= X Button = Circle Button = Square Button = Triangle Button
------------------------------
Please note that any missing pages (a lot in this manual) probably
contain pictures, or something else that didn't need to be entered.
------------------------------
`- Page -. 1
TABLE OF CONTENTS
`-----------------.
Getting Started..............2
Analog Controller............4
Save and Load................6
The Quest....................9
Heroes......................10
Naming Your Characters......16
Shops and Inns..............18
Items and Equipment.........19
Battle Mode.................22
Character Statistics........30
Menu Commands...............32
World Maps..................36
Mini Quests.................40
Survival Tips...............46
Weapons, Armor and Items....50
`- Page -. 6
Saving a Game
`-------------.
To save a game, choose Save from the Select Menu. You can save your
game while on any world map or at an inn. When the Load/Save Menu
appears, use the Left/Right directional buttons to change slots on the
memory card. The Up/Down directional buttons will switch to the other
MEMORY CARD. To save your game, press the Action button.
Shadow Madness games will appear as green lights on the MEMORY CARD
wheel. All other games will appear as blue lights. When a Shadow
Madness game is selected, you see the heroes in your party with the
lead hero on the left side of the screen. The saved game information
will appear in the status bar at the bottom of the screen. If the
slot contains another Shadow Madness game, you must overwrite the game
or choose another slot. If the slot contains a non-Shadow Madness
game, you must delete the game or select another slot to save your
game.
`- Page -. 7
Loading a Saved Game
`--------------------.
You may load a saved game from the Start Menu by choosing Load Saved
Game. You can also load a new game anytime during play by selecting
Load from the Select menu. When the Load/Save Menu appears, use the
Left/Right directional buttons to change slots on the MEMORY CARD.
The Up/Down directional buttons will change to the other memory card.
To select a Shadow Madness game, press the Action button.
`- Page -. 9
The Quest
`---------.
On a gentle spring evening, without warning or apparent source, chaos
descends upon the once thriving world of Arkose. A coastal town is
silently crushed, leaving piles of dust where people once stood. A
pestilence infects the land. It cares not whom it reduces into a
blubbering, raving lunatic. The infected spend their final days
trying to escape from the clutches of their own shadows. There is no
apparent cure.
The once prominent Gadgeteer race seems to disappear. Hysteria reigns
supreme. Doors are shut tight and towns turn hostile to strangers.
Barriers of all kinds, some quite lethal, spring up as towns fight off
deranged strangers and the growing horde of bizarre creatures that are
some how connected with the disease. It's as if some immense, demonic
nightclub just shut its doors at 2 AM, spewing its inebriated,
bloodthirsty, vicious patrons out into the world all at once.
A small band of orphans stumbles along seeking help and answers. They
are assisted by numerous characters and confront hordes of vicious and
conniving adversaries. They wander and explore sweeping landscapes,
ranging from fantastic flying cities to haunted villages and
mysterious ruins. They must solve challenging puzzles, complete
difficult mini-quests and meet a slew of quirky beings as they try to
solve the mystery of Shadow Madness.
`- Page -. 10
Heroes
`------.
Stinger
-------
Stinger is a young man with dreams of adventure and the sea. He's a
natural when it comes to sword play, and knows his way around a lock.
When the enemy wipes out his hometown, he is forced to make his own
way in the world.
Race Arkosian
Gender Male
Age 18
Height 6'0"
Weight 185 lbs
Intelligence Average
Weapon Sword
Special Ability Lockpicking
`- Page -. 11
Windleaf
--------
Windleaf is a talented young mystic with a curious nature. Raised in
a secluded Sylvan village, her dream of exploring the world comes true
one dark day as the enemy attacks her home. Bow in hand and spells
ready, she begins her journey.
Race Arkosian
Gender Female
Age 17
Height 5'6"
Weight 125 lbs
Intelligence Above Average
Weapon Bow
Special Ability Spell Casting
`- Page -. 12
Harv-5
------
HARV-5 is a labor robot, created by the enigmatic Gadgeteers to tend
fields and crops. There's more to Harv than farming though, he has a
spark of life not present in any other robot. When the enemy razes
his fields and home, Harv sets out into the world of humanity to find
a new purpose.
