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NEED FOR SPEED 3


Yet another one by Todd... again just to have something
I did on the net... please do not remove my name from the file
thanks...   and buy this game it rocks!

Page 2

STARTING THE GAME   3
CONTROL SUMMARY   4
FEEL THE NEED   5
TAKING A SPIN   6
DEFAULT DRIVING COMMANDS 6
THE PAUSE MENU   7
RACE SUMMARY SCREEN  8
CUSTOMIZING YOUR RACE  9
GAME SETUP MENU   9
OPTIONS    11
TRACK MENU    15
PLAYER CAR MENU   17
OPPONENTS MENU   19
ADDITIONAL GAME MODES  19
HOT PURSUIT MODE   19
TOURNAMENT MODE   20
KNOCKOUT MODE   22
PRACTICE MODE   23
CREDITS    24
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STARTING THE GAME


1 Set up your PlayStation TI game console according
to the instructions in its Instruction Manual.  
Make sure the power is OFF before inserting
or removing a compact disc.

2. Insert the Need for Speed 3.- Hot Pursuit disc
and close the Disc Cover.

3. Insert game controllers and turn on the PlayStation'
game console.  The video introductory sequence begins.

4. Following the introductory sequence,
the Game Setup menu appears.  
See Taking a Spin on p. 6.

To bypass the introductory sequence and
advance to the Game Setup menu, press X.

FOR MORE INFO about this and other titles,
check out Electronic ArtSTM on the
web at www.ea.com.
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CONTROL SUMMARY


MENU CONTROLS
Highlight menu item      D-Button  up-down
Change highlighted item    D-Button  left-right
Activate menu item (accept changes)   X
Return to previous menu (cancel changes)   TRIANGLE
Access on-screen help     CIRCLE
Advance to next menu     START
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DEFAULT DRIVING CONTROLS

Steer left/right     D-Button   left right
Accelerate      X
Brake; Reverse(after coming to a stop) SQUARE
Hand brake      CIRCLE

Cycle camera views    TRIANGLE
Horn, Highbeams (with Night Driving ON) D-Button (UP)
Reset car after a crash    L1
Look behind      L2
Shift up/down     Rl/R2


FEEL THE NEED

Rolling onto the showroom floor with the stately gait of a thoroughbred,
Need for Speed Hot Pursuit is the ultimate blending of genteel
luxury and lead-footed racing action.

With a nod to its rich heritage, NFS 3 offers a selection of
today's most desirable super cars, each meticulously reproduced,
in both design and performance, to the exact specifications of its
manufacturer.  Looking forward, NFS 3 features a refined
3-D engine and next-generation graphics that accelerate you
into the future of auto racing.

ALL NEW FEATURES:

* Eight of the world's most exotic super cars.

* Hot Pursuit Mode-Outsmart the cops or risk losing
your driving privilege.

* Practice Mode-With tools to help you perfect your
driving technique.

* Night Driving-Cut a path through the darkness with
your headlights and highbeams.

* Weather-Wet roads and muddy shoulders create hazardous
driving conditions.

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TAKING A SPIN

If you're like us, your first order of business is to take one
of these super cars down to the track and begin pushing the
performance envelope.

The fastest way to hit the road is by accepting the NFS 3
default settings.  You'll begin a Single Race on the
Hometown circuit.  Your only opponent is the same model super car.

-To begin a race, press START at each of the pre-race screens
(Game Setup, Track, Player Car, Opponent, Race).  The race loads.

For information on race modes and options, See Customizing
Your Race on p. 9.  

TIP: To access on-screen help from
any menu screen, press CIRCLE.

DEFAULT DRIVING COMMANDS

Your race loads with your car idling at the
Starting line, as the announcer counts down,
"3 ... 2... I... GO!'When he says "GO," hit
the gas and see what your machine can do!
to accelerate, press X.

(THEN AN IN GAME PICTURE. READING CLOCKWISE STARTING IN UPPER LEFT)

left - Current lap and lap time
middle - speedometer, gear and tach
lower right - Track map, and position
lower left - record lap time



EA TIP: Don't overrev the engine before the race starts.  If your tech
is too high when your car locks into first gear, you'll burn your tires
and lose valuable ground.
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* To steer left/right,   D-Button  left - right

* To brake, press SQUARE.

