WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION AND PRECAUTIONS
BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO(R) SYSTEM, GAME
PAK OR ACCESSORY.
All Nintendo products are licensed by sale for use only with other authorized
products bearing the Official Nintendo Seal of Quality.(R)
Thank you for selecting the Ken Griffey Jr.'s Winning Run(tm) Game Pak for the
Super Nintendo Entertainment System(R). Please read this instruction booklet
thoroughly to ensure maximum enjoyment of your new game. Keep this
instruction booklet and warranty information in a safe place for future
reference.
CAUTION: If the POWER switch is switched ON and OFF repeatedly, saved data
may be deleted. Avoid switching the POWER OFF before saving you game or it
may be lost.
[K-A] This product has been rated by the Entertainment Software Rating Board.
For information about the ESRB rating, or to comment about the
appropriateness of the rating, please contact the ESRB at 1-800-771-3772.
Major League Baseball trademarks and copyrights are used with permission of Major League
Baseball Properties, Inc.
*(tm) 1996 Nintendo/Rare.
(tm) & (R) are trademarks of Nintendo of America Inc.
(C) 1996 Nintendo of America Inc.
The Game Plan Page 2
Keeping The Game Under Control Page 3
Fielding Page 4
Pitching Page 6
Batting Page 7
Time Out Page 7
MLB Challenge Page 8
World Series Page 8
All-Star Game Page 9
MLB League Page 10
Trading Players Page 11
Statistics Page 12
Individual Stats Page 16
Teams Page 18
Warranty and Service Information Page 20
Air Griffey Collectibles Page 22
Baseball's most popular and exciting player, Ken Griffey Jr., adds his name
and baseball expertise to Nintendo's newest Super NES baseball game. It was
the fifth game of the 1995 American League Wild Card Playoffs. Down by one
run in the bottom of the eleventh inning, the Seattle Mariners, with Ken
Griffey Jr. up to bat, were setting the stage for the most exciting finish in
a divisional series. Ken Griffey Jr. smacked a single to center field to
advance a runner to third base. Then the American League batting champ
stepped into the batter's box and drove a pitch to left field; one run scored
easily to tie the game.
But Wait! Here come Ken Griffey Jr. rounding third.
He's going to try the impossible,
scoring from first base.
The throw to the plate is on its way.
Ken Griffey Jr. hits the dirt.
The throw is not in time! The Seattle Mariners
advance to the American League Championship Series,
thanks in part to Ken Griffey Jr.'s winning run!
A Button
Used with the Control pad, to run fielder off his base when he has the ball.
B Button
Jump, Dive, and when used with the Control Pad, throw to base.
X Button
Super Throw. This throw is more likely to go off line, but is slightly
stronger.
Y Button
None.
R Button
None.
L Button
If the ball is on the ground, holding this forces the closest fielder to run
automatically to ball.
Control Pad
Moves fielder, directs which base to throw to.
[Right] 1st base
[Up] 2nd base
[Left] 3rd base
[Down] Home
[Use your imagination here:]
This field icon shoes you where your base runners are (red dots). It also
shows you where the nearest player is (blue dot), where the ball is (white
dot) and where to ball is going to land (flashing white dot).
This box shows you the current inning.
This box shows you the current score.
This box shows you the current count: Balls, Strikes and Outs.
A Button
When used with the Control Pad, pitcher will attempt a pick off throw to a
desired base.
B Button
When used with the Control Pad, pitcher will throw a desired pitch.
X Button
None.
Y Button
None.
R Button
Check runner on 1st base.
L Button
Check runner on 3rd base.
Control Pad
Pickoffs: [Right] is 1st base, [Up] is 2nd base, [Left] is 3rd base.
Pitching: [Right] is Specialty Pitch, [Up] is Change Up, [Left] is Curveball,
[Down] is Fastball.
SPECIALTY PITCHES
Press [Right] on the Control Pad and press the B Button at the same time to
throw a specialty pitch.
SF SUPER FAST
SC SCREWBALL
CV SUPER CURVE
SL SLIDER
CU CHANGE UP
KN KNUCKLEBALL
A Button
When used with the Control Pad, runner will return to previous base
indicated. Without the Control Pad, all runners will return to previous
bases.
B Button
When used with the Control Pad, batter will swing at pitch.
X Button
Stealing: when used with the Control Pad, a runner will take a lead if
pressed once (and steal if pressed twice) to the base indicated. Without the
Control Pad, all runners will take a lead if pressed once and steal if
pressed twice.
When the ball is in play. When used with the Control Pad, a runner will advance to the base
indicated. Without the Control Pad, all runners will advance.
Y Button
Bunt attempt. Releasing the Y button pulls bat back.
R Button
None.
L Button
None.
Control Pad
Stealing.
[Up] steal 2nd base.
