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Welcome to THE Final Fantasy IV FAQ!


v1.0, by Dan Orner (omegaonyx@geocities.com) http://start.at/centerworld/

----------CONTENTS----------

I. Manual

II. Skills and Magic

III. Status Problems

IV. Tips

V. Walkthrough

VI. Items

VII. Weapons

VIII. Armor

IX. Shops

X. Monster list (incomplete)

XI. Game Genie Codes

XII. Credits

-----------------------------

First, a note about the game and then a note about the FAQ. Final Fantasy IV was
released
in North America as Final Fantasy 2. Although most of the game is the same, the
original
Final Fantasy IV was much more challenging than the version released in NA. (For
a complete
list of changes, and I do mean COMPLETE, check out Ian Kelley's FAQ at
http://members.aol.com/j2etrans/ff4faq.txt .) However, thanks to the work of
some very nice
people, the original FF4 is now available in English! You will need three things
to play
this game:

1. An SNES emulator (I recommend ZSNES at http://www.zsnes.com/ )
2. The Final Fantasy IV ROM (I got mine at
http://homepages.go.com/~snesrox4/final_fantasy_
4-jap.zip )
3. The J2E translation patch (available at
http://members.aol.com/j2etrans/ff4.html )

One thing: throughout this FAQ I will be referring to items, monsters etc. in
the
following syntax: Item'sGivenName (Item'sFullName). What I mean is that due to
space
considerations, item names have been condensed into (sometimes horrible)
contractions. The
real name (IMO) of the item is in the parentheses. Anyway, let's go!

----------I. Manual----------

For those unacquainted with the game, here are the controls:

-----In towns, castles, dungeons, etc.:

A: talks to people, reads signs, etc. The "action" button.
X: opens menu.
L or R: switches lead character. This doesn't change anything but the appearance
of your
character.

-----In shops:
First press A on 1 or 10 to go to the item list. Press A on an item to buy it.
If you want
to buy a number other than 1 or 10, go to 10 and press up or down until you
reach the
desired number.

-----On the map:
X: opens menu.
L or R: switches lead character.

-----On the menu:
A: accepts.
B: cancels.

-----In battle:
A: accepts.
B: cancels.
Right: selects "Defense".
Left: selects "Row", which switches the rows. Front row goes to the back and
vice versa.
L + R together: Tries to run away.

A note about rows: There are five positions in your party; the characters can be
switched using the "Form" menu command. Each position by default has a
front/back position; there
are originally 3 front row positions and 2 back rows. Unlike other FF's, you
can't change
it so all characters are in one row. You CAN switch the rows' designation
(change to 2
front and 3 back) by choosing "Change" on the menu.



----------II. Skills and Magic----------

Magic will be dealt with at the end of this section.

-----DWave (Dark Wave):

Used by Cecil. An attack which hits all enemies for a fairly low amount of
damage, but also
takes off 8-9% of Cecil's HP. Takes a very little time to set up.

-----Cover:

Used by Cecil. Makes Cecil continually protect his allies from physical attacks.
After use,
changes to "Off"; using that takes off the effects of "Cover". Note that Cecil
ALWAYS
Covers characters who are low on HP once he becomes a Paladin. The only
difference made by
using "Cover" is that he will protect even the ones who are not low on HP.

-----White:

Uses white magic.

-----Black:

Uses black magic.

-----Call:

Uses summon magic.

-----Jump:

Used by Cain. It takes a little time to set up, but Cain jumps up (he cannot be
attacked
when he does this) and soon after comes down on an enemy for some nice damage.

-----Recall:

Used by Tella. Notice that he doesn't know a lot of magic for a great sage?
That's because
he's forgotten a lot of it. Using Recall uses a random magic spell (black or
white) from
his forgotten spells. MP use is normal.

-----Pray:

Used by Rosa. Attempts to cast a Keal spell on the party (less than 100 HP
recovery per
person in a 5-person party) without any MP cost; doesn't always work.

-----Aim:

Used by Rosa. When equipped with Bow and Arrows, raises the accuracy and
strength of the
shot.

-----Boast:

Used by Palom. Raises magic power a bit.

-----Tears:

Used by Porom. Makes running away easier.

-----Twin:

Used by Palom and Porom (both must be healthy). It takes quite a while to set up
and uses
both their turns; it releases one of two powerful magic attacks, Flare (uses 10
MP from
each of them and hits one target) or Comet (uses 20 HP and hits all targets).

-----Sing:

Used by Gilbert. Depending on the harp equipped, he will sing a song which does
various
effects to the enemy (sleep, confuse, etc.)

-----Heal:

Used by Gilbert. Takes one Potion and spreads it out to the entire party. Kind
of a waste,
since one Keal spell can do the same thing with better effects.

-----Hide:

Used by Gilbert. He will leave the battlefield, but will still gain experience
from the
battle. You should use this when he's still a weak character. This command
changes to
"Show" once he's hidden; using it makes him come back into battle.

-----Peep:

Used by Cid. Takes a look at enemy stats; doesn't work for bosses.

-----Build:

Used by Yang. Takes a long time to build up a powerful attack against one enemy.
Kind of
pointless, because it does the same amount of damage just using regular attacks
would in
the same amount of time.

-----Kick:

Used by Yang. Takes a little time to set up, but hits all enemies with weak to
moderate
damage.

-----Endur (Endurance):

Used by Yang. Raises his defense by a small amount.

-----Ninja:

Used by Edge. Uses Ninja magic.

-----Sneak:

Used by Edge. Steals an item from an enemy. Sometimes if it doesn't work, he
loses a very
small amount of HP. Can steal infinite times from the same enemy in the same
battle.

-----Dart:

Used by Edge. Throws a weapon or dart from your inventory. Usually does quite a
bit of
damage.

-----Spirit:

Used by FuSoYa. The party's HP gradually recovers. Note that he cannot move for
the rest
of the battle when he uses this!


-----MAGIC-----

Syntax: Magic spell (full name - optional) (MP Cost) (targets)
To switch the target from a single target to the entire party, press the cursor
behind
the last member of the party. In other words, in a normal battle, press left a
few times
to target the entire enemy party.


-----White Magic (healing/effects magic; raises strength with the Will stat)


---Keal (3MP), Keal2 (9MP), Keal3 (18MP), Keal4 (40MP) (One/all):

Restores increasing amounts of HP. Can be used against undead monsters for
damage.

---Sight

Can only be used on the map screen. Shows you a bit of a larger view of the map.
Completely
useless once you have the Airship.

---Mini (6MP) (One/all):

Toggles on/off Miniature status.

---Bersk (Berserk) (18MP) (one):

Makes target Berserk.

---Raise (8MP) (one):

Heals target from Wounded status with minimal HP.

---Arise (52MP) (one):

Heals target from Wounded status and restores all HP.

---Rabur (1MP) (one):

Sees enemy stats and weaknesses. Will not work on bosses.

---Rflct (Reflect) (30MP) (one):

Reflects magic spells away from the target so it hits someone in the opposite
party.

---Esuna (20MP) (one):

Very useful spell! Restores target from ALL status problems.

---Silnce (Silence) (6MP) (one):

Gives target Mute status.

---Hold (5MP) (one):

Gives target Stop status.

---Conf (Confusion) (10MP) (one):

Gives target Confusion status.

---Slow (14MP) (one/all):

Gives target Slow status.

---Haste (25MP) (one ally, all enemies):

Gives target(s) Haste status.

---Blink (8MP) (one/all):

Gives target(s) Blink status.

---Levita (Levitation) (8MP) (one/all):

Gives target(s) Float status.

---Telep (Teleport) (10MP) (none):

Takes party out of a dungeon or escapes from non-boss battles. If it doesn't
work, there's
still an event which needs to happen before you exit.

---Holy (46MP) (one):

Powerful Holy attack spell.

---Shell (10MP) (one/all):

Raises target's protection against magical attacks.

---Protc (Protect) (9MP) (one/all):

Raises target's protection against physical attacks.

---Displ (Dispel) (12MP) (one/all):

Removes any status-changing spells cast on target (Shell, Rflect, etc.)


-----Black Magic (attack magic; raises strength with the Wisdom stat)


---Fire (5MP), Fire2 (15MP), Fire3 (30MP) (one/all):

Increasingly powerful fire-elemental attack magic. Useful against ice-elemental
enemies and
undead creatures.

---Blizrd (Blizzard) (5MP), Blizd2 (Blizzard 2) (15MP), Blizd3 (Blizzard 3)
(30MP) (one/all):

Increasingly powerful ice-elemental attack magic. Useful against fire-elemental
enemies.

---Thund (Thunder) (5MP), Thnd2 (Thunder 2) (15MP), Thnd3 (Thunder 3) (30MP)
(one/all):

Increasingly powerful lightning-elemental attack magic. Useful against water
creatures and
flying enemies.

---Pois (Poison) (2MP) (one/all):

Causes HP Down status in target; does not work on undead.

---Piggy (1MP) (one/all):

Toggles Piggy status on/off on target.

---Toad (7MP) (one/all):

Toggles Frog status on/off on target.

---Break (15MP) (one/all):

Adds Petrify status to target.

---Sleep (12MP) (one/all):

Gives Sleep status to target.

---Stop (9MP) (one/all):

Paralyzes target.

---Quake (30MP) (all enemies):

Strong earth-elemental attack magic. Flying creatures are immune to it.

---Drain (18MP) (one):

Drains HP from enemy to caster. The lower the caster's HP is, the more HP he/she
will gain
from this spell. If used on undead, the effects will be reversed. (DON'T DO IT!)

---Aspir (0MP) (one/all):

Drains MP from enemy to caster. The lower the caster's MP is, the more MP he/she
will gain
from this spell.

---Bio (20MP) (one/all):

Magical attack which also gives target HP Down status.

---Dejon (4MP) (none):

Teleports one room back in dungeons; also can be used to escape from battles.

---Tornd (25MP) (one):

An all-or-nothing Wind attack which depletes the target's HP into single digits.
Misses
often.

---Death (35MP) (one):

All-or-nothing non-Elemental attack which either destroys the target or misses.

---Flare (50MP) (one):

Very powerful Fire-elemental attack.

---Meteo (99MP) (all enemies):

Most powerful attack spell. Takes a very long time to set up and damages
everyone.


-----Summon Magic (attack magic; raises strength with the Wisdom stat)


Nearly all Summon Magic is used against all enemies (no single targets or
allies) and
cannot be reflected.

---Chocb (Chocobo) (7MP) (all enemies): "Kick"

Non-elemental attack.

---Dragn (Dragon) (20MP) (all enemies): "MistBrth"

Either holy or non-elemental attack; haven't really found out. *^_^*

---Titan (40MP) (all enemies): "Anger"

Earth-elemental attack; useless against flying enemies.

---Shiva (30MP) (all enemies): "SnowStrm"

Ice-elemental attack.

---Ifrit (30MP) (all enemies): "Hellfire"

Fire-elemental attack.

---Ramuh (30MP) (all enemies): "Judgment"

Lightning-elemental attack.

---Asura (Ashura) (50MP) (all allies): "Ashura"

Random effect - either casts Raise on all allies, Keal4 on all allies, or Protc
on all
allies.

---Levia (Leviathan) (50MP) (all enemies): "Big Wave"

Water-elemental attack.

---Sylph (25MP) (one enemy): "Whisper"

Drains HP from enemy and gives to ally party.

---Odin (45MP) (all enemies): "IronSwd"

All-or-nothing non-elemental attack; either destroys target or misses.

---Baham (Bahamut) (60MP) (all enemies): "M.Flare"

Most powerful summon spell; non-elemental.

---Mind (MindFlayer) (18MP) (one enemy): "Mindblst"

A strange attack; kind of weak. Supposedly gives paralysis and HP Down to
target.
Can only learn this by getting the MindFlay item that the MindFlayers drop
(they can be found in the Dark Elf's Cave Of Power).

---Cockt (Cockatrice) (15MP) (one enemy): "StonBeak"
Turns one enemy to stone. Can only learn this by getting the Cockatric item
that the Cockatrices drop (they can be found in Mt. Hobs, the Fabul area, or
the Mysidia area).

---Bomb (10MP) (one enemy): "Destruct"
Fire-elemental attack on one enemy. Can only learn this by getting the Bomb
item that the Bombs drop (they can be found in Mt. Hobs, the Fabul area, or
the Mysidia area).

---Goblin (1MP) (one enemy): "Punch"
Physical attack against one enemy, kind of weak. Can only learn this by getting
the Goblin item that the Goblins drop (they can be found in the Baron, Fabul,
and
Mysidia areas).


-----Ninja Magic (mostly attacks; raises strength with the Wisdom stat)


---Katon (15MP) (all enemies):

Fire-elemental attack.

---Siton (20MP) (all enemies):

Water-elemental attack.

---Rajin (25MP) (all enemies):

Lightning-elemental attack.

---Kagsh (5MP) (one/all):

Paralyzes target.

---Bushn (6MP) (one/all):

Gives target(s) Blink status.

---Kemur (10MP) (none):

Escapes from normally unescapable battles (except boss battles).


----------III. Status Problems----------

Permanent status (remains after battle):

Mute: Cannot cast spells. Cure with EchoHerb.
Poison: HP goes down with every battle turn and every step taken. Cure with
Antidote.
Blind: Regular attacks miss frequently. Cure with EyeDrop.
Mini: Attack and defense go way down. Cure with Aprntice or the Mini spell.
Frog: Attack and defense go way down and cannot cast spells. Cure with MaidKiss
or Toad
spell.
Piggy: Speed goes down; cannot cast any spell but "Piggy". Cure with DietFood or
the Piggy
spell.
Cursed: Attack power goes way down. Cure with Cross.
Float: A good status change, it keeps Quake spells from harming the character;
also
prevents harmful floor squares (e.g. Sylph Cave) from hurting character. Must be
re-cast
every time you enter another room or staircase.
Stone: Cannot move or attack. If all characters turn to stone, the game is over.
Cure with
Gold-Pin.
Wounded: Basically dead. If all characters are wounded, the game is over. Cure
with
FenixDown, or the Raise or Arise spells.

Temporary Status (disappears after battle)

Confusion: Cannot be controlled. Will use any skill against any member of either
party;
tends to do opposites, though (heals enemies and hurts allies). Any regular
attack will
cancel this status.
Blink: Good status. Enemy regular attacks will miss. Usually lasts 2-3 hits.
Reflect: Usually good status. All magic spells (including cure spells!) will be
reflected
off onto the opposing party. Cannot reflect a spell which has already been
reflected off
the opposing party. Lasts for a limited time.
HP Down: The result of special enemy attacks, your HP will decrease even though
you are not
poisoned. You cannot cure this!
Sleep: Cannot move or attack. Lasts for a limited time.
Slow: Takes longer to be ready to attack.
Haste: Good status. Takes less time to be ready to attack.
Stop/Paralyze: Cannot move or attack. Wears off after a fairly long time.
Petrify: Slow stone. If you wait long enough (or if the spell is re-cast) the
target will
turn to stone; otherwise, no ill effects.
Berserk: All stats are up by about 10%, but character cannot be controlled.
Death Sentence: A timer appears; when it reaches 0, the character dies.


----------IV. Tips----------

1. Item Conservation!

a) You only have a limited space for items. You can either sell items you don't
need, or
give them to the Chubby Chocobo. (To do this, buy or find a Veggie, then go to a
Chocobo
Forest and press A by the big empty space. Then use the Veggie.) Don't keep any
excess
status recovery items like Apprentice, Maidkiss, etc. Usually you don't need
them; and even
if you really need them, the Esuna spell works very well. There's almost always
someone in
your party who knows this spell!
b) Sell all defunct weapons and armor. For example, if you already have Mithril
equipment,
sell all the iron ones. Sell or give away more or less anything you don't need
which can be
bought in stores.
c) Buy lots of items at a time (see the Stores part of the manual) so you don't
clutter up
your inventory screen.
d) Use the apples, SomaDrops, and PornoMag as soon as you get them.

2. Tents!

You will always find at least one save point in a dungeon. Because of this, use
Keal spells
instead of healing items whenever possible. (If Rosa's in your party, have her
use the Keal
spell instead of Cecil; her spells are about three times as effective!) When you
get to the
save point, use tents. Stock up on LOTS of tents; remember that even using 4
tents is
cheaper than 1 cottage. You can have 99 tents at once, and they're very cheap!

3. Item Duplication!

A must-have trick! This can only work with items in a character's right and left
hands. Start a battle. Now select Item. Press A on an empty space in the
inventory
window. Now press Up all the way until the character's equipment is displayed.
Press A on the item you want to duplicate. Now run away from battle. Now open
the
menu, go to Equip and select the character which held the item before. Re-equip
the
character with that item and there will be a 2 next to it! Now de-equip and re-
equip
it, and it will have split in two!

4. Keep magic users and people with low defense in the back position.

5. Always have Rosa use her Aim attack.

6. If you find that you have trouble with a certain boss, you may have to raise
some
levels. Find a convenient save spot or town and fight monsters there until you
raise three
or four levels. Remember that there's still a lot of luck in these fights!

7. If you find a town with better stuff than you have at the moment, and you
don't have
enough money to buy it, fight the monsters around the town to get more money and
then buy
the new stuff. It's essential!

8. Always stock up on at least 40 arrows at a time.

9. Be strategic in the elementals - use the correct weapons against the correct
enemies:
Fire against undead and ice enemies, ice against fire and mechanical enemies,
lightning
against water and air enemies.

10. Keep an eye on HP, especially those of weaker characters. Heal after almost
every
battle.

11. Attack quickly! The battle clock is more merciless in this game than other
FFs.

12. Move the -Sort- option to the top of the item list; it's annoying to have to
scroll all the way down all the time.

13. Never run from battles unless you're sure you're going to die.

14. Always check pots, chests and drawers.

15. Talk to everyone.

16. Items in chests are sometimes guarded by monsters; be careful!

17. You can switch items in battle by choosing "Item" and then pressing Up. Be
strategic!

18. Keep trying! 8-) If you're still stuck, e-mail me at omegaonyx@geocities.com
.


----------V. Walkthrough----------

By bellybutton21@hotmail.com; edited by me. Four things were changed:
Spelling/grammar,
changing item/monster names to suit FF4, some boss strategies, and spoilers were
taken out!
Note that the original walkthrough was written for FF2, and as the items are
different in
FF4 (especially the Medicines), the item info may be inaccurate. Besides for the
Medicines,
though, the items seem to be more or less accurate. One more thing - most of the
monster
names (besides the bosses) will be inaccurate because I do not have a list on
hand of the
FF4 names. If anyone wants to write down the exact items found in the chests and
e-mail me,
PLEASE DO! *^_^*


THE NIGHT BEFORE THE JOURNEY
After the introductory scenario you can talk to Cain if you want.
Now head down into the next room; on the right side of the screen is a door
with a switch that will open a room with three treasure chests. One has 300
Gil, another one has a POTION, and the other is a TENT. Now
head to the left side. After that just head towards the stairs. In this room
you'll have a scene with Rosa. For now just
continue on. Once you're outside, head for the tower on the left side above you.
Before you can reach the tower, Cid, the Chief Engineer of Baron, sees you and
wishes to talk to you. Hear you'll get a brief history about Cid. You can choose
to explore the rest of the Castle if you want but you won't get very far due to
the fact that the guards around the Castle of Baron will not let you through
unless they have the King's orders. Once you reach the tower a maid will be
standing in front of your room to tell you that your sheets were made. When
you're
in your room just go up to the bed and the room will darken and Cecil will take
a rest. During the middle of the night Rosa will come to Cecil. The next
morning,
Cecil and Cain start off on their journey.

TOWN OF BARON
Once you're outside: to the sides of the Castle of Baron is the Town of Baron.
Inside here there really isn't much to do except talk to the people and gather
information if you want, but right now it's not neccessary. The door on the left
side of town is locked; the doors leading to the Weapons and Armors shops
are also locked. You can't unlock them now, but what you can do is go buy some
items
for your long journey ahead. What I would recommend is buying two TENTS and
buying three POTIONS. You really don't need to buy exactly what I say
because the battles ahead really aren't that hard, and if you want to stock up
on more items you can fight battles outside. Those battles really won't
give you much experience, but they can give you some nice Gil.
Also, there is a training room in this town; if this is your first time
playing an RPG I suggest you get to know the basics first, so
that it can help you advance further into the game without much hassle. Also
notice one of the students telling you that Lightning damage is weak towards
water opponents. Once you're done, head north. Pass the bridges until you see a
cave.


DANGERS LIE AHEAD IN THE CAVE OF MIST
You'll notice that when you check your status that both Cecil and Cain are at
level 10. Cain has to gain nearly double the experience points to gain a level
than Cecil has to; I'm not sure why. You can gain levels by
fighting monsters inside the Cave of Mist if you want. If you do, stay near
the entrance and once you're outside use a TENT to heal your wounds. If you're
too
weak to fight any more battles hold the L & R buttons down at the same time
during battle to escape from battle. Once you have reached the entrance of the
cave you can save the game if you want. When you're all set to go, enter the
cave
and take the right side to find a ladder. In this cave you will also notice a
fog or mist of some sort surrounding the cave that gives the cave a white
transparent look. Be sure to collect the treasure chests in here as there are
two POTIONS and two MEDICINES. Occasionally when you advance deeper into
the Cave of Mist, Cecil and Cain will hear a voice telling them to go back.
Don't worry about it, just keep advancing through until you're near the exit.
Once
you've reached near the exit, the mysterious voice that is talking gives you a
second warning to leave. Don't bother to listen, just keep advancing. Once
you've
reached the exit, the mysterious voice will ask you one more time if you want to
leave. If you choose "No" you will not be able to advance but if you choose
"Yes" you will initiate a fight with the Summoned Monster.

