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DINO CRISIS-Version 1-JAPANESE VERSION
Walkthrough
by Alvin C WebCraft (alvincho@tm.net.my)

Latest Updates : July 18th, 1999

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Unpublished work 1999 Alvin C WebCraft

This FAQ is for private and personal use.  It can only be reproduced
electronically.(Please give credit where it's due) This FAQ is NOT
to be used for PROFITABLE or PROMOTIONAL purposes.  This includes being
incorporated, reprinted, or otherwise used by magazines, books, guides,
etc., in ANY way. Please let me know if you want to do anything with
this wakthrough.

This is my first time writing a walkthrough. I'm not forcing you to read
this so don't come to me telling me how I spoil the game for you. I'm
only giving two endings cause I think Dino Crisis's a Breeze compared to
Resident Evil 2. The whole game is in Japanese. I understand but I really
don't know how to explain. If you want to know the name of each room wait
for the English version that's comming out in November. Oh Yeah! I'm not
telling where the Dino's come out. Keep you on the toes and stuff. Push
every box and shelf by yourself coz I'm only telling you things you can
see. Oh yeah... Check and remember every dead body you see. :)

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Contents
=========
• Forewords
• Tips and Strategies
• Walkthrough

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• Forewords
===========

You've got mail. Agent Tom gives you a report on some secret weapon
development that's going on on Ibis Island. Dr. Edward Kirk whom is
reported to be dead is suspected to be involved. Your mission is to go
to Ibis Island, secure and repatriate Dr. Kirk.

You're playing Regina.(Some super-spy-chick) You're going into Ibis with
a team that consists of Rick, Cooper and Team Leader Gail.

Before you know it, you're in the air with jumpsuits ready to get some.
You land on the east gate with Gail and Rick. Gail orders the team to
go ahead without Cooper.(Cooper gets eaten by T-Rex)

Let the mission begin...

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• Tips and Strategies
=====================

a) Controls
===========

                    Default Configuration.

     L2                                   R2 -> Turning
     L1 -> Sellecting Target              R1 -> Aim

     UP                                   Tri -> Menu

LEFT <-> RIGHT                   Sqr --> Accept <-- Cir
                                       
    DOWN                                  X -> Run / Cancel

            SELECT -> Options     START -> Pause

b) Dino Goodies
===============

When a Dino actually bites you or jumps on you, the game goes into a
wide angle cinema scope and you think that you're watching a movie.
You're Not! Bash your buttons when you see the DANGER word. You only get
30 times to continue but try not to 'coz you won't get any goodies at
the end. There are 3 endings and a whole load of goodies in this game.
I'm only writting 2 so that you'll enjoy the last one. Don't worry about
the third one cause it's the same (Breeze) it's just the choices you make.
You start with an option of normal or easy. If you finish at a good time
and with no continues you may be able to get the costumes (Spy - Army -
Battle - Ancient). There's also Operation Wipe Out, where you get to kill
Dinos with limited ammo and stuff. Find the last goodie by yourself. It
comes with the third ending. You'll get extra ammo for the third ending.
I'm playing in normal.

c) Saving, Mixing, Darts, Item Boxes and Maps
=============================================

On your item menu you'll get an item bar that has item, mix and map. When
you highlight an item 3 options will come up. The first option means to
USE. The second means to DISCRIBE THE ITEM. The third option means to
SORT THE ITEM.

You may only save at the "Save Rooms" They are marked S on the map.
Don't worry about getting lost 'coz you can't. There's always a way out.
When you view a map Blue/Purple means that's where you are and Red means
that's where your going. Grey areas are the ones you haven't been to yet.

Remember Resident Evil, the herbs and the mixing. Well the same goes to
Dino Crisis. You get Pouches (Blue, Green, Yellow and Red) and Cylinder
(Blue, Green, Yellow and Red).

For the pouches I only made the red ones, Yellow's good but it doesn't
heal you completely. The Green and Blues are really better mixed with
Cylinders.

