TABLE OF CONTENTS
Page
CONTROLLER 4
PLAYING THE GAME 5
OPTION MENU 7
MEMORY CARD 8
CHALLENGE MODE 8
ALPINE SKIING 9
SNOWBOARDING 11
SPEED SKATING 13
SHORTTRACK 15
BOBSLEIGH 17
LUGE 19
SKI JUMPING 21
CURLING 23
AERIALS 27
MULTIPLAY 29
Set up your PlayStationTM game console according to the instructions in its Instruction
Manual. Make sure the PlayStationTM power is off before inserting or removing a com-
pact disc. Insert the NAGANO WINTER OLYMPICS 98 disc and close the Disc Cover.
Insert game controllers and turn on the PlayStationTM game console, Follow on-screen
instructions to start a game.
Thank you very much for purchasing Konami's NAGANO WINTER OLYMPICS '98 . Before
playing, please read this manual carefully to ensure correct use.
3
CONTROLLER
Directional buttons: Highlight a menu item.
X button: Select a highlighted menu item (on most screens).
Circle button: Return to the previous menu (on most screens).
START button: Start the game from the Main Menu.
Pause action, during an event.
NOTE: Press and hold START and SELECT buttons
simultaneously to reset game back to Main menu.
Beware - you will lose all times and scores in the
current game that you have not saved.
4
PLAYING THE GAME
OLYMPICS The 13 events can be played in any order you like, Each event is
cleared by meeting or exceeding the qualifying score/time. New high
scores can be recorded on the Memory Card as Olympic records.
CHANGE Any of the 13 events can be played over as many times as you desire.
When a new record is set, it is recorded on the Records screen.
RECORDS Displays the current best records and the holders of those records.
OPTIONS Move the Directional buttons to select a setting you wish to change. For
information about the option menu, refer to page 7.
After selecting Olympic or Challenge mode you will get to choose your Nationality and
enter your Name.
NAME
Move the cursor to the desired letters by pressing the Directional
buttons left/right and enter each letter by pressing the X button. If
you make a mistake, the 0 button backspaces one letter in your
name. When you have finished entering your name, press the Start
button,
Select your desired nationality from among 16 countries with the
Directional buttons and the X button.
5
Events are selected from the event select screen. Select
one of the 13 events with the Directional buttons, and
enter it by pressing the Start or X button.
The Configuration screen shows the current Controller settings
for players 1-4 in the upcoming event.
After the event is completed, the Results screen shows the
marks scored in the event and the current standings.
The game is over for a player who fails to achieve a qualifying
score/time for the event. However, by pressing the Start
button while the "Continue?" message is on the screen, the
player can continue to compete. Additional players can join
in at this point if there are places available, If none of the
participants qualify in an event, and none of the players elect
to continue, the game is over and the Title screen is displayed.
6
OPTION MENU
EXIT Returns you to the Title Screen.
LEVEL The qualifying difficulty level can be set to Easy, Normal, or Hard.
LOAD Allows records previously saved on a Memory Card such as Olympic
records and personal bests for each of the events to be loaded.
SAVE Allows Olympic records and personal bests for each of the events to be
saved onto a Memory Card,
KEY Key Config: Configure controls for each event. Select from
Skiing/Board, Skating, Bobsleigh, Luge, Ski Jumping and Curling.
Note: button settings cannot be configured for the Aerials event,
AUDIO Switch between the sound settings Stereo and Mono. Adjust the
volume level for background music and sound effects.
SCREEN Allows you to adjust the screen position.
ANALOG Allows you to calibrate the analog controller.
RULE Allows you to adjust the rules for curling. See page 23 for details.
7
MEMORY CARDS
SAVE Saves all current records onto a Memory Card.
COMPARE LOAD Compares the records saved on a Memory
Card with the current records in the game.
and loads only records from the Memory
Card that are better than those in the game.
LOAD Loads all the records saved on a Memory
Card into your current game,
Warning: Never remove or insert Memory Cards during a
Save or Load process, as there is a risk of losing data.
CHALLENGE MODE
In the Challenge Mode, any of the 13 events can be played over as
many times as you desire. If you set a new record, the score is saved
as a personal best record on the records screen. After entering the
name and nationality of your athlete, you will go to the Event Select
Screen. Using the Directional buttons, move the cursor to the event
you wish to challenge and select it with the X button,
Quitting the Challenge Mode
In Challenge Mode press the START button to pause the game and display the Exit -'V
screen. You will be given a choice of the three options listed below.
CONTINUE Resume the game you are currently playing.
EVENT SELECT Return to the Event Select Screen.