Race Harvester Robot Mark 5
Gender Male
Age Actual 40+, mental (young adult)
Height 5'6"
Weight 250 lbs
Intelligence Average
Weapon Field Scythe
Special Ability Immunity
`- Page -. 13
Xero Von Moon
-------------
Xero Von Moon is a blast from the past. A deadly combination of
warrior and mage, he lost his artificial body long ago during the
Great War. Down to just his head, Xero is revived from a deep sleep
and brought into a new war with stakes much higher than before.
Race Mage Warrior
Gender Male
Age 554
Height 18"
Weight 13 lbs
Intelligence High
Weapon PSI Blasts
Special Ability Spell Casting
`- Page -. 14
Clemett
-------
Clemett didn't play nice and work well with the other Gadgeteers, so
he was sent to live with the humans he admired so much. Happy in his
new life, he does not hesitate to pick up his multi-cannon when the
enemy comes to call. No one messes with his friends!
Race Gadgeteer
Gender Male
Age 26
Height 5'8"
Weight 350 lbs
Intelligence High
Weapon Multi-Cannon
Special Ability Gadgeteering
`- Page -. 15
Jirina
------
Jirina fights for freedom with furious fists and devastating spells.
A native of the inner world known as Wyldern, her home was turned into
a twisted hell. Casting aside the pacifistic ways of her people, she
begins a one woman war against an invincible foe.
Race Grey Org
Gender Female
Age 25
Height 6'6"
Weight 275 lbs
Intelligence Average
Weapon Magic
Special Ability Spell Casting
`- Page -. 16
Naming Your Characters
`----------------------.
As each of the heroes is introduced to the story, you may create your
own name. The directional buttons scroll through the menu. Use the
Action button to make a selection.
`- Page -. 18
Shops and Inns
`--------------.
Shops
-----
Shops are an essential part of your adventure. Know where they are
located and pay close attention to prices. The careful shopper can
make gold pieces go the distance!
There are three kinds of shops in the game; Weapons, Armor , and Item
shops. Be sure to look at each shop's entire inventory. Some of them
offer rare goods and services you can't get anywhere else.
For example. Some weapon and armor shops are owned by master smiths.
These skilled artisans are capable of placing enchantments on your
weapons and armor. Enchantments can make the difference between life
and death in battles!
Inns
----
Inns are another "must-see" place. Staying the night at an Inn will
restore your heroes to full health and mystic power. Additionally,
you can save your game while at an Inn. This is a good idea, since it
places you right next to a place of healing when you begin the game
again. You can also switch parties at some Inns. When you'd like to
check in on the progress of another hero group, visit an Inn or a
similar place of rest. Walk up to the party switching icon and press .
`- Page -. 19
Items and Equipment
`-------------------.
There are four categories of items in the game. Weapons, Armor ,
Relics and Magic Items
Weapons
-------
Weapons come in three varieties:
Mundane weapons are your everyday implements of death. They have no
magic powers.
Enchanted weapons are formerly mundane weapons blessed with the
ability to inflict certain kinds of magical damage. Take your mundane
weapons to master smiths to have enchantments placed upon them. Keep
in mind, you can only have one enchantment on a weapon at a time.
Remember, only Stinger and Harv can use enchanted weapons.
Artifacts are rare, one-of-a-kind weapons embedded with powers and
spells.
`- Page -. 20
Armor
-----
Armor comes in Mundane, Enchanted and Artifact varieties. You can
find helmets, gauntlets, and body armor in the game. Unless you like
pain, invest in all three.
Mundane armor is standard issue, protective gear.
Enchanted armor has special wards that protect the wearer from certain
kinds of magical damage. As with weapons, master smiths can place
enchantments on mundane armor. You can only have one enchantment on a
piece of armor at a time. Just like weapons, any character who can
use a particular armor can use it in its enchanted state.