Know and keep your Cylinders. Ammo's are really scarce and if you're
playing Gail's ending, you would want to really use every shot. Let's
see... where do I start. Here's the sequence of colours from light to
concentrated. Blue -> Green -> Yellow -> Red. Two Cylinders mixed
together will give you Two Darts.

The ones you want would be Yellow and Reds. Yellow would put the Dinos
to sleep for a while. Red kills the Dino forever. Green puts dinos to
sleep too but it's really not as good as Yellow. If you're really good,
mix two sets of full red pouches together to get a Red first aid kid.
Mix the first aid kid with a Cylinder (Yellow or Green) and you'll get
a Red Dart.

Darts are really usefull but really hard to shoot. Get use to the aiming
and make sure you've got a clear shot. Don't shoot darts when Dinos jump
at you. Darts do not work on T-Rex. He uses it to pick his teeth.

In Resident Evil you get to keep your items in a chest. Here, there are
Boxes / Slots on the wall that are Green, Red and Yellow in colour. The
thing is, you can only access the boxes after you reach a certain point
in the game. You're only able to keep ammo's, darts, cylinders and
pouches. So if you're stuck, it's because you did not find a plug, key
or disk.

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• Walkthrough
=============

After the opening scene, you're at the gate with Gail and Rick. After a
brief conversation, you enter the gate and Rick goes off to the
control room while you sweep the area. Turn left and go into the store
room you'll find a key to the generator and pouch if you push the shelf.
Before you go back to where you started, there's a box you might want
to push to get something.

When you reach the gate, Rick will call you and then Gail comes and blah-
blah. Follow Gail and you'll see your first dead body. After a brief
scene, check the body and then go to the generator room. You can talk
to Gail if you want to. He'll just tell you that he'll stand watch while
you restore the power.

In the generator room you'll find your first puzzle. Look on the right,
remember the colours on the lever. Red - Purple - Green - White. Get
your fuses in that order in order to turn on the power.

Then Gunshots! Go out side and you'll find a hole in the fence where
Gail used to be. After your first encounter you have a choice of
shooting or running. If you're playing for the first time you wouldn't
have the shotgun so you'd only have your handgun. It takes a lot of
bullets to kill a raptor at the start. So run like hell. There's no
point in killing it 'coz you won't meet him again unless you decide to
come back here just for the heck of it. Just run pass two gates OK.
Don't stop till you're where you started. Don't run to the generator room
and if you're killing the raptor, try and know it's move. Move around a lot.

After all that you try telling Rick what you saw (he thinks your nuts)
and he tells you to go to the control room so we can all talk to Oprah.
Go to the door Rick went into. Move along till you find a airshaft.
Go up, move along and you'll find two holes to climb down. Climb down
the nearest hole. You can get handgun bullets near your first Green
Item Slot. You can't access the slot yet.

Go in and talk to Rick. After that, go to the Save Room. Go to the other
end and turn on the power. Check out the computer to get info on DDK
disk. Get your shotgun, DDK H and a plug on the table. Go to the other
room and you'll find a dead body with a LEO medal near him. There's a
safe there. Enter (0375) to open the safe and you'll find an Entrance key
and other stuff. You can access the Green Item Slot now if you want.

Exit the safe room and Rick will call you. Here's a tip. Quickly turn
the shutters off and trap the raptor behind you. Then shoot it with
your handgun. Kill it or it'll comeback to haunt you. Go to the nearest
room and you'll find DDK H2 and a book telling you the code to the first
safe (0375).

Head out to the double door to the main hall. You'll find stuff on the
floor if you move around. By now you should have at least 3 yellow darts
if you mix the stuff you collected. Go to the big blue double door and
head outside.

Go around the divider till you reach a big door. You'll find a dead body,
DDK card N and some info. Check the body before you go back to the main
hall. Remember the Info (47812).

Go up the stairs and you'll find stuff on the floor and behind the box
if you push. Go to the end and enter the door that leads to a hallway.
Use a yellow dart on the Raptor. Get the stuff near the plant and enter
the door on your left.