*To cycle through camera views, press TRIANGLE.
(To toggle all on-screen gauges ON/OFF, hold TRIANGLE
for a full second.)

* To look behind you, press and hold L2.

* To honk your horn, D-Button - UP .

* To reset your car
(recover quickly from crashes), press L1.

* To pull the hand brake, press CIRCLE.
Use this for tight hairpins and power braking at high speeds.


TIP: During practice, or just for fun, use the
hand brake to perfect spinouts and 360's.

THE PAUSE MENU

You can access the Pause menu at anytime
to take a break or adjust Pause menu options.
At the Pause menu, you can set audio levels or quit the race.

- To pause a race, press START.  The Pause menu appears.

CONTINUE Get back to the racing action.

RESTART Return to the Starting line and
restart the current race.

music Set the volume level of the music played during the race.

SFX Set the volume level of the sound
effects played during the race.

SPEECH Set the volume level of the speech
played during the race.

(IUIT Exit the current race. (Choose to go
to the Game Setup or Race Summary screen.)

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RACE SUMMARY SCREEN

Following a race, the Race Summary screen appears.  At the Race
Summary screen,
you can check statistics, records and view a replay of the entire
race.

>- If you achieved a track record, the Name Entry box precedes the
Race Summary screen, and is followed by the Track Records screen.
(PICTURE FROM SUMMERY SCREEN, READ TOP TO BOTTOM IN ORDER)

ADVANCE TO GAME
SETUP MENU

RETURN TO THE
STARTING LINE FOR
A REMATCH

VIEW REPLAY

VIEW LAP TIMES

VIEW TRACK RECORDS



REPLAY

When you select REPLAY, the highlight film rolls from
start to finish.  Use the command icons to control the replay.

(IN GAME PIC OF REPLAY, READ LEFT TO RIGHT)

EXIT -
PAUSE/RESUME -                                            
REPLAY SPEEDS -                                          
CYCLE CAMERA VIEWS-
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CUSTOMIZING YOUR RACE

This section explains the options and tools
you can use to set up your races.

GAME SETUP MENU

Configure Game Setup options to create the ultimate
driving environment for your next race.

(PIC OF SETUP MENU)

D-BUTT0N: UP - DOWN TO HIGHLIGHT AN ITEM.  
IF left right APPEARS, D-BUTTON - TO CYCLE
CHOICES; IF NOT, PRESS X TO ADVANCE TO THE APPROPRIATE SCREEN.
NOTE: THESE CONTROLS ARE USED IN ALL NFS 3MENUS, SO LEARN'EM HERE
AND USE THEM EVERYWHERE!

-To accept Game Setup options, press START.  
The Track menu appears.  See Track Menu on p. 15.
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GAME TYPE
ONE PLAYER Challenge computer-controlled drivers or
race against the clock for track and lap records.

TWO PLAYER You can compete head-to-head against a
friend on a split-screen or team up against
computer-controlled super cars.

When you choose TWO PLAYER, the Catch Up and
Head Start options become available.

CATCH UP Set Catch Up ON to increase the trailing human
player's ability to catch the leading human player.  
Catch Up races are usually competitive all the way to
the Finish line.

HEAD START Head Start gives the less experienced driver
an edge.  When the race begins, the other player cannot
accelerate until the Head Start time expires.

D-Button - to move the slider toward Player 1 or Player 2.
That player's Head Start increases by the number of seconds
displayed in the middle of the slider.

rA TIP: When using Head Start, you may wish to set Catch Up OFF.  
With Catch Up
ON, the speed boost brings the trailing player right back Into it.

RACE MODE
SINGLE RACE Hit the road for a single race on any of
the available tracks.

HOT PURSUIT Hot Pursuit mode introduces law enforcement
into the game.  A singlerace mode, you must avoid cops,
road blocks, and spike belts to make it to the finish line.  
See Hot Pursuit Mode on p. 19.

TOURNAMENT Complete Tournaments to gain access to
unavailable tracks and super c a rs.  S a a Tournament
Mode on p. 20.

