It has been quite awhile. Indeed, it has been a long time since this FAQ
had a major update, seeing as how this game is now a golden oldie.
However, with the new era of the Playstation, there has been a remake of
this game, along with its presence in the awesome Final Fantasy Anthology,
which should hit US shores after the arrival of FF8! With this looming
re-release, an update to what has become an archaic FAQ is indeed in order.
I have rewritten the entire walkthrough and content to modernize what was
once the best FF3 FAQ available (without all of those pesky errors so
common in even Nintendo's official guide ^_^). This Walkthrough, unlike
many other FAQs, goes into excruciating detail about each area, and
originally took a long time to create. Because this was made using the
American FF3, it is referred to by this name rather than the FF6 monicre
that it actually, technically, is. If you are a purest and want to read
the true story, you will have to decipher the Japanese in FF6 for
yourself or find a translation (I'm sure there is one out there).
For those of you who remember or are still a part of the long history of
Gamewiz from way back in the days when AOL was a much valued partner
in the video game experience, welcome back. Gamewiz lives on through
newsletters, and still holds a major role in my life. This FAQ has
continued its livelihood as my most successful work, and has now had a
new breath of life to drive it forward thanks to the rerelease and the
obvious popularity of the FF3 and 6j ROMs. Most sections have been
completely rewritten and rearanged for a better 'flow' through the text.
The entire Square Interviews section has been taken out because of how
archaic they are now. If you wish to view these interviews from magazines,
drop me a line; I save everything.
With the Playstation versions, there has been a need for more than just
codes for the good 'ol Game Genie, so a future update will include Game
Shark codes and perhaps descriptions of the new CG movies present in
the game.
As with every FAQ I write, please, PLEASE try NOT to use this FAQ as a
crutch. The true gaming experience is that of using your own skill and
cunning to complete the game. Only use this FAQ if you feel that you
are stuck and have tried all options or have completed the game and now
wish to dig out every hidden secret and nuance crammed into it.
For Wizard and Jon, my fellow creators who are now unacounted for,
I would like to present you with the finest FF3 FAQ you will ever
read. Enjoy!
--King Kung (Joseph M. Parise)
-----
Here is the history of the FF3 FAQ:
Version 1.0a - (By JonN2000)
- The first FF3 FAQ ever!
Version 1.0b - (By King Kung)
- Including a Walkthrough and more, this FAQ was better
organized and clearer than Jon's FAQ.
Version 2.0 - (By Wizard 201)
- Packed with info, stats for weapons, monster list, GG codes, and
other miscelaneous info.
Version 3.0 - (By King Kung)
- Everything from Version 2.0 and more including different
strategies with weapons and magic.
Version 4.0 - (By Wizard 201, JonN2001 and King Kung1)
- Everything in Version 3.0 plus interviews with Square representitives,
MORE misc. info on desperation moves, Lore & Rage Lists, Sketch/Control
lists, 'The Best for FF3', greatly improved monster list and more GG
codes.
Version 4.7 - (By Wizard 301, JonN2001 and King Kung)
- Includes more GG Codes, extra Game Genie tricks, more misc. info,
Runic and Esper List, improved Rage List plus an FF3 CD List with
all the tracks and times.
Version 5.2 - (By GWS Wizard, JonN2002 and King Kung)
- This was the 'final' version of the FF3 FAQ. It includes a new article
on SquareSoft, better formatting, and minor grammer fixes. Rumor
section deleted to squelch rampant false rumors.
Version 6.0 - (By GWS Wizard, JonN2002 and King Kung)
- NEW Final version. :)
Version 6.1 - (By GWS Wizard, JonN2002 and King Kung)
- Even NEWer Final version. Yes, we've added even more, as new secrets
have been discovered involving the Game Genie. Go figure. :)
Version 6.5 - (By GWS Wizard, JonN2002 and King Kung)
- Okay, screw that final version crap. This contained minor, miniscule
changes, but they were significant enough.
* Insert multi-year break here. ;) *
Version 7.0 - (By King Kung)
- MAJOR MEGA ULTRA UPDATE. A COMPLETE rewrite of the entire FAQ to
edit out any remaining issues. Things have been moved around so that
they make more sense now. Added and edited the various charts, info
on the Playstation version, and something for Tetsuya0's FF3 Hard
Type ROM Hack. The interviews have all been taken out because they
serve no purpose now.
-----
Table of Contents
Part 0 - Character Guide
Part 1 - FF3 Walkthrough
A. The World of Balance Walkthrough
- 1. The Story Begins
- 2. A Fork in the Road
- 3. Reunited
- 4. The Search for Terra
- 5. The Opera House
- 6. Magitek Factory
- 7. To the Sealed Gate
- 8. Search for the Espers
- 9. The Flying Continent
-10. What you should have done by now
-11. A few tips and secrets
B. The World of Ruin Walkthrough
- 1. Stranded on a Deserted Island (Celes)
- 2. Search for The Others (Sabin)
- 3. Edgar!
- 4. A New Airship (Setzer)
NOTE: FROM THIS POINT ON, THE GAME IS VERY NONLINEAR.
Because of this, order is given in a suggested manner.
- 5. Cyan's Grievances (Finding Cyan)
- 6. Face to Face With Phunbaba (Terra)
- 7. To the Veldt (Gau)
-8a. Save Shadow
-8b. Save Relm
- 9. Strago and Ebot's Rock
-10. Mog Lives! (Mog and Umaro)
-11. Phoenix Cave (Locke)
-12. Fanatics' Tower
-13. Cyan's Dream
-14. Ancient Castle
-15. Finding That Mimic (Gogo)
-16. Kefka's Tower
-17. Did you get these elusive items?
-18. A few more tips and secrets
Part 2 - Monster List (SethWHardy)
Part 3 - Item, Weapon, Armor, and Relic List
Part 4 - Advanced Battle Tactics and "The Best" of FF3
Part 5 - Misc. Info (Various Authors)
A. Special Character Skill Notes
B. Lore List
C. Dance List
D. Rage List
E. Sketch/Control List
F. Runic List
G. Final Fantasy 3 Multiplayer
H. Vehicle Controls
I. Colosseum List
J. Spell List
K. Esper Stats
L. Esper Locations
M. Character Desperation Moves
N. Dragon Locations
O. Secret Character Locations
P. Banquet Scoring Scheme
Q. FF3 CD Info
R. EASY Exp.
S. Vanish/Doom/X-Zone
T. Easy Status Recovery
U. Saving when not on a Save Point
V. Revivify the Undead
W. Un-Icing your Friends!
Part 6 - Game Genie Codes and Tricks (FF3 US Version)
Part 7 - Game Shark Codes* (FF6 US Anthology Version)
Part 8 - Tetsuya0's FF3 Hard Type ROM Hack (a must read)
Part 9 - Credits!
* - Because the US version of this game hasn't been released, this section,
well... doesn't exist yet! ^_^
---------------------------------------------------------------
PART ZERO-Character Guide
---------------------------------------------------------------
By GWS Wizard and JonN2002; Rewrite by King Kung
Most of this info is obtained from several Japanes books released
by Square. They are notorious for releasing books that go into
great detail to describe each character. The Skills numbers reflect
what the stats that a character usually begins the game with.
Equipment is a basic description of what that character can
normally equip. Obviously, there are some things that are seperate
from these (Snow Muffler, male or female only items, etc.) Names
given are from the US Final Fantasy 3, with the Japanese
difference, if any, listed below in parenthesis. Notes are given
after the character description about some specific characteristics.
SPECIAL SKILL: Morph - Turn into more powerful being
Daughter of Madonna and the Esper Maduin, Terra is the the unique
Product of crossbreeding. In the beginning, Terra storms into Narshe
in Imperial MagiTek armor. The vile Empire has brainwashed her
and is uses her natural magic abilities for its own greedy uses.
But when she finds the frozen Esper, something in her awakens, and
soon after becomes a part of the rebellion. Over the course of the
game she will learn to love others, a skill which the Empire squeezed
out of her. Though she may grow to doubt her signficance, the success
of the Returners (and the world) depends on her powers.
SPECIAL SKILL: Steal - Take item from enemy
Capture - Take item and attack
Locke plays the suave adventurer and proclaims himself to be a
treasure hunter, but others regard him as a thief. His past
is shrouded in a veil of tragedy. His skills at appropriating
(read: stealing) items will save your party money and effort. With
the right relic he can also attack while he swipes the enemie's
valuables. He remains a constant and true companion throughout
your journey.
SPECIAL SKILL: Tools - Battle with special contraptions
King Edgar of Figaro secretly supports the Returners while paying
lip service to the Empire. When Imperial forces storm his castle,
he quickly severs all ties to Gestahl. His mechanical skills and use of
technology become great advantages against the Empire. But what
secret troubles lie in this womanizing King's past? Only a reuniting
with his brother Sabin can reveal the truth.
SPECIAL SKILL: Blitz - Attack with martial arts techniques
King Edgar's brother has studied the ways of the martial arts
masters and now he possesses awesome physical skills. After the
battle on Mt. Kolts, Sabin becomes one of the most valuable
members of your party. His Blitz technique requires dexterity,
but the attacks are powerful enough to overthrow many enemies
with one hit. Those familliar with fighting games might be right
at home with this brawler. He will acquire more advanced Blitzes
as he advances in levels, but only a visit with his teacher can
round out his skills.
This woman's beauty hides her raw grit and powerful abilities.
When you first meet Celes, she is an Imperial prisoner, but it
turns out that she was once one of the Empire's generals.
Genetically engineered by the Empire to kill without question,
she turns against it to prove a powerful ally. As an ally, she
is a strong fighter and her Runic Blade may just save your entire
party on several occasions. Like Terra, she is blessed with the
"gift" of magic, although hers are present due to a genetic process
involving Magicite. Because of this, she will develop powerful
magic skills without difficulty.
SPECIAL SKILL: Throw - Toss items at enemy
Interceptor - Counter/block enemy attacks
Shadow, the lonely ninja, travels the world selling his skills
to the highest bidder. His only trusted companion is his dog,
Interceptor, who can also help your party. Shadow comes and goes
at will. His past, along with his true identity, are shrouded behind
his own shadow. His hidden secrets often give him nightmares.
SPECIAL SKILL: SwdTch - Charge up for sword attacks
A chivalrous and proper knight, Cyan retains the throne at Doma
castle. Brave Cyan loses his family in the horrible poisoning at
Doma, but he doesn't lose his nerve. Alone, he sets out to attack
the Empire! You'll turn his powerful sword to the good of the
Returners and the world, but for him to become a true warrior, he
must deal with his losses and loneliness.
SPECIAL SKILL: Leap/Rage - Learn and use attacks of the enemy
The Wild Boy of the Veldt, Gau, joins your party if you feed him
some meat. He'll reward you with a great prize, but he is a
useful ally, too. Gau's Rage attacks can slash through unsuspec-
ting enemies with amazing force. Having spent most of his life
among the animals of the Veldt, he has learned to immitate their
attacks to survive. Once he has joined the Returners, he will
call upon the fighting techniques of the most vicious of beasts
against the Empire. Although it may take many battles, Gau has
the potential to be a very powerful force... so don't let his lack
of equipable weapons turn you away!
SPECIAL SKILL: Slot - Slot machine gives varying prizes
GP Rain - Toss money at enemy
A carefree Gambler on the outside, Setzer is hiding a tragic
past. The loss of his soulmate, Darryl, haunts his now wealthy
lifestyle. He's a rich adventurer and risk-taker. The flip of a coin
can make his most important decisions, but eventually he
must rely on luck to survive the chance encounters of life. Setzer's
main contribution to the cause is his Airship, but his fighting skills
and special Slot attack prove valuable, too. The outcome may lead
to victory, but can also prove to be deadly! With the right relic
he can use the party's great wealth to smother the enemies in a
shower of coins.
Descended from the Mage Warriors of legend, the villagers of
Thamasa all have magical abilities, but Strago is the most powerful
of them. His days are spent taking care of his apparent grandaughter,
Relm, while he toils away remembering his brave past. There is one
creature he was never able to defeat that lingers on his mind.
He can learn the spells of enemies and use them, but he must first
feel and survive their effects in battle. He plays like a Blue
Wizard and his magic skills will grow throughout the adventure.
Relm Arrowny: Artist
PROFILE Age:10 Height:5' Weight:88 lbs.
SKILLS Power:10 Quickness:13 Magic:34 Strength:11
EQUIPMENT Paint Brush, Rod, Hat, Stuffed Toy
SPECIAL SKILL: Sketch - Sketch duplicate of enemy that attacks
Control - Control the actions of an enemy
In the town of Thamasa also resides a young girl with unique
powers but no figures to call mother and father. Strago's
granddaughter Relm practices an unusual brand of magic. Don't
be fooled by her innocent appearance; armed with brush and
canvas, she is a force to be reckoned with. She sketches
enemies and uses their skills, which can then be turned against
them. With a certain Relic that has long been lost she can control
the actions of the monsters themselves and make them do her bidding.
She also befriends Interceptor and the bond between girl and dog
leads to a dramatic rescue in a burning house. And, for the record,
she is not fooey. ;)
SPECIAL SKILL: Dance - Scenic attacks with elements and animals
Most Moogles lead peaceful lives, but now that the Empire threa-
tens all the land, Mog and his brothers know they must help. As
the only Moogle with the ability to speak (due to a great intelect),
he becomes a special segment of your party. When Mog joins your
party midway in the game (depending on your actions), he must still
learn many of his powerful dancing attacks, which is easier said
than done! He may also bring along a gargantuan friend.
SPECIAL SKILL: Rage - Body slam or torpedo enemies
Blizzard - Cold breath attack
Hidden within the caves of Narshe roams a wild Yeti of fable.
Although he can't use magic, Umaro is the fiercest physical fighter
in the game. He can't be equipped with armor or wepaons, save his
weapon of choice, the Bone Club. A wild beast, he cannot be
controlled in battle, but will always fight with you (literally).
With the Rage Ring he can fling party members at the enemy for
massive damage, and the ellusive Blizzard Orb gives him very cold
breath. Be wary, though: his unique brand of beat-em-up may cost
you should the other members of your party become wounded.
SPECIAL SKILL: Mimic - Copy last party action
Can use most other menu commands as well
'It' has remained hidden for centuries, waiting for the chance
to emerge. Gogo, an ellusive mimic, resides in a strange
place on Triangle Island, but you'll have to search in
an unusual fashion to find him. Able to combine and use the
special techniques of all other allies, 'it' can be made
effectively into a one-man fighting team. This Gogo is apparently
not related to the one you fight in Final Fantasy 5, despite the
obvious resemblance between them. The true identity of this
character remains a mystery, despite speculation as to his (or
her) origin. Is 'it' even human? We may never know...
SUPPORTING CHARACTERS (NPCs)
Vicks and Wedge
Special skill: MagiTek - Fight with MagiTek armor
MagiTekArmor wearing Imperial soldiers sent out with Terra to
find the frozen Esper. The two soldiers can use the armor they
are wearing to send out powerful beams to destory their enemies.
These beams include a fire beam, an ice beam, and a bolt beam.
They also have the ability to heal using Heal Force. These
two characters are used only in the first few battles in Narshe,
after which point they die at the 'hands' of the frozen Esper.
It should be noted that Vicks is a mistranslation of Biggs. Biggs
and Wedge were Rebel pilots in Star Wars, with Wedge Antilles
being the leader of the ever popular Rogue (Wraith) Squadron.
The Moogles
Special skill: None
>From the caves of Narshe comes the unusual face of help.
A bunch of little cute white puff balls. :) They help Locke
protect Terra from the Imperial soldiers. The Moogles
even have names: Kupek, Kupop, Kumama, Kuku, Kutan, Kupan,
Kushu, Kurin, Kuru, and Kamog. They all use various different
weapons to attack, and are very powerful for their diminutive
size and deceiving looks. Moogles first made their appearence
in one of the Gameboy Seiken Densetsu games, and have appeared
in every Final Fantasy game since FF5. They are most prominent
here in FF6 and also in the mega-popular game Seiken Densestu 2,
otherwise known in America as Secret of Mana.
Banon
Special skill: Health - Cure the party
The wise leader of the Returners, Banon's skill allows him to heal
everyone in the party. He will play a crucial role in convincing
Terra to join the Returners for good, and will prove a strategic
edge over the Empire. He is controllable on the raft ride after
the invasion of the Returner's hideout, where he must be protected
at all costs. Notice that he bears a striking resemblance to Sabin's
teacher and mentor... but that's probably just Square saving memory
on sprites. ^_^
Ghost
Special skill: Possess - Instant kill for enemy and ghost
A lost soul on its way to the other side. The ghost has the ability
to possess a monster. If it's successful both the monster and the
ghost will disappear. Ghosts will join your party until they possess
a monster, or until they decide to leave. They are prominent in the
Ghost Train, but beware the ghosts that are not friendly!
General Leo: Imperial Warrior
PROFILE Age: 29 Height: 6'1" Weight:155 lbs.
SKILLS Power:38 Quickness:32 Magic:Unknown Strength:33
EQUIPMENT Crystal Sword, Aegis Shield, Heavy Armor, Offering
Special skill: Shock - Hit all enemies with burst attack
An Imperial general who sees what the Empire has been doing is
wrong and decides to do something about it. Alone, he confronts
the Empire with sword in hand. Leo's shock attack does massive
damage on his oppenent. A very skilled and powerful fighter with
a lethal blade that can be used four times in a round (he has an
Offering relic). He is a very fun character, but please, PLEASE
respect the fact that you only normally get to use him for one
specific battle.
---------------------------------------------------------------
PART ONE-FF3 Walkthrough
---------------------------------------------------------------
By King Kung
I chose to write a direct walkthrough, though it is still divided
into sections for quick reference. Basically, a really lazy person
can just follow this guide through the entire game, though that
wouldn't be very much fun. Use this at your own risk, as spoilers
will undoubtedly be abundant. In fact, you should probably save this
as a last-ditch rescue kit or for when you have completed the game.
***THE WORLD OF BALANCE WALKTHROUGH***
(1) The Story Begins
As Terra, Vicks, and Wedge, head north through Narshe. You
will fight guards along the way, which are easily defeated by
the Fire Beam or in groups with Terra's BioBlaster. If you get
severely injured, use the Heal Force, Tonic, or Terra's Cure spell.
Remember to save at the first opportunity, because you don't want to
repeat the intro again should an upcoming battle leave you defeated.
You will fight your first boss: the Whelk. During the battle,
remember not to use the Bolt Beam (he fights back if you do), and to
avoid hitting the shell. Have Terra use TekMissels, while the other
two shoot the Fire Beam. When the creature goes back into its shell,
use the Heal Force to get back HP, or wait until he reappears.
