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                             SQUARESOFT (tm)

                             SECRET OF MANA
                           INSTRUCTION MANUAL



POWER OF LIFE ............................................ 4
DESTINY CALLS ............................................ 6
CONTROLLER ............................................... 8
SETTING FORTH ........................................... 10
THE LAND AROUND YOU ..................................... 12
RING COMMANDS ........................................... 13
  EDIT RING ............................................ 14
  ITEM RING ............................................ 20
  WEAPON RING .......................................... 21
  SPELL RING ........................................... 22
THE MIGHT OF MAGIC ...................................... 23
BATTLE STRATEGIES ....................................... 24
LEVEL UP ................................................ 26
FRIENDS AND SERVICES .................................... 28
MODES OF TRAVEL ......................................... 30
OBSTACLES ............................................... 32
ADDITIONAL PLAYERS ...................................... 34
THE HEROES .............................................. 35
SPRITE MAGIC ............................................ 36
THE GIRL'S MAGIC ........................................ 38
THE VAST ARRAY OF WEAPONS ............................... 40
ITEMS ................................................... 42
ARMOR ................................................... 44
TRAVELER'S LOG .......................................... 46
WARRANTY ................................................ 63

                                 * 3 *

                             POWER OF LIFE

My friends, I come to you today to tell you what
you must know to fulfill your quest and save
our world. I have little time. Long ago, when
the ancient ones gew powerful and used
the energy of Mana to threaten the gods, they were
struck down in violence and terror. A great hero
weiled the might Sword of Man to destroy the
civilization of the ancient ones. After that, peace
returned to our troubled world, and the Mana energy
that gives life to us all was again in balance.
       The Sword of Mana was buried in a rock and
placed in a stream to guard a nearby village. There,
it patiently rested until the day it was pulled
free by you, young man. You are the one
being who can release the Sword's power
and restore the Mana to our once more
endangered world. You have been born
to seek out our enemies, who threaten
the eight seeds of Mana. If they succeed
in breaking the seals that guard
those seeds, they will
bend the power of Mana
to evil and ravage our world. It is Mana that
fills us and surrounds
us, nourishing all life,
balancing the good and evil forces of nature. If it
should be twisted and

                                 * 4 *

overwhelmed by dark
forces, most of our world
would be annihilated.
Whatever survived would
be hideously warped be-
yond recognition.

       A vision has shown me that you
are the ancient hero of our land, re-
turned to us again in our great time of need. On the
pages that follow, I wrote down all that I know. You
must take this book with you as you travel, and refer
to it when you forget what I say.
       Seek out the eight palaces of our world. Long
ago, one Mana Seed was set in each Palace and its
power used to seal the Palace off from all
danger. But now the forces of evil beseige
the Palaces and are breaking down the
seals to steal the Seeds. You must find the
eight Seeds and seal their power so that you
can use it. When you touch a Mana Seed,
its Orb transfers to you, and you become
stronger. Only then will you be able to
wipe away the smear of evil that darkens
our world. Do not despair, and never
give up hope. Combine sword skill
and magic arts. Return the Energy
Orbs to the Tree of Mana and restore
balance to our world.

You must succeed. Or we are all surely lost..

                                 * 5 *

                            DESTINY CALLS

The gods have set their mark upon you. It is your appointed
destiny to seek out the eight Seeds of our withering Mana
tree. The demons who seek them are scattered across this
land-thrash them! Protect the magical Seeds!


This is no idle quest, to be started
and finished in one day. You must
explore all the land, descend into
vast mazes beneath dark castles,
and build strength. Your journey
may last nearly 70 hours...


The ancient Mana Tree bestows life and harmony on our
world. It balances good and evil within itself and so balances
use all. But now that the Seeds are threatened, the scales are
tipping to the side of darkness. If you cannot defend the
Seeds and the Tree, our land will be torn apart in the conflict.

                            THE MANA TREE
  The Mana Tree was created to be the guardian of peace, free from emotion
  or influence.

          TRIBE OF MANA                              SYMBOL OF MANA
This tibe of wise men and wise             The Tree of Mana was planted on
women is dedicated to sustaining           our world by the gods at the dawn
the balance of the Mana Tree.              of time to stand as an everlasting
They work to keep both its dark            symbol of the power of Mana. The
and light sides equal, so that             energy of Mana swirls about our
neither becomes too powerful and           world like the breath of the gods.
threatens the safety of our land.          giving us magic, life and balance.

                                 * 6 *


The people of our land are near despair, as the Seeds fall
under the influence of evil. Search through dark caverns and
deep waters, enter evil forests and destroy foul enemies. Let
nothing prevent you from locating all eight Seeds!

                                 * 7 *


To perform the actions that are necessary to your survival
and success, you will need to use these Buttons and the
Control Pad. Some Buttons have more than one function,
depending on what your situation is when you press them.

               To Reset the game hold down the L and R
               buttons, Start and Select, at the same time.
CONTROL  Press the Control Pad to walk around; East, West, North and
 PAD    South. When a Ring Command is displayed, push the Control Pad
        left or right to spin the Ring one way or the other.

X       To bring up the Ring Commands of your allies, simply push the X

Y       Push Y to open your Ring Commands or close your allies'
        Rings. Use Y to end conversations. Also use Y to pause the game.

A       Press and hold the A Button to Dash.

B       You must press B for a number of actions; talking with people,
        selecting options from Ring Commands, and activating weapons.

START    If you have plugged in the 2nd or 3rd Controller, you must push
        the Start Button to join in the quest (see Page 34).

SELECT   To switch the Controller manipulating each of your hearoes, push
        the Select Button (see Page 34 for more information).

                                 * 8 *


Below are more dtails about the Buttons you will use most
often. The Buttons are described as in their original setting.
More explainations will be provided later in this book.

---------------- B BUTTON ------------------------

Pressing the B Button when you confront an
enemy will let you fight. Of course, being the
heroes of our land, you cannot attack defenseless
creatures. While you are in town, pushing B
begins a conversation.


When a Ring Command is on screen, you will
use the Control Pad to rotate it. When the item
you want is in the box, pushing the B Button
will select it. The Rings that appear in shops
work the same way.

---------------- Y BUTTON ------------------------

To see your Ring Commands, hero, press the Y
Button. Push Y again to close the Rings. When
your allies' Rings are on display, push Y to
return to the hero's Rings, and Y again to close
them. To pause the game, press Y. Press Y again
to resume play.

---------------- X BUTTON ------------------------

Push the X Button to select an ally's Ring
Commands. Press X again to switch to the other
ally's Rings. To close either allies' Ring
Commands, press the Y Button twice.

                                 * 9 *

                           SETTING FORTH

Our hero shall begin his quest alone, to be joined later by two
allies. Once you turn on the game and the Title Screen
appears, push any Button. The next screen displays two
options: Start New Game and Game File.


To begin your quest at the very start,
select Start New Game with the Con-
trol Pad and push B. A new screen
will appear, where you will enter
your chosen name.


Choose a name that will instill re-
spect and fear in the hearts of all
you meet. You name can have up to
six letters. Press Start, and a vision
of the quest will appear.


If you have aleardy begun a quest
and saved it, you can return to it at
the point where it was last saved.
You can save up to four different
quests at a time.

                                 * 10 *


Young hero, allow me to foretell your future. I can see a little,
and guess much more. You will go to the Great Falls with your
friends, slip, and fall to the water below. On your way home,
you will find a sword thrust into a stone and remove it.