KOUT A Knockout is an elimination tournament.  
Win Knockouts to gain access to the hidden track and car.  
See Knockout Mode on p. 22.
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PRACTICE Drive solo on any track to familiarize
yourself with its twists, turns, and short cuts.  
Driving assistance features help you master the circuit.  
See Practice Mode on p. 23.

STYLE
ARCADE Control is relatively easy, tires grip the road,
and obstacles are more forgiving.

SIMULATION Performance and handling vary depending on the
flavor of the circuit.  You'll want to set up your car to
address track characteristics.

SKILL LEVEL
BEGINNER At the Beginner level, computer-controlled
drivers are slower.  Less experienced players have a
better shot at capturing the checkered flag.

EXPERT At the Expert level, computer opponents are faster,
and they race with more precise driving skills.

TIP: You'll have more success at the Expert level If you wait
until you win Tournaments and use the higher-performance super cars.

OPTIONS

Each item listed on the Options menu leads to its own sub-menu.

AUDIO
MENU MUSIC Set the volume level of the music played at the
menu screens.
RACING MUSIC Set the volume level of the music
played during the race.
SOUND EFFECTS Setthe volume level of the sound
effects played throughout the game.
SPEECH Set the volume level of the NFS 3 announcer.
AUDIO MODE Select an audio mode compatible with your TV.
STYLE Choose the style of music you want NFS 3 to play.
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DISPLAY
SPEEDOMETER Displays your car's speed.  
Set units to MPH (miles per hour) or KM/H (kilometers/hour),
or choose OFF to hide this gauge.

TACHOMETER Displays the number of revolutions
your engine generates per minute and your car's current gear.  
Toggle ON/OFF

DISPLAY Choose MAP to display your current position on the
track, RADAR to display your position in relation to your opponents,
or OFF to hide the Display.

LAP TIME Tracks your lap times.  The timer begins each time
you start a lap.  At the end of a lap, the completed lap time
stays on the screen for five seconds before resetting.  Toggle ON/OFF

SPLIT TIME Displays your current time in relation to the RACE
LEADER, LAP RECORD, your BEST LAP, or your LAST LAP.  Set to OFF
to hide this gauge.

In Two Player mode, PLAYER (your time relative to your human
opponent) replaces the
RACE LEADER option.

POSITION Displays your position in relation to the rest of the
field.  Toggle ON/OFF

LAP NUMBER Displays your current lap over the total number of laps
in the race.
Toggle ON/OFF.

MIRROR Available only in Bumper Cam view.  Displays a rear view,
so you don't have to look over your shoulder to see who's eating your
dust.  Toggle ON/OFF.
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CAMERAS
CAMERAS 1-4 NFS 3 features multiple driving views.  
Choose the four cameras you want to cycle through during your race.

To choose cameras:

1. D-Button : to highlight a camera, - to cycle choices.

2. Press X to accept or TRIANGLE to cancel.  
The Options menu appears.

CONTROLLERS

At the Controllers menu, you can choose from
three standard controller configurations or
create your own custom configuration.

To select a standard controller configuration,
D-Button left - right , then press TRIANGLE. When the save prompt
appears, choose YES to accept or NO to cancel.

To create a custom controller configuration:

I . D-Button : to highlight the action you want to change,
then press X to clear the current control.

2. Press the button you want to assign to the action.  
Any previous action assigned to that button clears.

3. Continue until you are satisfied with the configuration.  
Every action must have a designated control.

-To exit the Controllers menu, press TRIANGLE. When the save prompt
appears,
choose YES to accept or NO to cancel.

ANALOG CONTROLLERS

Analog controllers deliver a more realistic driving
experience than their digital counterparts because
they allow for gradual control, rather than simple
on/off functions.  NFS 3 recognizes a number of
popular analog controllers.
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page 14

If your controller has an Analog/Digital switch, it must be
set to Analog.  If you're using an analog controller,
always choose the Red setting.

To calibrate an analog controller:

1. Insert the game controllers and turn on the
PlayStation game console.

2. Go to the Controllers menu and choose a standard
or custom controller configuration.

3. To exit the Controllers menu, press TRIANGLE.
When the save prompt appears, choose YES to accept
or NO to cancel.  The Calibration menu appears.

