.
We are almost ready to take off, but first you should go fight some in the
field.  It will help you get experience and money.  So get to it, at least Level
26 before you get on the balloon.  When you are at Level 26 and ready to go, get
on the balloon.  It's time... to find the Red Dragon!
Monsters In Area: [Fire Elemental]-[Blood Slime]-[Scorpion]-[Burner]
Save your game.  Head north and go through the door.  Continue south and
go through the door.  As you hopefully know, these fire-based monsters are weak
against water/ice-based attacks, so if you bougth weapons back at Reza you
should have no problems.  Head west, past the door, then north.  The treasure
chest contains another Star Light.  Now go back to the door.  Save and go
through.  Now you will hear a voice.  Pay attention to what it says.  Continue
south.  Get the Barrier Ring out of the treasure chest.  Go north and get the
Star Light.  Now go west to the large flames.  Walk through them quickly and you
will lose little life.  Go east and get the treasure chest, a Star Light.  Go
south and follow the trail and get the chest, a Rainbow Tiara.  Go back west
then head northeast.  If you take a southern path you will find two treasures,
an Angel Ring and a Star Light.  Then head north.  You will see another
treasure, a Star Light.  Then head east and take the north path.  Get the chest,
1000s.  Now go back to the large fire..  Restore you HP and save your game.  
Now, proceed through the large fire.  You will fight two different battles while
crossing, but they should be no problem.  Get the chest containing the Star
Light and continue north.  Watch what happens.  
Let's get ready.  Restore your HP and MP and save.  Now let's continue
north.  Now Royce will appear.  Watch again what happens.  Now it's time to
fight.
Boss Strategy: Start the battle by using Vigor with Alex, Attack with Nash, Ice
Wall with Mia, Power Slash with Kyle, and Defend with Jessica.  Next round, use
Flash Cut with Alex, Attack with Nash, Ice Wall with Mia, Power Slash with Kyle,
and Calm Litany with Jessica.  Continue to use Flash Cut with Alex.  When his MP
runs out, regular attacks.  With Nash, keep attacking and use healing items when
needed.  Use Ice Wall with Mia until her MP runs out, then attack.  Keep using
Power Slash with Kyle, again regular attacks once MP is out.  Use Calm Litany
with Jessica when needed.  This battle should be over soon.
After the battle, Royce and the team will start talking again.  Watch.  
Recover and save.  Now continue northeast and get the treasure, 5000s.  Now go
through the door and watch...
Now save after equipping the Red Dragon Shield.  You can use an item to get back
to the beginning of the dungeon if you want.  Now exit the volcano.  You will
crash and land in Reza where you will see Laike.  Now it's time to searrch for
the Blue Dragon.  To Meryod, then!

<2.29> Lyton Cave
When you get to Meryod, be sure to buy the latest weapons at the weapon
shop.  Then head north to the village.  You will hear a strange and annoying
music.  If you talk to the people, you will learn that it is the monsters that
have appeared and affected their once-beautiful song.  If you talk to a man in
the northern house he will explain.  Listen to what he has to say.  Now, go to
the armor shop and buy armor for your team.  Go see Althena's Statue, then save.  
Now it's time to go to the northeastern building to see what's going on.
Monsters In Area: [Giga Ant]-[Bob Goblin]-[Electro Eye]-[Brainpicker]
Go north and take the right path up.  Go into the door and continue south.  
Save often in the cave.  There are many holes in the ground you can fall into,
so be careful.  You can distinquish the holes from the solid ground by a few
cracks in the ground.  Go north and get the chest, a Wisdom Robe, then go back
south.  When you reach the southernmost point go east and through the door.  
Take the eastern path and get the chest, a Star Light.  Continue north and go
through the door.  Take the middle path south.  Get the treasure, 2500s.  Now
continue south.  Go east and take one of the paths north.  Head through the door
to the next room.  Take the path south and go through the next door.  Head
directly north and proceed through the door.  You will be in the room with the
strange music.  Head north.  The correct way for the music to be is to have the
stones cover the far left hole and the far right hole.  If you have them, use a
Dragonfly Wing and let's get outta here.  Walk around and talk to the man in the
far northern house.  Listen to what he has to say.  Now, head north for the
lake.  Watch waht happens.  Save your game and enter.

