Athena: Awakening from the ordinary life for the Playstation v0.1
BETA Uncomplete
"Athena Ikimasu!" and then some...
by Black Cat and Gunsmith
last update: 9th April 1999
This is some notes scribbled... yet to be formatted etc. There
is no guarantee we will finish the game. We have yet to get
stuck though!
You can skip CG sequences by pressing START
Shining objects are there to be picked up!
Press START to get to the map and item screens
1. Quick walkthrough.
Chapter 1: The border between ordinary and unordinary
As soon as you can move, walk north east to get to the corridor.
The Red Door is the ladies.
The Blue Door is the mens.
The three green doors are :
1-C The guy near the blackboard will give you a 2 buns.
1-B Talk to the guy.
1-A Pick up the Cereal(?) Go to the books and a sequence starts
Press T as the green blip goes through the peaks of the graph-
(whether the place relevance unknown yet). You should achieve
PSYCHOMETRY ESP ability.
watch the CG sequence that follows. You can see the future!
Rika, your best friend, goes to her locker and looks inside-
you can see two tickets to Dino Aquarium.
CG Joker notes
Go outside and talk to the guy standing in the corner, who will
give you a blue can of drink.
Go east to the square yard and talk to the guy near the statue
-he will give you a big bun.
Go to the ladies toilets (red door). Talk to the girl. Go to
Room 1-A. Athena will talk to Rika. Rika will give you a key.
(Rocker no kagi/ Locker -> Key) This is the key to her locker.
Use the key to open the locker. Rika takes the necklace and tries to leave
but the doors are locked. Go to one the green doors.
Your Psychometry Powers manifest. Press T at the height of
the peak. This tells you where the door cardkey is.
Use the card key on the door
1-C contains a Game Save.
As you leave, another CG sequence. Athena is threatened by
falling books! You gain PSYCHO SHIELD ESP Skill.
Heh Heh... More CG.
Looks like Athena doesn't realise her power.
You now get the opportunity to save. Then er.. insert disc 2.
Chapter 2: Doctored Creatures in Artificial Ocean.
Once in the elavator, talk to the man and the woman. Go down
the screen to talk to the little boy. Then talk to the man
and the woman again.
walk down the screen to find Piero to gain TELEPATHY. Walk up
any of the people to read their minds using your ESP Skill.
However you cannot read the mind of the child.
TALK to the people.
The lift stalls. The Loch Ness Monster has gone beserk!
You may want to eat some food to regain strength.
The ICythsoar attacks the elevator.
You gain TELEPORT Skill. However note you have to press the buttons
where the green line appears (within the dark squares) and at their
highest peak.
Triangle, Triangle, Square.
You find yourself in a cave. You find your friends necklace. Go to
the green icon to get to level B.
In the next screen where Athena suffers from her PSYCHOMETRO,
examine the large stone in the middle of the screen.
You will get CLAIRVOYANCY skill.
Cue CG. You will get the chain. Keep going till you find the phone.
Go up the screen and talk to the people. Go to the exit to get to
level C.
Go past the dead T Rex
Suggest using the map (Press START). Head for Area D->C->D
Area L. (Far West on Map)
There is a puzzle here. You must move the crates to get past.
Find the food and Rika, who is trapped in the lift.
There is a save point at the desk.
You must go to area D to find another phone. It is at the dead
end of the path leading south from the middle of the map screen.
When you get to the middle of the map screen, between area C and D
you meet someone who looks very familiar.... when you turned on the
first power source, talk to him and he will give you a pizza(?) bun.
Section B on the west hand of the map screen
Near the desk, there is a guy here who is the only man on the
level you can use your Telepathy Skill on.
Talk to everyone. Talk to
East Area D
Man in Brown Suit kneeling down.
East Area C D
Try and open the door.
Go to the guy in the light blue suit.
We think he tells you how to open the door.
The Aquarium Power Source Puzzle
Press R1 to get help (in Japanese)
The aim is to get the wires connected.
The wire connection diagram is split into 5 parts.
Click the sections in the following order.
1, 3, 5
East Area B
Talk to the Man in the Brown Suit
Talk to the man behind the desk and read his mind.
You get a piece of paper Get a number 10540102
Goto
East area C
Door
Use the code
Talk to the light blue suit. He tells you to go to
section A.
Talk to woman in blue suit. Read her mind.
3342
Go to Section B (WEST)
Talk to the guard to the phone. He leaves.
Type in the number 3342.
Go teo Section C (West)
Go to Green L Shaped Desk
Shining Light -> Cabinet Key
Go to Section A (East)
Use the Cabinet Key on the Shining Light
Get the DA Card
Piero appears.
Go back to the phone machine
Use the DA Card.
You find the kid
Go up the stairs and pick up the doughnuts.
Gain Repair
The sequence against Piero:
Duck, Crawl forward ...
Misc-
On Item screen. 2nd option is to use item.
Gameshark codes
Taken from www.cmgsccc.com
Codes Made & Tested on 2.3 Version Game Shark
1 ESP Gauge Max 800A1368 0400
2 Food Item All Ninety-Nine 50001202 0000
800A0C80 6363
3 Key / Documents System Item All 50003102 0000
800A0CA4 0101