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                           MORTAL KOMBAT II
                          INSTRUCTION MANUAL

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                            NOTHING, NOTHING
                            CAN PREPARE YOU!

                                 500 years ago, the shapeshifter
              Shang Tsung (tm) was banished from the Outworld to
            the Mother Realm (Earth) for his crimes. There, with
            the aid of his pupil Goro (tm), a hideous half-human
                       dragon, he was to atone for his crimes by
                   unbalancing the furies of the realm, allowing
                    his master Shao Kahn (tm) and his minions to
                            enter the dominion and rule forever.

                                                He was defeated.

                                 He returned to Outworld a fail-
                           ure, facing execution at the hands of
                            Shao Kahn (tm), supreme ruler of the
                   Outworld, the Astral Planes of Shokan and the
                         surrounding kingdoms. With the apparent
                demise of Goro (tm), his fate seemed sealed. But
       Tsung (tm) told Kahn (tm) of his plan for revenge, a plot
                so evil and twisted even Kahn (tm) was persuaded
                    to grant him one final opportunity to redeem
               himself. He cleverly lured his adversaries to the
                    bizarre Outworld where they would face a new
                              challenge-- a tournament hosted by
                                         Shao Kahn (tm) himself.

                          Today, the Tournament Begins... Again!

                                                               2
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               LET THE
               TOURNAMENT BEGIN!

                                                               3
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                            1. Make sure the power switch is OFF.

                          2. Insert your Mortal Kombat(R) II Game
                                   Pak as described in your Super
                                       Nintendo (R) Entertainment
                                                   System manual.

                                                3. Turn the power
                                              switch ON. When you
                                                   see the Mortal
                                      Kombat (R) II title screen,
                                           press the START button
                                                to advance to the
                                                  Options screen.

                                                               4
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   START begins a one-player battle for the title of
Grand Champion. First, however, a fighter must be select-
ed. The warrior selection screen has pictues of all the
warriors available to a player. To select a warrior,
move the colored frame onto a warrior using the
CONTROL PAD ARROWS.
When your choice is
framed, press the A or B
button to select him. To
select a warrior randomly,
leave the frame on the ini-
tial warrior (Lie Kang (th) for
Player 1, Reptile (tm) for
Player 2) and press UP and
the START BUTTON.

   Should a second player desire to join the tournament,
   he may do so at any time by pressing his START BUT-
   TON. This will the return both players to the "Choose
   Your Fighter" screen where they again must choose
   their warriors. Both players may choose the same
   warrior. When this happens, the two will be dis-
   tinguished by color. The players will then battle
   one another with the winner continuing
   onward in the tournament, and the loser's
   game ending.

                                                               5
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                        If you wish to choose one of the various
                       options within the OPTION MENU, press the
                  D-PAD to the RIGHT and press START. The OPTION
                MENU will present you with the following options:

               MUSIC allows you to turn the game music on or off.

                 DIFFICULTY allows you to choose whether the game
              will be Very Easy, Easy, Medium, hard or Very Hard.

                  HANDICAP is a feature designed to let two play-
          ers of different skill levels battle on an equal basis.
               You can increase or decrease your handicap by mov-
                       ing the D-PAD RIGHT OR LEFT. HANDICAP only
                                     works when in 2-player mode.

                        BUTTON CONFIGURATION allows you to select
              which buttons will operate which moves. To select a
                    move, use the UP and DOWN CONTROL PAD ARROWS.
        To change the control, press the button you desire to use
                when the move is selected. Keep in mind that when
                 you change one button, the move which originally
               used that button is also switched. To leave BUTTON
                           CONFIGURATION, press the START BUTTON.

          To exit the options screen and return to the main title
                                   screen, press the START BUTTON.

                                                               6
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                                       TO PAUSE
                                       THE GAME,
                                       PRESS THE
                                       START BUT-
                                       TON ON THE
                                       BATTLE PLAN

                                                               7
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       RULES
       OF THE
       OUTWORLD

        While the kombatants

         in the original

           Shaolin Tournament

          for Martial Arts

       wagered their very lives

     upon their skills, in Shao

       Kahn's (tm) Outworld

         tournament, they

        wager much more!!!

                                                               8                                                                        
______________________________________________________________________________

   The Outworld tournament first tests a warrior's
fighting skill by pitting him against each of the
formidable Earth Warriors. In all Mortal Kombat (R) II
battles, meters in the upper-left and upper-right
corners of the screen measures the health of the
warriors.