Artifact armor has magic wards of a defensive nature.
`- Page -. 21
Relics
------
Relics are mystical objects that, when worn or carried, give their
owner special powers. Relics never run out of use; once you have a
relic, it's power is yours to keep. Each relic is a signature piece,
no two relics are the same. Be warned; some relic makers are
pranksters. The benefit their relics provide may turn out to be more
of a curse.
Tip:
Relics are equipped on the Equipment Menu. Don't try to equip them to
the Use Item menu. It won't work. You can only equip two relics at a
time, so choose wisely!
Magic items
-----------
Magic items provide enormous benefits to their user. They heal
wounds, cure ailments, practically everything! Unfortunately, they
have limited use. Once they're gone, they are GONE. Find an item
shop to acquire more. Use them wisely.
`- Page -. 22
Battle Mode
`-----------.
When a battle begins, you're positioned across the battle field from
your enemies. This won't last long! The enemy creatures will move
toward you and attack if you wait to act. Using the command menus,
you can quickly execute a strategic attack and eliminate the enemy.
Battle Commands: (Using the shoulder buttons)
Action (L2 button)
Engage
This command allows you to select an enemy and move toward it If you
are close enough, you will attack when you select Engage.
Evade Enemy
This command allows you to move away from the enemy to safe ground.
However, if you're surrounded on all sides, this command won't help!
Be prepared. The enemy may chase you!
`- Page -. 23
Flee
Sometimes discretion is the better part of valor. If you need to get
out of a battle, select the Flee command. Your heroes will do their
best to leave the field of battle. Warning: this doesn't work all
the time!
Pass
Out of weapons or magic? Not sure what to do? Want to have another
hero act instead? The pass command allows you to pass play to the
next active hero.
Attack
`------.
(L1 button)
Guarded Attack.
This attack scores low damage, but makes your hero hard to hit.
Normal Attack
This attack does more damage than a guarded attack, but lowers your
level of defense.
Aggressive Attack
This attack scores the most damage, but makes your hero extremely
easy to strike.
`- Page -. 24
Special Attacks
---------------
In addition to a primary weapon, each hero has a special attack
method. In order to use a special attack, the target enemy must be in
range.
- Stinger throws Daggers at the enemy.
- Windleaf strikes foes with her Bow.
- Harv-5 fires his Seed-Shooter at his opponent.
- Xero delivers a jarring Headbutt to a foe.
- Jirina throws energized Warspikes at the enemy.
- Clemett uses his Multicannon as a bludgeon.
Items
`-----.
(R1 button)
This Command Menu lets you review your item inventory. Only items
with a combat function are displayed to streamline the process. Pick
the item you need and go for it!
During battle, items are organized and color coded as follows:
HP Restorative - Green
MP Restorative - Purple
Cure State - Blue
Inflict State on Enemy - Red
`- Page -. 27
Magic
`-----.
(R2 button)
This command menu lets you quickly access the spell list for magic
users. From there you can scroll through spells and select the one
that best fits your needs. During battle your most potent defensive
and offensive spells will appear at the top of your spell inventory
for easy access.
Spirit Magic - Windleaf
Channels energy from the heavens as well as from all living things.
Many spirit spells deal with the elements, or the power of creatures.
Earth Magic - Jirina
Brings forth power from the planet. Wind, rain, lightning and
earthquakes. These elements are at the Earth magician's command.
Psi Magic - Xero
Focuses the power of the Mind. From potent telekinetic blasts to
subtle mental illusions, the Psi-Mage follows the philosophy of mind
over matter.
Tip:
Some monsters are immune to certain types of magic. Be sure to note
how your spells are affecting the enemy.
`- Page -. 29
Battle Strategy
`---------------.
Many foul creatures will attempt to thwart your efforts, Use the
following helpful combat hints to maximize your battle skill.
