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                     STREET FIGHTER II TURBO
                     INSTRUCTION MANUAL

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A SPECIAL MESSAGE FROM CAPCOM

Thank you for selecting Street Fighter (tm) II: TURBO, the latest addi-
tion to CAPCOM's Arcade Series. Floowing such hits as Final Fight
2 and Street Fighter (tm) II, Street Fighter (tm) TURBO
continues the tradition of action packed games for the Super Nintendo
Entertainment System.

Street Fighter (tm) II: TURBO features 20 Megs of state-of-the-art
high resolution graphics and stereo sound. We at CAPCOM are proud
to bring you this exciting new addition to your video game library.

Joe Morici
Senior Vice President

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               TABLE OF CONTENTS

A Special Message from Capcom ........................................ 2
Getting Started ...................................................... 4
Controlling your Fighter ............................................. 5
The Tournament Begins ............................................... 10
Using the V.S. Battle ............................................... 11
Using the Option Mode ............................................... 12
The World Warriors .................................................. 14
Warranty Information ................................................ 38

                               3
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GETTING STARTED

1. Check the power switch on your Super Nintendo System.
  Make sure it is OFF before inserting or removing the game pak.

2. Insert your Street Fighter II: Turbo game pak into your
  Super Nintendo System and turn the power ON.

3. When the title screen appears, press the START button and
  the following three options will appear:

  TURBO        Used to play Street Fighter II with TURBO
               rules and moves, Set the game speed for the
               TURBO game by pressing the control pad left
               or right to select from 0-4 stars. Four stars is
               the fastest moving game while a game with no
               stars will move at normal speed.

  NORMAL       Used to play Street Fighter II with Champion
               Edition rules and moves.

  OPTION       Used to change various options in the game.

  Move the marker next to the type of game you wish to play
  and press the START button.

  (For an explanation of the OPTION mode, please read the
  Using The Option Mode in this manual.

4. The next screen has two options: GAME START and V.S.
  MODE. Use the control pad to move the marker next to
  GAME START and press the START button.

  (For an explanation of the V.S. Battle, please read Using the
  V.S. Battle section in this manual.)

5. Once you begin the game, you will be asked to select your
  character. Press the control pad in any direction to highlight
  the character you wish to use and press any button.

6. To end the game at any time, simply turn the power OFF on
  your Super Nintendo System and eject your cartridge.

                               4
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                CONTROLLING YOUR FIGHTER

BASIC MOVEMENTS

The controls for STREET FIGHTER II: TURBO take full
advantage of the capabilities of the CAPCOM FIGHTER POWER
STICK and the Super Nintendo controller. The diagram below
shows the eight basic control pad positions that are used in the
game.

                               Jump
                    Back Flip   _   Forward Flip
                             __| |__
                    Defense |__   __| Forward
                               |_|
             Defensive Crouch        Offensive Crouch
                              Crouch

Important Note: The diagram shows the control pad
positions for a player facing to the right. The controls are
reversed when facing to the left.

FORWARD                         Used to walk forward.
FORWARD FLIP                    Used to jump forward.
JUMP                            Used to jump straight up.
BACKWARD FLIP                   Used to jump backward.
BACK DEFENSE                    Used to block high attacks by
                               your opponent.
DEFENSIVE CROUCH                Used to block low attacks by
                               your opponent.
CROUCH                          Used to crouch or duck.
OFFENSIVE CROUCH                Used to make low attacks.

                               5
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               CONTROLLING YOUR FIGHTER CONT.

PUNCHES AND KICKS

There are three basic punches in
STREET FIGHTER II: TURBO:

TYPE OF PUNCH           DESCRIPTION

Light Punch             Press the Y button.
(JAB)                   The jab is very quick, but does little
                       damage.

Medium Punch            Press the X button.
(STRONG)                The strong punch does a fair
                       amount of damage.

Hard Punch              Press the L button.
(FIERCE)                The fierce punch does a large
                       amount of damage, but it is slow.

There are three basic kicks in STREET FIGHTER II: TURBO:

TYPE OF KICK            DESCRIPTION

Light Kick              Press the B button.
(SHORT)                 The short kick is very quick,
                       but does very little damage.