EXIT CHALLENGE Return to the title Screen
8
ALPINE SKIING
Downhill, Super-G,
Giant Slalom
[Screen]
QUALIFY PLAYER'S TIME
BEST TIME AT THE CHECKPOINT
TIME DIFFERENCE FROM TOP RACER
COUNTRY
SPEED
Downhill 2,923 Meters
It's a race against time, but you must pass through all the gates on your way to the -
goal. Ski in a crouch to increase your speed.
Super-G 2,423 Meters
In this event, you must strike a balance between speed and technique. Take the most C.'>
direct course for a better time!
Giant Slalom 1,487 Meters
This complex course is full of variation and demands a high degree of turning skill.
Quick turns are the key to victory.
Controlling your player
ACTION CONTROLLER
LEFT TURN LEFT
RIGHT TURN RIGHT
START AND CROUCH POSITION UP
USE SKIS EDGES X
Description of the event
* A countdown begins 10 seconds before the start signal. You can start racing any
time after the clock reaches 5 seconds before the signal. You automatically begin
skiing if the button has not been pressed 5 seconds after the start signal.
* If you miss a gate you're disqualified. Scores for the Giant Slalom are calculated
from your total time after two runs; the Downhill and Super-G are skied only once.
* Skiing in a crouch position reduces air resistance, resulting in a faster speed. But,
since increased speed results in sharper turns, you must try to achieve a balance.
* Colliding into the netting along the course and falling will result in immediate.
disqualification.
* With multiple players, players compete in order, from player 1 through player 4.
10
SNOWBOARDING
Giant Slalom 936 Meters
[Screen]
TIME
COUNTRY SPEED
11
Giant Slalom 936 Meters
The Giant Slalom of snowboarding requires turning agility and balance. Make the most of your -C
turning techniques and push yourself to the limit The course length is 936 meters,
Controlling your player
ACTION CONTROLLER
LEFT TURN LEFT
RIGHT TURN RIGHT
START AND CROUCH POSITION UP
USE BOARD'S EDGES X
Description of the event
* Select your stance before you start. Use the Directional buttons to toggle between
a "regular" stance (left foot forward) and a "goofy" stance (right foot forward).
Press X to start the event.
* A countdown begins 10 seconds before the start signal, You will be able to start
racing anytime after the clock reaches 5 seconds before the start signal. Your
athlete automatically begins boarding if the button has not been pressed 5
seconds after the start signal.
* Failing to pass through all of the gates results in disqualification. Scores for the
Giant Slalom are calculated from your total time after two runs.
When a player is in a crouch position, air resistance is decreased, resulting in a
faster speed. However, since increased speed results in sharper turns, you must try
to achieve a balance.
* Colliding into the netting along the course and falling will result in immediate
disqualification.
* With multiple players, players compete in order, from player 1 through player 4.
12
SPEEDSKATING
[Screen]
QUALIFY TOTAL TIME
WORLD RECORD
DISTANCE SPEED
Speedskating 500 Meters
The race length is one lap around the track plus 100 meters. Players in command of their
cornering will be in command of the world!
Speedskating 1,500 Meters
The race length is three laps around the track plus 300 meters. Pacing yourself is the
key to winning this event.
Controlling your player
ACTION CONTROLLER
SKATE / DASH FORWARD MOVEMENT IS ACCOMPLISHED BY
REPEATEDLY AND ALTERNATELY HITTING
THE CIRCLE AND SQUARE BUTTONS.
CORNERING TO MAKE TIGHT TURNS ON THE CORNERS, PRESS
EITHER THE X OR TRIANGLE BUTTON JUST BEFORE THE TURN.
REQUIRES SUBTLE TIMING.
Description of the event
* Two false starts results in disqualification.
* Skaters change lanes every lap. Should both skaters arrive at the crossover area
at the same time, the skater on the outside has the right of way. If two players
collide, the player on the inside loses balance and slows down,
* When three or more players are competing, the race is divided into two heats.
* Just before you cross the white line is the best time to press either of the
cornering buttons.
14
SHORT TRACK
500m, 1000m
[Screen]
PLAYER'S TIME
COUNTRY STAMINA
15
Short Track 500 Meters
The race length is 4.5 laps around the track. Sprint start to take the inside track!
Short Track 1,000 Meters
The race length is 9 laps around the track, Stamina and strategy against your opponents a
are the keys to winning this event.
Controlling your player
ACTION CONTROLLER
SKATE / DASH FORWARD MOVEMENT IS ACCOMPLISHED BY
REPEATEDLY AND ALTERNATELY HITTING
THE CIRCLE AND SQUARE BUTTONS.