<2.30> Blue Dragon Shrine
Monsters In Area: [Gelatin]-[Aqua Genie]-[Razor Wolf]-[Water Elemental]
Go through the water staircase.  Now head east and go through the stairs.  
No ge west and take the narrow path across and fight the enemies.  Continue west
and you will see three water staircases.  Tak ethe northern staircase, getting
the treasure chest along the way.  Now, take the eastern path around.  Avoid the
first water staircase you see.  Take the second.  Go east and take the middle
staircase.  Go south and then west.  Get the chest you see, 5000s, then go
through the northern staircase.  Go directly east, then take a path north.  You
will see 7 water staircases, 2 to the north, 5 to the south.  It's the fourth
(4th) one over from the far right one.  Now, go north and around the small pool
of water.  Then, south, you will see two chests, cone containing a Jewel
Bracelet, the other containing Chira's Tail.  Then go north and into the water
staircase.  No, go south and get the chest containing a Dragon Armlet.  Now
follow the trail around and you will see a door.  Restore your HP and MP and
save, it's time to go in.  Proceed north and see what happens...

<2.31>Tamur Pass and Tamur
Monsters In Area: [Octo Plant]-[Great Hornet]-[Shrieker]-[Ice Pup]
  Head east and you will find the Tamur Pass.  The sign says Tamur is to
the south, but keep going east.  Take a northern path and continue until you
find a chest.  Get it and head back north.  Take the south path at the split
this time.  Get the treasure chest and head east.  You will see a sign that says
is west, so continue west.  Get the treasure chest, a Dark Helmet.  Now go abck
and take the southern path at the beginning of the Pass.  When the path splits,
go east.  What now...
Boss Strategy:  Use the first round to regain HP if you forgot after the last
battle (and yes, I did forget).  Now, use Flash Cut with Alex, Thunder Thrust
with Nash, Blizzard with Mia, Sonic Riser with Kyle, and Attack or heal with
Jessica.  This should be an extremely easy battle and you should have no trouble
with it.
Boss Strategy:  Use the same strategy as with the last battle.
Who was that?  Continue east.  You will soon find the exit.  Look around
the town and buy the latest in weapons and armor.  North you will find Laike.  
Listen to what he has to say.  So, with Laike on your team, head north to
Myght's Tower.

<2.32> Myght's Tower and Back to Tamur
When you enter, go north and talk to the man standing at the door.  He
will let you pass.  Now, here's a tricky part.  Simply put, go through the doors
in the following order: planet, star, sun, moon.  Once through  go take the left
elevator up to the very top.  Go in the door.  In the maze, go east and take the
door.  Now, go left and take that door.  In the maze, only stay long enough to
get the Crystal Sword.  Then go back out where you came in.  Take the elevator
down once and head over to the far left door.  Go in and go through the maze.  
When you come out, take the door to the left of where you come out, where  you
will see Myght.  After you talk to Myght, he will agree to build you an airship.  
Go back to Tamur and find everyone.  They will be at the pub.  Where is Nash?  
He will come running in.  Listen to what they say, then save your game.  Go
north and towards to exit of the town.  A man is being hung!  Watch what
happens.
Boss Strategy:  Give me a break, if you can't win this one, sell your game
because you don't have a chance against what's to come...

<2.33> Forest of Illusion and Pao
When you enter the forest the team will conversate a little.  Continue
south until you find a clearing.  Kyle believes the space is a campsite for
travelers.  After some talking, continue south.  Kyle will start inspecting the
trees.  He feels the exit is close.  Head back north.  Jessica will start to get
angry.  Keep going north.  Choose to rest.  Read what the team talks about.  
Soon they will fall asleep.  Watch what happens.
The next morning Alex will awaken from a terrifying dream.  He hears someone in
the bushes, yelling and waking everyone up.  Read what happens and follow them
south.  They will open the exit for you.  Keep going south until you find the
exit.  When you come out of the forest, go south and you will see Pao.  Seems
there is an epidemic in the village.  Look around.  When you are ready, save and
visit Tempest.  Watch what happens...
Hurry to the village elder and get permission to go to the fortress.  Then rush
over to the cave and through it.  You will have no trouble.  Go out the northern
door.