BOSS FIGHT: Mist Dragon          
           HP: 400
This boss fight shouldn't be too hard but I'm here to help in case you're stuck!
First off just continue to attack the mist having Cecil pound the Dragon with
his regular attacks and having Cain Jump the Dragon. When the dragon turns into
mist,
DON'T ATTACK! It'll counterattack with a nasty spell. Either select defense, or
use
POTIONs during this time. Wait until it reforms to attack again.
Repeat this process until you have defeated the Mist Dragon.

By now Cecil should have easily gained a level and don't be surprised if Cain
doesn't. Once you're done, head out of the Cave of Mist and save
the game before entering the town of Mist. Before you enter the Town of Mist,
make sure you deequip Cain! After you have saved the game enter the Town of
Mist.


THE PACKAGE REVEALS ITSELF!
A rather long scene happens now. In the only fight, don't waste any money
as you're meant to die. 8-) When you get back to the map, you'll
notice that the mountains are caved in blocking your way back to Baron.


TO THE DESERT TOWN OF KAIPO
After the scenario head towards the town of Kaipo which is found on the south
side of an oasis in the middle of the desert. Go to the inn to continue the
scene.

BOSS FIGHT: OFFICER AND THREE BARONGUARDS    HP: 30(BaronGuards) 120(OFFICER)
Well this battle shouldn't be too hard, I'm not even sure if I'm supposed to use
the word hard at all! You can choose to take down the Officer if you want, but
mainly focus your attention on the BaronGuards. If you take
out the BaronGuards first that means the Officer will just retreat. However if
you
do manage to take down the Officer along with the BaronGuards you will recieve a
significant amount of experience points.

Rydia will join you now. She's at level 1 with very
little HP and MP. At first she doesn't know any WHITE or BLACK magic but later
after gaining a level or two she will learn some basic BLACK and WHITE magic.
Afterwards, head towards the northeast side of the town of Kaipo and in the room
you'll find Rosa, who is serverely sick and can barely speak. She has an
extremely high fever and the only thing that can cure her condition is the
Desert Light located in the cave of the Antlion. For now, head outside and look
for a
weapons shop. By a Bow for Rydia and about 25 Iron Arrows. In the armor shop you
do not need to buy anything because Rydia is equipped with all the armor the
store has to offer, but if you want, buy the extra LEATHER HELM for now. When
you're
done, leave the town and head northeast towards a cave. Now is a good time to
save your game.


SEARCH FOR THE DESERT LIGHT
Once you have reached inside go up and take both treasures in the treasure chest
which is a MEDICINE and POTION. Now head to the left side and you'll see an
old man near the end of a bridge. First take the treasure chest below you which
is a TENT and talk to the old man. He will tell you that a Bard has tricked his
daughter into running away with him at Damcyan, coincidentally where Cecil and
Rydia are headed to find the Desert Light to heal Rosa's high fever. Afterwards
Tella the Sage will join your party and he will need the help of the Black
Sword to defeat the monster that dwells in the waterfalls. Surprisingly Tella's
stats are higher than Cecil's. Tella's knowledge of both BLACK AND WHITE magic
should help back up Rydia as she is just learning her magic potiential. However
this is just the icing on the cake because Tella has lost most of his knowledge
of the stronger spells. Also Tella's MPs are pretty high as of now, but even if
you gain him levels his MP will not rise. He is at level 20 with about 340
HP, but he cannot attack very well with weapons. Continue on but don't
forget the treasure chest to the right, you'll need to enter the waters to
retrieve the treasure chest. Inside the treasure chest is an IRON RING. Equip it
on Tella and also the Leather Helm you bought earlier at Kaipo. Now continue on
back and
make your way to the next room. In this next room head up and you'll have to
walk in the water again (which is harmless) and then make your way to the left
side and pick up yet another POTION. Now continue along down and take the
next ladder. To the left of this room is an ETHER. Afterwards just make your
way to the room to the left side. Here in this room, Tella will use
a TENT, so you won't need to worry about using one of your own. Here you will
see Rydia sleeping and Cecil and Tella have a quiet conversation.
After the little scenario you will be given the chance to save.
When you head out of this save room, continue on
and don't forget to take a look inside the treasure chest to the right to pick
up an ICEROD. Afterwards make your way through to the middle of the room and
enter through. In this next room there really isn't much here except for a  
POTION; however, you will see some regions of the room that are oddly shaded
with a
black color. Go through that region and go towards the right. On the right side
is a FEATHER CAP. It's hidden but at the same time its not hidden because its
kinda conspicuous that the area is shaded. (NOTE: This is only true for the NA
version! There are no special shades in the original FF4! Sorry!)

8-LEGGED OBSTACLE
Once you enter this cave just keep going right. There are only two treasure
chests
in this room. One is an ETHER and the other one is another HADES
equipment for Cecil. Equip the new piece of armor and continue on. Also in this
room are only two treasure chests. Both of them contain HADES equipment for
Cecil, equip those on and head towards the middle of the waterfall to engage in
the battle that was foretold by Tella the Sage.

BOSS FIGHT: OCTOMAMM      
           HP: 1400
Although there are eight parts to OCTOMAMM he is still only going to be one
target. At first OCTOMAMM can attack rather fast, but as you start to attack he
will begin to slow down. Here have Rydia attack with her CHOCB summon (you can
use THUND if you have it, but CHOCB is stronger), and have Tella attack with
THUND. Cecil's attacks
should do quite a bit of damage against OCTOMAMM, probably about 130 HP of
damage with each hit. As you continue to attack you will notice that each leg of
OCTOMAMM dies, so I think that every 150 HP you lose OCTOMAMM he will die,
except for his last leg which is about 350 HP. This boss fight shouldn't be too
hard and when you hear Tella saying that you have slowed down the monster you're
about near victory.

After the boss fight, head through the waterfall and onto your next destination,
the Castle of Damcyan. It's not a bad idea to save here after your battle
with OCTOMAMM, but don't bother using a TENT.


UNEXPECTED SURPRISE BY THE RED WINGS
Before you reach the Castle of Damcyan the Red Wings come out of nowhere and
bombard the castle reducing it to a pile of rubble. Here just enter the castle.
Midway through you will see a room full of treasure chest, all of them are
already opened except one on the top of the room, open that treasure chest to
obtain a TENT and continue on towards the center of the castle of Damcyan. Upon
entering the castle you will see the remains of the once beautiful castle of
Damcyan and also the downed guards. Once you have reached the center of the
castle you'll see a rather long scenario. Once you're outside you
can get off your Hovercraft by pressing the A button and re-entering the castle.
If you have bothered to talk to the guards you'll notice that one of them said
that a recovery pot is above, the guard that told you that was in the same room
you got the tent. Once you've reached inside the middle of the castle you'll
notice that all the dead guards are gone. The pot on the left will completely
heal your party members and also reverse any negative status effects.
The pot to the left will
completely restore your MP. Once you're done head out to your Hovercraft.


THE ANTLION'S CAVE AND THE DESERT LIGHT
>From Damcyan go northeast through the shallow rocks and you should find another
part of the continent. When you reach this place you will see Mt. Hobs; don't
bother going in. Now head down into the cave below. You should save right now
because the enemies inside are pretty strong. Inside here there are several
treasure chests. To the left side of the cave is a POTION and 190 Gil, to
the right of the cave is 210 Gil and a POTION. Towards the bottom left of
the cave is a TENT and a POTION yet again. After you have collected the
six treasure chests, head down to the bottom right. In this next room you will
find your first FENIXDWN of the game in the treasure chest below. The door
next to it contains Gilbert's strongest harp, the LAMIA HARP. Equip it on
Gilbert
because it doubles his attack power. Afterwards ignore the obvious hidden area
below you and go up towards the door; the treasure chest above the door contains
a MEDICINE. Go into the door. When you're in the next room go into the door
and you will see a save point and three treasure chests. Collect the FENIXDWN,
ETHER, and the TENT from the three treasure chests and save and heal
your wounds if any. Now continue back to the room before and head to the left
side to pick up 250 Gil and head towards the center of the room
and into the Antlion's nest. Rhere is basically nothing in here except for
the DESERT LIGHT. Just head towards the center of the room and you will see
Gilbert stop. He will casually take try to take the DESERT LIGHT from the
Antlion but the Antlion snaps and attacks.

BOSS FIGHT: ANTLION      
           HP: 1000      ITEM: DESERT LIGHT
This boss fight is fairly easy, but a few mistakes can cost you. Here the
Antlion attacks are nothing to worry about because they only do 1 HP of damage,
but watch for the COUNTER attack. There isn't much you can do about this because
each time you attack him with a Physical attack he will counter. Each one of
those counter hits are about 21 HP of damage which can be very serious towards
Rydia and Gilbert because Gilbert starts out at level 5 with 60 HP and three
shots
can easily wound him. But Cecil's attacks are too strong to pass up so just have
Cecil constantly attack the ANTLION, have Rydia use her CHOCB summon and Gilbert
be the healer and part time attacker. Once your HP starts to drop below 40, you
should consider using POTIONS to help keep your HPs up. After a while you
should be rid of the ANTLION and obtain the DESERT LIGHT.

Afterwards you should head out of the cave and back to the desert
town Kaipo. With your newly aquired Hovercraft you can reach the desert town of
Kaipo rather easily by going all the way to the west side and you will see
shallow rocks that the Hovercraft can travel by.


RETURN TO THE DESERT TOWN OF KAIPO
Here return to the house you saw Rosa in earlier. When you enter here talk to
Rosa and your item box will appear; hit the "A" button over the DESERT LIGHT to
use
the DESERT LIGHT on Rosa. She will awaken and a scenario will begin.

BOSS FIGHT: WATERHAG        
           HP: 60
Here Gilbert must fight this battle alone. Anna will help guide Gilbert towards
victory as Gilbert should be able to easily conquer this battle. Just have
Gilbert
constantly attack and the WATERHAG should be gone.

Before you leave make sure you stock up on a good amount of Arrows for Rosa and
Rydia (if you have bought Bow and Arrows for Rydia earlier). Rosa starts off at
level 10 with 150 HP, but her defense is still weak so keep her in the back row.
Now head back to Mt. Hobs via the Hovercraft; it's northeast of the Antlion's
nest.


THE JOURNEY OF FABUL THROUGH MT.HOBS
After the short scene, continue on towards
the mountain. When you first see a door, take the door and you will be on the
side of a mountain with a save point and four treasure chests; they contain a
TENT, POTION, MEDICINE, and 350 Gold. Save your game and heal your
wounds if any and continue on back to the right side of the mountain. Also take
a chance to look down at the valley below, despite it being 16-bits it looks
quite breathtaking doesn't it? Now head to the Summit and you will see a Karate
Master being attacked by a group of monsters. The Karate Master easily
dismantles them, but the MOMBOMB comes after him. The party realizes that it
will be a difficult battle alone and they decide to help.

BOSS FIGHT: MOTHER BOMB      
           HP: 3200
Now this is what I'm talking about! 5 against 1! Despite your overpowering
numbers this is still going to be a very difficult fight. Have Rydia use her
CHOCB summon, have Cecil attack normally, have Rosa use her AIM command, have
Yang attack (not Kick), and have Gilbert be your part time attacker and healer.
After you do about 1500 HP of damage the MOTHER BOMB will change form; just
continue
to attack and if your party's HP drops below 75, heal them. The
MOTHER BOMB will give you a warning when its about to explode, that is the sign
to
heal yourself if your HP is below 75. When it does Explode the party suffers
extensive damage - about 50-60 HP of damage to every character - quickly heal
your
party because your party's HP (besides Cecil) is still pretty low. Now it turns
itself into 3 BOMBs and 3 GREYBOMBs. That's 6 targets for you to attack now.
Each one of the targets only have 100 HP and this time have Yang use his KICK
command to attack all the BOMBs at once; then continue your usual attack
pattern.

After the little scenario go towards the east side of the mountain and continue
on.
There are no treasure chests along the way. Once you have reached
outside, keep going east and past the mountains to find the Castle of Fabul.
Here
save and use a TENT just in front of the Castle before entering the castle.


DEFEND THE CASTLE OF FABUL NOW!!
Here once you get inside keep going and you will see a Weapons/Armor shop to the
right and the INN is on the left side. Go buy Yang an extra claw of your choice,
buy Cecil all the available DEMON armor, helmet, and gloves. Sell any Black and
Hades equipment you may have and continue on towards the center of the
castle. Here you will approach the King of Fabul. After a short scene, the King
will ask you if you want to help
defend the castle. If you choose "no" then you will be given time before the
battle; if you choose "yes" the battle will begin. Here you will only be a party
of three, so Cecil, Yang, and Gilbert are the castle's main defence
and Rosa and Rydia will be the healers of the wounded
people of Fabul. Here the three take stand at the entrance of Fabul as they
prepare for battle. Also make sure you can keep your HP during the middle of the
battle because the battles keep going on and you will not be given time in
between to heal yourself or your party members. Here after first battle defeat
the FIGHTERS and ignore the General. After this first battle the RED WINGS of
Baron attack the castle and the party does not have any defense against the
airships so they must retreat back into the castle (lousy cheaters!). The next
battle is a WEEPER, IMP CAPTAIN, and a WATERHAG. During these battles use
Gilbert
as your healer in case your party's HP is low.
The next battle will occur with the two FIGHTERs and a GENERAL, once again
ignore the General and kill the fighters. Here the party has to fall back.
The next battle is against the GARGOYLE, which
shouldn't be too much trouble. Afterwards keep a close check on your party's HP
and await the next battle. It's a battle against a WEEPER, WATERHAG, and an
IMP CAPTAIN again. The next battle is against the
two FIGHTERs and the GENERAL. Once again take out the two FIGHTERS and continue
on. Your party's HP should be pretty low right now, so make sure you heal
first before you attack. Another scene plays out now.


THE TOWN OF MYSIDIA AWAITS
Ignore the people here because they will turn you into a Pig or Toad to avenge
the death of their friends. Just in case you did not listen to me, talk to the
person who cast the spell on you again and you will be changed back into your
normal form. Now head towards the center of the town and talk to the Elder of
Mysidia. After the scenario go to the Weapons shop and buy Porom
about 60 HOLY ARROWS and buy Palom a FlameRod. Also buy
Palom and Porom all the Gaea equipment you can buy and head out. When you're out
here head towards the east. It's a long walk to Mt. Ordeals so make sure you
have
enough healing supplies as well. Also Porom the White Wizard starts out at level
10 with 110 HP while Palom starts at level 10 with 100 HP, so you might want to
consider some level gaining before you head on.


CONFRONTATION AT MT. ORDEALS
After the scenario continue on but don't forget to pick up two POTIONs.
Also monsters here are in the undead category,
so make sure you have plenty of HOLY ARROWS and have plenty of MP to use FIRE
magic. In the 3rd screen you will once again meet up Tella, who joins your
party.
Now continue on and in the next area be sure
to pick up an ETHER and another ETHER. Continue onto the Summit and you will
reach
a save point. Save your game and heal your wounds. When you encounter the bridge
you will face off against Scarmiglione, the Emperor of Earth.

BOSS FIGHT: SCARMIGLIONE and FOUR REVENANTS    
           HP: 2500(SCARMIGLIONE) 120(REVENANT)
This fight will drain you down quite a bit. Here have Palom use his FIRE2 spell
against everybody and have Tella use his FIRE spell as well. Always have Cecil
attack Scarmiglione. Use Porom as your healer. Also keep your HP up above 50 for
the
twins, above 100 for both Cecil and Tella because SCARMIGLIONE can and will use
his
Thund spell serveral times in a row: this is enough to weaken your party.
Afterwards you should be rid of Scarmiglione. NOTE: PALOM MUST BE AT LEVEL 14 TO
LEARN
FIRE2.

For now do not continue to go forward, but go back to the save point and
save your game. Also don't forget to heal your wounds. Here switch the rows of
your party members, putting Cecil in the back and Palom, Porom, and Tella in
the front. Now continue onto the bridge, but just as you try to reach the end of
the mountain Scarmiglione once again attacks you. This time he back-attacks you
but
luckily you switched rows. If for some odd reason you did not listen to me, you
can switch rows during the middle of your battle by hitting the direction pad
left on your command box.

BOSS FIGHT: SCARMIGLIONE      
           HP: 3000
Here this battle shouldn't be too hard. Attack Scarmiglione with Cecil
constantly,
Scarmiglione will have alot of trouble harming Cecil because Cecil is in the
Shadow
Armor. Have Palom use FIRE2 and Tella use FIRE. Porom should be the healer and
if your party's HP is not low then let her attack with the HOLY ARROWs. This
battle shouldn't be that hard. Afterwards continue on, towards the cave of Mt.
Ordeals.

Don't bother healing yourself after this next battle because after this next
event your party will be fully healed.

BOSS FIGHT: DARK KNIGHT    
           HP: Infinite
Just let the DARK KNIGHT attack Cecil three times and the DARK KNIGHT will be
gone.

After the scenario, the party leaves Mt. Ordeals. When you're heading out, take
a
few battles to earn Cecil some levels. After one battle you can find Cecil
gaining 5 levels! Once you leave, outside you can save and use a TENT if your
HPs are low. You do not have to take that long walk back to Mysidia because
there is a small square shaped forest surrounded by another forest just south of
Mt. Ordeals. Inside is a Chocobo Forest. Look for the fast moving White Chocobo,
each time you talk to it, it will refill your entire MP. Also look for the large
gap at the north part of the village and press the "A" button and it will smell
like a Chubby Chocobo. Use a VEGGIE if you have bought one and a Chubby Chocobo
will
appear. There really isn't much to do here because all the Chubby Chocobo will
do
is just store your items. So in case all your 46 slots are filled in your Item
Box, you can store your items here. Now talk to one of the yellow Chocobos and
you will be able to ride it. Return to Mysidia, you really
don't have to ride on a Chocobo; you can just walk back if you want.


THE LEGEND OF MYSIDIA IS TRUE!
Just go to the middle of the town and talk to the Elder.
After the scenario, make sure you buy all the Paladin equipment for Cecil. They
are
quite costly but if you had fought every battle you encountered along the trip
you should have had more than enough. Also buy some equipment for Tella because
he is poorly equipped. Afterwards head for the Devil's Road (in a house at the
right
side of town) and continue your way to Baron.


DE-THRONE THE KING OF BARON
When you arrive here you will be at the town of Baron, make sure you go to the
Inn first, but before you go in, check the pot to the right outside of the Inn
to collect a POTION and collect the items in the stored room inside the
Inn. The switch is the two crossed swords; you should get a POTION, MEDICINE,
and a FENIXDWN. Afterwards talk to Yang and the guards around him
will attack you.

BOSS FIGHT: BARONGUARD  
           HP: 200(each)
This fight won't take long, but the attacks of the BARONGUARDs can be pretty
damaging. Also watch out when they try to cast MINI on one of your party
members, quickly use Esuna or Apprentice.
They can attack very powerfully; even if Cecil has all of his Paladin
equipment they can still do about 100+ HP of damage. Try to finish them off as
quickly as possible.

BOSS FIGHT: KARATE      
           HP: 3000
This fight can be pretty hard, but with Tella's newly aquired magic you should
even things up. KARATE will always use his KICK command; it will do quite a
bit of damage to all your party members. Have Tella attack with THND3, Palom
attack with FIRE2, have Cecil attack with his normal attacks and have Porom
be your healer. Quickly dispose of KARATE so that you do not suffer extensive
damage.

After the scenario, use the BARON KEY to unlock the
weapon and armor shops. Yang is poorly equipped so buy him all the neccessary
equipment, and you might need to fight a few battles outside town before you go
on.
After you are done go to the left side of town and you will see a locked door;
unlock it and enter.

RAID ON THE CASTLE OF BARON VIA THE OLD WATERWAY
Once you enter here the enemies are quite strong, but luckily you
listened to me and bought all that equipment for Yang right? When you first
enter here go to the bottom of the waterway and collect three treasure chests
which contain a HI-POTION, FENIXDWN, and an ETHER. Now make your way to the top
of the room and enter through the stairway.  In this
next room you will find a hidden path at the bottom: go through it to
pick up a HI-POTION and a FENIXDWN. Continue on to the next hidden
area and make your way to the center of the room to recieve a FENIXDWN.
Continue onto the next room to the right. In this next room you will find an
ETHER; after you have taken that proceed to the next room. In this next
room immediately head for the door and in there you will find a save room. To
the right side is the ANCIENT SWORD. Do not bother equipping it on Cecil because
its a bit weaker than Cecil's current sword. Now proceed outside and onto the
moat of the castle of Baron.


BATTLE WITH THE KING OF BARON HIMSELF
Here when you are outside keep walking to the left and at the bottom left hand
side of the castle is the entrance to the castle. In case you were left hurt
during those battles in the old Waterway you can rest in Cecil's room in the
left tower. If your not hurt from those battles in the Old Water Way then
proceed right and head towards the King's Throne Room. Before you reach the
King's throne room there will be a short scenario and a boss fight.

BOSS FIGHT: BEIGAN, RIGHT ARM, LEFT ARM    
           HP: 2700(BEIGAN) 250(ARMS)
This fight will leave you wounded, so you must make quick moves. At any given
time BEIGAN will set up RFLCT on himself but not his arms. Note that the arms
will not disappear when the body is destroyed! If Palom is at
Level 19 have him cast BIO on BEIGAN which will do about 1200 HP of damage.
Also when BEIGAN does set up RFLCT have Tella cast RFLCT on any other party
member and have your magic user focus their magic attack on your party member
with the RFLCT. Don't do it too often because the RFLCT can only bounce back
attacks about two or three times. Quickly eliminate the ARMs because that is
what's causing most of the damage against your party. Continue to attack and
after a while BEIGAN will lose his RFLCT, have Palom use BIO to finish him off,
but only when you know he has lost his RFLCT, otherwise it will be a gamble. Or
you can have Tella use BLIZD3, FIRE3, or THND3. After the battle you might want
to return to Cecil's room and heal yourself before continuing on towards the
King's
throne room.