4. Highlight an option and press x to activate, then
follow the calibration instructions on the screen.

5. Following calibration, press TRIANGLE.
When the save prompt appears, choose YES to
accept or NO to cancel.

Ea TIP: To avoid re-calibrating your
analog controller each time you play,
be sure to select SAVE SETTINGS at the Memory Card menu.

MEMORY CARD

To save and load NFS 3 files, you must have a
memory card connected to your PlayStation game console.

- To return to the Options menu, press TRIANGLE.
NOTE. Never insert or remove a memory card when
loading or saving files.
SAVE SETTINGS Saves your game setup and option settings.  
When you load NFS 3 with a memory card inserted,
these settings are automatically loaded into memory.

NOTE. If you have previously saved settings on the
memory card, a prompt appears asking
if you want to overwrite those settings.

RECORDS Saves all standings, statistics,
and records as well as earned tracks and super cars.
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LOAD TOURNAMENT Load a saved tournament.  
The Tournament Standings screen appears with your next
race ready to go.  See Tournament Mode on p. 20.

USER NAME
Enter the name under which your records and statistics are recorded.
To nter a user name:
In
1. D - Button LEFT - RIGHT: to cycle through letters.

2. D - Button UP - DOWN to move to the next/previous letter.

-To delete a letter, press CIRCLE.

3. When complete, press START to accept.

CREDITS

Roll the list of car enthusiasts and gear heads who
designed, developed, and produced
Need for Speed 3 Hot Pursuit.

TRACK MENU

Choose a track for your next race.  Options on the Track menu
let you modify the track, obtain essential track information,
and keep tabs on record holders.

- To accept Track menu options and advance to the Player
Car menu, press START.  See
Player Car Menu on p. 17

TRACK Cycle through tracks.  Tracks marked by a circle with a
slash through it must be earned before you can race them.

LAPS Set the number of laps you want to race: 2, 4, or 8.

DIRECTION After you've mastered a track in the FORWARD
direction, you can select BACKWARD and race it in the opposite
direction.

MIRRORED When you're comfortable with a circuit in its standard
mode, set Mirrored ON and race a mirror-image of the track.
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Using Direction and Mirrored options in combination,
you can race each track four
different ways.

NIGHT DRIVING Turn Night Driving ON to race under
the cover of darkness.  If you set Night Driving to RANDOM,
the computer decides which time of day the race takes place.

When night driving, your horn button becomes your highbeams switch.

WEATHER When ON, falling rain or snow creates slick
racing surfaces and obstructs your view.  Set Weather to
RANDOM, and the computer makes this decision for you.

TRACKINFO

The Track Info screen displays a large overhead map of the
next track and a slideshow of its most challenging facets.  
In the background, the NFS 3 announcer offers helpful
information and tips.

- To view track info for other tracks, D-Button left - right

TRACK RECORDS

The Track Records screen displays stats for the top
drivers on each track in
several categories.

- To adjust a Track Records option, D-Button: up - down to
highlight it, then D-Button

TRACK Cycle through the available NFS 3 tracks.

LAPS Cycle through stats by race length: 2, 4, or 8 laps.

MORE STATS Scroll the stat header bar.  In addition to stats,
the header bar tracks key Game Setup options used to achieve
the top times.

RECORDS Delete user records and remove the current track's
statistic information.

To reset track records, press X. When prompted,
choose YES to reset or
NO to cancel.
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page 17

PLAYER CAR MENU

Select a car to drive in the next race.  
You can modify any car's transmission and color
and turn ABS ON or OFF on models that are so equipped.

-To accept Player Car menu options, press START.  
The appropriate menu appears:

>. In Single Race and Hot Pursuit modes, the Opponents
menu appears.  See Opponents Menu on p. 19.

In Tournament, Knockout, and Practice modes, the Race
menu appears.  At the Race menu, press START to begin your race.

In Two Player mode, the Player Two menu appears.  
The Player Two menu functions exactly like the Player
One menu.

CAR Choose from some of the most desirable
cars on the road.

TRANSMISSION Toggle between AUTOMATIC and MANUAL
transmissions.  With a Manual transmission, shifting
is up to you.  This presents more of a challenge,
but it allows you to squeeze more performance out of your car.

