Super Computer Animal Racing Simulation
--- An I.f.L.a.b. document ---
= X Button = Circle Button = Square Button = Triangle Button
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Start Up .................2
Default Game Controls ....3
The Story ................4
Starting The Game ........4
Main Menu ................5
Game Select Menu .......5-7
Track Selection Menu .....8
Car Selection Menu .......8
Game Screen ..............9
Weapons And Pickups ..10-11
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Normal PSX Picture and Set up stuff.
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Default Game Controls
Below are the default Controller configurations. S.C.A.R.S supports
the Analog Controller and the Dual Shock Analog Controller.
You can turn the vibration effect on or off in the option menu.
L1 - Jump
L2 - Rear View
R1 - Use Weapon
R2 - Select Weapon
Directional Button Left/Right - Steer
Directional Button Down - Reverse
Welcome to Super Computer Animal Racing Simulation, or S.C.A.R.S. The
year is 3000 AD, and the world is no longer controlled by humans, but
by nine supercomputers whose superior intelligence long ago surpassed
their creators. They have acquired many of the characteristics of
humankind, including the emotions of fear, hatred, happiness and even
boredom. To combat the apathy, the supercomputers new entertain
themselves with the most honorable and dangerous of human customs:
Racing. Their drive for victory compels them to build super-
sophisticated cars that mimic earth's most fearsome creatures. Each
vehicle uses ultra-powerful weapons to pulverize opponents on the many
diabolically treacherous courses. Humans can only aspire from afar...
As the supercomputers race across world after world, the quest for
adrenaline-splashed thrills becomes never-ending. Now victory alone
is not enough!
Starting the Game
From the S.C.A.R.S Title screen press the START button to get to the
[Please note that if you leave the game standing in the S.C.A.R.S
Title Screen for more than 35 seconds, an automatic demo will start to
run. To exit the demo, press the START button then follow the same
procedure as before to play the game.]
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This screen allows you to select the number of human players. Up to 4
players can play simultaneously on the same screen. Use the
Directional buttons Up/Down to highlight the chosen game mode and then
press the or START button to confirm your selection.
3 and 4 player games: PlayStation Multi Tap is required. The Multi Tap
must be inserted into Controller Port 2.
Warning: It is advised that you do not insert or remove peripherals
or Memory Cards once the power has been turned on.
Game Select Menu
Here you will have 3 modes of play to choose from plus Options.
1) Grand Prix
There are 4 Grand Prix Cups (Carbon, Crystal, Diamond and Zenith),
plus a Custom Cup.
In Carbon, Crystal, Diamond and Zenith Cups, track order is
Level of difficulty:
Increases as you progress through each Cup. Difficulty level is Easy
for Carbon Cup, Medium for Crystal Cup, Hard for Diamond Cup, and
Master for Zenith Cup. In order to progress through the Cups, you
have to successfully complete each one in 1st place. For example,
Crystal Cup can only be played if the Carbon Cup was completed in 1st
place. However, you can make it to the Podium by finishing the Cup in
2nd or 3rd place.
[Please note that you can set the speed of the game in the Options
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After completing each cup, the player is rewarded with a password.
Progress can also be saved on a Memory Card.
Custom Cup - Here you can set up a season of races. However, you
will only be able to select tracks featured in the Cups that you have
access to. For example, if you have successfully completed the
Crystal Cup, you will be able to select tracks from the Carbon and
Crystal Cups. The difficulty level is automatically set to Medium and
the number of laps can be set in the Options Menu.
2) Challenge Mode (Only available in 1 Player mode)
This mode is only available after you have completed a Cup.
Here you race head to head against one CPU opponent. The CPU
opponent, the track, the difficulty levels and the number of laps are
automatically set. Only by winning the challenge mode do you gain
access to the hidden cars.
3) Time Attack (Ghost Mode) (Only available in 1 Player Mode)
Here you can practice with different cars on the tracks to improve
your skills and race times. Each subsequent race on the same track
will include your ghost car from the previous race so that you can try
to beat your own time. Use the Directional button to highlight the
chosen game mode and press the button to confirm your selection.
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The default options can all be changed to suit your preference
(number of laps, weapons on/off etc). You may access the Mirror Mode
(only granted after you have successfully completed all of the Cups)
through this menu.
Please make sure your Memory Card is in Slot 1 and 1 block is
available. Then, follow the instructions on screen. You can save your
game, including any completed cups, high scores, lap records, options
[Important: Never remove a Memory Card while it is in use. It may
damage both the Memory Card and your Console.]
Controller configurations may be amended in this screen.
See high scores and best lap and race times.
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Track Selection Menu
This menu is not available if Grand Prix mode is selected.
There are 9 different race courses available in the game (see Tracks)
each with a choice of setting: Daytime, Nighttime, Dusk, and Rain.
Combined with the Mirror Mode (see Options), this gives a total of 72
Press the Directional button Up/Down to highlight the track you want
to choose. Press Right or Left to change the settings. Then press
the button to confirm your selection. Please note that you will
only be able to select track featured in the Cups that you have access
Car Selection Menu
There are 9 different cars to choose from in S.C.A.R.S. (See Cars)
Each car has 5 features: Speed, Acceleration, Grip, Armour and Weapon.
The combination of these characteristics determines the general
performance and handling of the cars. You may have to experiment with
the different available cars to determine which one best suits your
Only 5 of the 9 cars are available at the very beginning of the game.
