in the game to which you must master in the course of your
journeys - this includes some of the primal tasks such as
equipting/customizing various materia orbs & weapons,
configuring your game setup, using items, saving your game,
and much MUCH more. This is the main control interface that
you live & breath by within this game.
o There are 10 specific submenus within the main menu to which
you must learn to master (from top to bottom):
#1. [ Item ]: This will show you all the items you have obtained so far
in the course of your saga. Note that this
submenu will also be accessable during battle sequences.
Within the
submenus:
- [ Use ]: This is the default selection within your
various items/accessories.
- [ Lineup ]: This option allows you to customize the
order in which your items are organized.
- [ Key Item ]: This selection window will show you
all the "key items" you have obtained
in the course of your journeys.
These key items are used during the
important sequences/events in the
game.
#2. [ Magic ]: This will show you all the magic spells/abilities
your character(s) possess. Note that the specific magic
spells are determined by the amount & type of materia
orbs the character(s) are equipted with.
Within the
submenus:
- [ Magic ]: This is the default selection within
your
the spells your character(s) can cast.
If you have the "Cure" materia orb
equipted, you will be able to cast the
spell to replenish your characters
during the normal "travel" mode as well.
- [ Summoning ]: If you have any "shookan"/summoning
materia orbs equipted, you will be
able to view all the specific
summoning spells your character(s)
can cast.
- [ Enemies' Ability ]: If you have the "Enemy's
Ability" materia orb, you
will be able to view all the
specific spells/attacks you
have gained from learning the
various enemies that you have
battled against.
#3. [ Materia ]: This will show you all the materia orbs your
character(s) are currently equipted with.
Learn to master how to best equipt the materia orbs
soon, as it will determine which spells your
characters will be able to cast and the level at
which the materia orbs will progress.
#4. [ Equipt ]: This selection will allow you to equipt the various
weapons, armor, and accessories that you purchase/find
in the course of your journeys.
o--> Note that each weapon/armor has a specific attribute
in determining the amount of materia orbs it can
carry and in determining the level progression rate of
the materia orbs it carries.
As with the previous installments of the FF series,
the specifications for each weapon/armor will be
shown to you - use it to determine which weapon/armor
is best suited for each of your character(s).
#5. [ Status ]: This will show you the current specifications your
character(s) are currently in - this includes the
basic stats of your character(s)' strength, magic power,
defense level, limit levels, luck, etc.
#6. [ Lineup ]: This will show you the order & setup in which your
characters will face against the enemies in battle.
This includes their positioning - as in whether the
character(s) will face the enemies from the front
row or the back row.
o--> Note that the character(s) positioned in the front
row will have greater attack/strength power but
will have decreased/lesser defense power.
o--> Note that the character(s) positioned in the back row
will have greater defense/evade level but will have
decreased/lesser attack power.
[Tip!]--> As a basic strategy rule in your battle sequences,
have your lesser HP characters positioned in the back
row and the greater HP characters positioned in the
front. Also note that the amount of damage/effect
from your magical spells have no relation with the
positioning of your character(s).
#7. [ Limit ]: This will show you all the special "limit" attacks
your character(s) have learned in the course of your
journeys. You will also notice that there are 4
specific "levels" categorized in the
Each character can only use a specific limit level
at a time. (ie. Level 1 limit only)
In order to switch/set your character(s) to use the
other limit levels, you must choose the top choice
listed as "Set" and select the new level you desire.
o--> Note that your character(s) must have learned the
new limit level attacks before you can set to the
new level. So, what this means is that your
character(s) must first gradually learn the new limit
level attacks in order to use them -- until then,
the newer levels will be shaded out in your window.
#8. [ Configuration ]: As with the previous installments of the FF
series, this will allow you to customize the
specific conditions of the game.
(ie. message speed, stereo/mono, cursor, etc.)
#9. [ PHS ]: This will allow you to switch between the various
characters within you party. This can only be used
at save-point flags and at the 3d land map mode.
o--> Note that you must first have MORE than 3 characters
within your party in order to use the PHS.
#10. [ Save ]: This will allow you to save your game. (duh)
You can only save your game at save-point flags and
at the 3d land map mode.