Medium Kick             Press the A button.
(FORWARD)               The forward kick is strong and is
                       fairly quick.

Hard Kick               Press the R button.
(ROUNDHOUSE)            This roundhouse kick is powerful,
                       but very slow.

                               6
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               CONTROLLING YOUR FIGHTER CONT.

Important Note: The button configuration can be changed by
selecting the OPTION mode on the title screen or by holding
down the SELECT button after you finish a match. Please read
Using the Option Mode for more information.

                               7
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               CONTROLLING YOUR FIGHTER CONT.

CLOSE ATTACKS

Close attacks are special techniques which can only be used
when two fighters are right next to each other. These techniques
fall into two basic categories: THROWS and HOLDS.

THROWS allow you to grab an opponent and toss them across
the room. Some fighters can even do throws in mid-air.

For Example:    It is possible for Ryu to grab Ken and throw him
               over his shoulder. To do the Shoulder Throw,
               Ryu must push forward against Ken and then
               you must push the Hard Punch (Fierce) button
               on your control pad.

HOLDS allow you to grab an opponent and then hit or bite
them again and again.

For Example:    It is possible for Blanka to bite Guile on the
               head. To do the Head Bite, Blanka must push
               forward against Guile and then you must push
               the Hard Punch (Fierce) button on your control
               pad.

Practice with your favorite character to discover which throws or
holds he or she has.

                               8
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               CONTROLLING YOUR FIGHTER CONT.

SPECIAL MOVES

Each character has developed his or her own special moves for
use in combat. All the special moves for each character are list-
edi in The World Warriors section of this manual. These are also
descriptions telling you how to do these special moves.

Below is an example of the diagram for Cun Li's Fireball. The
arrows in the diagram indicate the necessary movements on the
control pad. Please refer to the movement diagram on page if
you are unsure of what the arrows mean.

Example: Chun Li's Fireball

Using the control pad, press LEFT, DOWN/LEFT, DOWN, DOWN/RIGHT, RIGHT in one
continuous motion and press any punch button.

(Using the control pad, press (back defense), (defensive crouch)
(crouch), (offensive crouch), (forward) in one continuous motion
and press any punch button.)

Special moves are very difficult to learn, so keep practicing
the until you get it right.

                               9
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                       THE TOURNAMENT BEGINS
       
Twelve fighters from across the globe have come together to
face one another to see which of them has the strength, skill and
courage to be crowned champion. Each fighter has mastered
different skills and special moves, but it will take more than brute
strength to defeat the others and earn the title of Grand Master.

Choose GAME START on the title
screen and you will be able to select
your champion for the tournament. As
the tournament begins, your fighter will
travel the globe to meet one of the
twelve other challengers.

(If a friend wishes to challenge you during the tournament, he
can press the START button on his controller to interrupt your
game.)

When the match begins, you must use your punches, kicks
and special moves to knock your opponent flat on his back. Each
time you hit him, his enegry meter will decrease. Once your
opponents energy meter is totally red, he'll be down for the
count. Win two out of three rounds and you will be declared the
winner and earn the right to face the next challenger.

                               10
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                     USING THE VS. BATTLE MODE

The V.S. Battle allows two players to
have a STREET FIGHTER II competition.
When the title screen appears, push the
control pad UP or DOWN to move the
pointer next to V.S. BATTLE and press
the START button. When the next
screen appears, each player chooses
the character they wish to use and presses any button to
continue to the next screen.

On the next screen, there are two options; HANDICAP and
STAGE SELECT. Player One can press the SELECT button to
highlight either the HANDICAP or STAGE SELECT option.

HANDICAP        When the HANDICAP option is highlighted,
               both players can press left or right on the
               control pad to increase or decrease the
               amount of stars. The number of stars
               showing determines the amount of damage
               a player's punches and kicks will do. The
               higher the number of stars, the greater the
               amount of damage the punches and kicks
               will do.

STAGE SELECT    When the STAGE SELECT option is high
               lighted, Player One can select the location
               of the match by pressing the control pad
               in any direction. This option allows you to
               select the location of your fight.