Continue until it dies. The frozen Esper will kill Wedge and Vicks, then
knock Terra unconscious. When you wake up, explore the house's clock,
as it holds a valuable Elixir, then head out the back door. There's
only one way through the cave, so follow it. Be sure to save your game
and open up the treasure chests (or save them for later in the game).
Eventually the guards will corner you, and you'll fall through the
floor. Enjoy the little cinema scene flasback to Terra's past.
Locke will make his entrance. He'll come to Terra's rescue, with
the help of those ever cute Moogles. In the group battle, switch to
the group that has Mog in it (no, he doesn't join you right now). When
he learns his first dance, use it to waste the other enemies (including
the Marshall at the end). Before killing the Marshall, unequip Mog so
that Edgar can use his weapons later. Upon completion, Locke will bring
Terra out of the cave, and through a secret passage that will be
important later. From there, leave the town and save your game, or
explore the Beginner's Guild to learn the basic functions of the game.
Head straight for Figaro Castle (it's to the south in a desert). Upon
arrival, be sure to visit the item and tool shops. There you should buy
plenty of Tonic and the second two tools for Edgar. Talk to Edgar and
explore the castle. An old guy will tell you about Edgar's brother,
Sabin. After the cinema scene, return to the throne room and talk to
Edgar. After the brief actions, follow Locke to a bedroom (nothing
happens there you sicko!) When Kefka storms the castle, you'll escape
on Chocobos. Fight the M-Tek Armors that Kefka sends at you, using
Edgar's AutoCrossbow and Terra's Fire spell. Cinema time.
Ride to Figaro Cave (to the southeast), and save your game. Enter
the cave and be sure that you visit the recovery spring (with the
turtle in it). Don't worry about the passage on the other side, you'll
reach that later. Continue through a doorway, and head to your left.
Decide whether you want to collect the treasures here or save them for
later. If so, go upstairs and open the treasure chest. Head back down,
then to your right, and down. Pick up the treasure chest in the alcove
to your right. Before going up those stairs, go to your left and find
the treasure chest. Then go back to the stairs, go up, head downwards,
and go down another set of stairs. Exit the cave.
Head southeast to South Figaro. Save your game outside, then enter.
Go meet Shadow (you'll meet again after the river ride), then explore
the town. There are treasures in almost every barrel and crate. Don't
miss the one behind the Chocobo stable, and in the barrel on the
walkway above it. Next, go into the big house at the north of the town
(this is the rich man's house). In the room that's drafty, walk behind
the bookshelf and down some hidden stairs. Head down the next flight.
In the hallway, walk to the right, then, when it goes down, walk through
the wall, then to your right down a hidden flight of stairs for some
nice relics. Continue exploring the rest of the hallway for a truckload
of money, then go back to the entry hallway of the rich man's house.
Go through the right door (not the one you came in from), and exp-
lore the barrels there. Walk behind the house to find a hidden
passage, and explore that room for some goodies. There's a hidden door
at the very bottom of the room. It takes you to the old cider guy's
house (remember that he wants cider for later). Exit there, then go to
the item, armor, and weapon shops. Buy all the equipment you need (you
should have enough money), then leave the town. If you wish, you may
rent a Chocobo and take it to Sabin's Cottage (north of S. Figaro),
which is suggested if you want some drama.
Head for Mt. Kolts (to the east). You should build your members up
2 or 3 levels outside, then use a tent, save, and enter. The enemies
here are pretty strong, so, when you get the opportunity, use a tent
and save. At the entrance, go behind the large rock and outside for
some treasure. Go back, then head up. Check the right wall for another
passage that leads to a VERY usefull Atlas Armlet. Follow the pathway
(it's very linear), save your game at the designated spot, then
continue until you reach Vargas. Defeat his bears, then attack
him while Terra heals the party. After a while, Sabin will jump in,
and the others will be blown away by one of Vargas' techniques. Fight
Vargas with the Fight command (or you can perform a Blitz immediatley).
When it tells you to do the Blitz, do so (duh). If you're having some
trouble, see the closing remarks of this section for the easiest way
to perform the Pummel Blitz. When you beat him, head out of the cave,
grabbing the treasure chest on your way.
Once outside, head north to the Returner Hideout. Explore it
with Terra (make sure to get the treasures in the top room and its
right wall for a White Cape) and see the closing remarks before you
talk to Banon outside. Whether you accept his offer right away or wait
has some significane in the item you receive. Locke will leave the
party, and then you'll be in a group with Banon, Terra, Edgar, and
Sabin. Go back into the hideout to buy some items and stop at the
inn. Then head out on the river. It doesn't really matter what ways
you choose to go (although if you choose right at the first
intersection, you'll fight more enemies, and if you keep going to
the left at the second, it'll be a USEFUL neverending loop). Make sure
that you have Banon use Heal during battles, that he's in the back row,
and that you save your game at every opportunity. Eventually you'll
reach Ultros. Have Terra use Fire, but beware: Ultros will blind you
if she does. Make Banon use Heal every time he attacks, while Sabin
uses the Aura Bolt Blitz and Edgar fights or uses AutoCrossbow.
You'll beat him, then Sabin will fall off the raft.
Here are some tips and tactics that you may want to use:
1) In order for the Pummel Blitz to work, select Blitz from
the menu, then press left, release it, press right, release it,
left and 'A'. Make sure that this is done within 1 and a half
seconds.
2) Make sure that you buy the NoiseBlaster and Bio Blaster.
Edgar already has the AutoCrossbow in his inventory.
3) You will need plenty of Tonic, Potion, and Fenix Down. Tents
are also important, but you will usually find them. The others
can be found if you search in the Returner Hideout and South
Figaro.
4) If you can't afford a lot of weapons and armor, at least buy
the best possible stuff for Terra, as she's weak in the beginning.
5) When Banon asks Terra to help the Returners, you will receive a
Gauntlet for a 'Yes' reply. However, if you choose 'No,' go back
inside and to the top-most room. The person there will give you a
Genji Glove, which, in my view, is much more valuable.
6) When you are controlling Terra alone in the Returner's Hideout,
walk up to the very top of the table (where the meeting will take
place later). Press A and you will find a piece of paper. If you
throw it away, nothing different will happen. However, if you leave
it there, Banon will throw it away during the meeting. This is a
poorly translated piece of humor from the Japanese FF6. Also, search
the injured guy's room berore the Lete River for some fun.
7) Before beginning the raft ride on the Lete River, move Banon
to the back row of your party. This will reduce the damage he
takes. Remember, if he dies, the game ends!
-------------------------
(2) A Fork in the Road
Here the story has split into 3 groups. Mog appears and asks
you to choose a scenario (Kupo!). You should save your game here
so that you can come back if you make a mistake. I suggest going
on Locke's first, then Sabin's, and finally Terra's.
Locke's Scenario
----------------
Locke's scenario can be difficult if you don't listen to the
clues given by the townspeople. You must first go to the old man's
house and talk to the boy downstairs. Then go to the item shop and
talk to the man in the corner. You'll fight him. Steal from him for
a nice Plumed Hat, and his clothes! Equip the Plumed Hat, and go
back to the boy in the old man's house. He will let you through now.
Explore the town for some tips, but DON'T talk to soldiers in Magitek
Armor. If you wish, talk to a Green Soldier and steal his clothes,
then talk to the people in the town for more info. The soldier outfit
also lets you talk to other soldiers without being attacked. Remember
the Cider delivery man? Go there and fight him. Steel from him for
another Plumed Hat and his clothes. You'll also take his Cider. Bring
this back to the old man, then go to the boy who's downstairs. The
password is 'courage.' Anything else gets you beaten up! Take the
hidden passage to the rich man's house, then go upstairs. In the
windy room, go behind the bookshelf and follow the passage too the
room where Celes is. What outfit you wear to meet her will give you
various funny Star Wars references. ;) Save her, then take the guard's
clock key. Go to the clock that isn't ticking and wind it for a secret
passage. Enter and head right, then down, right, up, right, down, and
left to a few treasure chests. Take the contents and equip them. Go
back to the entrance and search along the walls for a hidden passage.
Go south in the passage to some more treasure, then, about half way
back in this passage, push to the left for another passage. Go
downstairs and take the valuable items from the chests (don't miss the
Ribbon, which is behind the north chest!). Return upstairs to the
entrance, then take the other passage south. Go left for some treasure,
then head right to find the exit.
Leave S. Figaro and go to Figaro Cave. Make your way through until
the TunnelArm comes. Defeat it by having Celes use Runic while Locke
fights.
Sabin's Scenario
----------------
This is the longest (and hardest) of the three scenarios. Start by
visiting the cottage with the crazy old man. Although it is your choice
to enlist Shadow or not, you should take him along. If you do, buy at
least 30 - 50 Shurikens from the traveling merchant. Search the Imperial
Camp for treasures. When you find a locked treasure chest, hit it
instead of kicking it, or you'll be attacked. After fighting Kefka once,
head left and up behind a tent for entry to a hidden tent. When Cyan has
to fight, use the Dispatch SwdTech command (number 1). When you win the
Black Belt, equip it on somebody (preferably Shadow or Sabin).
You can't enter Doma Castle after it's taken over, so head straight
for the Baren Falls. In the spooky forest, follow the path fighting
monsters as you go. Make sure to walk up to the pond to be fully healed.
There will be a strange train which you should enter and then try to
leave. On the Phantom Train, head right at the start to save your game
and meet the Impresario. Head to the left, collecting treasures. Let the
ghost guy join you, and have him Possess an enemy. There are several easy
puzzles here which involve flipping switches. There is also a treasure
chest that instigates a fight with Sigfried/Zigfried/Segfried, but you
can't aquire the item that he takes from you. Some of the ghosts will
provide items for you to buy, while some will attack. Keep heading left
to the engine room. Examine the console on the left for instructions on
stopping the train. You will end up having to fight it. Use Cyan's
Dispatch, Sabin's Suplex (which strangely works against a TRAIN...), and
have Shadow throw the Shuriken. There will be some interesting scenes
involving Cyan. When they are done, exit the station.
Follow the only direction to reach Baren Falls. At the waterfall, opt
to jump off. At the bottom of Baren Falls, you'll meet Gau. Head to
Mobliz and buy some goods there. Make sure to buy some Dried Meat also.
Fight in a battle in the Veldt and, when Gau appears, use the Dried
Meat on him. Here's the appearance of the coolest imp, Kappa!
Head with Gau to the Crescent Cave, and explore for a few laughs.
Eventually you'll find the diving helmet. Use it to go into the Serpent
Trench. When you have to decide which way to go, choosing two rights
takes you to both caves, while two lefts takes you straight to Nikeah.
You're better off visiting the caves, as the second one has a valuable
Green Beret. Once you arrive at Nikeah, buy some goods, then take the
ship to South Figaro.
Terra's Scenario
----------------
This is the easiest of the scenarios. If you can't figure this
one out, you really need a mental examination! All that you must do is
enter the secret passage from the beginning of the game in Narshe.
Follow the familiar path back to the house where Terra woke up. Just
remember to say hello to the Moogles for fun. KUPO!!!
-------------------------
(3) Reunited
Finally together, the group doesn't have much time to think.
Kefka and a squad of soldiers are on their way to claim the frozen
Esper and kill Banon! Although some of the group's members are
negative toward each other, they decide that they must stop the
Empire at all costs. A decisive battle is about to take place.
The fights shouldn't be difficult IF you use the correct attacks.
Edgar should constantly use the Bio Blaster, as this can destroy an
entire enemy group. Have Cyan use the Quadra Slam, while Celes and Terra
fight and cure with magic. If you still are having trouble, don't worry
about losing. Instead, keep fighting with Sabin's group until he learns
the Fire Dance, then use that to waste the enemies. Battle Kefka with a
combination of magic users and fighters. After the battle, the group
goes to the Esper, where Terra morphs for the first time. Unfortunately,
she goes ballistic and flies off to the west.
-------------------------
(4) The Search for Terra
After Terra flys away you'll be in Narshe. Buy and equip some
weapons, armor, and relics, but, if Sabin or Edgar is in your party,
don't buy items. Search the town for a room filled with treasures,
and remember about the locked treasure chest. You should go to Figaro
Castle. There, buy tools and items. If Sabin or Edgar are at the front
of your party, you get them for half price! Explore and sleep at the inn
to see a few important cinema scenes (though you can do this later also).
Submerge the castle from the engine room to travel across the mountain
range.
Head for Kohlingen. If Locke is in your party, you'll see a few
cinema scenes. If you only have 3 people with you and 3000 GP, then you
can enlist Shadow for a little while. If you're not in a hurry, head
north to the small house where the Coliseum will be in the World of
Ruin. Search the house for a valuable Hero Ring. Head south to Jidoor,
where you should search the town. Then head north to Zozo. You may want
to gain a few levels before you enter. Upon entering, head as far left
as you can, and find the building with the stopped clock. If you talk to
the inhabitants of the town and know that they mostly all lie, you can
figure out the correct time to enter. If you're lazy and want it spoiled
for you, set it for 6:10:50, and you'll find a passage to the valuable
Chainsaw. Head down to the large tower, where you should proceed to
climb it. Make sure to find every treasure chest along the way, as one
holds the Thief Glove, which makes Locke use Control, allowing him to
fight and steal in one turn. When you think you can't go any farther,
try jumping between buildings. Continue up the tower until you fight
Dadaluma. Use your strongest attacks on him, as well as Potions and
Cure spells to recover your HP. When he calls reinforcements, ignore
them and concentrate on him. Head upstairs to the topmost room, and
look around for a few treasures, then go up to find Terra and Ramuh.
-------------------------
(5) The Opera House
After finding Terra, you must pick 2 people to go with Celes and
Locke. Depending on your actions, Cyan may stay with Terra. If you
haven't already gotten Shadow, DO NOT go back to put him in your
party! If you do, he'll leave during the Opera, and you'll be stuck
with 3 fighters untill after the Magitek Factory! Go back to Jidoor,
and talk to everyone in the town. Then go to Owzer's house (the one
farthest north), and talk to the Impresario. Read the letter and talk
to the man, then head for the Opera House (it's south of Jidoor). When
you arrive, enjoy the cinema scene, then go with Locke to the dressing
room. When performing the opera, press A immediately on the first
choice. For the second, press down, then A. On the third, press
A. Go upstairs, and walk over to Draco. Follow him, and when he stops,
press A as if to talk with him. Pick up the flowers, then go upstairs.
Half way up, you'll stop. Press to the right, then continue up. Walk to
the balcony, and enjoy! If you don't do this quickly, you will fail and
have to do the entire thing over again. With Locke, pick up the note in
the room, and talk to the Impresario. Equip the Sprint Shoes (if you
don't have them on), and go up and right on the balcony. Talk to the
man, then pull the far right switch. Go back to where you were sitting
and head to the left, then up. When you're above the stage, try to
avoid as many rats as possible. If you have to fight them, kill the
yellow ones first, because they can call reinforcements. When you reach
Ultros, you'll fall onto the stage, then fight him. Use your strongest
moves, and he'll eventually leave. Setzer will come up. Watch the scene,
and prepare for the trek through the Empire. Now wasn't that fun?
-------------------------
(6) Magitek Factory
When you reach Albrook, buy some new weapons, armor, and relics
(the best available), then gain a few levels outside. Use the Espers
to learn some magic spells, especially Cure1. You may want to go to
Tzen and Maranda to find more weapons and info, but you don't need
to. Head northwest from Albrook to Vector (it's the big castle). DON'T
sleep at the inn. You will be swindled by a thief. Instead, go over to
the small building and refuse to pledge your allegiance to the Empire.
Fight the guards, and the man will heal you. Buy weapons (if you haven't
already done so), dodge the soldiers in the north of town, and enter the
buildings. When you think you're ready, go to the right and talk to
the man behind the boxes. Climb onto the box, and shimmy over the guards
while they attend to the sick man to get into the factory. Make sure
Celes has a sword, because you will want to use Runic here. Explore the
first room thoroughly, you should find 2 or 3 treasures. Climb into the
left pipe, and go downstairs. Remember, there are a lot of treasures
here. Try pressing against the far southern walls, and you will find
doors leading to a few treasures. Equip all of the Flame and Thunder
equipment that you find, and look for Kefka. Jump off where Kefka threw
the two creatures. Make sure that you are fully healed at this point.
Talk to the left creature and you will enter a fight. For Ifrit, use
strong Ice attacks, and use Fire attacks on Shiva. They'll turn into
Magicite. Go through the left door, use a tent, and save your game
(by the way, have Locke steal from the soldiers around here to get
tents). Go back through the door, and go into the right one this time.
Go all the way up the stairs, fighting enemies on the way. Search the
room with several Esper Processing Chambers for the Break Blade. It is
hidden out of view. Go throug the next doorway to fight #024. It is
difficult to hurt him with magic (he changes what he is weak against
when he glows), so use primarily fighting attacks. Sabin's Aura Bolt and
Cyan's Dispatch techniques work best if they are in your party. Go up
through the door and talk to Cid. Watch the cinema scene, then follow
Cid. Use a tent and save your game before you talk to Cid again. In the
mine cart ride use strong fighting techniques plus Ice and Fire spells
on the Mag Roaders. When you fight #128, attack the body, not the arms,
with strong Ice and Thunder attacks. Save your game when you are outside,
and talk to Setzer. Once back on the airship, you will have to fight
some Cranes. Use strong magic (you might want to Scan to see what they're
weak against), and Setzer's Slot. If the Slot lands on 3 diamonds, you'll
probably win the fight easily.
-------------------------
(7) To the Sealed Gate
You get to control the airship here. Fly to Narshe. Remember the
locked treasure chest? Go to that house and follow Lone Wolf to where
the Esper is (at the cliff). He will grab a Moogle to use as a hostage.
When he tells you not to step forward, stand still. Mog wrestles free,
but both will almost fall of the cliff. You only have time to save one.
If you save Mog, he joins your party (kupo)! If you save Lone Wolf, you
get a Gold Hairpin, which cuts in half the magic needed for the wearer
to cast spells. I STRONGLY suggest taking Mog. You may want to fight
with him in forests, plains, and other backgrounds until he learns his
dances. See the "A Few Tips and Secrets" section for info on getting
the Water Rondo dance.
When you're ready, fly to the Imperial Base. Nobody will be there.
Don't bother searching the building as everything inside is locked up
right now. Exit on the right side. Save here before you do anything else.
Go across the bridge and to the cave. You'll find a valuable treasure at
the beginning, so take it. When you reach the room with moving bridges,
make your way to the treasure chest on the little island. It holds the
Coin Toss, which lets Setzer kill the enemy with money. Follow the route,
and, when you pull a switch that makes you hear a distant sound,
backtrack to reach a treasure chest. After fighting a Ninja (when you
pull a switch), head right and down, then hold A and walk around on
the bluff. You'll find many hidden treasures here; apparently they are
the 'prize under the staircase' that he is talking about. When you reach
the area with 2 switches on the floor, DON'T step on either of them.
