GameSurge Strategy Page
GAMESURGE HOME l STRATEGY HOME l

SNS-DV-USA


ROAD RUNNER’S Death Valley Rally™

INSTRUCTION BOOKLET

SUPER NINTENDO® ENTERTAINMENT SYSTEM

-----------------------------------------------------------------------

SUNSOFT® Limited Warranty

-----------------------------------------------------------------------

(1)

WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONS
BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM OR GAME
PAK.


THANK YOU

...for purchasing the Sunsoft Road Runner’s Death Valley Rally™ Game
Pak.  Please read this instruction booklet carefully before starting to
play the game.  In doing so, you will be able to play the game better
and enjoy it even more!  Remember to keep this manual in a safe place.


CONTENTS

“BEEP! BEEP!”.....................2
HOW TO START THE GAME.............2
HOW TO USE THE CONTROLLER.........3
ENEMIES AND ATTACK METHODS......4-5
ITEMS.............................6
FLAGS.............................6
TIME..............................7
POINTS............................7
BONUS SCREEN......................7
GAME PLAY SCREEN..................8
BOSS LEVELS.......................9
TOP SECRET........................9
STAGE TITLES.....................10
TIPS AND HINTS...................11
HIGH SCORES...................12-13

-----------------------------------------------------------------------

(2) “BEEP! BEEP!”

And they’re off...In the most hilarious action adventure chase of the
century starring the Road Runner and Wile E. Coyote.  Road Runner’s
Death Valley Rally features 20 levels of cartoon-like graphics and
hilarious game action that will leave you wanting more.  Wile E. Coyote
will challenge you with crazy antics involving TNT, catapults, rocket
skates and more--courtesy of ACME, or course.  As the Road Runner, you
must jump ravines, pick up power-ups and peck to disable wacky
contraptions to avoid danger at turbo-speed.


HOW TO START THE GAME

Insert the Road Runner’s Death Valley Rally Game Pak then turn the
system ON.  A short demo screen will appear.  Press the Start Button to
see the beginning game stage screen.  To cut straight to the chase,
press the X-Button during the game stage screen to begin game play.

-----------------------------------------------------------------------

(3) HOW TO USE THE CONTROLLER

Left Scroll: “Beep! Beep!”
Right Scroll: “Thup Thup”
Control Pad: Left--Moves character to the left
            Right--Moves character to the right
            Down--Duck
Control Pad Up + Left Scroll = Jump and “Beep Beep”
A Button: Peck to attack
         Peck to pick up bird seed
B Button: Jump
X Button: Not Used
Y Button + Control Pad Left or Right = Turbo Speed
Start: Starts and Pauses game play
Select: Not Used

-----------------------------------------------------------------------

(4) ENEMIES AND ATTACK METHODS

PECKING

Throughout each level you will encounter many enemies that move along
the ground.  To eliminate them from the game play screen press the A
Button to peck at them.  However, you must be within close range of the
enemy before pecking.

SKIDDING

Another way to eliminate enemies is to skid into them.  To perform the
skid attack, press the Control Pad Left or Right until you are running,
then press the Control Pad in the opposite direction you were running
to slam on the brakes.  Any enemy that lies in your path will
automatically be eliminated from the game play screen.  Be sure you
know where the enemy is located before running.  Otherwise, you will
run right into it and lose health meter increments.

-----------------------------------------------------------------------

(5)

TURBO SPEED

Pressing the A Button while running will activate Turbo Speed.  The
amount of Turbo Speed you have to use is located in the gauge at the
top left corner of the game play screen.  Picking up bird seed will
help to fill up the Turbo Speed Meter.  When running at Turbo Speed you
become invulnerable to enemies and their attacks.  Additionally, it
will allow you to jump further and run upward at angles that normally
would take added effort.

OTHER POINTS TO NOTE

Ground obstacles that block the pathway forward (i.e. cacti, spikes,
etc.) must be avoided by jumping over or dodging them without getting
hit.  They cannot be destroyed by pecking or skidding.

Obviously, your main enemy is Wile E. Coyote.  He will stop at nothing
to see that you become his next meal.  During every level he will
scheme to trap you with a number of amusing antics.  As the Road
Runner, you must avoid him and his wacky contraptions while you search
for flags, items and check points.  Wile E. Coyote is not affected by
pecking or skidding.  He must be avoided by jumping and dodging.  Only
after reaching each sub-level check point, is Wile E. Coyote
thwarted...for a matter of time.  Rest assured, in the following levels
he will return with more difficult ACME gadgets for you to outrun.

-----------------------------------------------------------------------

(6) ITEMS

BIRD SEED
-Peck to pick up
-Adds energy to speed gauge

CLOCK
-Freezes all enemies and time for a short period of time

1 UP
-Adds one extra life

HEART
-Fills up health meter

500
-Adds 500 points to your score

SHIELD
-Invincibility for short period of time

PARACHUTE
-Once landed, peck to open
-Any of the above items could be enclosed (Except Bird Seed)


FLAGS

Dispersed among the levels are different colored flags that you must
find in order to accumulate points and continues.  For every 20 flags
found, you will receive 1 continue option at the end of game play.
Different colored flags are worth a different number of points.
Obviously, the higher the points the more difficult the flag may be to
find.

