PlayStation Game Console --------------------- 4
PlayStation Controller ----------------------- 5
Youichi Miyaji, Executive Producer ----------- 7
Story ---------------------------------------- 8
Cast Of Characters --------------------------- 10
Keisuke Shigematsu, Scenario Writer - Part I - 25
Starting The Game ---------------------------- 26
Keisuke Shigematsu, Scenario Writer - Part II- 29
Normal Menu ---------------------------------- 30
Nall's Menu ---------------------------------- 38
Combat Menu ---------------------------------- 48
Isao Mizoguchi, Music ------------------------ 55
Shops ---------------------------------------- 56
Noriyuki Iwadore, Composer ------------------- 59
Weapons, Armour & Items ---------------------- 60
Magic ---------------------------------------- 65
Toshiyuki Kubooka, Art Director - Part I ----- 75
Opening Song Lyrics -------------------------- 76
Boat Song Lyrics ----------------------------- 78
Toshiyuki Kubooka, Art Director - Part II ---- 81
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Not entered.
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PlayStation Game Console
------------------------
Usual picture of the PlayStation.
- Page - 5
PlayStation Controller
----------------------
Standard or Dual Shock Analog Controllers
Directional Buttons / Left Stick
* Moves characters
* Moves cursor on menu items and boxes that require a response.
Analog Mode Switch
* Enables the use of the Left Stick
Start Button
* Not used.
Select Button
* Opens and Closes the Normal Menu.
Button
* Returns to the previous screen during menu commands.
Button
* Short-cut to Save Screen
* Press once to exit to the top of the Menu, twice to exit.
Button
* Initiate conversations with townspeople.
* Search for hidden items.
* Confirm Commands.
Button
* Opens Normal Menu.
L1/R1 Button
* Change characters on the Menu screens.
* Displays current status. Press the Directional Buttons, or
move the Left Stick to cancel.
* Selects which Memory Card to save or load from.
L2 Button
* Turns on or off the display for the spell names during combat.
R2 Button
* Turns on or off the vibration function for the Dual Shock.
Lunar is a spectacular world filled with magic. Once, long ago, it was
threatened with extinction by an evil force. At that time, four heroes
arose and saved the world. The legend of these four heroes inspires many
boys and girls even today.
Alex is no different than any other kid his age. He has friends, three
to be exact: Ramus the rotund dreamer. Nall, his constant companion
(and rumoured offspring of a white dragon). And Luna, the orphan that
Alex's parents took in.
- Page - 9
Alex dreams of taking his friends on fantastic adventures like his
hero, Dragonmaster Dyne. Dyne, one of the four heroes, is said to have
perished under mysterious circumstances while safeguarding the Goddess
Althena. A monument in his honour is erected just outside Alex's
village of Burg.
Alex visits Dyne's memorial nearly every day and dreams of the day he,
too, will be able to go on an exciting journey. Just once, he longs to
know how it feels to have that rush of adrenaline when facing off
against life-threatening danger. Soon, much sooner than he can imagine,
Alex will have the chance to find out...
- Page - 10
Cast Of Characters
------------------
Alex
Alex dreams of one day becoming a Dragonmaster like his hero, Dyne.
But to fulfil his dream, he must leave behind all that he holds dear.
Much more is in store for young Alex than he realizes. Hopefully, he'll
live long enough to tell about it.
- Page - 11
Luna
Alex's parents have taken care of Luna since she was a child. She is
Alex's childhood sweetheart, though she'll never admit it. No one can
match the power of her magical songs. Like most adolescents her age,
she has many questions about herself. Unfortunately, they're about to
be answered...
Nall
When Alex was a small child, a mysterious man gave his father this
strange, winged, catlike creature that unfortunately grew up with an
attitude. He tends to get Alex into a lot of trouble by smarting off at
the wrong time. But, he'll get what's coming to him... sooner or
later!
- Page - 12
Nash
This extremely overconfident magician's apprentice is an understudy to
Ghaleon, the most powerful magician in Vane. If he isn't studying for
his latest exam at the Magic Guild, he can be found trying to impress
the woman of his dreams, Mia. Too bad Nash isn't as successful at
trying to win Mia's heart as he is with magic.
- Page - 13
Mia
Mia is the daughter of Lemia, one of the Four Heroes, and the leader of
Vane. Lemia has protected Mia from the outside world for so long that
she is oblivious to the joys and hardships found in the world below.
Despite her mild nature, she is actually a very powerful magician. If
she could one new magic trick, it would be making Nash disappear.
- Page - 14
Kyle
After winning the approval of Master Mel of Meribia, Kyle was put in
charge of protecting the Nanza Barrier. Despite his youth, he is a
master swordsman, and well-respected by his loyal followers. He can't
help but find himself attracted to Jessica, even though she can't stand
his chauvinistic ways. He only has one flaw... his ego!
- Page - 15
Jessica
Jessica is the daughter of Master Mel, one of the Four Heroes, and the
governor of Meribia. As an apprentice priest at Althena's Shrine, she
is a master of healing spells. Don't let the sweetness she displays
around her father fool you; Jessica is a very brave and independent
woman. She is at constant odds with Kyle, hoping that one day he will
treat all woman as equals. (Yeah, right.)
- Page - 16
Ramus
Ramus is the son of the Village Elder in Burg and Alex's friend. He
hopes that Alex will one day get over his fascination with Dragonmaster
Dyne. His one ambition in life is to become filthy rich. He wants it
all: fast horses, expensive food, and beautiful women. It's Ramus'
craving for fame and fortune that starts Alex's adventure.