>. When driving with a Manual transmission, you must
put the car into gear at the beginning of a race and
after recovering from crashes.

ABS Some cars in the game are equipped with an
Anti-lock Braking System.  With ABS ON, your tires won't
lock up, or skid, with excessive braking.  Turn OFF to drive without ABS.

COLOR Cycle through the available colors for your car.

COMPARE
Compare your car to the other models in the game, and get a sense of
how it should perforn
against them.
PLAYER CAR Cycle through other models for your car.

To select the current car for the next race, press X.
You return to the Player Car menu with the car selected.
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Page 18

To return to the Player Car menu without accepting
changes, press TRIANGLE.

COMPARISON Cycle through other models to compare
your car against.

SHOWCASE
Visit the Showcase screen for a wealth of
information about your chosen car.

CAR Cycle through other models for your car.

STATS Scroll through several statistic screens for the
selected car.

HISTORY Study each manufacturer's history and view
the predecessors to today's super cars.

SLIDE SHOW Flip through a series of glamour shots,
dedicated to the selected car.

SETTINGS

At the Advanced Settings menu, you can fine tune your
machine for optimum performance geared toward the next track.

You must select SIMULATION as your Style option at the
Game Setup menu to access the Advanced Settings menu.

NOTE.- No two cars have identical stock settings.  
Changes may have varying results on each car's performance.


TO ADJUST ADVANCED SETTINGS OPTIONS:
1. D-Button, left - right - to choose an option, then D-Button DOWN
to highlight the Change Setting icon.

2. D-Button  left - right,  to move the slider
toward one selection or the other.

3. Press X to accept or TRIANGLE to cancel.  
The Player Car menu appears.

to return Advanced Settings to the defaults,
D-Button DOWN to highlight the Custom icon,
D-Button left - right - and choose YES when prompted.

TIP: Experiment with different car settings.  
The proper setup depends on your driving style.  
Because no two people navigate a track the same way,
no one setup is guaranteed.
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Page 19

OPPONENTS MENU

Choose the number and type of opposing cars
you'll face in the next race.

-To accept Opponent menu options, press START.  
The Race menu appears.
At the Race menu, press START to begin your race.

CAR Cycle through cars.  If you select a specific
car, every computer driver in the race drives that model.  
If you choose RANDOM, you'll face a variety of cars.

NUMBER Race against ONE, NONE, or a FULL GRID
of computer-controlled cars.  FULL GRID rounds out
the race to include the maximum number of opponents
for the current game mode.

TRAFFIC Choose MINIMUM, MEDIUM, or MAXIMUM to fill
the track with pesky motorists who obey the speed limit,
or OFF for closed-circuit racing.

NOTE., In Two Player mode, you must set the Number option to
NONE in order to drive with Traffic.

CAR COMPARE

See Compare on p. 17.


ADDITIONAL GAME MODES

HOT PURSUIT MODE

Nobody rides for free.  The thrill of opening up
12 cylinders and unleashing 500 horses takes a cautionary
turn when hard-nosed cops patrol the road.

Think you can outrun 'em?  Outsmart 'am?  Give it a shot.  
Jump their road blocks, maneuver past spike belts, take
shortcuts to lose 'em, and hold the hammer down to serve up a
hearty helping of your dust.  Reach the finish line and you're
home free!
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Page 20

NOTE. The Ferrari355Fl' and the Ferrari
Maranello' are not available in Hot Pursuit mode.

When the cops give chase:

Upon your first offense, if you pull over
immediately, they'll issue a warning.

If they stop you by force, you're busted.  
Valuable time ticks off the clock while they detain you.
After getting busted too many times (depending on
how many laps you're racing), they'll arrest you.  
If this happens, your game is over.

EA TIP: Don't get overconfident if you outrun the cops, they'll call in
reinforcements with super cars that rival your machine.


HOT PURSUIT SETUP

Choose HOT PURSUIT as your Race Mode from the Game
Setup menu, then set up your race in the same manner
you would a Single Race. (See Customizing Your Race on p. 9.)
The difference is noted below.

If you want to race an opponent, it must be in a one-on-one race.  
At the Opponents menu, FULL GRID is not available from the Number
option.