As you progress, you will be able to win new and more powerful cars.
(See Challenge Mode)
Use the Directional buttons to highlight the car you want to race.
Press the button to confirm the selection.
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Top Right Corner: Current Weapon, Quantity and Reserve Weapon.
Top Left Corner: Race Time.
Bottom Right Corner: Time behind leader and Position in race.
Bottom Left Corner: Score, Speedometer, Current Lap/Total Laps
Right Side of Screen: Position
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The Playback function is only available in 1 Player Grand Prix Mode.
There are 2 playback modes: Follow Car and Panning Camera.
Button: Change Playback Mode
The following functions are only available in Follow Car mode:
Directional button Up/Down: Change Car to follow
Directional button Left/Right: Rotate camera around the car Button: Reset Camera behind the car
[Note: You can also change the View Mode by selecting the button
in Follow Car mode.]
Weapons and Pick Ups
If you just want to race, you may switch off the weapons function in
the Options Settings Menu. The weapons are automatically disabled in
Practice mode. You can set the speed of the game in the Options
The weapons must be picked up from the track by driving over them and
will be available to all the cars/players. You can collect as many
weapons as you like throughout the game, but you are limited to
holding 2 weapons at any one time.
Pressing R1 fires the weapons. Weapons/Pick Ups can be fired
immediately or can be charged up first. While the Weapon button (R1)
is held down the weapon will be charged. Each weapon will have a
different charge up time and the more you charge up your weapon, the
more powerful it will be.
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Weapons are fired forwards by default, but you may launch them
backwards by pressing the Directional button Down while firing.
Turbo: Short burst of speed; up to 3 bursts if not charged or a
single very fast burst if fully charged.
Magnet: When launched, the magnet will land on the track and create
a magnetic pull around it. It will pull the car towards it and hold
it for a while. Short Charge: short pulling range. Full Charge:
Long distance pulling range. Bullets can destroy this weapon.
Seeker: Long range weapon. It will traverse the track with the flow
map until it hits a car in front. A Charged one will travel further.
Bullets can destroy this weapon.
Boomerang: When active it will circle around your car, and when
there is a car in range, it will home in on the target and come back
to your car. It will have a certain number of hits.
Time Bomb: This weapon activates as soon as it is picked up. It
will attach itself to your car and explode after the countdown has
finished! You may try to give it to an opponent car by using the
Weapon Button (R1) before it explodes, but there must be an opponent
Stinger: This will cause a puncture and put your car out of control.
You can drop 1 at a time or 3 together by charging up. Bullets can
destroy this weapon.
Stopper: It will rebound the cars on impact backwards. Type1: Long
life short energy. Type2: Short life long energy (this one will take
multiple collisions to destroy it). Bullets can destroy this weapon.
Round of Bullets: This will give the player bullets that fire
straight ahead. Once hit, the target car will be jolted and slowed
down. The player can fire 4 small or 1 to 2 big bullets.
Shield: This is a defensive weapon. It will shield your car for a
while. No charge level.
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The player will receive bonus points for the following things:
- Aggressiveness (causing the most damage to other cars)
- Fastest lap
- Lapping other cars
- Perfect bonus (finishing a race without sustaining any damage)
A journey into the past in the beautiful remnants of the Aztec
civilization. There will be no time for sightseeing it you want to
finish in first place. Experience different road surfaces and adapt
quickly to sudden changes in the environment.
This simple track is set in the (almost) untouched setting of a small
desert island. Look for the ideal trajectory on the sandy route and
you will win the race. Alternative routes can prove useful.
A lovely countryside track with a huge tarmac road. But some blind
turn will require your utmost vigilance! On this road you will have
to use your brake, handbrake and acceleration power to find the right
balance between the trajectory and speed.
The tribute to Jean-Jacques Cousteau... A track where you might like
to spend more time watching the flora and fauna, rather than race
fiercely on a sandy route. A challenging mix of narrow underwater
roads with sharp turns, where expert driving skill is required and you
will be given a huge selection of weapon pick-ups.
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How about some winter sun? Take a riotous race on the fresh snow.
This track, set in the mountains, has large roads and many varying
levels of difficulty. As easy track for those who like long skid
turns - a nightmare for those who don't!
The poor lonesome cowboy is no longer alone! You will have to be bold
to defeat your opponents and finish this race in first position. This
deserted landscape bathed under a burning sun has a multitude of
alternative routes. But choose wisely if you want to win.
Extraterrestrial Biological Entities have been located in this area!
Use caution not to let the mutant aliens distract you from your main
objective. This track begins on a concrete runway, but the main part
of the race will be off-road. Watch out for nasty sharp turns that
suddenly creap up on you. Clean trajectory is the key to winning this
The industrial age reveals its power and limits. This treacherous
track is set in a dark ancient polluted city. You will be faced with
90-degree turns that require extreme skill. If you like fresh air and
big open spaces, you will not be happy here so it would be best to
finish this one quickly.
This one is the most difficult and cunning track. You will only gain
access to this elite zone if you prove to be the king of S.C.A.R.S!
It will only become available after you have completed the first three
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There are 9 unique cars featured in the game. These are all based on
creatures of the world.
Greets, this time, go out to my lost hamster, Herb :( Goodbye buddy!
And to the usuals in #AW.
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