- Page - 17
Laike
Laike is an extremely talented swordsman who lacks the ability to use
magic. This very helpful and very friendly man usually appears out of
nowhere and sticks around just long enough to impart advice to Alex
before disappearing from the scene. Never content to stay in one place,
Laike is constantly wandering around the world. Just wait until his
past catches up with him!
Quark
The Legendary white dragon Quark is rumoured to live in the cave just
south of the village of Alex's hometown, Burg. As the constant
companion of Dyne, Quark once fought alongside the Four Heroes in order
to protect the Goddess Althena, but no one has seen Quark since Dyne's
untimely demise. Will Alex be able to find him?
- Page - 18
Mel
As the leader of Meribia, Master Mel has earned the respect and loyalty
of the townsfolk. He is known for his ferocious fighting style, which
earned him the nickname "Hell Mel." After life in the spotlight as one
of the Four Heroes, Mel settled down and fathered a child by the name of
Jessica. She is Mel's pride and joy... His life.
Ghaleon
Ghaleon is the premier of the Magic City of Vane, and the Magic Guild's
most powerful sage. He has never quite been the same since he witnessed
the death of Dragonmaster Dyne, his best friend. Whenever a threat to
the Guild arises, Ghaleon applies all of his unrivalled wisdom and
strength to snuff it out.
- Page - 19
Lemia
Lemia is the leader of Vane, and the founder of the Magic Guild, which
instructs others on how to unlock their magical abilities. In recent
weeks, it seems that Lemia has been on the crotchy side, becoming quite
harsh in her treatment of the people. Even her own daughter, Mia, is
wondering what is going on. Is it menopause or madness?
Dyne
Dragonmaster Dyne had the ability to command and use the power of the
four Dragons in order to protect the Goddess Althena. Unfortunately,
none of these powers could save him from perishing under mysterious
circumstances. With each passing year, the legend of Dyne continues to
inspire both boys and girls alike.
- Page - 20
Tempest
Tempest lives in the village of Pao, in the Stadious Zone. With the
recent epidemic that has broken out in the Prairie, Tempest and Fresca
are forced to leave their village in order to find a cure. Tempest is a
very strong and brave fighter who doesn't back down from a fight.
Hopefully, he's strong enough to face what lies ahead.
Fresca
Fresca's hometown of Pao has recently been struck with an epidemic that
is slowly killing all of the inhabitants. With no know cure, Fresca and
Tempest are faced with losing their entire village. With the village in
these dire circumstances, she and Tempest decide to leave the village in
order to find a cure before it's too late.
- Page - 21
Myght
With a severe case of body odour, Might stays hidden in his tower, away
from the hare-brained people of the outside world. From the secluded
location, he spends his time creating one invention after another.
However, it is rumoured that he is working on an incredible flying
machine. Even more incredible than his legendary B.O.
Taben
Taben is an evil inventor who has begun work on a mechanized castle.
He has enslaved the people of Talon in order to mine for the minerals
that he needs to complete the fortress known as the Grindery. With the
Magic Emperor backing him, Taben's Grindery will be unstoppable. Can
Taben be stopped before he makes the Grindery operational?
- Page - 22
Royce
Royce is a constantly busy prognosticator of the future who operates a
small shop on Black Rose Street and consults with Lemia Ausa, the leader
of Vane and the Magic Guild. While she doesn't mind peering into the
lives of others, she keeps her own life to herself. Strangely, she and
Nash seem to have a special bond...
Phacia
Phacia is the head priestess of Althena's Shrine, located at the foot
of the Goddess Tower. Much like Althena, she has a friendly demeanour
and a hypnotic beauty that dazzles anyone in her presence. In fact,
many of the shrines inhabitants are under the impression that she is the
physical representation of Althena herself. Could it be true?
- Page - 23
Xenobia
Xenobia is the leader of the Vile Tribe that inhabits the Frontier.
The Magic Emperor, with whom she is infatuated, has given her extremely
powerful magical spells. One of her favourite spells allows her to
mimic the physical appearance of another person. This hotty's going to
make Alex's life very difficult.
Magic Emperor
With the added talents on Xenobia and Taben, the Magic Emperor has set
in motion his plans to rule the world of LUNAR. As his power continues
to grow, only a Dragonmaster will be capable of stopping him before he
destroys all that Althena has built. Will Alex become a Dragonmaster in
time?
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Picture
- Page - 25
Keisuke Shigematsu, Scenario Writer - Part I
--------------------------------------------
Interview
Not entered.
- Page - 26
Starting The Game
-----------------
If the START button is pressed during the opening animation, the Title
screen will be displayed. There are three options on the Title screen:
NEW GAME, CONTINUE, and OPTION. Each of these commands are described
below.
New Game
--------
Start the Game. If this is the first time that the game is played, or to
start from the beginning, choose NEW GAME on the Title screen. The game
will start from the beginning.
Continue
--------
Load a previously saved game. After choosing CONTINUE, the Load screen
will be displayed. The Load screen displays currently saved games and
the RESTART option. To help differentiate between different save files,
each save file will list the following information: Current location,
Alex's level, and game time. To start the game from the beginning,
select RESTART.
It is possible to decide which Memory Card to use during a save or
load. For a detailed description see page 38. To load a game, first
select which Memory Card Slot to use by pressing the L1 or R1 buttons.
Next, move the cursor to select which file to load. Press the
button. Confirm the decision to load the file by selecting, "Yes". The
game will then load. To Cancel, select "No". [Please do not remove the
Memory Card juring a save or load.]
- Page - 27
Option
------
Adjust Game Settings. Allows the following game settings to be changed:
SOUND, CHANGE LINES, MESSAGE ADVANCE, MESSAGE SPEED, SHOCK, and NAME
SPELLS (described below). Each of these options can be configured before
the game and also juring the game by accessing Nall's System menu.