TWO PLAYER HOT PURSUIT_

A Two Player Hot Pursuit race is a head-to-head race.  
You may not drive against any computer-controlled opponents.

TOURNAMENT MODE
A Tournament consists of eight 4-lap races, each taking place
on a different track.  Following a tournament race, check your position
on the Tournament Standings screen.  You must maintain a top-3 position
to move on to the next round.

as the Tournament reveals previously unavailable tracks, those tracks
become available at the Track menu for all race modes.
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Upon placing first in a Tournament at the Beginner level,
another super car becomes available at the PlayerCar menu.  
Win at theExpert level,and you haveaccess toall previously
unavailable cars.

TOURNAMENT SETUP

Choose TOURNAMENT as your Race Mode from the Game Setup menu,
then set up your Tournament the same manner you would a Single
Race. (See Customizing Your Race on p. 9.) The differences are
noted below.

* At the Track menu, the Track and Laps options are grayed out
because Tournaments take place on pre-scheduled circuits, and
they are always four laps long.

* The Opponents menu does not appear before the Race menu because
the remaining Tournament entries are selected by the computer.


AFTER A RACE

At the end of a race,the Race Summary screen
appears. See Race Summary Screen on
p. 8. The differences are noted below.

The RESTART option is not available.

CONTINUE takes you to the Tournament Standings screen.

(PICTURE OF STANDING SCREEN)
READ TOP TO BOTTOM

CONTINUE WITH THE
NEXT PACE

SAVE YOUR PROGRESS TO
A MEMORY CARD

CHOOSE A DIFFERENT CAR
FOR THE NEXT TRACK

VIEW TRACK INFO

OUIT THE TOURNAMENT
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Page 22

TWO PLAYER TOURNAMENTS

In Two Player Tournaments, a top-3 position in the
Tournament Standings is not required to proceed.  Following
the eighth race, medal screens appear as appropriate, but let's face it,
all you need is one more point than your buddy and you can
consider yourself the winner!

Tracks revealed during Two Player Tournaments are not available
at the Track menu for
other race modes.

KNOCKOUT MODE

A Knockout is an elimination-style tournament featuring seven
2-lap races.  Knockouts begin with eight competitors.  
Following each race, the last place car is eliminated
from the tournament.  The final race is a head-to-head
battle between the two surviving cars.

KNOCKOUT SETUP

Choose KNOCKOUT as your Race Mode from the Game Setup menu,
then set up your
Knockout in the same manner you would a Single Race.
(See Customizing Your Race on
p. 9.) The differences are noted below.

At the Track menu, you may access only the Track Info and
Track Records options as all other options are preset for the
Knockout.

The Opponents menu does not appear before the Race menu because
the remaining Knockout entries are selected by the computer.

AFTER A RACE

At the end of a race, the Race Summary screen appears.  
Race Summary Screen on p. 8. The differences are noted below.

The RESTART option is not available.
CONTINUE takes you to the Knockout Standings screen.
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Page 23


TWO PLAYER KNOCKOUTS

In Two Player games, both players work in
tandem to complete the Knockout.  Both players
must be in position to advance to the next track,
or both players are eliminated.  Knock the computer-controlled
drivers out of the race!

PRACTICE MODE

When you choose PRACTICE as your Race Mode, some additional options
become available
on the Game Setup menu.

GHOST CAR Ghost Car lets you race against yourself.  
When you finish a lap, a translucent 'ghost' car drives an
identical line on the next lap.  Toggle ON/OFF

The ghost car is not an obstacle.  You cannot
collide with the ghost car.

