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Mortal Kombat SNES Manual

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For ages it was a tournament of honor and glory. Noble warriors from around
the world we invited to take part, each seeking to win the title of Grand
Champion.

But that was a long time ago...
Before the tournament was corrupted by the evil demon Shang Tsung, a warrior
who took not only the lives of his opponents, but their very souls...

With the aid of his pupil, Goro, a hideous half-human dragon, Tsung began a
domination of the contest which has lasted for centuries. Today, 500 years
later, the contest begins anew as warriors once again gather to partake in
Mortal Kombat.

Let The Tournament Begin!

1. Make sure the power switch is OFF

2. Insert your Mortal Kombat game pak as described in your Super Nintendo
Entertainment System manual.

3. Turn the power switch ON. When you see the Mortal Kombat title screen, you
will be given two choices, Tournament and Options. Use the LEFT and RIGHT
CONTROL PAD ARROW to highlight your choice, then press any button to select
it.

This game pak is not designed for use with the slow motion feature of some
accessory controllers.

Tournament Mode

Tournament mode begins a one-player battle for the title of Grand Champion.
But first a warrior must be selected. The "CHOOSE YOUR FIGHTER" screen has
pictures of all the warriors available to a player- Liu Kang, Johnny Cage,
Kano, Rayden, Scorpion, Sub-Zero, and Sonya Blade. Move the colored frame
onto your choice using the CONTROL PAD ARROWS. When your choice is framed,
press any button to select him/her and begin the tournament.

       Should a second player desire to join the tournament, he may do so at
       any time by pressing the START BUTTON. This will then return both
       players to the "CHOOSE YOUR FIGHTER" screen where they must again
       choose their warriors. Should both players select the same warrior,
       player two will be distinguished by color. The players with then
       battle one another with the winner continuing onward in the
       tournament, and the losers game ending.

OPTIONS

Options brings the player to the Options screen where a number of game
features can be modified using the CONTROL PAD ARROWS.

       GAME MODE chooses whether one fights a NORMAL match, or a
       HAND-TO-HAND match where all special moves are disabled.

       MUSIC allows you to turn the music on or off.

       DIFFICULTY allows you to choose whether the game will be very easy,
       easy, medium, hard, or very hard.

       HANDICAP is a feature designed to let two players of different skill
       levels battle on an equal basis. It achieves this by affecting how
       much injury each player recieves when he is hit. Use the RIGHT
       CONTROL PAD ARROW to raise the amount of damage your player will
       recieve, and the LEFT CONTROL PAD ARROW to lower it. Handicap only
       works in 2 player mode.

       BUTTON CONFIGURATION allows you to select which buttons will operate
       the moves. To select a move, use the UP and DOWN CONTROL PAD ARROWS.
       To change control, press the button you desire to use when the move
       is selected. Keep in mind that when you change one button, the move
       that originally used that button is also switched and the control
       outlined in the "Art of Kombat" section of this manual will differ
       accordinly. To leave Button Configuration, press the START BUTTON.
To exit the options screen and return to the main ittle screen, press the START BUTTON.

RULES OF THE TOURNAMENT

       The Shaolin Tournament for Martial Arts is more than a simple
       exhibition. Each of its combatants has been invited for extraordinary
       skills and in accepting has wagered his very life upon them. The
       tournament's structure-as simple as it is ancient- tests all aspects
       of a warrior, for only the most worthy may earn the title of Grand
       Champion.

       The tournament first tests a warrior's fighting skill by pitting him
       against the other tournament challengers. In all Mortal Kombat
       battles, meters in the upper-left and upper right corners of the
       screen measure the health of each warrior. The meters begin each
       round with full health, but are reduced with each blow taken. The
       amount of reduction depends both on the type of hit and whether or
       not it was blocked. When a warrior's health runs out, he is knocked
       out and the round goes to his opponent.

       NOTE:  If four rounds pass without a match winner, both combatants
       will be disqualified from the tournament.

       An ancient proverb declares a warrior as his own worst enemy. Another
       declares his greatest ally knowlage of weaknesses. These maxims are
       the origins of the tournament's next test, the Mirror Match, where
       each warrior must face possibly his greatest foe- a doppleganger
       possessing all of his looks, strenght, speed, and skill. In order to
       defeat him, a warrior must demonstrate the one attribute his
       doppleganger lacks- wisdom.

       Should a warrior survive the Mirror Match, his conditioning is then
       tested in three grueling Endurance Matches.

       The rules of the Endurance Matches are similar to the standard
       matches, but upon defeating an opponent in an Endurance Match, a
       second warrior then enters the fray. To win a round, both opponents
       must be vanquished before your warrior succumbs to injury even once!