Sound
-----
Select how the sound is heard in the game: STEREO (Very titillating!)
or MONO (dull!)
Message Speed
-------------
Changes the speed at which messages are displayed on the screen. There
are three speeds: FAST (Nall), REGULAR (why yes, thank you!), and SLOW
(Ramus).
Change Lines
------------
Determines the order in which equipment and items are displayed in the
Item window. If the option is set to EQUIPMENT, the equipment will be
listed first in the Item window. If it is set to ITEM, items will be
listed first, then equipment.
Shock
-----
Activate or deactivate vibration for the Dual Shock. Select "Yes" to
have the shock active, or "No" to turn off the vibration.
Message Advance
---------------
Decide how messages on the screen are advanced: AUTO or MANUAL. AUTO
allows messages to advance without needing the confirmation of a button
press. MANUAL requires that the button be pressed before the next
message is displayed.
Name Spells
-----------
Determines if the names of the spells will be displayed on the Combat
screen during combat. Select "Yes" to display the names, or "No" to turn
off the display.
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Picture
- Page - 29
Keisuke Shigematsu, Scenario Writer - Part II
---------------------------------------------
Interview
Not entered.
- Page - 30
Normal Menu
-----------
The Normal menu can be accessed by pressing the button. The
Normal menu allows magic and items to be used, weapons and armour to be
equipped, or a character's status to be checked. By moving the
Directional Buttons to the right or left, or by pressing the L1 or R1
button, additional party members can be selected. The Normal menu
screen is described below.
Normal Menu Screen
------------------
Menu Icons
----------
The menu commands are in the form of icons. The four icons represent
the following: (Top to bottom) MAGIC, ITEMS, EQUIPMENT, and STATUS.
[Note: When Nall is selected a special menu will appear. See page 38 for
Nall's menu.]
(S) Silver
----------
Current amount of silver being carried by the group.
Party
-----
Displays the characters who are currently in the group, and their
current status. The status shows the character's name, current level and
the current/maximum value of HP (Hit Points) and MP (Magic Points).
Display Window
--------------
Shows the magic/skills a character has learned, or displays their
personal inventory.
Message Window
--------------
Displays currently selected option along with a brief description.
- Page - 31
Magic
-----
Each of the characters in LUNAR has the ability to use magic or special
skills (except for Ramus, he's a little on the slow side). When a
character has been selected, the magic or special skill that they have
learned will be displayed in the form of icons. Located in the Message
window will be displayed the name of the selected magic and a brief
description. To the right of the Magic icon(s) will be the number of
magic points (MP) required to use the magic, as well as the total number
of magic points. Make sure that the character has enough magic points
available in order to cast the spell. [Note: If a magic name is not in
white, it can't be used at that particular time due to insufficient
magic points or it's not applicable at that time.]
To cast a spell, first move the cursor to select a character that will
cast the spell. Press the button. Next move the cursor to the
desired spell. Press the button.
If the spell only affects one party member, a cursor will appear around
the characters at the top of the screen. Move this cursor to select
which character will receive the spell. Then press the button to
cast the spell.
If a spell affects the whole party, simply press the button to
execute the selected spell.
- Page - 32
Items
-----
Item Management. Each of the characters can carry up to six different
items (not including weapons and protective gear) in their inventory.
The Item menu is subdivided into three main areas: USE ITEM, GIVE ITEM,
and DROP ITEM. Each of these options are described below.
Use Item
--------
Use items to benefit the party. Only items that are highlighted in
white can be used. To use an item, first select USE ITEM from the ITEMS
menu. Press the button. Move the cursor at the top of the screen to
select a character. Press the button. Next, move the cursor to
select an item. Press the button.
A cursor will then appear around the characters at the top of the
screen. Move this cursor to select which character will use the item.
Press the button. The character will then use the item.
If the selected item can be used to benefit the entire party, simply
press the button to use the item.
- Page - 33
Give Item
---------
Trade items with party members. Weapons, protective gear, and items can
be given to other characters. If a character is sitting down, they
cannot use that weapon, protective gear, or item; however, they can
carry the item in their inventory. A character will turn around if they
are unable to receive an item at all. In order to give an item to
another character, select GIVE ITEM from the ITEMS menu. Press the
button. Then move the cursor to select which character will give the
item. Press the button. Next, after moving the cursor to select an
item, press the button.
A cursor will then appear around the characters at the top of the
screen. Move this cursor to select which character will receive the
item. Press the button. The item will be placed into the characters
inventory.
Drop Item
---------
Discard unwanted items. To remove an item, first select DROP ITEM from
the ITEMS menu. Select which character will drop an item. Press the
button. Next move the cursor to select the item. Press the button.
To drop the item, select "Yes". The item will be discarded. To cancel,
select "No". Since discarded items cannot be recovered, use this command
with extreme caution. [Note: Some items cannot be dropped.]
- Page - 34
Equipment
---------
Equip or unequip weapons, protective gear, or items. Each character can
equip upto six different items: one weapon, one armour, one helmet, one
shield, and two accessories, such as rings or charms. [Note: Only items
that are highlighted with bright white descriptions can be equipped.]
Before equipping an item, check the Display window to see what effect
it will have on the characters status. The Display Window will first
list which status will be affected (Attack, Defence, Wisdom, etc.), and
the characters numerical value for that status. The value on the far
right will display what effect equipping the item will have on the
character. If the number is written in red letters, the status will
decrease. That's bad! If the value will increase the status, it will
be displayed in green. That's Good!
To equip an item, move the cursor in the Item window and select an
item. Press the button. The item will then be placed in the
character's Gear window.
To unequip an item, first select the item in the Gear window. Press the button. The item will then be removed and placed in the character's
inventory.
