This FAQ is for private and personal use. It can only be reproduced
electronically.(Please give credit where it's due) This FAQ is NOT
to be used for PROFITABLE or PROMOTIONAL purposes. This includes being
incorporated, reprinted, or otherwise used by magazines, books, guides,
etc., in ANY way. Please let me know if you want to do anything with
this wakthrough. Another thing, translating this walkthrough to another
language does not automatically make this walkthrough yours. Infact it
only proves that you're a big A-hole and I just hope you rot in hell.
This would be my third walkthrough. I'm now officially insane from the
endless nights of hard work I have put into what I write. People keep on
asking me... Why do I do it? Hell, why not? So what if I get pirated by
Indonesean magazines or Taiwan PSX market. Its the joy of writing
something that you would read and help you on those "What the @$$#!!"
moments that gives me all the satisfaction I need.
As always a HTML version will be added at a later time. As I was shocked
that the Japanese Version of Dino Crisis was totally different from the
English Version.... I will only release the HTML version once I played it.
I really have it up to here with "Why doesn't the code work?" questions.
Umbrella has taken everything from me..... My car, my dog, my home, my
clothes.... Everything.... This will be my only chance... my only hope...
My only chance to get to the year end Versace sale.... I will not give up
This will be my Last Escape. (Barf.... :P)
Okay I changed it. Whats with the get up? As always Capcom has come up with
the perfect sequel for the Bio Hazard series. I strongly recomend that you
play BH1 and BH2 before going on with this game.
The number "3" in this game has almost no connection to the last Bio Hazard
game. Infact half of the game actually happened 24 hours before the start
BH2... just shortly after the events of BH1. In the middle of this game Jill
will be rendered unconcious by the .... When she wakes up it would be right
after BH2 and I guess the next 24 hours of gameplay would be at the same
time as Code Name : Veronica.
Capcom desperately tries to connect the latest installment to previous
game with familiar scenes and background. (Tim Allen stars as the bg artist
who tidies up after Claire and Leon so you would have the BH2 background)
Still confused... okay here's the story so far.
After BH1 Chris Redfield and Jill Valentino went on their saparate ways coz'
the residents of Raccoon City thinks they're nuts. Chris went on to investigate
the Umbrella Headquarters in Europe. Jill was just about to leave Racoon
City as the whole town was turned into zombies by the G-virus. After a wild
night with me and Stinger 3:16, Jill sits on the side of the bed getting
ready for some action and thats how the game starts....
L2 R2 -> Aim / Aim at Object
L1 R1 -> Aim / Map List
when in Map mode
(must have more
than one map)
UP TRI -> Map
LEFT <-> RIGHT SQR --> Shoot <-- CIR -> Accept
DOWN X -> Run / Cancel
SELECT -> Options START -> Inventory Menu
180 degrees turn - down + X
To escape / dodge - Press rapidly Sqr/X/R1/R2/L1 depending on config.
Dodge Enemy - R1/R2 when attacked
Most of the gameplay and control for BH3 are the same as the previous
game. The newbies would be the new auto-targeting (object as well as
enemies), dodge enemies and the new 180 turn. Very usefull when up
against the odds. I have to praise Capcom for coming out with Dual
Shock for the game as well. As we all know by now, Capcom has made the
Vibration into a form of art.
When you are in the jaws of death do remember to bash your action buttom
or your life will be shortened.
b) The Random Events
A FAQ writer's worst nightmare. This new feature was first tested in Dino
Crisis. It enables all the items such as herbs, weapons and keys to
appear randomly throughout your journey in the game. It all depends on you
and the choices you make. This increases the replay value of the game as
well as the pain in my head right now. You can finish the game eight times
and still have a few corners that you have not been yet.
i) Choices Gameplay
During certain moments in the game, you are given choices that will effect
the turn of events as you progress. You will be given two choices as well
as a choice of not choosing any of the options given to you.