<2.34> Black Dragon Fortress
Monsters In Area: [Nipple Yanker]-[Hell Raiser]-[Slice O' Dead]-[Chaos Fiend]
Start going north.  Take the west door and get the treasure chest, a
Dragon Bandanna.  Go back through the door and through the eastern door.  Go
east and through the door.  You should see the stairs.  If you want, you can go
through the southern door and get a Dream Bow.  Otherwise, go up the steps.  
When you come out of the door and get the first treasure chest.  Go through the
door, but don't get the chest.  It's a trap.  Continue east and get the treasure
chest, a Silver Light.  Continue through the door.  The path pretty much
explains itself, as there is only one way to go.  When you reach the steps, save
and continue.  When you come out the door, get the treasure, A Silver Light.  
Now continue east through the door.  Watch what happens.  Continue north until
you see two doors.  Take the right door and get the Dark Armor.  Then go back to
the left door.  Get the Dark Sword and continue up the steps.  On this floor,
take either the northern door or the southern door, doesn't matter.  Don't get
the first treasure you find on the western site.  Only the one beside the
staircase.  When you get to the stairs, restore your HP and MP and save.  Go up
the stairs and get the treasure.  Now, go up the stairs and watch what
happens...
Boss Strategy:  Only the strongest.  You are the Dragonmaster...  Use Sword
Dance with Alex, Thunder Thrust with Nash, Power UPwith Kyle, and Flash Arrow
with Tempest.  Keep the same  pattern and heal when needed.  When someone's MP
runs out, regular attacks and heals when needed.  Now that you are Dragonmaster,
it shouldn't be that hard of a battle, though I do admit, it's a toughy.
Very dramatic...  He controls the dragons...  Save and restore your HP.  Go
south and down the stairs.  There you can use the Dragonfly Wing.  Now head over
to Tempest's tent.  The girls were about to come looking for us!  Read what
happens.  When you regain control, go talk to Tempest.  Seems he has another
item for you.  The Master Sword!!!  Now, you can go straight to Myght, or you
can do a few other cool things before you go.  Here's a list of things you can
do, straight from the Official Lunar Guide by Working Designs.  

<3.35> Let's Have Some Fun!!!
Okay, theres a few things to do before we go to the Frontier.  First, go
back and see Ramus.  He will give you the Rememberizer.  Also, go to Lann and
talk to the village elder.  He will offer to let you be a citizen of the
village.  Accept his offer.  Guys, I'm sure you haven't forgotten about the
girls' Spring!  Get two bars of soap and head on over.  When you have done this,
go to Myght's Tower.  You will spend the night there.  Watch what happens.
Okay, go to Reza to get the engine.  At the Thieves' Bazaar, go talk to
the man beside the balloon.  He will try to sell it to you for a hefty price, so
don't agree with him.  Go talk to the bartender and he will talk to the man.  
You will be able to get it for free.  Visit Iluk and go to the northeast house
and talk to the man.  After a blood battle, you will walk away with Mia's
Bromide # 4.  Nice!  Also, in Lann, talk to the man on the dock.  He should have
a Bromide as well.  Now, take the engine back to Myght and he can fix the
airship.  In no time, we are ready to go to the Frontier.  Good luck, my
friend......
 
_________________________________________
Section 3.0: Walkthrough (Disc 2)_______/

<3.1> The Frontier
You have make it a long way, through the good times and the bad, only to
end up in a horrid place like the Frontier.  This is the worst looking place I
have ever seen.  No one would want to live here.  Upon entering you will see
something.  Watch...