Instead, pass the first one, then go up the right bridge. Pull the
switch in the chest, and go downstairs, then down again. Go to your left
to the little raised piece of ground, and step on the switch. It will
open a cave with the VERY valuable Atma Weapon in it. Equip it on Terra
only if she has a rather high HP count at this point. Keep going to the
right, until you eventually reach the Sealed Gate. Hit Kefka once, and
enjoy the show! When it's over, exit the cave through the new passage
that is created. You should be able to easily reach the airship.
-------------------------
(8) Search for the Espers
The airship crashes. Go and talk to the people in Maranda. They
have new things to say. Head to Vector, and go up to the castle.
You'll talk to Gesthal and Cid. Before the banquet begins, you will
be sent on a small mission. Talk to as many soldiers as possible. You
may have to fight some. DON'T talk to Kefka, as he takes away from your
time to talk to soldiers. When you have talked to 24 soldiers, wait out
the timer. During the banquet, be as courteous and polite as possible
when talking. Refer to the Miscellaneous Info section for what should
be said during the conference. Go to the Imperial Base if the door was
opened as there are a few goodies to find there now. If you want to see
a special cinema scene at this point, head back to the airship and talk
to Setzer. When you're ready to move on, go to Albrook. Go to the ship
and enjoy the cinema scene where Celes is reunited with the group.
Afterwards, sleep at the inn for free for yet another cinema scene. Go
back to the ship, and you'll set sail. When you reach Crescent Island,
head north to Thamasa. Press A next to the barrels and boxes for some
prizes, and by new weapons and armor. Some of the relics are also useful.
Explore until you find Strago and Relm in one of the houses. Sleep at
the inn and when you awake go to the burning house. Enter with Strago.
If you have it, equip Strago with the Ice Rod, and use Ice and the
Aqua Rake spells on your enemies. Try to avoid the fireballs, and
eventually you'll reach a big fireball. Defeat him with Ice2 and Aqua
Rake. Shadow will save the day when all looks bleak. After finishing,
see if there's any equipment you couldn't afford before at the shops,
then head for the Crescent Cave. Save outside and go up a few levels.
Take the treasure chest immediately to your left at the entrance, then
head up and right, through the door. When you're outside, work your way
to the left, and into another cave. Pick up any treasure, and you'll
eventually reach the 3 Golden Statues. Along comes that pesky octopus
again. When fighting Ultros, use the strongest fire attacks possible,
and, when Relm joins you, have her sketch Ultros. You'll win (for now),
and head out the left door. Save when you have the chance, and, when
you see 3 tiles on the ground, step on the upper-left one. Go out the
door and collect the treasure, then go back inside and upstairs. Fall
through the upper-right one, and continue until there's a cinema scene.
When in Thamasa, watch the action. Kefka will do some evil, and when you
wake up, you will be General Leo. Don't try exiting Thamasa at all as
you cannot defeat the Guardians stationed at the outskirts. Fight Kefka
with General Leo; it should be easy. Unfortunately, Leo is killed by
Kefka. You will watch the sad burial. Board the airship when the party
comes, and watch the cinema scene.
------------------------
(9) The Floating Continent
After Thamasa, fly to Doma Castle (if it was freed), and, if you
wish, South Figaro. Gain several levels (you'll need to for the
upcoming battles), and save somewhere. Board the airship, and choose
to look for the Floating Continent. You'll battle the IAF, which
consists of several battalions of enemies. This can be pretty tough if
you haven't advance your levels, so be sure to cure between battles.
Eventually you'll face off with Ultros and his friend, Chupon. Use fire
attacks on Ultros, and all of your strong ice and special attacks on
Chupon. Chupon will eventually sneeze you away, and you'll fall. You'll
fight a machine on your way down! Concentrate on the body itself, and
destroy the little machines it releases that absorb magic. You have to
hurry, because when the countdown ends, you'll be fried!
You'll end up on the Floating Continent. Talk to Shadow and he'll
join your group. Make sure to save your game so that you don't have to
face the IAF again. The battles here are tough, so you should have Shadow
throw Shurikens and Ninja Stars, as well as different Skeans. When you
think you've reached a dead end, try pressing against the wall.
Basically, you should make your way to the right, collecting the blue
orbs (treasure chests). Don't miss the Masamune, or any other treasures.
When you find a save place (haven't seen one of those for a while), use
a tent and save. Soon you'll have the option to go back to the airship or
continue onwards. You really should keep going unless you are short on
supplies or have unfinished business, in which case leave now or forever
hold your peace. Fight the Atma Monster using very strong ice spells,
and all of your best attacks. Cure2 is imperative to your survival, so
make sure somebody has learned it by now. You should be victorious if
you pound away. When you win, head up and enjoy the long cinema scene.
Shadow will trap Kefka between the statues, and a timer will come up.
Hurry to your right. If you have the Charm Bangle, equip it now. There
may be some blue orbs, but don't bother trying to get them now. When
you defeat the enemy at the glowing star, continue going right. At the
edge it asks if you want to jump to the airship or wait; your decision
here is very important. Choose wait, move back a step, and step forward.
Now choose to wait for Shadow. If you don't, you can't get him later!!!
At about 5 seconds left, Shadow will come, and you'll escape. Enjoy the
splendor of the end of the world!
------------------------
(10) What You Should Have Done By Now
By now you should have found the 12 normal characters. You will
have 11 if you didn't save Mog. If you neglected Mog, you'll have to
wait for another chance to find him. By now your characters should be
at least at level 25, that being the minimum. Sabin should have learned
the Fire Dance (maybe the next one also), and Cyan should know the
Quadra Slam. Make sure that you found the Atma Weapon before this point,
or you won't be able to get it. You could live without this weapon,
but it eventually becomes one of the best weapons in the game.
------------------------
(11) A Few Tips and Secrets
If you want to gain levels quickly, then you should stay
near the beginning of the Floating Continent. The enemies here
can be defeated, and they give you a lot of experience. If it's
magic you want, go to the Triangle Island (upper left corner of
map). Defeat the invisible Intangir by casting Doom, but beware:
it will cast a powerful spell on the person who kills it. Have
your party above 1000 HP each. Alternately, use the loop on the
Lete River that is listed in the misc. section of this FAQ.
If you think that the Atma Weapon is faulty or doesn't work,
that's because it gains power as you gain HP. The more HP you
have, the stronger it is. Remember, if you're low on HP, it will
hardly do anything.
Terra's Morph will last longer at higher levels, and if you
go many battles without using it.
Many people wonder how to get two of Mog's dances; the Water
Rondo and the Snowman Jazz. The Snowman Jazz can be found in
the World of Ruin only, but the Water Rondo MUST be learned in
the World of Balance. The W. Rondo is, in fact, Mog's strongest
dance. To acquire it, form a group with Mog in it. Land the
airship at Nikeah, and rent a Chocobo. Ride it all the way to
Baren Falls, and hop off. Jump the falls, and go all the way to
the Serpent Trench, and jump in. Fight a water enemy without
dancing and you'll learn the Water Rondo! You'll end up in Ni-
keah, right next to your airship! An alternate, longer route is
to take the raft down the Lete River with Mog. The Serpent Tre-
nch is much faster, though.
To save Shadow on the Floating Continent, during the destr-
uction, wait instead of jumping onto the ship. Step forward,
then choose to wait for Shadow. If you stand there until only
5 seconds are left, he'll come and you'll leave together.
In Mobliz, it is possible to get a valuable Tintinabar. Talk
to the injured soldier, and read the letter on the desk. Go to
the house in the center of town and send something in the mail.
After going back and forth and spending a lot of money on mail,
the soldier will give you a Tintinabar!
Many of the treasure chests in the WOB can be found in the
WOR (as long as the level they were in is still accessible). If
you leave treasure chests, then open them in the WOR, they will
contain better items! This holds true particullarly for treasures
in the Narshe Caves and the Magitek Factory...
***THE WORLD OF RUIN WALKTHROUGH***
(1) Stranded on a Deserted Island
This is a very short part of the story, but can also be very
dramatic. You will be alone as Celes. Cid is your only companion, and
he is becoming ill from a year of being stranded. To pick up fish for
Cid, go to the beach south of the house and press A next to a fish.
Remember: the faster the fish, the healthier it is. There are 4 types
of fish: Rotten Fish, Fish, Just a Fish, and Yummy Fish. Each one can
be seen in the Rare items list. If you feed Cid 10 Yummy Fish (the very
fast moving ones), he'll live! If you take to long to catch the fish,
or if you feed him Rotten Fish, Cid will die, and Celes will almost
commit suicide. Either way, you will set sail using a raft that Cid made.
Remember where the Solitary Island is for later in the game.
------------------------
(2) Search for The Others
You will arrive on a new body of land. Head north to Albrook and
talk to the people to learn of the World of Ruin. You'll hear about
several key story elements: the 8 dragons, Phunbaba, and Doom Gaze,
as well as Kefka's reign of terror. Buy new equipment (you'll need it)
and sleep at the inn. When you leave town, head north past Kefka's
Tower and through a desert. Eventually you'll reach Tzen. Save outside,
and when you enter, a disaster hits. Go the inn for HP and MP if you must,
then go up to Sabin. Enter the house, taking the treasures, and head to
the left. Go downstairs, and up to the long landing. The child should be
above the fireplace. Take it outside, and Sabin will join you. Buy
equipment for him if you must, then save outside.
Go northwest and find a small forest. In the middle, rent a Chocobo
and go south. Go east across a bridge and follow the green trail that
was once the Serpent Trench to Mobliz. It has been pretty much destroyed.
Sleep at the house you find and talk to Terra. You'll fight Phunbaba, who
can be stopped by strong ice spells, the poison and bio spells, and the
Suplex Blitz. Terra won't join you yet, but you can't give up now.
------------------------
(3) Edgar!
After the fight with Phunbaba, head south to a forest where you can
rent a Chocobo. Follow the Serpent Trench past the Fanatics' Tower and
to the town of Nikeah. Talk to the thieves at the inn, and, when they
leave, go outside and talk to Gerard (he looks like Edgar). Follow
Gerard into the ship, and, at South Figaro, locate him at the inn. Buy
new weapons, armor, relics, and items at the town, then leave.
Go to Figaro Cave to the northeast. Follow Gerard, the thieves, and
the Sigfried impostor to the Recovery Spring. Remember that opening on
the other side? Jump on the turtle and enter it. It leads to Figaro
Castle. If you search the cave, you may find Sigfried, but he runs away.
Go to the engine room and down the stairs that you couldn't enter before.
Collect the treasures, and find the engine. Gerard will reveal himself to
indeed be Edgar and you'll collectively fight the Tentacles. It is a good
idea to have relics protecting you from poison and berserk, as well as
Running Shoes to negate the effects of slow. Have Celes cast Regen on
everyone as soon as possible. Each Tentacle gets injured by different
magic. Have Edgar use the Chainsaw, Flash, or Drill, Sabin use the Aura
Bolt, and Celes use magic to cure or runic. When you win, go through the
door and press A by the statue for the Soul Sabre. Go back the way you
came, and the engineer will make the castle go to Kohlingen. Buy the
new items and tools in the castle at half price by putting Edgar or Sabin
in the front of your party. Head out for Kohlingen.
------------------------
(4) A New Airship
When you find Setzer in the cafe of Kohlingen, he'll join you. Buy
new equipment from the shops. Equip Setzer with either the Dice or the
Trump. Go to Daryll's Tomb and save outside. From the beginning, go
down stairs and to the right. Go up through the door, and press A on the
tombstone. A door will open, which you should go through. Flip the
switch at the top of the room and the water will go down. Return to the
main hallway and go down. Keep going and collect the treasure chest.
Once again go to the main hallway, only go all the way to the left and
down (if you REALLY want to solve the tombstone puzzle, go down the
center twice, and read each of the tombstones. Go to the main hallway,
into the upper-left door, and put in THE WORLD IS SQUARE backwards).
Go down the next set of stairs and collect the chest to your right. Move
against the right wall and you'll find a hidden passage that leads to a
treasure chest that contains the valuable Experience Egg. This doubles
the experience earned of whoever has it equipped, so use it wisely. Go
back through the passage and in the door to the north. Walk across the
water and flip the switch. You'll see a door open. Return to the main
hallway and go down through the center door. Flip the switch, then jump
on the turtle. It'll take you to the door, which you should go through.
Open up the right chest, than use a tent and save your game. You'll have
to fight a dangerous enemy in the left chest, but, once defeated, he
yields 1 or 2 powerful Fire Claws for Sabin. Save your game again, then
go through the northern door. Walk up to the casket to fight Dullahan.
Have Sabin use Blitzes and the Fire Claw, Setzer use the Dice and Slot,
Celes cast Fire and Cure spells, and Edgar use the Chainsaw or Drill. It
shouldn't be difficult. When done, go up through the door and enjoy the
cinema scene. You'll take off in the new airship.
NOTE: From this point on, the main objective is to find all of your
party members. This can pretty much be done in any order, with a few
exceptions. There are also a few side quests that allow you to collect
very valuable items. At any point you can go to Kefka's Tower, although
it is advised to gain levels before you do so. Many people don't like
the openness of this point in the game; the story pretty much revolves
around single character elements. However, it is still rather enjoyable.
If you want to fully understand each character, you should spend time
with their little subquests (Hidon, Doma Castle, Gau's home...). The
path is really up to you.
------------------------
(5) Cyan's Grievances
When you first take off in the new airship, you'll see a bird, and
follow it to Maranda. In the house in the upper-right, a girl says she's
been receiving letters from her love in Mobliz, but you know that he's
dead. The handwriting on the letter is that of Cyan. Take the girl's next
letter to the carrier pigeon, and watch as it flys to Zozo.
After flying to Zozo, talk to the man that told the truth the first
time (he's up and to the right of the big tower) and he'll give you info
and Rust-rid. Go into the Cafe and find the rusty door which will now
become unrusted. Go through the passage to end up on Mt. Zozo. Make your
way through the first room, making sure to collect the treasures. In the
second room, use a tent and save your game, then step on the switch to
your upper-right. This will release one of the 8 dragons from a treasure
chest. If you are weak, you can save this fight for later. Otherwise,
fight it using your strongest abilities. You should win. Continue climbing
the mountain until you find Cyan. Enjoy the cinema scene. When it's
done, you can go to where Cyan was and get the key to open his treasure
chest. Open the chest and take his books, although they don't really do
anything. Make your way out of Zozo or use a Warp Stone (or Warp magic),
and fly back to Maranda with Cyan in your group. Talk to the townspeople
again.
------------------------
(6) Face to Face With Phunbaba
By this time you can check back on Terra in Mobliz. When you do,
you'll notice that she's gone. Go into the house where Duane is and
follow the dog into a secret passage behind the bookcase. There's an
Elixir hidden in one of the pots. You'll have to fight Phunbaba again
here, so make sure that you're healed up. Use the same tactics as when
you fought him before. Midway through, Terra will morph and join you in
the fight. Phunbaba's life resets at this point. It should be easy with
Terra's magic skills. Terra will rejoin the party, and you can now
continue your adventure.
------------------------
(7) To the Veldt!
Short chapter! Anyway, all you have to do is fight a battle in the
Veldt with 3 people in your party. Gau will rejoin you and will have
learned a few new Rages. If you wish, you may take him and Sabin to the
house in the northwest. There Gau will meet his father. It's both funny
and a tear-jerker.
------------------------
(8a) Save Shadow
Note: You can only save Shadow if you waited for him back on the
Floating Continent!!!
This is a split scenario. If you waited for Shadow on the Floating
Continent, he will be waiting in the Veldt Cave. Go there and follow
Interceptor. BE SURE to open EVERY treasure chest in the cave, or you
may miss the valuable Striker!!! Eventually you'll find Shadow lying on
the ground (it's after a save location). Be ready, because you'll have
to battle two powerful Behemoths! Use Ice magic, and you shouldn't have
trouble. However, get ready! Just after beating the first, its ghost
will trap you from behind! This one is easy. Just use the item `Revivify' \
on it to kill it in one hit.
When you do defeat the monster, you'll take Shadow to Thamasa.
(NOTE: Ignore the fact that they mention him with 'she.' This was just
bad coding, as you can also rescue Relm here in an alternate fashion)
After sleeping at the inn, he'll disappear, having gone to the Coliseum.
Make sure to search the left wall of Strago's house (upstairs) for
another Memento Ring.
Head far west to the Coliseum. You'll hear about a man dressed in
black searching for a Striker. Bet the Striker (you should have found it
in the cave), and you'll fight Shadow (even though it says Shadow Chupon).
You'll easily defeat him, and he'll join your party for the rest of the
game.
------------------------
(8b) Save Relm
No matter if you saved her in the cave or saved Shadow instead, Relm
will end up at Owzer's House (it is located at the top of Jidoor). Head
to Jidoor and up to the large house there. After trying to go up the
stairs, read Owzer's Diary. Press A on the lamp (near the stairs), then
go up. If you wish, fight the flower portrait. Look at the picture of
Geshtahl twice for a clue about the Phoenix Cave. Then look at the
woman's portrait. When you defeat the enemy, enter the door that appears.
Follow the path (some of the portraits do things, so watch out), and,
when you find 3 doors on 1 wall, walk behind the wall and press A for the
valuable Relic Ring (makes Doom/Poison cure, and Cure/Life injure). Go
through the left-most door. If you wish, stand under the floating chests
to fight an enemy. You have to go to each one in a certain order. Then
go through the door. Save your game and go through the right door (the
left is a trap). Fight the Spirit Chadarnook, using strong fire attacks
on the demon form. You may want to cast Regen on everyone, because one
of his moves damages everyone over time. He'll transform, and, in doing
so, change what he takes damage from. After winning (it may take awhile),
Relm will join your party.
------------------------
(9) Strago and Ebot's Rock
Having saved Relm, take her to the Fanatics' Tower. A very confused
Strago will be marching with some Kefka Worshippers, but will snap out
of his trance when he sees Relm. Take both of them to Thamasa, and, after
a cinema scene, buy some equipment and head to Ebot's Rock. Enter the
cave and talk to the chest. Using the transporters, find 22 or more
pieces of coral, then bring them back to the chest. The chest will move
out of the way, and you can face Hidon. Take Strago along, and kill off
the little Hidonites first. This will cause Hidon to use Grand Train
(which Strago will learn afterwards). Keep attacking with Fire and Cure
attacks and eventually Hidon will fall. Hopefully you got him to cast
Grand Train, which is one of Strago's best Lore attacks. Enjoy the
cinema scene. If you DIDN'T learn Grand Train, fear not; all is not lost.