Now head towards the King's Throne room which is on your way. Before you
head anywhere, go to the right and take the staircase. Then you will be outside
the castle; continue on to the next staircase. In this next room you will notice
a hidden door. Use the "A" button to switch open the door (the switch is on the
left torch), enter through the hidden area and collect six treasure chests.
The items inside the treasure chests are ETHER, another ETHER,  
HI-POTION, a FENIXDWN, another FENIXDWN, and finally a HI-POTION.
After that go outside the castle and go under the gate and into the tower.
In this room are two staircases to the right and left and four
treasure chests. The treasure chests contain a POTION, a MEDICINE, a
TENT, and a another POTION.  If you enter the staircase and then re-enter the
staircase, you should stop right in front of the treasure chest. up there.
Now take the left staircase
going down and check the second pot from the left to recieve an ELIXIR. Don't
advance any further because a mysterious force will push you back and you will
lose some HP if you do go near the mysterious force. Now take the right
staircase to collect a HI-POTION and a FENIXDWN. The next room is  
full of treasure chests and pots; however there are only three treasure
chests that are accessible to you because the others are already opened or
out of your reach. The treasure chests contain two TENTs and an ETHER.
Also check the pots for another ETHER. Afterwards head towards
the King's Throne Room (I've said that three times already).

BOSS FIGHT: CAIGNOZZIO    
           HP: 4000
This boss fight is extremely easy, if you know what to do. Have Palom use his
BIO magic attack to easily wipe away 1000 of his HP, then have Tella use THND3
to cleanly dust off about 3000 of his HP. If he is not dead by that then just
keep attacking him until he's nothing but plankton.

After the lengthy scenario, land your airship in front of Baron and return to
the King's chambers
in the basement below. Remember the place with the mysterious force? It's gone
now so enter it and watch the short scene. Now head back to your
airship and fly towards Toroia, which is northwest of Baron. Cid starts out
at level 20 with 788 HP, so he can be put in the front. He can do quite a bit
of damage even though he carries a WOODEN HAMMER.


ONWARD TO THE CASTLE OF TOROIA AND THE CRYSTAL OF EARTH
Enter the castle of Toroia. For now keep going towards the center of
the castle and meet the eight Clerics who govern the country of Toroia. Talk to
the eight Clerics of Toroia and they will give you some info. Now head out and
take
the right staircase and take the path down towards the door. Inside this room
you will find three staircases. The middle one contains an ETHER, the
staircase to the left contains a lady guarding the door to the secret treasure
of Toroia (you don't have permission to obtain those treasures yet) so take the
right staircase and you will be in a room with eight treasure chests. First flip
the switch in the middle of the room by standing on it, and take the two
treasure chests on the left which are both TENTS, then take the next two
treasure chests which are both HI-POTIONs, then the next treasure chests
which are both ETHERs, and then finally the last two treasure chests to
the right, both contain RUBY RINGs, keep the RUBY RINGs for now, even though
they
are a lot weaker than your SILVER RINGS. Now head back to the 1F of the castle
of
Toroia and take the left staircase, and head towards the door on the bottom.
In this room you will find an old friend. Now leave the castle
and head north of the castle of Toroia, which is the Chocobo's village.
Here is home to two Black Chocobos that have the ability to fly and land on  
forests. Talk to a Black Chocobo and head towards the cave which is northeast
of the Castle of Toroia and southeast of the chocobo's Village.
Remember to have BOTH non-metallic and metallic equipment on hand.

THE DARK ELF'S CAVE LEADS TO THE CRYSTAL OF EARTH
Here in this cave the metallic seal goes into effect. Yang can use his Claws,
Tella can go with his Magic, and Cecil should have a Bow and Arrow equipped. If
you
want, you can just run away from battles in this area until you face off against
the Dark Elf. Now continue on to the wooden bridge. Take the right path to
collect the HI-POTION and continue on keep going until you find the next
ladder (pick up the treasure chest to the left to collect a MEDICINE) and
enter through the ladder. In this next room take the right path and collect the
ETHER. Continue onto the the northeast corner of the room to find a
white door, enter it and in the room are two treasure chests: an
ETHER and 500 GIL. Now head to the left and enter the ladder. In this
next area you will see a door to the left which is a save room, go ahead and
save your game and heal your wounds if neccessary. Now keep going and in the
room below is a FENIXDWN, a X-POTION, and a HI-POTION. Now head out
and continue onto the left past the bridge. Take the path in the middle and
enter through the door. Here a treasure chest is straight above you - a
FAIRY CLAW for Yang. Equip it and move onto the left. In this next room which is
B4F, take the bridge to the left. When you reach an area with a bunch of candles
take the right path across the bridge and you will be gievn yet another chance
to save. Save your game and head out now head to the door, but make sure you go
around and pick up an ETHERDRY. In this next room the music changes; it's
the Crystal room and inside it is the DARK ELF.

BOSS FIGHT: DARK ELF      
           HP: 3000
Just lose this fight and save your energy.

After the short scene, equip yourself with all your metallic gear.

BOSS FIGHT: DARK ELF      
           HP: 3000
Just keep pounding on this guy, until he is gone. After you hit him for about
1500
HP of damage he will change form. Tella's magic is basically useless, but Cecil
using his LEGEND sword will do about 700+ damage against him. Try too keep your
party's HP above 250 and have Tella be your healer.

Afterwards the DARK ELF dies, so take the Crystal of Earth and return to Toroia.
To make a short cut have Tella use his DEJON magic once he is outside the
Crystal Room. Now head back to the center of the Castle of Toroia where the
Clerics are. Inside, the Clerics greet you, then suddenly Cain tells you to take
the Crystal to his airship and he will show him where Rosa is. Before you leave,
go to the room where the lady was guarding the treasure earlier, now the
treasure of Toroia is now yours! Inside are twenty treasure chests which contain
a HI-POTION, MEDICINE, ETHER, ETHERDRY, ELIXIR, 1000 GIL, a
GREAT BOW, 10 FIRE ARROWS, another set of 10 FIRE ARROWS, a set of 10 LIT
ARROWS,
a set of 10 ICE ARROWS, another set of 10 ICE ARROWS, another stash of a 1000
GOLD, another ELIXIR, another ETHERDRY, another ETHER, another HEAL
POTION, and another HI-POTION. Now head back to Gilbert's room, and a short
scenario will take place. Now leave Toroia and head for your
airship and make sure you save your game before you enter you airship.


ROSA HERE WE COME!
Now immediately when you board your airship Cain tells you to follow his airship
after Cecil has shown him the Crystal of Earth. Note that you will never be able
to enter this tower again, so make sure you collect everything you find. Watch
for the monsters here, they can get pretty tough. Now make your way towards the
top left corner of the room, collect the FLAME armor, and continue on to floor
2. In this next room is only one treasure chest which contains a FLAME sword. It
is guarded by a FLAMEDOG, so make absolutely sure Cecil did not equip the FLAME
ARMOR or he will get seriously burned. Try not to fight many battles here
because enemies can get quite tough. After you have collected the FLAME sword
continue onto the next floor. In this room the door to the next room is directly
above you, so make your way around. There are no treasure chests in here. Now
in this next room there are three doors in the middle and another door to the
right. Take the first door to the right in the middle and pick up the
PRIEST robe, equip it on Tella, but remember to de-equip it off of him later.
In the middle of the middle rooms is an EARTH hammer for Cid; equip it on Cid
and
don't worry about the treasure chest above it. Now enter the next room to the
left and to the right is the treasure chest above the one with the HAMMER.
Inside you will find a HELLCLAW for Yang; equip it and continue on to the
left. At the bottom here you will see a treasure chest; open it to pick up a
FLAME shield for Cecil and then return back to the room you were in before (with
the four doors). Now take the room all the way to the right.
Enter the door and you will be back
at the fifth floor again. Before you enter the room in the middle, make sure you
save in the room before it, heal your wounds and continue on. Before you
make it to the next room the Magus sisters will stop you.

BOSS FIGHT: MAGUS SISTERS (RAG, MAG, DOG)        
           HP: 2500(Rag - short), 2000(Mag - fat), 1400(Dog - tall)
This fight is fairly easy. First attack Mag. They will use their DELTA attack
which is a pretty lame attack. Dog will use RFLCT on Mag, while Rag will use
either
FIRE2, BLIZD2, or THND2 to reflect off of Mag. Have Tella attack either
one with BIO besides Mag because she has RFLCT on. Have Cid use his
EARTH hammer as an item repeatedly to do about 240 damage to all three
sisters (don't worry you can use this over and over again), and have Yang and
Cecil
attack as normal.

Continue onto the next room after defeating the sisters, but not before de-
equipping
Tella. A rather long scenario occurs.

BOSS FIGHT: VALVALICIA          
           HP: 6000
This boss fight is pretty hard and will drain alot out of your party. When she
turns into a whirlwind, have Cain jump to stop her spin. Also she will use
TORNADO
quite often and will use RAY directly after TORNADO as well, so make sure you
heal
your party quickly and cure them if need. Rosa is not equipped with any
weapons, so equip her with a BOW and ARROW if you have them and have her attack
when the party is still healthy. Have Cecil, Yang, and Cid constantly attack.
Keep this up and you should be able to defeat her.

You will have another scenario and end up in Baron Castle. Now you can visit
back
to where Palom and Porom were stoned; if you click the "A" button you will see
your menu screen pop up, but THERE IS NO WAY TO CURE THEM. EVER.
Now head outside and make it to your airship. Before you go start looking for
the place, make sure to visit the Village of Mist again.


REVISIT THE VILLAGE OF MIST*
This is completely optional as it has nothing to do with the game. First make it
to the house in the upper left hand corner. Here it might look like there's
nothing, but if you walk into the fireplace you will go through and into a
hidden room. Inside is a GOLD BAND helmet, CLOTH ROBE, and a RUBYRING. Here you
can
also buy a POET robe for Cid, if he still has the CONVICT robe. Now leave
your airship and head for the destroyed castle of EBLANAA which is southwest of
Baron.


RUINS OF EBLANA*
This place is completely optional and does not effect the outcome of the
game at all.
Now head straight up and into a room with an open treasure chest. In the top
right
corner of this room is a treasure chest that looks like it's beyond reach, but
just walk right into the treasure and pick up a HI-POTION. Here in this next
room you will see three treasure chests to the right and two treasure chests to
the left. Right now they are inaccessible, but continue onto the King's room.
In the top right corner is a secret passage leading to a staircase; enter
the staircase and you will enter the place where there were three inaccesible
treasure chests. They contain a FENIXDWN, a HI-POTION, and a COTTAGE. To
reach the COTTAGE just walk under the treasure chests. Now return to the King's
room and take the secret passage to the top left corner to reach the other room
with previously inaccessible treasures. There are only two treasure chests here
which contain a MEDICINE and a HI-POTION. Now return to the courtyard and
take the tower to the right. In this room you will see two treasure chests. To
take the treasure chest to the left, go towards the top-lefthand corner of the
room and go through the walls to pick up 600 GIL. Ignore the treasure chest on
the right and enter the next room which is an ETHER and a HI-POTION.
Check the pots above for a FENIXDWN and this time go through the wall to the
right of the pots and open a treasure chest to initiate a fight. In this
treasure chest are two CUARs and one LAMIA. This fight is pretty tough and
watch out for the CUARs' BLASTER attack which will either paralyze or wound
your party member. Afterwards you pick up the BLOOD spear. Now pick up the
COTTAGE
beneath the BLOOD spear and drop into the black hole. In this part of the room
you will pick up 800 GIL. Now head down and you will be at the basement. Pick
up the two treasure chests on the left first to collect two ETHERs. Now
make sure you are fully healed before taking a look inside the treasure chest to
the right. In this treasure chest is an ELIXIR, but you must kill three BSERK
OGREs to get the item. This fight is pretty tough but with Yang's FAIRY claws
this battle is a piece of cake. Now head out of the castle and head back in, but
this time take the left tower. You will see a few treasure chests, but ignore
them for now and continue on to the next floor. Check the pot in the top left
hand corner for a HI-POTION and the pot at the bottom right hand corner for
another HI-POTION. Now see that small gap to the left of the screen? Enter it
to pick up an ETHER. Now head back and walk through the hidden path at
the bottom right hand corner of the screen past the pot where you picked up a
HI-POTION and you will pick up 10 MUTE ARROWs and 2000 GIL. Now head back to
the entrance of the left tower. In the first room of the tower head to the door
leading outside, but stop right in front of the door
and head right and open the treasure chest to
start a fight. Here you will be attacked by 4 SKULLs and one STALEMAN. Have
Tella
use Tornado, and equip Cecil with the Flame Sword and Yang with the Fire Claws
to do
maximum damage to the Skulls. You'll win the Slumber Sword. Now leave the
castle.

THE MINI TOWN OF MITHRIL*
This place is completely optional and will not change the outcome of the game.
Here there are many items scattered in the green grassy areas which
are hidden from the normal eye's view. (You'll know they're there when you try
walking
through a space and are stopped.) So don't buy any weapons yet until you
pick up a MITHRIL staff, a MITHRIL KNIFE, and 5000 GIL. Buy new weapons if you
like, but its not recommended. Now go back to Baron; from Baron go south and
land on an island with a small town and a huge mountain above it.


WAY TO THE UNDERWORLD
This place is Agalt, a peaceful nation that will talk alot about Dwarves.
Here in this town a treasure chest is hidden in the green grassy area with a
HI-POTION. You really do not need to buy weapons because most of the
equipment you have is better than the stuff they sell. Now head towards the
bottomless well near the centre of town and throw in the MAGMA
rock, which will cause an earthquake that will split the mountain. Enter the
mountain with your airship.


YOUR NEXT JOURNEY BEGINS UNDERGROUND
You'll watch another scenario; when you come to, save your game and enter
the large castle nearby.


WHAT PLOT IS GOLBEZE UP TO THIS TIME?
Enter the castle and go directly to the middle. A scenario will begin. You'll
have
time to enter the menu screen and get ready before the next fight.

BOSS FIGHT: CALCO & BRENA, CALCOBRENA    
           HP: CALCO(800) BRENA(400) CALCOBRENA(3000)
This boss fight is pretty tough so don't be surprised that you find yourselves
losing early on. First have Cecil attack the CALCOs, have Cain JUMP the CALCOs,
have
Yang perform his KICK, and have Rosa AIM at the BRENAs. Continue to do this
until they are all gone. However if by any chance you leave one of them standing
they can still form into CALCOBRENA, whose attacks are very powerful and has
alot
of HP. If this happens hit CALCOBRENA with your best attacks, also if you do not
destroy CALCOBRENA in time before she forms back into the 6 dolls, that means
you
will have to face the 6 dolls all over again despite the fact that you may have
destroy 5 out of the 6 dolls earlier. Just keep blasting away and hope!

Another short scene, then...

BOSS FIGHT: GOLBEZE  and BLACK DRAGON      
           HP: 800(BLACK DRAGON) 2800(GOLBEZE)
Don't waste MP or items on this boss, just sit back and watch.


Before you go anywhere, make sure you explore this castle! It's pretty big and
has some nifty items. Cool point: Right after the King finishes talking to you,
have Rydia Warp and you will be in the Crystal room, even though you saw
Golbez take the crystal the crystal is still there for some strange reason.


EXPLORATION OF THE DWARF CASTLE
Exit out of the King's room and take the left staircase; you will be
at the inn. Check the pot next to the counter to recieve 1000 GIL. From here
take the left staircase and you will be in a room with a door at the bottom and
a staircase in the middle. Take the staircase and you will see a room full of
pots and a Dwarf at the top. He will let you take the treasures in the
tower. There is nothing in the pots, so continue on. In this room take the
left side and a treasure chest will give you a HI-POTION. Now there is a
hidden passage leading to the treasure chest at the bottom of the HI-POTION,
go through that way to collect a BL.BELT robe. Now go around and to the right
to pick up an ETHER. Also a Namingway is here in case you hate the names
of your party members. To the right of the Namingway is yet another hidden
passage that leads to the top treasure chest which is an ELIXIR. Now head back
to the entrance of the left tower and this time go outside. You will see a
few Dwarves outside, talk to them if you like and continue on to the right
tower.
In here you will see two staircases. First take the treasure chest which is a
DWARF AXE, and then take the staircase in the middle. In this next room the
guard will allow you to take the other treasures; there are a bunch of
pots, and there is absolutely nothing in these pots. In this next room take
the treasure chest to the top and open it to recieve the POWER ring. Now to
the right of the treasure chest is another hidden passage: go through it and
take the treasure chest to the right to pick up an ETHERDRY. Now pick up
the treasure chest at the bottom which is an ELIXIR and pick up the final
treasure chest which is an ETHER. Now return to the entrance of the
tower. Take the right staircase and you will be in the Weapons and Armor shop.
For a very cute scene, go in between the two shops to reach the Lali-Ho pub.
Look for a secret passage near the right side of the room. Go down the staircase
to reach the suite where the game programmers are staying! Talk to all of them,
check all the pots for treasure and check all the bookcases and shelves. One of
the
bookcases contains a PORNOMAG. This item is useless; just use it as soon as you
get
it. Now return to the shops. Buy three RUNE rings for Rosa, Yang,
and Rydia, and a PRIEST hat for Rydia. Don't bother to buy any Fire
equipment here because they won't help much in the underworld. Now you can go to
the stairs in the top left hand corner if you want to dump off some of your
items to the Chubby Chocobo. Also if you don't have any veggies there are three
of them to the right of the Chubby Chocobo in the pots. Also in this room talk
to
the Dwarf in front of the Liquor Shelf and he will open the door for you to the
bottom half of the castle. Now you will be in the basement. To the right side of
the basement is a COTTAGE, a COTTAGE, and yet another COTTAGE. Now go to the
left. In
this room is the Dwarf base, to the very left is a Recovery Pot, so you can heal
your wounds. Now leave the castle and save your game.


RAID ON THE TOWER OF BABIL
>From outside here go all the way northwest and you will find tanks shooting at
the Tower of Babil, so while they distract the Tower enter through. When
you enter, take the left and recieve 10 ICE ARROWs and another set of ICE
ARROWs.
Now take the right path of the room, pick up an ETHER and enter the
middle of the room. In this next room pick up the GR.BERET to the left and
continue down. Take the very next door you see: inside is a treasure chest.
Inside is an EYES, each time you attack it when a monster is not present it
will call another monster. After you defeat it, equip the BLIZZARD SPEAR and
continue on. Now take the right door and inside is another treasure chest, and
also another battle with an EYES. After you win the battle you will recieve a
ICE BRAND sword; equip it and move on. In this next room take the treasure chest
to the left and pick up a CATCLAW for Yang. From here to the right is a  
HI-POTION. After you have picked that up, go to the right door in the room and
pick up the FENIXDWN. In this room is another FENIXDWN and a KILLER
BOW; equip the Bow and head back into the room. Now head to the left door. In
this room go to the left and enter a save point, save your game and continue
on to the right side of this room. Now enter the room to the bottom. You will
have to fight an EYES here, but win the battle to pick up an ICE SHIELD. The
room to the right has nothing inside, so go to the room at the top to fight
another EYES. This time if you win you recieve an ICE ARMOR. Equip both ICE
equipment on and continue through to the top left. In this next room go get
the treasure chest to the right contains 2,000 GIL. Now continue to the right,
but ignore the room in the middle because it's locked. Pick up a HI-POTION
on the way and continue upwards into the next room. Here just go to the
door on the left. In this next room take the right side and into a door to find
a SAVE POINT, save your game and continue on. Also pick up an ETHERDRY
right before the next room. Here just continue on and make it to the left side
of the room. After a short scene, you will have a boss battle.

BOSS FIGHT: LUGEIE, BLANABA          
           HP: 3000(LUGEIE) 2700(BALNABA)
Here in this battle start things off with everyone targeting LUGEIE:
Cecil attacking, Cain Jumping, Rosa Aiming, and Yang attacking.
Have Rydia use RAMUH. Keep pounding on LUGEIE until he is
gone so that he doesn't constantly heal BALNABA. At first BALNABA will attack
LUGEIE, but then he will attack you so his hit is actually a freebie. This fight
isn't too tough, but if you do not kill BALNABA in time before he explodes, then
most likely one of your characters will die because the EXPLODE takes off loads
of damage. The amount of HP he has left will dictate how much damage he
will inflict.

After this battle LUGEIE still stands, but this time he has a trick up his
sleeve.

BOSS FIGHT: LUGEIE                
           HP: 5000
This fight is a little tougher than the last so take some extra precautions.
First take a few swings at him before he turns into a skeleton. Have Rosa AIM
and heal if neccessary. Have Rydia cast RAMUH or IFRIT, have Cain JUMP and have
both Yang and Cecil attack. Watch out for the LASER attack: it'll most likely
kill off one of your party members, so revive them. Also watch out for the GAS:
it will paralyze your party member, but you can wait and have LUGEIE heal you
or heal the party member yourself. Afterwards you should be able to win and
collect the TOWER key.

After the battle head back to the middle room that was locked earlier.
When you enter this room three DARK IMPs attack.

BOSS FIGHT: Three DARK IMPs        
           HP: 180 each
This fight is basically a joke, yet they give you a lofty amount of experience
points.

After the scene, exit out of the Tower. You'll see another scenario.


ONWARD TOWARDS BARON!
Head back to Baron Castle. Make your way to the right side of the castle and you
will see two people standing outside below the right tower. Talk to them and
Cid's crew has already been informed to attach a hook to the Enterprise. After
the crew is done now that party can hook and attach the Hovercraft. To attach
the Hovercraft, simply go over it and press the "A" button. The crew tells
you that you can reach the Cave of Eblana near the Tower of Babil. So remember
where you last left your Hovercraft? Yes you got it, near Mt. Hobs directly
northeast of Baron. Now go southwest of Baron, land your Hovercraft and go to
the Cave of Eblana just south of the Tower of Babil.