The road back to Potos, your village, will be crowded with
many beasts, and you shall have to fight for your life. Safely
home, you will learn that the sword you found was the
guardian of your village. Its protection is now lost.

The villagers shall be furious with you for what you unknow-
ingly caused. They banished you, and you become outcast,
homeless because of a sword. But it is the Sword of Mana,
and you can save your village, if you destroy all enemies!

                TIMELY ASSISTANCE
A Walk-Through for the first part of the game starts
on Page 46. Use this to get yourself started. For
further help, a Strategy Guide is available. See Page
62 for details.

                                 * 11 *

                         THE LAND
                        AROUND YOU

As you travel across our troubled world, on screen you will
see the area around you; you will see yourselves and your
conditions. The information that will be visible to you is
described below and on the following pages.

                    / -----------------------------------------------------
                   /               |          HIT POINTS                  |
--------------------------          | Each of you can withstand some       |
|       1    263/263     |          | blows. The number of the left is     |
|  CHAR     [=========]  |          | the life left in this character, the |
|  FACE                  | \        | number on the right shows the        |
--------------------------   \      | maximum life you can hold.           |
|     |                       \    ----------------------------------------
|     |                         \
|     |                           \ ----------------
|     |\                                             \
|  -------------------------------------               \
|  |         WHICH ONE                 |                 \
|  |   The number shown here           |                   \
|  |  indicates the active Controller. |                     \
|  -------------------------------------                       \
|                                                                \
|\                                                                 \
--------------------------------------                                \
|          CHARACTER ICON            | ----------------------------------------
|                                    | |             WEAPON POWER            |
| As your allies appear, their faces | | Power up a weapon by holding        |
| will be shown here. By the face,   | | down the B Button. The power of     |
| information about each is given.   | | that weapon will be displayed here. |
| This will be visible at all times. | |                                     |
-------------------------------------- |  -----------------------------      |
                                      |  | CHAR 1  98/98             |      |
                                      |  | FACE   1/2 [====--------] |      |
                                      |  -----------------------------      |                                                                     |

                                 * 12 *

                        RING COMMANDS

Each of you has more than one Ring Command. To rotate the
Rings, push the Control Pad left or right; push up or down to
move from one Ring to another. When the item you want is
in the box at the top of the Ring, push B.

|               THE MAGIC RINGS                |
| While the hero has three Rings, your allies  |
| each have four. The fourth Ring displays the |
| Spells of that particular ally.              |

|                  MERCHANT RINGS                         |
| When you are in a shop and ask to see what is for       |
| sale, a Ring appears. Use this Ring like all the others |
| to select the item you want. Its cost will appear in    |
| the Shop Keeper's conversation window. Your money       |
| is shown in the middle of the screen.                   |

                                 * 13 *


On this Ring you will find information about items, your
condition, and your weapons. You can also adjust the screen
and take action. The seven options available to you in this
Ring are explained on the following pages.

                               WINDOW EDIT
                               CONTROLLER EDIT
                               WEAPON/MAGIC LEVEL
                               ACTION GRID
                               EQUIP ARMOR

  |          WINDOW EDIT                             |
  | The Window Edit icon is shown in the photo       |
  | to the right. If you select this option, you can |
  | change message window color and switch           |
  | frames and backgrounds for a little variety.     |
  ------------------------------------ -------------------------------------
  |        COLOR                     | |          FRAME/                   |
  | Change the message window        | |        BACKGROUND                 |
  | color. Hold down the indicated   | | You can see the different Message |
  | Controller Button while pushing  | | Window styles by pushing the      |
  | the Control Pad left or right to | | Control Pad up, down, right, and  |
  | change colors.                   | | left. Press Select to Exit.       |
  ------------------------------------ -------------------------------------

                                 * 14 *

       |               TARGETING                  |
       | When you select the Target icon from the |
       | Edit Ring with an ally, the Hand of Fate |
       | appears. Position it at the enemy you    |
       | want to attack and push B. This way you  |
       | can attack another enemy and your allies |
       | will attack the targeted enemy.          |

       |             NAME TARGETING                       |
       | The Hero can use the Target function to find out |
       | the name of a particular enemy on the screen.    |
       | You cannot Target anything in towns.             |

       |            CONTROLLER EDIT                |
       | The Controller Edit option of the Edit    |
       | Ring is for those independent souls       |
       | who prefer to set their own Button        |
       | functions. You can even flip the Control  |
       | Pad commands so that you can hold         |
       | the Controller in the reverse position.   |

       |            CHANGING BUTTONS              |
       | Press and hold down the Button which     |
       | you want to change. Push the Control     |
       | Pad left or right to select the function |
       | you now want that Button to have.        |
       | Release the Control Pad and Button.      |
       | Do this for all of the Buttons you want  |
       | to change. Or, to flip the Control Pad   |
       | directions, push L or R.                 |

                                 * 15 *

     |                     STATUS                          |
     | Choosing the Start icon on the Edit Ring will bring |
     | up four windows, which are described below.         |
     | While the stat windows are up, push B to check      |
     | the statistics of the other characters.             |

     |                   MANA POWER                        |
     | This window displays the total number of            |
     | Mana Seeds that have been absorbed by               |
     | your party.                                         |

     |                   ABILITIES                         |
     | You are gifted with many skills, and                |
     | that is why you have been chosen as our             |
     | heroes. In this window you can review the           |
     | extent of your abilities, ranked on a scale of      |
     | numbers. The higher the number the better.          |
     | As you face frightful peril and survive, and        |
     | as you learn and grow stronger and wiser,           |
     | your ranking will increase.                         |

     |               EXPERIENCE & LEVEL                    |
     | The number of experience, magic points              |
     | you have and your current level appear here.        |
     | You are also shown how much more                    |
     | experience you need to move up one level.           |

     |                    MONEY                            |
     | The currency of your world is known as Gold Pieces. |
     | You will need to buy many things as you travel.     |

                                 * 16 *

       |             WEAPON/MAGIC LEVEL                 |
       | Choose the Level option on the Edit Ring to    |
       | check the rating of your weapons and magic.    |
       | The level of each weapon and spell will be     |
       | shown on a scale of 0-8, with 8 the strongest. |

       |               SPECIFIC WEAPONS                 |
       | To examine a particular weapon, Press B to     |
       | bring up the highlight box. Move it to any     |
       | weapon and press B again. The power of         |
       | that weapon and other important                |
       | information about it will be displayed. It is  |
       | wise to become familiar with all the weapons   |
       | in your possession.                            |

       |            ALLIES MAGIC LEVEL                  |
       | Once you have selected Level from the Edit     |
       | Ring and the weapon screen appears, push       |
       | R to view the spells available to your allies. |

                                 * 17 *

       |             ACTION GRID                      |
       | Use the ACT (Action) option on the Edit Ring |
       | to issue various commands to the computer-   |
       | controlled members of your party. Establish  |
       | how aggressive they can be and set their     |
       | weapon power.                                |

       |             ATTACK CHART                     |
       | The attack chart offers 16 positions, so     |
       | find the one that best suits your Allies.    |
       | When you are starting out and feeling        |
       | weak, place your Allies in the lower right   |
       | corner of the chart. Here, they will focus   |
       | on defense and have very little              |
       | aggressiveness. As they become               |
       | stronger, and their levels increase, move    |
       | slowly up toward the left corner. In the     |
       | upper left corner, they will concentrate     |
       | on attack and do little to defend            |
       | themselves.                                  |
       |             WEAPON POWER                     |
       | You can set the attack power of a weapon     |
       | at any level up to its current maximum       |
       | setting. Bear in mind, however, that a       |
       | high attack power means it will take         |
       | longer to recharge the weapon's power        |
       | meter when you are in the heat of battle.    |
       | This is only for computer controlled         |
       | characters.                                  |