After all the choices have been made. Player One can begin the
match by pressing the START button.

                               11
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                       USING THE OPTION MODE
       
The Option Mode allows you to change certain aspects of the
game. When the title screen appears, push the control pad UP
or DOWN to move the marker next to OPTION and press the
START button. When the next screen appears, psuh the con-
trol pad UP or DOWN to highlight the option you wish to
change.

DIFFICULTY      This option changes the difficulty of the
               computer opponent. Push the control pad
               left or right to highlight the number of stars.
               The more stars you highlight, the more
               difficult the opponents will be to defeat.

TIME LIMIT      This option allows you to turn on or off the
               Time Limit. Push the control pad left or
               right to highlight either YES or NO. If you
               select YES, the fighters will have 99 sec-
               onds to knock each other out. If you select
               NO, the fight will continue until one player
               is knocked out.

CONFIGURE       This option allows you to change the button
               configuration for your fighter's punches and
               kicks. Highlight the punch or kick you wish
               to change and then press the button you
               wish to use for that punch or kick.

               If you are using a CAPCOM FIGHTER
               POWER STICK, simply highlight SET and
               press any button. The game will automati-
               cally configure the buttons to the optimum
               configuration.

                               12
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                     USING THE OPTION MODE CONT.

STEREO          This option allows you to switch between
               STEREO or MONAURAL sound. Press
               the control pad left or right to highlight your
               choice.

MUSIC TEST      This option allows you to hear the various
               pieces of music used in the game. Press
               the A, B, Y and X buttons to change the
               music. Press the R button to hear the
               music.

S.E. TEST       This option allows you to hear the various
               sound effects used in the game. Press the
               A, B, Y and X buttons to change the
               effect. Press the R button to hear the
               sound effect.

To leave the OPTION MODE with your new settings, simply
press the START button on your control pad.

                               13
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                       THE WORLD WARRIORS

RYU
Date of Birth: 7-21-1964
Height: 5'10"
Weight: 150 lbs.
Blood Type: O
Nationality: Japanese
Fighting Style: Shotokan Karate

A student of Shotokan school of karate, Ryu has developed into a
pure warrior. He has devoted his entire life to the perfection of his
fighting skills and has forsaken everything else in his life. Tyu has bo
home, no friends and no family. Instead, he wanders the globe seek-
ing to test his skills against other fighters.

Probably the strongest all-around fighter, Ryu claimed the title of
grand champion after his narrow defeat of Sagat. Cool and
calculating, Ryu is very patient in combat. Always seeking to
maximize his abilities, Ryu has improved the speed of his fireball
and uses it to pound his opponents into a corner.

SPECIAL MOVES

Fireball - By summoning all of his
will and channeling it through his hands,
Ryu can create an energy wave or
"H-DO-KEN". This blue, glowing ball
of energy speeds towards any opponent
and delivers quite an impact.

Using the control pad, press DOWN, DOWN/RIGHT, RIGHT in one continuous motion
and press any punch button. Make sure you press the punch button as
you reach the end of the control pad motion.

                               14
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                    THE WORLD WARRIORS CONT.

Dragon Punch- Using the ancient
word, "SHO-RYU-KEN", Ryu can call
forth the power of the Dragon and chan-
nel it through his uppercut. As he leaps
into the air, Ryu and the power of his
Dragon Punch are unmatched.

Using the control pad, press RIGHT, DOWN, DOWN/RIGHT in one continuous motion
and press any punch button. Make sure that you press the punch button as
you reach the end of the control pad motion.

Hurricane Kick - As he spins into the
air, Ryu can summon the power of a hurri-
cane by saying "TATSU-MAKI-SEN-PU-
KYAKU". Using the hurricane's strength
to lift and accelerate his spin, Ryu can
now even execute the hurricane kick while
in mid-air.

Using the control pad, press DOWN, DOWN/LEFT, LEFT in one continuous motion
and press any kick button. Make sure that you press the kick button as you
reach the end of the control pad motion.

To do the Hurricane Kick in mid-air, jump into the air and then quickly
do the move as described above.

                               15
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                    THE WORLD WARRIORS CONT.