[Left] steal 3rd base.
[Down] steal Home Plate.
Hitting
[Up] increases chance of a ground ball.
[Down] increases chance of a fly ball.
[Right] pulls ball right.
[Left] pulls ball left.
Shifting the outfielders, changing your pitchers and substituting your
hitters/fielders are key elements in successfully managing a game of
baseball. During a game, press SELECT to bring up the managerial options
screen.
To change a hitter/fielder, highlight the baseball bat icon and press START
or the B Button. Highlight the player you want to bench and press START or
the B Button. Highlight the replacement player and press Start or the B
Button. Press the X Button when you+re done with your changes.
To change a pitcher, highlight the baseball cap icon and press START or the B
Button. Highlight the pitcher you want to use and press START or the B
Button. You will be asked if you're sure. Highlight Yes and press START or
the B Button. The current pitcher is automatically replaced by your
selection.
To shift your outfielders, highlight the field icon and press START or the B
Button. Highlight the desired location and press the X Button. You can
position your outfielders to play normal, deep, shallow, left or right.
To return to the game, highlight the baseball icon and press START or the B
Button.
A challenging mode in which you play each team once. You may play an opponent
or select the CPU as your challenger.
1P VS COM: Play against the computer. Games progressively get harder.
1P VS 2P: Play against a human.
CONTINUE: Play a previously-saved game.
EXHIBITION: Play a single game against the CPU; You select both teams.
WORLD SERIESª
The World Series is a battle between the American League champs and the
National League champs, played over seven games. Pick the team of your choice
from each league to play in the championship.
1P VS COM: Play against the computer. Difficulty depends on chosen opponent,
but all teams will play to the best of their ability in the World Series.
1P VS 2P: Play against a human.
CONTINUE: Continue a previously-saved World Series.
The All-Star game features the best players from both leagues at each
position. The American League players form one team and the National League
players form the other. There is a Homerun Derby where the top sluggers from
each league compete against each other to see who can hit the most homeruns.
1P VS COM: Play against the CPU.
1P VS 2P: Play against a human.
HOMERUN DERBY: Enter the Homerun Derby contest with up to 8 players.
Create a new season or continue a previously-saved season. Choose up to eight
teams to compete in a 26-, 52- or 162-game season. At the end of your season,
you might make the playoffs and maybe the World Series!
Select MLB League
Select Season Length
Select Team(s) to Play
Press R Button to toggle between player teams.
Then choose:
PLAY BALL: Play a game.
STANDINGS: This reports wins, losses, winning % and games back (wins &
losses count as half a game).
MLB UPDATE: Get an update on the top players, review information on team
strengths and check out the league's schedule.
PLAYER TEAMS: Individual team information.
LINEUP: Look at batter abilities. Look at batter stats.
BULLPEN: Look at pitcher abilities. Look at pitcher stats.
NEXT OPPONENT: Look at information about your next opponent.
TRADE PLAYER: Trade any MLB player of comparable talent.
OPTIONS: Change the game play features.
The Trade Player option is only available in the MLB League mode. You can
trade players from a player-controlled team for players from any of the other
teams. The exception is Ken Griffey Jr.; he cannot be traded. The VAL (value)
for the player you want to trade away must be within 5 points of the VAL for
the player you want to acquire. The VAL for each player changes during the
season according to his performance. You must make all trades by the August
31 deadline. You are allowed to make 15 trades for your team.
TO TRADE A PLAYER
Enter the MLB League mode.
Select a season.
Select the team you want to play as.
Select the PLAYER TEAMS option.
Select the TRADE PLAYER option.
Select the player you want to trade away.
Select the team of the player you want to acquire.
Select the player you want to acquire.
Confirm your selection.
You can look at batting stats by selecting any icon with a baseball bat on it. You can view
the stats of the leagues+ TOP BATTERS in the MLB LEAGUE mode after selecting the MLB UPDATE
Icon.
B.A.
Batting Average (Hits/At Bats)
S.A.
Slugging Average or Slugging Percentage (Total Bases from Hits/At Bats)
HITS
Hits are safely hitting the ball into fair play without an error.
DOUBLES
In this game, hits are recorded as doubles when a player makes it to 2nd base
before the play is stopped by the umpire.
TRIPLES
In this game, hits are recorded as triples when a player makes it to 3rd base
before the play is stopped by the umpire.
HOMERS
Homers are hits that go over the homerun fence in fair territory.
RBI
Runs Batted In. If a player gets a hit and a run scores as a result, the
batter is given an RBI for bringing the run in. RBIs can be gained by
walking-in a run but not on plays where an error allows the run to score.
RUNS
Runs are when a player safely makes it around the bases to score a run.
SB
Stolen Bases. If the batter hits the ball on a stolen base attempt it is a
hit and run, and not considered a stolen base.