A screen will come up that will give you a certain limited time to make
your choice. If you fail to do so, the game will force you in to a
situation that is out of the options that were given. Choose wisely and
you will have a much easier time.
ii) Monsters and Zombies
Somehow all the monsters in this game do not reappear at the same spot
twice. They have a van that moves them around in the game to keep you
on your toes. Try to make different choices as you play it the second
time and you will know what I mean.
Since all the puzzles are random in order, there is no one answer that
can be used over and over again. I will provide you with the guide-lines
on beating the puzzles and the know-how on getting the codes. Its pretty
easy if you get used to it.
Unfortunately this new feature has forced me not to include any location
of herbs or gun powder as I do not know how you wish to play the game.
All I can do is to include the words like
Stuff = Herbs / Gunpowder / First Aid Spray
Weapons = Guns / etc.
to help you through the game. Keep your eyes peeled for these items as
they blend into the background and are very hard to spot sometimes. As
always stick to the Capcom rules of RPG:
SAY HI TO EVERY DEAD BODY
As if any hardcore Bio Hazard gamer doesn't know the characters.
I'm putting this in for those you are new to the game.
| Jill Valentine |
| Age: 23 Height: 5'5" Weight: 108 lbs Blood Type: B |
| Occupation: S.T.A.R.S. Member |
| Main Character |
| Info : Has this thing about living the city... in one piece. |
| Carlos Oliviera |
| Age: 21 Height: 5'11" Weight: 182 lbs Blood Type: O |
| Occupation: Mercenary working for Umbrella |
| Secondary Character |
| Info : Naive and young. Its amazing how he made it that far. |
| Mikhail Victor & Nikolai Ginovaef |
| Occupation: Mercenary working for Umbrella |
| Character in the game |
| Info : The former's bed stricken, the latter a ........ |
| Brad Vickers |
| Occupation: S.T.A.R.S. Member |
| Character in the game |
| Info : Carries the special key in Bio Hazard 2. |
| Flies the chopper in Bio Hazard 1 |
| Nemesis |
| Occupation: Giving you a hard time |
| Character in the game |
| Info : Loves to say S.T.A.R.S.!! Just wont die!! |
| You can sense him coming a mile away. If you can't, |
| that means your dead. |
d) Health and Herbs
As always your health is determined by the colour of your life-line
and the way your walk. It is always good to know your health so here's
a table on the life-line.
| | | |
| Condition | Colour | % |
| | | |
| Fine | Green | 50% - 100% |
| Caution | Yellow | 20% - 50% |
| Caution | Orange | 10% - 20% |
| Danger | Red | 0% - 10% |
| Poison | Purple | 0% - 100% |
All throughout the game you will come across potted plants that comes
in three colours which are Green, Red and Blue. These are herbs that
will increase your the percentage of your health. You will also come
across First Aid Sprays which comes in one and a pack of three. Using
First Aid Sprays do have an effect on your ranking at the end of the
You will be able to mix herbs into a number of three at one time.
The Blue and the Red herbs can only be mixed with the green herbs and
not with each other unless a Green herb is present. Only the Blue herb
and the Green herb can be used by itself. The Red herb acts as a
multiplier for the Green Herb.
Here's a table on how much to mix and how much the mix will help you
| | |
| Herbs | Ammount of % it heals |
| | |
| Green (G) | 25% |
| Blue (B) | Heals poison |
| Red (R) | Multiplies the strength |
| | of the Green herb |
| G+G | 50% |
| G+B | 25% and Heals poison |
| G+R | 100% |
| G+G+G | 100% |
| G+B+R | 100% and Heals poison |
| First Aid | |
| Spray | 100% and Heals poison |
e) Saving, Mixing and Maps
On your item menu you'll get an menu bar that has FILE and MAP. When you
sellect an item, 3 options will come up. The first option means to USE
THE ITEM. The second means to COMBINE / MIX THE ITEM. The third option
means to DESCRIBE THE ITEM.
i) Saving and Maps
Long Live The Good Ol' Type-Writter and those illusive ink ribbons.
A save room is indicated by the word "S" on the Map. As always you
need an ink ribbon to save. As always it only takes a block from your
memory card. Saving does have an effect on your ranking. If you want
to find out more, please head down to the Spoilers at the end of the
The Map area of the game has surely been upgraded since the last game.