Edmond Honda
Date of Birth: 11-3-1960
Height: 6'2"
Weight: 304 lbs.
Blood Type: A
Nationality: Japanese
Fighting Type: Sumo

Edmond Honda has been trained since birth to take his place as
the greatest sumo wrestler to ever step into the ring. Upon
receiving the title of "Yokozuna" or grand champion, Honda
was shocked to learn that the rest of the world did not consider
Sumo wrestling a true sport. Outraged, he has vowed to prove
that Sumo wrestlers are the greatest fighters in the world.

A strict disciplinarian, Honda guides his pupils with a stern hand.
He understands that only through hard work and dedication can
one reach a goal. Quick and extremely powerful, Honda's great-
est advantage is his size. He loves to use his new Sumo Smash
to flatten unsuspecting opponents.

SPECIAL MOVES:

Hundred Hand Slap - Through years
of training, Honda has been able to build
up the speed of his punches. His hands
now move so quickly they are merely a
blur. Using the Hundred Hand Slap, honda can move forward like a strea,-
roller and quickly have his opponent
seeing stars.

Press any punch button repeatedly.

                               16
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                    THE WORLD WARRIORS CONT.

Sumo Head Butt - Using his great leg
stregth and the traditional sumo
grunt, Honda can propel
himself head first into
his opponent.

Using the control pad, press LEFT and hold it for 2 seconds.
Then simulataneously press RIGHT and push any punch button.

Sumo Smash - Using his great leg
strength and the traditional sumo grunt,
Honda can now leap high into the air and
use tremendous weight to flatten an
opponent.

Using the control pad, press DOWN and hold it for 2 seconds.
Then simultaneously press UP and push any kick button.

                               17
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                    THE WORLD WARRIORS CONT.

Blanka
Date of Birth: 2-12-1966
Height: 6'5"
Weight: 218 lbs.
Blood Type: B
Nationality: Brazilian
Fighting Style: Jungle

Very little is known about this bizarre fighter from the jungles of
Brazil. For years, the natives have reported seeing a half-man,
half-beast roaming the rain forests. But, it has been only within the last
year, that the beast named Blanks appeared in the cities of
Brazil and challenged any fighter who would dare oppose him.

Normally passive and docile, when enraged Blanka attacks like
an uncaged animal. Blanka uses his speed and agility to inflict
maximum damage on his opponents. He often uses his claws
and razor sharp teeth to shred his opponent into small pieces.

SPECIAL MOVES

Electricity - Using a technique he
learned from electric eels, Blanka can
channel up to 1,000 volts through his skin.
Anyone who tries to grab him during this
time is in for a shoking discovery.

Press any punch button repeatedly.

                               18
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Rolling Attack - Rolling himself into a
ball, Blanka can launch himself like a
human projectile. Blanka's rolling attack
can inflict a huge amount of damage on an
opponent.

Using the control pad, press LEFT and hold it for two seconds.
Then simultaneously press RIGHT and any punch button.

Vertical Rolling Attack - Rolling him-
self into a ball, Blanka can knock an oppo-
nent out of the sky or descend on them
from above with his new vertical roll.

Using the control pad, press DOWN and hold it for two seconds.
Then simulataneously press UP and push any kick button.

                               19
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                    THE WORLD WARRIORS CONT.

Guile
Date of Birth: 12-23-1960
Height: 6'1"
Weight: 191 lbs.
Blood Type: O
Nationality: American
Fighting Style: Special Forces

An ex-member of an elite Special Forces team, Guile and his co-
pilot Charlie were captured during a mission in Thailand six years
ago. After many months of inprisonment, he and Charlie man-
aged to escape from their jungle prison. During the perilous trek
to civilization, Charlie died and Guile has been consumed by
vengeance ever since.

Guile's calm and emtionless exterior hides rage inside. Drive
by his need for revenge, he will let nothing stand in his way.
Using a unique blend of Special Forces training and street fight-
ing skills, Guile is a force to be reckoned with.

SPECIAL MOVES

Sonic Boom - By whipping his hands
and arms through the air, Guile is able to
create a burst of energy called the Sonic
Boom. This energy burst speeds towards
an opponent and momentarily stuns any-
one it hits.