WHAT LIES AHEAD IN THESE CAVES?
>From here go to the right and pick up a SHURIKEN dart. Go to the right and pick
up
a MEDICINE, then continue on to the
bottom of the cave. To the bottom right of the cave is 1200 GIL. After that go
to the next room. In this area monsters will not attack you, and the people of
Eblana are now living in the caves, take a look around and buy some new
equipment. You can buy an extra ICE armor and also an extra ICE shield for Cain
if you like, but since he is jumping most of the time I don't think that would
be neccessary. Also I would consider buying a BLACK gown for Rydia because it
suits her better than her current equipment. The weapons shop is a complete
waste of time because you already have the equipment they are selling. So
continue on to the bottom left room. Talk to the folks and check the pots at the
end of the nursing room to pick up a POTION, as well as the pot near the
entrance of
the nursing room to pick up another POTION. After that's all done,
head out and on to the next area. This next area is the Pass to Babil. To the
right is an ETHER. After that, go to the top to find a TENT and a wounded
guard: he will tell you that the Prince has went alone. Below the guard
is a HI-POTION and above is a X-POTION. Continue on to the next room and
you will find another downed guard. To the right of this room is another
SHURIKEN dart. Continue and in this room through the hidden passage are two
treasure chests containing two ELIXIRs. The other treasure chests contain a
COTTAGE, a HI-POTION, and another HI-POTION. Here in this room you will see
another downed guard, to the bottom is 800 GIL and to the right are three
treasure chests which contain a a FENIXDWN, another FENIXDWN, and 850
GIL. Continue onwards to the top and onto the next room. In this next room
is a save point, you might want to save before collecting the treasure chest to
the right. If you do decide to pick up the treasure chest, it contains a BLOOD
sword for Cecil, but you must defeat two STALEMANs to obtain it. After you
have saved your game, exit out of the save room and go to the top, but pick up
the FENIXDWN to the left side first. When you reach the top you will see
another scene.

BOSS FIGHT: K.EBLANA, Q.EBLANA  (King and Queen of Eblana)
           HP: 32,000(K.EBLANA) 30,000(Q.EBLANA)
In this battle you don't have to do anything. Keep your party healed and the
King and Queen of Eblana will "come to their senses". Another scene will occur.

Before you fight Rubicante you can pick up the 82,000 GIL treasure chest to the
left
(you can get it after the battle if you want) and make sure you do NOT heal
yourselves. Rubicante will automactically heal your wounds for you. When you are
prepared, talk to Rubicante to start the fight.

BOSS FIGHT: RUBICANTE        
           HP: 24,000
This boss fight isn't too tough. Have Cain JUMP which causes almost 4,000 HP of
damage with each hit and have Cecil attack which causes about 2,300 HP of damage
each hit. If you want to use Ice spells or Shiva, make sure you time it right;
if
his cape is closed, it'll heal him instead! Have
Rosa AIM with her ICE arrows and have Edge dart with his SHURIKENs, and also
have Rydia use BIO. Now continue and keep pounding on him with the same
pattern and he should be gone. Another scene occurs.

When you enter the room above, you will fall into a pitfall dropping you
to the floor below. In this next area, pick up a HI-POTION at the top and
move on. In this next room just proceed to the top. Here you will be on the 6F.
Continue down and to the right is a HI-POTION. In this next room another scene
will occur. When you gain control again, head back to the Castle of Dwarves.


WHAT HELP CAN THE KING OFFER THIS TIME?
Proceed to the center of the castle. A scene will occur, then head to the
nursing room to the left of the entrance
to the Dwarves' Base and talk to the man in the bed. After another scene, head
towards the Sealed Cave southwest of the Dwarf Castle (it looks like a square
shape in the middle of rocks).


DEFEND THE LAST CRYSTAL BEFORE GOLBEZE OBTAINS IT!
>From here just unlock the door and proceed to the first floor. Proceed down,
pick up a FENIXDWN and enter the door above; but watch out, every door in
here is a battle with an ASSAULT DOOR. I think this one deserves a mini-boss
strategy.

MINI-BOSS: ASSAULT DOOR    
          HP: 5000
When the battle starts he will IMMEDIATELY cast Target on one of your
characters.
VERY soon after that he will cast Dimensn9, which instantly kills that
character.
If Rosa's fast enough, have her cast RFLCT on the targeted character to
instantly
kill the ASSAULT DOOR. If not, give up the one character as lost and just keep
pounding
it with attacks (have Cain use Jump). If you see that he's too fast and kill of
ANOTHER
of your characters, you might want to use some Summon magic as well. You'll have
to fight
a LOT of these throughout the dungeon. Oh, and if its HP gets low and you don't
kill
it quickly enough, it'll morph into another monster with full HP!


In this room (past the first ASSAULT DOOR), you will find an ETHER and a
KOTETSU for Edge. Now get out of this room and proceed to the left. You
will see another Door which is yet another ASSAULT DOOR. Defeat it and move on
through. In this room pick up a HI-POTION and proceed to the 2nd door from
the left, because the first door doesn't have anything. Make sure to pick up
an ETHERDRY (or was it one?) in the treasure chest to the left. Now enter the
door
and defeat the ASSAULT DOOR; inside is absolutely nothing, but the ASSAULT DOOR
did
give you a lofty amount of experience right? Continue to the
ladder below. In this next area proceed down through the rope walkway,
pick up a FENIXDWN, and continue on to pick up another FENIXDWN. Now
proceed to the second door from the right because the 1st door has absolutely
nothing. In the second door defeat the ASSAULT DOOR. Inside is a LIGHT sword.
Equip it on Cecil and continue on to the 3rd door. In this room is a HELLWIND
dart,
an ELIXIR, and 5,000 GIL. Ignore the 3rd door, unless you want to gain
some levels, and go to the fourth door. Defeat the ASSAULT DOOR and proceed
inside.
There is a save point; save your game and heal your wounds and proceed to
the fifth door. Defeat the ASSAULT DOOR and inside you will find gear for Edge
which are a DARKHOOD and a KOTETSU. Afterwards proceed down and fight yet
another ASSAULT DOOR. Defeat it and enter the room. In this room pick up an
ETHER and continue on to the left ladder. In this next room is a HI-POTION
and a FENIXDWN. Ignore the door to the left because there's nothing inside
(unless you want to fight an ASSAULT DOOR for some high experience points).  
In this room go to the right, pick a FENIXDWN, and enter through the
door if you want to earn some experience because there is nothing inside the
room. Now continue to the middle of the room and take the rope ladder going
down. From here go to the right, defeat the ASSAULT DOOR and enter through.
This room contains an ETHERDRY and a X-POTION. Now head out, go
towards the left, and take the ladder into the next room. In this room is a
save point: save your game again and heal your wounds and proceed down. From
here just ignore the rope ladders to the sides, make your way around to the
middle, and proceed to the center room. You should be on B5F. Make
your way to the center of the room and pick up the crystal. Now leave the
crystal room and make your way outside. You will fight a boss battle before
you are allowed to leave.

BOSS FIGHT: DEMON WALL        
           HP: 20,000
This will probably be the hardest fight so far, unless you've gained tons of
levels
somewhere. The DEMON WALL closes in at a
fast pace, and when he gets close enough (which is WAY too soon) he will use
CRUSHDWN attacks on single characters, killing them immediately. You don't have
much time. Use all your best attacks. Have Rosa cast Haste on Rydia and have
Rydia
use Titan or Bio. Have Cecil attack and Cain Jump. Have Edge throw all his
Shurikens
and his Hellfire, then use regular attacks. If he already gets to the crushing
mode,
you're probably dead. Just in case, try to revive Rydia because Titan does the
most
damage; don't bother healing her, just keep her alive. It's mostly luck.

After the battle have the party leave this floor. In the next floor have
Rydia use DEJON and continue to DEJON until she reaches the entrance to the
Sealed
Cave. Before you leave there is another scene and Cain leaves the party; be sure
to
de-equip him first. For now there are three things you can do:

a) Return to the Dwarf Castle
b) Proceed to the Land of Phantom Beasts
c) Proceed to the Sylph Cave

It's your choice, and choice b and c are completely optional in the game. But if
you are following this walkthrough. go to the Land of Phantom Beasts first.


THE KING OF THE PHANTOM BEASTS AWAITS*
>From the Sealed Cave go a little northwest and you will see a small island
on the lava. Land you ship there and enter through. Before you move anywhere
immediately cast FLOAT: this will allow you to escape any harm done by the "Lava
Pot Holes" and also the Quake attacks the opponents use here. And each time you
enter a staircase or room, you must cast FLOAT again so keep that in mind.
Proceed to
the top right corner and pick up a FENIXDWN. Walk to the left, pick up
an ETHER, and continue on to the bottom. At the bottom right hand
corner is a HI-POTION. Then proceed to the next room on the left. In this
room once again cast FLOAT, continue to the bottom, and pick up a HI-POTION.
Now go to the top left, pick up a COTTAGE, proceed to the right, and
enter through the ladder. Now continue towards the bottom and pick up a
FENIXDWN. Ignore the left side for now. Continue to the right and pick up a
X-POTION. Now to the right is a hidden passage: go through and go down.
To the left is a HI-POTION, a POISON axe, and a KIKUICHI. Now go back all
the way to the right and go up. Before you enter the next room, go to the top
and
open a Treasure chest to start a fight against 5 WARRIORs. Have Rydia use TITAN
in this battle and have the party attack as usual. After the battle you recieve
a DEFENDER sword for Cecil. Now enter the next room. In here you will see a
couple
of mages. Now go down and pick up 3000 GIL, and continue on to pick up 2000 GIL.
Continue around, ignoring the portal to the next room, and pick up another 2000
GIL. At the bottom is an ETHER. Now go all the way down to the
bottom of the room; you will see a square of the floor that is slightly bordered
in brown. Enter it and you will be in a hidden room which contains 10 YOICHI
arrows,
an ELIXIR, an ETHERDRY, and a YOICHI bow. Exit out of this room and proceed to
the next room, but make sure to pick up the treasure chest which contains a
RAT TAIL. In here are some weapons and armor shops. Continue to the top left
corner;
in here is a save spot and two treasure chests, which contain a FENIXDWN and a
MEDICINE. Now save your game and heal your wounds if any. Go down and enter
the house where a yellow chocobo is standing in front of (the library). In this
room  
make your way through and talk to Ashura on the right. Rydia will ask for Queen
Ashura's help, but she will need to test the group's worthiness first. If Rosa
is
at level 34 or above, select yes to battle:

BOSS FIGHT: ASHURA          
           HP: 22,000

This battle is hopeless without Rosa's RFLCT spell. As soon as the battle
starts, cast
RFLCT on ASHURA. If you don't do this, she'll heal herself way too fast for you
to
attack her. Once she's RFLCTed, just keep attacking her. Don't worry too much
about
healing, don't use any magic or arrows, and don't use any FENIXDWNS. You'll
eventually
just get healed and revived by her. When you win, you'll get the ASURA summon
spell.

After the battle head back to the save room and save your game. Now head back to
the room that you fought Ashura in and talk to the man on the left. Select yes
and a fight will start.

BOSS FIGHT: LEVIATHAN      
           HP: 35,000
This fight is not going to be easy. He will use his BIG WAVE attack often,
draining about 600 HP from everybody. Make sure you do not have any ICE
equipment on Cecil because his BLIZD2 attack will do about 1300 HP of damage.
You
might want to have Rosa cast RFLCT on Cecil so that the BLIZD2 spell reflects
back
on LEVIATHAN. Also, don't cast RFLCT on everybody so that Rosa can heal your
party. Have Rydia use TITAN and ASURA when your party's HP gets low. Have Rosa
AIM and heal if neccessary. Make sure to revive party members quickly.
Have Cecil and Edge attack regularly. After the battle, Leviathan will lend you
his power.

After this tough fight have Rosa TELEP. Check if you have at least 20 FENIXDWNS,
20 APPRENTICEs, and 20 ECHOHERBS - you'll need them where you're going.
Head to the cave northwest of the Phantom Beast cave, but heal your wounds and
save your game first.


WHO'S THE INJURED MAN HERE?*
Immediately cast FLOAT on the entire party. Watch out for two types of enemies
here: the MOLBOLs and the TOADLADYs. The MOLBOLs will cast BADBREATH on one
character, giving him every status problem in the book! Remember that both Cecil
and Rosa know Esuna, so have Cecil cast it after battle whenever possible (it's
the only decent spell he can use anyway). If he got BADBREATHed, have Rosa cast
Esuna. If they're both gone, use an ECHOHERB on Cecil so he can cast Esuna on
himself and Rosa. For the TOADLADYs, don't ever bother using any items or
healing
during the battle. She can't even hurt you! And the toads will just as often
heal
you from being a frog. So just keep attacking the TOADLADY (the Toad Toads won't
do anything at all when she's gone!) and THEN heal from Frog status.
>From the start, go to the right and
pick up a HI-POTION and a set of 10 ANGEL arrows. Now continue down. In this
room is a staircase that leads to the top and one that leads to the bottom. Take
the bottom staircase for now. Cast FLOAT again and you will see a save
point. It shouldn't be neccessary to save here now. To the right is a ELVENBOW.  
To the left side is 1000 GIL and a COTTAGE. Now continue down on the left side
to
the staircase.  Now head out of this room and take the staircase that is above
you.
In this next room go all the way to the top middle of the room through a hidden
passage, and you will see a treasure chest. Inside it contains a MAGEMASH but
you must defeat 6 TOAD TOADs and a TOADLADY to win it, which is not pretty hard.
Now continue onto the next room IN THE MIDDLE OF THE ROOM. In here go up and
find a HI-POTION, an ETHER, a set of 10 LIT arows, a set of 10 ICE
arrows, and a set of 10 FIRE arrows. Now head out and go up and enter the room
above you. In this room to the left is an ELIXIR; after picking it up proceed
down. Further along the way you will see a house of some sort. In here you will
find a CATCLAW and a HELLCLAW that Yang was wearing earlier. Here you will
see Yang, but he is unconsious right now, so have Rydia cast DEJON four times.
You will see a staircase in the middle which you saw earlier, but this time take
the
top staircase you didn't take earlier. Once again don't forget to cast FLOAT. In
this room go to the top where you will see three treasure chests: they are a
HI-POTION, a MEDICINE, and a FAIRY rod. Now head to the right via
the hidden passage and into the next room. In this room go right and down and
pick up the four treasure chests which contain a HI-POTION, 3000 GIL, 2000
GIL, and a MEDICINE. After doing that, continue down. Here there are five
unopened treasure chests which contain a X-POTION, HI-POTION, MEDICINE,
another MEDICINE, and an ETHER. After that, drop into the hole
to the right. Here go up and to the left and enter the portal to take you
to a room with six treasure chests. The top left one contains an ELIXIR which
you will have to fight 6 GHOSTs for. The bottom treasure chest contains an
ENGETSU boomerang for Edge, but you will have to fight 2 DARKTREEs and two
MOLBOLs
for it. The next one on the top is another ELIXIR but you will have to
fight 6 GHOSTs for it.  The bottom second treasure chest contains an AVENGER
sword which you will have to fight two MOLBOLs for. The next treasure chest
on the top is an ELIXIR which you will have to fight six GHOSTs for. The
treasure chest on the bottom contains a set of 10 MEDUSA arrows which you will
need to fight 2 CENTIPEDEs for. After that head out of the cave. Now head back
to the Dwarf Castle.


YOU'VE HELPED TOO MUCH CID!
Talk to Jiott to start another scene. Afterwards head out of the Dwarf Castle
and onto your airship. Go to the small black hole in the upper right corner and
press A; a new way will open for you. When you reach outside there are
4 things to do:

a) Head for Mysidia like the King told you to.
b) Head for the basement of Baron.
c) Head to the island near Mithril Town.
d) Go to the Castle of Fabul and talk to Yang's wife.

It doesn't matter which area you go to, but if you are following this
walkthrough go to the island near Mithril Town. First attach your Hovercraft to
the Enterprise.


GET THE ADAMANT ORE*
Here just use your Hovercraft and go to the small cave. Inside you will see two
mini people, talk to the one in the middle. He doesn't want to talk to you
unless you have a Tail for him. Give him the Rat Tail and he will
give you the Adamant Ore. From here just leave and head to Fabul which is
directly north.


HOW DO WE WAKE UP YANG?*
Talk to Yang's wife. She will give you a Fry Pan. Now leave and back to the
Sylph
cave in the underworld.


SNAP OUT OF IT!*
Go back to where you saw Yang earlier. In the house where you saw Yang give
him a good whack on the head with the Fry Pan. After a short scene you will
get the SYPLH summon spell. Now exit out and head for Fabul.


OUCH! WITH THIS WE CAN EASILY DEFEAT GOLBEZE!*
Give Yang's wife back the frying pan and she give you the Cleaver, which is the
strongest Dart in the game. Now head back to Baron.


A FORMER KING WISHES TO HELP*
Here save your game outside and go in. Make sure you duplicate your KIKUICHI
and your DEFENDER (see the bottom of this walkthrough) before you proceed.
Go to the basement of Baron and into the King's room. You will automatically
start battle.

BOSS FIGHT: ODIN          
           HP: 19,000
Ouch! You have to beat this guy quick otherwise he will use his ODIN attack that
will do about 4,000 HP to every party member. If you don't want to wait until
your stats have risen exponentially, have Edge throw the Cleaver at Odin for
9999 damage points. With luck you should beat him. Otherwise, have Rosa use
HOLY (she must be at level 55 to cast this) and have Rydia summon LEVIA,
have Edge dart as many things as possible and have Cecil attack. After a while
he will go down.

After the battle you can now summon ODIN. Now return back to the underground.


THE LEGENDARY SWORD CAN NOW BE MADE!*
When you are in the underground go to the southeast part of the Underground and
talk to the Blacksmith upstairs that is sleeping. Here hand him over the Adamant
ore and also you must give him the LEGEND sword. Here he will tell you to come
back later. So head towards Mysidia in the upper world.


THE LEGEND THEY SPEAK OF IS TRUE!
After the scenario, head back to your airship and toward the blacksmith's house.


THE LEGENDARY SWORD IS NOW YOURS!!!*
Talk to the Blacksmith now and you will recieve the EXCALIBUR. Equip it and
watch your attack power make a tremendous jump! Now if you didn't defeat Odin
earlier then make sure you duplicate a ton of EXCALIBURs and head back to Baron.
But if you have already defeated ODIN or if you don't want to fight him for now
then head back to the Magical Ship.


A TRIP TO THE MOON
When you're in the Magical Ship, talk to the Crystal and it will take you to the
moon. Here you can take a look into outer space. When you are on the moon make a
landing just northwest of the giant Crystal palace. You will have to walk
your way to the Crystal palace. So take the cave to the left. When you are in
this cave, go right and inside the treasure chest are 2 EUCARYOTEs and 2
PROCARYOTEs. Defeat them to obtain an ELIXIR. Now to the top right of this room
is
a HI-POTION and a MEDICINE. After you have picked that up, exit out through
the top. Now when you are outside go southeast into another cave which is the
LUNAR PATH. In here is basically nothing. When you reach outside again all you
have to do is make your way to the cave right under the Crystal Palace.


A SHOCKING TRUTH UNCOVERED
In this palace and to the left is an HP and Status recovery spot and to the left
is an MP recovery spot. Step on them if you are badly injured. Now head towards
the center of the Crystal Palace. After the scene, I highly recommend that you
go to Bahamut's cave.
Also FuSoYa starts out at level 50 with 1900 HP, but his defense is very weak so
keep him in the back.


THE KING OF DRAGONS AWAITS
When you're in the Magical Ship talk to the steering wheel at the top of the
ship,
don't talk to the crystal yet though otherwise you cannot obtain Bahamut until
after you destroy the Giant of Babil. Also in here there is a room at the
middle of the Magical Ship: you will never need TENTs or COTTAGEs any more
unless
you are inside a cave. In here are tiles like free inns: just simply go over
them
and the party will sleep automatically.
Also at the bottom is a Chubby Chocobo for you to store
your items. Now head to the circular ring around a giant rock to the east of the
Crystal Palace (or to the West, it doesn't matter). Now enter the cave in the
middle.
Go to the bottom
and pick up a GENJI guantlet for Cecil and proceed to the right. Take the
hidden passage and pick up the GENJI shield for Cecil. Continue down and
onto the next room. Now in this room go to the top left and take and equip the
GENJI armor for Cecil; pick up the GENJI helmet for Cecil as well. Before you go
any further make sure you are fully healed. Now proceed to the middle and face
off against BEHEMOTH (the screen will blur as if it's a regular battle, but it's
not!)

BOSS FIGHT: BEHEMOTH        
           HP: 16,000
This boss will almost never attack on his own - he just counterattacks. The
easiest
way to do this is to use Blink on at least three of your characters. That way,
they can easily survive at least three attacks. Now just keep attacking him.
Have Cecil and Edge attack as normal.
Have FuSoYa use any level 3 elemental spell, have Rydia summon Leviatan and have
Rosa be your healer. If you have Cain instead of FuSoYa, just let him Jump.

After the tough fight heal your wounds and continue on towards the top and into
the next room. Here just continue down but another unseen BEHEMOTH blocks your
path.

BOSS FIGHT: BEHEMOTH        
           HP: 16,000
See above.

After the battle heal your wounds. Now keep going; before you reach the
middle of the cave another BEHEMOTH is there to slow you down.

BOSS FIGHT: BEHEMOTH        
           HP: 16,000
See above.