Go to the left and put the raptor to sleep. Get the stuff at the corner
and then go the the bar. You'll find some info and a safe on the far
wall. Enter (7687) to open the safe and get your upgrade for your
handgun. Hurry if you used the yellow or green darts.

Head out to the hallway again. The Raptors should still be sleeping.
Don't go to the end of the hallway yet. Just go to the switch to open
the door. Now to get the password, subtract the key with the code. Enter
(HEAD) if you don't get it. Enter the room and talk to the doctor. He
will hand you the SOL medal. Get your SG ammo and the DDK (N) 1, then go
to the panel on the wall with the two medal. I was stuck here for a long
time 'coz there was no clue for the code. (DUMB)

Before anything, equip your shotgun with SG ammo. :) Insert the SOL medal in
the first option and the LEO medal the other. SOL and LEO are actually
numbers. Turn it upside down to get the code (705037). Then get the L
keycard from the safe.

Now that was fun, wasn't it? Head down the stairs and go to the door under
the stairs. Rick will call you. Enter the password (NEWCOMER) to access
the lift lobby. Get your map from the screen and stuff, if you push the
box. Forget the Red Item Slot 'coz you don't have the plug for it yet.
Enter the door and deactivate the laser shutters. Enter the nearest door.
If you go further than the door you'll be trapped by two raptors. I
suggest you kill them. If you enter the nearest door you'll be able to
kill them one at a time.

There's nothing much to do in this office yet. Just go to the double door
and unlock it. Don't go through it, instead head back to the passageway.
Kill the raptor in the hallway. There's an airshaft here. Don't go up.
Go to the other end and check the body for a plug and get more stuff.
Enter the door to the conference hall. You'll find a key next to the
white board.

After Gail saves your ass, he tells you he wants to get Rick to fix
something. You can access the Red Item Slot now. Now you can go back to
the control room if you want but I suggest you save time and head
outside the building where you started.

Head to the lift lobby and then to the main hallway. Enter the door on
the left and deactivate the laser shutters. Take some stuff. You might
get surprised here or on the way back. Kill it if you get jumped. Head
outside and go to where you push the wooden box. That's the entrance for
the underground generator. Head down the ladder and go to panel on the
wall. Get the White Fuse and head down to the fuse section. Insert the
White Fuse and play the puzzle game again. Rick calls you and tells you
to go back to the control room to talk about something. Push the shelf
to get a plug.

You probably will get surprised here and there before reaching the control
room. In the control room Gail and Rick gets into a brawl. Here's where
your decide your destiny. Gail's way (first option) and Rick's way
(second option). From this point onward I'm not telling you what you'll
find on the floor cause it changes with the choices you make. Push every
shelf and box you find. I'm splitting this part up to:

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• Gails Way
===========

Gails way is simple "shoot everything in shight". Get out and turn right
to the stairs leading down to the underground. If a raptor enters the
other door kill it. Down under you'll find a passageway. There's a door
on your right (Safe Room) but before you reach it you'll probably meet
the little scavengers. Use your handgun to kill the critters. Enter the
Safe Room and get the ID card the table. Read the info and take the
yellow pouches in the shelf next to the table. There is some stuff next
to the bed and take note of the small boxes on the table.

After that enter the other door and a scene will take place. So you need
to access the lift. Don't go further than this point, instead head back
up to the main hallway with the stairs. Then head outside to where you
started, Rick will call you telling you Tom didn't make it. Check your
map and you'll find a gate that is red. Open the gate and you'll find
shotgun ammos and two raptors. Put them to sleep, you don't have to kill
these ones cause you won't see them again. You'll find a door at the end.
Note: Don't come back here again or you'll die.

When you enter.... I suggest you run zig-zag to avoid the air attack. Get
back your gun and head for the door to your right. Don't waste your
bullets on the birds. You'll find Tom here. Check his body and take the
disk on the table. Head out the sliding door and through the next. You
need to turn on the power to activate the lift. Avoid the air-attacks
and go to the next door. Climb down and you'll find a disk on the floor.
Push the shelf to get some stuff.