Using the control pad, press LEFT and hold it for 2 seconds.
Then simulatneously press RIGHT and push any punch button.

                               20
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                    THE WORLD WARRIORS CONT.

Flash Kick - Similar to the Sonic Boom,
Guile is also able to cause a momentary
vacuum by whipping his feet into the air
as he does a backflip. This vacuum is vir-
tually unpenetrable and will do large
amounts of damage to anyone foolish
enought to walk into it.

Using the control pad, press DOWN and hold it for 2 seconds.
Then simultaneously press UP and and push any kick button
simultaneously.

                               21

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                    THE WORLD WARRIORS CONT.

Ken
Date of Birth: 2-14-1965
Height: 5'10"
Weight: 169 lbs.
Blood Type: B
Nationality: American
Fighting Style: Shotokan Karate

A disciple of the Shotokan school of karate, Ken is a natural athlete.
Unfortunately, Ken's natural fighting skill has fueled his giant ego and
he is constantly reminding his opponents that he is the greatest fight-
er of all time. For the past year, Ken let his skills deteriorate and
has spent most of his time on the beach with his girlfriend. Only a
challenge from his old training partner, Ryu, rekindled his fighting
spirit and caused him to try and perfect his Dragon Punch and
Hurricane kick.

Brash and arrogant, Ken loves to show off during a fight. After
knocking his opponent senseless with the speed of his Hurricane
Kick, Ken loves to finish them off with his improved Dragon Punch.

SPECIAL MOVES

Fireball - By summoning all of his will and
channeling it through his hands, Ken can
create an energy wave or "HA-DO-KEN".
This blue, glowing ball of energy speeds
towards any opponent and delievers quite an
impact. Creating a fireball drains most of
Ken's energy and it takes him a few sec-
onds to recover after summoning one.

Using the control pad, press DOWN, DOWN/RIGHT, RIGHT in one continuous motion
and press any punch button. Make sure you press the punch
button as you reach the end of the control pad motion.

                               22
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                    THE WORLD WARRIORS CONT.

Dragon Punch - Using the ancient
word, "SHO-RYU-KEN", Ken can call
forth the power of the Dragon and chan-
nel it through his uppercut. Ken's
improved Dragon Punch sacrifices power
for increased range, but the punch still
remains the most devestating move in his
arsenal.

Using the control pad, press RIGHT, DOWN, DOWN/RIGHT in one continuous motion
and press any punch button. Make sure you press the punch
button as you reach the end of the control pad motion.

Hurricane Kick - As he spins into the
air, Ken can summon the power of a hurri-
cane by saying "TATSU-MAKI-SEN-PU-
KYAKU". using the great speed of the
hurricane to lift and accelerate his spin,
Ken can now execute a Hurricane Kick in
mid-air.

Using the control pad, press DOWN, DOWN/LEFT, LEFT in one continuous motion
and press any kick button. Make sure you press the kick button
as you reach the end of the control pad motion.

To do the Hurricane Kick in mid-air, jump into the air and then
quickly do the move as described above.

                               23
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                    THE WORLD WARRIORS CONT.

Chun-Li
Date of Birth: 3-1-1968
Height: 5'8"
Weight: (She don't tell)
Blood Type: A
Nationality: Chinese
Fighting Style: Kung Fu

Unlike many of the other contestants, Chun Li has not entered
the tournament for personal glory. Instead, she has been
secretly tracking the movements of an international smuggling
operation know as Shadowloo. The trail has led her to the tour-
nament and she now believes that one of the Grand Masters
may have been responsible for the death of her father.

Stunned by her good looks, opponents often underestimate
Chun Li's ability and find themselves flattened by a few well
placed kicks. Chun Li's quest for justice guides her life, but at
heart she is still a young girl who yearns to live a normal life.

SPECIAL MOVES

Lightning Kick - Years of training has
allowed Chun Li to develop a series of
powerful kicks which strike so quickly that
all that is visible is the blue blur of her
moving feet.

Press any kick button repeatedly.

                               24
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                    THE WORLD WARRIORS CONT.