========================================================================
- [ TIPS & TRICKS : SECRETS OF THE TRADE ] -
========================================================================
o----[ FFVII MATERIA (Orb) DATABASE ]
Throughout your journeys within the world of FFvii, you will obtain
various materia orbs that will bestow upon your characters the
mystical ability(s) to cast magical spells, immunities from certain
handicapp status, and various special attributions & effects.
These materia orbs are specified within 5 categories:
(1) Mahoo Materia (normal magical spells | color: lightgreen)
(2) Shien Materia (support materia orbs | color: blue)
(3) Dokuritsu Materia (additional abilities | color: pink)
(4) Command Materia (additional commands | color: yellow)
(5) Shookan Materia (summoning materia | color: red)
(1) - [ Mahoo Materia Listing - 21 total, 1 Special ]
# | MATERIA | SPELL(S) | LOCATION(S) |
-------------------------------------------------------------------------
1 | Hanoh | Fire, Fira, Faiga | Wallmarket, Costa Del Sol, |
| | | Mideel, Condor Fort, etc. |
-------------------------------------------------------------------------
2 | Reiki | Blizzard, Blizzara, | Wallmarket, Costa Del Sol, |
| | Blizzaga | Mideel, Condor Fort, etc. |
-------------------------------------------------------------------------
3 | Ikazuchi | Thunder, Thundara, | Wallmarket, Costa Del Sol, |
| | Thundaga | Mideel, Condor Fort, etc. |
-------------------------------------------------------------------------
4 | Daichi | Quake, Quara, Quaga | Costa Del Sol, Kaamu, etc. |
-------------------------------------------------------------------------
5 | Doku | Bio, Biora, Bioga | Costa Del Sol, Kaamu, |
| | | Shinra 68th floor, etc. |
-------------------------------------------------------------------------
6 | Jyuryoku | Gravity, Gravira, | Costa Del Sol, Mideel |
| | Graviga | |
-------------------------------------------------------------------------
7 | Kaifuku | Cure, Cura, Regene, | Midgar 5th area, wallmarket |
| | Curaga | Mideel, Condor Fort, etc. |
-------------------------------------------------------------------------
8 | Chiryu | Poisoner, Ethner, | Gongaga village, Kaamu, |
| | Regist | Arujunon |
-------------------------------------------------------------------------
9 | Sosei | Raise, Araise | Arujunon |
-------------------------------------------------------------------------
10 | Fuujiru | Sleep, Silence | Arujunon |
-------------------------------------------------------------------------
11 | Madowasu | Confuse, Berzerk | Cosmo Canyon |
-------------------------------------------------------------------------
12 | Henshin | Minimum, Dodo | Cosmo Canyon, Gongaga vill, |
| | | Mideel |
-------------------------------------------------------------------------
13 | Jikan | Haste, Slow, Stop | Rocket village, Gongaga vil |
-------------------------------------------------------------------------
14 | Barrier | Barrier, Mabarrier, | Rocket village |
| | Reflect, Wall | |
-------------------------------------------------------------------------
15 | Shometsu | Debarrier, Dispel, | Condor Fort, Mideel |
| | Death | |
-------------------------------------------------------------------------
16 | Ridatsu | Escape, Dejon | Rocket village |
-------------------------------------------------------------------------
17 | Inseki | Comet, Cometeor | Shell village |
-------------------------------------------------------------------------
18 | Fuuin | Freeze, Break, | Mideel (give "mimetto" food |
| | Tornedo, Flare | to little chocobo) & choose |
| | | to pet chocobo's ear |
| | | - refer to walkthrough 2CD |
-------------------------------------------------------------------------
19 | Full Care | Full Care | Cosmo Canyon Item Shop |
| | | - back room area |
-------------------------------------------------------------------------
20 | Shield | Shield | In last dungeon, upper left |
| | | area of 2nd screen |
-------------------------------------------------------------------------
21 | Ultima | Ultima | During North Corel village |
| | | train event to get huge |
| | | materia |
-------------------------------------------------------------------------
Sp | MASTER | Every single materia | You must have obtain all 21 |
| MAHOO | spell listed in game | materia orbs, all max level |
| | | and go to huge materia room |
| | | in Cosmo Canyon. |
-------------------------------------------------------------------------
(2) - [ Shien Materia Listing - 13 total ]
NOTE: Shien Materia orbs must be used in combination with a
normal mahoo (spell) materia in order to work properly.
Make sure that the materia line on your weapon/armor is
connected so that the shien materia can take effect with
the mahoo (spell) materia.