Watch the Numbers
-----------------
When you strike a monster in battle, keep an eye on the amount of
damage you are doing. If it's low, try a tougher attack mode or
switch to a different type of spell. If it's high, make a note of it.
You've found a monster's weakness!
Stop the Charge
---------------
Monsters will do their best to overrun the heroes. Send your best
close range combatants to the front rank and engage the enemy. Use
heroes in the rear rank for distance attacks and spell casting.
Fight Smart
-----------
Places like Karillon and the Magic Academy contain books about
monsters. Study them for clues on monster weaknesses, then use the
knowledge effectively Get enchantments on your weapons to exploit the
weak spots of your enemies. Place wards on your armor to protect
against a monster's magic attacks. Try the Twitch. You can boost
Stinger and Harv's hand-to-hand damage by using the special Twitch
Attack. After your hero begins to strike the enemy, press the action
button quickly. If you hit it just right, you'll execute the Twitch
Attack and score additional damage!
`- Page -. 30
Character Statistics
`--------------------.
Character Status
----------------
This portion of the statistic screen lets you know how your character
is feeling. If you suffer an ailment or are under the effects of a
spell, it will let you know. Use this information to seek the proper
cure or remedy.
Character Statistics
--------------------
Each character has the following statistics:
Attack - determines how much damage you'll do.
Defense - dictates how much damage you'll take.
Agility - determines your ability to evade attacks in combat.
Prowess - relays your ability to strike hits.
Speed - governs how often you can attack.
`- Page -. 31
Special Character Attributes
----------------------------
The characters have the following special attributes:
Stinger has the skill of Lockpicking.
------------------------------------
There are four difficulty levels of locks in the game. Stinger begins
with the ability to pick Level 1 locks; as he gains experience he will
learn how to pick more complicated locks.
Harv-5 has immunity power.
-------------------------
As Harv gains experience, he can modify his robot body to be immune to
certain types of mystical attacks, like poison, sleep and other
ailments.
Xero, Windleaf, and Jirina have the skill of Spellcasting.
---------------------------------------------------------
This skill adds to the effect of certain battle spells, making them
hit harder. As these heroes grow in skill, their battle magic will
become a formidable force!
Clemett has the skill of Gadgeteering.
-------------------------------------
In addition to allowing him to fix broken machinery, it increases the
effect of his Multicannon shots in combat. Clemett's weapon will
become a force to be reckoned with as he gains experience.
`- Page -. 32
Menu Commands
`-------------.
To open a menu, press the appropriate button. Once open, pressing the button will close each menu. When a menu opens, select a hero.
The Up/Down directional buttons scroll the hand pointer between
heroes, Press the action button to select. Pressing the action button
again will activate the sub-menu.
- Items
Use this screen to check out your current inventory. You can use
most of your items here, except for those with a combat function,
- Equipment
Check out the weapons, armor and relics in your possession here.
Pick the best ones for your current task and equip your heroes with
them. You can also check out the statistics of your heroes on the
equipment sub-screen. Equipping a hero will change the appropriate
statistic. If you are not happy with the new statistic, you may
un-equip the hero.
- Magic
The Magic menu allows you to keep track of your arsenal of magic
spells and their effects. Use the appropriate spell to heal and
restore your party in times of need.
Save
----
Ready for a break? This command will let you save your progress.
(Save... Save often. Save multiple files.) You won't be sorry! You
can save your game while on the world map or at any inn. While on the
world map, press the SELECT button to access the Save Menu.
`- Page -. 33
Quit
----
When it's time to leave Arkose for the real world, this command is
your ticket out. Press Select to access the quit option,
Tip: Be sure and SAVE YOUR GAME before you quit.
Option
------
The Option Menu is accessed from the Start Menu. Here, you can
calibrate your monitor, configure your controller, adjust music and
sound effects volume, and set game options. You must quit and start a
new game (or load a saved game) to change your options.
Pointman
--------
The pointman option lets you choose which hero will be the leader of
your current party. Having trouble getting through to someone in the
game? Try switching your pointman. Other heroes might have better
luck with the pesky character.