PASSING USE THE UP AND DOWN DIRECTIONAL
BUTTONS TO CHANGE BETWEEN THE INSIDE
AND OUTSIDE LANES.
Description of the event
* In short track you compete directly against other skaters, with the first person to
reach the finish line the winner. Your time will be displayed, but you cannot save it
on to the Memory Card.
* Four opponents start simultaneously.
* Two false starts results in disqualification.
* If you hit the buttons repeatedly, you will lose stamina and speed. Stamina is
gradually regained when the buttons are not being hit repeatedly.
* It is best to skate on the inside track, but when passing another athlete you must
move left or right to avoid a collision.
* You must come first, second, or third to qualify.
16
BOBSLEIGH
(four-man)
[Screen]
PLAYER'S TIME
COURSE MAP
COUNTRY SPEED
Bobsleigh four-man
Shave off as much time as possible with a fast starting sprint, smooth boarding, and
skillful steering!
Controlling your player
STARTING THE BOBSLEIGH
CONTINUOUSLY AND ALTERNATELY HIT THE 0 AND U BUTTONS TO PUSH THE SLEIGH. - -
BOARDING: WHEN THE WORDS "RIDE ON" APPEAR ON THE SCREEN, YOU CAN BOARD
YOUR ATHLETES BY PRESSING THE TRIANGLE OR THE X BUTTON. MAKE SURE THEY ARE ALL ON
BOARD BEFORE THE SLEIGH CROSSES THE 50-METER LINE.
ACTION CONTROLLER
LEFT TURN LEFT
RIGHT TURN RIGHT
Description of the event
* You have 15 seconds to start after the start signal. After 15 seconds, you will be
started automatically.
* Your team is disqualified if all four members have not boarded when the
bobsleigh crosses the 50-meter line.
* Timing begins after the sleigh crosses the 15-meter point.
* Try to keep the sleigh off the walls to maintain your speed.
* There is no brake control.
18
LUGE
Single
[Screen]
TIME
COURSE RECORD
SPEED
19
Luge Single
Experience the thrill of speeds up to 130 kph! Finishing times may differ by only 1/1000 sec-
onds and winning depends on your steering dexterity
Start: A power gauge increases and decreases in a cycle. Set your starting speed by
pushing the Circle button in time with the gauge.
Accelerate: Continuously and alternately press the Circle and Square buttons.
Controlling your player
ACTION CONTROLLER
MOVE LEFT LEFT
MOVE RIGHT RIGHT
Description of the event
* At the staff, carefully watch the athlete's breath (power gauge) and set your initial
acceleration accordingly.
* There is no brake control. Try to keep the sled from contacting the sides of the course.
20
SKI JUMPING
Large Hill (K120)
[Screen]
QUALIFY COURSE RECORD
WIND SPEED
Ski Jumping (Large Hill K120)
A good take-off angle is the key to a good jump.
Controlling your player V
ACTION CONTROLLER
START CIRCLE, L1 OR R1 BUTTONS
JUMP R1 OR L1 BUTTONS
IN-AIR POSTURE LEFT OR RIGHT
LANDING R1 OR L1 BUTTONS
Description of the event
* You can start after the signal changes from red to blue. If you do not start within 15
seconds, you will be automatically started.
* You can determine the direction of the wind from the wind vane.
* When nearing the base of the ramp, a gauge will appear on the screen. Press and
hold the L1 or R1 button to make the jump angle increase. When you release the
button you will jump at the selected angle.
* In the air, the Directional buttons are used to maintain your left and right balance.
By quickly balancing these levels, you can achieve high marks in flying posture.
* You can also achieve a high score by timing the landing well,
22
CURLING
[Screen]
COURSE DIAGRAM
PLAYER 1 STONES REMAINING
curling
Manipulate the stone into the center of the "house" with advanced throwing control
and sweeping. Note that sweeping makes the stone travel further along the course.
Coin toss: A coin toss is performed to determine which team throws first. First, players
choose heads or tails.
X BUTTON SETS YOUR SELECTION.
CIRCLE BUTTON TOGGLES BETWEEN HEADS AND TAILS.
After the selection, the coin is automatically tossed, The team that wins can choose whether
to throw first or after (second).
X BUTTON SETS YOUR SELECTION.
CIRCLE BUTTON TOGGLES BETWEEN FIRST AND AFTER.
Controlling your player CC
ACTION CONTROLLER
SET THROWING DIRECTION LEFT OR RIGHT THEN PRESS X
SET TURN OF STONE LEFT OR RIGHT THEN PRESS X
CONTROL THROWING POWER SET WITH X
SWEEPING PRESS CIRCLE AND SQUARE REPEATEDLY
24
Description of the event
* Curling is a competition between teams, high score wins. Here, a tournament is held
between four teams, one for each player. When less than four players are compet-
ing, the remaining teams will be played by the computer.