# | MATERIA | EFFECT(S) | LOCATION(S) |
-------------------------------------------------------------------------
1 | Zentaika | Enables the combined | Shinra 63rd floor |
| | mahoo (spell) materia to | "C" coupon, Condor Fort, |
| | effect multiple enemies | Gold Saucer Snowboard |
| | | arcade prize, Red XIII |
-------------------------------------------------------------------------
2 | Zokusei | | Shinra 62nd floor, |
| | | Niburuhelm mountains |
| | | |
| | | |
-------------------------------------------------------------------------
3 | HP Kyushu | Enables the combined | |
| | mahoo (spell) materia to | |
| | drain HP points from | |
| | enemy & added to chara | |
-------------------------------------------------------------------------
4 | MP Kyushu | Enables the combined | |
| | mahoo (spell) materia to | |
| | drain MP points from | |
| | enemy & added to chara | |
-------------------------------------------------------------------------
5 | MP Turbo | Increases the spell power | |
| | & damage of the combined | |
| | mahoo (spell) materia orb | |
| | | |
-------------------------------------------------------------------------
6 | Command | Enables chara to counter | |
| Counter | enemy's attack with | |
| | combined command materia | |
| | | |
-------------------------------------------------------------------------
7 | Mahoo | Enables chara to counter | Chocobo Race "S" Rank |
| Counter | enemy's attack with | prize |
| | mahoo (spell) materia | |
| | | |
-------------------------------------------------------------------------
8 | Mahoo | Enables the combined | Lower right small island |
| Midareuchi | mahoo (spell) materia to | cave of map |
| | be casted 4 times within | - river chocobo required |
| | a single turn | |
-------------------------------------------------------------------------
9 | Tsuedeni | Enables character to | Mountainous temple range |
| Nusumu | randomly steal item from | of Ootai (Yuffie's home |
| | enemy as spell is cast | town) |
| | | |
-------------------------------------------------------------------------
10 | Tsuikagiri | | |
| | | |
| | | |
| | | |
-------------------------------------------------------------------------
11 | Tsuikakouka | | |
| | | |
| | | |
| | | |
-------------------------------------------------------------------------
12 | Final | Enables the combined | Gold Saucer URA Battle |
| Attack | materia to be casted | prize |
| | right before the chara | |
| | perishes | |
-------------------------------------------------------------------------
13 | Fuiuchi | | Chocobo Race "S" Rank |
| | | prize |
| | | |
| | | |
-------------------------------------------------------------------------
(3) - [ Dokuritsu Materia Listing - 16 total ]
Dokuritsu materia orb will increase various specific abilities
of your character's stats (ie. speed, strength, hp, mp, etc)
simply by equipting these materia orbs.
# | MATERIA | EFFECT(S) | LOCATION(S) |
-------------------------------------------------------------------------
1 | Tekiyose | Increases character's | Gold Saucer Battle Sqr. |
| (Type A) | chance of encountering | 250 battle points, |
| | enemy battle | Chocobo Race "A" Rank or |
| | | "S" Rank prize |
-------------------------------------------------------------------------
2 | Tekiyose | Decreases character's | Gold Saucer Battle Sqr. |
| (Type B) | chance of encountering | 250 battle points, |
| | enemy battle | Chocobo Race "A" Rank or |
| | | "S" Rank prize |
-------------------------------------------------------------------------
3 | HP Up | Increases 10%-50% of your | Cosmo Canyon, Mideel |
| | chara HP status | |
-------------------------------------------------------------------------
4 | MP Up | Increases 10%-50% of your | Comso Canyon, Mideel |
| | chara HP status | |
-------------------------------------------------------------------------
5 | Speed | Increases 10%-50% of your | Gold Saucer Battle Sqr. |
| | chara speed points | 4000+/- battle points |
-------------------------------------------------------------------------
6 | HP-MP | Switches the HP->MP | Upper right cave from |
| Irekae | values of your character | Corel - Mountain & river |
| | (ie. 999HP/9999MP) | chocobo required |
-------------------------------------------------------------------------
7 | Counter | Enables chara to randomly | Niburuhelm mountain, |
| | counter enemy's attack | Chocobo Race "A" Rank or |
| | | "S" Rank prize |
-------------------------------------------------------------------------
8 | Chocobo | Enables chara to attract | Chocobo Farm |
| Yose | & encounter chocobo | (sold by Gren-Gren) |
-------------------------------------------------------------------------