BRAKING ASSIST One-button racing.  With Braking Assist ON,
you can hold the hammer down, and your car automatically slows
into the turns.  Toggle ON/OFF
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TRACTION ASSIST Traction Assist keeps your tires from spinning when you
generate excessive torque.  Set Traction Assist ON and you won't burn 'em
off.  Toggle ON/OFF

BEST LINE Tire marks laid down by previous cars mark the Best Line.  
Follow the Best Line around the circuit to shave seconds off your records.  
Toggle ON/OFF

TUTOR With Tutor ON, color-coded arrows and the NFS 3 announcer help you
navigate the turns.  Toggle ON/OFF

CREDITS
DEVELOPMENT TEAM
Lead Programmers: Brad Gour, David Lucas
Programmers: Daniel Teh, Shelby Hubick, Mike
Kiernan, Nonad Jankovic, Andrew Green, Ryan
Ho, Alan Bucior, Jason Major
Additional Programming: Robert Ridihalgh, Tom
Loughry
Lead Artists: Scott Jackson, Peter King
Track Modeling & Art: Robert Sculnick, Simon
Craghead, Stefan Schwartz, Peter King, Scott
Jackson, Jim Tibbitts, Andy Lang, Casey O'Brien
Track Artists: Ken Thurston, Young Yoon, Rob
Johnson, Kevin Gee, Sasha Runnels, Lin Shen
Car Modeling: Giovanni Sasso, David Carman,
Steve Suhy
Graphical Interface: Eduardo Agostini, Angie
Pytlewski, Kim Gill
Additional Art: Cindy Green Lead Audio: Alistair Hirst
: Romolo Di Prisco, Saki Kaskas, Matt Ragan, air Hirst, Crispin Hands,
Traz Damji ngineer: hiwatt marshall

Sound Effects: Romolo Di Prisco, Crispin Hands,
Alistair Hirst, Steve Royea, Robert Ridihalgh,
Saki Kaskas, Matt Ragan
Speech Editing: Orca Pacific Recording Studios
Supervising Editor: Jennifer Lewis
Speech Editors: olo, Phil Giborski, Aleksandar
Zecevic, Daniel Seguin, Saki Kaskas
Tools & Library Support: Paul Martin, James
Fairweather
Photography: Diego Cassette, Des Jenson
Video Technician: Mark Ricard
Voice Talent: Al Murdoch, David Kaye, Tanya
Buchanan, Brooke Burgess,
Voice Scripts & Research: Tony Whitney, Brooke
Burgess, Richard Mul, Tony Parkes, Ivan Allan
Licensing Coordinator: Serena Whitters
Development Director: Brett Bradstock
Director of Product Development: Brian Wideen
Production Assistant: Xenia Mul
Assistant Producers: Richard Mul, Brooke Burgess
Associate Producer: Ivan Allan
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page 25

Producer: Tony Parkes
Senior Producer: Hanno Lemke Executive Producer: Sam Nelson

LOCALIZATION TEAM
Localization Producer: Serena Whitters
Language Testing Coordinator: Matt Eyre
Foreign Speech Recording: Foster Hall

LOCALIZATION FRANCE
Localization Manager: Christine Jean Translation: Olivier Desanti
Speech Recording: Lotus Rose - Paris
Voice Talent: Philippe Bourgogne, V6ronique
Desmadryl, Bernard Bollet
Language Testing: Sylvain Caburrosso (tuality Control: Marco Mele
LOCALIZATION GERMANY
German Localization: Bianca Normann German Translation: TextFarm, Dagmar
Geller,
Alexander Golubowitsch
German Speech Recording: M&S Music, Frankfurt
German Voice Talent: Egon Hoegan, Songard
Boelke, Michael Lucke, Oliver Krietsch
Language Testing: Alexander Goiubowitsch
German (kA: Marco Nuhsbaum
German Marketing: Benedikt SchOler, Hans-J6rg Brand
LOCALIZATION ITALY
Italian Version: C.T.O. S.p.A. (Bologna)

LOCALIZATION SPAIN
Tester: Oscar Jimenez
Translations: Julio Valladares Voice Talent: Jake Mate (kA: Alvaro
Corral

LOCALIZATION SWEDEN
Localization Manager: lnger Marshall
Translation Coordinator: Kia Collin
Translation: Erik Sigvardsson
Language Testing: Jonas Bingestam
(luality Control: Andreas Nbmm
Subject Matter Expert: Robert Collin
MARKETING
Product Manager (North America): Peter Royea Product Managers (U.K.):
Clive Downie, Dave Dyett