                                 * 18 *

       |                EQUIP ARMOR                      |
       | When you need to change armor, because you      |
       | have bought a new kind or because you know      |
       | that in the next battle you will need something |
       | special, select the Equip option from the Edit  |
       | Ring. Rings showing your armor appear.          |

       |          CHOOSING ARMOR                |
       | A face next to armor means it is being |
       | worn by that person. At the top of     |
       | the screen, information about a        |
       | selected item appears. The number to   |
       | the left shows the power of the armor  |
       | you are wearing. The number to the     |
       | right indicates the power of the armor |
       | selected in the box.                   |

|        SELL THE OLD                 |              DISPOSAL               |
| Old armor will weigh you down       | To dispose of armor that can't be   |
| and clutter your Rings. Whenever    | sold, position it in the Ring's box |
| possible, sell off the old items in | and push B. The item will begin     |
| weapon stores or to Merchants. If   | to flash. Rotate the Ring until     |
| you don't want to wait and sell     | the trash can is in the box and     |
| your armor, throw it away.          | push the B button again.            |

                                 * 19 *


On this most perilous quest, you will need the assistance of
many potent and magical items. Some you will find in hidden
chests, others you will tear from the grasp of defeated enemy
lords, and still others you can purchase. Place items in the box
to gain information about them.

                       You have room to carry more than
                       one of certain kinds of items. Since
                       you will travel long distances, try
                       to keep your packs well supplied,
                       especially outside of towns.

----------------------------- ITEM USAGE --------------------------------------

The Item Ring displays all of the objects vurrently being carried by your
party. To use an item, place it in the box of the Item Ring and push B. If
you can use the item at that time, you will immediately do so. Otherwise, a
message is displayed telling you different. With some items, the Hand of Fate
appears. You must position the Hand on whatever you wish to influence and
push B.

       |                     SPECIAL NOTE                          |
       |  A list of all the items, complete with full descriptions |
       |  of what they do appears on page 42.                      |

                                 * 20 *


You must face each enemy, every peril, with the proper
weapon in hand. Place a weapon in the box to check its
power. The number to the left indicates the relative strength
of your weapon; the number to the right shows how much
stronger or weaker the selected weapon is.

                       As you collect new weapons, the
                       Weapon Ring expands. You can
                       never sell or dispose of weapons.
                       The risk of having the fall into
                       enemy hands is far too great.

--------------------------- CHANGING WEAPONS ---------------------------------

Enter your Weapon Ring when you want to take up a different weapon. The Icon
of the character's face will appear next to the weapon that character is
currently using, and the name of that weapon will be shown at the top of the
screen in the message window. Position the weapon you want in the box at the
top of the Ring and push the B Button twice.

       |                  SPECIAL NOTE                         |
       | A list of all the weapons you will use throughout the |
       | game appears on page 40.                              |

                                 * 21 *


As you know, only your allies can wield the magic of the
elements. Whenever you find an Elemental, its spells are
transferred to your allies. They cast the magic of seven
elementals but each ally uses the spells differently.

--------------------------- SPELL CATEGORIES ---------------------------------

Push X to enter an ally's Ring Commands, and go
to the Spell Ring. You can see your current and
maximum magic points here. Elementals you ca
presently call are also shown. Place an Elemental
in the box and its name appears.

------------------------------- SPELLS ---------------------------------------

Once you've selected an Elemental, the list of
spells is shown in a small Ring. Place a spell in the
box to see its name and the number of magic
points needed to cast it. Push Y to return to the
Spell Ring without casting a spell.

---------------------------- CASTING SPELLS ----------------------------------

Position the spell you want to use in the box and
push B. The Hand of Fate appears. Push up and
down on the Control Pad to move the Hand from
target to target, then push B. You can also target
multiple monsters or your entire party by moving
the Hand until the word "ALL" appears, then
pushing the B Button.

        |                     SPECIAL NOTE                   |
        | A complete list of the Elementals, including their |
        | names and the spells they can provide, starts on   |
        | Page 36 of this book.                              |
                                 * 22 *

                             THE MIGHT OF

You allies must not hesitate to throw their magic against the
hundreds of enemies you will face. Attack from a distance
with mighty spells and bring down the powerful enemy
lords with magic. Use magic to strengthen your partners and
enhance their weapons in battle.


Always maintain a full supply of Walnuts.
This nuritious snack will restore your
magic points when selected and eaten.


Select the Level option on the Edit Ring
then press the R Button to see the magic
skill info. The number beside the spell
icon indicates the level of that spell. Level
8 is the best. The number next to the level
rises every time the spell is used. When
this number reaches 100, the level of the spell will increase
by one level depending on the number of Mana Seeds you
have in your status screen.


On your quest, you will have to cast
spells on objects as well as enemies.
Use magic on crystal orbs, to make
them perform certain actions. Use the
Analyzer spell on orbs to see which
Elemental will work.

                                 * 23 *

                         BATTLE STATEGIES

IT will be impossible for you to avoid fighting as you fulfill
your quest. Indeed, you must seek out battle so that you can
grow strong and experienced. Enemies will constantly chase
you, but you can avoid engaging them in combat by escap-
ing. Outrun the enemy if it pleases you.


When you are confonting an en-
emy and eager for battle, push B
and you will attack. Then watch
the power meter in your status
window climb back to 100%. When
it does, you can strike again at full


To land a mighty blow on your
opponent, press and hold the B
Button down. When the power
meter in your status window
reaches 100%, continue holding
B. A power bar appears and be-
gins building up to the current
level of your weapon. Once it
reaches that point, you will at-
tack. Be warned, though, that this
maneuver takes time and you are
open to attack while you are wait-
ing to charge up your meter.

                                 * 24 *


An enemy boss is bigger and
more powerful than his men-
that's how he earned his rank.
When you meet a boss, use
magic and the power attack
to defeat him. If you win, you will
gain important items and in-


WHile battling a boss, cast heal-
ing spells on the other party
members, and use attack spells
on the enemy. Some bosses
are immune to most kinds of
spells. You must experiment to
learn which are the most effec-
tive. Cast Analyzer on a Boss to
see what it is weak against.


The best way to ensure that
you will survive a fight is to go
into it perpared. Have all the
healing and strengthening
items you can hold. Also make
sure you are wearing the most
powerful armor you can af-
ford. When locked in combat,
practice different battle tech-
niques until you learn which works best in each situation.

                                 * 25 *

                                LEVEL UP

The land you will be journeying through is filled with a
thousand dangers. Many of the challenges you face will be
beyond your strength. At such times you must seek out
enemies and do battle with them. Once you have built up
your level, return and face the challenge again.


Every time you defeat an enemy you
gain experience points. And once
you have achieved a certain number
of experience points, your level will
increase by one.


To see how many more experience
points you need to move up one
level, select the Stat option on the
Edit RIng and check the number next


You can raise the level of your weap-
ons simply by fighting and destroy-
ing enemies with them. The higher
the level of that weapon the more
damage it will do. Maximum weapon
levels are determined by the num-
ber of weapon orbs you've collected.