9 | Kabau | Enables chara to guard | Wallmarket, garden of |
| | & take the enemy's attack | Aerith's home in Midgar |
| | to protect weak character | |
-------------------------------------------------------------------------
10 | Lucky | Increases 10%-50% of your | Ancient Ruins |
| | chara luck status | |
-------------------------------------------------------------------------
11 | Sensei | | Gold Saucer Battle Sqr. |
| Kougeki | | 1000 battle points |
-------------------------------------------------------------------------
12 | Keikenchi | | Gold Saucer GP |
| Up | | 2000 GP required |
-------------------------------------------------------------------------
13 | Gil Up | Increases amount of gil | Gold Saucer GP |
| | character get in battle | 1000 GP required |
-------------------------------------------------------------------------
14 | Enkyori | Enables chara's attacks | Mithril Mine |
| Kougeki | from back row to do as | - upper right area |
| | much damage as from front | |
-------------------------------------------------------------------------
15 | Subete | Enables all of chara's | Cavern in heading |
| Zentaika | materia & ability | towards Sephiroth - |
| | to affect multiple target | must tap button while |
| | | jumping pass materia in |
| | | order to obtain |
-------------------------------------------------------------------------
16 | Magical | | |
| | | |
-------------------------------------------------------------------------
(4) - [ Command Materia Listing - 13 total, 1 Special ]
# | MATERIA | EFFECT(S) | LOCATION(S) |
-------------------------------------------------------------------------
1 | Nusumu | Command allowing chara to | Kaamu |
| | randomly steal item from | |
| | enemy | |
-------------------------------------------------------------------------
2 | Miyaburu | Command allowing chara to | Kaamu, Arujunon, area 7 |
| | view enemy's stats & | of Midgar |
| | weaknesses | |
-------------------------------------------------------------------------
3 | Nageru | Command allowing chara to | Rocket village, Condor |
| | throw any item in menu | Fort, Yuffie's default |
| | listing | item |
-------------------------------------------------------------------------
4 | Henka | Command allowing chara to | Ancient ruins |
| | temporarily transform | (pyramid structure) |
| | enemy/character | |
-------------------------------------------------------------------------
5 | Hissatsu | Command allowing chara to | Rocket village, Condor |
| | randomly attack enemy | Fort, Gongaga village |
| | w/single devastating blow | (jungle area) |
-------------------------------------------------------------------------
6 | Ayatsuru | Command allowing chara to | Rocket village, Condor |
| | randomly take control of | Fort, Cait Sith's |
| | enemy | default item |
-------------------------------------------------------------------------
7 | Monomane | Command allowing chara to | Far lower right cave |
| | mimic another chara's | region of Ootai island |
| | attack | - mountain chocobo |
| | | required |
-------------------------------------------------------------------------
8 | Renzoku | Command allowing chara to | |
| Giri | auto attack enemy twice | |
-------------------------------------------------------------------------
9 | Teki no | Command allowing chara to | Shinra 68th floor, |
| Waza | gain & use enemy's | Arujanon, talking to |
| | specific attack ability | mountain chocobo at |
| | | small house at mountain |
-------------------------------------------------------------------------
10 | Zentaigiri | Command allowing chara's | |
| | attack to hit all enemy | |
-------------------------------------------------------------------------
11 | W-Mahoo | Command allowing chara to | |
| | cast mahoo spell twice in | |
| | single turn | |
-------------------------------------------------------------------------
12 | W-Shookan | Command allowing chara to | Gold Saucer Battle sqr. |
| | cast shookan summoning | 64000 battle points |
| | spell twice in single | |
| | turn | |
-------------------------------------------------------------------------
13 | W-Item | Command allowing chara to | Bone Village random |
| | use inventory item twice | hakkutsu, |
| | in single turn | |
-------------------------------------------------------------------------
Sp | MASTER | Ultimate ability to use | You must have obtain all |
| COMMAND | all commands listed | 13 command materia at |
| | | max level and go to huge |
| | | materia room at cosmo |
| | | canyon |
-------------------------------------------------------------------------
(5) - [ Shookan (summoning) Materia Listing - 16 total, 1 Special ]