DOCUMENTATION & PACKAGING
Documentation: Bill Scheppler
Documentation Design/Layout: Golden VizComm
Package Design: Dave Parmley, The 13th Floor
Art Direction: Nancy Waisanon
Cover Art: John Lamm Photography
Cover Imagery Special Effects: I-Magic
Web Development& Design: Screaming Monkey Fist
Public Relations: Jeane Wong, Mary Leddy
QUALITY ASSURANCE
([A Coordinator: Steve Livaja
(IA Senior Lead: Martin McQueen (IA Lead: Andrew Chan ([A Assistant Leads:
David Ham, Greg Williams Testers: Adam Gandy, Shane Ward, Shane Neville,
Mark Peters, Pauline Schaap, Brian Lee, Tony Mwamwenda, Wade Lindley,
Brad Porteous, Avinash Narayan, John Brett, Rafael Erana Mastering:
Peter Petkov, Cary Chao, Jeff Hutchinson
San Mateo Final (IA: Rico Sablan, Todd Manning
----------------------------------------------------------------
Page 26

TECHNICAL SUPPORT
EA Canada Tech: Kenny Wu, Mike Colby, Kevin
Thompson, Anne Hamilton, Alistair Sutherland,
Dave Hewson, Darren Freeman, Rob MacDonald,
Doug Casey
EA Seattle Tech: Alan Van Slyke, Ron Bolinger, Joe Vogt
(IA Tech: Chris Wallace, D'arcy Gog, Colin Cox, Jason Feser, Zech Prinz,
Paul Breland, Mark McIntyre
(IA Bug Database Administrators: Bob Purewal, Randy Parmar

Fi  LM SHOOT
Title Sequence Production: Circle Productions, Video Image
Director: William Morrison
Co-Director: Matthew Griffiths
Producer: Anna Brunoro
Director of Photography: Marc Laliberte-Else
Production Manager: Alessandra Penzo, Paolo
Berni
lst Assistant Director: Vivalda Vigorelli lst Camera Assistant:
Steve Banks 2nd Camera Assistants: Elena Ucropina, Claudio Giacomini,
Elisona Canelli
Gaffer: Dean Levey
Key Grip: Paolo Mariotti Grip: Dean Levey
Best Boy: Ivo Del Carmine Grip Assistant: Paolo Verrilli
ors: William Morrison, Matthew Griffiths cial Effects: William Morrison,
David Laviolette uction Assistant (Canada): Xenia M ul

Production Assistant (Italy): Paolo Berni
Location Manager (Italy): Isabella Aldrovandi
SPECIAL THANKS
David Elton, "Bad" Brad Porteous "The Speedline
King", Brian Ward, Joel Lueders, Mike Mathisen,
Mark Madland, Andrea Bernardoni, Paulette
Doudell, Steve Sammonds, Steve Fitton, Anna
Dalla-Betta, Bill O'Brien, Heidi DeRick, James
Becker, Kirsten Henderson, Mike Whitters
(Subject Matter Expert), Marni Donnelly, Sheila
Allan, Adam Myhill, Dwayne Wudrich, Bruce
MacKinnon, Wayne Paugh, Darcy Pajak, Darren
Schueller, Andy Fuller
AMG Matorenbau-Und: Oliver Straube
Chevrolet: Gene Reamer
CLK Team Manager: Hans-Juergen Mattheis Daimler-Benz AG: Roland Seitz
Equity Management Inc.: Sandra Scarietta, John O'Niell, Sonya Salame,
Janet O'Dea
Ferrari Motor Cars: Vittorio Avogadro, Andrea Bertolini (Test Driver),
Giancarlo Lasagni (Test Driver), Marco Zublin, Alessandro Furfaro
GM Media Archives: Karen Spern, Kim Schroder ltaidesign S.p.A.:
Valentina Kalk, Fabrizio Giugiaro, Remo Gorianz (Test Driver),
Luca Balbo Jaguar Cars Ltd.: John Maries, Kelly Kieran,
Sheryl Stonehouse
Lamborghini S.p.A.: Daniela Venturi Butters, Adrian
Redpath, Mr. Sultaman Lubis, Inge De Agostini,
Mia Budoyo, Mario Sasanotto (Test Driver)
Mercedes-Benz Classic Archives: Thomas
Weimper
TWR Group Limited: Alister Mitchell, Tony Bond,
Yvonne Arnold



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