   The meters begin each round completely
   green, but each time a warrior is hit, an
   amount of red sifnifying the degree of
   injury is added to his meter. When a war-
   rior's bar becomes completely red, he is
   knocked out and the round goes to his
   opponent. SHould time run out before
   either kombatant is knocked out, the

                                                               9
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       warrior with the less injury is declared the victor. The
       first warriror to win two rounds takes the match and
       moves on to his next
       opponent.                   -----------------------------------
                                   | NOTE: If five rounds pass       |
               Once a warrior has  | without a match winner, both    |
               defeated the other  | kombatants will be disqualified |
               kombatants in the   | from the tournament.            |
               tournament, he      -----------------------------------
               then takes on the first of his Outworld hosts,
                           the demon Shang Tsung (tm). His youth
                          restored by his master Shao Kahn (tm),
                        Tsung (tm) possesses both powerful magic
                                and considerable physical skill.

                    Should a warrior defeat Tsung (tm), his next
           opponent is the massive Kintaro (tm). Kintaro (tm) is
                    of the same race of half-human dragons which
                     spawned Goro (tm). Enraged at his comrade's
               death at the hands of a mere mortal, Kintaro (tm)
                      sought enterance to the tournament to seek
                        revenge. Shao Kahn (tm) granted him this
                        privilege in exchange for his servitude.

               Defeating Kintaro (tm) proves a warrior worthy of
          meeting Shao Kahn (tm), supreme ruler of the Outworld,
            in battle. Defeat him to end his rule and become the
                          Supreme Warrior in the Outworld realm!

                                                               10
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THE ART
OF KOMBAT II:

THE BASIC
DEFENSIVE MOVES:

   The art of Kombat is as it has been for
thousands of years. A wise warrior will begin his
training with the art of defense. Far more valuable
than learning how to inflict blows is learning how
to avoid or deflect them, for an opponent who
attacks is an opponent who is vulnerable to attack.
Defensive lessons are as follows (based on
default settings):

TO MOVE FORWARD OR BACK:
Press the CONTROL PAD LEFT or RIGHT

TO BLOCK:
Press the L or R BUTTON

TO CROUCH:
Press the CONTROL PAD DOWN

TO JUMP:
Press the CONTROL PAD UP

TO FLIP FORWARD OR BACK:
Press the CONTROL PAD UP + LEFT or RIGHT

                                                               11
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                                      THE BASIC OFFENSIVE MOVES:
                   Once defense has been mastered, a warrior can
            begin to learn the fundamental offensive moves-- the
                   punches and kicks. In combination with strong
                       defensive tactics, these moves are enough
                            to defeat most foes. The fundamental
                                 offensive moves are as follows:

                                                 TO PUNCH (LOW):
                                              Press the B BUTTON
                                                TO PUNCH (HIGH):
                                              Press the Y BUTTON
                                                  TO KICK (LOW):
                                              Press the A BUTTON
                                                 TO KICK (HIGH):
                                              Press the X BUTTON

                                                               12
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ADVANCED MOVES:

   The advanced moves use the basic moves as
building blocks to form powerful maneuvers.
However, although they do more damage, they also
are slwoer. The advanced moves are as follows:

TO UPPERCUT: Press CROUCH + HIGH PUNCH
TO FOOT SWEEP: Press AWAY + LOW KICK
TO ROUNDHOUSE: Press AWAY + HIGH KICK
TO EXECUTE
A FLYING PUNCH: JUMP or FLIP + LOW
or HIGH PUNCH
TO EXECUTE
A FLYING KICK: JUMP or FLIP + LOW or HIGH KICK

SPECIAL MOVES:
   While being a master of Kombat may be enough to
win any Earth contest, winning in the hostile
Outworld requires more of a warrior. In preparation
for this tournament, every warrior has perfected
several special moves. These moves often draw
upon spiritual supernatural energies, extreme
physical conditioning, or mutant abilities for
their effectiveness, and can be especially
potent, often devistating an opponent.

                                                               13
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                                                   WARRIOR WISDOM

                          * Patience is a warrior's greatest ally.
              Wait for your opponent to attack, then counterattack
                                    him when he is most vunerable.

                         * Timing is crucial to landing many oves.
                           Practice often to learn timing secrets.

            * With practice, a combination of moves can be learned
                         which allow a warrior to hit his opponent
              several times before he has an opportunity to defend
                          himself, making them an invaluable tool.

