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       _/            Contributed by AWOchs            _/
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Sony PlayStation is a Trademarks of Sony Computer
    Entertainment America. Resident Evil is a Trademark
    of CAPCOM.

*NOTE: This manual is a near exact duplicate of the
Resident Evil manual which is ©CAPCOM.  At their request
this document will be deleted.

               The Instruction Vault is ©Ishy 1997

For permission to use this document on a web page, newsgroup, or
any media, contact Ishy at .  Permission for use on a
web page relating to Resident Evil will more than likely be granted, but
please contact me first.

Start Button  Starts game
  Pauses game
  Selects sub-screen

Select Button  Not used

Directional Button Selects Mode (Title screen)
  Moves character (see below)

X Button  Action Button
  Opens Doors

Square Button  Run
  Cancel previous action

R1 Button  Draws weapon

Circle Button  Not used

Triangle Button  Not used

L1, L2, R2 Buttons Not used

Up direction  Go forward/push item

Left direction  Turn left

Right direction  Turn right

Down direction  Go backward

Check Item - Same as Action (X Button).  If you press X during game play,
your character will check the object in front of him/her.  A message will
appear to let you know what you found.  If there is nothing there, no
message appears.  This control also opens doors and talks to other

Run - Hold Square Button, then press Directional Button Up to run
forward.  Hold Left or Right with Up to run left or right.  You cannot
run backward.

Use Weapon - Hold R1 to draw weapon, then use the Directional Button to
aim (Up or Down moves weapon up or down; left or right moves weapon left
or right).  Press X button to activate weapon.

Push Item - Some items can be moved by pushing them.  Face the item you
want to move and press Up on the Directional Button.  If the object
cannot be moved, your character will not try to push it.

Reset Game - To return to the Resident Evil title screen during game
play, press Start to open the Status Screen.  Then press and hold the
Select and Start buttons simultaneously for 2 seconds.  Your game will
reset automatically.  Be sure to press the 2 buttons together to avoid
exiting the Status Screen.

Force: S.T.A.R.S.
Unit: Alpha Team
Location: Raccoon Forest

Alpha Team:
Barry Burton, weapons specialist
Joseph Frost, vehicle specialist
Chris Redfield, marksman
Jill Valentine, machine expert
Brad Vickers, pilot
Albert Wesker, Mission Leader

Bravo Team:
Richard Aiken, communications
Rebecca Chambers, medical
Edward Dewey, pilot
Enrico Marini, Mission Leader
Forest Speyer, vehicle specialist
Kenneth J. Sullivan, field scout

New members of Alpha Team arrive in Raccoon City late in day.  Earlier,
strange reports come in from locals about missing people and unusual
sightings of dog-like monsters.  The mangled remains of a woman hiker
are fished out of river.  The police report notes that something
powerful had gotten a hold of her, judging by the depth of teeth marks.
Most likely a grizzly or wolf attack.

Public demands police action.  Police actions:
a) Entrance to mountain road barricaded
b) S.T.A.R.S. contacted
c) S.T.A.R.S. informed that hiker was part of tourist group that
   had gone into the mountains a few days earlier
d) S.T.A.R.S. Bravo Team joins mountainside search for more hikers

Bravo Team helicopter discovers a mansion.  Engine fails.  Helicopter
goes down.  Contact lost with Bravo Team over mountains.

Alpha Team Mission Objective
a) Investigate Raccoon Forest area
b) Locate Bravo Team helicopter
c) Locate and rescue Bravo Team members
d) Bring situation under control

To bypass the opening sequence, press any button on the Player 1
controller.  You will be presented with the Resident Evil title screen.
There are 2 options: New Game or Load Game.  Use the Directional Button
to highlight an option, then press Start or X Button to select it.

Select this option when you want to start a new mission, beginning with
the intro.

Select Load Game if you have a previous game saved on a Memory Card.  
See following section for more information.

You take command of either Chris Redfield or Jill Valentine, two top
members of S.T.A.R.S. Alpha Team.

To save a game you must place an ink ribbon into a typewriter.  Ink
ribbons can be found in various places throughout the game.  Once you
find a ribbon, stand in front of the typewriter and press the Action
button (X Button).  You will be asked if you want to save your progress.
Choose Yes or No.

Note: You'll need to find an ink ribbon each time you want to save, so
use your ink ribbons wisely.

If you attempt to save, and the message "Too Many Files" appears, you
will be unable to save the current data on that memory card.  You must
use a different memory card with enough free memory.

Up to 5 different files can be save, and 1 file consumes 1 block of
memory on a memory card.  To ensure your memory card has enough memory
available to save, you must check it by following these steps:
1) Turn on the Sony PlayStation game console without inserting
a disc.
2) Insert a memory card.
3) Select "Memory Card" with the Directional buttons and press
the Circle Button.