# | MATERIA | LOCATION(S) |
-------------------------------------------------------------------------
1 | Chocobo & Mooguri | Chocobo Farm - talk to chocobo |
-------------------------------------------------------------------------
2 | Shiva | Junon event - after saving Pureshia, she will |
| | give you Shiva shookan materia |
-------------------------------------------------------------------------
3 | Iifrit | During ship voyage from Junon to Costa Del Sol |
| | after defeating subboss, JenovaBirth |
-------------------------------------------------------------------------
4 | Ramuh | Right before the chocobo race, in order to |
| | leave the Corel Prison |
-------------------------------------------------------------------------
5 | Titan | Inside the makoro of Gongaga village |
| | - right after the sequence w/Scarlet |
-------------------------------------------------------------------------
6 | Odin | Inside the safe of the house in Niburuhelm |
-------------------------------------------------------------------------
7 | Leviathan | Yuffie's event in battling through the 5 level |
| | of challege at high temple in town of Ootai |
-------------------------------------------------------------------------
8 | Bahamut | Ancient ruins (pyramid structure) |
| | - after defeating subboss red dragon |
-------------------------------------------------------------------------
9 | Bahamut Kai | |
| (Giga Flare) | |
-------------------------------------------------------------------------
10 | Bahamut Eishiki | The combination of Bahamut & Bahamut Kai |
| (Tera Flare) | - go to the huge materia room at cosmo canyon |
-------------------------------------------------------------------------
11 | Kujyata (Boar) | Within the forest of the Bone Village |
| | - it will be moving around the screen |
-------------------------------------------------------------------------
12 | Alexander | Within the small ice island after snowboard |
| | event - after defeating the person within |
-------------------------------------------------------------------------
13 | Phoenix | Condor Fort event - after condor egg hatches |
-------------------------------------------------------------------------
14 | Hades | Inside the submarine within the depths of the |
| | ocean - after defeating Reno & Rudo |
-------------------------------------------------------------------------
15 | Tupon | The small mountain nearby the cosmo canyon |
| | - mountain chocobo is required |
| | - mountain can be also access after defeating |
| | Wepon (guardian flying around) |
| | - located up in tree within depth of forest |
-------------------------------------------------------------------------
16 | Knights of Round | Island located upper right region of map |
| | - Note: it is not marked on map |
| | - Note: ocean chocobo required |
-------------------------------------------------------------------------
Sp | MASTER SHOOKAN | (Allows chara to use all shookan materia ) |
| | Go to huge materia room at cosmo canyon |
| | - all 16 shookan materia required and maxed |
-------------------------------------------------------------------------
o---[ CHOCOBO : Feeding Effects ]
In the course of breeding/developing your own chocobo,
it is important to know the type of plant food you feed it with.
Each chocobo has various optimum levels in defining its speed,
stamina, and agility - use the chart below to guide you in 1
increasing your chocobo's various abilities...
PLANT TYPE | SPEED | STAMINA | AGILITY
-------------------------------------------
| Kizaaru | X | X | |
--------------------------------------------
| Karakka | | | X |
--------------------------------------------
| Tantaru | X | X | X |
--------------------------------------------
| Pasaana | | | X |
--------------------------------------------
| Kuriie | X | X | |
--------------------------------------------
| Mimetto | X | | |
--------------------------------------------
| Reigen | X | X | |
--------------------------------------------
| Shirugisu | X | X | X |
--------------------------------------------
o----[ Kamedouraku Flyers : Find all 6 flyers and.... ]
- #1 : Midgar Area #5 - #2 : Midgar Shinra Building (1st floor)
- #3 : Gold Saucer (hotel lobby)
- #4 : Cosmo Canyon (next to weapon shop)
- #5 : Cosmo Canyon (nearby inn)
- #6 : Village of Uutai (Yuffie's house)
o----[ CHOCOBO : Breeding Special Chocobo ]
Breeding these "special" chocobo are only necessary in order to
access the various secret/hidden islands & caves that require
chocobos that have the special ability to travel through rivers,
or mountains, or ocean, or even all three combined.
Below is a chart of breeding the 4 specific special chocobo...