Load
----
Load allows you to load a previously saved game and start where you
left off.
`- Page -. 34
Options
`-------.
TV Calibration
--------------
The monitor calibration screen allows you to set the contrast and
brightness of your television for optimal viewing The contrast should
be turned down so that the second gray bar on the left is barely
visible against the black bar. Turn down the contrast until the gray
bar disappears, then turn it back up until it is barely visible. Tune
the brightness level on your television so that the white line appears
straight. If your brightness is set too high, the line Will appear
slightly bent and will 'bleed' or appear washed out at the edges of
the line.
Controller Configuration
------------------------
You may configure the controls used for both the Quest and Battle
modes of Shadow Madness. Scroll through the control selections using
the Up/Down directional buttons. To select a new button, press the
button you would like to map to the control. During battle, the
controls you may configure are limited due to use of the shoulder
buttons for key menus. The L2 and R2 buttons may not be configured
for Shadow Madness
`- Page -. 35
IMPORTANT TIP:
--------------
Remember your new controller settings. All manual instructions use
the default control settings and will change accordingly if you
configure your controls,
Sound
-----
You can adjust the volume of the music and sound effects on the Sound
Adjustment Screen. Use the Right/Left directional buttons to move
between each menu item, The Up/Down directional buttons move the
sliders to adjust volume. The channel selection allows you to select
audio playback in stereo or mono.
Options
-------
The Game Option screen allows you to set battle difficulty to easy,
normal or advanced. In addition, you can turn the DUAL SHOCK
vibration to ON or OFF. Finally, select a special font for Harv-5's
dialog by setting the special font to ON. The Up/Down directional
buttons scroll between options while the Left/Right directional
buttons will change your settings. When you're happy with your game
options, press START or the button to exit the menu.
`- Page -. 40
Mini Quests
`-----------.
In addition to your side quests, you will be asked to complete a
variety of mini quests to progress in your journey.
When using an Analog Controller, your ANALOG mode switch must remain
OFF while playing Sub-Madness or the Gadgeteer Simulators.
Sub-Madness
-----------
Use the Barrel Sub to explore the mysterious fissure that lies at the
bottom of Loch Domhain and hopefully find passage to Wyldern.
Launched from Eyre, the Barrel Sub is a small craft designed to allow
the Gadgeteers (and a few select Arkosians) to explore the depths of
the oceans, seas and lakes. The underwater tunnels are said to be
home of Ballaich, the legendary guardian of Loch Domhain. They are
also home to a variety of aquatic beings, which do not take kindly to
strangers entering their territory. Dispatch them with your weaponry
.
Controlling the Sub
-------------------
directional buttons:
Press UP to move down
Press DOWN to move up
Press LEFT to turn left
Press RIGHT to turn right
`- Page -. 41
- Fire Weapon
- Hold to activate forward throttle
- Hold to activate reverse throttle
L1/L2 button - Toggle forward through weapons
R1/R2 button - Toggle backward through weapons
START button - Pause
SELECT button - Call up sub-screen
Use the directional buttons to steer the Barrel Sub through the
underwater passages. Remember that when you press UP, the nose of the
Barrel Sub will point down, and vice versa. If you allow the sub to
take excessive damage (indicated by the red sliding bar on the right
side of your control panel), it will rupture and you will drown. Be
careful!
`- Page -. 42
Gadgeteer Simulators
--------------------
If you are thorough in your exploration (or just plain lucky), you may
find the gateways into the long lost Gadgeteer Simulators. Armed with
fascinating Gadgeteer weapons, explore some out of this world
locations. Bizarre creatures inhabit these areas. If you can
eliminate the pests and reach the end of each simulator, you will be
rewarded.
directional buttons:
Press UP to move forward
Press DOWN to move backward
Press LEFT to turn left
Press RIGHT to turn right
- Fire Weapon
- Jump
- Open doors and activate switches
- Look Up/Down; re-center view
To look up or down, hold the triangle button and press Up/Down using
the directional buttons. To re-center view, tap the button.