                      * Every warrior has different strengths and
                       weaknesses in terms of speed and movement.
                  Discovering these styles allows you to both use
                              them better and kombat them better.

                                                               14
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                                  |
QUICK REFERENCE CHART              |
---------------------------------------------------------------------------
|        | NORMAL     | + TOWARDS  | + AWAY     |   + UP     | + DOWN     |
---------------------------------------------------------------------------
| B      | Low Punch/ | Low Punch/ | Low Punch  |  Flying    | Crouched   |
| BUTTON |   Throw    |   Throw    |            |  Punch     |  Punch     |
---------------------------------------------------------------------------
| Y      |    High    |   High     |   Foot     |  Flying    | Uppercut   |
| BUTTON |    Punch   |   Punch    |   Sweep    |  Punch     |            |
---------------------------------------------------------------------------
| A      |    Low     |   Low      |   Foot     |  Flying    | Crouched   |
| BUTTON |    Kick    |   Kick     |   Sweep    |   Kick     | Low Kick   |
---------------------------------------------------------------------------
| X      |    High    |   High     | Roundhouse |  Flying    | Crouched   |
| BUTTON |    Kick    |   Kick     |            |   Kick     | Low Kick   |
---------------------------------------------------------------------------
| L or R |    Block   |   Block    |   Block    |   Block    |   Block    |
| BUTTON |            |            |            |            |            |
---------------------------------------------------------------------------
                                  |
                       15         |                             16
------------------------------------------------------------------------------

               LIU KANG

               After winning back the
               Shaolin Tournament
               from Shang
               Tsung's (th) twisted
               clutches and return-
               ing him to the
               Outworld in disgrace,
               Liu Kang (tm) returned to his
               temples. He discovered
               his sacred home in ruins.
               his Shaolin brothers lost in a
               vicious battle with a horde of
               Outworld warriors, a parting
               salvo from Tsung (tm) and his min-
               ions. Now he travels into the
               dark realm to seek revenge...

       SPECIAL MOVES:

        STANDARD FIREBALL:
         Towards, Towards,
            High Punch

        CROUCHING FIREBALL:
         Towards, Towards,
            Low Punch

          FLYING KICK:
         Towards, Towards,
            High Kick

          BICYCLE KICK:
         Hold Low Kick for
         5 seconds then release

                                                               17
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               KUNG LAO

           A former Shaolin monk and
           member of the White Lotus
  Society, Kung Lao (tm) is the last
        descendant of the great Kung
        Lao (tm) who was defeated by
            Goro (tm) 500 years ago,
             allowing the tournament
                  to fall into Shang
            Tsung's (tm) evil hands.
                  Realizing the dan-
                    ger the Outworld
                     menace poses to
                 all Earth, he joins
             Liu Kang (tm) in enter-
                ing Shao Kahn's (tm)
                            contest.

                                       SPECIAL MOVES:

                                         TELEPORT:
                                         Down, Up

                                         HAT THROW
                                       Away, Towards,
                                         Low Punch

                                         BULLET KICK
                                      DOWN + HIGH KICK
                                         at the peak
                                         of any jump

                                       WHIRLWIND SPIN:
                                       Up, Up, Low Kick
                                        (Keep tapping
                                        Low Kick to
                                        keep spinning)

                                                               18
______________________________________________________________________________

               JOHNNY CAGE

               The world was shocked
               when martial arts movie
               star Johnny Cage (tm) dis-
               sppeared from the
               set of his latest film.
               But in truth, he was fol-
               lowing his former ally Liu
               Kang (tm) into the Outworld
               where he plans to compete in
               a twisted tournament in which
               lies the balance of Earth's exis-
               tence - as well as a script for
               another blockbuster movie.

       SPECIAL MOVES:

       GREEN FLAME (LOW):
        Half Circle Away
       to Towards, Low Punch

       GREEN FLAME (HIGH):
       Half Circle Towards
       to Away, High Punch

          SHADOW KICK:
         Away, Towards,
           Low Kick

         SHADOW UPPERCUT:
         Away, Down, Away,
            High Punch

            LOW BLOW:
        Block + Low Punch

                                                               19
______________________________________________________________________________

               REPTILE
                                   
    Shang Tsung's (tm) personal pro-
   tector, Reptile (tm) lurks in the
         shadows, stopping all those
             who would do his master
             harm. His human form is
              believed to disguise a
                  horrific reptilian
                 creature whose race
                 was thought extinct
                   millions of years
                  ago. He enters the
                   contest hoping to
                      defeat all and
                             protect
                         his master.