       Between matches the Tournament grandmasters will periodically test
       you warrior's might. Your warrior will be required to break an object
       with is bare hands- wood, stone, steel, ruby, or diamond. To raise
       the power level of his hit, press the A and B BUTTONS repeatedly as
       fast as you can. A meter next to your warrior indicates the current
       power of the blow and the force required to break the object. When
       the power level is above the line, press the L or R BUTTON to strike,
       but make sure you strike before

THE ART OF KOMBAT

       Each contestant invited to the Tournament has spent years in practice
       and meditation to perfect his martial arts skills. Before engaging
       these warriors in combat, you too should practice the martial arts by
       meditating on these lessons.

BASIC MOVES
       The best way to begin you training is with the fundamental moves:
       kicks, punches, crouches, jumps and blocks. These moves may seem
       trivial compared to powerful and acrobatic moves like the flying
       kick, but knowing how to stop, avoid, or counteract a flying kick can
       be far more useful than knowing how to land one yourself. Combined,
       these fundamentals are the foundation for both a strong defense and a
       potent defense.

Up: Jump
Up Left/Right: Flip forward/back
Left/Right: Walk forward/back
Down: Crouch
Y: Hign Punch
X: High Kick
B: Low Punch
A: Low Kick
L/R: Block

WHEN IN CLOSE CORNERS

       Additional moves used in close-in combat situations are the knee, the
       head blow, and the throw. All three are highly effective, and do not
       require full limb extension which is impossible in close quarters.
       Although these moves are potent, they can be used only when directly
       adjacent to an opponent.

Y: Head-Blow
B: Throw
X: Knee
A: Knee

CROUCHING MOVES

       Defensively, the crouching moves allow one to avoid punches and
       aerial weapons, to escape from close proximity and to avoid being
       thrown. Offensively, the uppercut, executed from the crouch is one of
       the most powerful offensive weapons in a warrior's arsenal. Crouching
       moves can only be used when holding the DOWN CONTROL PAD
       ARROW(or DOWN+LEFT OR RIGHT CONTROL PAD ARROWS)

Down+L/R: Crouching Block
Down+Y: Uppercut
Down+B: Uppercut
Down+X: Crouched Kick
Down+A: Crouched Kick

SPINNING MOVES

       The spin is the key to such moves as the Roundhouse Kick and the Foot
       Sweep. The Foot Sweep hits your opponent's ankles and knocks him onto
       his back. The Roundhouse is a spinning kick which strikes your
       opponent in the face. To execute spin moves, hold the CONTROL PAD
       AWAY from your opponent while you press the attack buttons.

Back+X: Roundhouse Kick
Back+A:Foot Sweep

AERIAL MOVES

       The final moves one should learn are the Aerial moves- the flying
       punches and kick. To execute these moves, first jump, either in place
       or towards your opponent, then press the attack buttons while in the
       air. However, unlike most attacks, aerial attacks must be timed
       properly to land blows.

Up+Y: Flying Punch
Up+B: Flying Punch
Up+X: Flying Kick
Up+A: Flying Kick

SPECIAL MOVES

       All of the Mortal Kombat warriors possess expert fighting skills- in
       that respect, they are equal to thousands of other warriors around
       the globe. What raises them above their peers are the special moves
       which they have created and perfected. In order to become a superior
       warrior, skilled enough to win the title of Grand Champion, you too
       must learn these moves, for these moves, whether special kicks or
       elemental bolts, make the Mortal Kombat warriors the fiercest and
       most ferocious warriors on Earth.

WISDOM OF THE FIGHTING MONKS

       The mind is stronger than the body. Observe fights to learn which
       moves counteract others, which can be executed faster, and which will
       do the most damage. For example, a crouched block will prevent you
       from being foot swept. Use this type of knowlage to your advantage.
       With practice, you can learn combinations or moves which can be
       executed in sequence. These combinations allow you to hit your
       opponent several times before he can defend himself, making them an
       invaluable tool.

       One battle plan will not work for every fighter. Since each warrior
       has different strenghts and moves, each should employ a different
       fighting style. Experiment to discover which strategies are best
       suited to each fighter.

LIU KANG
Age: 24
Height: 5' 10"
Weight: 185
Hair: Black
Eyes: Brown
Legal Status: Citizen of the People's Republic of China
Known Relatives: Lee Kang, Father(deceased); Lin Kang, Mother(deceased); Chow
                Kang, Brother(whereabouts unknown)
Birthplace: Honan Province, China
Occupation: Shaolin Monk, Fisherman

Once a member of the super-secret White Lotus Society, Liu Kang left the
organization in order to represent all Shaolin temples at the tournament.
Through his entire life he has heard stories and rumors about Shang Tsung's
martial arts tournament. He is well aware of the evil behind it, and has
entered the tournament expressly to defeat Shang Tsung and return the
tournament to its noble origins.