`- Page -. 43
L1 button - Toggle forward through weapons
R1 button - Toggle backward through weapons
L2 button - Strafe Left
R2 button - Strafe Right
START button - Pause
SELECT button - Call up sub screen
`- Page -. 44
LOCKPICKING
-----------
A locked door or chest may require Stinger to pick the lock. Each
lock has two picks. The picks play a series of four sequences. Using
the directional buttons for the left pick and the , , and buttons for the right pick, copy each sequence in order to unlock
the door or chest. Some locks are opened using Skeleton Keys. These
rare items come in handy when Stinger's not around!
Hint: Locks come in four levels of difficulty, ranging from one
(easy) to four (tough). Stinger begins the game with the ability to
pick level 1 locks. As he gains experience levels, he will learn how
to pick harder locks.
Another Hint: Just as locks come in four levels of complexity, so do
Skeleton Keys! Be sure to use the right key for the right lock.
`- Page -. 45
CATAPULT
--------
Use the directional buttons to aim the crosshair and select the action
button to fire the catapult. Once the enemy stronghold is suitably
damaged, your allies can invade and conquer. Try to take out their
cannons... before they take you out!
Hint: Each character handles the catapult differently. Some score
more damage, but cannot aim as quickly. Others are speedy aimers, but
their hits are not as destructive. Use the button to change
characters during the catapult game.
`- Page -. 46
Survival Tips
`-------------.
THE ADVENTURE BEGINS
--------------------
You've just witnessed the destruction of your hometown and to make
matters worse, there's a rabid creature breathing down your neck!
It's time to put that sword you found to work, unless you want to
suffer a gruesome fate.
To Arms! To Arms!
Engage!
`-------.
The first command menu you see in battle is the Action Menu (access
with L2 button). Action commands relate to movement in battle. The
first command is Engage. Engage selects a target to attack. Once
engaged, you rush toward the enemy, weapon in hand. Use Engage until
locked in battle with your target. You can also Evade an attack, Flee
the battle or Pass to another member of your party.
Attack Menu
-----------
Once engaged, the next window you see is the Attack Menu (access with
L1 button). Each command is a type of attack in hand-to-hand combat.
Guarded - Inflicts a low amount of damage, but increases your chances
of evading hits in the fight.
`- Page -. 47
Normal - Inflicts a higher level of damage than a guarded attack but
lowers your defense.
Aggressive - Inflicts the greatest amount of damage on your enemy,
but leaves you vulnerable to counter strikes.
Special - Allows you to use your Special Attack.
Important Tips: The Shoulder Button Menu System allows you instant
access to the different command menus, Remember that the L1 button
instantly accesses the Attack Menu and the L2 button quickly brings up
the Action Menu. For more information on the Shadow Madness Battle
System and the Shoulder Buttons see page 22 of this manual,
Exploration Time!
`-----------------.
Checking Things Out
-------------------
Curious about an object? Want to talk to someone? Interested in
knowing what that sign Says? Walk up to the object of your curiosity
and hit the Action button. Take notes! Some things may not make
sense now, but may prove helpful later in the game!
`- Page -. 48
Finding Items
-------------
During your adventure, keep an eye out for sparkling objects. These
represent Items you can pick up. Don't forget to check out barrels
and chests. Walk next to them and press the Action button to grab
items.
Chest
Barrel
Green item
Red item
Blue item
Gold item
Use the Inventory Menu to keep track of items, To access the inventory
Menu, press the button. Using the directional buttons, you can
cycle through your inventory. A brief explanation of each item
appears in the upper right corner of the screen.
`- Page -. 49
Walking and Running
-------------------
The default movement in Shadow Madness is walking. Use the
directional buttons or the Left Analog Stick to move your character on
the screen. To run, hold down the R1 button simultaneously while
using the directional buttons or Left Analog Stick. Now you're really
moving!