                                       SPECIAL MOVES

                                        ACID SPIT
                                     Towards, Towards,
                                        High Punch
   
                                        FORCE BALL
                                        Away, Away,
                                        High Punch
                                       + Low Punch

                                       INVISIBILITY
                                       Up, Up, Down,
                                        High Punch

                                           SLIDE
                                        Away+ Block
                                        + Low Punch
                                        + Low Kick

                                                               20
______________________________________________________________________________

               SUB ZERO

               Thought to have been
               vanquished in
               the Shaolin
               Tournament, Sub
               Zero (tm) mysterious-
               ly returns. It is
               believed this secre-
               tive member of the Lin
               Kuei, a legendary clan
               of Chinese "ninjas" has
               traveled into the
               Outworld to again attempt
               an assasination of Shang
               Tsung (tm). To do so, he must
               fight his way through Shao
               Kahn's (tm) tournament.

       SPECIAL MOVES:

        DEEP FREEZE
          Down to
          Towards,
         Low Punch

        GROUND FREEZE
        Down to Away,
          Low Kick
       
           SLIDE:
        Away + Block
        + Low Punch
        + Low Kick

                                                               21
______________________________________________________________________________

               SHANG TSUNG
                                   
            After losing the Shaolin
     Tournament and returning to the
           Outworld in disgrace, the
       shapeshifter Shang Tsung (tm)
                 promised his ruler,
                Shao Kahn (tm), that
 he could still unbalance the furies
and allow Kahn (tm) to take over the
     Earth. His plan was to lure the
        Earth Warriors to compete in
         the Outworld, and then, win
          or lose, never to let them
                return. Convinced of
           this plan, Shao Kahn (tm)
        restored Tsung's (tm) youth.

                                       SPECIAL MOVES

                                          FLAMES:
                                         Away, Away,
                                         High Punch
                                           (one)

                                         Away, Away,
                                          Towards,
                                         High Punch
                                           (Two)

                                         Away, Away,
                                          Towards,
                                          Towards,
                                         High Punch

                                                               22
______________________________________________________________________________

 SHANG TSUNG (continued)

       MORPHS:                 KITANA:
                               Block, Block,
       LIU KANG:               Block
       Away, Towards,
       Towards, Block          JAX:
                               Down, Towards,
       KUNG LAO:               Away, High Kick
       Away, Down,
       Away, High Kick         MILEENA:
                               Hold High Punch
       JOHNNY CAGE:            for 2 seconds
       Away, Away, Down,       then release
       Low Punch
                               BARAKA:
       Reptile:                Down, Down,
       Block + Up, Down +      Low Kick
       High Punch
                               SCORPION:
       SUB ZERO:               Up, Up
       Towards, Down,
       Towards,                RAYDEN:
       High Punch              Down, Away,
                               Towards, Low Kick

                                                               23
______________________________________________________________________________

               KITANA
                                   
      Kitana's (tm) beauty hides her
           savage role as a personal
         assasin for Shao Kahn (tm).
            Seen talking to an Earth
          realm warrior, her motives
                     have come under
          suspicion by her twin sis-
          ter Mileena (tm), but only
                   Kitana (tm) knows
                        her own true
                         intentions.

                                       SPECIAL MOVES:

                                         FAN SWIPE:
                                      High Punch + Away

                                         FAN THROW:
                                      Towards, Towards,
                                         High Punch
                                        + Low Punch

                                         FAN LIFT:
                                        Away, Away,
                                           Away,
                                        High Punch

                                      SQUARE WAVE PUNCH
                               Half Circle Towards to Way, High
                                           Punch.

                                                               24
______________________________________________________________________________

               JAX

               Major Jackson Briggs (tm) was
               leader of the U.S. Special
               Forces unit of which Lt.
               Sonya Blade (tm) was a
               member. After
               receiving a signal from
               Lt. Blade (tm), Jax (tm) embarks
               on a rescue mission, hop-
               ing to retrieve both Sonya (tm)
               and the elusive Kano (tm), want-
               ed criminal and leader of the
               Black Dragon organization.
               Sonya (tm) trail leads him into the
               ghastly Outworld, where he
               believes both Sonya (tm) and
               Kano (tm) to be held prisoner.

       SPECIAL MOVES:

       GROUND POUND:
         Hold Low
     Kick for 3 seconds,
        then release.