It is very user friendly, only a dork would get lost with these kind of
directions. (either that or you didn't find the map)
The red area on the map is where you are located at the moment. (that's
you... the small arrow) Once you have explored an area it will turn
light blue. The dark green areas are unaccessible. The purple areas are
the key areas that you need to explore. The yellow doors can be opened.
The red doors are not. I will add a map section at the end of the
ii) Gunpowder Mixing
Since the government put a high import tax on ammo's, the S.T.A.R.S.
members have to mix their own gunpowder to make ammo's. I guess the
Asian Economic Downturn did have an effect on the games made in Japan.
You wiil start the game with a Weapon Rounds Maker. You will come across
two types of gunpowder throughout the game. The Red Gunpowder A and
the Yellow Gunpowder B. You will need to mix or combine the mixture
to get the ammo you you require. Here's a table on how to get the various
type of ammo in the game
If you combine the numbers of the same gunpowder, it will increase the
ammount of ammos you will get. You can combine up to three at one time.
If you only make one type of ammo, Jill will gain knowledge in making ammo
for that particular ammo. Henceforth after a certain time the Weapon Rounds
Maker will make an upgrade for that particular ammo. (this does not apply
for the light mode)
As always the Storage Box is the place where you to store items. Carry
only what you need. You start with only eight slots in your item list
but that changes in the middle of the game.
My interest in this game would have died if not for the vast numbers of
weapons you can use. Unlike the previous games, using the infinite
ammo weapons or infinite ammo itself will not have any effect on your
ranking. Please head down to Spoilers to find out the various ways on
getting these infinite weapons.
You will start with this weapon. Only used in close encounters. I use
it to make lunch for Nemesis. A waste of time in the gameplay. It is
only usefull in the Mercenaries game.
You will start with this weapon. Comes in handy when you are out of
options. It would only give Nemesis an itch.
Eagle 6.0 Handgun
You will get this in the middle of the game but you have to earn it.
Cool weapon to blow zombie heads. Pricks Nemesis a little. I guess it
quite useless to carry the M92F in the middle of the game.
Now your talking. Maximum power for a handgun. Lousy reload time so
make sure you count your shots and reload in the menu. Blows zombie
head and objects with a single blow. Able to kill bosses with a single
round. (okay maybe 12) You will find it in the start of the game. The
location will vary from time to time.
You cannot make the rounds for this weapon. Carlos's baby. Jill would
be able to buy it though if you read the Spoilers. Comes in 100% and
decreases each time you use it. Slightly better than the handgun and
it has almost the same power as the shotgun. It would take a lot to
take out Nemesis with this baby.
My favourite all round weapons. Very effective if you get zombies in
a group. I'd use this on Nemesis any day. You need to look for this
and it is a must to stay alive.
Makes Jill look like Arnold in Terminator 2. Slightly better than the
M39. Uses the same ammo as the shotgun. You need to earn it.
This will be your key in defeating bosses. Know your rounds. Plan it
well. I could save your life. This will appear either in the start of
the game. The location however varies from time to time.
You will find this in the clock tower, which is in the latter part of
the game. It shoots a timed mine and will explode in a few second. Do
not use this in close proximity as the sharple can hurt you as well.
You will plow the fields with this awesome weapon. It has a lousy load
time so use only from a distance. You can buy this if you look at the
M66 Rocket Launcher
The most powerfull in the game. You can find it at the very end or you
can buy it if you look at Spoilers. Slower than the Gatling Gun. Able
to kill Nemesis and the most effective weapon against the Chopper.
Fuel Tanks and Dynamites
Racoon City is filled with them and they are your best friend or your
worst mistake. When ignited it will take all of its surrounding,
including you if your not carefull.
g) Monsters and Bosses
The intelligence and abilities of the creatures and abilities of the
creatures in Bio Hazard 3 has evolved since the last series. Monsters
will surround you from all sides and leave you little time to act.
Some monsters are fast, some are slow but most of them have the ability
to hurt you in more ways than one. They can move up stairs to get to you
or jump at you from 20 feet away. It might be usefull to know a little
about them so....