Talk to Gungho in Thamasa until he says, "Hidon hasappeared at Ebot's
Rock again!" Go back to Ebot's Rock, feed the chest, and you can face
Hidon again. Do this as often as you want.
------------------------
(10) Mog Lives!
Take your airship to Narshe. Ignore the fact that the doors are
locked until you find Locke later on. Remember the Moogle Village? Well,
return there by going through the Narshe Caves. Mog will be there, and
he'll join you. Search where he was standing for the Moogle Charm (avoids
random enemy fights). Take Mog with you and head north through the caves
where you started the game. In the snowy area where you fought Kefka you
will find the Ice Dragon. Simply use Fire attacks to kill it quickly.
Fight another enemy in the area and you'll learn the Snowman Jazz dance
for Mog. Go to the frozen Esper Tritoch and fight it. Use strong weapon
attacks and Fire magic. When you thaw it out, you will receive its
Magicite, and the cliff will break. Have Mog in your party and jump off
the now open cliff.
Follow the cave's route, picking up treasure chests along the way.
It is a puzzle that shouldn't take long once you realize where the ground
breaks away. Beware of the chest that contains the Pugs, as they are
very deadly. Come back to them later. You'll eventually reach a room
with a bone carving. Take the Magicite from it and Umaro the sasquatch
will fight you. Defeat him with powerful attacks, and, after beating him,
Mog will forcibly make him join your party (they are friends). If Mog
isn't in your party, be sure to bring him to Umaro.
This is a good time to take care of the Earth Dragon. Fly to the
Opera House, where you will hear of a dragon on the stage. Go to the
switch room and flip the third switch from the left. This will cause you
to fall onto the stage. When you fight the Earth dragon, make sure that
you equip everyone with a Cherub Down relic (which you can buy in
Jidoor). This will alow you to float, avoiding the dragon's deadly
quake attacks and prevent him from negating the effect. Defeating him
will then be simple.
------------------------
(11) Phoenix Cave
Head to the Pheonix Cave, which, as Gestahl's portrait told you, is
hidden in the center of the star-shaped mountain range. Fly over it and
you will drop down to the entrance, breaking up into two parties. If you
want to make this area very easy, have Mog in one of your parties and
equip him with the Moogle Charm. If you want to rough it and face tough
enemies, by all means do not use his relic. You may also want to have
Umaro because of his immunity to fire attacks thanks to the Snow Muffler.
Follow the maze's twists and turns, and notice how most of the chests
are empty. Look carefully at the ground for difficult-to-see switches.
It is required that both parties flip switches so that others can
advance further into the cave. You'll eventually end up at the Fire
Dragon (make sure to save your game beforehand). Fight the dragon, or,
if you're weak, save it for later. Use strong ice attacks against the
beast to make quick work of it. Afterwards, go back up and stand on the
switch to make a set of rocks appear. Have the other party leap across
using the rocks, then head down with both parties. Have each stand on
one of the 2 switches, and the raised land will lower. Follow the path
and you'll at last find Locke.
Enjoy the long cinema scene, then take Locke to Narshe. Search the
weapon shop and the northern shop for the Ragnarok Sword/Esper and
Cursed Shield. I suggest you take the Esper, or read the Secrets section
for another way to learn Ultima involving uncursing the shield.
------------------------
(12) Fanatics' Tower
Go to the Fanatics' Tower. In this tower you cannot normally fight,
so be sure to come with your strongest magic users (or, if you wish,
include Umaro; his Berserk-like state allows him to attack. However,
his inability to heal your other party members may be your downfall).
If you are lazy and don't want to fight anyone, or you want to get the
treasures present beforehand, use Mog's Moogle Charm. You may wish to
learn a lot of magic before entering. Especially make sure that everyone
knows Osmose so that they can replenish their MP in fights. Equip someone
with the Siren Esper, and have somebody know Life3. Berserk also helps.
It is also suggested to know the Ultima spell, as it will wipe out even
the toughest of enemies in a few attacks. Equip strong magic-defending
equipment, such as Force Armor and the Force Shield. Use the Siren Esper
to perform an almost 100% working Mute attack, which debilitates any of
the strong magic that enemies use. Fight your way to the first treasure
room and take the treasure. Then move to the right of the chest, walk up,
and press A. You'll here a noise. Go out the room and downstairs to the
new door. Enter and take the Air Anchor (one of Edgar's Tools). Then
continue your journey up the tower. If you fight a Magic Barrel, DON'T
KILL IT. Instead, let it heal you until it runs away. You'll fight a
Dragon higher in the tower. The fight should be easy with the Ultima
spell. At the top of the tower, take the Gem Box and equip it on the
strongest magic user. Be prepared for what is probably the most annoying
boss of the game. When you fight the Magi Master, cast Life3 on as many
people as possible (but at least one). The Magi Master changes what he
can be hurt by magicwise, but, if you have the Berserk spell, cast it on
him immediately to keep him from changing. It will be a tough, long
battle. However, if you have the Ultima spell, it shouldn't take too
long. If you cast Life3 on somebody, then you'll win even after he uses
Ultima as a final attack. Alternately, you can use Rasp and Osmose to
gradually wear down his 50,000 MP. Once he runs out there is pretty much
nothing that he can do (including the final casting of Ultima). Now head
back down the tower (easier said than done, unless you have the Moogle
Charm equipped).
------------------------
(13) Cyan's Dream
Fly to Doma Castle. Make sure that you have Cyan in your party. Upon
arriving, strange things will happen and your group will be seperated.
Walk through the various doors until you find your two other group
members. You should be able to make it as far as the Three Dream Stooges
easily. Kill the flying one first, as that one can cast Life on the
others. Once he's down, the rest should be easy. After that, you'll
continue through Cyan's mind. You will find yourself back on the Phantom
Train. The puzzles are much like they were the first time around. When
you find the Lump of Metal, go up to the moving chest and press A to
put the metal in the chest, stopping it (you won't lose it, though). Flip
the switch and study the chests' patter. When you find another group of
six chests later, enter the same pattern and flip the switch to move on.
Eventually you will wind up in Magitek Armor. Go down, then to the right.
Enter the cave, than walk outside. Fall through the bridge. In Doma
Castle, save your game, and feel free to walk around, witnessing Cyan's
memories of his family. Head to the throne room and fight Wrexsoul. When
he enters someone's body, either kill each other off one at a time until
he appears, or use Life3 on everyone and kill the party. After that, use
Vanish/X-Zone if you are a cheap coward, or use strong fire attacks.
DO NOT use X-Zone if you want to collect a valuable Pod Bracelet. Either
way, you'll end up with a nifty Aura sword for Cyan, and he'll learn the
final few SwdTech attacks! Go back the throne room when you wake up and
collect the Alexander Esper.
------------------------
(14) Ancient Castle
Take your strongest party and fly to Figaro Castle. Inside, you
should rest and buy supplies, then ask the engineer to submerge the
castle. On your way back to the large desert, you'll bump into
something. Tell the engineer that you'd like to stop and search, then
head to the jail. Enter the open jail cell, and you'll be in a large
cave. Be sure to pick up the treasures in the first room, then enter
the right-most door near the bottom of the screen. Open the treasure
chest and be ready to fight the Master Pugs! If you win, you'll get
the powerfull Graedus sword! After winning this battle, head to the
left and through the wall (it is fake), then down a ladder below you.
Head left, and keep walking along the bottom of the room, then climb
up a ladder. Go up and to the left through a doorway. Search the bottom
of this new room for two treasure chests, then go down the set of
stairs. Save at the save point, and continue left and up. Enjoy the
sequence that reveals the past of the Ancient Castle, then enter the
main doorway. Fight your way to the throne room and walk to the very
top of the screen. Talk to the stone statuete of Odin for his Magicite.
Enter an archway (the first one on the left), and open the chest for
Umaro's valuable Blizzard Orb. Go back into the throne room and head to
the right and down into a hidden doorway. Press A next to the sparkling
image on the shelf for a book. The man in Figaro's library (if you go
back) will now reveal a secret. Otherwise, here is what he tells you:
go 5 steps down from the queen's throne in the Ancient Castle. Do so,
and press A. You'll hear a noise. Go back to the right and into the
Ancient Castle library to find a new staircase. Go down it and talk to
the queen's statue to transform the Odin Magicite into Raiden. (NOTE:
be aware that the Odin magicite is the only one that provides and agility
bonus at level up, and after the transformation it will be gone forever)
Fight the dragon then go to the castle courtyard. Walk left and into
the double doors. Open the treasure chest and fight a tough enemy for
the awesome Offering Relic. Go back into the courtyard, but this time go
right. Walk into a crack in the wall and open the chest. Now you
can FINALLY get out of here.
------------------------
(15) Finding That Mimic
When on Triangle Island (it is in the upper-right of the world map),
fight the Zone Eater (the only enemy there). Don't kill it. Instead
have everyone be engulfed. You'll find yourself in a cave. On the
bridges, don't touch the green guys or you'll be knocked off (although
there are some handy treasures if you fall down there). Make sure to get
the Fake Mustache (changes Sketch into Control). Work your way past the
deadly falling ceiling room (stand under the small openings to avoid
being crushed), and you'll eventually find Gogo.
------------------------
(16) Kefka's Tower
Oh no! You have to split up into 3 groups! The pain! The
horror! Actually, it shouldn't be that difficult if you're near level
50. This tower is made out of pieces from other areas of the game and new
areas. Basically, work your way through the hordes of enemies. If you're
going for the Crusader Esper and the valuable Merton spell, defeat the
2 Dragons here. You'll have to fight Atma and a machine. Fight the 3
statues, saving after each victory. Make sure to equip the Sky Render
on Cyan and the Aura Lance on either Mog or Edgar. Now you can head for
Kefka. Enjoy the overdramatic cinema scene, equip all of your characters,
then fight. Use Pearl, Ultima, and basically the strongest magic possible
on all of his lower minions. If you have a Genji/Offering combo, this
really shouldn't be a tough battle at all. One of the parts will cast Doom on someone at the end of
a fight, so you may lose one character (that is okay; after each round,
dead characters are replaced by alternates). There are also valuable
items to steal which can then be equipped through the Item menu. Have
somebody cast Life3 for the battle with Kefka, as he casts Fallen One,
which makes your HP go down to a measly 1 pont. It shouldn't be too
difficult at all. Enjoy the lengthy ending.
------------------------
(17) Did You Get These Elusive Items?
Chainsaw - put in 6:10:50 at the clock in Zozo.
Air Anchor - press A right of the treasure chest, first room
Fanatics' Tower. Go downstairs.
Soul Sabre - statue in treasure room, engine area of Figaro
Castle.
Drainer - chest in falling house, Tzen.
Illumina - wager the Ragnarok Sword at Collosseum. Only if
you took the sword.
Tiger Fangs - hidden room, Veldt Cave.
Imp Halberd - win from Tyrannosaur.
Imp Armor - steal from Tyrannosaur.
Marvel Shoes - wager Rename Card at Coliseum.
Merit Award - wager Cat Hood at Coliseum.
------------------------
(18) A Few More Tips and Secrets
How do you gain levels fast? Well, try fighting in the for-
est north of the Veldt. There you fight Tyrannosaurs, which give
you a ton of experience. You may also occasionally fight the Brachosaur.
The best place for Gold AND Magic Points is in the desert
south of Maranda. There you fight the Cactrot, which gives you
10 Magic Points and 10,000 GP.
In the forest north of the Veldt (where you fight Tyrannosaurs),
you'll occasionally fight the dangerous Brachosaur. This fearsome beast
can cast Ultima! However, when you defeat it, there's a chance of
receiving the VERY valuable Economizer. This awesome relic lowers all
spells (and that includes Lore attacks) to only 1 MP! This, by the way,
makes the game almost too easy. Use this only if you want the rest of the
game to be a cakewalk using the sick Gem Box/Economizer combo.
To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's House.
It is hidden on the same continent as Narshe near a cross of trees.
Gee, Duncan bears an uncanny resemblance to Banon. Read nothing into
that, though.
Taking the Ragnarok Esper allows you to learn the powerful
spell Ultima! It has the power of FF2's Meteo, if not stronger.
Alternatively, take the Ragnarok Sword. Wager it at the Colloseum
for the Illumina, the Legendary Sword. This is probably the best sword
in the game (unless you count the Atma Weapon with 9999 HP).
To face Doom Gaze, you must fly around in your ship until he
attacks. Remember that he can't regenerate his HP after battle, so if
you keep fighting him, he'll eventually die. DO NOT use Vanish/X-Zone
on him, as by doing so you won't receive the Bahamut Esper. Vanish/Doom,
on the other hand, works just fine... if you like that sort of thing.
Many people wonder where the Megalixer is. Well, there are 3 that
appear normally throughout the game: one after beating the Magi Master,
another in Kefka's Tower, and one when you steal from Kefka. However,
to get unlimited Megalixers, try casting Stop on the scorpion beastes
in the desert of the Solitary Island, then stealing from them.
To un-curse the Cursed Shield, fight with it in 255 battles. I
suggest using a Ribbon to stop most of its dangerous effects. After
the battles it will become the Paladin Shield, which is the most
powerful shield in the game! It absorbs all elemental attacks, has a
near 50% evade rate, a VERY high defense rate, and even teaches you
Ultima! Of course, you can also trade the Cursed Shield in for a Cursed
Ring at the Coliseum. After 255 battles with this, you will get...
NOTHING! This item DOES NOT uncurse, although there appear to be some
cases where it does eventually become a Hero Ring. There is no, I repeat,
NO PALADIN RING IN THIS GAME. So, how do you get the Cursed Ring without
losing the Cursed Shield? Well, try fighting the Veterans or the Didalos
of Kefka's Tower. They can be found in either of the rooms where you
normally fight the 2 dragons. It may take awhile, but you'll get a Cursed
Ring after a fight. You can also try using the Ragnarok Esper on them,
although this is rarely succesful without a huge magic level.
Thanks and Happy FF3ing! ^_^
-King Kung
---------------------------------------------------------------
PART TWO-Monster List
---------------------------------------------------------------
By SethWHardy
Edited by GWS Wizard, JonN2002 and King Kung
NOTE FROM KUNG:
As of this writing, I do not know if Seth is still a member of
the Internet community, but you should all be greatfull for this
list. If you want to know what you will likely get from Stealing,
use this list, or if you are fighting a particularly tough
enemy, most of their statistics, such as HP, MP, and even
weaknesses, can be found here. Seth certainly did an excellent
job. I believe their is one missing character here, Chupon, and
I'm always planning to get it's data but never do. The reason?
You can't really beat him usually before he blows you away. And
no, his Coliseum appearances really don't count; he's more of a
placeholder there for weak items, though he CAN be beaten.
KEY:
MONSTER NAME-The name of the monster as it appears in the game.
MONSTER'S LEVEL-Useful for using spells that pertain to levels.
MONSTER'S HP-How many Hit Points the monster has.
MONSTER'S MP-How many Magic Points the monster has.
MONSTER'S WEAK POINTS-What types of damage the monster is part-
iculary vulnerable to.
MONSTER'S ITEMS-What you can get from the monster
(One of two ways: By using Locke's steal ability OR by killing
the monster.)
MONSTER'S EXPERIENCE-How much experience you get from the mon-
ster (Total)
MONSTER'S GP-How many Gold Pieces you get from the monster.
---------------------------------------------------------------
PART THREE-Item, Weapon, Armor, and Relic List
---------------------------------------------------------------
I remember spending far too much time getting many of the things
from this section. The sheer amount of numbers made me, and all
that spent hours getting these stats, ill. However, this is a very
usefull section if you want to make sure you have found EVERY
item out there. Are you skilled (or just persistent) enough to get
them all? No? You wuss. ;)
Rename Card Allows you to rename a character at anytime
Tonic Recovers 50 HP
Potion Recovers 250 HP
X-Potion Recovers HP to 100%
Tincture Recovers 50 MP
Ether Recovers 150 MP
X-Ether Recovers MP to 100%
Elixir Recovers HP&MP to 100%
Megalixir Recovers party's HP&MP to 100%
Fenix Down Recovers the wounded
Revivity Cures "Zombie" status
Antidote Cures "Poison" status
Eyedrop Cures "Dark" status
Soft Cures "Petrify" status
Remedy Cures status alignment except Zombie
Sleeping Bag Recovers HP&MP of single character to 100%
Tent Recovers party's HP&MP to 100%
Green Cherry Cures "Imp" status
Magicite Summons random Esper
Superball Bouncing damage
Echo Screen Cures "Mute" status
Smoke Bomb Lets party escape from battle
Warp Stone Same effect as "Warp"
Dried Meat Eat when hungry; recovers 150 HP
Shadow Edge Spread shadows across battle field (Image on thrower)
Fire Skean Fire attack
Inviz Edge Makes thrower invisible
Water Skean Water attack
Thunder Edge Thunder attack
RARE ITEMS
----------
These are the items that you can see if you go to the Rare Items screen
because they are special and thus seperated from the rest. You can't
manually use these items from the menu, they are activated automatically
in the game or are there mearly to be viewed. There has been a lot of
controversy over how many rare items actually exist in FF3. Well,
according to our notes and what we've seen, there are thirteen rare
items that have been found in the normal game, without using the Game
Genie. The others can not be found ANYWHERE, period. They were most
likely items that did nothing or originally served a purpose but were
taken out of the game. Also, the books serve no puropse. AT ALL.
Really. They do not make Cyan stronger or even increase the power of
Edgar's tools. That is a bunch of balogna, yet another rumor that got
out of control.
Books Simple book of machinery...And "Book of Secrets"...
Cider Cider, taken from a merchant
Coral Piece of coral, found in the cave near Ebot's Rock.
Fish Just a fish
Fish Fish
Fish A yummy fish
Fish A rotten fish
*Lola's Letter I'm doing fine. Hope you come visit soon...
Lump of Metal A heavy weight, Put it into a chest, and...
Old Clock-Key An old clock-key, found on a soldier.
Pendant A pendant worn by the girl who pilots the MagiTek Armor
Royal Letter At a star-shaped mountain range...