                                 * 26 *


Before venturing forth onto the
truly dangerous realms of our
world, improve your spells, es-
pecially those used to heal and
strengthen your party. To in-
crease the level of a spell, a good
idea is to go to an Inn and stand
outside. Cast the spell that you
want to improve on the mem-
bers of your group. Check the status screen to see how many
points you need to raise the spell to a new level. ENter the Inn
and sleep to recover magic points. To improve your offensive
spells, you will have to seek out enemies
and engage them in battle. Maxi-
mum spell levels are determined by
the number of Mana Seeds shown in
your status screen.

                                 * 27 *

                              FRIENDS AND

Most of the inhabitants of our suffering world have retreated
to the towns. When you enter a town, you must speak with
everyone to collect valuable information. You can also pur-
chase items and rest at Inns. Occasionally you will meet
people in the country. Talk to them as well.


Open a conversation with everyone you
meet. Do not hesitate to speak with the
same person twice-they often have
new information to share with you. Write
down any clues.


Before leaving town to brave the wild
country, visit a store to buy all the items
you may need. Fill your packs and
purchase the best armor you can afford.
Save your progress at an Inn before


After receiving a weapons Orb, seek out
Watts, the weapon smith. Select a
weapon from your Weapon Ring. He
will forge that weapon to its new form
for a small fee.

                                 * 28 *


When you enter an Inn, the Inn-
keeper will ask whether you want
to stay. If you answer yes, the
hit points and magic points of your
party will be restored. The Inn-
keeper will next ask if you would
like to save. You should always
save your progress. When you an-
swer yes, a list of four files
where you can save appears. Se-
lect the one you want by pushing
up or down on the COntrol Pad. If
members of your party perish, their
ghosts follow you until you enter an
Inn. When you sleep at an Inn, life
is restored to them, as well as full
hit and magic points.


Do not fear these feline crea-
tures. They allow you to save
your progress, though you
cannot sleep in their presence.
Many of these cats are eager
to sell you certain items, if you
have the money to buy. And
they are usually willing to
purchase any armor or items
you no longer need.

                                 * 29 *

                             MODES OF TRAVEL

You will travel mostly on foot as you wander across the land
in search of the Mana Seeds. At times, though, you will find
other ways to get around. You may fly on the back of a
dragon, soar like a cannon ball, or be sent instantly from one
place to a far distant site.


Signs are set along many of the roads
you travel. Walk up to a sign and press
B for information. The sign will show
you the names of nearby towns and
landmarks, and the direction in which
they lie.


Cannon travel agents can be very help-
ful to you. Once you talk to them, they
will offer to blast all of you to a distant
place for a few G.P. Choose a site with
the Control Pad and push B to take off.


Late in your quest, you will recieve a a
Flammie Drum. When you use this drum,
a friendly dragon appears and sweeps
all of you into the air. To see the World
View, push Start while you are flying.
Press the L or R Buttons for yet another
view. Push B to return to normal vision. Flammie cannot find
you when you are inside a building or underground.

                                 * 30 *


When flying on the back of Flammie,
push A to soar higher and B to drop
down. Press the L or R Button for a top-
down view. Use the Control Pad to
guide the dragon in different direc-
tions. Use the N, S, E, W compass at the
top of the screen to find your way.


Flammie cannot land on buildings or
among trees, so choose a site carefully.
Use his shadow to target a spot, and
push B constantly until Flammie finds
room to drop you off.
                                 * 31 *

Your honorable quest will lead you through many strange
new places where you may find your path blocked or
threatened by never-before-seen objects. You can usually
get around most of these obstacles, with a little clever
thinking. Use items you have with you or that you will find nearby
to tear down, or go around, roadblocks.

 UNDER-          When bushes and tall grass are growing in the
 BRUSH           way, use your sword to mow them down.

 FLOWERS         Beware these pretty fiends--they see you as a
                 snack! Slash them aside with your weapon.

 CHESTS          Inside these chests are either treasures that will
                 help you or traps that will destroy you!

  SKULL-         Strike a skull with your weapon to trigger the
 SWITCHES        switch of power hidden behind it.

  TELE-          Step onto this pad and all of you will be transported
 PORTERS         immediately to a nearby location.

 ROCKS           When boulders and rocks crowd your path, try
                 shattering them with blows from an axe.

  STAL-          These stone spikes will stop you, unless one of you
 AGTITE          can swing an axe to chop them down.

 POLES           Near ravines you may see poles for crossing. Use
                 a whip to snag them and pull your party over.

   HIGH          Approach this strange blob and you will find
 STEPPERS        yourself bouncing up to higher ledges.

 CRYSTAL         Try casting spell on these mightly crystals to
  ORBS           activate their magical switches.

                                 * 32 *

At times, you will need to use your weapons and items for
purposes other than fighting. When you are in a difficult
situation, always remember to experiment with your magic,
weapons, and items in new and different ways.

-------------------- SWORD ----------------------
While walking around out on the land you will
find grassy areas that you can cut down with
your sword. Don't spend too much time doing
this as you will not find anything of interest.
Some low brush must be cut down for you to
pass over it.

--------------------- WHIP ------------------------
When a ravine blocks your path, search both
sides for crossing poles. Take up a whip and
stand opposite the pole on the far side. Choose
your position with care, then swing the whip.

--------------------- AXE -------------------------
As you travel underground, boulders and
stalagtites will prevent your passage. Equip the
axe and deliver powerful blows to the stubborn

------------------ FLAMMIE DRUM -------------------
Flammie will come to you when you use the
drum, if he can. However, because of his great
size it is impossible for him to squeeze into
buildings. And since he fears the dark, he will not
go underground.

                                 * 33 *    


If you have a multi-layer adapter for your Super NES, up to
three people can go questing for the Mana Seeds at once.
Without the adapter, two people can search for the Seeds.
When three people band together, each takes a role and
participates in all of the action.


You can be any one of the
heroes at any time during the quest.
To switch from one to the other,
press the Select Button on Controller
One. The number one will appear
next to the face icon of your charac-
ter in the stat bar.


A second player can enter into the
quest at any time by pressing the
Start Button on Controller Two. The
second player can switch between
the two heroes no being manipu-
lated with Controller One by press-
ing the Select Button. To quit, press
Start again.


A third player can join the quest or
quit, as does the second player.

                                 * 34 *

                       THE HEROES

You, our hero, shall begin this noble quest alone. Before long
you will be joined by two others. You three will never
separate, unless one is lost or perishes. At such times,
progress should stop until the stray is found or restored.

       * HERO ---------------------------------------

       Young hero, you were maked by the gods at
       an early age when you were guided to the
       ancient Sword of mana. Your sword skill will
       become unequaled. When a weapon is in your
       hand, you will be unstoppable.

       * ALLY ---------------------------------------

       You are an active, young Sprite. The hero
       finds you soon, in the Dwarf cave. You are
       aggressive, and will excel at casting attack
       spells - especially when confronting the
       enemy lords.