<3.2> Talon and Talon Mine
When you land, go east and you will find the land of Talon.  Talk to all
the monsters here, and they will tell you a lot about what Ghaleon and Xenobia
are doing.  When you are ready, save and head into the Mine.
Monsters In Area: [Groper]-[Mecha Tank]-[Rock Biter]-[Stalker]
Start by going up the steps and through the northern door.  Go into the
eastern door and grab the Healing Nut.  Then head back out the door and up the
steps.  Go into the door at the top of the steps.  Get the treasure chest
containing a Silver Light.  Believe it or not, there is a good thing about this
place.  The monsters give a lot of experience, and aren't hard at all!  One
thing to watch though is that they can cause a lot of damage, so try to take 'em
out in the first round so they can't attack.  After getting the chest continue
east and go north.  Go through the door and go into the eastern door you first
see when coming in.  Get the treasure chest, a Healing Nut, then continue north.  
Go through the door and you will find some miners.  Talk to them.  Continue
through the eastern door.  Watch what happens...  Now you have a choice to make.  
Go and help them.
Once you have been through, continue north, save, and go through the door.  
Go up the steps and east through the door.  Get the Star Light and go back out.  
Go east and down the steps and you will find a treasure chest.  Get it, a Silver
Light.  Now go back west and down the steps.  Go into the door and continue
south.  Go down the steps and north to find a Holy Robe.  Then go east and into
the door, where you will find a Devil Pendant.  Go back through the door and up
the steps.  Go back south and take the eastern door.  Walk down the steps and
into the room you see.  Get the chest and go back up the stairs.  Go west and
don't take the northern door, go south and take the southern door.  Be sure to
save your game.  Get the Fire Tiara and go back up to the northern door.  Avoin
the first monster and get the Healing Nut.  Then proceed north and through the
door after saving your game.  Watch what happens.  Continue north.  Again,
watch...
Boss Strategy:  Start the battle by using Vigor with Alex, Ice Wall with Mia,
Power Up with Kyle, and Attack with Jessica.  Now, use Sword Dance with Alex,
Ice Wall with Mia, Power Slash with Kyle, and heal with Jessica however is
needed.  Keep the same pattern throughout the battle.  It shouldn't be too hard.  
When someone runs out of MP, attack or heal.  Be careful if someone gets Muted,
especially Jessica.  In such a case, the other members may have to heal
themselves instead of relying on Jessica.  Also, be sure not to lose all your
MP.  That could be trouble.  This battle shouldn't be too difficult.
After the battle, save and go east.  Once you exit, go east and you will
find Cadin.

<3.3> Cadin
When you enter, you will see a gigantic egg-looking object.  Go through
the small cave to reach it.  Inside, speak with all the... things in the room.  
They will explain some things to you.  Then continue north.  Watch what
happens...

<3.4> Ruid
Monsters In Area: [Flash Lord]-[Devastator]-[Baigen]-[Master Mirror]
You will enter Ruid from the side.  When you enter, get the two chests and
continue north.  You will see another chest.  Grab it.  Continue north.  The
monster will flip a switch and will call backup, but it shouldn't be a problem.  
Continue east and then go south at the first turn.  Get the treasure chest, a
Dark Mace,  then continue through the door.  Once through, you will find
yourself in a town totally taken over by monsters.  Make your way northeast
however you can.  A good idea would be to only get the Fire Armlet.  It is safe
and quick, but if you want to get all the other items (just two actually) then
go ahead.  Once you have found your way, go north through the door, where
reinforcements will be called again.  Go get the Tri-Ring and go through the
door to the east.  Now go into the southern door (duh...).  Now go east and you
will find another door.  If you are quick and clever you will be able to avoid
all the monsters.  Save your game and go in.  Go south and you will see another
door.  Go in (I believe this is a bit too difficult for most gamers... gimme a
break...).  Refresh and save your game once more.  Then, head on in...
Boss Strategy:  Use Sword Dance with Alex, Ice Lance with Mia, Power Slash with
Kyle, and attack with Jessica. Also, heal when needed with Jessica.  Keep the
same pattern throughout the whole battle.  This should be an easy battle.  
After the battle, save your game and go north.  Watch what happens.
Once you escape, go to Cadin and go to the Statue of Althena, so you don't
have to use up your items to revive.  Then, go across the tracks that the
Grindery made to get to your airship.