If all 15 memory blocks are used, you must either delete a block or
insert a different memory card with enough free memory.  To delete a
file, follow these steps:
1) Select Delete from the Memory Card menu.
2) Select the card that has the data you want to delete.
3) Select the icon of the game data you want to delete.
4) When the message "Are you sure?" appears, select "Yes".

To cancel deleting, select "No"

If you have previously saved a game, make sure the Memory Card with the
file(s) is inserted into the Player 1 Memory Card slot.  Then highlight
Load Game from the title screen and press the X Button.  Your file(s)
will appear.  Use the Directional Button to highlight the file you want
to re-start, then press the X Button.  Select "Do Not Load" if you want
to return to the title screen without loading a file.

When you press the Start button during game play the Status Screen
appears.  This screen shows your character's condition and the items
you are carrying.  Use the Directional Button to highlight an item or
function, then press the X Button to activate the options.

After highlighting the item you want to use, press the X Button.  You
then have 3 options in the command window: Use/Equip, Check or Combine.

To use the item, highlight Use and press the X Button.  For weapons,
Equip will appear instead of Use.  If you select Equip, you'll be
equipped with that weapon.  You cannot use a weapon until you have
equipped it.  You can only use 1 weapon at a time.

This option allows you to examine an item or weapon you have acquired.
By using the Directional Button after selecting the item or weapon, you
can rotate it and examine it in 3-D.  If you want to increase or
decrease the magnification of the time, press the L1 or L2 button,

Some items have a different effect when you combine them with other
items, particularly weapons.  When you want to reload a clip of ammo
for a gun, select the clip then select Combn from the command window.
Use the Directional Button to move the cursor onto the gun you want to
put the clip in.  Try combining other items to discover new effects.

On the Status Screen next to your character's mug shot is an
electrocardiograph (ECG).  This ECG shows the current condition of
your character, and will read "Fine" or whatever the status of your
character is.  To return your character to better health, you must
find medicine.

There are 3 other functions you can perform from the Status Screen:

Select this option to view the rooms and areas you have already visited.
This feature helps you keep track of where you need to go.

As you explore, you will discover notes, messages, or other information
that will automatically be filed in your character's notebook.  Select
this to view the contents of messages filed.  Hints may develop from
these notes.

If this option is available, you have a radio at your command, but
cannot use it unless you hear it beeping.  If you hear it beeping,
quickly open the Status Screen and select Radio to receive the
transmission.  If you're too late, you could miss an important

You will notice that your character can only carry a certain number at
a time (Chris carries 6 items, while Jill carries 8).  You cannot lose
an item once you find it, but you can use it up (like ammo, for
example).  In order to carry only the items you need at a certain
time, you can store other items in an Item Box.

These are located in strategic places, and you must use them wisely
because they are limited in space.  Stand in front of the Item Box
and press the X Button.  The Item Select Screen will then appear.

You can exchange, give or take out items from the box.  To place an
item in the box, use the Directional Button to highlight the item,
then press the X Button.  Now select a slot that reads "Nothing" and
press the X Button.  The item has now bee placed into the box.  If
there are no slots that read "Nothing," the Item Box is full.

To exchange an item, place the cursor over the item you want to
exchange and press the X Button.  Now highlight the item in the box
you want to exchange and press the X Button.  You have now exchanged

To take an item out of the box, you must have an empty slot available
to carry the item.  Select the empty slot first then press the X Button
to move the cursor to the item box.  Highlight the item to take out of
the box and press the X Button.

This mode can be activated by pressing the Start Button and the Select
Button simultaneously (except during a cinema or while the Status
Screen appears).  You can adjust the configuration of your buttons
(CONFIG) or adjust the Sound mode (stereo or mono).

When adjusting your configuration, there are 3 set configurations: A,
B, or C.  You may also edit your configuration.  To edit, highlight
the button you want to change then press the X Button.  The list of
actions will appear.  Move the cursor to the action, then press the
X Button.  When you have finished adjusting your options, select Exit.

Note: Dash refers to "Run" and Get Ready refers to "Draw Weapon."

Your standard equipment includes a 9mm semi-automatic hand gun and a
combat knife.  There are many other weapons to acquire through your
search.  Some weapons are more difficult to handle, so try them before
taking them into combat (but don't waste too many rounds).

Combat Knife
A good weapon for a close fight, but not nearly as powerful or
protective as a firearm.

9mm Hand Gun
Popular, common hand gun used by many public organizations and armed
forces for its high level of reliability.  Your gun can hold a clip
of 15 bullets maximum.  When the clip runs out, and you have another,
your character will automatically reload.

An excellent hunting gun.  It sprays the ammo and is powerful enough
to take down fast-moving enemies.  It is extremely handy when used at
close range.  One of the most reliable weapons you can find.