Rust-Rid Rust solvent
**Autograph An opera singer's autograph.
**Glass A magnifying glass with a peculiar lense...
**Opera Record A scratched record...
**Rock A strange stone emitting an eerie glow...
**Stone An invisible stone...
**???? A delicate golden feather.
Notes:
* - You only have this letter before delivering it to a carrier pigeon
** - Only available through use of the Game Genie; May have been
completely removed from Playstation edition
WEAPONS
-------
Abbreviations:
RN:= Runic - Celes can use Runic when equipped with this weapon
2H:= 2-hand - Can be held with two hands
SW:= Swdtech - Cyan can use his Swdtech when equipped with this weapon
VG:= Vigor --------
SP:= Speed \
ST:= Stamina \
MG:= Mag.Pwr \
BP:= Batl.Pwr > Numbers for these stat categories
DF:= Defense /
EV:= Evade /
MD:= Mag. Defense /
MK:= M.Block ------
Metal Knuckle (n/n/n/0/0/0/0/55/0/0)
Mithril Claw (n/n/n/0/0/0/0/65/0/0)
Kaiser Pearl-elemental attack (n/n/n/0/0/0/0/83/0/0)
Poison Claw Poison attack (n/n/n/0/0/0/0/95/0/0)
Fire Knuckle Fire-elemental attack (n/n/n/0/0/0/0/122/0/0)
Dragon Claw Pearl-elemantal attack (n/n/n/0/0/0/0/188/0/0)
Tiger Fangs (n/n/n/3/2/2/3/215/0/0)
RODS:
Heal Rod Recovers target HP (n/y/n/0/0/0/0/200/0/0)
Mithril (n/y/n/0/0/0/2/60/0/0)
Fire Rod Cast Fire2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Ice Rod Cast Ice2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Thunder Rod Cast Bolt2 as item, breaks (n/y/n/0/0/0/0/79/0/0)
Poison Rod Cast Poison as item, breaks (n/y/n/0/0/0/0/86/0/0)
Pearl Rod Cast Pearl as item, breaks (n/y/n/0/0/0/0/124/0/0)
Gravity Rod Cast Quartr as item, breaks (n/y/n/0/0/0/0/120/0/0)
Punisher Use MP for mortal blow (n/y/n/0/0/0/0/111/0/0)
Magnus Rod Mag pwr up (y/y/n/0/0/0/7/168/0/30)
STARS:
Shuriken Use with throw command (n/y/n/0/0/0/0/86/0/0)
Ninja Star Use with throw command (n/y/n/0/0/0/0/132/0/0)
Tack Star Use with throw command (n/y/n/0/0/0/0/190/0/0)
HELMETS:
Bandana (0/0/0/0/16/0/16/0)
Bard's Hat Raises MP a little (0/0/0/0/19/0/21/+10)
Beret Raises Sketch success (0/0/0/+3/21/0/21/0)
Cat Hood Picks up more GP (0/+2/0/+4/33/+10/33/+10)
Circlet (+2/+1/+3/+4/25/0/19/0)
Coronet Raises Control success (0/+2/0/+4/23/0/23/0)
Crystal Helm (0/0/0/0/29/0/19/0)
Dark Hood (0/0/0/0/26/0/17/0)
Diamond Helm (0/0/0/0/27/0/18/0)
Genji Helmet (0/0/0/0/36/0/38/0)
Gold Helmet (0/0/0/0/22/0/15/0)
Green Beret Raises HP a little (0/0/0/0/19/+10/13/0)
Hair Band (0/0/0/0/12/0/8/0)
Head Band (+3/+1/+2/0/16/0/10/0)
Iron Helmet (0/0/0/0/18/0/12/0)
Leather Hat (0/0/0/0/11/0/7/0)
Magus Hat (0/0/0/+5/15/0/16/0)
Mithril Helm (0/0/0/0/20/0/13/0)
Mystery Veil (0/+1/0/+3/24/0/25/+10)
Oath Veil (0/0/0/0/32/0/31/0)
Plumed Hat (0/0/0/0/14/0/9/0)
Red Cap HP up 1/4 (+4/+3/+2/0/24/0/17/0)
Regal Crown (+1/+1/+1/+1/28/0/23/0)
Thornlet Continuous damage, high def. (0/0/0/0/38/0/0/0)
Tiara (0/0/0/+2/22/0/20/0)
Tiger Mask (+3/+2/+1/0/21/0/13/0)
Titanium ??? while Imp, tch Imp (0/0/0/0/42/0/42/0)
ARMOR:
BehemothSuit (+6/+6/+6/+6/94/0/73/0)
Chocobo Suit Blocks Poison (+3/+6/+2/+0/56/0/38/0)
Cotton Robe (0/0/0/0/32/0/21/0)
Crystal Mail (0/0/0/0/72/0/49/0)
Czarina Gown (+1/+2/+2/+3/70/0/64/0)
Dark Gear (0/+6/0/0/68/0/46/0)
DiamondArmor (0/0/0/0/70/0/47/0)
Diamond Vest (0/0/0/0/65/0/44/0)
Force Armor 50% mag. damage (0/0/0/0/69/0/68/+30)
Gaia Gear Abs. earth (0/0/0/0/53/0/43/0)
Genji Armor (+5/+3/+2/+3/90/0/80/0)
Gold Armor (0/0/0/0/55/0/37/0)
Imp's Armor ??? while Imp, tch Imp (0/0/0/0/100/0/100/0)
Iron Armor (0/-2/0/0/40/0/27/0)
Kung Fu Suit (0/0/0/0/34/0/23/0)
LeatherArmor (0/0/0/0/28/0/19/0)
Light Robe (0/0/0/+2/60/0/43/0)
Minerva MP up 1/4, blocks magic (+1/+2/+1/+4/88/0/70/+10)
Mirage Vest Wearer is shadowed! ;-) (0/+6/0/0/48/0/36/+10)
Mithril Mail (0/0/0/0/51/0/34/0)
Mithril Vest (0/0/0/0/45/0/30/0)
Moogle Suit Be a moogle! KUPO!!! (0/0/0/+5/58/0/52/0)
Ninja Gear (0/+2/0/0/47/0/32/0)
Nutkin Suit (0/+7/0/+3/86/0/67/0)
Power Sash (+5/+1/+5/+1/52/0/35/0)
Red Jacket Blocks fire (+5/+2/+4/+1/78/0/55/0)
Silk Robe (0/0/0/+1/39/0/29/0)
Snow Muffler Best on Gau and Mog (0/0/0/0/128/+10/90/+10)
Tabby Suit Blocks poison (+2/+2/+2/+2/54/0/36/0)
Tao Robe (0/0/0/+5/68/0/50/+10)
White Dress (0/0/0/+5/47/0/35/0)
RELICS
------
Amulet - Protects against Poison, Dark and Zombie
Atlas Armlet - Raises attack damage
Back Guard - Protects against Back and Pincer attacks
Barrier Ring - Casts Shell when HP is low
Beads - Better percent of avoiding enemy attacks
Black Belt - Randomly counterattacks when attacked
Blizzard Orb - Changes Umaro's Command Menu
Charm Bangle - Few enemies will attack from the field
Cherub Down - Causes the wearer to float
Coin Toss - Changes Setzer's Slot command to GP Rain
Crystal Orb - Increases wearers max. MP by half
Cure Ring - Casts Regen
Czarina Ring - Casts Safe and Shell when HP is low
Dragon Horn - Makes wearer use the Jump command continuously
DragoonBoots - Changes wearer's Fight command to Jump
Earrings - Adds power to wearer's offensive spells
Economizer - All spells cost 1 MP!
Exp. Egg - Doubles wearers gained experience points
Fairy Ring - Protects against Poison and Dark
FakeMustache - Relm's Sketch command changes to Control
Gale Hairpin - Preemptive attack rate greater when worn
Gauntlet - Can attack with two hands
Gem Box - More power to spellsused by wearer
Genji Glove - Can equip a weapon in each hand
Goggles - Protects against Dark
Gold Hairpin - Cuts consumed magic points in half
Guard Ring - Casts Safe when HP is low
Hero Ring - Increased power for magical and physical attacks
Hyper Wrist - Raises vigor
Jewel Ring - Protects against Dark and Petrify
Marvel Shoes - Casts Safe, Shell and Haste
MithrilGlove - Casts Safe when HP is low
Merit Award - Allows wearer to wear heavy armor
Memento Ring - Mother's love protects from fatal attacks (Shadow/Relm)
Moogle Charm - NO RANDOM ENEMY ENCOUNTERS! KUPO! (Mog)
Muscle Belt - Increase max HPs by half
Peace Ring - Protects against Berserk and Muddle
Pod Bracelet - Wearer can cast Safe and Shell spells
Relic Ring - Poison cures, Cure hurts, Zombie like character
Ribbon - Protects against all status changing ailments
RunningShoes - Casts Haste
Safety Bit - Protects wearer from magic attacks
Sneak Ring - Higher Steal command success rate
Sniper Sight - Ensures 100% hit rate
Sprint Shoes - Doubles wearers foot speed
Star Pendant - Protects against poison
Thief Glove - Changes Locke's Steal command to Capture
Tintinabar - Wearer regains 1 HP each step
True Knight - Wearer protects those with low HPs
Wall Ring - Casts Rflect
White Cape - Protects against Imp and Mute
Zephyr Cape - Wearer has greater dodge success rate
---------------------------------------------------------------
PART FOUR-Advanced Battle Tactics and "The Best" of FF3
---------------------------------------------------------------
By JonN2002 and King Kung
BUILDING MONSTER CHARACTERS
---------------------------
By JonN2002
Listed below is an easy-to-follow four-step plan for creating a
super-effective party that will be able to defeat (with ease) any
enemies in the game. (Kefka included!) If the following regimen is
followed precisely, the four characters you choose to concentrate
on should be unstoppable, monster characters! Enjoy, and happy killing!
FOUR-STEP PLAN FOR CREATING AN ULTIMATE TEAM:
(1) Step One: Fight, fight, fight!
Select three powerful characters (I prefer Terra, Celes, and Edgar
or Locke, but it doesn't matter too much), and equip them with Paladin
Shields, and the best weapons and armor in the game. Equip each with
an esper that raises stats SIGNIFICANTLY upon level gain (i.e.,
Bahamut or Palidor, and most of the ones found in the WOR, etc.). Next,
go to the forest north of the Veldt (near Gau's father's house) and
fight the Tyrannosaurs and Brachosaurs AD NAUSEAM! Before long, these
fearsome three should evolve into your finest warriors, and you are
one step closer to the ultimate party!
(Note: for best results, I strongly suggest using a Game Genie to get
several Illuminas and Paladin Shields for each character).
(2) Step Two: Perfect and Specialize
Take the time to learn EVERY technique and skill, including ALL
magic spells for each of your three master characters. Practice
each skill, including magic, and equip the following relics and
weapons combinations wherever possible to perfect the "edge" of
each fighter:
Terra: I prefer a Genji Glove and Offering, coupled with an Atma
Weapon and an Illumina sword in each hand. Nix the shield after she
learns the Ultima spell. Trust me... she blocks almost every hit
without the armor bonus, and can slam foes for 8-hits a round, each
at 9999 or close to it.
Edgar: No question about it: this is your standard equipment man --
that means Illumina or your best sword for him, and best armor possible.
Relics include an Amulet or Hero Ring and Marvel shoes or cure ring.
Celes: Give Celes an Illumina blade plus Offering relic to have her
hit effectively for 9999 or close to it for 4 hits a round. She lacks
Terra's natural blocking ability, and requires a Paladin shield for
maximum defense. Her other relic is of your choice, but an Economizer
or Gem Box works wonders.
Locke: Locke works the same way as Edgar, but include a Thief Ring if
you insist on stealing/capturing. Also, the ring raises his battle speed
tremendously.
(3) Step Three: Gogo Steps Into the Equation
Without a doubt, Gogo is your most versatile ally, and, in my opinion,
next possibly to Terra, your best character, no questions asked.
What's that you say? He's too weak? Can't equip anything worthwhile?
WRONG! Give him the infamous Merit Badge relic, and he can wield an
Illumina and wear top armor with the best of them. Give him the Hero
Medal, or whatever the item is that increases his vigor (I forgot it at
the moment), and the best weapons and armor in the game, including
Paladin Shield and Illumina. Next, select the Status menu for Gogo in
the Status screen, and you will notice that you can give him the special
skills of all your party members. I suggest giving him Magic, Fight,
and Blitz. When in doubt, the Blitz will hit hard against all your
enemies for a quick, efficient takeout, sans MP cost. With the
Illumina, vigor bonuses, and Paladin Shield, plus super level-up
skill-building, Gogo will block virtually anything that comes his way
(for me, he's even been known to block most special attacks, including
Siegfried's HyperDrive and Shrapnel attacks. Yikes!). Magic spells of
all types and classes will either be blocked by his shield, or will
actually GIVE the Mimic HP. There is NO stopping him when he has reached
his maximum power and efficiency, plus bonuses. Plus, he will be able
to use whatever spells the combined members of the party he's in have
learned, which is why I stressed earlier the necessity of learning all
spells. If you insist, he can also use his mimic abilities, as well,
but by this time, the others will want to mimic him! Just for show and
because he's so great, I named my Gogo character Golbez. :)
(4) Step Four: Test Drive
Well, this isn't actually a step in character building, per se, as much
as it is a chance to gloat at your characters' kick-butt power. Go
kill some dragons, haunt the Veldt, storm Kefka's tower and laugh at
his monsters, etc. My favorite activity is to take Gogo solo -- to the
Colosseum, where he will reign supreme! If by now you aren't satisfied
with your Killer 4, work on building up another powerful force of
fighters..remember, the key is in Gogo. Trust me.
All I can say is, I hope you've had as much fun kicking
serious monster behind as I have with this surefire strategy for
killing efficiently, effectively, and ultimately. Who knows; maybe
someday, someone will invent a new school of battle tactics thought,
and my 4-Step plan will be rendered utterly useless. But if you've
learned anything from this plan, it's that you simply MUST fight as
many monsters as possible. A common problem, especially among beginning
RPG players, is the desire to run from or skip over the monsters,
and thus the essential experience gain from killing them. Without
building up halfway decent characters, you will not stand a blink of
an eye of a chance against the harder baddies, much less the majority of
the bosses. And who feels as badly as a regular loser at the Colosseum?
And let's face it: who wants to look bad, in general? So take my
advice: LEVEL UP 'TILL YOU DROP!
THE 'BEST' OF FF3
-----------------
By King Kung
The Best for Fighting
---------------------
Below is a list of techniques that can either make your character super
powerful or allow them to do special actions.
1) Equip an Offering and Genji Glove. 8 swings of the weapon! Equip
someone with the Atma Weapon (level 60 and up) and another strong
sword for over 60,000 HP of damage!
2) Another possibility is to hold 2 Scimitars (or other weapons that
have special effects). Because you attack 8 times, it is highly
likely that the weapon will do something special!
3) Rage Ring and Blizzard Orb. With these two relics, Umaro becomes
a real fighting machine.
4) Black Belt, Offering. If an enemy hits you, they're in for a big
surprise as you counterattack four times.
5) Do you think Imps are useless? Try turning someone into an imp,
then equiping them with the Imp Halberd, Imp Armor, Tortoise Shield,
and Titanium. Now you have a super strong imp! You can even create
a party of imps and have fun mauling your enemies. Although Kappa
itself isn't in the game, you can rename someone Kappa with the
Rename Card and have fun pretending.
6) Hero Ring and Offering. This recovers some of the power of the
weapon that is lost with the Offering equipped.
7) Muscle Belt and the Atma Weapon. If this weapon gains power with
the amount of your HP, why not have more HP?
The Best Tricks and Cominations
-------------------------------
1) Gem Box and Offering. I've always wanted to cast two Ultima
spells per round, and have it cost me only 2 MP. This is one of
the cheapest tricks around.
2) Earings and more Earings. Use this if you want some heavy
magic power.
3) Equip Relic Ring. Cast Doom on this person, and the entire
party will be completely cured!
4) For Gau and Mog, equip the Snow Muffler. Almost all attacks do
1 HP of damage on you, and you're immune to Fire and Ice attacks.
5) Mog with the Moogle Charm and Sprint Shoes. Good for doing
quick tasks or if you want to try your best to blitz straight through
the World of Ruin.
6) Equip a Thief Glove and an Offering on Locke. Use Capture, and
you get 4 chances to steal from the enemy.
7) With Gogo, set 3 of his skills as Steal and equip the Thief Glove
and Offering. Use this in the Coliseum if you want to steal from the
enemy.
---------------------------------------------------------------
PART FIVE-Miscellaneous Info
---------------------------------------------------------------
By King Kung, NELDOG, GWS Wizard, JonN2002, Tommy J L and Tortolia2
Edits by King Kung
SPECIAL CHARACTER SKILL NOTES
-----------------------------
Edgar can use 8 "tools" in battle.
- Autocrossbow: arrow attack hits all enemies
- Drill: single damaging hit
- Bio Blast: poisonous gas attack hits all enemies
- Debilitator: creates weakness in enemy
- Flash: blind and damages all enemies
- Chainsaw: massive hit (randome death)
- Noise Blaster: confuses all enemies
- Air Anchor: enemies die after attacking party
Many of these can be bought in Edgar's castle, South Figaro.
Sabin has special control pad techniques that are issued when the
"blitz" command is invoked. Select "blitz", input the code and then
press A to continue. These work much like Street Fighter moves.
Cyan uses a special "sword techniques" that must be "powered up" when
selected up to 8 levels.
- Dispatch: powerful attack
- Retort: counterattack
- Slash: absorb damage given to enemy
- Quadraslam: attack four times
- Empowerer: absorb HP and MP (reminiscent of Drgn Sword, FF5...)
- Stunner: Stops all enemies
- Quadraslice: stronger version of Quadraslam
- Cleave: instantly kills all enemies
Terra can morph into a half human, half Esper form, increasing all of her
stats until she has to morph back or the battle ends. The duration of the
morph is determined by Terra's level and number of battles since her last
morph.
Locke can use his turn to steal an item from the enemy. Whether he is
successful or not depends on his speed stat and the speed of the enemy.
With the Thief Glove equipped, Locke can attack while stealing.
Shadow throws varying items at the opponent for damage. These can include
items designes specifically for such a purpose (ninja stars, scrolls...)
or regular weapons. He is also aided by Interceptor, his dog, who helps
by defending against attacks and counterattacking.
Setzer plays a slot machine, and depending on the outcome, various things
will happen. Matching three of the same slot produces a positive effect.
A losing spin will heal some of the party with the Lagomorph. However,
getting two 7s and a bar will end in instant death for both the opposition
and your party! With the Coin Toss relic equipped, Setzer can toss GP
at the enemy for massive damage (like the name GP Toss suggests).
Strago is a Blue Mage; when an enemy uses a specific spell on him in
battle, he learns that spell for use in the future. View the Lore List
for what Lore spells he can learn and who ususally gives them up.
Gau has the unique ability to learn the skills of creachers from the Veldt
by leaping on them. When he returns to the party he can use these new
skills in battle. Leaping can ONLY be done on the Veldt, and may learn
the skills of all beasts in the current battle. When Gau immitates the
specific enemy, he takes along attributes, such as strengths, weaknesses,
and even weaponry! See the Rage List for every learning possibility.
Relm uses her artistic talent to sketch (actually paint...) an enemy
character, who then attacks the same opposing party. This command was
very glitchy on early releases of the game, causing either helpful or
catastrophic changes to you and your save files. With the Fake Mustache
that is found in the Zone Eater, she can control the enemy, making it
use specific commands each round. When Relm is hit, her control of
the enemy ends. View the Sketch and Control list for specific trait
descriptions.