Battle Avoidance
----------------
When you hear a haunting roar or howl, evil creatures are nearby and
looking for a fight. If your Hit Points are dangerously low or you're
not ready for a fight, immediately press the L2 and R2 buttons
simultaneously when you hear the 'battle roar'. The Battle Avoidance
System allows you to dodge battle. If you're quick enough, you'll
evade the attack! Remember that you need experience points, so use
the Battle Avoidance System wisely.
Now you're ready to explore on your own. Remember the world of Shadow
Madness is highly interactive. Talk to everyone, pick everything up
and examine the many curious things you encounter,
`- Page -. 50
Weapons, Armor & Items
`----------------------.
The following is a partial list of weapons, armor and useful items
found in Shadow Madness. Some are found during your adventure, but
most are purchased from the merchants and crafts people you encounter.
Important: prices and selection vary by retailer.
WEAPONS
NAME PRICE DESCRIPTION
---- ----- -----------
Hunter's Bow Starting weapon Increases attack by 5 hp
Sentry Bow 250 Increases attack by 15 hp
Knight Bow 500 Increases attack by 30 hp
Defender Bow FOUND Increases attack by 25 hp;
enhances fortitude & agility
Flynn's Bow FOUND Increases attack by 30 hp;
enhances prowess
Field Arrow 5 Increases attack by 5 hp
Trooper Arrow 20 Increases attack by 10 hp
Knight Arrow 30 Increases attack by 20 hp
Flame Arrow FOUND Increases attack by 50 hp;
fire damage
Duellist Sword Starting weapon Increases attack by 5 hp
Guard blade FOUND Increases attack by 15 hp
Knight Sword 750 Increases attack by 25 hp
Hideripper Sword 3750 Increases attack by 50 hp
Ranger Sword FOUND Increases attack by 25 hp;
enhances strength & fortitude
Gamathel's Sword FOUND Increases attack by 30 hp;
enhances agility and prowess
`- Page -. 51
Dirk (Dagger) 10 Increases attack by 25 hp
Owl Talon (Dagger)30 Increases attack by 40 hp
Airthorn 500 Increases attack by 180 hp
Venom Dagger FOUND Increases attack by 75 hp;
Venomous
Worker Scythe Starting weapon Increases attack by 5 hp
Guard scythe 175 Increases attack by 10 hp
Trooper Scythe 325 Increases attack by 20 hp
Defender FOUND Increases attack by 30 hp;
enhances fortitude and agility
HARV-5 SEED-SHOOTER ROUNDS
NAME PRICE DESCRIPTION
---- ----- -----------
Barley shot 20 Increases attack by 25 hp
Glasshards 50 Increases attack by 75 hp
Burnsap 1000 Increases attack by 375 hp; Fiery
projectiles
ARMOR
-----
NAME PRICE DESCRIPTION
---- ----- -----------
Leather Armor Starting armor Increases armor value by 10
Wood Armor Starting armor Increases armor value by 20
Mail Armor 750 Increases armor value by 25
Platemail Armor 1250 Increases armor value by 45
Mage Armor FOUND Increases armor value by 45;
enhances agility and magic power
Leather Gauntlets Starting armor Increases armor value by 5
`- Page -. 52
NAME PRICE DESCRIPTION
---- ----- -----------
Mail Gauntlets 475 Increases armor value by 15
Steel Gauntlets 800 Increases armor value by 25
Studded Helm FOUND Increases armor value by 10
Mail Helm 250 Increases armor value by 15
Steel Helm 450 Increases armor value by 25
Knight Helm FOUND Increases armor value by 30
ITEMS
-----
DISPOSABLE HEALING ITEMS
NAME PRICE DESCRIPTION
---- ----- -----------
Fyrn Salve 65 Cheap curative mixture; restores
50 hp
Greencod 75 Tasty and wily fish; restores 75 hp