- Page - 35
Status
------
Character's current status. The Status screen is divided into two
sections. The left side of the screen shows the character, their present
level, present experience points, and the number of experience points to
the next level.
On the right side of the screen are two groups of numbers. The numbers
on the left show the current value of HP and MP, and the condition of
the character without their weapon and protective gear equipped. The
numbers on the right show the maximum value of HP and MP, and the
current condition of the character with their weapon and protective gear
equipped. Move the Directional buttons to the right or left to view the
character's equipment and magic spells. L1 or R1 buttons will switch to
another character.
HP
--
Hit Points.
MP
--
Magic Points.
Attack
------
Character's attack power.
Defence
-------
Character's defence power.
Agility
-------
Character's reaction speed during battle. The character will react
quicker when the value is higher.
Wisdom
------
The higher a value, the more effective a character's magic will be.
Magic En
--------
Magic Endurance. Ability to defend against magic attacks.
# Attack
--------
Number of attacks. The number of times a character can attack
consecutively during one round of combat.
Range
-----
The distance a character can move during combat.
Luck
----
The higher the number, the more damaging a character's attack will be.
It also determines their success in avoiding enemy attacks.
- Page - 36
Picture
- Page - 37
Picture
- Page - 38
Nall's Menu
-----------
Nall has his own special menu in which to aid the party. Nall's menu
is divided into four key areas: SYSTEM, ITEMS, TACTICS, and FORMATION
(described below).
System
------
There are three System commands: SAVE, LOAD, and CONFIGURE. The Save
screen allows the current game to be saved. The Load screen will
display previously saved games that can be loaded. To change certain
game settings, use the Configure screen.
Save
----
Save the game. To quickly access Nall's Save menu, press the
button. The Save screen is divided into three areas: The top of the
screen displays which Memory Card will be used to save the game, the
middle of the screen shows the save data slots, and the bottom of the
screen shows current location, Alex's current level, and the game time.
In order to save the game, first choose which Memory Card to use by
pressing the L1 or R1 buttons. Next, select which slot to use to save
the game. Press the button. To confirm the decision to save the
game, select "Yes". The game will then be saved. To cancel, select
"No". [Please do not remove the Memory Card during a save or a load.]
- Page - 39
Load
----
Load a previously saved game. The Load screen is divided into three
sections: the top of the screen shows which Memory Card will be used to
load the game, the middle shows the save data slots and the RESTART
command, and the bottom of the screen shows current location, Alex's
current level, and game time.
In order to Load a previously saved game, first use the L1 or R1
buttons to select which Memory Card will be used to load the game.
Next, choose which data slot to use to load the game. Press the
button. Confirm the decision to load the game by selecting "Yes". The
game will then load. To cancel, select "No".
Also, on the Load screen, there is the RESTART option. Restart allows
the game to be started over from the beginning. To start a new game,
select "Restart". Press the button. To confirm the decision to
start from the beginning, select "Yes". The game will start from the
beginning. To cancel, simple select "No". [Please do not remove the
Memory Card during a save or load.]
- Page - 40
Configure
---------
Change the game settings. Allows the following game settings to be
changed: SOUND, CHANGE LINES, MESSAGE ADVANCE, MESSAGE SPEED, SHOCK,
and NAME SPELLS. These options, even though they are identical to the
options located on the Title screen, are described below.
Sound
-----
Select how the sound is heard in the game: STEREO (Very titillating!)
or MONO (dull!)
Message Speed
-------------
Changes the speed at which messages are displayed on the screen. There
are three speeds: FAST (Nall), REGULAR (why yes, thank you!), and SLOW
(Ramus).
Change Lines
------------
Determines the order in which equipment and items are displayed in the
Item window. If the option is set to EQUIPMENT, the equipment will be
listed first in the Item window. If it is set to ITEM, items will be
listed first, then equipment.
Shock
-----
Activate or deactivate vibration for the Dual Shock. Select "Yes" to
have the shock active, or "No" to turn off the vibration.
Message Advance
---------------
Decide how messages on the screen are advanced: AUTO or MANUAL. AUTO
allows messages to advance without needing the confirmation of a button
press. MANUAL requires that the button be pressed before the next
message is displayed.
Name Spells
-----------
Determines if the names of the spells will be displayed on the Combat
screen during combat. Select "Yes" to display the names, or "No" to turn
off the display.
- Page - 41
Picture of Luna
- Page - 42
Items
-----
Item management. Nall can carry upto 96 items in his personal
inventory. Nall cannot directly use items, but he can use them on the
other party members. The Item menu is subdivided into three main areas:
USE ITEM, GIVE ITEM, and DROP ITEM. Each of these menus are described
below.
Use Item
--------
Use items to benefit the party. Only items in Nall's inventory that are
highlighted in white can be used. To use an item, first select USE ITEM
from Nall's Item menu. Press the button. Next, move the cursor to
select an item. Press the button.
A cursor will then appear around one of the characters in the party.
After selecting which character will use the item, press the button.
Nall will then use that item to benefit the character.
If the selected item can be used to benefit the entire party, simply
press the button to have Nall use the item on the party.
- Page - 43
Give Item
---------
Trade items with party members. Weapons, protective gear, and items can
be given to other characters. If a character is sitting down, they
cannot use that weapon, protective gear, or item; however, they can
carry the item in their inventory. On the other hand, some characters
will not accept certain items. A character will turn around if they are
unable to receive an item. To have Nall give an item to another
character, select GIVE ITEM from Nall's Items menu. Press the
button. Press the button. Next, move the cursor to select an item
in his inventory. Press the button.