Your favourite monsters are back with cool FMV's to give you the chill.
They like to play possum, so make sure they're dead before sticking your
legs where it doesn't belong. You are not able to shoot them unless they
get up or move. They are more faster than before. They like to attack in
a group and from all sides. The only way to be sure is to shoot until
blood appears on the ground. This goes for all monsters.
As usual these canine have been affected by the virus and they are deadly.
The trick is to shoot them when they pounce on you. You loose less ammo
that way. The same rules follows to dogs, where you are not able to shoot
them when they're getting up from an attack. They usually growl before
atacking or they just come at you.
These critters are placed together with the Sliding Worms group... Very
Annoyinggg!! A murder of crows will cause your life to drain if you are
not careful. As usual they normally appear crashing out of windows.
Handguns or shotguns should do the trick if you just can't stand them.
I usually just run away from them. They really are not worth the time
and ammo. Their only purpose is to slow you down and to give you a
Another new feature to the games. Just as annoying as the Crows, these
leeches are always found in numbers. They grab on to you and suck the
blood out of you. Just point down and shoot or wiggle your way out of
it and escape. Scavengers of the dead. Do not try to kill all of them
in the drain area. Their numbers are many there.
These wallcrawlers are quite strong but not deadly. They can cause you
harm if they are able to shoot poison at you. The only difference from
Bio Hazard 2 is that now they carry Baby Spiders in them. If you splatter
them with a shotgun or any other handgun, they will release their small
babies on you. The only weapon that stops the babies from coming out
from the Spiders would be the Grenade Launcher Ice Rounds or anything
Ugghh!! Able to hide from your shots. More stronger than the Crows and
the Sliding Worms. Their sting can lower your life. Point down to kill
them. You will start to see them in the Clock Tower.
A new edition to the series. They move around like the spiders. They
are faster than the spiders and are more deadly. Two shots from the
shotguns should do the trick. These do not attack in group but they
do have the ability to surround you if you are not carefull.
These are quite similair to the Drain Deimos. They're always trying to
suck your brains by standing and walking on twos. The same rules of
Making a comeback from Bio Hazard is one of the most deadly opponents
in the game. They are able to leap, attack and surround you with great
speed and strength. Do not allow them to trap you. At a latter part
they have another frog like version that does the same damage as the
predecessor. Two clean shots from the shotgun should do it and always
remember that they can jump at any time.
Grave Diggers are giant worm like creatures with claws. They can
inflict huge ammount of damage so don't go to war without proper ammos
and herbs. Fortunately you will only meet them two times in the whole
game. (maybe three but that doesn't count) The first time is more deadly
than the second if your not careful. I will explain more in the walkthrough.
He looks like Tyrant from Bio Hazard 2. He's stronger, faster and he can
say STARS. You will meet him seven times at least. He appears with a FMV
or his own special soundtrack. Avoid him if you are playing for the first
time. It is possible to kill him but you need the time more. Look at
Spoilers to find out the secrets. If you do manage to kill him, he will
drop a Special Item. (Does not apply to light mode) The best strategy
is always to run and avoid him at all cost. He carries a Rocket Launcher
and he doesn't need to be near to hurt you.
Most of the monsters will be introduced but I have decided not to put in
zombies, crows and dogs as these monsters switch places every now and then.
I have included almost every scene that will happen in this game. The
choices you make will decide how the story goes. Each task that needs
to done is judged by the distance. You are more than welcome to try
some other way of playing the game as I state that the choice is yours.
Each Scene will be numbered (eg Scene 1). These scene's might or might
not happen. Each Scenario will be given. Make your own adventure.
As usual I want you train your eyes and pick up ink ribbons, notes,
diaries and photo's by yourself. Judge the items that you want to
carry, for there's a lot of items you need to pick up along the way
I will try and make it as enjoyable as possible. Mail me if you have
any other suggestions. This walkthrough is written in the HEAVY mode.
Don't play LIGHT, for it is not worth your time and effort.