Here's the solution to the pipes puzzle:

   3 : Purple      4 : Orange

   2 : Green       5 : Green

   1 : Orange      6 : Purple

Now head back up the ladder and through the door. If you survive the next
encounter head to the lift and go down.

The next puzzle is easy. Go through the big gate and you'll find huge
crates blocking yourway. Go up the ladder to your right. Push the shelf
to get some stuff. Activate the crane by using one of your disks.

After you cleared the passageway check the dead body for some info. Go
to the door on the right and head down the hallway. There's a surprise
along the way. Enter and you'll be at where you saw Gail last. Make your
way up to the save room next to the control room.

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• Ricks Way
===========

Check your map and head to the Red area. Once you get out of the room a
raptor might jump in. Kill it and then head out. Once your outside the
building follow Rick till your outside on a path. Theres two raptors here
and a couple of SG ammos. Put the raptors to sleep and head to the end
where you'll find a door.
Note: Don't come back here again or you'll die.

Once you're inside you'll get attacked by.... Zig-zag to avoid another
attack. Take back your gun and head to the door on your far right. Don't
kill the birds cause they'll disappear the next time you come out. Once
inside you'll find Rick and Tom. Tom will hand you something before
he konks out. Get the disc on the table and head out the sliding door.
Go to the end and enter the door. There's two birds here. Don't kill
cause it'll be a waste. Avoid them and enter the door at the far side.

Once inside, go down the ladder. To get the elevator working you need to
turn on the power. To turn on the power you need to solve the pipe
puzzle.

Here's the solution to the pipes puzzle:

   3 : Purple      4 : Orange

   2 : Green       5 : Green

   1 : Orange      6 : Purple

Before you go back up, get the disc and push the shelf. Once you're outside...

If you survive, head back out to the elevator and turn it on. Then go back
to meet Rick and Tom. A scene will take place.

You'll find yourself ina room thats full of huge crates and you need to clear
a path with the crane to save poor Tom. Go you the ladder and push the shelf
to get some stuff. To activate the crane use one of your disc. After all
that will carry Tom to the medical room.

Go to dead body and enter the door to your right. Tom didn't make it. Head
down the passage way till you reach the door. You'll find yourself in a
room that's shut off. Go through the next door and you'll be at a narrow
passage that leads to the medical room. Before you reach the medical
room you'll run into... Use your handgun to take care of the little
scavengers.

Enter the Medical Room (safe room) and get the ID card on the table.
There's a couple of yellow pouches in the shelf next to the table.
Go to the next room and get some other stuff. There's also some info
on the table. Take note of the small boxes next to the bed.

Go out and head back to where the shutters are blocking the way to the
lifts. A scene will take place and you find that you need access to the
lifts. Head back up to the save room next to the control room.

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Back to safe room...

Head out and to your left passage. Deactivate the laser shutters and you
will find two doors. One leads to a toilet and the other to the room
you need to go. Once inside take the stuff on the floor. Check the info
on the table, take the DDK E and take the Fingerpint Device. There's
also a Yellow Item Slot nearby if you want.

Now head outside to the main hall with the stairs and again outside
through the big double door. Remeber the dead body at the gate. Use
the Fingerprint Device on the dead guy and head back in. Go to the
lift lobby and then to the door on your left.

Go in the first door you see and you'll be back in the big office
with a phone and a computer at the end. Go to the computer and use
the ID card you got from the medical room. Enter (47812)...
The lifts are working now.

Now head back to the lift lobby and get in the left lift....

I suggest you kill it. Your now in the B1 lift lobby. Get all the stuff
you see and the map at the notice board. Enter (LABORATORY) to unlock
the door.

To be concluded....

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• NOTE
======

Mail me if you need any help. Conclusion will be up in 2 days.

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• CREDITS
=========

- Hey Rudy my first WALKTHROUGH!!!!
- The Director Shinji Mikami
- Galvin you Fag!!!
- Stef I love you!!!
- GameFAQS for publishing my FAQs

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                  Take Care and Kick Dino Ass!!!!!

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                       © 1999 WebCraft Sdn Bhd
                         All Rights Reserved
                      Mail : alvincho@tm.net.my

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