       * ALLY ---------------------------------------

       You are a very gentle, but strong-willed, young
       lady and have spent your life learning the heal-
       ing arts and studying how to give strength to
       others. When in the thick of battle, you will
       enhance your friends' abilities and cure them of

                                 * 35 *

                       SPRITE MAGIC

Little Sprite, the spells on these two
pages are yours. Find the Elemental
named to obtain the spells listed. Most
of your magic is best used in combat.
When you cast a spell on multiple vic-
tims, the effect of that spell grows weaker.

|                             |        EARTH SLIDE               |
|                             |            3MP                   |
|        GNOME                |      A large ball of mud drops   |
|                             |      on enemies.                 |
|                             |                                  |
|      SPEED DOWN             |        GEM MISSILE               |
|         1MP                 |            2MP                   |
|  Vines grip your            |     A shower of sharp jewels     |
|  enemy, slowing him.        |     shreds the foes.             |
|                             |            FREEZE                |        
|                             |             2MP                  |
|        UNDINE               |     Your enemies will be         |
|                             |     temporarily frozen.          |
|                             |                                  |
|      ENERGY ABSORB          |          ACID STORM              |
|          2MP                |             2MP                  |
|  The enemy's hit points     |     A corrosive rain falls upon  |
|  transfer to you.           |     your foes.                   |
|                             |                                  |
|                             |          FIREBALL                |
|                             |            2MP                   |
|       SALAMANDO             |     Shoot blazing fireballs      |
|                             |     with this.                   |
|                             |                                  |
|        LAVA WAVE            |          EXPLODER                |
|           3MP               |            4MP                   |
|  A tide of molten rock      |     This spell will blow up      |
|  drown the enemy.           |     enemies.                     |
|                             |                                  |

                                 * 36 *

|                             |         AIR BLAST                |
|                             |            2MP                   |
|        SYLPHID              |      Three gale-force winds      |
|                             |      blast the enemy.            |
|                             |                                  |
|       SILENCE               |        THUNDER BOLT              |
|         2MP                 |            4MP                   |
|  Your enemies will be       |     Burn up your foes with       |
|  strangely confused.        |     this sizzler.                |
|                             |         CHANGE FORM              |        
|                             |             5MP                  |
|         LUNA                |     Randomly converts one        |
|                             |     enemy to another.            |
|                             |                                  |
|      LUNAR MAGIC            |         MAGIC ABSORB             |
|          8MP                |             1MP                  |
|  This spell is crazy like   |     Steal your foe's magic       |
|  moonshine.                 |     points.                      |
|                             |                                  |
|                             |          EVIL GATE               |
|                             |            8MP                   |
|         SHADE               |     A wave of night sweeps       |
|                             |     over enemies.                |
|                             |                                  |
|        DISPEL MAGIC         |          DARK FORCE              |
|           4MP               |            2MP                   |
|  Halt's an enemy's          |     Orbs of darkness attack      |
|  magic attack.              |     enemies.                     |
|                             |                                  |
|                             |           BURST                  |
|                             |            4MP                   |
|         DRYAD               |     Ultraviolet rays crisp the   |
|                             |     enemy.                       |
|                             |                                  |
|       SLEEP FLOWER          |
|           2MP               |
|  Sends your enemy into      |    
|  a deep sleep.              |    
|                             |    

                                 * 37 *

|                             |        STONE SABER               |
|                             |            4MP                   |
|        GNOME                |      A weapon under this spell   |
|                             |      turns foes to stone.        |
|                             |                                  |
|      DEFENDER               |          SPEED UP                |
|         2MP                 |            3MP                   |
|  Improves your party's      |     Increases hit and evade      |
|  defensive skills.          |     points.                      |
|                             |           ICE SABER              |
|                             |             2MP                  |
|        UNDINE               |     Weapons under this spell     |
|                             |     ice up enemies.              |
|                             |                                  |
|         REMEDY              |          CURE WATER              |
|          1MP                |             2MP                  |
|  Curses a person who        |     Restores a portion of        |
|  has been poisoned.         |     someone's hit points.        |
|                             |                                  |
|                             |         FLAME SABER              |
|                             |             2MP                  |
|       SALAMANDO             |     Puts the power of fire       |
|                             |     magic in a weapon.           |
|                             |                                  |
|        BLAZE WALL           |         FIRE BOUQUET             |
|           3MP               |             3MP                  |
|  A wall of flame falls      |     Cast this to drop enemy      |
|  upon enemies.              |     attack power.                |
|                             |                                  |

                                 * 38 *

|                             |        THUNDER SABER             |
|                             |            3MP                   |
|        SYLPHID              |     Weapons will strike with     |
|                             |     thunder's might.             |
|                             |                                  |
|       ANALYZER              |          BALLOON                 |
|         1MP                 |            2MP                   |
|  Sniffs out enemy traps     |     Cast this to immobilize      |
|  or weak spots.             |     enemies.                     |
|                             |         MOON SABER               |        
|                             |            3MP                   |
|         LUNA                |     Increase your hit points     |
|                             |     as you topple foes.          |
|                             |                                  |
|      MOON ENERGY            |         LUNAR BOOST              |
|         2MP                 |             2MP                  |
|  Raise the number of        |     Allies focus on attack,      |
|  your critical hits.        |     not defense.                 |
|                             |                                  |
|                             |         LIGHT SABER              |
|                             |             5MP                  |
|         LUMINA              |     Weapons gain the             |
|                             |     power of light.              |
|                             |                                  |
|       LUCID BARRIER         |          LUCENT BEAM             |
|           4MP               |             2MP                  |
|  Protection from            |     Enemies will be hit by a     |
|  weapon attacks.            |     blast of pure light.         |
|                             |                                  |
|                             |         REVIVIFIER               |
|                             |            10MP                  |
|         DRYAD               |     Restore life but not Hit     |
|                             |     points.                      |
|                             |                                  |
|          WALL               |
|           6MP               |
|  Makes a barrier to ward    |    
|  off magic.                 |    
|                             |    

                                 * 39 *

                       THE VAST ARRAY
                         OF WEAPONS

Eight types of weapons are used in combat on our world, and
there are eight levels for each type. You must choose the most
effective weaponfor every situation you will face. Also, you
will find that you can wield some weapons very well, and
others not. To see onscreen weapon information, choose
Level on the Edit Ring. Highlight the weapon you want to
check, and press the B Button to see a brief description at the
bottom of the screen. (See Page 17.)


The Sword of Mana can go through a transformation every time you
locate and collect an Energy Orb. As will all weapons, Watts needs
to reforge your weapon to make a new one. Its levels are:

1. Rusty Sword          5. Excalibur
2. Broad Sword          6. Masamune
3. Herald Sword         7. Gigas Sword
4. Claymore             8. Dragon Buster


Don this powerful handgear and punch your enemies into

1. Spike Knuckle        5. Heavy Glove
2. Power Glove          6. Hyper-Fist
3. Moogle Claw          7. Griffin Claws
4. Chakra               8. Dragon Claws


You can use axes in many different ways. Attack venomous
plants and fishes with an axe, or break apart certain rocks.

1. Watt's Axe           5. Golden Axe
2. Lode Axe             6. Were-Buster
3. Stout Axe            7. Great Axe
4. Battle Axe           8. Gigas Axe

                                 * 40 *


Wield a spear when you don't dare get too close to your foe.
You will find spears helpful when fighting dragons.

1. Spear                5. Halberd
2. Heavy Spear          6. Oceanid Spear
3. Sprite's Spear       7. Gigas Spear
4. Partisan             8. Dragoon Lance


If you are being attacked by giant insects, arm yourself with
a whip. Also use whips to snag poles to cross ravines.