Barlyfiz 50 Popular drink in Arkose; restores
50 hp
Fyrn Tonic 150 Bittersweet fluid; restores 100 hp
Armortrout 125 Elusive fish from Loch Domhain;
restores 150 hp
Desert Pear 250 Native to the Uhndrashi Desert;
restores 150 hp
Filj Syrup 250 Amazing healing potion; restores
200 hp
Hu'Chah 500 Healing drink made in Artelier;
restores 250 hp
`- Page -. 53
DISPOSABLE RESURRECTION ITEMS
NAME PRICE DESCRIPTION
---- ----- -----------
Deathcheat 1000 Revives target at 1 hp
Lifebark 2750 Revives target at full hp
DISPOSABLE STATE-REMOVING ITEMS
NAME PRICE DESCRIPTION
---- ----- -----------
Daro Root 100 Cures poison
Stank Moss 100 Cures sleep
Qyg's Snuff 100 Cures paralysis
Vigor Fill 100 Cures weakness
DISPOSABLE MAGIC POINT RESTORING ITEMS
NAME PRICE DESCRIPTION
---- ----- -----------
Aether Drop 750 Restores 75 MP
Aether Wafer 2250 Restores 100 MP
MISCELLANEOUS DISPOSABLE ITEMS
NAME PRICE DESCRIPTION
---- ----- -----------
Beef Cake 250 Enhances strength for the duration of
one battle
Fegglenut 250 Enhances fortitude for the duration
of one battle
Skeleton Key 7500+ FOUND Used to open doors and treasure
chests
`- Page -. 54
CONTINUOUS MAGIC ITEMS
NAME PRICE DESCRIPTION
---- ----- -----------
Toxnaught Ring FOUND Makes user immune to poison
Dumnaught Ring FOUND Makes user immune to confusion
Doznaught Ring FOUND Makes user immune to sleep
Slonaught Ring FOUND Makes user immune to slowness
FOODSTUFF
---------
NAME PRICE DESCRIPTION
---- ----- -----------
Bean FOUND Tasty legumes; restores 1 hp
Beef Jerky FOUND Tender, tasty meat; restores 5 hp
Apples FOUND Crisp, tangy green fruit; restores
3 hp
Tulian Cheese FOUND Strong, but not overpowering;
restores 3 hp
HOME, GARDEN & HARDWARE
NAME PRICE DESCRIPTION
---- ----- -----------
Soap FOUND Lightly scented with apples
Bucket FOUND Hauls water and other materials
Dung FOUND Surprisingly useful animal refuse
Shovel FOUND Ditch digger Mk. 1A
Saw FOUND Fells trees
Hammer FOUND Drives nails home
Wrench FOUND Tightens nuts and bolts
Screwdriver FOUND Drives screws into wood
------------------------------
Look for my other PSX Text Manuals:
- Allied General / Panzer General
- Ape Escape
- Bugs Bunny Lost In Time
- Civilization II
- Demolition Racer
- Driver
- Evil Zone
- Fighter Maker
- Final Fantasy VIII
- Final Fantasy Anthology
- GranStream Saga
- Legacy Of Kain: Soul Reaver
- Lunar: Silver Star Story Complete
- NCAA GameBreaker 2000
- NFL Xtreme 2 (Quick guide)
- S.C.A.R.S.
- Syphon Filter
- Ultimate 8 Ball
- WarZone 2100
- WWF Attitude
All my manuals are near complete. Formatted 70 characters across.
This makes it easier to print them out in a 2 column sheet with a
small font size of approx. 7 - 9 points and a fixed-width font to
keep the nice even paragraphs. Or do what you want of course :)
Please only email me if there are errors in the manual, don't email me
for requests. I will do manuals when I have the time (not much).
-IfLAB
iflab@sk.sympatico.ca
18-Oct-99
-=Cheat Code Central=- is one of the largest and most comprehensive
video and computer game help sites in the world. We usually are the
*first* or one of the first places on the web to post new codes for a
game. We have thousands of cheat codes, Game Shark codes, strategy
guides, FAQs, instruction manuals, and much more for Sony PlayStation,
Nintendo 64, PC, and Sega Dreamcast.