Celes has the unique ability of Runic, which absorbs any spell used
during a round of action. Generally she receives the MP that the spell
cost to use, but equipment can effect this value. The Runic Absorb List
can be found immediatly after the Magic List. It should be noted that
some of the spells that can be absorbed are enemy-specific ones.
Mog, being a moogle, is in touch with his surroundings, and thus can
use them in battle. When he dances the dance of a specific environment,
special calamities and animals come to the party's aid. To learn an
areas dance he mearly has to complete a fight in that area. A dance used
in it's normal environment during battle will always work, while a
different one may fail. Mog's dances are given in the Dance List.
Umaro the Yeti uses his bulk to attack when equipped with the Rage Ring.
He will bodyslam enemies and even through party members at the enemies!
Both do massive damage. When wearing the Blizzard Orb he can also breath
an Arctic blast for damage to all enemies. Be aware that you can not
control Umaro's actions.
Gogo is a master of the Mimicron, allowing him to mimic the last action
of your party. This applies to everything except normal attacks and
unique powers like Morph. Everything else will be copied, although if
an attack or magic spell it will generally do less damage or have less
of an effect. From the status screen Gogo can even equip the skills of
other party members! It should be noted that some skills, again, can't be
used, and other require specific equipment to be useable.
LORE LIST
---------
Listed here are the various Lore spells that can be learned and used.
Lore Spell MP Cost Learned From These Enemies
---------------------------------------------------------------
Condemned 20 Veteran, Critic, Still Life
Roulette 10 Dark Force, Veteran, Critic
Clean Sweep 30 Enou, Blue Dragon, Dark Force
Aqua Rake 22 Chimera, Rhyos, Vectagoyle
Aero 41 Doom Gaze, Sprinter, Tyranosaur
Blow Fish 50 Brain Pan, Phase, Cactrot, Presenter, Mover
Big Guard 80 Mover, Dark Force, Earth Guard
Revenge 31 Dragon, Pan Dora, Dark Force
Pearl Wind 45 Peeper, Vectaur, Dark Force
Level 5 Doom 22 Sky Base, Didalos, Dark Force
Level 4 Flare 42 Apokryphos, Goblin, Dueller
Level 3 Muddle 28 Apokryphos, Goblin, Dark Force
Reflect 0 Dark Force
Level ? Pearl 50 Dullahan, Critic, Dark Force
Step Mine 22 Pug, Mesosaur, Greasemonk
Force Field 24 Doom
Dischord 68 Pipsqueak, Figaliz, Iron Hitman
Sour Mouth 32 Mad Oscar, Evil Oscar
Pep Up 1 Flan, Muus, Junk
Rippler 66 Dark Force
Stone 22 Brawler, Iron Fist
Quasar 50 Goddess, Dark Force
Grandtrain 64 Hidon
Exploder 1 Bomb, Grenade, Balloon, Junk, Pipsqueak
DANCE LIST
----------
Listed here are the various Dance moves that can be learned, and where
they are most effective (which happens to be where they are found).
DANCE EFFECT AREA ATTACKS
------------------------------------------------------------------------
Dusk Requiem | caves | Cave In / Elf Fire / Poison Frog / Snare
Wind Song | fields | Cockatrice / Plasma / Sun Bath / Wind Slash
Forest Suite | forests | Elf Fire / Rage / Wild Bear / Wombat
Desert Aria | desert | Antlion / Kitty / Sand Storm / Wind Slash
Earth Blues | mountains | Land Slide / Sonic Boom / Sun Bath / Whump
Love Sonata | buildings | Elf Fire / Snare / Specter / Tapir
Water Rondo | water zones | El Nino / Plasma / Specter / Wild Bear
Snowman Jazz | snow zones | Ice Rabbit / Snare / Snowball / Surge
RAGE LIST
---------
This Rage List appears exactly as it does on the Skills/Rage screen
when you view how many rages you've collected. If you're missing a
few of them, you can look at this list and determine which monsters
you need to fight!
NOTE: Chupon and 'Seigfried' do not normally appear on the Veldt;
they can only be found using a Game Genie code.
MONSTER (left) RAGE (left) MONSTER (right) RAGE (right)
---------------------------------------------------------------
Guard Critical Soldier Fire
Templar Fire2 Ninja Water Edge
Samurai Lullaby Orog Pearl
Mag Roader Bio Retainer Shock
Hazer Bolt2 Dahling Cure2
Rain Man Bolt3 Brawler Stone
Apokryphos L.3 Muddle Dark Force Clean Sweep
Whisper Demi Over-Mind Elf Fire
Osteosaur X-Zone Commander Break
Rhodox Snare Were-Rat Poison
Ursus Net Rhinotaur Mega Volt
Steroidite Blizzard Leafer Incisor
Stray Cat Catscratch Lobo Tusk
Doberman Bite Vomammoth Blizzard
Fidor Pounce Baskervor Cyclonic
Suriander Aqua Rake Chimera Aqua Rake
Behemoth Meteor Mesosaur Step Mine
Pterodon Fire Ball FossilFang Sand Storm
White Drgn Pearl Doom Drgn N. Cross
Brachosaur Disaster Tyranosaur Meteo
Dark Wind Break Beakor Duster
Vulture Shimsham Harpy Cyclonic
HermitCrab Net Trapper L.3 Muddle
Hornet Iron Needle CrassHoppr Berserk
Delta Bug Mega Volt Gilomantis Shrapnel
Trilium Bio Nightshade Charm
TumbleWeed Lifeshaver Bloompire Bio
Trilobiter Poison Barb Seigfried Flare
Nautiloid Ink Exocite Scissors
Anguiform Aqua Rake Reach Frog Slimer
Lizard Break ChickenLip Quake
Hoover Sand Storm Rider Virite
Chupon W Wind Pipsqueak Imp
M-TekArmor Tek Laser Sky Armor Tek Laser
Telstar Sonic Boom Leathal Wpn Gravity Bomb
Vaporite Blaze Flan Slimer
Ing Lifeshaver Humpty Poison
Brainpan Blow Fish Cruller Slimer
Cactrot Blow Fish Repo Man Exploder
Harvester Haste Bomb Blaze
Still Life Lullaby Boxed Set Meteor
SlamDancer Ice2 HadesGigas Magnitude 8
Pug Break Magic Urn Cure3
Mover Merton Figaliz Dischord
Buffalax Slow2 Aspik Giga Volt
Ghost Bolt2 Crawler Step Mine
Sand Ray Tail Areneid Numb
Actaneon Clamp Sand Horse Sand Storm
Dark Side Ice2 Mad Oscar Sour Mouth
Crawly Heartburn Bleary Doom
Marshal Wind Slash Trooper Swing
General Cure2 Covert Wind Slash
Ogor Storm Warlock Pearl
Madam Pearl Joker Bolt2
Iron Fist Stone Goblin Bolt3
Apparite Imp PowerDemon Flare
Displayer Doom Vector Pup Bite
Peepers Pearl Wind Sewer Rat Incisor
Slatter Cave In Rhinox Life3
Rhobite Life Wild Cat Blaster
Red Fang Drain Bounty Man Bite
Tusker Blizzard Ralph Tackle
Chitonid Stop Wart Puck Rasp
Rhyos Surge SrBehemoth Fire3
Vectaur Pearl Wind Wyvern Cyclonic
Zombone Condemned Dragon Revenge
Brontaur Fire3 Allosaurus Doom
Cirpius Haste2 Sprinter Aero
Gobbler Shimsham Harpiai Aero
GloomShell Net Drop Muddle
Mind Candy SleepSting WeedFeeder Berserk
Luridan Land Slide Toe Cutter Shrapnel
Over Grunk Bane Touch Exoray Virite
Crusher Lifeshaver Uroburos Quake
Primordite Numblade Sky Cap Megazerk
Cephaler Husk Maliga Remedy
Gigan Toad Slimer Geckorex Break
Cluck Quake Land Worm Magnitude 8
Test Rider Flash Rain PlutoArmor Tek Laser
Tomb Thumb Step Mine HeavyArmor Tek Laser
Chaser Plasma Scullion Dischord
Poplium Cling Intangir Pep Up
Misfit Lifeshaver Eland Bio
Enuo Clean Sweep Deep Eye Dread
GreaseMonk Shell NeckHunter Imp
Grenade Blaze Critic Condemned
Pan Dora Revenge SoulDancer Osmose
Gigantos Magnitude 8 Mag Roader Mute
Spek Tor Blaster Parasite Giga Volt
Earthguard Big Guard Coelecite Magnitude 8
Anemone Giga Volt Hipocampos Flash Rain
Spectre Fire Evil Oscar Bio
Slurm Slimer Latimeria Magnitude 8
StillGoing Osmose Allo Ver Quake
Phase Blow Fish Outsider Pearl
Barb-e Love Token Parasoul Flash Rain
Pm Stalker Drain Hemophyte Shock Wave
Sp Forces Safe Nohrabbit Cure2
Wizard Demi Scrapper Elf Fire
Ceritops Giga Volt Commando Reflect
Opinicus Slide Poppers Stone
Lunaris Face Bite Garm Demi
Vindr Acid Rain Kiwok Imp
Nastidon Blizzard Rinn Fire
Insecare Flap Vermin Scan
Mantodea Wind Slash Bogy Oogyboog
Prussian Land Slide Black Drgn Storm
Adamnachyt Acid Rain Dante L.3 Muddle
Wirey Drgn Cyclonic Dueller Mega Volt
Psychot Lifeshaver Muus Pep Up
Karkass Bolt3 Punisher Bolt3
Balloon Exploder Gabbldegak Vanish
GtBehemoth Meteor Scorpion Poison
Chaos Drgn Disaster Spit Fire Tek Laser
Vectagoyle Aqua Rake Lich Fire2
Osprey Shimsham Mag Roader Haste
Bug Stop Sea Flower Sleep
Fortis Fire Ball Abolisher Poison
Aquila Cyclonic Junk Pep Up
Mandrake Raid 1st Class Stone
Tap Dancer Slow 2 Necromancer Doom
Borras Revenge Mag Roader L.4 Flare
Wild Rat Scratch Gold Bear Gouge
Innoc Virite Trixter Fire 2
Red Wolf Rush Didalos Merton
Woolly Frost 3 Veteran Condemned
Sky Base Doom Iron Hitman Dischord
Io Flare Star
SKETCH/CONTROL LIST
-------------------
NOTE: Monsters that can't be Sketched OR Controlled are not listed
Cure, Cure2, Cure3 Antdot
Remedy Life, Life2, Life3
Regen Fire, Fire2, Fire3
Ice, Ice2, Ice3 Bolt, Bolt2, Bolt3
Poison Bio
Drain Break
Doom Pearl
Flare Demi
Quartr X-Zone
Ultima Scan
Slow, Slow2 Haste, Haste2
Rasp Osmose
Mute Safe
Shell Sleep
Muddle Stop
Bserk Float
Imp Rflect
Vanish Dispel
Atomic Ray N. Cross
Diffuser Tek Laser
Note: If Celes/Gogo has protective armor against various ele-
ments, the amount of MP absorbed will be affected. Usually,
absorption of spells is the same amount of MP it takes to cast
the spell. If an armor has 50% Damage against Fire, using Runic
with Fire will only get you 2 MP instead of 4. Also, if the
armor says that an element has no effect, you won't get any MP.
This might be the case commonly with Celes, since she can use
Minerva, powerful armor with lots of magic protection. Remember,
Runic works on Ultima!
ORIGINAL NAMES IN FF6 (Japanese Version of FF3)
-----------------------------------------------
These are the original character names:
US - FF3 Japan - FF6
---------------------------------
1. Locke Lock *
2. Terra Tina *
3. Celes Celes
4. Cyan Cayenne *
5. Sabin Mash *
6. Edgar Edward *
7. Setzer Setzar *
8. Strago Straggus *
9. Relm Relm
10. Mog Mog
11. Gogo Gogo
12. Umaro Uumaro *
13. Shadow Shadow
14. Gau Gau
* - Denotes ones that were changed, some just to accomodate
6-letter name limit.
Editor's Note: Some people are puzzled as to why the Japanese
can get away with having more than six letters.
Well, the answer is pretty simple when you think
about it: Japanese characters can have one or
two letters contained within each to produce a
sound. Tina (Terra) would be three letters in
Japanese. So, the Japanese DO have a letter li-
mit... It's just that they make better use of
the space. :)
FINAL FANTASY AS A MULTIPLAYER GAME
-----------------------------------
To use multiplayer mode, go to the config screen and change
it from single to multi, then hit A and assign characters
To the controlers. It only works for battles though, not
the regular gameplay.
CONTROLS FOR THE 'VEHICHLES'
----------------------------
Key:
L = left on control pad
R = right on control pad
U = up on control pad
D = down on control pad
UR = up/right diagnol
DR = down/right diagnol
DL = down/left diagnol
UL = up/left diagnol
LB = left button on top of control pad
RB = right button on top of control pad
A,B,X,Y = control buttons
U = move forward
L or R = turn
A = move forward
B = dismount (Chocobo returns to stable)
U or D = adjust height
L or R = turn
A = move forward
B = leave airship
X = switch to view inside airship
Y = turn airship when it's not moving
LB or RB = highspeed turns
COLOSSEUM LIST
--------------
Use this list to determine who you will fight for the item you
wager and what you get should you win. If the item is not on this
list, when it is wagered you will fight Chupon for an Elixir, though
you will more than likely be sneezed out of the battle quickly. It IS
possible to beat Chupon, but you need a super beafed-up character.
When you wager valuable items, remember to save before the fight in
case you should lose.
Item to Wager Item you Win Enemy you Battle
----------------------------------------------------------------
Aegis Shield Tortoise Shield Borras
Air Anchor Zephyr Cape Brontaur
Assasin Sword Breaker Test Rider
Atma Weapon Graedus Gt Behemoth
Aura Strato Rhyos
Aura Lance Sky Render Land Worm
Behemoth Suit Snow Muffler Outsider
Blizzard Ogre Nix Scullion
Blizzard Orb Rage Ring Allosaurus
Bone Club Red Jacket Test Rider
Break Blade Break Blade Lethal Wpn
Cat Hood Merit Award Hoover
Charm Bangle Dragon Horn Retainer
Chocobo Suit Moogle Suit Veteran
Coronet Regal Crown Evil Oscar
Crystal Enhancer Borras
Crystal Helmet Diamond Helmet Dueller
Crystal Mail Ice Shield Covert
Crystal Orb Gold Hairpin Borras
Cursed Ring Air Anchor Steroidite
Cursed Shield Cursed Ring Didelous
Czarina Gown Minerva Sky Base
Doom Darts Bone Club Opinicus
Dragon Claw Sniper Test Rider
Dragon Horn Gold Hairpin Ogre
Drainer Drainer Enuo
Economizer Dragon Horn Vectagoyle
Elixir Rename Card Cactrot
Exp. Egg Tintinabar Steroidite
Falchion Flame Shield Outsider
Fenix Down Magicite Cactrot
Fire Knuckle Fire Knuckle Tumbleweed
Fixed Dice Fire Knuckle Trixter
Flame Saber Ogre Nix Evil Oscar
Flame Shield Ice Shield Iron Hitman
Force Armor Force Armor Sr Behemoth
Force Shield Thornlet Dark Force
Gauntlet Thunder Shield Vectagoyle
Gem Box Economizer Sr Behemoth
Genji Armor Air Anchor Borras
Genji Glove Thunder Shield Hemophyte
Genji Helmet Crystal Helmet Fortis
Genji Shield Thunder Shield Retainer
Gold Hairpin Dragon Horn Evil Oscar
Graedus Dirk Karkass
Hardened Murasame Phase
Heal Rod Magus Rod Pug
Hero Ring Pod Bracelet Rhyos
Ice Shield Flame Shield Innoc
Illumina Schimitar Scullion
Imp Armor Tortoise Shield Rhyos
Imp Halberd Cat Hood Allosaurus
Magus Rod Strato Allosaurus
Marvel Shoes Tintinabar Tyranosaur
Megalixir Tintinabar Siegfried
Memento Ring Memento Ring Chupon
Merit Award Rename Card Rhyos
Minerva Czarina Gown Pug
Mirage Vest Red Jacket Vectagoyle
Moogle Charm Charm Bangle Outsider
Moogle Suit Nutkin Suit Madam
Murasame Aura Borras
Muscle Belt Crystal Orb Allosaurus
Ninja Star Tack Star Chaos Dragon
Nutkin Suit Genji Armor Opinicus
Ogre Nix Soul Sabre Sr Behemoth
Paladin Ring Gold Hairpin Borras
Paladin Shield Force Shield Hemophyte
Pearl Lance Strato Sky Base
Pod Bracelet Hero Ring Hemophyte
Punisher Gravity Rod Opinicus
Rage Ring Blizzard Orb Allosaurus
Ragnarok Illumina Didalos
Rainbow Brush Gravity Rod Test Rider
Red Cap Coronet Rhyos
Red Jacket Red Jacket Vectagoyle
Regal Crown Genji Helmet Opinicus
Relic Ring Charm Bangle Sky Base
Rename Card Marvel Shoes Doom Dragon
Ribbon Gold Hairpin Rhyos
Rising Sun Bone Club Allosaurus
Safety Bit Dragon Horn Pug
Schimitar Ogre Nix Covert
Sky Render Aura Lance Scullion
Sneak Ring Thief Glove Tap Dancer
Sniper Bone Club Borras
Snow Muffler Charm Bangle Retainer
Soul Sabre Falchion Opinicus
Strato Pearl Lance Aquila
Striker* ????????? Chupon or Shadow
Stunner Strato Test Rider
Stunner Strato Test Rider
Tabby Suit Chocobo Suit Vectaur
Tack Star Rising Sun Opinicus
Tao Robe Tao Robe Test Rider
Thief Glove Dirk Harpy
Thief Knife Thief Glove Wart Puck
Thornlet Mirage Vest Opinicus
Thunder Blade Ogre Nix Steroidite
Thunder Shield Genji Shield Outsider
Tiger Fangs Fire Knuckle Mantodea
Titanium Cat Hood Brachosaur
Tintinabar Exp. Egg Dark Force
Tortoise Shield Titanium Steroidite
Trump Trump Allosaurus
Valiant Knife Assasin Woolly
Wing Edge Sniper Rhyos
* - If you saved Shadow, the Striker remains in your inventory
and Shadow joins your party. If you left Shadow, you get nothing
but a measly Elixir (even though it is listed as ?????????)