A cursor will then appear around the characters at the top of the
screen. Move this cursor to select which character will receive the
item from Nall. Press the button. The item will then be
transferred from Nall's inventory to the character's inventory.
Drop Item
---------
Discard unwanted items. To discard items from Nall's Inventory, first
DROP ITEM from Nall's ITEMS menu. Press the button. Next, move the
cursor to select an item. Press the button. To have Nall drop the
item, select "Yes". Nall will discard the item. To cancel, select
"No". Since discarded items cannot be recovered, use this command with
extreme caution. [Note: Some items cannot be discarded.]
- Page - 44
Tactics
-------
Set battle tactics. The tactics screen allows three different
predefined combat strategies to be configured for the party. The
Tactics screen can be use to program how a character reacts during one
round of combat. The Tactics screen is divided into two sections. The
top of the screen displays the characters and their commands. The
bottom half shows the current tactic: ONE, TWO or THREE. A box will be
placed around the currently selected tactic.
To create an effective tactical system, carry out the following
commands. First, move the cursor to right or the left to select which
tactic to setup. Once a tactic has been chosen, move the cursor up or
down to select a character. Once a character has been chosen, press the button. Next, decide how the character will react during battle.
This is done in the form of six icons: COMMAND, AI, ATTACK, MAGIC,
ITEMS, and DEFEND. These icons are described below.
Command
-------
Allows the character's actions to be programmed manually during combat.
AI
--
Artificial Intelligence. The computer will decide how the character
reacts during combat.
Attack
------
The character will attack, or move to attack the closest enemy.
Magic
-----
The character will use a selected magic during combat.
Items
-----
A selected item will be used during a battle.
Defend
------
The character will try to defend from an attack.
- Page - 45
To decide how a character should react during battle, move the cursor
to the right or the left to select the appropriate action. After an
action has been selected, press the button. The character will then
carry out that command.
If ITEM is selected, the character's inventory will be displayed.
Next, move the cursor to select an item. Press the button. The
character will then use that item during combat. Remember, only items
that are highlighted in white can be selected. [Note: Once the
selected item is gone, the character will default to DEFEND.]
If MAGIC is selected, all of the spells a character has memorized will
be displayed. Move the cursor to select the desired spell. Press the button. The character will then cast the spell during combat.
[Note: Once the character's MP is depleted, the character will default
to DEFEND.]
There are times when the characters will not execute the tactical
options that have been selected. This is usually due to the fact that
the character doesn't have enough MP or items to carry out the specified
action. Before combat, make sure each character has enough MP or items
to carry out their programmed tactics. When a character is unable to do
the programmed option, the option will be grayed-out on the Tactics
screen.
- Page - 46
Formation
---------
Change attack formation. The Formation screen is divided into two
sections: the box on the left of the screen shows the current, or old,
configuration, while the right box shows the repositioned, or new
formation. When arranging characters it is best to put stronger
characters in the front while keeping the weaker characters toward the
back. This way the enemy will generally attack the characters in the
front while leaving the others alone.
A box will be displayed around the currently selected character. Use
the Directional buttons to move the character to the desired location.
Once the character is moved, or if no change is necessary, press the
button.
Once all of the characters are moved, the following menu options will
appear: OK, ADJUST, or CANCEL. Choose OK to have the character order
changed to the current configuration, ADJUST to modify the current
arrangement, or CANCEL to exit the Formation screen and leave the
options as they were.
- Page - 47
Picture
- Page - 48
Combat Menu
-----------
When exploring certain areas in the game, the characters will come
face-to-face with some of the most fearsome beasts ever beheld. The
only way to successfully defeat these creatures is to master the Combat
menu. Take the time to become familiar with it; otherwise, there's only
one butt that's gonna get kicked! Just a little hint: It's not the
enemy's.
Combat Menu Screen
------------------
Menu Icons
----------
The combat menu is done in the form of icons. The four icons represent
the following: AI, COMMAND, TACTICS, and RUN.
Battlefield
-----------
Shows the progression of the battle.
Enemy Window
------------
List the monster's name(s) and the number that are attacking.
Status
------
Displays the characters who are currently in the group, and their
current status. The status shows the character's name, current level,
and the current value of HP and MP.
- Page - 49
Check the character's status
----------------------------
It is necessary to watch the character's status during combat to see
how well they are doing. There are four colors (green, white, orange
and red) that represent the current status of a character's HP or MP.
Consult the list below for the Hp or MP percentage values for each
color.
COLOR | % OF HP/MP
-------------------
Green | 100
White | 99 - 50
Orange | 49 - 25
Red | 24 - 0
-------------------
Changes to the character's status
---------------------------------
Since the majority of the enemies have the ability to cast magic
spells, one of the party members is bound to get nailed. A character
can be in one of the following conditions: GOOD, POISON, STONED,
CONFUSE, SLEEP, MUTE, PARALYZE, or FAINT.
Good
----
The character's status is normal
Poison
------
If a character is poisoned, their HP will gradually decrease during
combat.
Stoned
------
The character cannot move, but they can be healed by magic or special
items.
Confuse
-------
The character has been knocked senseless and will attack anyone within
range.
Sleep
-----
Cannot carry out commands. After being attacked, they will awaken.
Mute
----
The character has been silenced and is unable to utter a spell.
Paralyze
--------
The character will not move, and it is difficult to heal them.
Faint
-----
Gone, comatose, dead, wasted. The character is useless until they are
resurrected.
- Page - 50
When there are changes to a character's status during battle, a number
will appear next to them showing the effect on the character. The number
will be color coded and have the following effects on a character.
White - This displays damage to a characters HP.
Green - Recovery of HP and/or MP.
Red - Displays a critical hit to the character's defensive abilities.
Orange- An increase in attack power.