<3.5> Back to Vane
Board the airship and head to Vane.  You will soon find the Grindery, only
to find out that it has some sort of force guarding it.  We must get to Vane
before the Grindery gets there!  When you get to Vane, you will be taken to talk
to Lemia.  Nash is at the Transmission Spring helping to evacuate the city.  Mia
says that you must use the true power of Vane.  You will be sent to retrieve
Nash while Mia begins preparations to enter the Silver Spire.  Go directly south
and get Nash, then come back up and go find the rest of the team.  When Mia
opens the door, go through and down the steps.  You will enter a room with some
sort of a warp.  Watch.  When you are in the next room, Mia will tell you all to
focus your thoughts on her.  Once everyone is placed, the team will see the
Grindery approaching.  Watch what happens next...
You were able to destroy the shield around the Grindery, so now you can
enter it.  Warp out to Althena's Shrine with the wings and go to Meribia.  
There, pick up all the items you need before you go into the Grindery.  Also,
now that you have the Thieves' Key or Crest or whatever, you can go unlock all
the locked chests.  Refer to the Secret Areas section to find a listing of the
locations of the items.  There are also a few more special items you can get.  
Go to Lann and talk to the elder to the Ghaleon's Tear, go to Reza and talk to
Lily to get a Gale Ring, and go talk to Damon and get a Hell Ring.  Once you are
ready, head over to the Grindery.

<3.6> The Grindery Bowels
Monsters In Area: [Death Armor]-[Magic Machine]-[Tank Golem]-[Soul Yanker]
Welcome to the Grindery!  I'm glad you made it this far, Dragonmaster.  
The end is near, we must not give up yet.  When you enter the Grindery, enter
the westernmost pipe.  When you come out, go northeast and you will see another
pipe.  Enter it.  When you come out go east and enter the pipe.  The next pipe
is a little more difficult to reach.  It is the southernmost pipe.  However you
can, get down there.  When you come out of it, go north until you see two pipes,
one on the right and one on the left.  Take the one on the left.  Now, the next
pipe is south.  Once through, go into the very next pipe you see.  That will be
the next one.  Next pipe is the most obvious one.  North.  Once out, go again
directly north to find the next one.  When you come out, go left and watch what
happens.  Continue left and get the treasure chest.  Then, go south and you will
see your exit.  Once out, watch what happens.  Talk and learn here.  Be sure to
look at the Statue of Althena.  Then save.  

<3.7> The Grindery Quarters
Monsters In Area: [Archmage]-[Arrow Fish]-[Blyzzer]-[Bomb Angel]
When you are ready, head north and through the door.  In here, you need to
go cmopletely south and find the door to a large room.  There, to the north, is
the next door.  The path down won't be easy though.  Once through the door, go
east to get the Holy Bandanna, and go west to get the Insane Helmet.  I would
suggest getting both.  Then, the next door is to the north.  In this room, the
door is to the south.  It should be easy to find.  Don't forget the treasure
chest beside it.  Once through, get the chests containing a Star Light and a
Healing Nut and go north.  Not an difficult door to find.  Watch what happens.  
It's time...  Restore and save your game.  Make sure you equip some Silver
Lights with Mia and Jessica, you will need them.  We're goin' in......  (Note-
Make sure you have what it takes to win.  If you don't think you are leveled
enough, save your game to a different slot so that you still have the save back
at the garden.)

<3.8> Magic Emperor Ghaleon
The Magic Emperor proves to be the toughest opponent you have ever faced.  
Start by using Vigor with Alex, Thunder Bolt with Nash, Flameria with Mia, Power
Up with Kyle, and Defend with Jessica.  Next round, use Sword Dance with Alex,
Thunder Bolt with Nash, Flameria with Mia, Power Slash with Kyle, and heal magic
with Jessica.  Be sure to use your Healing Nuts when needed throughout the
battle.  Use Sword Dance with Alex until he runs out of MP.  With Nash, use
Thunderbolt until he runs out.  Also, you can use Items with him.  Have Mia use
Flameria throughout the battle until she runs out of MP (which should be quick)
and have her use a Silver Light on herself.  She can continue to use magic then.  
With Kyle, use Power Slash until he runs out of MP.  Then either have him attack
or have someone use a Silver Light on him.  With Jessica, use healing spells
throughout.  She has Silver Lights for back up.  If anyone starts to lose HP
(meaning they are in the orange or red), don't be hesitant to lose a turn for
even Alex to recover that person.  Everyone is needed in this battle.  This is a
battle of patience, most definately.  Don't try to rush through it.  Take your
time and plan your attacks.  Ghaleon has extremely powerful magics.  Be careful
and don't fall back on HP.  He can easily kill one of your characters in one
blow (such as the Tornado spell he just did to me).  If you die (which I
continually seem to be doing), you need to arrange your items better.  Such as,
have Mia and Jessica with your Silver Lights, and give everyone else Healing
Nuts until they can't carry anymore.  Also, don't forget, if all your characters
have low HP, you can always rely on the Blue Dragon's Dragon Healing spell
(considering you have the MP).  It will surely come in handy.  That should be
all you need to know.  Good luck Dragonmaster...
Umm... Is this in the script?!?!  I can't believe what just happened.  
Seriously...  Very troubling.  Anyway, keep going...