After this battle, continue onto the middle of the room. Talk to the king
to automatically begin the next fight.

BOSS FIGHT: BAHAMUT        
           HP: 40,000
This battle is easy to win: the question is how many people you want to win it
with (how much experience to distribute). Casting a single RFLCT spell (or using
one Light Curtain) will guarantee victory (his M. Flare attack will reflect back
on him), but the more people who are protected with RFLCT, the more people will
gain
experience! After the RFLCT is in place, just keep hammering him with whatever
you've got. After you win, you'll learn the BAHAM summon spell.

Now leave the cave, go back to the Magical Ship, heal yourself, and then go back
outside and save your game. Stock up at the lunar Humingway Cave now, you won't
be able
to once you reach Earth! Now head back to the Magical Ship and Earth.


THE GIANT OF BABIL ACTIVATED?
A scenario will play once you reach Earth. You'll automatically be dumped into
the
Babil Giant.


DESTROY THE CORE FOR ALL LIVING THINGS ON EARTH!
Proceed to the top to reach the Giant's neck. Then go to the
Chest area. To the left is a SHURIKEN dart. Continue down and also pick up
a HI-POTION along the way. Continue on and pick up an ETHER and
also a set of 10 YOICHI arrows at the top and a COTTAGE. After that proceed to
the stomach area; in here is a FENIXDWN and another FENIXDWN. Then continue
on to the left. Here in the Passage, pick up the ELIXIR(it's guarded by a LAST
ARM - watch out for its FISSION
attack, so destroy it quick). Now proceed to the top which is a save point and
heal your wounds if neccessary. Don't use Tents, just magic. Now you will be in
the Lung part of the Giant.
Inside here you will face off against the Four Emperors again, but this time
they
fight together. Rubicante will heal all of your wounds before battle.

BOSS FIGHT: 4 EMPERORS        
           HP: 104,000
In this boss fight you first face off against SCARMIGLIONE. (17,000 HP)
He's a cinch - use all your protective magic NOW. I recommend casting Blink
on Rosa and FuSoYa. Have FuSoYa cast FIRE3, have Rydia cast FIRE3 or (if
she doesn't know it yet) IFRIT, have Edge cast Katon, and have Cecil attack.
Next is RUBICANTE (39,000). He's a bit tougher - he'll cast continual Fire
spells on the whole party. Starting from now, have Rose and FuSoYa cast Keal3
on the party EVERY TURN. The MP should last you through the fight, but if you
get desperate cast Aspir or use Ethers. Cast BLIZD3 or SHIVA on RUBICANTE, and
have Edge use SITON. Next up is CAIGNOZZIO (21,000). Now comes the tough part -
all his regular attacks take off 600-1000 HP, plus his Big Wave takes off about
600 HP for every member. You may want to upgrade one of the Keal3 spells to a
Keal4
spell if you need it. Use THND3 or RAMUH, and have Edge cast RAJIN. If Edge runs
out of MP, just have him use regular attacks. The last boss is VALVALICIA
(27,000).
Use the same attack tactics, but watch out for her Maelstrom attack, which'll
deplete
all HP to 1 (like Kefka's Fallen One from FF6). Cast Keal4 when this happens and
just
keep pounding on her with lightning attacks.

After the battle the four Emperors perish one by one. Now go back to your save
point, heal your wounds and save. Now go back to the Lung and into the core.
Here the alarm goes off. FuSoYa tells the party to destroy the Defensive system
first otherwise all damage will be repaired.

BOSS FIGHT: CONTROL SYS (Control System), DEFENSE SYS (Defense System), ATTACK
SYS
(Attack System)                   HP: 3000(DEFEND SYS, ATTACK SYS)
22,000(CONTROL SYS)
This is a very brainless and easy battle. Don't even bother using any magic.
Have EVERYONE just use regular attacks - first against the DEFENSE SYS (lower
one) and then against the CONTROL SYS (big one). Don't touch the ATTACK SYS!
The only attack that ever comes is a multi-laser which takes off 100-300 HP
from the party. Just every two turns, have FuSoYa cast Keal3 on the party.
That's it! Just keep attacking. You may want to de-equip FuSoYa during the fight
-
he leaves the party after the fight.

After you beat the CONTROL SYS, a longish scenario will play.


RESTOCK BEFORE YOUR JOURNEY TO THE MOON'S CORE
Here in this cave is a small shop that sells supplies. After beating all those
Behemoths in the Cave of Phantom God, you should have lots of money floating
around.
Make sure you have at least 50 FENIXDWNS, 20 COTTAGEs, and 99 YOICHI arrows (you
can
now buy them in the underworld, in the blacksmith's house.) Buy at least 2
Whistles
in the Humingway Cave on the moon. If you have any money left over, buy
Shurikens and
HellWinds in the blacksmith's house, and Ethers in the
Humingway Cave on the moon. Remember to sell Cecil's Diamond equipment (now that
you
have the Genji equipment you don't need it).

THE FINAL BATTLE RESTS IN THE PARTY'S HANDS
When you reach the crystal room you will get a chance to talk to the crystals.
You will learn that there are eight crystals of Earth and eight crystals of the
moon. When you're done, proceed to the middle and the crystals will
automatically
take you to the Lunar Underground. Also make note that there are many tough
opponents
inside the Lunar Underground and it will be quite a while before you reach your
first
save point in the Lunar Underground.

The enemies here are so varied and difficult that I think a special section is
appropriate. The Lunar Underground is more or less divided into four parts:

PART 1

DARK WIZARDs, MOONGODESSs, SKULLDRAGNs, and DEMONSOLDRS

Always go for the DARK WIZARDs first. Although their attacks are fairly weak,
they're
annoying. Always have Edge SNEAK from the MOONGODESSs; you can get Artemis
arrows!
Attack strategically; they have 2700 HP, so hit them until you only need one
more
hit to kill, then keep SNEAKing them. Be quick; if you wait too long, they'll
cast
a spell which completely heals one character but also turns him to stone! Then
they'll
run away. The SKULLDRAGNs are easy; Cecil's swords do major damage! Whenever you
get
a DEMONSOLDR, go for him even before the Dark Wizards. They have a LOT of HP.

PART 2

SILVRDRAGONs, GOLD DRAGONS, ALLEMAGNEs, ZOMBIESAURs, BLUE DRAGONS, RILMARDERs.

I hope you've got a lot of Artemis arrows from the MOONGODESSs! They are really
great against all of these dragonish enemies. GOLD DRAGONS will counter with a
paralysis attack all the time, but it misses often. Get the ALLEMAGNEs quickly;
they'll put a Death Sentence on you! If you're lucky, it'll cast it on the same
character twice, resetting the time! If you see that you're running out of time,
just keep hitting A; if you're lucky, the character just won't die! If you see
that you're not having any luck, just use Edge's KEMUR. The ZOMBIESAURs
are also very susceptible to Cecil's swords. The RILMARDERs don't do anything at
all
besides cast RABUR on themselves; if you hit them with a Lightning spell,
they'll wake
up and cast THND3 on the party, so just keep attacking them for some easy EXP
and Gil.
The BLUE DRAGONs are really tough - they have a LOT
of HP, their regular attacks are very strong, and their SNOWSTRM attack can be
nasty
as well. If you're lucky (I was) you'll get a DRAGON Whip after beating a lone
BLUE DRAGON! This item makes dragon battles (even boss ones) MUCH easier!

PART 2A: PUDPRINCES

There's a single room on the right side of the 5th floor, which holds a COTTAGE.
Fighting around in this room will put you up against Rilmarders (easy) or a pair
of SlvrDragon and GoldDragon (sort of hard). Rarely you'll also get a Zombiesaur
(easy). Keep fighting around (I'd recommend you save your game state after every
fight) and eventually (after a LONG time) you'll come up against the PudPrinces.
These pink dudes give you one round and then the Chocobo music will start and
your characters will more or less be BERSKed. If you get a chance to heal, do
it!
There are 5 PudPrinces and each of them have 20,000 HP. If you win, you'll get
over 270,000 Gil! (55,555 from each). Also, if you're VERY lucky, you'll get a
PinkTail. TELEP out and give it to the man on Adamant Isle for the awesome
Admanat Armor! If you don't want to spend the time, use the Alarm item (so
THAT's what it's for!) to fight them immediately. If you run out, you can use
the Game Genie Gunslinger code to get them (they're 4 items after Tent).


PART 3

RED DRAGONs, BEHEMOTHs, PHASEs.

RED DRAGONs are similar to BLUE DRAGONs, but their multi-attacks don't do as
much damage
(although they are more accurate). The BEHEMOTHs are a bit easier this time
around
because your stats are higher. Only have Cecil and Cain go at them while the
rest
of the party Defend and Rosa casts BLINK (Edge can cast Bushn). The PHASEs are
really
tough - they immediately cast RFLCT on everyone, meaning you can't use any
healing spells, then casts spells like HOLY, FLARE, and BIO on the party. Just
keep using your
strongest attacks! You can cast black magic by aiming at one of your party
members so
it'll reflect onto the PHASE, but watch out - it doesn't tell you when the RFLCT
wears off!

PART 4

ZEMUS MIND, ZEMUSBRETH

These two creatures only appear in the last screen before Zemus. They are both
classified as bosses; they have boss explosion effects. ZEMUS MIND is
extremely tough - he'll use both Protc and Shell on himself, making physical
attacks harmless and magical attacks weak. He'll then proceed to cast Confu
on the whole party! The experience you get when you're done just isn't worth
it - just run away. The ZEMUSBRETH is the opposite - he doesn't do anything
except Rabur most of the time. Sometimes he'll cast MindFlay. He should be easy.


When you first enter the Moon's Core, go to the left through
the hidden passage and onto the portal; here you should see a door in front.
Enter it and go through. You will see a treasure chest to the top which is
a SAGE staff, but you must win a tough batle against two DARK WIZARDs and two  
MOONGODESSs. After that, heal your wounds; proceed to the left and enter the
portal. In this next room just go down and enter through the door. Here you will
be on the 3rd floor of the Lunar Underground, and you will see a sword above
you.
Touch the sword and a boss fight will ensue.

BOSS FIGHT: WH. DRAGON (White Dragon)      
           HP: 26,000
This boss fight is rather tough to win. Make sure Rosa casts FLOAT on the party
so the party can avoid the QUAKE attack and also she should be the healer. Have
Rydia summon BAHAMUT, have Edge attack regularly as well as Cecil, and have Cain
JUMP. The WH. DRAGON's attacks are awfully strong so make sure you heal
quickly and bring back any members from wounded condition. After the tough
battle heal your wounds.

After the WH. DRAGON has been defeated you will recieve the MURASAME. Equip it
on
Edge and go back to the entrance of the Moon's Core. (If you wish, you can just
have
Rosa cast TELEP, then re-enter the castle and touch both plates to refill your
HP
and MP.) Back at the Moon's Core entrance, go to the top right and
enter the hidden passage. Go around and you will find a treasure chest
which contains a DARKGEAR robe for Edge. But you must first fight a very tough
battle
against two DEMONSOLDRs. Now go back around and down into the next room.  In
this
room is a treasure chest to the left through a hidden passage which
contains a FLAMEBUTE whip for Rydia; equip it and move on. To the top left is a
DRAGON shield, equip it on Cain and move on. In this room you will see a door
in the middle. First go into the bottom right to get a DRAGON
helmet; equip it. Also to the right through a hidden passage is a DRAGON
armor; proceed to the left to collect a DRAGON gauntlet. After that head to the
middle door and continue through. In this next room go to the right and pick up
a set of 10 ARTEMIS arrows. Now continue down to the left room; inside is a
treasure chest which contains an ELIXIR. Now head out; go to the right and
down and into the next room. Inside, go to the top right and pick up a W. FANG.
Continue to the left; at the end is an X-POTION. After
you have picked that up, go to the next room. To the left is a treasure chest
with a STARDUST rod, but a BEHEMOTH guards it. Defeat him, collect the treasure
and continue to the right and into the walkway. In this next room you will see a
sword to the right, but you can't get it yet, and I wouldn't reccommend you
trying either. To the bottom left is a treasure chest; make sure Rosa is
equipped with the ARTEMIS arrows before you open it. Open it and a RED DRAGON
and a BLUE DRAGON will appear.
After this tough battle you will recieve a special reward which is a
CRYSTAL shield. Equip it on Cecil and move on. In this next room go to the
top right and you will see a treasure chest; pick it up to collect a DEFENSE
ring. Equip it on anybody and continue on towards the bottom of the cave.
In this area go to the right and pick up the CRYSTAL armor, but you must defeat
a BEHEMOTH for it. Now go back into the room and go up. Here you will see a
treasure chest to the right: pick it up to fight two RED DRAGONS for a
CRYSTAL guantlet. After you have picked it up and defeated the RED DRAGONs, go
to
the left and into the next room. Here to the left is a WHITE gown for Rosa,
equip it and move on. Out here to the left is a CRYSTAL helmet guarded by a
DARK WIZARD and a SKULLDRAGON; after that go to the right. Inside the treasure
chest is a RED-FANG; collect
it and move on. In this next room to the left is a set of
10 ARTEMIS arrows and to the right is a HELLWING dart. After picking those two
up,
go down and continue to the bottom right path, but make sure you first pick up a
COTTAGE to the left. In this next room to the left is a MENERVA gown guarded by
three MOONGODESSs and one DARK WIZARD. Defeat them, collect and equip the
MENERVA gown, and move onto the right. In this next room go down and enter the
first
door: here is your first save spot in the Moon's Core. Heal your wounds and save
your game. Then continue onto the right. In here there is a lance in the middle;
touch it and a fight will ensue.

BOSS FIGHT: PLAGUE      
           HP: 30,000
He will immediately begin the countdown timer on your entire party, so you
really
have to move quickly. Here Have Cecil and Edge attack normally, have Rydia
summon BAHAMUT, have Rosa use HASTE on Cecil and Edge, and have Cain JUMP. Also
when your timer reaches "0" keep pressing A so that you character won't die off.

After the battle the party will win the HOLY lance; equip it on Cain. Now return
to your save spot and save your game to restore any lost MP. Now go to the next
room to the right. Here in this room before you can reach the two treasure
chests, two LUNASAURUSs approach you.

BOSS FIGHT: two LUNASAURUSs        
           HP: 15,000(each)
They'll use BIO on your party, which will be pretty nasty. Have Rosa continually
heal the party, have Cecil and Edge (and Rydia, if you have the DRAGON whip)
attack
regularly, and have Cain jump. If you don't have the DRAGON whip, have Rydia
cast
BAHAM, but it won't do much good because they'll instantly heal most of the
damage.
Just keep at it and don't hold back - remember that there's a save point nearby.

You'll win two RIBBONs after the fight; equip them on Rosa and Rydia.
Return back to the save point, save your game, and heal your wounds. Before you
go forward, remember the room with the COTTAGE to the left? Well, return back
there
and to the left of the previous COTTAGE is an invisible bridge. Go to the left
and
at the top through the middle of the wall block is a staircase. This room is the
B6 floor; at the bottom is a GOLDEN apple. Continue to the right to find a
portal. Here just continue up the stairway and into another portal. Here you
will be at B5; just continue straight up to find a treasure chest which contains
another PROTECT ring, but you must defeat a BEHEMOTH to obtain it. After the
battle, heal your wounds and continue upwards and into another portal. In here
is
a save room; save your game and continue on. In this area you will see a sword
that you saw earlier. Before you touch it, fight around a bit and duplicate
a few EXCALIBURs.

BOSS FIGHT: DK.BAHAMUT      
           HP: 30,000
Ouch! He will most likely start the battle off with M. FLARE which will probably
kill off a few of your characters. Then he will put a RFLCT on himself then just
start casting endless barrages of FLARE spells. Have Edge dart the EXCALIBUR
swords, have Cecil attack, Cain JUMP and have Rydia either attack
(if she has the Dragon Whip), use Asura, or defend, and have Rosa heal the
party or use HOLY if she has it. Also have her use ARISE on anybody that is
down.
Keep this up and you should win the battle even though it will be an extremely
difficult fight.

After battle, you will recieve the RAGNAROK; equip
it and move on. Now go back to the B7 save point and save your game again. Also
try to duplicate as many EXCALIBUR and RAGNAROK swords as you can (at least 5 of
each). After that go up and in the next room you will be in the Moon's Core.
Pick up a HELLWING dart
along the way; at the bottom is yet another sword, the MASAMUNE, guarded by
another boss.

BOSS FIGHT: TIDARITHIAN                
           HP: 32,000                     EXP: 12,200
Ouch again! He will start off the battle with a double BIG WAVE attack that can
shave off about 1,200 HP of damage to every party member. Also he will use the
BIG WAVE attack frequently along the battle causing about 500 HP of damage to
every character. So hopefully you did duplicate those EXCALIBUR swords. Have
Edge Dart the EXCALIBUR swords, have Rydia summon BAHAMUT, have Rosa bring back
any party member from wounded condition with ARISE; also have her heal the
party continually. Have Cain JUMP and Cecil attack regularly.
Keep this pattern up until he is gone.

After the tough battle you might want to go back to the save point and heal your
wounds and save your game. Then continue towards the next room past the room
where you had defeated the TIDARITHIAN. In this room to the bottom right is an
ELIXIR; collect it and continue downward. Down towards the bottom of this room
is a WHISTLE; after that continue onwards to the next portal. In this room
to the bottom right is a HELLWING dart, and to the left is another HELLWING
dart. Now
continue towards the bottom right hand corner of the room and into the next
area. In this area there are no treasure chests; just continue onwards to the
next room. Restore all of your MP with your Ethers and EtherDry's before walking
up!


BOSS FIGHT: ZEMUS          
           HP: N/A
This fight you cannot control.

FINAL BATTLE: ZEROMUS        
             HP: 120,000(yes this is extremely close)
Defend until you reach Edge's turn, then have him SNEAK. You will get a
DkMatter. Just having this item in your inventory will lessen the damage
of Zeromus's Big Bang spell!
Now have Cecil use the CRYSTAL; this will make ZEROMUS change forms. And he
must use the CRYSTAL, otherwise all your attacks will miss. Then have Cecil
attack normally, have Rosa cast KEAL4 EVERY round, have Rydia summon
BAHAMUT, have Edge Dart the CLEAVER (if you have it), RAGNAROKs, EXCALIBURs,
and the GUGNIR lance, then the HELLWINGs; finally have Cain
JUMP. Don't bother using protective spells like SHELL or RFLCT because
his BLACK HOLE attack destroys them. Rydia has the weakest attack, so if any
character is wounded, have her use a FENIXDWN on him so that the next KEAL4
spell will heal him. Use any items you need!

Now sit back and watch an excellent ending!


----------VI. Items----------

---Healing Items

Potion
Restores a small amount of HP.
Bought, found, stolen, and dropped everywhere.
Cost: 30

HiPotion
Restores a slightly larger amount of HP.
Bought in Dwarf Castle, Tomera, Humingway Cave, and Phantom World.
Found, stolen, and dropped everywhere.
Cost: 150

X-Potion
Restores a large amount of HP.
Found in Cave of Power, Sealed Cave, Cave To Phantom World, Eblana Cave, Sylph
Cave, and
Lunar Underground.

Ether
Restores a small amount of MP.
Bought in Humingway Cave.
Found all over.
Stolen from Bl.Pudding and Luna Virus.
Cost: 10,000

EtherDry
Restores a large amount of MP.
Bought in Humingway Cave.
Stolen or dropped by PudPrinces.
Found in Cave of Power, Toroia Castle, Dwarf Castle, Tower of Babil, Sealed
Cave,
and Cave To Phantom World.
Cost: 50,000

Elixir
Restores all HP and MP. Bought in Humingway Cave.
Found in Baron Castle, Cave Of Power, Eblana Castle, Dwarf Castle, Sealed Cave,
Cave To Phantom World, Sylph Cave, Lunar Passage, and Lunar Underground.
Cost: 100,000

FenixDwn
Heals Wounded status.
Bought, found, stolen, and dropped everywhere.
Cost: 100.

Tent
Used on the map or at a save point; restores about 1000 HP and 100 MP to entire
party.
Bought, found, stolen, and dropped everywhere.
Cost: 100.

Cottage
Used on the map or at a save point; restores all HP and MP to entire party.
Bought at Mysidia, Dwarf Castle, Tomera, and Phantom World.
Stolen from DemonSoldr.
Found in Eblana Castle, Dwarf Castle, Sealed Cave, Cave To Phantom World,
Sylph Cave, and Lunar Underground.

Gold-Pin
Heals Stone status.
Bought, found, stolen, and dropped everywhere.
Cost: 400.

MaidKiss
Heals Frog status.
Bought, found, stolen, and dropped everywhere.
Cost: 60.

EyeDrop
Heals Blind status.
Bought, found, stolen, and dropped everywhere.
Cost: 30.

Antidote
Heals Poison status.
Bought, found, stolen, and dropped everywhere.
Cost: 40.

Aprntice
Heals Mini status.
Bought at Mithril Town, Dwarf Castle, Eblana Cave, and Phantom World.
Dropped by Sea Pot and Wood Eyes.
Cost: 80.

DietFood
Heals Piggy status.
Bought at Mithril Town, Dwarf Castle, Eblana Cave, and Phantom World.
Stolen from FangShell, Thundrfish, Deathtanet, DethBeauty, and WoodEyes.
Dropped by FangShell, Thundrfish, and Blood Flwr.
Cost: 100.

EchoHerb
Heals Mute status.
Bought at Mysidia, Dwarf Castle, Eblana Cave, and Phantom World.
Dropped by Sand Sahag and Adamantium.
Cost: 50.