SPELL LIST
----------
SPELL EFFECT MP
----------------------------------------------------------
Cure Recover up to 270 HP 5
Cure 2 3 times more powerful than Cure 25
Cure 3 7 times more powerful than Cure 40
Life Brings dead fighter back to life 30
Life 2 Brings dead back with full HP 60
Life 3 Casts Life after character dies 50
Antidote Cures poison status 3
Remedy Cures all but Zombie 15
Dispel Dissolves spells cast on target 25
Regen Revives HP at regualer intervals 10
Scan Shows targets HP, MP, and weakness 3
Safe Raises defense power of target 12
Shell Protects from enemy spells 15
Haste Make target move faster 10
Slow Slows target 5
Haste2 Makes party move faster 38
Slow2 Slows all attacking enemies 26
Stop Temporarily freeze target 10
Quick Allows double commands 99
Muddle Confuses target 8
Bserk Target 'Fights' automatically 16
Float Levitates target 17
Imp Changes target to/from an Imp 10
Rflect Reflects spells (including own) 22
Vanish Makes invisible (phys 0%/mag 100%) 18
Pearl Pearl elemental attack 40
----------------------------------------------------------
Fire Fire elemental attack 4
Fire 2 3 times more powerful than fire 20
Fire 3 6 times more powerful than fire 57
Bolt Lightning elemental attack 6
Bolt 2 3 times more powerful than bolt 22
Bolt 3 6 times more powerful than bolt 53
Ice Ice elemental attack 5
Ice 2 3 times more powerful than ice 21
Ice 3 6 times more powerful than ice 52
Poison Poisons (regular loss of HP) 3
Bio More powerful version of poison 26
Drain Moves HP from target to caster 15
Rasp Causes damage in MP 12
Osmose Transefers MP from target to caster 1
Break Turns target to stone 25
Doom Instant death 35
X-Zone Sends targets to another dimension 53
Flare Hits several enemies at once 45
Demi Cuts target's HP in half 33
Quartr Cuts target's HP by 3/4 48
Mute Target can't use magic 8
Sleep Puts target to sleep 5
Warp Escape fights and dungeons 20
Quake Hits all ground-bound creatures 50
W Wind Takes 90% of HP from what it hits 75
Meteor Meteors hit target 62
Ultima Ultimate damage to all targets 80
Merton Giant fire attack (hits you also) 85
ESPER LIST
----------
This shows the stat bonus you receive when you level up with an
Esper. It also lists the spells each Esper teaches and the speed
at which you will learn them. Notice that some Espers teach the
same spells but at different speeds. Also take note that once
Odin is changed into Raiden, there is no going back to earn those
prescious extra agility points.
LEGEND:
Sta = Stamina
Pwr = Power
MPwr= Magic Power
Agl = Agility
H = Hit Points
M = Magic Points
Kirin Unicorn Sraphim Starlet
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:None Bonus:None Bonus:None Bonus:Sta+2
Cure x 5 Cure2 x 4 Life x 5 Cure x 25
Cure2 x 1 Remedy x 3 Cure2 x 8 Cure2 x 16
Regen x 4 Dispel x 2 Cure x 20 Cure3 x 1
Antdot x 4 Safe x 1 Regen x 10 Regen x 20
Scan x 5 Shell x 1 Remedy x 4 Remedy x 20
Pheonix Palidor Ifrit Shiva
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:None Bonus:None Bonus:Pwr+1 Bonus:None
Life X 10 Haste x 20 Fire x 10 Ice x 10
Life2 x 2 Slow x 20 Fire2 x 5 Ice2 x 5
Life3 x 1 Haste2 x 2 Drain x 1 Rasp x 4
Cure3 x 2 Slow2 x 2 Osmose x 4
Fire3 x 3 Float x 5 Cure x 3
Madiun Bismark Ramuh Shoat
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:MPwr+1 Bonus:Pwr+2 Bonus:Pwr+1 Bonus:H+10%
Fire2 x 3 Fire x 20 Bolt x 10 Bio x 8
Ice2 x 3 Ice x 20 Bolt2 x 2 Break x 5
Bolt2 x 3 Bolt x 20 Poison x 5 Doom x 2
Life x 2 Dispel x 10
Remedy x 15
Odin Alexandr ZoneSeek Raiden
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:Agl+1 Bonus:None Bonus:MPwr+2 Bonus:Pwr+2
Meteor x 1 Pearl x 2 Rasp x 20 Quick x 1
Shell x 10 Osmose x 15
Safe x 10 Shell x 5
Ragnarok Golem Crusader Terrato
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:None Bonus:Sta+2 Bonus:M+50% Bonus:H+30%
Ultima x 1 Safe x 5 Merton x 1 Quake x 3
Stop x 5 Meteor x 10 Quartr x 1
Cure2 x 5 W Wind x 1
Stray Bahamut Carbunkl Fenrir
Lv. Up Lv. Up Lv. Up Lv. Up
Bonus:MPwr+1 Bonus:H+50% Bonus:None Bonus: M+30%
Muddle x 7 Flare x 2 Rflect x 5 Warp x 10
Imp x 5 Haste x 3 X-Zone x 5
Float x 2 Shell x 2 Stop x 3
Safe x 2
Warp x 2
Tritoch Phantom Siren
Lv. Up Lv. Up Lv. Up
Bonus:MPwr+2 Bonus:M+10% Bonus:H+10%
Fire3 x 1 Bserk x 3 Sleep x 10
Ice3 x 1 Vanish x 3 Mute x 8
Bolt3 x 1 Demi x 5 Slow x 7
Fire x 6
ESPERS
------
These are the general locations of each Esper in the game.
Kirin - tower in Zozo
Unicorn - Magitek Factory
Sraphim - buy from man in upper-right corner of Tzen
Starlet - bookshelf of Owzer's House.
Phoenix - end of Pheonix Cave
Palidor - Solitary Island beach, after finding airship
Ifrit - after defeating Ifrit and Shiva, Magitek Factory
Shiva - after defeating Ifrit and Shiva, Magitek Factory
Maduin - tower in Zozo, after Terra remembers her past
Bismark - Magitek Factory
Ramuh - tower in Zozo
Shoat - Magitek Factory
Odin - Ancient Castle
Raiden - 5 steps south of throne, downstairs, Ancient Castle
Crusader- after defeating all 8 dragons
Bahamut - after defeating Doom Gaze
Tritoch - frozen Esper, Narshe
Alexandr- throne room, Doma Castle, after Cyan's dream
Ragnarok- weapon shop in Narshe; need Locke to enter
Terrato - Umaro's bone carving
Carbunkl- Magitek Factory
Phantom - Magitek Factory
ZoneSeek- auction house, Jidoor
Golem - auction house, Jidoor
Stray - tower in Zozo
Fenrir - after battle with Phunbaba, Mobliz
Siren - tower in Zozo
When you are in critical condition (your HP is very low and your
character is hunched over), choosing to fight may yield your
character's Depseration Attack. These moves are extremely powerful,
especially early in the game when you can't normally do several
thousand points of damage. Gau and Umaro do not have Desperation Attacks
because they do not have Fight as a command.
Character Name Description
---------------------------------------------------------------
Locke Mirager looks like first part of a Bum Rush
Terra Riot Blade throws a series of rings at an enemy
Celes Spin Edge spins around enemy holding out sword
Edgar Royal Shock flash of light
Sabin Tiger Break looks like Cyan's Empowerer
Cyan Back Blade sword strike that turns screen black
Mog Moogle Rush looks like Sabin's Pummel
Strago Sabre Soul jumps at enemy, makes flash of light
Relm Star Prism stars surround an enemy
Shadow Shadow Fang jumps at enemy and claws it twice
Setzer Red Card spins around and throws cards 3 times
Gogo X-Meteor rock going from top right to bottom left
of the screen
LOCATIONS OF THE 8 DRAGONS
--------------------------
1 in Narshe (Ice)
1 in cave reached from Zozo (Thunder)
1 in Opera House (Dirt)
1 in Phoenix Cave (Red)
1 in Fanatics' Tower (White)
1 in Ancient Castle (Blue)
2 in Kefka's Tower (Gold and Skull)
LOCATIONS OF THE TWO SECRET CHARACTERS
--------------------------------------
UMARO
In the WOR, go up to the top of the cliff where Tritoch is.
Defeat the esper and then jump into the crack behind it. Be
sure that you have Mog with you. Work your way through the caves
until you come to a bone carving. Press A like you were talking
to it and you will receive the magicite "Terrato." Umaro will
come out of what looks like a cave opening to the north and you
will fight him. When you beat him, Mog will force him to join
you.
GOGO
In the WOR, go to the triangle island and wander around until
you fight a ZoneEater. Let it engulf all of your characters and
you will be able to explore the ZoneEater's stomach. If you
search for a while, you will find Gogo in the caverns.
BANQUET SCORING SCHEME
----------------------
Deep into the WoB is a banquet scene at the Empire's base. Depending
on your actions here, several things can be acomplished and some items
procured. The entire banquet events are scored and can be tabulated
mathematically based on this model:
(a) Each guard you talked to 24 x 1pt each = 24 pts
(b) Each guard you fought 5 x 4pt each = 20 pts
(c) Toast question
To the Empire 2pt
To Returners 1pt
To our hometowns 5pt
(d) Kefka question
Leave him in jail 5pt
Let him go 1pt
Execute him 3pt
(e) Doma question
What's done is done 1pt
That was inexcusable 5pt
Apologize Again!! 3pt
(f) Celes question
Was she a spy? 1pt
She's one of us 5pt
We trust Celes 3pt
(g) Asking each question 2pt each
If you asked one of the
questions twice -10pt each
Remember which question you asked first!
(h) Espers question
Gone too far 5pt
Unleashed the power 2pt
(i) Which question asked first 5pt
(j) Care for a break
No 1pt
Break 2pt
Break and fight Guards 5pt
(k) Say question
Peace 3pt
War's over 5pt
Sorry 1pt
(l) Favor
If you say Yes when
Gestahl asked you the
first time 3pt
Total Max 93pt
What you get for the points:
NOTE: You get the item listed plus everything below that.
0 - 49 pts South Figaro is safe
50 - 66 pts Troops withdrawn from Doma
67 - 76 pts Permission to the locked room
77 - 89 pts Tintinabar
90 - 93 pts Charm Bangle
Final Fantasy 3 CD INFO
-----------------------
Forward
If you have registered a Square product in the past, or have
registered the great RPG FF3, then you may have recieved a Squ-
are Newsletter (the Ogopogo Examiner). Along with the informat-
ion about the next Square game to be released, are some Square
Soft related products. One of the eye catchers is the Final
Fantasy 3 Soundtrack (Kefka's Domain). However, the only way to
get this is from Square directly, and the price is 40 dollars,
about 2/3 the price of Final Fantasy 3! Many people who love
the music of FF3 may want to purchase the CD, but aren't sure
it provides the songs they like. Say no more, because the 3 CD
collection is going to be revealed to you right now! Hopefully,
this will provide you with the information you need on whether
you want to spend the money. I will be listing the titles of
each song, and any notes about it (where you find it in the
game, approximate length, etc.).
Track Title Notes
---------------------------------------------------------------
CD # 1
1. Opening Theme The music from the title screen
and the introduction. 4 and a
half minutes.
2. The Mines of Narshe The title tells it all. 3 minutes.
3. Awakening Terra's unofficial theme.
1.5 minutes.
4. Locke Locke's theme. 2 minutes.
5. Battle Theme The music during any normal fight.
2 minutes.
6. Fanfare The music after a sucessful bat-
tle. 45 seconds.
7. Edgar and Sabin The brother's theme. Music from
Figaro Castle. 2.5 minutes.
8. Kefka Everyone's favorite enemy deserves
a theme. 3 minutes.
9. Mt. Kolts The music from every mountain in
the game. 2.5 minutes.
10. Returners The hideout music. 3 minutes.
11. Shadow The mysterious one's theme.
2 minutes.
12. Troops March On The Empire's soldier's music.
2 minutes.
13. Cyan A brave knight's theme.
2.5 minutes.
14. The Unforgiven Music for whenever a disaster
occurs and you have a time limit.
1.5 minutes.
15. The Phantom Forest No explanation needed. 3 minutes.
16. Phantom Train See above. 3 minutes.
17. Wild West The Veldt's music. 2 minutes.
18. Gau His theme. 1 minute.
19. The Serpent Trench You can guess this one. 2 minutes.
20. Kids Run Through the City The town music. 3 minutes.
21. Under Martial Law The captured town music.
3 minutes.
22. Celes A General's Salute. 3.5 minutes.
23. Save Them! The first Kefka battle's music.
3 minutes.
24. The Decisive Battle The 'Normal' Boss music.
3 minutes.
25. Metamorphosis The Sealed Gate's music.
2 minutes.
CD # 2
1. Terra Mislabeled. The WOB overworld
music. 3 minutes.
2. Coin Song Hard to explain. 3.5 minutes.
3. Techno De Chocobo The new Chocobo theme!
1.5 minutes.
4. Forever Rachel The only real sad theme.
3 minutes.
5. Slam Shuffle Zozo's music. 2 minutes.
6. Spinach Rag The Auction House's music.
3 minutes.
The Opera!!! The garbled voices we love ARE in here!
7. Overture Opening to Opera, Draco's singing.
3-4 minutes.
8. Aria de Mezzo Carattere Maria's part. 4 minutes.
9. The Wedding The dance scene and fight.
4 minutes.
10. Grand Finale? The battle with Ultros on stage.
2 minutes.
11. Setzer The Airship music. 3 minutes.
12. Johnny C Bad Colosseum! 3 minutes.
13. The Empire "Gestahl" The bleak music of the Empire.
2.5 minutes.
14. Devil's Lab The Magitek Center. 3 minutes.
15. Blackjack The WOB flying music. 3 minutes.
16. ?? The strange man's house.
2 minutes.
17. Mog Moogles unite! 2 minutes.
18. Strago Thamasa's music. 2.5 minutes.
19. Relm You get the picture. 2.5 minutes.
20. Another World of Beasts The Esper's music. 3 minutes.
CD # 3
1. New Continent The Floating Island. 3.5 minutes.
2. Catastrophe The final minutes of Gestahl and
the destruction of the world.
4 minutes
3. The Fierce Battle The boss music for AtmaWeapon,
Atma, and the Goddess Statues.
3 minutes.
4. Rest in Peace When you die... 30 seconds.
5. Dark World The WOR overworld music...until
you find the Airship! 3 minutes.
6. The Day After The WOR town music. 2.5 minutes.
7. Searching for Friends The WOR overworld and flying music
AFTER you get the Airship.
3 minutes.
8. Gogo The Zoneeater's stomach.
2.5 minutes.
9. Epitaph The flashbacks of Daryl.
3 minutes.
10. The Magic House Owzer's house. 3 minutes.
11. Umaro His dungeon. 2 minutes.
12. Fanatics The first tower. 3 minutes.
13. Last Dungeon Kefka's Tower...3 minutes.
14. Dancing Mad The ENTIRE last battle music...
including the first 3 groups of
enemies, AND Kefka (you even get
his laugh in there)! 17.5 minutes.
15. Ending Theme The entire ending, including all
14 character ending themes, the
escape from the tower, and the
rest of it! (Includes the infamous
FF Series Theme, revamped, at the end!)
21 minutes.
16. The Prelude Remember the Crystal's music from
FF2? Here is the updated version!
Always a favorite. 3 minutes.
My overall rating: ***1/2 This is a great collection, but some
of the songs you really want to hear are too short. However, it
is worth it, in my opinion.
--Tortolia2
A second opinion: ****1/2 This CD has kept me entertained for hours
on end. Any serious music lover or FF/RPG lover alike should make a
point of adding this wonderful collection of gaming maserpieces to
their collection. Though you wish you could blast some of the 'tunes
for hours, many do seem short. :( Definitely worth the extra cash, and
a limited item, so get it now before it's gone forever!
--JonN2002
A 'Final' opinion: ***** As of this writing, the game music CDs have
pretty much been rereleased and are available through several importers.
The original soundtrack for FF3/6 is still a great purchase today. I
give this collection the high rating because, of all the FF games, this
one has my favorite music. A definite must-buy for Final Fanatics.
--KingKung
EASY EXP.
---------
Ok, want to get REAL EASY Exp.?
YOU NEED A RAPID FIRE CONTROLLER FOR THIS TO WORK or a rubber band.
Go to the Config screen and set the Buttons to "Memorize."
Now get to the Lete River Scene and travel on the raft to the
first intersection. Choose "Up" and you'll go around in a circle
and fight at least one battle. In the battle, have Banon use
Health, Terra fight, Sabin fight, and Edgar uses the AutoCro-
ssbow. Now, put the controller on auto-fire for button A or put a
rubber band around the button after the battle and leave it there.
The raft will go around in circles, fighting enemies, with Banon
healing the party! Leave it on overnight and see what happens!
VANISH/DOOM/X-ZONE
------------------
Using Vanish and then Doom on enemies early in the game usually
kills them instantly, but as the game progresses, the rate of
success is greatly lowered. Using X-Zone in place of Doom, your
chances will be increased to 99% possibility of killing an enemy
with this trick.
WARNING: Using Vanish/X-Zone DOES NOT allow you
to collect most items from enemies! :(
EASY STATUS RECOVERY
--------------------
To cure a status ailment quickly and easily, equip the character
that has the ailment with a relic that protects against that
type of ailment. When you check your status after you have equi-
pped the relic, you should be completely cured!
SAVING WHEN NOT ON A SAVE POINT
-------------------------------
In places where you are controlling more than one party, such as
the Phoenix Cave and Kefka's Tower, if one party is on a save
point, then all the other parties are also considered to be
standing on it and can use Tents to replenish their energy!
REVIVIFY THE DEAD
-----------------
Undead monsters are suceptible to Cure magic as well as items
such as Life, Revivify, and Fenix Down. Try using these items
and you should beat them in one hit!
UN-ICING YOUR FRIENDS
---------------------
When your allies are frozen, an easy way to "un-ice" them is to
cast a Fire spell on them. Fire1 is best since it creates mini-
mal damage.
---------------------------------------------------------------
PART SIX-Game Genie Codes
---------------------------------------------------------------
Parts by BC 002, GameDuster, Bombodos, JonN2002, Kupos9, TheSpook1,
Manson8814, and JT
Edited by King Kung, GWS Wizard, JonN2002
While these codes are a nice start, there are so many more... and they
are almost all available from the Game Genie Code Creators Club. Find
them at http://www.videogamesource.com/genie/ where they have files
having to do with Final Fantasy 3. They also have a Final Fantasy Math
FAQ for those that want to know how the battle engines and such work.
