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                           SUPER
                          METROID

                     INSTRUCTION BOOKLET

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                       CONTENTS

The Metroid Menace .............................................. 2
Using the Controller ............................................ 6
Playing the Game ................................................ 8
Saving Data .................................................... 16
The Planet Zebes ............................................... 18
Item Acquisition ............................................... 20
Opening Doors .................................................. 26
The Creatures of Zebes ......................................... 27

                                                                       1
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                       THE METROID MENACE

Broken Peace
The galaxy once enjoyed a period of peace and prosperity.
Trade lines were open, the citizens were happy and the Galactic Federation
kept a watchful eye over the planets.
Not long ago, that peace was broken by a startling discovery.

The Dawn of the Metroids
On a routine survey mission of the planet SR388, the crew of a Galactic
Federation vessel discovered a new airborne life form and gave it the name
"Metroid". These creatures, which could engulf other living beings and take
away their energy, proved to be strong and prolific. After just a few seconds
of Beta-Ray bombardment, a single Metroid became two Metroids, and then four.
Several Metroid specimens were gathered so that the survey vessel crew could
take them to Galactic Federation Headquarters for further examination.
As the crew sped towards headquarters, they were ambushed by space pirates
from the planet Zebes. The pirates stole the Metroids and took them to their
home planet, where the planet-leading Mother Brain created a Metroid force.

                                                                       2
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Enter Samus
Bounty hunter Samus Aran was commissioned by the Galactic Federation to
eliminate the space pirates and do away with the dangerous Metroids. Samus
landed on Zebes alone and carried out her mission with speed and precision.
After the skirmish on Zebes, a special corps was assigned by the Galactic
Federation to destroy the Metroids on SR388. That corps was never heard from
again.
The Supreme Council gave Samus the job to fly to SR388 and do what the
special corps could not do--make the Metroids extinct.

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RETRUN TO SR388
The Metroids on SR388
were more advanced than
the creatures on Zebes.
These monsters could
shed their skins and grow
even stronger. Samus
worked deep below the
surface and blasted all of
the Metroids in her path.
Her final victory was against the enormous Metroid Queen.
When the queen was defeated, Samus discovered a Metroid
egg which hatched before her eyes. Even this hardened bounty
hunter could not destroy the Metroid larva. When the larva
sensed Samus' presence, it clung to her as though it had found
its mother.
Samus packed up the Metroid larva and took it with her to the
Space Science Academy on the Galactic Federation Space
               Colony where scientists
               could study the creature
               and understand its special
               organic structure.

                                                                       4
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A New Discovery
The Science Academy scientists found out that the energy-
producing properties of the Metroid could benefit humankind.
Their report suggested that the Metroids may have originally been
created for peaceful purposes.
Just when it seemed peace and order had been restored, Samus
received an emergency directive from the Galactic Federation:

EMERGENCY! EMERGENCY! Return immediately to
the Space Science Academy!

WhenSamus made her way to the research facility, she found
the building in ruins and the Metroid larve was nowhere to be
found. Out of the darkness came a group of Zebesian space
pirates and their leader, Ridley, who had the Metroid larva in tow.
The pirates fled to a rebuilt planet Zebes and Samus followed
them, resolving to finish them off and save the hatchling!

                                                                       5
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                       USING THE CONTROLLER

L/R Buttons
L button: Aims Samus' weapon down at
an angle.
R button: Aims Samus' weapon up at
an angle.
Press both the L and R buttons
simultaneously when Samus is kneeling
to aim straight up.

Control Pad
Up: Aims Samus' weapon upwards.
Left/Right: Makes Samus run to the left and right.
Down: Press once to make Samus kneel. Press again to make Samus roll into a
ball (If you have the Morphing Ball). Press down on the Control Pad while
Samus is in the air to aim her weapon downwards.

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       Super Metroid is a one-player game. Insert the controller
       plug into Controller Port 1 on your Super Nintendo
       Entertainment System (R).

Y Button
Cancel Button
Press the Y Button to turn off the selected special item and switch
back to Samus' beam weapon.

X Button
Fire button
Press the X Button to fire beams and launch missiles. Press and hold
the X Button for rapid fire shots or to change the beam (if you have the
Charge Beam item). If you have the Bomb item, you can plant a Bomb
by pressing the X Button when Samus hasrolled into a ball.