Whirlwind Kick - Defying gravity,
Chun Li flips upside down and spins
around like a top. Using her powerful legs
to lift her and keep her aloft, Chun Li can
now execute the Whirlwin Kick in mid-air.

Using the control pad, press DOWN and hold it for 1 second.
Then simulataneously press UP and push any kick button.

To do the Whirlwind kick in mid-air, jump into the air and then
quickly do the move as described above.

Fireball - By tapping her Chi, Chun Li
has learned to unleash her own version of
the fireball. Not containing the raw power
or speed of Ken or Ryu's fireball, Chun
Li's version of the fireball still packs a
punch.

Using the control pad, press LEFT, DOWN/LEFT, DOWN, DOWN/RIGHT, RIGHT in one
continuous motion and press any punch button. Make sure you press the punch
button as you reach the end of the control pad motion.

                               25
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                    THE WORLD WARRIORS CONT.

Zangief
Date of Birth: 6-1-1956
Height: 7'
Weight: 256 lbs.
Blood Type: A
Nationality: Russian
Fighting Style: Wrestling

Many believe that Zangief has entered the tournament out of his
fierce respect for his country, but they are only partially correct.
Zangief loves his country, but he loves to stomp on his oppo-
nents even more. What else do you expect from a man who
wrestles bears for fun?

Good natured, with a great sense of humor, Zangief loves to
fight. He left the Russian Wrestling Federation because of the
lack of competition and now seeks suitable opponents wherever
he can find them. Totally fearless, Zangief is more than willing to
walk into a punch as long as he can grab his opponents and drive
them into pavement with his Spinning Pile Driver.

SPECIAL MOVES

Spinning Clothesline -
Spinning his arms held out-
stretched, the Spinning Clothesline will
kock senseless anyone who wanders
into it.

Press any two punch buttons simultaneously.

                               26
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                    THE WORLD WARRIORS CONT.

Turbo Spinning Clothesline -
Spinning around with his arms held out-
stretched, the Turbo Spinning Clothesline
doesn't last as long as the Spinning
Clothesline, but it moves a lot
quicker. It also prevents Zangief
from being hit below the belt.

Press any two kick buttons simultaneously.

Spinning Pile Driver -
After grabbing his opponent and flipping
them upside down, Zangief leaps into the
air. Spinning around like a top,Zangief
then drills his opponent head first into
pavement at they land.

Press the control pad in a 360 degree rotation and press any
punch button. Make sure you press the punch button as you
reach the end of the control pad motion. The 360 degree rota-
tion on the control pad must be done very quickly or Zangief
will not do the move.

                               27
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                    THE WORLD WARRIORS CONT.

Dhalsim
Date of Birth: 11-22-1952
Height: 5'10"
Weight: 107 lbs.
Blood Type: O
Nationality: Indian
Fighting Style: Yoga

Over the course of his life, Dhalsim has sought to unify his mind,
body and soul through the discipline of Yoga. Now, as he nears
his goal, Dhalsim must test himself and his skills before he can
rise to a higher level of consciousness.

By controlling his mind and body, Dhalsim is able to extend his
arms and legs great distances. However, Dhalsim's greatest
skill is his patience. He knows that he does not stand a chance
in a slugging match. Instead, he concentrates on using his
unique abilities to keep his enemies at a distance and to slowly
wear them down. While Dhalsim will do everything necessary to
win, he will never hurt his opponent more than necessary, nor
will he ever take another fighter's life.

SPECIAL MOVES

Yoga Fire - By tapping mystical
energies from deep within himself,
Dhalsim can spit forth a ball of flame
that incinerates anything it touches.

Using the control pad, press DOWN, DOWN/RIGHT, RIGHT on one continuous motion
and press any punch button. Make sure you press the punch
button as you reach the end of the control pad motion.

                               28
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                    THE WORLD WARRIORS CONT.

Yoga Flame - Used for close
attacks, Shalsim can tap mystical
energies to spew forth a
cloud of flame.

Using the control pad, press LEFT, DOWN/LEFT, DOWN, DOWN/RIGHT, DOWN in one
continuous motion and press any punch button. Make sure you press the punch
button as you reach the end of the control pad motion.