Cross
Bought at Eblana Cave, Dwarf Castle, and Phantom World.
Cost: 100

Medicine
Cures all status ailments.
BOught in Dwarf Castle, Tomera, and Phantom World.
Stolen from Molbol.
Cost: 5,000

Veggie
When used in Chocobo Forest (or Dwarf Castle), calls Chubby Chocobo.
Bought all over.
Found in Dwarf Castle.
Cost: 50.

DwfBread
Gives a view of the entire map. Useful when lost.
Bought in Tomera and Phantom World.
Cost: 100.

Whistle
Calls Chubby Chocobo anywhere. (CANNOT be used as many times as you want!)
Bought in Humingway Cave.
Found in Lunar Underground.
Cost: 20,000

Silver Apple
Raises one character's HP by 50.
Dropped by GoldDragon.

Golden Apple(*)
Raises one character's HP by 100.
Found in Lunar Underground.

SomaDrop
Raises one character's MP by 10.
Dropped by ToadyWitch.
Found in Dwarf Castle.

ExitDoor
Casts TELEP.
Found in

PornoMag
Turns the screen red momentarily. 8-)
Found in Dwarf Castle.

MindFlay
Teaches Rydia the Mind summon spell.
Dropped by MindFlayer.

Cocktric
Teaches Rydia the Cockt summon spell.
Dropped by Cockatrice.

Bomb
Teaches Rydia the Bomb summon spell.
Dropped by Bomb.

Goblin
Teaches Rydia the Goblin summon spell.
Dropped by Goblin.

---Battle Items

Monsters
Checks enemy stats; works even on enemies which Rabur cannot scan (e.g.
Allemagne)
Bought in Humingway Cave.
Cost: 980.

Knowldge Book
Casts a random Summon spell with no MP loss.
Found in

Unicorn
Heals temporary status effects (the ones which go away after battle) for whole
party.
Stolen from Cait Sith and Kuar.
Dropped by

AlmClock
Wakes entire party from Sleep.
Dropped by HellFlapper.
Found in

Whisker
Casts Death on one enemy.  
Dropped by

EarthDrum
Casts Quake on enemy party.
Dropped by Areneid and Arachne.

SilencBell
Casts Silence on all enemies.
Stolen from Satan Jr.
Dropped by

Light Curtain
Casts Rflct on user.
Dropped by

Moon Curtain
Casts Rflct on user (for longer?).
Dropped by SlvrDragon and Procaryote.

Spirit
Use Destruct on one enemy (user automatically dies).
Dropped by Dk.Grenade.

BlueFang (*)
Powerful Thunder spell (stronger than Thnd3) on all enemies.

Red-Fang
Powerful Fire spell (stronger than Fire3) on all enemies.
Found in Lunar Underground.
Stolen from Zombiesaur.
Dropped by SkullDragon and Red Dragon.

Wh. Fang (White Fang)
Powerful Ice spell (stronger than Blzd3) on all enemies.

Scape
Casts Blink on user.

SpidrWeb
Casts Slow on all enemies.
Stolen from Undrgrnder and Arachne.

Copper Timer
Casts Stop on all enemies for a short time.

Silver Timer
Casts Stop on all enemies for a moderate time.

Golden Timer (*)
Casts Stop on all enemies for a prolonged time.

Hermes
Casts Haste on user.

Beserk Potion
Casts Bersk on user.
Stolen from Ogre.
Dropped by Molbol.

VampFang
Casts Drain on one enemy.
Stolen from DracuLady and Miss Vamp.
Dropped by DracuLady.

LilithKiss
Cast Aspir on one enemy.
Stolen from Lilith.

Stardust
Cast Comet on all enemies.
Stolen from Procaryote, Eucaryote, and SlvrDragon.

ZeusRage
Cast Thund on all enemies.
Stolen from GoldDragon.
Dropped by Marid.

GodsRage
Casts Thnd2 on all enemies.
Stolen from ThundrDrgn.

S.Pole
Casts Blizrd on all enemies.
Dropped by RemedyBomb.
Found in Underground Passage.

N.Pole
Casts Blizd2 on all enemies.
Stolen from Abyss Worm.
Dropped by Abyss Worm.

Fragment
Casts Fire on all enemies.
Stolen from Dk.Grenade and RemedyBomb.
Dropped by RemedyBomb.

RightArm(*)
Casts Fire2 on all enemies.

DkMatter
Having this in your possession decreases damage of Big Bang attacks.
Stolen from Zeromus.


---Items with a (*) are items I received using the Game Genie. I do not know
where they can be found in the game. As well, due to the incompleteness of the
walkthrough chests and monster list, I don't remember where other items were
found.

---Story Items

BombRing
DesrtLite
Baron Key
Echoer
Earth Crystal
Magma Rock
Lugeie Key
Luka Key
Darkness Crystal
RatTail
Adamant
PinkTail
Crystal


----------VII. Weapons----------

Weapons are arranged in order of attack power. There are three parts to each
battle stat
(attack, defense, magic defense): the multiplier (2X), the power (123), and the
chance of connecting (33%). Elementals are listed under Special. To use a weapon
as an item, it must be equipped on the user. Items with a * are ones which I
have not
personally found and only got using Game Genie.

Legend of classes:                   Legend of Elementals
DK - Dark Knight                     F - Fire
DR - Dragon Knight                   I - Ice
P - Paladin                          L - Lightning
S - Sage                             H - Holy
BW - Black Wizard                    D - Darkness
WW - White Wizard                    A - Arrows (Flying)
S - Summoner
E - Engineer
N - Ninja
K - Karateka
L - Lunarian
(Bards cannot equip anything but harps)


---Dark Swords (can only be equipped by Dark Knights)

Name     Attack        Defense  Magic Def.   Special

Black    +10 +30%

Shadow   +20 +35%

Death    +2X +30 +40%  +1X +2   +1X -1       Causes death; Str,Vit,Agil,Wis+5;
Will-10.

---

Black: Cecil starts with it.

Shadow: Found in Underground Passage.

Death: Given by King Fabul.

---Light Swords

Name     Attack        Defense  Magic Def.  Equip Special  

Ancient  +35 +27%                           P    

Legend   +40 +50%                           P,D   H: Will+3

Blood    -1X +44       -2       -1%         P,D   Gain HP in the amount
inflicted on enemy
                                                 Str.,Agil,Vit.,Wis.,Will-5

Mithril  +50 +30%                           P,D   4X damage against spirits

Slumber  +55 +27%                           P,D   Causes Sleep

Flame    +65 +30%                           P,D   F

IceBrand +75 +30%                           P,D   I

*Medusa  +77                                P,D   Causes Petrify

Avenger  +2X +83 +50%  +2X +5   -1X -3%     P     H: Must use two hands
                                                 Berserk in battle
                                                 Str.,Agil,Vit.+10, Wis.,Will-
10

Light    +100 +50%                          P     H: Str,Will+3

Defender +105 +40%       +8                 P,D   Vit.+15
     
Excalbur +1X +163 +50%                      P     H: Str.+10

Ragnarok +2X +204 +50%   +8        +2%      P     H: Str.+15, Vit.+15, Will+15

---

Ancient: Baron Waterway

Legend: Received when becoming Paladin.

Blood: Found in Eblana Cave.

Mithril: Bought in Mithril Town for 6000 Gil.

Slumber: Found in Eblana Castle.

Flame: Bought in Dwarf Castle for 14000 Gil; found in Valvalicia's Tower.

IceBrand: Bought in Eblana Weapon Shop for 26000 Gil.

Medusa: Supposedly dropped by Black Liz.

Avenger: Found in Sylph Cave.

Light: Found in Sealed Cave.

Defender: Found in Cave To Phantom World.

Excalbur: Give the Adamant to Kokuro for it.

Ragnarok: Found in Lunar Underground

---Spears (all Spears can only be equipped by a Dragon Knight)

Name      Attack        Defense   Magic Def.   Special

Spear     +8 +50%                              A

Wind      +50 +30%                             A

Flame     +66 +30%                             A,F: use as item to cast "Fire2"

Blizzard  +77 +30%                             A,I: use as item to cast "Blizd2"

Blood     -1X +86 -28%  -1X -5   -1X -2%       A: Str,Agil,Vit,Wis,Will-10
                                              Gain HP in the amount inflicted
on enemy

Gungnir   +92 +30%        +8                   A: Vit.+15

*Dragon   +99 +30%                             A: 4X damage against dragons

Holy      +109 +40%                            A,H: use as item to cast "HOLY"

---

Spear: Kain starts with it; bought in Agalt for 60 Gil.

Wind: Kain starts with it second time around

Flame: Bought in Dwarf Castle for 11000 Gil.

Blizzard: Bought in Eblana Cave for 21000 Gil; found in Tower of Babil.

Blood: Found in Eblana Ruins.

Gungnir: Kain starts with it third time around.

Dragon: Supposedly dropped by Red Dragon.

Holy: Found in Lunar Underground.

---Katanas (all Katanas can only be equipped by Ninja)

Name      Attack       Defense      Magic Def.      Special

Kunai     +25 +40%

Ashura    +32 +40%

Kotetsu   +40 +40%

Kikiuchi  +49 +40%                                  Str.+5

Murasame  -1X +56 +50%   -1X +3                     Str.,Wis.+5; Agil,Vit.,Will-
5

Masamune  +65 +50%                                  Agil+3; use as item to cast
Haste

---

Kunai: Bought in Eblana Cave for 4000 Gil.

Ashura: Bought in Tomera for 7000 Gil.

Kotetsu: Bought in Phantom World for 11000 Gil. Found twice in Sealed Cave.  

Kikiuchi: Found in Cave To Phantom World.

Murasame: Found in Lunar Underground.

Masamune: Found in Moon's Core.

---Axes (all axes can only be equipped on Paladins and Dragon Knights)

Name       Attack      Defense     Magic Def.      Special

*Handaxe   +36                                     Str.+3

Dwarf      +63 +19%    +3          -1              Str,Vit+5; Agil,Wis,Will-5

OgreKillr  +80 +19%                                4X damage against giants

Poison     +95 +10%                                Must use two hands
                                                  4X damage against giants;
causes Poison

*RuneAxe   +100 +10%                               ?

---

Handaxe: Supposedly dropped by a DemonSoldr paired with another monster.

Dwarf: Bought for 15000 Gil in Dwarf Castle; found in Dwarf Castle.

OgreKillr: Bought in Tomera for 45000 Gil.

Poison: Found in Cave To Phantom World.

RuneAxe: Supposedly dropped by DemonSoldr.

---Claws (all Claws can only be equipped on Karatekas and Ninjas)

Name      Attack      Defense     Magic Def.     Special

FireClaw  +30%                                   F

IceClaw   +30%                                   I

Thunder   +30%                                   L

Fairy      0                                     4X damage against giants
                                                Agil+3; causes Confusion

HellClaw  +40%                                   Str.+3; causes Poison

CatClaw   +1 +55%    +1X                         Str,Agil+5; causes Sleep
                                                doubles multiplier of weapon in
other hand

---

FireClaw: Yang starts with it; Bought in Fabul and Baron for 350 Gil.

IceClaw: Bought in Fabul and Baron for 450 Gil.

Thunder: Bought in Fabul and Baron for 550 Gil.

Fairy: Found in Cave of Power (Dark Elf's Cave)

HellClaw: Found in Valvalicia's Tower and again in Sylph Cave.

CatClaw: Found in Tower of Babil and again in Sylph Cave.

---Whips (all Whips can only be equipped by Summoners. All whips cause
paralysis.)

Name      Attack        Defense    Magic Def.      Special

Whip      +20                                        

Chain     +30 +5%

Electric  +40 +10%                                 L

FireBute  +2X +52 +15%  +1X +2     +1X +1%         F: Str,Agil,Vit+5; Wis,Will-5

Dragon    +2X +57 +25%  +1X +2     +1X -1%         4X damage against dragons
                                                  Str,Agil,Vit.,Will+5; Wis.-5
---

Whip: Rydia starts with it second time around; bought in Mist and Phantom World
for 3000
     Gil.

Chain: Bought in Tomera and Phantom World for 6000 Gil.

Electric: Bought in Phantom World for 10000 Gil.

FireBute: Found in Lunar Underground.

Dragon: Dropped by Blue Dragon.

---Mallets (can only be equipped by Engineers; all mallets require two hands)

Name      Attack        Defense    Magic Def.      Special

Mallet    +45 +25%

Mithril   +55 +25%                                 4X damage against spirits

Earth     +1X +67 +25%                             F: Str.+5, use as item to
cast Quake

---

Mallet: Cid starts with it; bought in Toroia for 80 Gil.

Mithril: Bought in Mithril Town for 8000 Gil. Dropped by IronDress.

Earth: Found in Valvalicia's Tower; stolen from Steel Golem.

---Bows (everyone except Dark Knight, Dragon Knight, Sage, Ninja, Karateka)

Name      Attack        Defense    Magic Def.      Special

Bow       -10 -20%

CrossBow  -5 -15%

GreatBow  -10%                                     Str.+3

Killer    +5                                       Str.+5

ElvenBow  +9 +25%                                  4X damage against magic
users; Wis.+5

Yoichi    +1X +17 +10%                             Str.+10

*Artemis  +2X +27 +20%  +2X +5    -1X -3%          Str.,Agil,Vit.+10, Wis.,Will-
10

---

Bow: Bought in Kaipo and Agalt for 220 Gil.

CrossBow: Bought in Mysidia for 700 Gil.

GreatBow: Bought in Toroia and Dwarf Castle for 2000 Gil.

Killer: Found in Tower of Babil; bought for 3000 Gil in Eblana Cave and Tomera.

ElvenBow: Found in Sylph Cave.

Yoichi: Found in Phantom World.

Artemis: Supposedly dropped by MoonGodess.

---Arrows (everyone except Dark Knight, Dragon Knight, Sage, Ninja, Karateka.
All arrows
          have "A" elemental.)

Name      Attack   Special

Medusa    1        Causes Stone.

Iron      5

Holy      10       H

Fire      15       F

Ice       15       I

Lit       15       L

Darkness  20       Causes Blind.

Poison    30       Causes Poison.

Mute      35       4X damage against magic users; Causes Mute

Angel     40       4X damage against giants; Causes Confusion

Yoichi    50

Artemis   75       4X damage against dragons

---

Medusa: Found in Sylph Cave. Stolen or dropped from Black Liz.; stolen from
Medusa.

Iron: Bought in Kaipo and Agalt for 10 Gil.

Holy: Bought in Mysidia and Agalt for 20 Gil.

Fire: Found in Cave of Power (Dark Elf's Cave) and Sylph Cave. Stolen from
FlameDog.
     Bought in Toroia for 30 Gil.

Ice: Found in Cave of Power (Dark Elf's Cave) and Tower of Babil.
    Bought in Toroia for 30 Gil.

Lit: Found in Cave of Power (Dark Elf's Cave). Stolen from Marid.
    Bought in Toroia for 30 Gil.

Darkness: Bought in Dwarf Castle for 40 Gil.

Poison: Dropped by Heiropatra. Bought in Eblana Cave for 70 Gil.

Mute: Found in Eblana Cave. Bought in Tomera for 100 Gil.

Angel: Found in Sylph Cave. Bought in Phantom World for 110 Gil.

Yoichi: Found in Phantom World and Babil Giant. Bought in Kokuro's house for 140
Gil.

Artemis: Found in Lunar Underground. Stolen off MoonGodess. Dropped by Dark
Wizard.

---Knives (can be equipped by Paladin, Dragon Knight, Summoner, and Ninja)

Name     Attack        Defense     Magic Def.      Special

Mithril  +20 +45%                                  4X damage against spirits

Dancing  +28 +44%                                  Use as item to Throw it w/o
losing it

*Assassin +2X +31 +5%   +1X +2      -3%            Str.,Agil,Vit.+5; Wis.,Will-
10.
                                                  Causes death.

MageMash +35 +25%                                  4X against magic users
                                                  Causes Mute; Wis.+5

---

Mithril: Bought in Mithril Town for 3000 Gil.

Dancing: Bought in Mist for 5000 Gil.

Assassin: Unknown!

MageMash: Found in Sylph Cave.

---Boomerangs (can only be equipped by Ninjas; have "A" elemental)

Name      Attack        Defense    Magic Def.      Special

Boomrang  +20 +30%

Engetsu   +40 +45%

---

Boomrang: Bought in Agalt and Eblana Cave for 3000 Gil.

Engetsu: Found in Sylph Cave.

---Harps (only for Bards)

Name      Attack        Defense    Magic Def.      Special

Dreamer   +8 +35%                                  Causes Sleep.

Lamia     +18 +40%                                 Causes Confusion.

---

Dreamer: Gilbert starts with this.

Lamia: Found in Antlion's Cave.

---Rods (used by Summoner, Sage, Black Wizard, and Lunarian)

Name       Attack       Defense      Magic Def.     Special

Rod        +3 -10%                                  Use as item for a physical
attack

IceRod     +5 -5%                                   I: use as item to cast
Blizrd.

FlameRod   +7 -5%                                   F: use as item to cast Fire;
Wis.+3

Thunder    +10                                      L: Use as item to cast Thnd;
Wis.+3

*LilithRod +13 -40%                                 Wis.+5; use as item to cast
Aspir.
                                                   Gains MP in amount of damage
inflicted.

*Apparite  +15                                      Use as item to cast Piggy;
Wis.+5

Fairy      +30 +5%                     +1%          Causes Confusion; Wis.+10.
                                                   Use as item to cast Confu.

Stardust   +45                         +2%          Use as item to cast Comet;
Wis.+15.

---

Rod: Bought in Kaipo and Agalt for 100 Gil.

IceRod: Found in Underground Passage. Bought in Mysidia for 220 Gil.

FlameRod: Bought in Mysidia for 380 Gil.

Thunder: Bought in Baron for 700 Gil.

Lilith: Supposedly dropped by Lilith.

Apparite: Unknown!

Fairy: Found in Sylph Cave. Bought in Phantom World for 5000 Gil.

Stardust: Found in Lunar Underground.

---Staffs (used by Paladin, Sage, White Wizard, and Lunarian)

Name     Attack        Defense      Magic Def.     Special

Staff    +4 -5%                                    Use as item to remove poison
from ally

Healing  +8                                        Use as item to heal all
allies

Mithril  +12 +5%                                   4X damage against spirits;
Will+3

Power    +1X +32 +50%                              Str.+10

Energy   +36 +10%                   +1X +2%        Will+10

Sage     +48 +15%                   +2%            Use as item to cast Raise

*Silence +52 +10%                   +1X +2%        Will+10; use as item to cast
Mute.

---

Staff: Bought in Kaipo and Agalt for 60 Gil.

Healing: Bought in Mysidia and Baron for 480 Gil; stolen off Summoner.

Mithril: Bought in Mithril Town for 4000 Gil.

Power: Bought in Eblana Cave for 2000 Gil.

Energy: FuSoYa starts with it; Bought in Phantom World for 7000 Gil.

Sage: Found in Lunar Underground.

Silence: Supposedly dropped by Summoner.

----------VIII. Armor----------

Armor is arranged in order of defense power. There are three parts to each
battle stat
(attack, defense, magic defense): the multiplier (2X), the power (123), and the
chance of connecting (33%). "Special" lists status and elementals that the piece
of armor protects against. Items with a * are ones which I have not personally
found and only got
using Game Genie.

Legend of classes:                   Legend of Elementals
DK - Dark Knight                     F - Fire
D - Dragon Knight                    I - Ice
P - Paladin                          L - Lightning
Sa - Sage                            H - Holy
BW - Black Wizard                    D - Darkness
W - White Wizard                    A - Arrows (Flying)
S - Summoner
E - Engineer
N - Ninja
K - Karateka
L - Lunarian
B - Bard

---Robes

Name      Attack   Defense     Magic Def. Equip         Special

Cloth              +1                      all-DK

Convinct           +1             +1       all

Poet               +2             +1       all-DK        Stops Mute

Leather            +2             +1 +1%   all-DK

Gaea               +3             +3 +3%   P,S,Sa,W,BW,L

Kenpou             +5 +10%        +2 +1%   all           Str.+3

Priest             +5             +5 +5%   P,S,SA,W,BW,L Will+5

Black              +8             +7 +7%   S,L           Wis.+5

Light              +12             +9 +10% P,S,W,BW,L,Sa L: Wis.,Will+5

Bl.Belt  +1        +13 +20%       +3 +2%   P,D,S,W,N,L   Str.,Vit.+5

Power    +2X +4    +15                     P,Dr,S,W,N    Str.+15

White              +18             +10 +8% P,W           D: Will+15

DarkGear           +24 +60%        +15 +8% N             Agil+3

Menerva  +3x +4    +2x +27 +30%    +5 +1%  W,S           Stops Paralyze
                                                        Str,Vit,Agil+15;
Wis.,Will-15

---

Cloth: Found in Mist. Bought at Kaipo and Toroia for 50 Gil.

Convict: Cid starts with it.

Poet: Bought in Mist for 70 Gil.

Leather: Bought in Kaipo and Toroia for 200 Gil.

Gaea: Bought in Mysidia for 500 Gil.

Kenpou: Bought in Baron for 4000 Gil.

Priest: Found in Valvalicia's Tower. Bought in Dwarf Castle for 1200 Gil.

Bl.Belt: Found in Dwarf Castle.

Black: Bought in Eblana Cave for 10000 Gil.

Light: Bought in Phantom World for 30000 Gil.

DarkGear: Found in Lunar Underground.

White: Found in Lunar Underground.

Menerva: Found in Lunar Underground. Dropped by MoonGodess.