A Button
Jump Button
Press the A Button to make Samus jump. If you make her jump while
she is running, she will spin in the air.

B Button
Dash Button
Press the START button during game play to pause the action and
show the map screen.

The button assignments described are the initial settings. You can
change these settings in the controller setting mode (see page 12).

                                                                       7
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                       PLAYING THE GAME

GETTING STARTED
Insert the Super Metroid (tm) Game Pak into the Super Nintendo Entertainment
System (R) and turn on the power.
The Title Screen will appear, followed by a demonstration of game play.

TITLE SCREEN
Press the START button or A button while the title screen is displayed to go
to the Samus Data Screen.

SAMUS DATA
The Samus Data Screen displays the progress of the three data files. When you
select a data file, play the game and save the data within the game, the data
file will be updated. You can also use the Samus Data Screen to copy and
clear files. Move the cursor by pressing Up and Down on the Control Pad to
the desired data file or function, then press the A Button to carry out your
choice.

SAMUS A/B/C
Select Samus A, B or C data and press the
A Button to make the Option Mode Screen
appear.

DATA COPY
This selection initiates the data copy mode
(See page 17.)

DATA CLEAR
This selection initiates the data clear mode
(See page 17.)

EXIT
This selection takes you to the title screen.

                                                                       8
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OPTION MODE
The Option Mode Screen allows you to change controller settings and the text
language. Move the cursor by pressing Up and Down on the Control Pad buttons
to the desired entry, then press the A button to carry out your choice.

Note
If you select JAPANESE TEXT, the controller setting and
special setting screens will be displayed in Japanese.

START GAME
Selects this entry when you are ready to play the game.

ENGLISH TEXT
Displays the Demo Screen text in English.

JAPANESE TEXT
Displays the demo screen text in Japanese.

CONTROLLER SETTING MODE
Allows you to swicth to the Controller Setting Screen (See page 10.)

SPECIAL SETTING MODE
Allows you to switch to the Special Setting Screen. (See page 11.)

                                                                       9
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CONTROLLER SETTING MODE
This mode allows you to change the initial controller settings.

Move the cursor to the item
that you want to change by
pressing Up and Down on the
Control pad, then press the
button to which you want to set
the item. The control item will
change to that button.

Note that if the L and R buttons are set to any item other than diagonal
firing, the control item will not function.
The initial settings of all buttons other than the START button can be
changed. The new button settings changed at this screen are saved together
with the game data.

END
Return to the Option Screen.

RESET TO DEFAULT
This option appears when you bring the cursor below END. Use it to return all
of the changed button assignments to their initial settings.

                                                                       10
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SPECIAL SETTING MODE

This mode allows you to use special settings during game play.

Select the items by pressing
Up and Down on the Control
Pad, then changing the selected
entries by pressing Left and
Right.
The settings from this screen
are saved together with the
game data.

ICON CANCEL
Setting this to AUTO to deselect a special weapon when you go through a door.

AUTO
Special items are automatically caneceled when you pass through a door.

MANUAL
Special items are not canceled until you press the cancel button.
If you select a special item with the Y button pressed during game play,
special items that you have used once will automatically be cancelled.

MOON WALK
When this is set ON, you can fire beams while walking backwards by pressing
the Control Pad opposite to the direction which Samus is facing.

END
Retruns you to the option screen.

                                                                       11
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THE GAME SCREEN

ENERGY                        AUTO SUPPLY                 MAP DISPLAY
DISPLAY                       This shows how          A section of the map
This displays Samus'          energy from the         screen is displayed
remaining energy.             reserve tanks is        with Samus' present
When it falls to "0", the     supplied.               position in the center
game is over.                 (See page 14.)          of the screen. (See
                                                     page 13 for details on
                                                     the entire map
                                                     screen.)

ENERGY TANK                SAMUS ARAN              ICON ITEM
DISPLAY                                            DISPLAY
This displays the                                  This displays the items    
number of energy                                   that can be selected
tanks that Samus is                                by the item select
carrying. The amount                               button, and their
of energy contained in                             remaining amount.
a single tank is 99                                (See page 20.)
units.
                                                  Missiles
                                                  Super Missiles
                                                  Power Bombs
                                                  Grappling Beam
                                                  X-Ray Scope

                                                                       12
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MAP SCREEN

If you press the START button during game play, the action will be paused,
and the map screen for the current area will be displayed. Press the START
button again to resume play.