Yoga Teleport - Not fully satisfied with
his mastery of Yoga, Dhalsim's lastest
meditations have awakened in him the
ability to teleport himself short distances.
Able to do this at will, Dhalsim often
appears in front of an opponent one
moment and behind him the next.

To appear in front of your opponent:

Using the control pad, press LEFT, DOWN, DOWN/LEFT in one continuous motion
and press all three punch buttons or all three kick buttons. Make sure you
press the buttons as you reach the buttons as you reach the end of the
control pad motion.

Pressing the punch buttons will teleport you lose to your opponent,
while using the kick buttons will teleport you further away.

To appear behind your opponent:

Using the control pad, press RIGHT, DOWN, DOWN/RIGHT in one continuous motion
and press all three punch buttons or all three kick buttons. Make sure you
press the buttons as you reach the end of the control pad motion.

Pressing the punch buttons will teleport you close to your oppo-
nent, while using the kick buttons will teleport you further away.

                               29
______________________________________________________________________________

                    THE WORLD WARRIORS CONT.

Balrog
Date of Birth: 9-4-1968
Height: 6'5"
Weight: 252 lbs.
Blood Type: A
Nationality: America
Fighting Style: Boxing

A former heavyweight champion, Balrog was barred from pro-
fessional boxing after he ignored the rules of the ring. Wild and
aggressive, Balrog now makes a living brawling on the streets
of Las Vegas and occasionally picks up a buck as hired muscle
for M. Bison.

Subscribing to the theory that whoever hits the hardest wins,
Balrog is all brawn and very little brain. While he can easily be
outsmarted, few fighters have his strength and tenacity.

SPECIAL MOVES
Turn Punch - Turing his back to his
opponent for a moment, Balrog will sprint
forward and smash his opponent with a
single devastating blow.

Press and hold all punch buttons or all kick buttons for 2
seconds and then release.

                               30
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                    THE WORLD WARRIORS CONT.

Dash Punch - Turning his back to his
opponent for a moment, balrog will sprint
forward and smash his opponent with a
lightning quick punch.

Using the control pad, press LEFT and hold it for 2 seconds.
Then simultaneously press RIGHT and push any punch or kick but-
ton. Punch buttons will cause a straight punch and kick buttons
will cause an uppercut punch.

                               31
______________________________________________________________________________

                    THE WORLD WARRIORS CONT.

Vega
Date of Birth: 1-27-1967
Height: 6'0"
Weight: 208 lbs.
Blood Type: O
Nationality: Spanish
Fighting Style: Spanish Ninjitsu

Of noble blood, Vega has successfully blended the Japanese art
of Ninjitsu with the skills he learned as a matador. The result is
a beautiful and deadly ballet which has earned Vega the nick-
name of the "Spanish Ninja."

Vain and egotistical, Vega lives by the philosophy that beauty is
strength. Despising anything ugly, Vega views himself as "per-
fect" and uses a mask to prevent his face from becoming
scarred in battle. Used by M. Bison primarily as an assassin,
Vega often dispatches his opponents using his claw.

SPECIAL MOVES

Claw Dive - Using his claw to
scale a wall, Vega climbs to the
ceiling and then jumps and
descends on his opponent in a
deadly version of a swan dive.

Using the control pad, press DOWN and hold it for 2 seconds.
The simultaneously press UP and push any kick button. While
in mid-air push the control pad toward your opponent and press
any punch button.

                               32
______________________________________________________________________________

                    THE WORLD WARRIORS CONT.

Wall Leap - Jumping and rebounding
off a side wall, Vega descends on his
opponent and quickly does a quick air
suplex.

Using the control pad, press DOWN and hold it for 2 seconds.
Then simultaneously press UP and push any kick button. While
in mid-air push the control pad toward your opponent and press
any punch button.

Claw Roll - While standing, Vega will
often execute a quick forward roll and
take a quick stab at an opponent.

Using the control pad, press LEFT and hold it for 2 seconds.
Then simultaneously press RIGHT and push any punch button.

                               33
______________________________________________________________________________

                    THE WORLD WARRIORS CONT.