Special Moves:Flying Kick: Toward, Toward, High Kick

JOHNNY CAGE
Real Name: John Carlton
Age: 29
Height: 6' 1"
Weight: 200
Hair: Brown
Eyes: Blue
Legal Status: Citizen of the United States of America
Known Relatives: Robert Carlton, Father; Rose Carlton, Mother; Rebecca
                Carlton, Sister; Cindy Ford, Wife(Divorced)
Birthplace: Venice, California
Occupation: Actor

       A martial arts superstar trained by great masters around the world,
       Cage uses his talents on the big screen. He is current box office
       champ, starring in such movies as Dragon Fist and Dragon Fist II, as
       well as the award winning Sudden Violence. He entered the tournament
       purely for publicity it would generate for him around the world.
       Despite his seeming shallowness, he is a formidable foe with limber
       limbs, quick reflexes, and his patented Shadow Kick.

Special Moves: Shadow Kick: Toward, Away, Low Kick

SONYA BLADE
Age: 26
Height: 5' 10"
Weight: 140
Hair: Blond
Eyes: Blue
Legal Status: Citizen of the United States of America
Known Relatives: Major Herman Blade, Father; Erica Blade, Mother; Daniel
                Blade, Twin Brother, (Deceased)
Birthplace: Austin, Texas
Occupation: Lieutenant in the U.S. Army, Member of a special para-military
           force.

       Sonya Blade is a member of a top special forces unit. Her team was
       hot on the trail of Kano's Black Dragon. Her unit followed Kano to an
       uncharted island, but were ambushed by Shang Tsung's personal army.
       Tsung forced Sonya into the tournament holding comrades hostage. Now,
       not only does her own life rest on her performance, but those of her
       companions as well!

Special Moves: Leb Grab: Bloch+Low Punch+Low Kick

KANO

Age: 35
Height: 6'
Weight: 205
Hair: Black
Eyes: 1 Brown, 1 Infra-Red (built into metal implant)
Legal Status: Deported from Japan, wanted criminal in 35 countries
Known Relatives: None- was orphaned as a small child by an American woman in
                Tokyo.
Birthplace: Unknown
Occupation: Criminal Member of the Black Dragon Organization

A mercenary, thug, extortionist, thief- Kano lives a life of crime and
injustice. He is a devoted member of the Black Dragon, a dangerous group of
cutthroat madmen feared and respected throughout all of the crime's inner
circles. Believing Tsung's palace to be made of gold, Kano has entered the
tournament in order to gain access and loot the palace.

Special Moves: Cannonball- Towards, Down, Away, Up, Towards

RAYDEN
Age: Eternal
Height: 7'
Weight: 350
Hair: Black
Eyes: None
Legal Status: Mystic- Does not apply
Known Relatives: None
Occupation: Warrior

       The name Rayden is actually that of a mystical warrior who lives
       among the thunder clouds. It is rumored that he recieved a personal
       invitation from Shang Tsung himself and took the form of a human to
       compete in the tournament. His elemental powers make him a dangerous
       foe from both the land and the air.

Special Moves: Flying Thunderbolt: Away, Away, Towards

SUB-ZERO
Real Name: Unknown
Age: 32
Height: 6' 2"
Weight: 210
Hair: Black
Eyes: Brown
Legal Statues: None. However, he resides somewhere in China
Known Relatives: None
Birthplace: Unknown
Occupation: Life-long member of Lin Kuei, a clan of Chinese ninjas

       The actual name and origin of this warrior is unknown. However, based
       on his uniform, it is believed that he belongs to the Lin Kuei, a
       legendary clan of Chinese ninjas. As his name implies, he has
       mastered the element of cold. His deep freeze leaves an opponent at
       his mercy, a dangerous situation, for Sub-Zero possesses none.

Special Moves: Deep Freeze: Down, Towards, Low Punch

SCORPION
Real Name: Unknown
Age: 32
Height: 6' 2"
Weight: 210
Hair: Black
Eyes: Varies
Legal Status: Scorpion is a reincarnated spectre and has no legal status.
Known Relatives: Wife and Child in former life.
Birthplace: In former life- unknown; As Scorpion- unknown
Occupation: In Former Life: Unknown; As Scorpion: On Revenge

       Like Sub-Zero, Scorpion's true name and origin are not known. It is
       believed that he is a fallen ninja granted the opprotunity to avenge
       his death at the hands of the Lin Kuei. He has been given a new body
       and a uniform which mocks the Lin Kuei's with its cowardly yellow
       color.

Special Moves: Harpoon: Away, Away, Low Punch

GORO
Age: 2000
Height: 8' 2"
Weight: 550
Hair: Black
Eyes: Red
Legal Status: Earth: None; Outworld: Prince of Kuatan
Known Relatives: King Gorbak, Father; Queen Mai, Mother; Goro also has 7
                wives
Birthplace: Kuatan, 4th Astral Plane of Shokan, realm of the Outworld.
Occupation: Prince of Kuatan, Ruler Supreme of Shokan's Armies.

       A 2000 year old half-human dragon, Goro remains undefeated for the
       past 500 years. He won the title of Grand Champion by defeating Kung
       Lao, a Shaolin fighting monk. It was during this period that the
       tournament fell into Shang Tsung's hands and was corrupted. Goro
       possesses both massive strength and great agility. None who have
       fought him have reported any weaknesses. In fact, none who have
       opposed him have survived!

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