THE FOLLOWING ITEMS ARE DISPLAYED ON THE
MAP SCREEN

  Samus' current position              The position of data save
                                       units

  The position of area leaders         The position of the map
                                       computer

  The position of missile              The last save game psoition
  charge units

                                       (The game will start from the
                                       position when you restart a
                                       saved game.)

                             MAP COMPUTER
                             When Samus touches the map computer found
                             in each area, you will be able to access the
                             map data for that area. The areas that Samus
                             has not been to are displayed in blue. There
                             are some hidden areas that are not shown on
                             areas maps.

                                                                       13
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SAMUS SCREEN

This display allows you to view the items that Samus is carrying and to arm
or disarm those items. See page 27 for item descriptions. If you press the
L button here, the map screen will appear. If you press the START button, you
will return to the game.

                                                                       14
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  SUPPLY
  You can supply Samus with energy if you find a reserve tank.

  AUTO
  Samus' energy is automatically refilled to 99 units when her energy falls
  down to "0" during game play.

  MANUAL
  Samus' energy is refilled by 99 units if you move the cursor to RESERVE
  TANK and press the A button.

  BEAM
  This shows which beam Samus is using. You can combine some beams for a
  powerful effect, but the SPAZER and PLASMA beams cannot be used
  simultaneously.

  SUIT
  This shows which suit Samus is wearing.

  MISC.
  Use this to check Samus' special powers.

  BOOTS
  This shows the boots that Samus is wearing.

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                       SAVING DATA

You can copy the data of one file to another file.

       DATA SAVE UNITS
       Data save units are found in each area. If you
       bring Samus into one of these, you will be
       prompted to save the game data.
       To save the game data, select YES and press
       the A button.
       You can start the game over from where it was
       last saved.

       RESTART SCREEN
       When you restart a game, the planet Zebes map screen and the map
       screen of the area that you last played will be shown after you pass
       the option screen.

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       DATA COPY MODE
       If you want to copy your game data to another
       data file, move the cursor to [DATA COPY
       MODE] in the Samus Data screen, then press
       the A button.

       (1) Select the data that you want to copy, and press the A button.
       (2) Select which file you want to copy the data to, then press the
           A button.
       (3) Select YES, and press the A button.
       (4) The data has been copied. Press any button to return to the Samus
           screen.

       DATA CLEAR MODE
       If you want to erase saved game data, move
       the cursor to [DATA CLEAR MODE] in the
       Samus Data screen, then press the A button.

       (1) Select the game data that you want to erase and press the A
           button.
       (2) Select YES and press the A button.
       (3) The data has been erased. Press any button to return to the Samus
           Data screen.

                                                                       17
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                       THE PLANET ZEBES

 STARSHIP
 The Starship acs as Samus' base.
 As you guide Samu on her journey,
 you can save the game data here and
 fill up with energy and missiles.

 CRATERIA
 Crateria is the surface area
 of Planet Zebes. It is under a
 constant deluge of acid rain.

 BRINSTAR
 The jungle area of Zebes
 is a maze of heavy foilage.

 TOURIAN
 Tourian is the control center for the Zebesian space
 pirates and the Mother Brain. The origina Tourian
 was located just below the surface. After Samus
 Aran annihilated the forces of Zebes the first time,
 this new Tourian was built in a more secure area.

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RAID ON ZEBES
Samus Aran's mission is to infiltrate the headquarters of the
Zebesian space pirates and recapture the Metroid hatchling. Zebes
is made up of six huge areas. Here's a brief survey of the planet.

  WRECKED SHIP
  Long ago astronauts from an ancient
  civilization crash landed on Zebes.
  This is what remains of their ship.

  MARIDIA
  The water world of Zebes is full of
  killer crustaceans and fierce fish.

  NORFAIR
  Norfair is deep belwo the surface of
  Zebes. The lava and heat prove to
  be too much for unprotected visitors.