   S.T.A.R.S. BIOS

Barry Burton
Age: 38
Height: 6 ft
Weight: 197 lbs
Blood Type: A
Chris Redfield's old friend and partner.  Former SWAT team
member, Barry maintains and supplies weapons for all S.T.A.R.S.
members.  He had over 16 years of experience, and has lead many
projects to success.  Barry is a trusted ally, but has had some
trouble with his wife and 2 daughters recently.  He may look or sound
depressed at times.

Joseph Frost
Age: 27
Height: 5 ft 10 in
Weight: 159 lbs
Blood Type: B
Previous member of S.T.A.R.S. Bravo Team, and already stationed
in Raccoon City, Joseph was recently promoted to serve as vehicle
specialist for Alpha Team.  Many members of Bravo Team are jealous of
his promotion, but he was moved up by Wesker himself, Joseph is young,
enthusiastic and very curious.

Chris Redfield
Age: 25
Height: 5 ft 11 in
Weight: 177 lbs
Blood Type: O
After being kicked out of the Air Force, Chris became a
drifter until he met Barry Burton.  Barry recruited him for the
newly-formed S.T.A.R.S.  Now Chris has been reassigned to a smaller
unit at Raccoon City headquarters to prove himself quickly.  Chris
is a tough guy who possesses both a strong mentality and great vitality.

Jill Valentine
Age: 23
Height: 5 ft 5 in
Weight: 111 lbs
Blood Type: B
An intelligent soldier that has saved many S.T.A.R.S. members
from danger in the past, Jill has been reassigned to Raccoon City just
like Chris.  She is excellent with special mechanical devices such as
lockpicks.  Jill has strong moral convictions and fights for what she
believes in.  While she has a great capacity for holding items, her
small vitality puts her at a disadvantage.

Brad Vickers
Age: 35
Height: 5 ft 9 in
Weight: 134 lbs
Blood Type: O
Brad is a computer expert and excels in information gathering.
Unfortunately, his fear of dying draws much heat from his fellow
soldiers.  His lack of enthusiasm for rushing into danger has earned
him the nickname "Chickenheart."  While Chris is a qualified pilot,
Brad has become the helicopter pilot for Alpha Team.

Albert Wesker
Age: 38
Height: 6 ft
Weight: 186 lbs
Blood Type: O
Wesker has risen quickly inside the S.T.A.R.S. organization
and currently leads the Alpha Team.  Viewed by many as a "cool guy,"
from his snappy haircut to his perpetual shades, Wesker was recruited
by a headhunter for his sharp insight and eventually founded the
S.T.A.R.S. unit in Raccoon City.


Richard Aiken
Height: 5 ft 8 in
Weight: 138 lbs
Blood Type: AB
A very important member of S.T.A.R.S. serving as Bravo's
communications expert.  The only link back to headquarters for teams
out in the field, Richard actually has to pull double duty as
radioman for both units since Alpha Team really has no trained
operator, except for Jill (who has a knack for technology).  A very
positive person, Richard greets new members warmly.

Rebecca Chambers
Age: 18
Height: 5 ft 3 in
Weight: 93 lbs
Blood Type: AB
The youngest member of the group, Rebecca has been recruited
for her knowledge of field medicine and First Aid.  She is nervous
around other members, both because of her age and due to her lack of
experience.  Rebecca is eager to please and will take on any task
assigned to her without hesitation.

Enrico Marini
Age: 41
Height: 6 ft 3 in
Weight: 183 lbs
Blood Type: O
Bravo Team's leader, and Wesker's second in command for the
S.T.A.R.S. unit.  Enrico feels threatened by the arrival of the
Alpha Team, thinking that Chris or Barry may end up replacing him as
#2 to Wesker.  Nonetheless, Enrico is a dedicated S.T.A.R.S.
operative and is always proud to lead the unit when Wesker lets him.

Forest Speyer
Age: 29
Height: 6 ft
Weight: 157 lbs
Blood Type: A
Forest is a great sniper in addition to his duties as Bravo's
vehicle specialist.  He is a consummate professional, and his work
earns him great respect from the other members.  He instantly clicks
with Chris, and it seems they'll end up good teammates.

Kenneth J. Sullivan
Age: 45
Height: 6 ft 2 in
Weight: 213 lbs
Blood Type: O
A quiet but very talented field scouting officer.  Also is an
expert in chemistry.  He wonders why his chemical experience would be
necessary in Raccoon City but quickly discounts his hesitancy since
Wesker himself sought him to enlist in S.T.A.R.S.

1) IMPORTANT. The supply of ink ribbons is very limited.  Use them

2) Some of the enemies can be bypassed if you're quick, so try
escaping from them whenever you can.  Pick your battles carefully in
order to save ammo for the more powerful enemies.

3) Weapon effectiveness varies with range and target.  Your standard
equipment is the Berretta but the shotgun is more effective for fast
moving enemies like birds.  The bazooka can be used against the
bigger enemies.  (Jill can't handle some weapons as well as Chris so
try them before it become critical).

4) Listen for your enemies.  Sometimes you can hear them before they
approach you.

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