---Rings/Armbands

Name      Atk.   Defense      Magic Def.   Equip           Special

Cursed  -3x -4   -1x -7 -10%  -2X -4%      all-DK         Str,Vit,Agil,Wis,Will-
15  

RubyRing                      +3 +2%       all-DK          Stops Piggy

IronRing         +2           +2 +1%       S,Sa,W,BW,N,K,B

Power    +1      +2           +2 +2%       P,S,K,N,D      Str.+5

Silver           +4           +4 +4%       N,W,BW,S,Sa,K

Rune             +5           +8 +9%       S,K,N,W,L      Stops Mute;
Wis.,Will+3

Diamond          +6           +8 +6%       L,W,S,N        L

Defense          +18 +5%      +12 +10%     P,D,N,W,S      Vit.+15

*Crystal         +1X +20 +5%  +12 +10%     P,S,W,N,D      Agil.+5

---

Cursed: Dropped by Skullsaurus (I THINK!) Supposedly dropped by Dream Evil.

RubyRing: Found in Mist. Bought in Toroia for 1000 Gil.

IronRing: Bought in Kaipo and Agalt for 100 Gil.

Power: Found in Dwarf Castle.

Silver: Found in Toroia Castle. Bought in Mysidia and Baron for 650 Gil.

Rune: Bought in Dwarf Castle for 2000 Gil.

Diamond: Bought in Tomera for 4000 Gil.

Defense: Found in Lunar Underground.

Crystal: Supposedly dropped by Behemoth.

---Helmets

Name     Atk. Defense       Magic Def. Equip        Special

Leather       +1  -5%       +1 +1%      all-DK

Bandanna +1   +1            +1 +1%      all          Stops Charm; Str.+5

Feather       +2 -4%        +3 +3%      all-DK

Iron          +3 -10%                   P,D,E

Black         +4 -10%                   DK

Hades         +5 -10%                   DK

Demon         +6 -10%       +1 +1%      DK

Triangle      +3 -3%        +5 +6%      S,W,BW,Sa,P  Wis,Will+3

Priest        +5 -2%        +7 +8%      P,S,W,L      Will+5

Gr.Beret +1   +6 +2%        +1 +1%      all          Str.,Vit.+5

Light         +7 -10%       +2 +1%      P            Will+3

DarkHood +1   +1X +7 +4%    +1 +1%      all          Stops Sleep;
Str.,Agil,Vit+3

Mithril       +8 -10%       +2 +2%      P,E,D        

Diamond       +9 -10%       +2 +2%      P,D          L

Ribbon        +9 +2%        +12 +12%    all          Stops: Petrify, Stone,
Mute, Mini,
                                                      Curse, Blind, Death
Sentence,
                                                      Piggy, and Toad

Genji         +10 -10%      +6 +3%      P,D,N

GoldBand      +7            +10 +11%    W,S          L: Wis.+10

Dragon        +11 -10%      +7 +4%      P,D          all Elementals

Crystal       +12 -10%      +8 +5%      P            all Elementals

*Glass        +30 +70%                  P,D,S,N,W

---

Leather: Several characters start with it. Bought in Kaipo and Toroia for 100
Gil.

Bandanna: Dropped by Ogre. Stolen from Behemoth. Bought in Baron for 450 Gil.

Feather: Found in Underground Passage. Stolen from Zuu and Rudra.
        Bought in Toroia for 330 Gil.

Iron: Bought in Agalt for 150 Gil.

Black: Cecil starts with it.

Hades: Found in Underground Passage.

Demon: Bought in Fabul for 980 Gil.

Triangle: Bought in Mysidia for 700 Gil.

Priest: Found in Dwarf Castle.

Gr.Beret: Found in Tower of Babil.

Light: Received when becoming Paladin; Bought in Mysidia for 4000 Gil.

DarkHood: Found in Sealed Cave.

Mithril: Bought in Mithril Town for 3000 Gil.

Diamond: Bought in Tomera for 10000 Gil.

Ribbon: Found in Lunar Underground.

Genji: Cain starts with it third time around; found in Cave of Phantom God.

GoldBand: Bought in Tomera for 20000 Gil.

Dragon: Found in Lunar Underground.

Crystal: Found in Lunar Underground.

Glass: Supposedly dropped by Phase.

---Shields (all Shields double the defense multiplier - if it was 4X it becomes
8X, etc.)

Name    Atk.   Defense  Magic Def. Equip   Special

Iron           +1 +20%             P,D,E

Black          +1 +22%             DK

Demon         +2 +24%              DK

Light          +2 +24%   +1 +1%    P        Will+3

Mithril        +3 +26%   +2 +2%    P,D,E

Flame          +3 +28%   +2 +2%    P,D,E    I

Ice            +3 +30%   +2 +2%    P,D      F

Diamond        +4 +32%   +2 +3%    P,D      L

Aegis          +4 +34%   +5 +4%    P,D      Stops Stone; Wis.+3

Genji          +5 +36%   +3 +4%    P,D

Dragon         +6 +38%   +3 +5%    P,D      all Elementals

Crystal        +7 +40%   +4 +6%    P        Will+3

---

Iron: Bought in Agalt for 100 Gil.

Black: Cecil starts with it.

Demon: Forgot! *^_^*

Light: Received when becoming a Paladin. Bought in Mysidia for 700 Gil.

Mithril: Stolen from IronDress, Armadillo, and MagmaTurtl. Dropped by IronDress.
        Bought in Mithril Town for 1000 Gil.

Flame: Found in Valvalicia's Tower. Bought in Dwarf Castle for 1250 Gil.

Ice: Found in Tower of Babil. Bought in Eblana Cave for 10000 Gil.

Diamond: Bought in Tomera for 15000 Gil.

Aegis: Bought in Phantom World for 20000 Gil.

Genji: Cain starts with it third time around; found in Cave Of Phantom God.

Dragon: Found in Lunar Underground.

Crystal: Found in Lunar Underground.

---Gauntlets

Name   Atk.      Defense   Magic Def.    Equip     Special

Iron             +2 -10%                 P,D,E,N

Black            +2 -10%                 DK

Hades            +3 -10%                 DK

Demon            +4 -10%                 DK

Gauntlet         +5 -10%       +1 +1%    P         Will+3

Mithril          +6 -10%       +2 +2%    P,D,E,N

Diamond          +7 -10%       +3 +3%    P,D       L

Genji            +8 -10%       +5 +3%    P,D,N

Dragon           +9 -10%       +6 +3%    P,D       all Elementals

Crystal          +10 -10%      +7 +4%    P,D       Will+3

*Giant  +1X +3   +15 -10%                P,D,N,S   Str,Vit+10              

---

Iron: Bought in Agalt for 130 Gil.

Black: Cecil starts off with it.

Hades: Found in Underground Passage.

Demon: Bought in Fabul for 800 Gil.

Gauntlet: Received when becoming a Paladin. Bought in Mysidia for 3000 Gil.

Mithril: Bought in Mithril Town for 2000 Gil.

Diamond: Bought in Tomera for 5000 Gil.

Genji: Cain starts with it third time around; found in Cave Of Phantom God.

Dragon: Found in Lunar Underground.

Crystal: Found in Lunar Underground.

Giant: Supposedly dropped by a group of BloodyBones and Skeletons on Mt.
Ordeals.

---Armor:

Name   Atk.     Defense       Magic Def.   Equip   Special

Iron            +4 -10%       +1           P,D,E

Black           +5 -10%       +1           DK

Hades           +7 -10%       +2           DK

Demon           +9 -10%       +3           DK

Knight          +11 -10%      +3 +1%       P        Will+3

Mithril         +13 -10%      +4 +2%       P,D,E

Flame           +15 -10%      +4 +2%       P,D      I

Ice             +17 -10%      +4 +2%       P,D      F

Diamond         +19 -10%      +4 +2%       P,D      L

Genji           +21 -10%      +7 +4%       P,D

Dragon          +23 -10%      +8 +5%       P,D,N

Crystal         +25 -10%      +10 +6%      P        all Elementals: Stops same
as Ribbon
                                                   Will+3

Adamant +3X +4  +2X +108 +99% +1X +2- +12% all      all Elementals: Stops same
as Ribbon
                                                   Str.,Vit,Agil,Wis,Will+15

---

Iron: Bought in Agalt for 600 Gil.

Black: Cecil starts with it.

Hades: Found in Underground Passage.

Demon: Bought in Fabul for 3000 Gil.

Knight: Received when becoming a Paladin. Bought in Mysidia for 8000 Gil.

Mithril: Bought in Mithril Town for 17000 Gil.

Flame: Found in Valvalicia's Tower. Bought in Dwarf Castle for 30000 Gil.

Ice: Found in Tower of Babil. Bought in Eblana Cave for 35000 Gil.

Diamond: Bought in Tomera for 40000 Gil.

Genji: Cain starts with it third time around. Found in Cave Of Phantom God.

Dragon: Found in Lunar Underground.

Crystal: Found in Lunar Underground.

Adamant: Exchanged in Adamant Cave for PinkTail.


----------IX. Shops----------

All prices are in Gil, for one item.

KAIPO

Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50

Armor Shop
------------------
Leather Helm 100
Cloth Robe 50
Leather Robe 200
IronRing 100

Weapon Shop
-----------------
Rod 100
Staff 160
Bow 220
Iron Arrow 10

Inn: 50

DAMCYAN

Inn: Free (two pots on either side of top floor)

FABUL CASTLE

Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50

Weapon/Armor Shop
-----------------
FireClaw 350
IceClaw 450
Thunder Claw 550
Demon Helm 980
Demon Armor 3000
Demon Gauntlet 800

Inn: 100

MYSIDIA

Item Shop
-----------------
Potion 30
HiPotion 150
FenixDwn 100
Gold-Pin 400
EchoHerb 50
Antidote 40
Tent 100
Cottage 500

Armor Shop
-----------------
Triangle Helm 700
Gaea Robe 500
Silver Ring 650
Light Shield 700
Knight Armor 8000
Light Helm 4000
Gauntlet 3000

Weapon Shop
-----------------
IceRod 220
FlameRod 380
Healing Staff 480
CrossBow 700
Holy Arrow 20

Inn: 200

BARON

Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50

Armor Shop
-----------------
Bandanna 450
Kenpou 4000
Silver Ring 650

Weapon Shop
-----------------
Thunder Rod 700
Healing Staff 480
FireClaw 350
IceClaw 450
Thunder Claw 550

Inn: 50

TOROIA

Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50

Armor Shop
-----------------
Leather Helm 100
Feather Helm 330
Cloth Robe 50
Leather Robe 200
RubyRing 1000

Weapon Shop
-----------------
Mallet 80
GreatBow 2000
Fire Arrow 30
Ice Arrow 30
Lit Arrow 30

Inn: 400

MIST

Armor
-----------------
Poet Robe 70

Weapon
-----------------
Whip 3000
Dancing Knife 5000

Inn 50

MITHRIL TOWN

Item Shop
-----------------
MaidKiss 60
Aprntice 80
DietFood 100

Armor Shop
-----------------
Mithril Shield 1000
Mithril Helm 3000
Mithril Armor 17000
Mithril Gauntlet 2000

Weapon Shop
-----------------
Mithril Staff 4000
Mithril Knife 3000
Mithril Hammer 8000
Mithril Sword 6000

Inn 500

AGALT

Item Shop
-----------------
Potion 30
FenixDwn 100
Gold-Pin 400
MaidKiss 60
EyeDrop 30
Antidote 40
Tent 100
Veggie 50

Armor Shop
-----------------
Iron Shield 100
Iron Helm 150
Iron Armor 600
Iron Gauntlet 130
IronRing 100

Weapon Shop
-----------------
Rod 100
Staff 160
Spear 60
Boomrang 3000
Bow 220
CorssBow 700
Iron Arrow 10
Holy Arrow 20

Inn 50

DWARF CASTLE

Item Shop 1
-----------------
FenixDwn 100
Potion 30
HiPotion 150
Tent 100
Cottage 500
DwfBreak 100
Veggie 50
Medicine 5000

Item Shop 2 (before Giant of Babil)
-----------------
Gold-Pin 400
MaidKiss 60
Aprntice 80
DietFood 100
EchoHerb 50
EyeDrop 30
Antidote 40
Cross 100


Armor Shop
-----------------
Flame Shield 1250
Flame Armor 30000
Priest Helm 2000
Priest Robe 1200
Rune Ring 2000

Weapon Shop
-----------------
Dwarf Axe 15000
GreatBow 2000
Darkness Arrow 40
Flame Sword 14000
Flame Spear 11000

Inn 600

EBLANA CAVE

Item Shop
-----------------
Gold-Pin 400
MaidKiss 60
Aprntice 80
DietFood 100
EchoHerb 50
EyeDrop 30
Antidote 40
Cross 100

Armor Shop
-----------------
Ice Shield 10000
Ice Armor 35000
Black Robe 10000

Weapon Shop
-----------------
Power Staff 2000
IceBrand 26000
Blizzard Spear 21000
Kunai 4000
Boomrang 3000
Killer Bow 3000
Poison Arrow 70

Inn 700

TOMERA

Item Shop
-----------------
FenixDwn 100
Potion 30
HiPotion 150
Tent 100
Cottage 500
DwfBread 100
Veggie 50
Medicine 5000

Armor Shop
-----------------
Diamond Shield 15000
Diamond Helm 10000
Diamond Armor 40000
Diamond Gauntlet 5000
GoldBand 20000
Diamond Ring 4000

Weapon Shop
-----------------
Ashura 7000
Chain Whip 6000
OgreKiller 45000
Killer Bow 3000
Mute Arrow 100

Inn 300

PHANTOM WORLD

Item Shop 1
-----------------
FenixDwn 100
Potion 30
HiPotion 150
Tent 100
Cottage 500
DwfBread 100
Veggie 50
Medicine 5000

Item Shop 2
-----------------
Gold-Pin 400
Aprntice 80
DietFood 100
EchoHerb 50
EyeDrop 30
Antidote 40
Cross 100

Armor Shop
-----------------
Aegis Shield 20000
Light Robe 30000

Weapon Shop
-----------------
Whip 3000
Chain Whip 6000
Electric Whip 10000
Kotetsu 11000
Fairy Rod 5000
Energy Staff 7000
Angel Arrow 110

Inn 1200

HUMINGWAY CAVE (on moon)

HiPotion 150
FenixDwn 100
Ether 10000
EtherDry 50000
Elixir 100000
Monsters 980
Whistle 20000

KOKURO'S HOUSE (after Giant Of Babil)

Shuriken 20000
HellWind 50000
Yoichi Arrow 140


----------X. MONSTER LIST----------

The list is set out as follows: Monster name, HP of monster, weaknesses,
then Gil gained, EXP gained, item Sneaked, item dropped, and (in brackets)
attacks
and (IN BRACKETS) other places which the monster appears in. It is still
incomplete - no bosses; or monsters from the Tower of Babil, Giant of Babil,
or Valvalicia's Tower. Anyone wanna do this for me? *^_^*

All experience is the TOTAL experience; if you have a 5-person party, divide the
experience
by 5; if a 3-person party, by 3, etc. Dead characters do not get experience (if
you have
4 live characters and 1 dead one at the end of the battle, it counts as a 4-
person party.)

BARON OVERWORLD

Dive Eagle 18 Flying 5  40 FenixDwn Gold-Pin    
Goblin     6  X      5  30 Potion   Tent/Potion (FABUL/MYSIDIA AREA)
Sword Rat  30 X      13 60 Gold-Pin X           (FABUL/MYSIDIA AREA)
Float Eye  20 Flying 9  40 EyeDrop  X          

MIST CAVE/ MIST AREA / KAIPO AREA

Sand Worm  75 X      22 80 Potion   X         (ANTLION CAVE)
Flying Eye 50 Flying 18 33 Eyedrop  HiPotion  (Coldsnap)
Insectus   28 X      8  45 Potion   Potion    (Aspir)    
Sand Sahag 20 Ice    17 70 Antidote EchoHerb            
Hand-Leg   60 X      20 78 Potion   X         (DAMCYAN AREA)

UNDERGROUND CHANNEL

Fly Killer 65  Lightning 30  118 Potion   Potion
Fang Shell 58  Lightning 23  102 DietFood DietFood
Gigantoad  47  Ice       24  88  MaidKiss X         (Toad)
Sea Pot    125 Lightning 94  134 Antidote Aprntice  (Reraise/Retreat)
Zombie     52  Fire/Holy 31  112 Potion   X
Alligator  175 Ice       380 121 X        X         (2xa) (BARON WATERWAY)
Red Marsh. 35  Fire      36  134 Potion   X


ANTLION CAVE AREA

Tiny Mage 69 X 61 136 X      X (Aspir/LV1 Black Magic) (MYSIDIA AREA)
Domo Boy  37 X 48 89  Potion X (FABUL/MYSIDIA AREA)

ANTLION CAVE

Adamantium   190 Ice 45 115 Antidote EchoHerb (MT. HOBS)
Yellow Jelly 55  Lit 33 144 Potion   X
Lacy         170 X   42 78  Potion   X
Basilisk     90  X   31 57  Gold-Pin X        (StonGaze)

MT. HOBS / FABUL AREA / MYSIDIA AREA

Skeleton   135 Fire/Holy 126 238 Potion      X         (Thund) (MT. ORDEALS)
Spirit     86  Holy      122 278 Potion      Potion    (Fire)  (MT. ORDEALS)
Cockatrice 149 Flying    82  412 FenixDwn    FenixDwn  (Beak)
Gargoyle   160 Holy      90  614 Potion      GoldPin   (Tornd)
Bomb       55  X         76  327 Potion      X         (Destruct)
Pain Bomb  111 X         108 316 Potion      X         (Destruct)
BloodyBone 210 Fire/Holy 169 315 Potion      X         (Thund) (MT. ORDEALS)
Gatlinger  115 X         54  370 Gold-Pin    X         (Needle)
Zuu        941 Flying    489 432 Feather Hat HiPotion. (2xa)

MT. ORDEALS

Soul     200 Holy      165 460  Potion     X (Fire)
Ghoul    222 Fire/Holy 179 505  Potion     X
Revenant 250 Fire/Holy 186 576  Potion     X
Lilith   466 Fire      262 2702 LilithKiss X

BARON WATERWAY

Splasher   180 Lightning 145 430  Potion   X
Thundrfish 284 Flying    214 640  DietFood DietFood
GigasGator 292 Ice       218 660  X        X       (2xa)
Deathtanet 380 Lightning 167 1028 DietFood X
Blood Worm 638 Lightning 119 690  Potion   Potion  (Tsnunami)
Hydra      257 Lightning 209 670  Antidote X       (Wreathe)
BaronGuard 280 X         230 710  Potion   X       (Piggy)

TOROIA AREA / CAVE OF POWER

TwinSnake  108 Ice/Holy    222 720  Antidote  Antidote         (Wreathe)
HellNeedle 298 X           220 700  Gold-Pin  Gold-Pin         (Needle)
DethBeauty 440 Fire        210 650  DietFood  X                (Pollen)
Wood Eyes  335 Fire        148 687  Diet-Food Aprntice
Cait Sith  342 Holy        252 820  Unicorn   X                (Blaster)
Face Bat   334 Holy/Flying 151 598  Potion    Potion/Hi-Potion (Blodsuck)
Ogre       865 Holy        240 800  Beserk    Bandanna
MindFlayer 300 X           232 1000 Hi-Potion X                (Mindblst)
Heiropatra 285 Holy        201 740  Antidote  Poison Arrows    (Slow)
DracuLady  290 Fire/Holy   195 810  VampFang  VampFang         (Blodsuck)

EBLANA CAVE

Skulljar   740  Fire/Holy   116 1576 Potion       X
Bloody Bat 439  Fire/Flying 262 1976 Potion       Potion/HiPotion (BlodSuck)
SteelGolem 1950 Ice         445 2378 Earth Mallet X

AGALT AREA / BABIL AREA / DWARF CASTLE AREA

Iron Dress  100  X      233 1726 MithrilShield  MithrilMallet/MithrilShield
(EBLANA CAVE)
Black Liz.  792  Ice    43  649  Medusa Arrows  Medusa Arrows  (StonGaze)  
(EBLANA CAVE)
Rudra       500  Flying 150 1412 Feather Hat    Gold-Pin                    
(2xa)
RudraBaby   50   Flying 81  1004 FenixDwn       X                          
(Beak)
Molz        695  X      253 1504 Potion         Potion                      
(Retreat)
Flame Dog   1221 Ice    244 2457 Fire Arrows    X                          
(Flame)
Armadillo   325  X      194 1554 Mithril Shield X                          
(EBLANA CAVE)
Goblin Cap. 199  X      45  1930 Potion         X
MagmaTurtl  435  Ice    234 1666 Mithril Shield X

OTHER UNDERWORLD AREAS

Blood Flwr  370  Fire   32   1204  DietFood      DietFood (Pollen)
HellFlapper 900  Flying 312  1557  EyeDrop       AlmClock (ColdSnap)
Creesalis   986  X      39   2822  Potion        Potion   (Aspir/Slow (Counter))
Undrgrnder  655  X      342  1357  SpidrWeb      X
Medusa      490  X                 HiPotion                
Gorgon      2550 X                 Medusa Arrows          (Fingrtip)
StoneGolem  2560 Cold              HiPotion
Gloom Wing  1580 Flying            Ether
Misleader   1855 X                 Potion                 (Aspir/Slow (Counter))
Areneid     2315 Flying            SpidrWeb      EarthDrm (Quake)
Kuar        513  X                 Unicorn                (Blaster (Counter))
Gr.Dragon   2200 X      368  4755  BlueFang      BlueFang (Thunder)
Y.Dragon    3100 X      1500 28000 BlueFang               (Thunder (Counter))
Lamia       1200 X      143  2055  Lamia Harp             (Lure (Counter))
I haven't been able to get many of these monsters alone, so here is the
cumulative stats
for the enemy parties:

1 Medusa, 1 Gorgon, 1 StoneGolem:        711 Gil and 7115 Exp.
1 Areneid, 2 Kuar:                       1288 Gil and 8266 Exp.
1 Blood Flwr, 2 Gloom Wing, 2 Misleader: 2128 Gil and 13750 Exp.