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                       ITEM ACQUISITION

There are several special items scattered throughout the
planet. Collect them and make Samus a more powerful warrior.

CHOZO STATUS
The ancient bird people of Zebes are
immortalized in the form of several statues
scattered throughout the planet. By firing on
the balls that are held by many of these Chozo
statues, you'll reveal special items.

ICON ITEMS
These items appear as icons on the top of the screen when you collect them.
You can cycle through them by pressing the item select button and return to
normal use of your beam weapon by pressing the item cancel button.

       MISSILE TANKS
       Method of use: Fire Button
       For every Missile Tank that you collect, you'll have the
       capacity to carry five more Missiles.

       You can refill your Missile capacity by tapping in to a missile
       charge unit.

                                                                       20
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       SUPER MISSILE TANKS
       Method: Fire Button.
       Super Missiles are much more powerful than standard Missiles.
       For every Super Missile Tank that you collect, you'll be able to
       carry five more of these explosive items.

       Blocks that show the Super Missile icon can be stroyed by
       Super Missiles.

       POWER BOMBS
       Method of use: Fire Button in a rolled up state.
       The blast of these powerful bombs can hit everything on the
       screen.

       Blocks with the Power Bomb icon can destroyed by Power
       Bombs.

       GRAPPLING BEAM
       Method of use: Fire Button
       You can use this beam to grab onto special blocks, then swing
       into open areas.

       You can shoot the Grappling Beam into metallic blocks with
       holes in the center.

       X-RAY SCOPE
       Method of use: Dash Button held down
       (Samus cannot move while using this item)
       This item allows you to see hidden passages.

                                                                       21
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ENERGY TANKS

       ENERGY TANKS
       Every Energy Tank that you collect will give Samus 99 units of
       energy.

       You can refill your energy Tanks to capacity by tapping in to
       an energy charge unit.

       RESERVE TANKS
       Method of use: Bring the cursor to RESERVE TANK on
       the SAMUS screen, then press the A button to start
       supplying energy.
       Reserve Tanks act as Samus' emergency energy source.
       Reserve Tanks are empty when you collect them.

       When you destroy enemy creatures,
       the often leave behind Missiles or
       Energy Balls. Collect these items to
       add to your Missile and Energy                  Missile
       supplies.

               Energy Ball                             Super Missile


               Big Energy Ball                         Power Bomb

                                                                       22
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BEAM ITEMS
At the beginning of the game, Samus is equipped with a normal beam. You can
increase Samus' power by collecting new beams. Some beams can be
combined with other beams for even more power and diversity.

       CHARGE
       The charge item allows you to change your beam and send out
       a super-powerful blast.

       ICE
       The ICe Beam freezes enemies for a short time. You can use
       frozen enemies as platforms.

       WAVE
       The Wave Beam sends out a charge in a wavy pattern and
       pierces some obstacles.

       SPAZER
       The Spazer Beam is a three beam attack allowing you to hit
       objects in a wider range.

       PLASMA
       The most powerful of all the beams can destroy several targets
       at once.

                                                                       23
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SUIT ITEMS
There are two special suits which allow you to explore different areas of the
planet.

       VARIA SUIT
       This suit cuts the damage from
       enemy attacks in half and allows you
       to explore in high-temperature zones.

       GRAVITY SUIT
       This suit reduces the damage from
       enemy attacks to one fourth and
       allows you to move freely in water-
       filled areas.

BOOT ITEMS
These items increase Samus' mobility.

       HI-JUMP BOOTS
       The Hi-Jump Boots allow Samus to reach higher places.

       SPACE JUMP
       With the Space Jump Boots, Samus can jump continuously in the
       air and fly through open areas. To operate this item, press the
       jump button just after Samus peaks in a somersault jump.

       SPEED BOOSTER
       These boots allow Samus to run at a super high speed and make
       her invincible as she runs through enemies.

       Blocks with the Speed Booster icon melt away when Samus runs
       into or over them at super speed.
       * The Space Jump and Speed Booster cannot be used in water
       unless Samus is using the Gravity Suit.

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SPECIAL ITEMS
These items give Samus special powers.

       MORPHING BALL
       You can use the Morphing Ball to make Samus roll into a ball
       and squeeze into narrow areas.