[Yellow flag]     500 points
[Green flag]     1000 points
[Red flag]       5000 points
[Purple flag]  20,000 points

-----------------------------------------------------------------------

(7) TIME

A time limit has been added to make the chase even more exciting.  You
have 5 minutes to complete each sub-level.  If you successfully
complete the sub-level with time left over, bonus points are added to
your score.  If you do not complete the sub-level within the time
limit, no bonus points will be given but the game will still continue.


POINTS

During game play, points are accumulated by eliminating enemies and
finding flags.  Once a sub-level is completed, extra points will be
allotted during the bonus screen.  You will be awarded 1 extra life for
every 50,000 points earned.


BONUS SCREEN

At the end of every sub-level (except Boss levels) a bonus screen will
appear.  Bonus points are given for remaining time and remaining speed
left in your Turbo Speed Meter.  The screen will also reveal how many
different colored flags were in the sub-levels and how many you
actually found.  For every flag found 100 points will be given.  If all
flags are found, 10,000 bonus points will be awarded in addition to 100
points for every flag.

-----------------------------------------------------------------------

(8) GAME PLAY SCREEN

[Well, this page is simply one big screenshot.  The Number of Lives is
in the top left corner, with the Health Meter just under it, and the
Turbo Speed Meter is just under the Health Meter.  The Time is in the
bottom left corner.  The score is in the bottom right corner.]

-----------------------------------------------------------------------

(9) BOSS LEVELS

Road Runner’s Death Valley Rally consists of 5 levels each with 4 sub-
levels of game play.  The end of each sub-level is indicated by a check
point (checkered) flag.  Once this check point if crossed, Wile E.
Coyote’s plans will back-fire resulting in hilarious and cartoon-like
sequences.  Then it’s on to the next level of the chase.  After passing
three check point flags, the fourth sub-level that follows will require
you to defeat a boss.  More specifically, you must peck to dismantle a
huge ACME contraption operated by none other than Wile E. Coyote before
it dismantles you.  Once you have defeated the boss you will earn 5,000
points and proceed onto the next level of game play.


TOP SECRET

Throughout the game there are many hidden areas where you can find
extra points, power-ups and shortcuts.  Upon reaching the bonus screen
you may discover that you did not find all of the flags that were
available.  This is a good indication that they may be hidden in a
secret area somewhere in the sub-level.  Search high and low to find
them.  These secret areas could be just about anywhere!

-----------------------------------------------------------------------

(10) STAGE TITLES

LEVEL 1: “ZIPPITY SPLAT”

LEVEL 2: “ROCK ‘N’ RIVET”

LEVEL 3: “TRAIN RUNNERY”

LEVEL 4: “HOPALONG CASUALTY”

LEVEL 5: “QUANTUM BEEP”

-----------------------------------------------------------------------

(11) TIPS AND HINTS

• When moving left and right, hold down the turbo speed button and
 release directional pad to stop on a dime.

• When moving down on a 90° angle, hold down turbo speed button and
 release directional pad to slow down Road Runner’s descent.

• At fast speeds, Road Runner can fly off 90° angles to get to higher,
 hard to reach areas.

• To save bird seed, tap turbo speed button to maintain top speed
 rather than holding it down consistently.

• When jumping left and right, you can control Road Runner’s direction
 while in the air to help land on small platforms.

• Look at blueprints carefully.  They give you hints on how to destroy
 the end bosses.

• Watch for road signs.  They help Road Runner to find checkered flags
 and warn of dangerous areas.

• Hit “X” button to abort level introductions.

• Grab “500” points.  They get you closer to a free life.

• Getting all the flags in a level will give you a bonus of 10,000
 points!

-----------------------------------------------------------------------

(12 & 13) HIGH SCORES

-----------------------------------------------------------------------

SUNSOFT®
11165 KNOTT AVE.
CYPRESS, CA 90630
(714) 891-4500

Developed by
ICOM
ICOM SIMULATIONS, INC.

Sunsoft® is a registered trademark of Sun Corporation of America.
LOONEY TUNES, Characters, names and all related indicia are trademarks
of Warner Bros. Inc. ©1992.  “MERRILY WE ROLL ALONG” (Charles Tobias,
Murray Mencher, Eddie Cantor) ©1935 WARNER BROS. INC. & CHED MUSIC &
EDDIE CANTOR PUB. DES. (Renewed)  All Rights Reserved.  Used By
Permission.  Nintendo® and Super Nintendo Entertainment System® are
registered trademarks of Nintendo of America Inc.

©1992 Sun Corporation of America.

Printed in Japan
_____________________________________________________________________________
"Road Runner's Death Valley Rally Instruction Manual"
Converted to ASCII text by Gregory Bishop
gregorybishop@hotmail.com

Downloaded from Emulation Sphere:
http://www.emusphere.com

Built by Text2Html
PREVIOUS PAGE l STRATEGY HOME l GAMESURGE HOME

At GameSurge, we pride ourselves in being a game site for ALL games. We are always looking for new and exciting features to add to our site. If you have a submission, or wish to join the strategy section staff here at GameSurge, you can contact us through our email at webmaster@gamesurge.com.
This page is Created by CD2HTML v3.4.2 (© 1999 by Falk Petro).


» Contact Us » Top » Homepage


All HTML coding are original and © GameSurge.
Original Graphics and layout are copyright © of P.D.Sanderson and shivaSite Designs.
No part of this site may not be reproduced without prior consent.
Site best viewed with I.E./NS 4+.
Resolution is 800x600, up to 1152x864. 16 bit+ color recommended
Designed by shivaSite