Yellow- Displays the damage done when a character has a special item to
ward off attack.
Blue - An increase in defensive power.
AI
--
Artificial Intelligence. The computer will decide how all of the
characters will react during battle. Once AI has been activated, the
characters will battle vigorously until the battle is either won or
lost. The AI icon will appear in the upper right hand corner until the
battle is finished, or AI is cancelled. To cancel AI, simply press the button. After the current round of combat, the Combat menu
will be displayed.
- Page - 51
Command
-------
The option allows command options to be selected for each individual
party member. Each character can choose from these six commands: AI,
ATTACK, MAGIC, ITEMS, DEFEND, and RUN.
AI
--
Artificial Intelligence. The computer will decide what action the
selected character will take during combat. Unlike the AI command from
the main Combat menu, the Command/AI only automates the character that
is selected and not the whole party.
Attack
------
During combat, the character will use their weapon to try and
obliterate the enemy. After choosing Attack, move the cursor on the
screen to select which enemy will receive the brunt of the assault.
Press the button. The character will attack that enemy.
Magic
-----
Use spells or skills. After selecting the Magic icon from the Command
menu, a list of spells/skills a character has learned will be displayed.
Move the cursor to select a magic or skill Press the button. Next,
choose who to cast the spell on, friend or foe. Press the button.
Once combat begins, the character will cast the spell.
Items
-----
Use Items during combat. After selecting the Item icon from the
Command menu, the character's inventory will be displayed. Move the
cursor to select an item. Press the button. Next, choose who will
receive the item. Press the button. Once combat begins, the item
will be used. Items that are not highlighted cannot be used.
Defend
------
Defend against enemy attack. After selecting the Defend icon, an
apparition will appear. Move the apparition to a safe position on the
screen. Press the button. Once combat begins, the character will
then move to that location.
Run
---
Selecting this option will make ONLY the selected party member attempt
to run away. If they are successful in retreating, they will not
receive any experience points.
- Page - 52
Tactics
-------
Battle Strategies. Use strategies that can be setup under Nall's
Tactical menu. There are three tactical icons, as well as the Command
icon, on the Tactical Menu. If the Command icon is selected, the
individual commands can be set for each party member. To use a tactic,
select which one to use by moving the cursor to the desired tactic.
Press the button. The character will then perform their assigned
tactics. After tactics are carried out, the Combat menu will once again
be displayed. The tactical option only lasts for one round of combat.
Run
---
Flee from battle. After selecting this command the entire party will
try to flee from the attack. However, escape is not always possible.
If the party is unable to escape, they'll have to endure a round of
pummelling before they can fight back. If they do run away successfully,
no experience points will be awarded.
Characters must receive experience points in order to increase their
levels. If their levels don't increase, their physical strength,
skills, or magical abilities will not increase. This will obviously
lead to them getting a severe thrashing during a battle. Of course,
nothing can compare to the many frustrating hours that one would have to
endure raising a character's level in order to beat a boss. Be wise,
don't run away from a battle unless absolutely necessary!
- Page - 53
Death
-----
The end of it all. If all the party members are killed during combat,
the Load screen will appear. To avoid unwanted setbacks, save
frequently! Nothing sucks more than having to replay a whole section of
the game just to get back to where the characters died. Remember, save
is your closest friend.
To load a game, first select which Memory Card Slot (see page 38 for a
detailed description) to use by pressing the L1 or R1 buttons. Press
the button Next, move the cursor to select which file to load. To
load a previously saved game, choose a save file to use. Press the
button. Confirm the decision to load a game by selecting "Yes". The
game will load. To cancel, simply select "No". Please do not remove
the Memory Card during a save or a load.
Recover HP and MP!
------------------
Before leaving a town or journeying into a dungeon, make a habit to
visit a Goddess Statue. Usually a statue can be found in every town and
temple. Make sure to take advantage of their mystical healing power.
These statues are rumoured to be in the form of Althena and can be used
to recover the HP and MP of the party members. To recover HP and MP,
simply press the button while standing next to the Goddess Statue.
The HP and MP will be recovered for each character.
- Page - 54
Picture
- Page - 55
Isao Mizoguchi, Music
---------------------
Interview
Not entered.
- Page - 56
Shops
-----
As Alex and his party journey to new and exciting lands, make sure to
visit all of the many towns along the way. Upon arriving in a new town,
make it a habit to visit the local shops to upgrade weapons, protective
gear, or items. If funds are becoming low, sell the character's
unwanted equipment for some cold hard silver. Then use that silver to
invest in the latest and greatest weapons and protective gear. Doing so
will make them more effective during combat. Don't forget to stock up
on items. Items are essential in keeping the characters in good health
during their journeys. The shop and its two options, BUY and SELL, are
described below.
Shop Menu Screen
----------------
Party
-----
Displays the characters in the party. If the character doesn't move at
the top of the screen, they cannot use or equip the item.
(S) Silver
----------
Amount of silver the party has collected.
Items
-----
Displays weapons, protective gear, or items that are for sale. The
name of the weapon, protective gear, or item will be displayed along
with a brief description. The purchase price is displayed above the
party's silver.
Status
------
Displays the effect of equipping the weapon or protective gear to the
character.
- Page - 57
Buy
---
Purchase Goods. After selecting "Buy" from the menu, move the cursor
to select which character will purchase an item. Press the button.
Now select some equipment to purchase. Press the button. There are
three options to choose from: EQUIP, purchases the item and
automatically equips it to the character: BUY, purchases the item and
places it in the character's inventory: or CANCEL, voids the
transaction. After selecting "Equip" or "Buy", simply press the
button to purchase the item. To stop the purchase, select "Cancel".
The equipment will not be purchased.