SEALED CAVE

Evil Head  1014 Fire/Flying 330 2305 Potion     Potion   (Blodsuck)
NagaRusher 1480 X           238 3582 Antidote   Antidote (Silnce)
Miss Vamp. 2375 Fire/Holy   263 3588 VampFang   HiPotion (Thnd2/BlodSuck/Pupil)
Marid      1400 X           205 3082 Lit Arrows ZeusRage

CAVE TO PHANTOM WORLD

Bloody Red 2400 Flying      470 3442 EyeDrop       EyeDrop  (Glance)
Arachne    3650 Ice/Flying  585 4385 SpidrWeb      EarthDrm (Quake)
Summoner   3600 X           475 4243 Healing Staff X        (Summon)
ThundrDrgn 7600 Flying      900 7775 GodsRage      X        (LitFlash)
Belfegoyle 2200 Holy/Flying 484 4085 Potion        X        (Tornd)
Satanite   2900HP; Sneak Tent.
Satan Jr   3480HP; Sneak SilencBell. (Conf)

Note that Satanite and Satan Jr always appear together (2 of each) at least to
the best of my knowledge. The collective Gil (2 + 2) is 2450 and Experience is
21350.

CAVE OF THE SYLPHS

Dream Evil 2800 X    362 3140 Potion   X        (Fire2/Sleep)
ToadyWitch 2460 X    598 3435 MaidKiss SomaDrop (Toad/Retreat
Toady Toad 600  Ice  335 1830 MaidKiss MaidKiss (Toad)
Mammon     3900 Fire 525 5042 DietFood X        (Bersk)
Molbol     4200 X    456 5640 Medicine Beserk   (BadBreth/Digest)

Note about the ToadyWitch and ToadyToad: The ToadyWitch won't do anything until
you
kill off the ToadyToads. The ToadyToads won't do anything AFTER the ToadyWitch
has
been killed. So first kill the ToadyWitch and you're set.

BABIL GIANT

Searcher
GiantSoldr
MachSoldr
IronSoldr
MachCannon
Last Arm

LUNAR OVERWORLD / LUNAR PASSAGE

Procaryote 2600 X      1850 7998 Stardust Moon Curtain    (Poison hit)
Eucaryote  1700 X      1560 6998 Stardust X               (Poison hit)
Bl.Pudding 1357 X      1300 3043 Ether    X
Abyss Worm 7000 Fire   310  6302 N.Pole   N.Pole          (BlodSuck (counter))
Dk.Grenade 1820 Flying 630  2644 Fragment Spirit          (Destruct)
RemedyBomb 697  Flying 315  2458 Fragment Fragment/S.Pole (Destruct)
Luna Virus 980  X      1100 3237 Ether    X

P.Bavarois 105HP; weak against Fire; Sneak Potion.
WhiteMoose 298HP; weak against Ice; Sneak Potion.

To the best of my knowledge the P.Bavarois and WhiteMoose only appear together
in battle
(one of each). The collective Gil is 434 and Experience is 2552.

CAVE OF PHANTOM GOD / LUNAR UNDERGROUND

Dark Wizard 5100  X      2400  17000 MaidKiss       Artemis Arrows
                                                         
(Tornd/Fire2/Aspir/Drain/Thund2)
DemonSoldr  14000 X      7000  18500 Cottage        X      (Beam/Flmthrwr)
MoonGodess  4000  X      3500  13000 Artemis Arrows Menerva
SlvrDragon  7500  X      19000 25000 Stardust       Moon Curtain
SkullDragon 12000 Fire   6750  14000 Red-Fang       X
GoldDragon  8200  X      23000 30000 ZeusRage       Silver Apple
                                                          (Wreathe
(counter)/LitFlash)
Allemagne   25000 Flying 65200 33330 EyeDrop X             (Death (countdown))

LUNAR UNDERGROUND

BlueDragon 15000 X         40200 36000 X        Dragon Whip/Shuriken
Zombiesaur 12000 Fire/Holy 8100  15000 Red-Fang X                    (Curse)
Rilmarder  12000 Lightning 10700 20000 X        Tent                
(Rabur/Thund3)
PudPrinces 20000 X         55555 10000 EtherDry EtherDry/PinkTail    ("Come
Dance")

MOON'S CORE

Red Dragon 15000 Ice 65000 26500 X        Red-Fang (Heater)
Behemoth   23000 X   65000 57000 Bandanna X
Phase      37000 X   65000 50000 X        X        (Rflct/Holy/Bio/Flare/Keal3)
Zemus Mind 20000 X   50000 65000 X        X        (Conf (all)/Protc/Shell)
ZemusBreth 40000 X   50000 60000 X        X        (Rabur/Mindblst)



---Enemy species

Certain weapons are more powerful against certain monster species. Here is a
list:
(Incomplete so far! *^_^*)

DRAGONS:

Mist Dragon
Thundr Dragon
Dark Elf (after transformation)
SlvrDragon
GoldDragon
Red Dragon
Blue Dragon
Wh. Dragon
Lunarsaur
Skulldragon
Zombiesaur

MAGIC USERS:

Tiny Mage
Mammon
Dark Elf
Wh. Dragon
Marion
Summoner
ToadLady
Dark Wizard
Mag
Rag
Dog
Phase

UNDEAD (Drain is reversed):

Zombie
Ghoul
Revenant
Skeleton
BloodyBone
Skulljar
Lilith
DracuLady
Miss Vamp.
Lunarsaur
Skulldragon
Zombiesaur

SPIRITS:

Marid
Gargoyle
Belfegoyle
Spirit
Soul
Dream Evil
ZemusBreth
ZemusMind

GIANTS:

Ogre
Brsrk Ogre
StoneGolem
SteelGolem
GiantSoldr
DemonSoldr

---Monster attacks

2xa: Double attack.
Lure: Confuses one ally.
Fingrtip: Gives one ally Petrify status.
Coldsnap: Ice attack on party.
StonGaze: Gives one ally Petrify status.
Beak: Turns one ally to stone.
Destruct: Destroys all remaining HP for a fire attack on one ally.
Needle: Physical attack; ignores armor.
Tsunami: Water attack on all allies.
Wreathe: Paralyzes ally.
Pollen: Attack and HP Down on one/all allies.
Blaster: Paralyzes or wounds one ally.
Blodsuck: Weak attack and HP Down on one ally.
Mindblst: Physical attack. Random status ailment?
Flame: Fire attack on all allies.
Pupil: Confuses one ally.
Glance: Turns one ally to stone. (?)
Summon: Calls another monster.
LitFlash: Lightning attack on one ally.
BadBreth: Gives ALL status ailments to one ally.
Digest: Attack and HP Down on one ally.
Beam: Fire attack on one ally.
Flmthrwr: Fire attack on all allies.
Death: Gives one/all allies Death Sentence.
Curse: Gives one ally Curse status.
Heater: Fire attack on all allies.
"Come Dance": Bersks all allies.

----------XI. GAME GENIE CODES----------

These codes were all obtained from the Game Genie Code Creator's Club
(http://www.videogamesource.com/genie/).

---CODES, PART 1

This section contains codes created by: Aerostar13@aol.com.
Created by: Aerostar (Aerostar13@aol.com)
Date: 8/10/98
These codes are for the JAPANESE version of FF4, "hard type". I used the ROM
address conversion technique to compare the Japanese and American games and
adjusted some of the codes to the new memory addresses:

00CF-A469 The Gunslinger Code (original by Gunslinger)

Put an item you don't want in the upper-left corner of your item inventory. Now
put
a healing item like Potion in the one right below it. Now use the healing potion
on the CENTER member of your party. The one above it will change! Use this to
cycle through all the items in the game!

0CC3-0F64 Walk through walls (original by Café Eblana)

E3A5-64D0 All characters can equip any weapon or any armor (original by
aerostar13@aol.com)

31EE-646D Go into a town and talk to a person. You will get into a battle, and
you will
have two party members: Golbeze and FuSoYa!. Golbeze's battle menu is just
"Fight", but you can change it using other codes (try giving him "Twin"!)
(original by
lasy@concentric.net)

---CODES, PART 2

Created by: Enef4 (enef4@aol.com)

6667-0DA2 "SECRET CHARACTER CODE"
It makes Kain invinsible when he jumps to strike an enemy - makes him a secret
character.
But remember to turn on effects or if an enemy uses a spell the game will
freeze.

EE67-OD02 "ANYTHING THAT CASTS A SPELL DIES"

6667-ODO2 "CHANGE CECIL AND ROSA INTO DARK KNIGHTS"
When they use a white magic spell they start flashing but turn off effects or
game will
freeze: Warning! Retreat and you will see two dark knights on the moon.

E567-ODO2 "SPELL DEATH AND SECRET CHARACTER"
A person in your party or an enemy dies when they use any form of magic. Also
when Cecil
uses magic to cure he disappears and becomes a dark knight on the screen, makes
him secret
character, and from there follow the instructions for making a secret character
like
turning off effects and all that.

AA67-ODO2 "CECIL TURNS INTO A DARK KNIGHT"
This code was very weird! Cecil uses magic and turns himself into a dark knight.
Then he
can do dummy and floats in the air, and then follow instructions for making
secret
character.

CC67-ODO2 "CECIL TURNS INTO GILBERT AFTER USING MAGIC"

9967-ODO2 "MAKE CHARACTERS INVISIBLE"
It makes Cecil, Rosa, Rydia, and Edge invinsible when walking and is just a tiny
little dot
on a battle, they can't do anything.

---CODES, PART 3: Character Change Codes

The process for using each code is the same, unless noted otherwise. Here is
what to do:

1. Go in a battle with the Game Genie's effects off, then turn them on after
battle starts.
2. Have one character use an item or spell, and they will glitch.
3. Run from the battle, and go to your menu screen.
4. Heal any status ailments of the new charcter, cure them, and revive them if
needed.
5. Test the new character! Make sure you turn the effects off before you test.

Some important things to remember when using:

1. Do not save games with new characters over your prized saved game! Make a
separate saved
game slot for wierd saved games.

2. Don't replace Cecil. You need him to finish the game.

3. If a code doesn't work, don't fret. Try it on a different character and see.
Or, you may need to complete more of the game first. If
you havn't even met a person first, the code will almost definitly not work.
I.E., the
FuSoYa code won't work in the beginning of the game. You need to have had him in
a battle
first. That brings us to the next topic...

When Codes Start Working

This is when we THINK the codes start working. If you find that one of these
doesn't work,
e-mail either SirGarland@aol.com or Strato508@aol.com.

Cecil: From the begining of the game
Kain: First time he fights
Rydia: When you are attacked by the Titan and herself
Rosa: First time she fights
Tellah: First time he fights
Edward: After the fight against Tellah
Yang: When Yang is fighting the MomBomb
Palom: First time he fights
Porom: First time she fights
Cid: First time he fights
Older Rydia: First time you see her? We're not sure about this. The game may
think of Young Rydia and Older Rydia as 2 different charatcers, but it might not
matter.
Golbez: You must beat the game first
Edge: When you see him fighting Rubinchant
FuSoYa: First fight he is in.

(NOTE: Some codes may not work because of different verisons of FF2, Game Genie,
and the SNES control deck.) (Editor's note: MANY of these codes do not work on
this patch!
Maybe it has something to do with the patch; I dunno. *^_^*)

THE CODES

CREATED BY: CHAOS550@AOL.COM & AEROSTAR13@AOL.COM

4D67-0D02: Character Copy Code
This changes whoever uses it into the person at the top of the list of people.

CREATED BY: STRATO508@AOL.COM

EE67-0D02: Erases a character permanently. There are MANY of these but this is
one.

FF67-0D02: FuSoYa Code! This code gives you FuSoYa, and that is a PERFECT
FuSoYa. Almost
NONE of these codes give you a perfect character. You may have to use his magic
a few times
before it starts working good.

AA67-0D02: A Dark Knight named Rydia. You get a Dark Knight that is named Rydia,
his attack
in battle is Recall.

3367-0D02: Kain the Dark Knight. Uses the Dark Knight body and Kain's menu.

4467-0D02: Eraser/Invincibility Code. This code will Erase a character, however,
it does
not kill them or erase them right away!!! It will take away their Stats, but
they are still
alive for the ONE battle that they are in. How is this useful??? Well, do this
little trick
and you will see! Go into the final battle against Zeromus. Before you use the
crystal, use
this trick on everyone EXCEPT Cecil. You have to keep someone alive, or you will
perish.
Then, have Cecil use the crystal. Now, Zeromus can attack anyone and only do
damage to
Cecil! You have about a 5 times better chance to beat Zeromus now!!!

D767-0D02: SECRET CHARACTER! This is definitly unusual. It has a Dk. Knight's
stats, Rosa's
commands, equipped with all DesertLites, and it looks like Anna in battle and a
pig on the map! Try this one out!

D267-0D02: Gives you Palom but with only one battle command which doesn't seem
to do
much.

1267-0D02: Kain the Dark Knight! You can get the Dark Knight Cecil in your party
with this
code. He will be named Kain and he has Kain's menu. You can see Cecil Jump!!!

1367-0D02: Kain the Dark Knight 2! This is the same as above, only the Dark
Knight has
better stats.

2F67-0D02: Dark Knight Cid! This allows the Dark Knight to be named Cid and use
Cid's
commands (Peep, Fight, Item) The stats for the Dark Knight are: 14 STR, 0 AGIL,
14 VIT, 0
WIS, 14 WILL, 3 ATTACK, 24 DEFENSE, 148 MAG DEFENSE.

4D67-0D02: Perfect Copy of Rosa! This code will allow you to obtain a Carbon
Copy of what
Rosa is at your point in the game. This can be used to configure your own party
to fight
Zeromus.

4F67-0D02: Perfect Copy of Kain! This code will allow you to obtain a Carbon
Copy of what
Kain is at your point in the game. This can be used to configure your own party
to fight
Zeromus.

5267-0D02: Weird Kain This will give you Kain with the stats of 1 HP, 1 MP,
Level 0, STR 0,
AGIL 56, VIT 1, WIS 0, WILL 0, ATTACK 0, DEFENSE 0, MAG DEFENSE 8, Equipped
with: Right
Hand: 4 Head: Dummy Commands: Fight (Normal), Second Command is the command that
was 2nd in
the one you changed (Does a VERY weird thing. Sometimes it will glitch however
so be
careful. It seems to erase a whole row of enemies and then revive a whole row.)
Third
Command is the 3rd command in the person who you changed (Casts ICE 1 on
anything), Fourth
Command is OUR (This will glitch every time, I think it was taken out of the
game.), and
the Fifth Command is Fight (Normal Fighting). Use the second command on yourself
to kill
most of the enemies.

6167-0D02: Yang the Dark Knight! Stats: Str 1, AGIL 76, VIT 0 (Not sure if it is
0, my
notes aren't very clear for this code.), WIS 99, WILL 1, ATTACK 43, DEFENSE 65,
MAGIC
DEFENSE 12, Equipped with Right Hand: Fire Claw75, Left Hand 2, Head: Wooden
Hammer, Arms,
Crystal Ring. Commands Fight Kick (Try this one out!!!!!!!!!!! It is like the
Dark Wave
attack that the clone uses in the stance he has, except, Cecil is air Borne!!!!)
and item.

6767-0D02: Kain with Imp Call. Get a Kain with the Imp Call spell equipped for
head.
Unequip it and then change the character back with a "Perfect" code and you have
the Imp
Call spell. The Kain isn't really that great any way.

6867-0D02: Young Rydia Code! This code gives you Young Rydia!!!!!!!!!! The game
will
recognize her as Rydia. However, has the commands for Golbeze (OUR, Fight,
Fight, Fight,
Fight) so you can't have a good Young Rydia and an old Rydia in your party.....
yet.

6A67-0D02: Erase? This code seems to erase a character from your party, however,
the
character still appears in battle and in the status screen. However, you can not
use the
character in battle, and the cursor in the status screen skips over the guy. You
can use
this guy as a Human Shield if you want the guy to absorb attacks.

6B67-0D02: Dark Knight with Crystal Sword! Get a Dark Knight equipped with a
Ragnarok.
You can use this at the beginning of the game. Unequip him and you can equip
your paladin
with the Ragnarok when you first get him. Change the guy back who you took it
from and
you will have a normal party again.

DD67-0D02: Tella Code! This code allows you to get Tella. This Tellah is HARDLY
perfect,
but at least you can now play him after he died. Stats are: 0 STR, 3AGIL, 0WIS,
0 WILL, p52
HP, 1280 MP, 0 ATTACK, 100 DEFENSE, 0 MDEF, HEAD Charm Claw, Body Rune Axe,
either
character Garbage or Tella for the name in battle. Because of his low Agility,
he almost
never comes up in battle. Stats look like Gilbert. He is VERY Glitchy.

CREATED BY: ANDREWGGW@AOL.COM

A067-0D02: Dark Knight/Paladin! On menu and in battle and on map, name is Cecil,
and has
all the commands of a Paladin. He's not perfect, but pretty cool to see defend
others as a
D.Knight.

A567-0D02 A Bard named Kain. Commands are Kains, get to see Gilbert Jump. He's
equiped with
Trash Cans on Head and Arms...LEAVE THE ONE ON HIS ARMS EQUIPED, IT'S EXTREMELY
GOOD.

A667-0D02- A D.Knight named Palom. Commands are Fight, Black, Twin, Item. He has
no Black
spells but he may gain some later . If you use Twin, he and Cecil will cast a
twin spell
and they will be in Cecil's stance for Dark Wave. He is also equiped with Trash
Cans, again
LEAVE THE ONE ON HIS ARMS EQUIPED.

A967-0D02: A D.Knight named Tella. Commands are Fight, White, Black, Item. He
has no
spells but he may learn some later . Again, leave the Trash Can on his arms
because it's
very powerfull.

BD67-0D02: A Bard named Palom. Commands are Fight, Black, Twin, Item. He has no
Black
spells but he may gain some later . If you use Twin, he and Cecil will cast a
Twin spell;
Cecil will be in his D. Wave stance and Gilbert will be in his Heal stance.
Also, he's got
a Crystal on his head and Diamond armor.

D867-0D02: A young caller named Rydia. Commands are Fight, Black, White, Call,
and Item.
Rydia is an exact copy of Rydia at that point. She's equiped with 2 Shadow
armors, 1 power
armor, 1 Heroine armor, and a Black glove...good stuff. (EDITOR'S NOTE: This
code may only
work with some versions or only if you currently have young Rydia in your party.
When I
used with an older Rydia, I had strange results. A Dark Knight named Anna, who
had a Pig
map picture, had Porom's name in the battle screen, and looked like the previous
Anna code.

FB67-0D02: Rydia as a Bard! Commands are that of a Bard. Equipped with alot of
good stuff.

ED67-0D02: A Green Pig the size of a normal character, in battle, and his name
is Golbeze.
Commands are Fight, Dart, Sneak, Ninja, and Item. Un-equip the Dummy he's
wearing, and use
1 of them its got a really cool effect.

CREATED BY SIRGARLAND@AOL.COM:

FD67-0D02: Perfect Edge

DA67-0D02: A Better Golbeze! This code is better than the other Golbeze code. In
this,
Golbeze has a Fight and Item command, can use Black and White magic (Not in
battle, only on
menu. He doesn't have any White Magic, but maybe he can learn some.) Under his
Black Magic
screen he has a couple normal spells, a couple weird ones, but he also has Cure
4 and Life
2, which you CAN use. He comes at level 45, and it equipped with a spear, so it
actually
looks like he is fighting, not just fists.

F467-0D02: Dr. Lugeie? This code is wierd. You get a guy who is a "Fight It", at
level 0,
is L/R both equippable, has Black; White; and Call magic (although he knows no
spells), and
looks like Dr. Lugeie on the map screen!

CREATED BY: AEROSTAR13@AOL.COM:

NOTE: These codes affect the person underneath the person who uses the potion or
spell.

AA67-0DA2: Lots of different varieties of Cecil (Don't ask - it's weird -use
repeatedly with differnent guys)

AE67-0DA2: Turns the character into a Dark Knight

867-0DA2: Turns the character into a Dragoon


COPYRIGHT NOTICE: ALL Material in this section is (C) Copyright 1996, Game Genie
Code
Creators Club, All rights reserved. This material may not be reproduced, stored
in a
retrieval system, transmitted, or published, in any form or by any means,
electronic,
mechanical, photocopying or otherwise, without being fully creditted or without
the prior
written permission of the club. E-mail to GWS Mara@aol.com if you have any
questions. This
material is for club members only.


----------XII. CREDITS----------

The bulk of this document was written, compiled, and researched by me:
Dan Orner
omegaonyx@geocities.com
http://start.at/centerworld/
http://start.at/musicshortcut/
ICQ 38620654

The original walkthrough was done by:
Dingo Jellybean
bellbutton21@hotmail.com

and edited by me.

The Game Genie codes are by:
Game Genie Code Creators Club
http://www.videogamesource.com/genie/

---

Several documents were of invaluable help to me:

The FF2 Cheat Sheet by Ben Siron (bensiron@cco.caltech.edu) helped immensely
with the
weapon/armor lists, as well as status problems and enemy species.

Ian Kelley's (ikelley@mail.sas.upenn.edu) FF2/FF4 Changes FAQ helped a lot in
pinpointing
which items belonged where.

Wizard 201's FF2 FAQ gave me the locations of weapons and armor which I hadn't
come across.

Finally, Zero Five's (Zero_5@juno.com) original FF4 FAQ was an excellent
starting point for
the FAQ.

And of course, I couldn't have done it without J2E Translations' patch!
http://members.aol.com/j2etrans/

---

PLEASE send me any information you find which I have left out or stated
mistakenly!

Enjoy!

--Dan Orner



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