<3.9> Retaliation
You will find yourself in Mel's Mansion.  I can't believe what just
happened...  Listen to what Nall says, then go downstairs and talk to everyone.  
Exit the mansion and go see Althena's Statue.  Go to Ramus' store and you can
get free items, so stock up.  Also, Ramus will tell you a little secret.  He
says to insert the movie disc and press Up, Down, Left, Right, Triangle, Start.  
Wonder what will happen?  Nash and Kyle are at the local pub.  Return to Mia and
Jessica.  Maybe they can help you talk some sense into them.  Back to the pub it
is!  Talk to Nash first.  Mia is able to talk Nash into rejoining the team.  
Then go to Kyle.  Jessica can get Kyle to rejoin as well.  Laike will soon come
in.  Listen to what he says.  Nall says that you should go to Ramus' shop, but
if you already did like I told you, there is no need.  Talk to Laike when you're
done.

<3.10> Althena's Fort (Part One)
Enter the fortress and go north.  Defeat all the monsters and go through
the door.  If you don't feel like fighting though, Gades is all that you need to
defeat for the door to open.  Once through go directly east.  Get the treasure
chest and go through the door.  Go south.  Get the treasure and continue.  You
will get locked in once again.  Get the treasure chest and fight the
Necromancers to open the door.  Continue north and take the north path.  Destroy
the monsters and get the treasure chest.  Then go back to the east door.  Go
south and watch what happens.  Continue east and stop at the door.  Restore and
save your game.  Continue through and go south, getting the treasure chest along
the way.  Take the north path.  Defeat the monsters and go through the western
door south.  You will soon find the stairs.  Go south and defeat the monsters.  
Continue north, killing the monsters to reopen the doors.  Continue going south
through the eastern door.  Go east and you will find the steps.  Restore and
save your game.  Go up the steps.  Now go west, then north to find Royce.
Boss Strategy:  Start the battle using Vigor with Alex, Thunder Bolt with Nash,
Power Up with Kyle, Defend with Jessica, and Ice Lance with Mia.  Then, use
Sword Dance with Alex, continue to use Thunder Bolt with Nash, Ice Lance with
Mia, use Power Slash with Kyle, and Heal with Jessica.  Continue to use Sword
Dance until Alex's MP runs dry.  Then have someone use a Silver Light on him.  
Same with the rest of your party.  Attacks are not very effective against Royce.  
Two people will be asleep when you start, due to the spell she casted on you
earlier (this doesn't matter with the strategy for Xenobia).  When they awaken,
use them like they are just starting the battle.  Royce shouldn't be too hard.
Once you defeat her, save and continue north.

<3.11> Althena's Fort (Part Two)
There is an Althena Statue, so you don't need to waste your items
restoring.  Go north across the bridge and up the steps.  Go directly north and
you will hear a voice.  Listen carefully to what it says.  Now, go east through
the hall and go south.  Step on the green button, then go west and step on the
green button there.  Now, go north and step on the green button, then east again
and step on the last green button (in case you haven't learned, you just stepped
on them in the order in which you found the Dragons- White, Red, Blue, and
Black.).  Go back to where you heard the voice and go into the room below it.  
Go into the warp.  Now you have a large number of warps.  Remember what the
voice said about the dragons?  White, Red, Blue, and Black.  That is the order
to go through the warps in.  Now, go through the warp atop the stairs.  Listen
to the voice.  Now, go northeast and into the blue warp.  Step on the button on
the left, then get the treasure chest.  When you warp back, go directly east to
find the Black warp.  Get the chest and warp back.  The next warp, the Red warp,
is northwest.  Once through, step on the button to the left and get the chest.  
Warp back and go east, you will find the White warp.  Get the step on the button
and get the chest, then warp back.  Doing this will make another warp at the
northern end of the room.  Save and go through.  Listen to what the voice says.  
Now, take the west path and step on the Red button  Now go south and step on the
Black button.  Go east and north and step on the White button.  Now go north and
step on the Blue button.  Now go south and across the bridge to the next warp.  
Save your game and head on through.  Look at the Althena Statue and save your
game at the door to the north.  Go south once through the door and you will find
the next door.  Here, go around and you will easily find the next door.  Cross
the bridge here and get the treasure chest.  The red button will make the bridge
reappear if it disappears.  Save and continue through through the next door.  Go
south and you will find the next door.  Go north, get the chest, and get the
monster to break the barrier.  Proceed through it.  In this room, go south and
you will find the door.  Restore all your HP and MP and save your game.  Then,
continue through the door.  Go north and watch what happens.
Boss Strategy:  Simply put, all we're doing in this battle is the same thing as
we did against Royce.  Although there is one thing different.  Have Mia use
Flame Bomb.  Other than that, the battle is practically the exact same thing.  
Please refer to Royce's Boss Strategy for further help.
After the battle, restore your HP and MP and save.  Now continue up.  It's
time to face Ghaleon.  Good luck, Dragonmaster...