1. Whip                 5. Flail of Hope
2. Black Whip           6. Morning Star
3. Backhand Whip        7. Hammer Flail
4. Chain Whip           8. Nimbus Chain


Shoot arrow over long distances and different levels-the
enemy can't lay a hand on you!

1. Chobin's Bow         5. Bow of Hope
2. Short Bow            6. Elfin Bow
3. Long Bow             7. Wing Bow
4. Great Bow            8. Doom Bow


When you throw a boomerang, you have a better chance of
making a critical hit. It's also a good distance weapon.

1. Boomerang            5. Red Cleaver
2. Chakram              6. Cobra Shuttle
3. Lode Boomerang       7. Frizbar
4. Rising Sun           8. Shuriken


Arm yourself with a dart, then use it in battle to hit
enemies who are at some distance from you.

1. Pole Dart            5. Fork of Hope
2. Javelin              6. Imp's Fork
3. Light Trident        7. Elf's harpoon
4. Lode Javelin         8. Dragon's Dart

                                 * 41 *


To purchase new items that will help you in your quest, visit
shops. You will find that the price of things vary from town
to town. Chests hold items that may be of use to you, as well-
but remember that they may also hide traps. You can carry
four of each item except the rope, Flammie Drum, Moogle
Belt and Midge Mallet.

       You will be able to buy candy in most stores, and
       it frequently appears inside chests. Eat some of
       this sugary treat to partially restore your hit

       You will get more energy from eating chocolate,
       and it will raise your hit points more than candy.
       Unfortunately, it is also more expensive than

                       ROYAL JAM
       Made from the royal jelly of the Buzz Bee queen,
       this tasty snack has magical properties. It
       replenishes the hit points of the one who eats
       it to it's full capacity.

                       FAERIE WALNUT
       You will need to keep a full stock of Faerie
       Walnuts. Whenever you eat one, it will restore
       your magic points to maximum.

                                 * 42 *

                       MEDICAL HERB
       Try to keep this in your packs always. If you are
       poisoned by an enemy or a chest with needles,
       Moogled etc., take this herb.

                      CUP OF WISHES
       Hold this magical cup to the lips of one who has
       perished, and that person is restored with full hit
       and magic points.

                       MAGIC ROPE
       When you become lost, or endangered in a
       castle, dungeon, or forest, use this to return to
       the beginning of the area.

                      FLAMMIE DRUM
       You will find this wondrous drum as you near the
       end of your quest. When you pound on it,
       Flammie shall appear.

                      MOOGLE BELT
       When one or all of you have been moogled by
       an enemy's magic, use the Moogle Belt to return
       to your normal self.

                     MIDGE MALLET
       Only one Mallet exists. It will shrink or enlarge
       all of you. Use it when you have been shrunk by

       Wear this barrel when you must race through a
       dangerous area. It protects you, but you cannot
       use your weapons.

                                 * 43 *


Below are named and described all of the types of armor
available to you. Some of you won't be able to wear certain
kinds of armor. The faces of those who can wear the armor
appear in the Ring when you are purchasing it. Use this chart
to see the protection each armor provides before buying it.

|         BANDANNA              |      DRAGON HELM              |
| PROTECTION ........... 2      | PROTECTION .............. 66  |
|        HAIR RIBBON            |      DUCK HELM                |
| PROTECTION ........... 3      | PROTECTION .............. 140 |                                
|        RABITE CAP             |      NEEDLE HELM              |
| PROTECTION ........... 5      | PROTECTION .............. 140 |
|        HEAD GEAR              |      COCKATRICE CAPE          |
| PROTECTION ........... 7      | PROTECTION .............. ??? |
|        QUILL CAP              |      AMULET HELM              |
| PROTECTION ........... 10     | PROTECTION .............. ??? |
|        STEEL CAP              |      FAERIE CROWN             |
| PROTECTION ........... 13     | PROTECTION .............. ??? |
|        GOLDEN TIARA           |       OVERALLS                |
| PROTECTION ........... 17     | PROTECTION ................ 3 |
|        RACCOON CAP            |      KUNG FU SUIT             |
| PROTECTION ........... 21     | PROTECTION ................ 4 |
|        QUILTED HOOD           |      MIDGE ROBE               |
| PROTECTION ........... 26     | PROTECTION ................ 7 |
|        TIGER CAP              |      CHAIN VEST               |
| PROTECTION ........... 32     | PROTECTION ............... 10 |
|        CIRCLET                |      SPIKY SUIT               |
| PROTECTION ........... 38     | PROTECTION ............... 13 |
|        RUBY ARMET             |     KUNG FU DRESS             |
| PROTECTION .......... ???     | PROTECTION ............... 17 |
|        UNICORN HELM           |     FANCY OVERALLS            |
| PROTECTION ........... 55     | PROTECTION ............... 22 |

                                 * 44 *

|         CHEST GUARD           |      COBRA BRACELET           |
| PROTECTION ........... 28     | PROTECTION ................ 6 |
|        GOLDEN VEST            |      WOLF'S BAND              |
| PROTECTION ........... 34     | PROTECTION ................ 8 |
|        RUBY VEST              |      SILVER BAND              |
| PROTECTION ........... 43     | PROTECTION ............... 10 |
|        TIGER SUIT             |       GOLEM RING              |
| PROTECTION ........... 52     | PROTECTION ............... 13 |
|        TIGER BIKINI           |      FROSTY RING              |
| PROTECTION ........... 64     | PROTECTION ............... 16 |
|        MAGICAL ARMOR          |      IVY AMULET               |
| PROTECTION ........... 78     | PROTECTION ............... 20 |
|        TORTIS MAIL            |      GOLD BRACELET            |
| PROTECTION ........... 95     | PROTECTION ............... 24 |
|        FLOWER SUIT            |        SHIELD RING            |
| PROTECTION .......... 115     | PROTECTION ............... 29 |
|        BATTLE SUIT            |      LAZURI RING              |
| PROTECTION .......... 139     | PROTECTION ............... 35 |
|        VESTGUARD              |      GUARDIAN RING            |
| PROTECTION .......... 240     | PROTECTION .............. ??? |
|        VAMPIRE CAPE           |        GAUNTLET               |
| PROTECTION .......... ???     | PROTECTION ............... 90 |
|        POWER SUIT             |     NINJA GLOVES              |
| PROTECTION .......... ???     | PROTECTION .............. ??? |
|        FAERIE CLOAK           |     DRAGON RING               |
| PROTECTION ........... 55     | PROTECTION .............. ??? |
|        FAERIE'S RING          |     WATCHER RING              |
| PROTECTION .......... ???     | PROTECTION .............. ??? |
|          ELBOW PAD            |       IMP'S RIG               |
| PROTECTION .......... ???     | PROTECTION .............. ??? |
|        POWER WRIST            |     AMULET RING               |
| PROTECTION ............ 4     | PROTECTION ............... 95 |

                                 * 45 *

                           TRAVELER'S LOG

Young hero, on the following pages, I have recorded some
steps you must take if you wish to begin your quest success-
fully. I cannot tell you how to proceed all the way to the end,
for who can know whether any of use will survive that long?
I must also warn you that there are several ways to make your
way through this ordeal. No single way is the "right" way.


       One fateful day,
       you find the Rusty
Sword embedded in stone. Be-
cause you need something to
cut down the bushes, you pull
it free. But your action breaks
the seal that holds the local
monsters at bay and protects Potos, your town. Now as you
try to return home, you face a hundred foes.