CHOCOBO | COLOR | BREEDING COMBINATION | BREEDING FOOD
----------------------------------------------------------------------
Mountain | Green | "sugoku ee" + "sugoku ee" | Karabu
| | or "ee" + "ee" |
----------------------------------------------------------------------
River | Blue | "sugoku ee" + "sugoke ee" | Karabu
| | or "ee" + "ee" |
----------------------------------------------------------------------
Mountain | Black | Mountain Chocobo + | Karabu
+River | | River Chocobo |
----------------------------------------------------------------------
Ocean | Gold |(Mountain + River) Chocobo | Zeio
| | + "Sugoku ee" |
----------------------------------------------------------------------
NOTE: The "breeding combination" refers to the status of the chocobo.
Upon catching a chocobo, you can talk to Gren-Gren at the
Chocobo Farm to find out the status of that chocobo.
NOTE: When combining 2 chocobos, remember that you need to have
"osu" (male) and "mesu" (female) chocobos in order to breed
the new chocobo. (Duh)
NOTE: For other reference information on chocobo breeding,
here is a recommended web site for detailed chocobo info:
[ http://www.phonet.com/~crow/ff7/import/chocobo/guide.html ]
o----[ "Chocobo'kuru" Attack : "Learning" Procedure ]
- NOTE: You must have the "Tekino Waza" (Enemy's Ability) materia
orb equipted on your character prior to proceeding.
(1) Find/encounter a chocobo at level 16 or 36 (level in increment of 4)
You can find out the level of a chocobo by using the "Miyaburu"
(scan) materia orb.
(2) During the battle, give the chocobo the "Mimetto" plant food to
insure that it will not run away.
(3) Cast the "Lv4 Jibaku" (one of the "tekino waza ability" spells)
onto the chocobo.
(4) After casting the "Lv4 Jibaku" spell a few times, the chocobo
will counterattack with the "Chocobo'kuru" attack.
(5) Now you will have learned the "Chocobo'kuru" attack ability! (^o^)
o----[ Obtaining the "Master Mahoo" Materia ]
- In order to obtain the "Master Mahoo" materia orb, you will need
to first master the 21 other materia orbs prior to proceeding.
- Here are the 21 materia orbs you must first master:
(1) "Kaifuku" (11) "Fuugiru" (21) "Ultima"
(2) "Chiryu" (12) "Henshin" (3) "Sosei" (13) "Jikan"
(4) "Hanou" (14) "Barrier"
(5) "Reiki" (15) "Shoometsu"
(6) "Ikazuchi" (16) "Ridatsu" (7) "Daichi" (17) "Inseki"
(8) "Doku" (18) "Fuuin" (9) "Jyuryoku" (19) "Full care"
(10) "Madowasu" (20) "Shield"
- Upon mastering all the levels for each of these 21 materia orbs,
go to the Cosmo Canyon and head to the astronomy room, where the
4 "huge materia" are.
- You will then obtain the "Master Mahoo" (master magic) materia orb!
o----[ "Ultima Weapon" ]
- Towards the end of 2nd CD through 3rd CD, you will encounter and
battle against the "weapon" from time to time.
- Eventually, after many confrontations with the "weapon", you will
defeat it and receive the "Ultima Weapon" for Cloud! (^o^)
o----[ "All 7 Fever" : 7777 Hp Damage per hit! ]
- This is a temporary status of any one of your characters
whose hit point attribute values at exactly 7777.
If & when your character(s) are under the "All 7 Fever"
status, that character(s) will automatically engage
in a berzerk-like mode, instantly attacking the enemy
repeatedly until it has perished, inflicting 7777 damage
points for every hit. In short, the "all 7 fever" status
will elliminate the enemy regardless whether if it is a
dark dragon w/5,000 hps or a boss character w/100,000 hps.
Its potential collective damage is infinate.|
However, once the battle round is over, that character's
hit points will be depleated to 1 hit point and needs
healing immediately.
Once healed back to 7777, the "all 7 fever" is once more
initiated in the next encountered battle sequence, and
the process is repeated.
NOTE that this status is in fact TEMPORARY, as once that
character gains that next level upgrade, the total hit point
attribute is altered, and so consequently - no more "all 7 fever"...
o----[ Tip on getting more Gil & GP ] (submitted by Tatsushi Nakao)
- Need more money?
Try selling a zentaika materia orb (at "mastered" level)
for 1,400,000 Gil. - Need more GP?
Sometimes, there is a person standing in front of the house at
entrance of Gold Saucer. He will sell GP for Gil - you can buy
maximum of 100 GP for 10,000 Gil. Try going in & out of the
Gold Saucer until he shows up.
========================================================================
T H E
E N D
========================================================================
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