You will start with twi Game Manual. A Blue Manual explaining how to
play the game and a Red Manual explaining how to mix Gunpowder. Use
the Discribe the Item function and these two books will automatially
be inserted into your file.
| Prologue |
| ======== |
| It all began as an ordinary day in September. |
| An ordinary day in Raccoon City. |
| A city controlled by Umbrella. |
| No one dared to oppose them... |
| And that lack of strength will ultimately lead |
| to thier distruction. |
| I suppose they have to suffer the consequences |
| of their action. |
| There will be No Forgiveness... |
| It's true... as the wheels of justice began to |
| turn... Nothing can stop them.... |
| Nothing... |
| It was Raccoon City's Last Chance... |
| My Last Chance..... |
| My Last Escape..... |
Jill crashes into an alley after a big explosion. There's only one way
to go from here which is forward (West). Kill the only zombie in front
of you if you want. Climb over the crate and the game will take over...
Jill will be surrounded by zombies. Out of options she will escape into
an alley and .......
Part One - 24 hours before Bio Hazard 2
| | |
| September 28th | Daylight |
| The monsters have overtaken the city... |
| Somehow.... I'm still alive.... |
Jill will try to convince a fat man to help her escape Raccoon City. As
he has just lost everything including his daughter, the fat guy shrugs
Jill off and decide to stay in the container. He rather starve to death
than be eaten by the zombies.
Forget about him coz' your game starts here.
The exit is locked so you need to get the Warehouse Key. First, head to
the left corner of the Warehouse and look for a First Aid Spray at one
corner and handgun bullets at the other. ( press the green button )
Now head up the stairs and go in to the Save Room on the upper floor.
Once inside you might find some Gunpowder in the room. The Warehouse
Key is hanging on the key holder board. ( Sparkle! Sparkle! ) Do what
you must and then return downstairs. Use the Warehouse Key to unlock the
door and head down the alley.
The town still has a few residents who are still human. You can hear
then trying to escape and even witness them being attacked and eaten by
zombies. Ignore them as most of them are not important. Just check their
bodies and hope you get a freebie.
As you open the door and exit the Warehouse area you will notice a door
on your left. ( South. You may take the other way around for a different
random event ) Enter that door and make your way to the middle of the Y
junction alley where you will find a door on your right. Most of the
time Brad Vickers will burst out of that door with a bunch of zombies
on his tail. If he doesn't, just try and open the door.
Take care of the zombies and enter the door where Brad burst out from.
Head down to the Basement Storage Room and get the Lighter Fluid from
the table. Check the dead guy with maggots for your Shotgun. After that
head back up.
Head down the alley Brad Vickers went. ( South. Should have two herbs on
the ground ) As you exit the alley you will see the Bar right in front
of you. The main door is locked from the inside so you have to enter from
the back. Go to the path on your left. Next to the Bar is the Boutique.
It's locked. ( For now, check Spoilers ) As you pass the Boutique you
will see a crate on your left. Get on top of the crates and get your
first map ( Uptown ) on the wall. Go up the fire escape to get a few
After that, continue on the path until you reach a door on your left.
Enter and proceed on until you reach the garbage area behind the Bar.
As you walk down the stairs you might see Brad trying to escape three
zombies. Take care of them and then catch up with Brad right into the
There he is again trying to kill a zombie. You don't have to help him
as he can take care of himself. The game will take over from here.
Brad will warn you about an unseen enemy who is after S.T.A.R.S. member
as he leaves the Bar. Pick up the lighter on the table near the main
entrance. Head to the cash register for some item. Do not go out the
same way Brad went, go out the same way you came in. Combine the Lighter
Fluid With the Lighter to get it working.
On the alley in front the garbage area, go to the door on your left.
( North ) You need to reach the door on the far side. There should be a
fuel tank here on the right next to the door. Just as you are reaching
the door the zombies would have broken down the barricade and are now
moaning their way to you. You can just shoot them or back off a little
and wait till they are near the fuel tank.
After you took care of them, check the two bodies at the other end for
some items. The door has been tied shut by some ropes. Use the Lighter
to burn your way through.