* Two teams compete at a time, alternating with one throw apiece. One "end" is
completed after each team throws 4 stones (B total), at which time the team that
has placed a stone nearest to the center of the "house" (rings drawn on the ice
surface) wins.
* If neither team has a stone left in the house after all stones in an end are thrown,
the result is a tie score. If the score is tied after all the ends are played, a sudden
death playoff is held.
* Sudden death playoff
Each team throws one stone, the team whose stone is nearest the center wins. This
step is repeated until one team is the victor.
* Press the Triangle button after a throw to change the view point to the opposite direction.
* The following settings for curling can be changed in the Options menu.
- A Number of ends
A maximum of 10 ends
- Playoff method in a tie
Sudden death or extra ends (extended play)
- Free guard zone rule ON/OFF
When ON, the free guard zone rule applies. This means that stones placed in this
zone can not be bumped out by the other team until the first four stones in an -
end have been thrown. If this rule is violated, the stone thrown is removed and
the expelled stone put back in its original position. When OFF, the free guard
zone rule does not apply.
- Number of deliveries (stones)
Can be changed to 4 or 8. Default is 4.
25
Determining points scored
Example 1
The white team scores 1 point. The black
team scores 0 points, because they were C
unable to place a stone closer than the
white team
Example 2
Neither team was able to place a stone
inside the house. Therefore, no points
are scored.
Example 3
Although, the white team was able to place
two stones in the house, one is further from
the center than the black team's stone and
does not qualify as a point. Therefore, white
earns 1 point and black 0.
26
FREE STYLE
Aerials
Jump name
Code Difficulty
bLTT (back layout tuck tuck) 3.20
bFTT (back full tuck tuck) 3.45
bLFT (back lay full tuck) 3.50
bdFF (back double full in full out) 3.55
bFTF (back full tuck full) 3.75
bLFF (back lay full full) 3.80
bdFdF (back double full in double full out 3.95
bFFF (back full full full) 4.05
bHRaL (back half landy lay) 4.225
bFdFF (back full double full full) 4.45
bHRaF (back half landy full) 4.475
bFdFdF (back full double full double full) 4.85
27
Free Style Aerials
Can you come from behind to win with your last jump? Or solidify your victory? It's all
in the timing!
Description of the event
* The level of difficulty is different according to the jump. Of course, more points
can be received for a jump with a high level of difficulty, but you do not receive a
good score if you make a mistake in entering the commands. Further, the same
maneuver cannot be performed for both jumps.
* You will have 60 seconds to practice the command inputs before you jump. Press
any Directional button to end practice and start your descent.
* For maximum height, which gives you more time to enter the commands, time your
jump to match the player's movement.
Controlling your player
ACTION CONTROLLER
JUMP SELECTION USE THE DIRECTIONAL BUTTONS TO SELECT YOUR
TRICK FROM THE MENU, ENTER YOUR SELECTION WITH
THE X BUTTON.
START AFTER THE START SIGNAL PRESS ANY DIRECTIONAL
BUTTON TO BEGIN YOUR DESCENT.
JUMP PRESS EITHER THE L1 OR R1 BUTTON AT THE END OF
THE RAMP.
IN-AIR TECHNIQUE QUICKLY ENTER THE BUTTON COMMANDS
LANDING IF THE COMMANDS WERE COMPLETELY ENTERED
BEFORE TOUCHING DOWN, THE LANDING
WILL BE SUCCESSFUL.
28
MULTI PLAY
A maximum of 4 players can compete in this game. However, for 3 or more players, you
must use a Multi-Tap, sold separately Four controllers can be connected to one Multi-Tap.
* Equipment required
FOR 2 PLAYERS 2 controllers
FOR 3 OR 4 PLAYERS A controller for each player and one Multi-Tap
* Connection Specifications
Notes on using the Multi Tap
When connecting controllers to a Multi-Tap, always connect a Controller to Port A of
the Multi Tap first, followed by Ports B, C, and D. It is strongly advisable to use only
Controllers packaged with your PlayStation game console or Controllers specified as
suitable by Sony Computer Entertainment America.
For 2 players, the Controller for player 1 is connected to Controller Port 1, and the
Controller for player 2 to Controller Port 2. For 3 or 4 players, a Multi-Tap is connected
either to Controller Port 1 or Controller Port 2 of the PlayStation game console, and
Controllers are connected directly to the Multi-Tap's Controller Ports A, B, C, and D.
When the Controller is not connected at the start, it will not be detected during the
game.