       BOMB
       When you have the bombs, you can set explosive devices by
       making Samus roll into a ball and pressing the fire button.
       In addition to damaging enemies, Bombs can blow open certain
       sections of the floors and walls.

       SPRING BALL
       The Spring Ball allows Samus to jump while she is rolled up
       into a ball.

       SCREW ATTACK
       This powerful item turns Samus' suit into a weapon. When the
       Screw Attack is activated, Samus can somersault into enemies
       and blast them out of the air.
       * The Screw Attack does not work in water unless Samus is
       wearing the Gravity Suit.

                                                                       25
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                       OPENING DOORS

The doors on Planet Zebes were designed to prevent intruders from moving
freely through the areas of the planet. Samus must break down these doors in
order to move on to the next area.

       BLUE DOORS
       These doors can be opened by Beams or Bombs.

       RED DOORS
       These doors open from the impact of five Missiles or one Super
       Missile.

       GREEN DOORS
       A single Super Missile opens Green Doors.

       YELLOW DOORS
       Super Bombs open Yellow Doors.

       METAL DOORS
       Metal Doors can only be opened when they are flashing. You can make
       Metal Doors flash by defeating certain enemies.

       There are several metal poles in the passages of Zebes. The color of
       the lights above these poles should give you an idea on how to make
       them move out of the way.

                                                                       26
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                       THE CREATURES OF ZEBES
The fortress planet Zebes is packed with living creatures
and traps set in the relics of ancient civilizations. Here are
some of the creatures that you'll encounter in your journey
through the planet.

CRATERIA ENEMIES
THE ENEMIES IN CRATERIA ARE RELATIVELY WEAK WHEN COMPARED TO THE ENEMIES
OF THE OTHER AREAS, BUT SO IS SAMUS WHEN SHE TOUCHES DOWN ON THE PLANET.
WATCH OUT!

       RIPPER
       The armor of these flying
       creatures is so strong that
       standard beams cannot
       beat them.

       SKREE
       These creatures hang
       down from ceilings and
       drop as intruders
       approach.

       GEEMER
       Geemers crawl on floors
       and walls.

       WAVER
       Wavers fly in a wave
       pattern.

                                                                       27
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BRINSTAR ENEMIES
THE CREATURES OF THE ZEBESTIAN JUNGLE ARE LARGELY PLANTS AND INSECTS.
SOME OF THEM ARE EQUIPPED WITH SPECIAL ARMOR.

       REO
       These creatures have sharp
       claws and can withstand several
       hits.

       CACATAC
       These walking cacti launch
       needles as a defensive measure.

       SIDEHOPPER
       Sidehoppers pounce on
       intruders with powerful legs.

       FIREFLEA
       These enemies emit light. If you blast them, the surrounding
       area will become darker.

                                                                       28
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       SPORE SPAWN
       (The Mini-Boss of
       Brinstar)
       This creature was
       genetically engineered
       by the space pirates. Its
       weak point is its core,
       which is protected by the
       plant's hard shell.

       KRAID
       (The boss of Brinstar)
       The giant lizard of Brinstar attacks
       Samus with throny projectiles and spits
       spheres out of its mouth. No weapons
       - beams, missiles or bombs - have
       any effect on its body.
       The creature's weak
       point is unknown.

                                                                       29
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NORFAIR ENEMIES
THE AIR IN NORFAIR IS UNBEARABLY HOT FOR ADVENTURERS WHO ARE NOT
EQUIPPED WITH A VARIA. THE CREATURES OF NORFAIR ARE EQUALLY HARSH. MOVE
CAREFULLY THROUGH THIS AREA.

       DRAGONS
       These enemies live in lava, and spit out fireballs.

       MAGDOLLITES
       Magdollites have the power to turn
       into magma and change shape at
       will. They attack by tossing lava.

       CROCOMIRE
       (The Mini-Boss of Norfair)
       This huge creature has
       sticky skin and spits plasma
       balls. When adventurers
       attempt to fight the
       Crocomire, it becomes
       angrier with every blow.

                                                                       30
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       MULTIVIOLA
       The firey Multiviolas bounce
       off walls and randomly fly in
       the face of intruders.

       GERUTA
       This enemy defends itself by a heat-
       resistant shell and attacks ceaselessly with
       two large claws.