Here are the codes from the book:
Final Fantasy III(tm) Game
1 D15C-78E5 Start Terra with Man-eater equipped
2 F65C-78E5 Start Terra with Excalibur equipped
3 FC5C-78E5 Start Terra with Illumina equipped
4 FA5C-78E5 Start Terra with Atma equipped
5 435C-78E5 Start Terra with Tempest equipped
6 D35C-78E5 Start Terra with Blizzard equipped
7 F75C-78E5 Start Terra with Enhancer equipped
8 9A58-7675 Start Terra with Mithril shield equipped
9 9258-7675 Start Terra with Gold shield equipped
10 1F58-7675 Start Terra with Ice shield equipped
11 1D58-7675 Start Terra with Fire shield equipped
12 1C58-7655 Start Terra with Hairband equipped
13 1B58-7655 Start Terra with Leather hat equipped
14 5C58-7655 Start Terra with Circlet equipped
15 5B58-7655 Start Terra with Mystery veil equipped
16 5658-7655 Start Terra with Red cap equipped
17 6658-7685 Start Terra with Silk robe equipped
18 6B58-7685 Start Terra with Mithril vest equipped
19 6858-7685 Start Terra with White dress equipped
20 BC58-7685 Start Terra with Genji armor equipped
21 B058-7685 Start Terra with Force armor equipped
22 108C-EF03 + All items in shops are free--SWITCH OFF
108C-E4A3 TO SELL ITEMS FOR GP
23 DDA4-8767 Party always has sprint shoes
24 ED30-E944 'Tonic' gives 240 HP
25 3CB8-5DAE Most items can be used infinitely--NOT
IN BATTLE MODE; SWITCH OFF TO EXIT MENU
SCREEN
Homemade Codes
--------------
26 AA94-E7D8 This code will make the enemy give you
weapons, items, and armory. (This code
is constant)
27 AA90-74DD Able to walk through walls, only certain
directions
28 AA94-EFO8 Makes the enemy give you items/weapons/
armory. (This code is not constant,
it's at random)
29 DC9C-E4D8 Max out your GPs!
30 AA9D-54D8 The battle sequence is weird...
31 AA9B-E768 All relics equiped, all of it. Not tes-
ted much; may freeze up. Even the cursed
stuff is equiped. Just DO NOT SAVE YOUR
GAME, your statistics are messed up...
32 AA23-54D8 Level 99 after one battle
33 0F9F-E708 WARNING *ERASES THE SAVED GAMES*
34 AA9D-54D8 Unpredictable battles
35 AA94-E4D8 + Paladin's Shield Codes
AA94-EF08 +
AA94-E7D8
36 AAD2-E768 Lowers Speed, Vigor, Stamina, and Magic
Power for all members
37 AADC-EF08 Always sprint in dungeons and never en-
counter random enemies (as if Sprint
Shoes and Moogle Charm were equipped)
38 AADC-EDA8 Never encounter random enemies
39 AAD8-EF08 All party members are Floating, Stopped,
and Reflective in battles! %-)
40 AADB-EDA8 Increase all members' Max HP and MP
41 6794-E708 Makes the EXP, Magic Points, Items, and
GP keep repeating in a cycle. Turn off
after 2 or 3 cycles or it may blackout.
42 DFD8-EF68 All characters float
43 D0D8-EF68 All characters have Slow cast on them
44 D6D8-EF68 All characters have Haste cast on them
45 D8D8-EF68 All characters have Haste, Float, and
Regen cast on them
47 AA94-E7D8 + Super Item Codes: Get Paladin's Shield,
AA94-EFO8 + Offering, Gem Boxes, Econimizers and
AA94-E4D8 + other stuff after battles!
D794-E708
48 D493-54D8 Gain over 16,000 Exp. per fight
49 D793-54D8 Gain nearly 1,000,000 Exp. per fight!
50 AA92-E768 Casts Flare after a battle, blackout
51 EEBC-576E Use or equip any item as many times you want.
52 EE5C-7675 Terra starts with 276 HP
53 EE5C-7655 Terra starts with 276 MP
54 EE5C-7B85 Terra starts with 255 Vigor
55 EE5C-7BE5 Terra starts with 255 Speed
56 EE5C-7C75 Terra starts with 255 Stamina
57 EE5C-7C55 Terra starts with 255 Magic Power
58 EE5C-7C85 Terra starts with 255 Battle Power
59 EE5C-7CE5 Terra starts with 255 Defense
60 EE5C-7855 Terra starts with 255 Evade %
61 EE5C-7875 Terra starts with 255 Magic Defense
62 EE5C-7885 Terra starts with 255 Magic Block
63 3CBC-576E Using an item increases supply! :-)
64 3037-54A6 After a battle, all your people who have the
Magic command learn every spell. Be aware that
this takes a long time, and it works after
EVERY battle, whether your guys already have
the spells or not.
65 3CB7-5F63 Gunslinger code for FF3: First equip everything
you have. As you do, the weapons you equipped
will change.
66 D5A7-8407 Almost perfect walk through walls
67 DAA7-7FD4 Talking to people in towns gives you a 50/50
chance of getting an Airship and a Bahamut Esper
68 DA24-8F0D Events from the WOB occur again in the WOR
69 DA24-8F6D Like #68, but not as drastic
70 D5E5-776D Leo/Kefka Code: Start a game and your only
character will be someone who looks like Terra
but is actually Kefka. Change the party
positions around and you will then have Leo
and Terra. Kefka has no commands in battle, so
the game freezes when it's Kefka's turn.
71 5BAE-8F69 New rare items code: Go into battle and
double-click your sword or shield and the
battle will end. Look at the rare items
list and you'll see many new items.
Also, if you use your airship, you'll
go back to the WOB.
72 8FA3-846D Makes boss monsters appear on the Veldt.
73 AA68-E7D8 All comands upgraded one level (steal->capture...)
AA68-EDA8
Character Customization Codes
-----------------------------
This lets you change character stats, menu items, and equipment. Use
before the character joins your party. The order here is a little screwy
since it was made from an old table. Replace 'XX' with the variable that
suites your needs. Thanks to JT for these codes.
GAME GENIE TIPS AND TRICKS
--------------------------
Walk-thru-walls
The trick that is the easiest (and basically the only) one is
the walk-thru-walls trick. There are three areas where you can
use the code (AA90-74DD) to get out of a situation where you
would normally have to wait or fight it out. The following
are made possible with this code:
Narshe Moogles
At the very beginning, use the code to get out of Narshe with
Wedge and Vicks. It may not have any purpose, but it's interst-
ing.
Narshe Moogles II
When Locke and Terra are free to leave Narshe after the intro,
you should use the code to get back into Narshe and travel up
towards the esper. When you get to the screen where you would
fight Kefka later, the group will be lined up as if you were
about to fight him. Go up to Banon and say you are ready and you
will prepare to fight Kefka. You will have the choice of using
these characters: Terra, Locke, and....GASP! 5 Moogles! Yes,
Kuru, Kutan, Kupek, Kuku and Kumama have come to your rescue.
Seeing you're short of the 5 necessary characters, the Moogles
are kind enough to fill in for them. Beat Kefka -It's hard- and
you'll have these cute guys until the WOR (and maybe beyond)!
South Figaro Moogles
When you're in Locke's Scenario, he can leave town as a Merchant
or Soldier. Just use the code to get around the annoying guard
who chases you at the beginning of the scenario. The only down-
side of this is Celes will have had a major makeover. She now is
General Kutan, the Moogle! KUPO!!!
Moogle Blitzes!
Use the first Moogle Trick to get the Moogles in your party. Now,
after doing that, go get the airship, and take it to the MagiTek
Factory. Beat it, and then put Terra, Locke and the moogle that
replaces Edgar (Kumama) in your party. Go to the Cave where you
fight Vargas and head toward him. When you fight Vargas, the moogle
that replaces Sabin will come to save the day! Now, when you you can
use Sabin, the moogle will be able to use blitzes! Also, after you do
this, go to the place where you meet Shadow for the first time
and name him. Then, go to Gau's Father's house and get him to join.
He will now be in the airship! :)
Take Banon!
Using the Walk-Through-Walls trick to get the Moogles, work your
way through the game to the point where you have found Relm and
Strago, and the Floating Continent has taken flight. Return to the
Returner's Hideout, and take Banon! You MUST have Terra, Locke,
Edgar, and Sabin in your party at the time. He'll join you, and
the Airship will be waiting right outside! Don't worry about losing
Locke... he'll be right back on the Airship! :) With Banon in your
party, make sure not to change your party members, or he'll
disapear. DO NOT take him with you to the Emperor's Banquet, or
he'll be stuck with Terra and Locke, and the game will freeze when
you meet Strago (there's no room in the party for him). You can't
keep him to the WOR. :(
Gerad
Use the walk through walls codes in Figaro castle, to go down onto the
stairs and get around that anoying lever guy.
You can go down the engine room, and Gerad (Edgar), will be down there.
Use only Sabin and Celes in your party to do this, if you have others
the game will mess up. When you exit with the new edgar in your party
you will be in the World of Ruin. When you use this, you will be
stranded on the figaro continent.
Teleportation!
When you are fighting Kefka's troops in the world of balance to protect
Banon and the esper, defeat all the guards and use walk through walls
to the right of Kefka. You can walk around Narshe and still stwitch
between parties. If you go to another town and switch your other parties
will be moved around. Try to get them out of Narshe and they will be
teleported next to the town where your other parties are.
---
Equip All Paladin Shields
To get this trick to work, enter the GG code: AA9E-E4D8. Fight
one battle and it will say "Curse on shield lifted." Go to your
options screen you can equip EVERYONE with PALADIN SHIELDS IN
EVERY CATEGORY! This even works on the relics screen! Equip each
person with a weapon, then put P. Shields everywhere else. You
to fight, and you'll learn Ultima much faster (depending on how
many shields are equipped)! After fighting for a while, look at
your stats for an even bigger surprise!
---
'Getting' Leo, Kefka, and Others
This is a special trick with many variations. I won't list it here;
instead, go to http://www.videogamesource.com/genie/ and find the
FF3 Code Handbook. This is very worth it for nostalgia's sake.
---
Meet Bosses on the Veldt! (by JonN2002)
Code: 8FA3-846D
You will encounter Colosseum-only monsters, some regular
monsters from advanced levels (Phoenix cave, Cyan's Dream,
Kefka's Tower), and mostly BOSS CHARACTERS! Yes, you can
encounter Phunbaba, all 8 dragons, both Atma Weapons,
Ultros, and Siegfried. (Get his rage if you see him!)
There is also a pretty likely chance that you will run into
Kefka in one of his many forms. However, if you begin a battle
and notice that you are Kefka himself, turn off the game,
because it will freeze when he gets his turn to fight. Very
strange! You will also run into monsters normally inaccessible
in the course of the game, such as "Colossus" and "Inferno."
When you run into them, they usually have A TON of HP and MP,
and are extremely powerful. So far, I have encountered 3 to
date. They are all boss characters, and fade when they die,
just as do bosses. Anyway, perhaps the funniest part of this
code is, you will, many times, re-enact famous past scenes
and cinema sequences, such as Kefka's killing Leo and Gestahl,
the Esper attack scene, Kefka's taking the espers in Thamasa,
Relm's sketching Ultros, ...except all will take place on the
Veldt! Even if the characters from the scene are not in your
party, it will simply show the dialogue to follow. The best
part is, when and if you do a Kefka sequence, the top member
of your party's line-up will sometimes play Kefka himself!
Yes, imagine the possibilities! I've never laughed so hard
as when I witnessed Celes killing Espers, and even Leo! By far
my favorite code in a long time.
---------------------------------------------------------------
PART SEVEN-Game Shark Codes
---------------------------------------------------------------
Right now the Final Fantasy Anthology has not been released in the
United States, so there obviously are no Game Shark codes available
at this time. If there is a future update, Game Shark codes WILL
be added.
---------------------------------------------------------------
PART EIGHT-Tetsuya0's FF3 Hard Type ROM Hack
---------------------------------------------------------------
Currently under production, Tetsuya0, a denizen of AGFF (otherwise
known as alt.games.final-fantasy) is creating a patch for FF3 the
FF3 ROM. This patch will be a must-try. The reason? It fixes one
of the biggest shortfalls of the game: its difficulty.
The current version is available at Zophar's Domain. Below is information
about the patch provided by Tetsuya.
By Tetsuya (tetsuya0@aol.com)
Did you ever think that Final Fantasy III (aka FF6j) was a really easy
game? Well, I sure as hell did! IMHO, it was even easier than Final
Fantasy VII, since your characters in Final Fantasy III/VI can become
demi-gods towards the end of the game, especially since you have your
Espers and stuff to gain magic spells, and stat bonuses at level ups...
well this hack basically fixes all that and adds individuality between
your characters! That's right, all characters aren't basically the same
anymore! I sealed the Magic command for all but three characters! So,
that means, only 3 characters in the game are allowed to learn it!
Have fun, cause this game isn't going to be extremely easy any longer...
and I've still got a hell of alot of work left to do on it!
Whats implemented (thus far)?
v1.0 2/17/99
- All characters except Terra, Celes and Strago have had their Magic
commands sealed.
- Adjusted some character status. I've dumbed down Gogo ALOT (I know
he's not very strong normally, but his mimic ability can be very cheap,
I've slowed him down alot and brought his strength and magic power down
a bit more too).
What I plan to implement in the future:
- To weaken cheap-ass spells, like Ultima, Merton, Meteor etc. and
also INCREASE their MP cost! And perhaps balance out MP costs with
other spells (ie all the level 1 element spells cost 5 instead of 4,
5, 6)
- To possibly make ALL bosses and powerful normal foes resist Vanish
magic, so you won't be able to use the super cheap-ass
Vanish + Doom/X-Zone combo!
- Dummy out the Economizer, Gold Hairpin and Offering relics from the
game completely. No getting around the increased cost of Ultima this
way, or 8 hit X-Fight!
- Dummy out Esper Level up bonuses. Hey? It's not fair that your magic
users will be able to gain extra stats!
- Tweak with the Esper spell learn rates
- Weaken the characters 'hidden' strength they gain during level ups,
they can still become demi-gods as their levels rise higher and higher,
even w/out Esper enhancements! (this might require ASM...)
- Think up of more ways to make this game harder, but without making it
impossible ;p
Prepare to have a fun experience in the Fanatics tower! The only people
who will be able to fight are Terra, Celes, Strago and Gogo!
The rules for this current patch (until I can get things implemented):
1) Absolutely NO Vanish + X-Zone/Doom!
2) Don't equip Economizers, Gold Hairpins or Offerings (with the
exception of the Leo scene, that is)
3) Try getting through with as little level building as possible, to
avoid becoming demi-gods
4) Don't pull off cheap spells very often (I can't stress it enough
since I haven't altered their strength yet).
Other things:
5) Game Genie codes are a no-no
6) Same with save game hacking!
******If ANYONE could give me some help with what I'm trying to
implement into this hack, it would be very appreciated and you will get
credit for this project.******
---------------------------------------------------------------
PART NINE-Credits
---------------------------------------------------------------
ORIGINAL CREDITS
----------------
Here are the credits from the last version of the FAQ. Unfortunately,
this is from several years back, so many of these people have probably
moved or left altogether. Remember, this FAQ was made back when Wizard,
Jon, and I, collectively known as The RPG Three, were stuck in our
horrible prison known as AOL. For those of you who think that ALL AOLers
suck, take a look at the contributors for this FAQ. Surprising, ey?
There is intelligent life out there. Hopefully everyone here has moved
on to a better ISP. If you're reading this, drop me a line, people. I'll
gladly give you credit under your new name.
CNicodemuz - Alphabetizing of Sketch/Control and Colosseum Lists
----------------------------------------------------------------
cnicodemuz@aol.com
NELDOG - Parts of the Colosseum List
------------------------------------
neldog@aol.com
WonTon9 - Starting the Monster List
-----------------------------------
wonton9@aol.com
Tommy J L - Lore List
---------------------
tommyjl@aol.com
Bombos - Lore and Rage corrections, and some of the dirty work
--------------------------------------------------------------
bombos@aol.com
Belfrazz - Title artwork!
---------------------------
belfrazz@aol.com, chris38359@aol.com
Kupos9 - Super Item GG Code
---------------------------
kupos9@aol.com, tcamp2game@aol.com
TheSpook1 - LOTS OF GREAT GG Codes!
-----------------------------------
thespook1@aol.com
Tortolia2 - FF3 CD Info List
----------------------------
hamm1@ix.netcom.com, tortolia2@aol.com
NickL49765 - Mac HyperCard Version of FAQ
-----------------------------------------
nickl49765@aol.com
ShdwFng - Runic List, Helped on Esper List
------------------------------------------
shdwfng@aol.com
HC Icy - GG Code Tricks
-------------------------
hcicy@aol.com
Manson8814 - The Manson Codes
-----------------------------
Unfortunately, he is no
longer online.
-------------------------------------------------------------
THE NEWER CREDITS
-------------------------------------------------------------
Jerry Thibault (JT) - Game Genie info
-------------------------------------
ikazuchi@frontiernet.net
He provided me with codes that I hadn't seen before anywhere
else.
Tetsuya0 - FF3 Hard Type ROM hack stuff
---------------------------------------
tetsuya0@aol.com
The idea of making this game more difficult is an excellent idea.
Game Genie Code Creators Club
----------------------------- http://www.videogamesource.com/genie/
When they were once a part of Gamewiz, many of their members helped
me out. Go there for Game Genie and Game Shark codes.
-------------------------------------------------------------
THE OTHER TWO IN THE FORMER RPG THREE (my co-author comrades)
-------------------------------------------------------------
In memory of...
--GWS Wizard
gwswizard@aol.com, gws_wizard@msn.com
Real name: Normand Theriault
QUOTE: Dudes! Mavens! --Saizerific / Jessica White
--JonN2002
hotspur1@cris.com, jonn2002@aol.com, 73541.3243@cis.com
Real Name: Jon Nathanson
QUOTE: Do unto others...err..how you like your back scratched.
-----------------------------------------
KING KUNG (That would be me, Bob damnit!)
-----------------------------------------
kingkung@earthlink.net
ICQ: 19739094
AIM: KingKung2
IRC: Pibbman (I'm usually on EFNet in #Capcom)
Real Name: Joseph Parise
QUOTE: Don't tread on me because it HURTS... o_O
*THIS FAQ IS DEDICATED TO DR GAMEWIZ*
Doc is one of the world's greatest gamers and my mentor.
Without his guidance and support I would probably be dead
today. If any person deserves the best, it is this man.
drgamewiz@aol.com
Secret of Mana and the entire Final Fantasy series are copyright
and TM of Square Inc.
All characters and game data are copyright and TM of Square
Inc. SNES copyright and TM of Nintendo of America. Game Genie is
copyright Galoob. Playstation (PSX) TM and copyright Sony.
All trademarks and copyrights are the properties of their
respective owners. Relm is fooey. Now go home.
This is an unpublished work copyright 1999 by Joseph Parise