<3.12> Luna's Throne, the Final Confrontation
Ghaleon: Be sure you equip your best weapons and armor possible.  Also, things
like Rings and Necklaces are much needed in this battle.  Be sure you have Items
with each person, you need to be loaded with Angel's Tears, Healing Nuts, and
Silver and Star Lights.  Unless you have this, you are gonna be blown away when
you fight him.  You need to be at least to Level 45.  Otherwise,  go and fight
until you are at a higher level.  When you are totally ready, confront Ghaleon.  
Start the battle using Vigor with Alex, Thunder Bolt with Nash, Flame Bomb with
Mia, Power Up with Kyle, and Saint Litany with Jessica.  Then, use Sword Dance
with Alex, continue to use Thunder Bolt with Nash, continue with Flame Bomb with
Mia, use Power Slash with Kyle, and heal with Jessica (which will probably be
much needed).  Use Sword Dance with Alex until he runs out of MP.  Then have
some use a Silver Light on him.  Also, the Blue Dragon's Healing spell works
very well when everyone is low on HP.  Have Nash use Thunder Bolt until his MP
runs out.  Also, have him use Items when necessary.  Have someone use a Silver
Light when he runs out, or when anyone runs out for that matter.  Have Mia
continue to use Flame Bomb.  She should be the one holding on to all the Star
Lights or Silver Lights, with Rings like the Healing Ring and the Devil's
Pendant.  She needs to stay alive most of the battle if possible.  Also,
something you may want to try, use Ice Shell with Mia on all the characters to
raise their defense. There's one more thing.  If you want a little added Attack
Power, use Mia's Power Drive on Alex and Kyle.  That should help you out a lot.  
This is going to be a long and complicated battle.  Make sure you are ready for
it...
After the battle, listen to what everyone says.  Make sure Alex is
equipped with the Ocarina.  When you get the chance to go up the steps, play
your ocarina.  Then watch...

<3.13> The Green Earth
You did it!  You have saved the world of Lunar.  Doesn't it feel great?  
Once the team splits up, go to Ramus' shop.  There, you can talk to Ramus and
get Luna's Bromide.  Then, go to Black Rose Street to find Mia and Nash and
Lemia.  At Mel's Mansion you will find Kyle and Jessica.  Once you talk to
everyone, go to Althena's Statue.  You will say farewell to Phacia.  Then go to
the pub.  You will be greeted by Tempest and Fresca.  Once you are done talking
to everyone, go to the dock.  You will find Laike.  Tell him you are staying in
Meribia for a while longer.  Do this some times and you will hear a couple
comments.  When you are ready, tell him you are going home.  For one last time,
speak with Laike.  He decides he is going to go on a journey of his own.  When
he leaves, it will be time for you to go home.  Congratulations, friend...

<3.14> Credits, Roll 'Em!

I am very pleased with my first walkthrough, being this one.  I would like to
thank the one person that made this all possible, of course I would be talking
about myself.  Also, thanks to Working Designs for creating such a great game!
Also, look for some of my upcoming walkthroughs, including FFVIII.  

THIS WALKTHROUGH IS COPYRIGHT (c) 1999 BY SEED
      -=SEED@SQUARESOFTRULES.COM=-





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