Sagat
Date of Birth: 7-2-1955
Height: 7'4"
Weight: 283 lbs.
Blood Type: O
Nationality: Thai
Fighting Style: Muay Thai

Once called "King of the Street Fighters", Sagat reigned
supreme until his narrow defeat at the hands of Ryu. Humiliated
at his loss, he now plans to regain the title at any cost.

Sagat's Muay Thai fighting style is thought to be the most
powerful in the world. With the exception of M. Bison, no other
fighter comes close to his overall fighting ability. At heart an
honorable man, Sagat is tortured by his loss to Ryu and will side
with anyone who will give him the chance or experience needed to
regain the title.

Tiger Uppercut - After his loss to Ryu,
Sagat decided the only way to counter the
Dragon Punch was to create one of his
own. Leaping high into the air as he
utters the words, "Tiger Uppercut",
Sagat and his uppercut are virtually
unstoppable.

Using the control pad, press RIGHT, DOWN, DOWN/RIGHT in one continuous motion
and press any punch button. Make sure you press the punch button as you reach
the end of the control pad motion.

                               34
______________________________________________________________________________

                    THE WORLD WARRIORS CONT.

Tiger Knee - Using his powerful and
sinewy legs, Sagat quickly leaps forward
over his opponent's low attack and
knocks them senseless with his knees.

Using the control pad, press DOWN, DOWN/RIGHT, UP/RIGHT in one continuous
motion and press any kick button. Make sure you press the kick button as you
reach the end of the control pad motion.

Tiger Shot - To counter the power
of Ryu's fireball, Sagat has developed
a projectile known as Tiger Shots.
Able to throw these powerful
projectiles either high or low,
Sagat can inflict damage on
opponents or effectively
negate other projectiles.

Using the control pad, press DOWN, DOWN/RIGHT, RIGHT in one continuous motion
and press any punch or kick button. Using a punch button will throw a high
Tiger Shot, while pressing a kick button will throw a
low Tiger Shot. Make sure you press the punch button at the end of the
control pad motion.

                               35
______________________________________________________________________________

                    THE WORLD WARRIORS CONT.

M. Bison
Date of Birth: Unknown
Height: 5'1"
Weight: 254 lbs.
Blood Type: A
Nationality: Unknown
Fighting Style: Unknown

Never has a man been more cloaked in secrecy than M. Bison.
Ever since he emerged to lead the international criminal
prganization Shadowloo, the world has been awed by the
incredible power at his command.

Seen as the master of evil, Bison rules over hsi empire with an
iron fist. Preferring to let his underlings do most of the dirty
work, Bison only unleashes his powerful psychic ability when
absolutely necessary. Unmatched in his power and agility,
M. Bison reigns supreme as the greatest Street Fighter in the
world.

SPECIAL MOVES

Psycho Crusher - By channeling his
psychic energy through his body, Bison is
able to levitate and surround himself with
a powerful flaming aura. Spinning head
first toward his victum, M. Bison's Psycho
Crusher will ignite his opponent in psychic
flame and inflict heavy damage.

Using the control pad, press RIGHT and hold it for 2 seconds.
Then simultaneously press RIGHT and push any punch button.

                               36
______________________________________________________________________________

                    THE WORLD WARRIORS CONT.

Scissor Kick - Lunging feet first at his
opponent, Bison sails over low attacks
with two devestating kicks which will put
his opponent flat on their backs.

Head Stomp - Using his psychic ability
to launch himself into the air, Bison will
stomp on the head of his opponent and
then dive toward his opponent with a
second crushing blow.

Using the control pad, press DOWN and hold it for 2 seconds.
The simultaneously press UP and push any kick button.
After executing the stomp, press the control pad towards your
opponent and press any punch button.

                               37
______________________________________________________________________________


                           CAPCOM

                       Capcom USA, Inc.
                       3303 Scott Blvd.
                     Santa Clara, CA 95054

         Game counselors available 8:30AM to 5:00PM (PST)
                       408-727-1665

                                                       PRINTED IN JAPAN
______________________________________________________________________________
"Street Fighter II: Turbo Instruction Booklet"
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