           GRAB:
         Towards,
     Towards, Low Punch

       SONIC WAVE:
       Half Circle,
     Towards to Away,
        High Kick

       BACKBREAKER:
     Block, while in air
       wih opponent

                                                               25
______________________________________________________________________________

               MILEENA

         Serving as an assasin along
   with her twin sister Kitana (tm),
             Mileena's (tm) dazzling
             appearance conceals her
         hideous intentions. At Shao
         Kahn's (tm) request, she is
              asked to watch for her
                    twin's suspected
                 dissension and must
                 put a stop to it at
                           any cost.

                                       SPECIAL MOVES:

                                       TELEPORT KICK:
                                      Towards, Towards,
                                         Low Kick

                                        ROLL ATTACK:
                                        Away, Away,
                                      Down, High Kick

                                         SAI THROW:
                                       Hold High Punch
                                        for 2 seconds
                                        then release

                                                               26
______________________________________________________________________________

               BARAKA

               Baraka (tm) led the attack
               against Liu Kang's (tm)
               Shaolin temple. He
               belongs to a
               nomadic race of
               mutants living in
               the wastelands of
               the Outworld. His
               fighting skills and
               dreaded Blade Fury
               gained the attention of
               Shao Kahn (tm) who then
               recruited him into his
               army of destruction.

       SPECIAL MOVES:

        BLADE SWIPE:
       Away + High Punch

        BLADE SPARK:
       Down to Away,
        High Punch

        BLADE FURY:
        Away, Away,
      Away, Low Punch

       DOUBLE KICK:
     Tap High Kick 3 times
       when close to
       your opponent

                                                               27
______________________________________________________________________________

               SCORPION

        This reincarnated specter is
          back after learning of Sub
        Zero's (tm) return. He again
      stalks the ninja warrior, fol-
            lowing him into the dark
               realm of the Outworld
             where he countinues his
               personal mission-- to
              avenge the loss of his
                 family at the hands
                     of the Lin Kuei
                               clan.
                                               
                                       SPECIAL MOVES:

                                          Spear:
                                        Away, Away,
                                        Low Punch

                                          Decoy:
                                       Down to Away,
                                        High Punch

                                      SCISSOR TAKEDOWN:
                                       Towards to Away,
                                          Low Kick

                                         AIR THROW:
                                     Block, while in air
                                        with opponent

                                                               28
______________________________________________________________________________

               RAYDEN

               Watching events
               unfold from high
               above, the
               mystic
               Rayden (tm) real-
               izes the grim
               intentions of Shao
               Kahn (tm). After Warn-
               ing the remaining
               warriors from the
               Shaolin Tournament,
               Rayden (th) soon disap-
               pears. He is believed to
               have ventured into the
               Outworld alone.

       SPECIAL MOVES:

       LIGHTNING BOLT:
  Down to Towards, Low Punch

     FLYING THUNDERBOLT:
         Away, Away,
           Towards

          TELEPORT:
          Down, Up

           SHOCK:
       Hold High Punch
        for 5 seconds,
      then release when
  next to a standing opponent

                                                               29
______________________________________________________________________________

               KINTARO
                                   
                                   +
                   With Goro (tm) missing,
                   Kintaro (tm) steps up to take
                   his place as supreme
                   ruler of Shao Kahn's (tm)
                   armies. Stronger and
                   more agile than his
                   predecessor, he is
                   enraged by
                   Goro's (tm) defeat.
                   Kintaro (tm) vows
                   to take
                   revenge on
                   the Earth
                   warriors
                   responsible.

                                                               30
______________________________________________________________________________

               SHAO KAHN

               The supreme ruler of the
               Outworld, Shao Kahn (tm) gov-
               erns the Astral Planes of
               Shokan and all aur-
               rounding kingdoms.
               Five hundred years ago
               he banished the
               shapeshifter Shang Tsung (tm)
               into the Mother Realms (Earth)
               to pay for his crimes. Shang
               Tsung (tm) was to unbalance the
               furies and create a weakness in
               Earth's dimensional gates. This
               weakness in the gates would
               aloow Kahn (tm) and his minions to
               forever walk the Earth and
               plague its inhabitants to a dark
               and chaotic existance. Only
                   then would Shang Tsung (tm) be cleared of
                   his offense and the
                   curse be lifted.

                                                               31
______________________________________________________________________________

                                                    NOTES

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______________________________________________________________________________
"Mortal Kombat II Instruction Manual"
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