       As your fight your
       way through the
hordes of famished monsters
that are taking advantage of
their new freedom, try to find
candy. You must collect and
eat it whenever you need to
regain your strength. Attack
monsters to build up your
sword to level one. Your combat experience and candy
snacks will help increase your level-try to reach level three
before you get to Potos.

                                 * 46 *


       Once back in Potos,
       visit the Item Shop. If
the store has bandannas, buy one. If
you have room in your pack for
more candy, buy some of that, too.


       It may not look like much protection, but your
       new bandanna will function as armor. Put on
the bandanna as described on Page 19, by opening the Edit
Ring and selecting Equip. Once you are wearing the ban-
danna around your head, you will see that your armor is
level two.

5       SAVE GAME

       Take time to stop at the
       local Inn and save your
progress. If you truly wish to suc-
ceed in your quest, you should visit
Inns often to save and recover.

                                 * 47 *

6       TALK TO THE

Approach the people of Potos
and engage them in conver-
sation. Be sure not to miss
the Elder. He has much to
say about that Rusty Sword
you found in the stream! Af-
ter he speaks with you, an
earthquake rocks Potos. You
and your friend Elliott, fall into a gaping pit. Brace yourself,
because you are about to battle a giant ant!

7       MANTIS ANT

       The dreaded
       Mantis Ant is
the first enemy lord you will
meet. Once the protective
power of your sword was
removed from Potos, the
Mantis Ant raced to the town
to try to take the sword for
himself. The earthquake was
actually the Ant digging his way under Potos to reach you.
Like many of the enemy lords, he can sense the presence of
the Sword of Mana. Use your hard-won experience to defeat
the Ant.

| When you defeat the mantis Ant, you find the powerful Sword Orb, which |
| draws its power from a Mana Seed. When you find Watts, the blacksmith, |
| he'll pu the Orb to good use...                                        |

                                 * 48 *


       Once the dust
       clears from
your battle, Jema, a knight
from a distant land, ap-
proaches to see if you are
alive. He is relieved to find
you well, and gives you much
useful advice. Return to the
Elder and speak to him some more. Go downstairs in his
house and open the chest. Talk to villagers again. While you
are doing this, the townspeople are meeting to discuss your
punishment for removing the protection from Potos.

| You are banished from Potos forever, never to return unless you clear the |
| world of monsters and danger.                                             |


Go to the Water Palace after
you leave Potos. You can
reach the Palace by walk-
ing, or you can find Cannon
Travel and get a boost. Jema
has already paid the re-
quired fee, so you can fly
free. If you decide to walk,
however, try to find Neko's Item Shop along the way.

 | Neko has a well-stocked shop. You should purchase the wristband and |
 | any other items that appeal to you (and you can afford). Equip the  |
 | Wristband once you have it.                                         |

                                 * 49 *


       As you ap-
       proach the
beautiful Water Palace, you
will encounter five soldiers.
One of them is Dyluck-re-
member his name and face.
Be sure to talk to each of the
guards until his duty hour is
up and he leaves the screen. Then continue north to the
enterance of the Palace.

11      TALK TO LUKA

       Jema meets
       you at the front
door of the Water Palace and
leads you to Luka. She has
much information for you
about the sword, the Mana
Seed, and the Empire. While
you two are conversing, Jema
heads out for Pandora. Continue speaking with Luka, and
politely answer all of her questions. If she likes what she
hears, she will tell you about the other Mana Seeds.

       | Luka gives you the Speak, and provides    |
       | you with information about other          |
       | weapons. She also restores your hit       |
       | points and sends you off to Gaia's Navel. |

                                 * 50 *

12      TAKEN ALIVE!

       Before you can reach
       Gaia's Navle, a
horde of Goblins may attack and
capture you. Fortunately, a blonde
girl comes to your rescue and
saves you from being the main
course at the Goblins' ritual din-
ner. But before you can learn her name, she runs off. Proceed
to Pandora.


       Don't bother to ex-
       plore Pandora yet.
Leave town by the mid-left road.
This route should put you back on
the path to Gaia's Navel. Visit
Kippo Village when you reach it.
Increase your armor, and con-
verse with all of the inhabitants to learn valuable clues.


       The road to
       Gaia's Navel is
       long and filled with a hun-
dred perils. Practice with the
spear given to you by Luka
as you travel. You need to
build the level of your spear
up to one, just as you did the
Rusty Sword, earlier. Keep an eye out for any items dropped
by enemies that you could find useful, and build your
experience points.

                                 * 51 *


       The forest is the last
       obstacle you must
work throughbefore reaching
gaia's Navel. It is a grim place,
home to monsters who fear the
light of day. You need all of your
skill and courage to survive. Gaia's
Nael is a deep cave, so watch for it carefully. When you do
find the cave, enter it on the left side to avoid trouble.


Depending on your decisions, you
may be all alone when you enter
the cave, or you may be with an
ally. Explore the cave until you
find a Skull Switch on the wall. The
room beyond is filled with lava and you cannot pass. Stab the
Skull with your weapon to trigger the switch beneath. In the
next room, grates in the floor swing open and drain the lava.


       Pass through the room
       that was just cleared
of lava and descend the steps on
the far side. Gaia's Naval has many
interesting places and items. Ex-
plore the cave until you find an-
other Skull Switch. Once you lo-
cate it, strike the switch with your weapon to trigger it.

                                 * 52 *


       You can never
       foretell what a
Skull Switch will do. Often
when you trigger one, you
cannot see the results imme-
diately. Other actions you
perform will also cause mys-
terious things to happen, so
be alert. Once you trigger
this second Skull Switch, enter the next room. A portion of the
floor has fallen away to reveal a new path.


       This hidden
       route you have
found is the passageway
used by Dwarfs to enter their
village from Gaia's Navel.
They are friendly to you, so
talk with them. Find Watts,
the blacksmith, and have
him reforge your Rusty
Sword. It costs 100GP, but is well-worth it. Visit the Inn, then
find the exhibit hut. A fascinating show is about to begin.


       Pay 50GP for the first part
       of the show, then pay an
additional 100GP, if you have it, to
help the Sprite. After the show, return
to the stage and go behind it. Find the
Sprite and get a refund...

                                 * 53 *


       Once the Sprite
       and the Dawrf
have been shamed into giv-
ing you back your money,
return to the village and
brace yourself. A tremendous
earthquake strikes, shaking
up the people and the town.
This is a warning to you that
Tropicallo, an enemy lord, is
about to appear. When you defeat him, the Spear Orb is your
reward. The Sprite is unimpressed with your skill but decides
to join you when it hears you might be able to help it! The
Sprite brings along a Boomerang and Chobin's Bow. You are
then asked to go to Elinee's Castle.

22      However, be-
       fore you pro-
ceed to Elinee's Castle to dis-
solve the seal, visit the back-
smith once more. Out of
gratitude for destroying
Tropicallo, he sells you his
own weapon, Watt's Axe. He
then creates a new enterance
to the Dwarf Village so that
others can find it more easily. Before you bid farewell to the
blacksmith, ask him to reforge your spear. He is able to raise
it to level two. Return to Pandora. This time you will examine
the town more closely.

                                 * 54 *

23      THE GIRL

       If you haven't
       already done
so, enter the Castle of
Pandora, located in the up-
per right of the town. Search
the Castle, talking to every-
one, until you again meet
the blonde girl who saved
you from the Goblins. She
will join your quest and
aid you with her magic powers. Her boyfriend, Dyluck, is
missing and she hopes to find him while traveling with you.
Once you settle the details with her, go to the left and enter
the first room you find-it is King Pandora's chamber.