There are a couple things to remember when purchasing weapons, armour
and items. First, if an item is not written in white letters, the
characters do not have enough silver to purchase it. Second, if a
character doesn't move, they are unable to equip that weapon or
protective gear. Finally, before purchasing weapons and protective gear
for a character, make sure that they increase their attack or defensive
power. Usually, it's best only to purchase items that improve a
character's status.
Sell
----
Sell Goods. Before selling an item, remember that most items will be
sold at half their price. To sell an item, select "Sell". Press the button. Next, move the cursor to select which character. Press the button. After choosing an item to sell, press the button. To
confirm the decision to sell the item, select "Sell". The item will be
sold and removed from the character's inventory. To stop the sale of an
item, select "Cancel". The item will not be sold. Make sure not to
sell an item that mat be needed later. [Note: Some items cannot be
sold.]
- Page - 58
Picture
- Page - 59
Noriyuki Iwadore, Composer
--------------------------
Interview
Not entered.
- Page - 60
Weapons, Armour, & Items
------------------------
Dagger
------
This small dagger has a very low attack level, But, most characters use
it.
Sling
-----
Very effective in battle, especially when you want to keep a safe
distance from the enemies.
Long Sword
----------
The slender blade and light handle makes this sword easy to use. In
the right hands, it can be a very powerful weapon.
- Page - 61
Fire Armlet
-----------
Used to identify all those who study magic. It is believed that the
Goddess Althena protects those that wear it.
Leather Clothes
---------------
Low protective power: however, most characters should be able to wear
these stylish clothes.
Heavy Clothes
-------------
These durable clothes are worn by travellers for protection from the
elements. They offer low protection in battle.
- Page - 62
Iron Armour
-----------
Offers good protection from close attacks. Since it is made from iron
plates that are riveted together, it is a bit heavy and cumbersome.
Prairie Armour
--------------
This armour offers good protection from enemy attacks. It is made by
fusing together the shells from bizarre creatures that live on the
southern continent.
- Page - 63
Holy Water
----------
This will neutralize the poison from monsters if it is sipped or
applied to wounds.
Herb
----
This herb can be used to recover the HP of Alex and his friends.
However, its healing power is quite low.
Star Light
----------
These mystical items are able to revive some of the character's magic
power.
- Page - 64
Picture
- Page - 65
Magic
-----
Lunar is a world filled with magic. With all of the many different
branches of magic, Alex and his companions are each adapted to a certain
field of magic. For instance, Nash's magic is mainly offensive while
Jessica's magic is used for healing. Magic abilities will increase when
levels are gained. The following pages will preview the magics
available for each character.
- Page - 66
Each character's magic has an effective range. A magic might effect
just one character/enemy, or several characters/enemies. The chart
below is a key to the range notations (labelled as "R") that are found
in the following charts.
- Only affects the selected ally.
Name: One Ally Abbreviation: 1A
- Affects all of the allies in the party.
Name: All Allies Abbreviation: AA
- Affects only the allies that are in the selected area.
Name: Ally Zone Abbreviation: AZ
- Only benefits the person casting the spell.
Name: One's Self Abbreviation: OS
- Affects only the selected foe.
Name: One Enemy Abbreviation: 1E
- Affects every single enemy on the screen.
Name: All Enemies Abbreviation: AE
- Enemies in a selected area will only be affected.
Name: Enemy Zone Abbreviation: EZ
- Affects only the enemies that are in the line of attack.
Name: Single Line Abbreviation: SL
- Page - 67
Alex
----
Sword Dance [MP: 6 R: 1E]
- Alex strikes one unfortunate enemy with a rapid series of devastating
slashes.
Explosion Staff [MP: 9 R: EZ]
- Alex will leap into a group of enemies, proving white men can jump,
and trigger a fiery blast.
Vigor [MP: 10 R: OS]
- Alex magically pumps up his own attack power.
Dragon Grief [MP: 15 R: AE]
- All the enemies are sucked into a magical limbo, bringing a swift end
to the battle.
Flash Cut [MP: 18 R: AE]
- Alex dashes across the battlefield and leaves large cuts in his
enemies' guts.
Dragon Anger [MP: 35 R: AE]
- Alex rains down very large and very damaging fireballs upon his foes.
Dragon Healing [MP: 40 R: AA]
- Alex restores everyone in the party to full health, including himself.
Dragon Protect [MP: 60 R: AA]
- Everyone in Alex's party is shielded from the effects of one enemy
spell.
- Page - 68
Luna
----
Healing Song [MP: 4 R: 1A]
- Luna uses her magic to heal the wounds of one ally.
Purity Song [MP: 4 R: 1A]
- Luna cures the illness(es) of one party member.
Temptation Song [MP: 8 R: AE]
- Luna puts every monster on the battlefield into a deep sleep.
Cascade Song [MP: 10 R: 1A]
- One character's attack and defensive power is boosted by Luna's sweet
voice.
Escape Song [MP: 10 R: AE]
- Luna uses the power of her golden pipes to scare away all the
monsters.
Tranquil Song [MP: 15 R: AA]
- Luna croons a tune to restore some HP to every character.
- Page - 69
Nash
----
Thunder Bomb [MP: 6 R: EZ]
- A group of enemies is showered with violent voltage.
Stone [MP: 6 R: EZ]
- Nash turns a group of enemies into statuesque versions of themselves.
Confusion [MP: 7 R: EZ]
- Nash uses his hocus-pocus to baffle a group of enemies.
Magic Box [MP: 8 R: EZ]
- Nash silences a group of enemies to prevent them from casting spells.
Sleep [MP: 9 R: EZ]
- Nash tells stories about himself to put a group of enemies into a
coma.