       RIDLEY
       (The Boss of Norfair)
       Ridley headed the mission to the
       Space Colony and stole the Metroid
       Hatchling. It whips out at enemies
       with its long tail and spits fire while
       flying through the air.

                                                                       31
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MARIDIA ENEMIES
MARIDIA IS ALMOST COMPLETELY UNDERWATER AND MOST OF THE ENEMIES IN THE
AREA ARE AQUATIC CREATURES> YOU MUST HAVE THE GRAVITY SUIT IN ORDER TO
MOVE AROUND IN THE AREA.

       SKULTERA
       These creatures are fish with bony frames
       and joints that rotate mechanically.

       MOCHTROIDS
       Mochtroids are the space pirates' first
       attempt at Metroid clones. These
       creatures, unlike the real Metroids, are
       easy to defeat.

       OWTCH
       The hard shelled Owtches keep enemies
       away with sharp spikes and burrow into
       the sand when they sense danger.

       EVIR
       These creatures
       fire thorny nullets
       from their tails.

       DRAYGON
       (The Boss of Maridia)
       The Draygon has an armor-
       like shell which gives it
       a lot of defensive strength.

                                                                       32
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WRECKED SHIP ENEMIES
THE WRECKED SHIP HAS BEEN SHUT DOWN BY THE FLOATING GHOST, PHANTOON.

       COVERN
       These souls of shipwrecked creatures turn into
       evil spirits that wrap themselves
       around intruders.

       WORK ROBOTS
       These robots were built by ancient man to
       service the inside of the ship. Since the
       crash, they have gone completely haywire.

       PHANTOON
       (The Boss of the
       Wrecked Ship)
       The ghost of the ship
       taps in to the vicious
       brainwaves of the
       Mother Brain and attacks adventurers
       with deadly plasma.

                                                                       33
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TOURIAN ENEMIES
IN HER LAST RAID ON ZEBES, SAMUS DESTROYED THE OLD TOURIAN COMMAND
CENTER. NOW IT HAS BEEN REBUILT AGAIN, IN A DIFFERENT LOCATION. SAMUS' NEW
GOAL IS TO INFILTRATE THIS AREA AND TAKE ON THE NEW LEADERS OF ZEBES.

       SPACE PIRATES --
       ZEBESIANS
       These feared aliens are
       known as the scourge of the
       Galaxy. They are known for
       stealing galactic trading ships
       and leaving the crews
       stranded in space.

       SPACE PIRATES
       -- KEYHUNTERS
       These creatures are pirates
       from another galactic system
       who helped rebuild Zebes.
       When they lose their wings, they
       spit powerful acid.

                                                                       34
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FLOATING LIFE FORMS -- METROIDS

It is said that Metroids are life
forms created by an ancient
civilization. Metroids engulf
living creatures and absorb
their energy. They are very
intelligent and quick to
reproduce.

You will encounter many strange creatures that were not introduced in the
previous pages. A few creatures offer hints on using various techniques.
Watch the game play demostration following the title screen for more
clues on using Samus' hidden powers.

Make it Short and Sweet
There are several different ending sequences for
the game. The sequence that you see depends on
the amount of time that you log on the planet. A
shorter time results in a better ending.

                                                                       35
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                                 WARNING

       It is a serious crime to copy video games. 18 USC 2319
       Nintendo games are strictly protected by copyright rights
       worldwide. Back-up copies are not authorized and are
       not necessary to protect your Nintendo Game Pak.
       Please destroy any illegal copies that may come into
       your possession. Violators will be prosecuted.

       If your Game Pak ceases to operate and it is not a copy
       and your Nintendo Control Deck has no alteration or
       backup device attached to it, please call the Nintendo
       Consumer Assistance Hotline at 1-800-255-3700 (U.S.
       and Canada) or your local authorized Nintendo distributor
       for assistance.

______________________________________________________________________________

              NEED HELP WITH INSTALLATION, MAINTENANCE,
                   OR SERVICE? CALL 1-800-255-3700


                   Nintendo of America Inc.
             P.O. Box 957, Redmond, WA 98073-0957 U.S.A.


                                                       PRINTED IN JAPAN
______________________________________________________________________________
"Super Metroid Instruction Booklet"
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