24      TALK TO JEMA

       Jema is already
       in the King's
chamber. He is concerned
about recent events in
Pandora and, after filling you
in, heads out to explore. Talk
to the King to gain his per-
spective. His spy network,
greatly reduced since the
trouble began, is still func-
tioning and keeping him informed on many issues. Even so,
gossip is the best way to learn details, so speak with the
people living in the Castle. When you are done, leave town
and journey to Elinee's Castle, north of Gaia's Navel.

                                 * 55 *


       Now that you
       have two part-
ners, you will have to learn about
you. Take every opportunity
to practice together against
enemies so that you know
the strengths and weak-
nesses of the heroines. On
your way to Elinee's castle, stop in Kippo Village and the
Dwarf Village. Your allies need to purchase armor and all of
you need to fill your packs with items. Be sure to equip your
new armor immediately.

26      GEAR CHECK

       Before you
       leave the last
town, do a gear check. You
should be wearing the Head
Gear, Power Wrist, and Spiky
Suit. Your armor level will be
increased by 24 points with
this outfit. The Sprite should
have on the Rabite Cap,
Power Writs, and the Spiky Suit.
This gear should raise its armor level by 25 points. Make sure
the girl has the Hair Ribbon, Power Wrist, and Kung Fu Dress.
Her amor will then be increased by 24 points. Each member
of your party should build up the skill level of his or her
weapons, and all of you should be at level eight or higher. If
everyone is properly armed and geared up, lead your party
on to Elinee's Castle.

                                 * 56 *


       Elinee's Castle
       lies on the far
side of the Haunted Forest.
The woods are filled with
dread beasts and a hundred
pitfalls for the unwary trav-
eler. To find it, go north of
Gaia's Navel and look for ten
pillars lined up along the
road. Walk between them
and you find yourself in the Haunted Forest. Work your way
through a maze of trees and hordes of monsters until you
come to a fork in the road.


       If you take the
       left-hand path,
your quest shall be doomed
to failure. Follow the path to
your right. Find the unusual
symbol set into the ground
and stand upon it. A slight
earthquake shakes the for-
est. Once the ground has
settled, return to the fork in
the road. Now proceed down the left path. Before long, you
find two towering pillars crowned with grim skulls. These
are remnants of the technology and wizardry of the ancient
ones, and hold a secret power.

| To guarantee your safe passage, you must destroy the skull pillars. |
| Sheathe your sword, take up Watt's Axe and chop them down.          |

                                 * 57 *


       After bringing down the pil-
       lars, continue to Elinee's
Castle. Enter it and walk down the hall
until you find a switch set in the floor.


       You discover,
       when you try to
throw the switch, that it does
not cause anything to hap-
pen. Proceed past the switch
and on down the stairs. Ex-
plore this new area until you
find Neko locked in a cell
with some soldiers. Not sur-
prisingly, they are very unhappy to be there.


       talk to the sol-
       diers to learn
how to free them, and let
everyone out of the cell. Neko
was taken prisoner while he
was carrying goods to his
shop, so he has items to sell
that you might need. He will
also save your progress for
you. Be sure to talk to the
soldiers, too. They have information about how to make the
useless switch create a bridge. Return to that switch and
activate the bridge.

                                 * 58 *


       Continue exploring
       Elinee's Castle until you
find another switch in the floor. Step
on it and a wall slides away. Go on
through the passageway.

33      ELINEE

       When you find
       Elinee, she runs
away. Follow her until she is
cornered. Dyluck is her cap-
tive, and she send him to
Thantos. Elinee seems a
nasty woman, and gleefully
tells you about the Empire's plans to conquer Pandora. Then
she escapes and the enemy lord, Spiky Tiger, attacks.


       You receive the
Orb upon defeating Spiky
Tiger. You might find your
Bow and Arrow helpful in
this battle. Seek out Elinee
once more. You see that she
is a greatly changed person.
Apparently, she has been
under the control of the enemy lord Thanatos. She realizes
that she behaved badly, and is quite apologetic.

                                 * 59 *


       Elinee advises you to
       see the ruins located
south of Pandora. The, to compen-
sate you for the swful things she
said and did, she gives you two
treasure chests. Take what is in them.
Elinee also tells you what you must
have Ice Magic to get past the lava in the Dawrf Village. This
lava protects the Underground Palace.


Go back to the jail and find
Neko to save your quest
progress, then leave Elinee's
Castle. Luka sends you a
message that you must re-
trun to the Water Palace.

37      A NEW CAVE

       Find Luka at the
       Water Palace.
She tells you about Undine,
a friend of hers, who is a
water spirit. She has not
heard from Undine in quite
some time, and with all the
trouble going on, is worried
about her. Luka asks you to go to the cave where Undine lives
and see if she is alive and unharmed. Prepare yourself to run
into enemies.

                                 * 60 *

38      UNDINE

       When you enter the
       cave, Tonpole, an
enemy lord, launches an attack.
Keep hitting him so that he can't
use Heal Water on himself! De-
feat him and receive the Glove
Orb. Enter the newly opened cave
to find Undine. She bestows her
magic on the Sprite and the girl. These two can now cast
spells of Water. At the same time, Undine give you a new
weapon, the Pole Dart.


       When you have assured
       yourself that Undine is
well, and will be safe in her cave,
Talk to Luka again, then go back to
Gaia's Navel and enter the Drawf


       First visit Watt and
ask him to upgrade
your weapons. Each type of
weapon that you have found an
Orb for can be forged up to a
higher level. By now you should
have an Orb for the Spike Knuckle
and an Orb for the Boomerang.
The Spike Knuckle becomes the
Power Glove and the Boomerang
becomes Chakram when the blacksmith is through.

                                 * 61 *


       At the center of
       the Dwarf Vil-
lage is a cave with a crystal.
Find this cave and enter it.
Explore the cave until you
find the crystal. It is a thing
of beauty, a product of ad-
vanced technology. The
knowledge of how to utilize
a crystal was lost when the
ancient ones were destroyed. Now people must use magic on
crystals to unlock their powers.

42      ICE MAGIC

       Use Ice Magic
       on this crystal,
as Elinee said. You can then
enter the Underground Pal-
ace, or return to Pandora to
search for Dyluck. Thsi deci-
sion and all others are yours
to make. I have said all that
I can, and my time is over.
May the gods smile on your
quest so that you succeed and restore harmony to our world.

|                      A STRATEGY GUIDE IS AVAILABLE!                        |
| Lost? Stuck in a cavern? Wondering what to do next? Here's where you can   |
| get all the details, tricks, and strategies for success -- Secret of Mana: |
| The Official Strategy Guide! You'll find full-color detailed maps,         |
| strategies for every part of the game, statistics on all characters,       |
| monsters, weapons, special items and hidden areas! For more information,   |
| refer to the postcard included in your Secret of Mana game pak!            |

                                 * 62 *

                    Westpark G-I, 8351-154th Ave. N.E.
                          Redmond, WA 98052
                  For a Square Soft Game Counselor, call
                (206) 861-0303 from 8 a.m. to 5 p.m. P.S.T.

                                                          PRINTED IN JAPAN
"Secret of Mana" Instruction Manual
Converted to ASCII text by FM2000 on 8/26/97

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