Spark Ball [MP: 10 R: EZ]
- Nash shocks a group of enemies into temporary paralysis.
Thunder Bolt [MP: 15 R: 1E]
- Nash chooses one unlucky foe to receive the gift of electricity.
Thunder Thrust [MP: 18 R: AE]
- Every enemy on the battlefield is jolted for heavy damage.
- Page - 70
Jessica
-------
Heal Litany [MP: 4 R: 1A]
- One character regains a moderate amount of HP.
Cleanse Litany [MP: 4 R: 1A]
- Jessica cures one character of bad conditions - poison, muting,
halitosis, etc.
Fear Litany [MP: 6 R: 1E]
- Jessica scares the bejeezus out of a single enemy, who flees the
battle.
Althena Litany [MP: 10 R: 1A]
- Jessica restores every single HP to one lucky adventurer.
Saint Litany [MP: 12 R: AA]
- Every character regains a small amount of HP at the end of each turn.
Calm Litany [MP: 15 R: AA]
- Everyone in the party regains some (but not all) of their precious HP.
Miracle Litany [MP: 20 R: 1A]
- Jessica calls upon the Goddess to resurrect one fainted friend.
Escape Litany [MP: 20 R: AA]
- The entire party teleports to the entrance of the current dungeon.
- Page - 71
Mia
---
Ice Lance [MP: 5 R: 1E]
- Mia impales a single enemy with a criss-cross of giant icicles.
Flame Circle [MP: 7 R: EZ]
- Mia uses this fiery spell to badly burn a group of enemies.
Blizzard [MP: 10 R: AE]
- A raging snowstorm blows across the battlefield, chilling out all the
enemies.
Ice Shell [MP: 11 R: 1A]
- Mia increases the defensive strength of one ally - the hard way. Brrr!
Power Drive [MP: 11 R: 1A]
- Mia raises the attack power of a friend, because it's the right thing
to do.
Flame Bomb [MP: 13 R: 1E]
- Always concerned with cleanliness, Mia gives a fiery shower to one
enemy.
Ice Wall [MP: 15 R: EZ]
- Mia bombards a group of enemies with big nuggets of frozen water.
Flameria [MP: 30 R: AE]
- Massive swords of magical fire rain down from the sky, putting the
Ginsu to shame.
- Page - 72
Kyle
----
Power Slash [MP: 6 R: 1E]
- Kyle dashes out one massive hack to one monster of any size.
Power Up [MP: 8 R: OS]
- Kyle boosts his attack power a smidge, giving his ego a boost as well.
Power Sweep [MP: 9 R: AZ]
- Kyle swings his sword in a massive arc, hitting any nearby critters.
Sonic Riser [MP: 14 R: SL]
- Kyle fires an energy bolt across the battlefield, hitting any monsters
in its path.
Tempest
-------
Flash Arrow [MP: 8 R: EZ]
- Tempest lobs an explosive arrow at an unwary group of enemies.
Flash Wind [MP: 10 R: AE]
- Tempest calls upon the forces of nature to blow all the monsters off
the battlefield.
- Page - 73
Ghaleon
-------
Tornado [MP: 10 R: AE]
- A vortex of wind picks up and then drops the monsters from a great
height. They don't survive.
Rock 'N' Roll [MP: 10 R: AE]
- Dozens of bouncing boulders fall onto all the monsters, and crush
them.
Inferno [MP: 14 R: AE]
- Supernatural flames engulf every monster on the battlefield and kill
them.
Nitro Dagger [MP: 14 R: AE]
- Explosive shards of magical ice strike all the monsters, and destroy
them.
- Page - 74
Picture.
- Page - 75
Toshiyuki Kubooka, Art Director - Part I
----------------------------------------
Interview
Not entered.
- Page - 76
Opening Song Lyrics
-------------------
Original Japanese Lyrics
------------------------
Far, far into the distant horizon
let's ride forgotten on wings in the wind.
Sometime we will surly meet-
as the charming future
beckons us on.
Let's start the journey
to a new world!
Open the door to a memorable legend!
- Page - 77
English Lyrics
--------------
In your dreams,
magical thoughts...
All things are real
unless you dream they're not.
In your dreams,
love is the plot
carried on wings of hope.
Each of our souls
intertwine, when we do.
Instantly we see it
the time to grow and be it
when everything is pinned on a hope.
Let rise the dreams of your heart,
that innocent youth
careless and kind.
Free to roam the breeze in love
only when two
brilliantly shine as one...
- Page - 78
Boat Song Lyrics
----------------
Original Japanese Lyrics
------------------------
As travelling across the sea,
from the unknown country,
the wind passes gently behind my ears,
will you tell me if people live with the same bewildering feeling inside?
To love someone,
or to be loved by someone-
I wonder what those feelings are like?
I can only feel vaguely from afar.
I want to cherish the feeling that has just started inside me,
the fate trembles my heart like the wind.
- Page - 79
English Lyrics
--------------
Wishing on a dream that seems far off
Hoping it will come today.
Into the starlit night,
Foolish dreamers turn their gaze,
Waiting on a shooting star.
But, what if that star is not to come?
Will their dreams fade to nothing?
When the horizon darkens most,
We all need to believe there is hope.
Is an angel watching closely over me?
Can there be a guiding light I've yet to see?
I know my heart should guide me, but,
There's a hole within my soul.
What will fill this emptiness inside of me?
Am I to be satisfied without knowing?
I wish then for a chance to see,
Now all I need,
Is my star to come...
- Page - 80
Picture
- Page - 81
Toshiyuki Kubooka, Art Director - Part II
-----------------------------------------
Interview
Not entered.
GREET TO THE YOUZ ON THE IRC TO #AW
-iFlAB
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