BB
Base on Balls or Walk. When a batter is pitched four balls before three
strikes, he is awarded a walk to first base.
You can look at pitching stats by selecting any icon with a baseball hat on
it. You can view the stats of the leagues' TOP PITCHERS in the MLB LEAGUE
mode after selecting the MLB UPDATE icon.
ERA
Earned Run Average. Runs that a pitcher allows to score as a result of hits
and walks that he has allowed. If a run scores as a result of an error, the
run is unearned and does not count against the pitcher.
WINS
Wins are registered by starting pitchers that pitch at least 5 innings, leave
the game with their team winning and have their team retain that lead for the
entire game. Relievers register a win when: their team takes the lead and
retains it in the same inning that that pitcher is pitching. Tie scores
during a game nullify the winning status of a pitcher.
LOSSES
Losses are registered by any pitcher that gives up his team's lead in the
game, resulting in his team losing the game. Tie scores nullify the losing
status of a pitcher.
SAVES
Saves are registered for relief pitchers when the relief pitcher is the
finishing pitcher (but not the winning pitcher) in a game won by his team. He
also must meet one of these three requirements: a) he enters the game with a
lead of no more than 3 runs, and pitches at least 1 inning, b) he enters the
game with the potential tying run on base, at bat or on deck, or c) he
pitches effectively for at least 3 innings.
W-L
Win-Loss. Number of wins and losses.
IP
Innings Pitched is the number of innings a pitcher pitches in, with each out
in a game equivalent to 1/3 of an inning. There are 27 total outs in a game,
equaling 9 innings.
SO
Strike Outs occur when a batter is pitched three strikes before four balls.
BB
Base on Balls or Walk. When a batter is pitched four balls before three
strikes, he is awarded a walk to 1st base.
BR/9
How many runners a pitcher allows on base (via hit or walk, not error) per 9
innings.
This game is deep; Check out some of these cool batting stats! In the TEAM
SUMMARY screens, highlight the TEAM SUMMARY for batters. Press the B Button
or START. You can also view these stats from the LINE-UP menu. Highlight the
baseball bat icon and press the B Button or START.
AB At Bats
H Hits
2B Doubles
3B Triples
HR Home Runs
BA Batting Average
G Games
R Runs
RBI Runs Batted In
SB Stolen Bases
BB Base on Balls
SA Slugging Average
During the season, you can toggle between historical stats and accumulated
stats by pressing the A Button.
You want more? Take a look at all these pitching stats! In the TEAM SUMMARY
screen, highlight the TEAM SUMMARY for pitchers and press the B Button or
START. You can also view these stats from the BULLPEN menu. Highlight the
baseball cap icon and press the B Button or START.
W Wins
L Losses
S Saves
ERA Earned Run Average
SO Strike Outs
IP Innings Pitched
BB Base on Balls
H Hits
ER Earned Runs
SO/9 Strike Outs per 9 innings
BR/9 Base Runners per 9 innings
During the season, you can toggle between historical stats and accumulated
stats by pressing the A Button.
There are 28 teams divided into two leagues, the American League and the
National League. Each league is divided into three divisions, the West, the
Central and the East. Here's how it looks on paper:
AMERICAN LEAGUE
WEST
Seattle Mariners
California Angels
Texas Rangers
Oakland Athletics
CENTRAL
Cleveland Indians
Kansas City Royals
Milwaukee Brewers
Chicago White Sox
Minnesota Twins
EAST
Boston Red Sox
New York Yankees
Baltimore Orioles
Detroit Tigers
Toronto Blue Jays
WARNING: Copying of any Nintendo game is illegal and is strictly prohibited
by domestic and international copyright laws. "Back-up" or "archival" copies
are not authorized and are not necessary to protect your software. Violators
will be prosecuted.
This Nintendo game is not designed for use with any unauthorized copying
device. Use of any such device will invalidate your Nintendo product
warranty. Nintendo (and/or any Nintendo licensee or distributor) is not
responsible for any damage or loss caused by the use of any such device. If
use of such device causes your game to stop operating, disconnect the device
carefully to avoid damage and resume normal game play. If your game ceases to
operate and you have no device attached to it, please contact your local
authorized Nintendo retailer.
The contents of this notice do not interfere with your statutory rights.
This manual and other printed matter accompanying this game are protected by
domestic and international copyright laws. [Uh-oh!]
The rental of this game without permission of Nintendo or its licensees is
strictly prohibited.
For further information or assistance, please contact:
Nintendo Consumer Assistance Hotline
1-800-255-3700 (U.S. and Canada)
or your local authorized Nintendo retailer.
Sign on for Ken Griffey, Jr.'s INSIDE TICKET(tm)*** Fan Club and grab the gear
you can't get anywhere else! One year membership includes:
Get a close-up look of Ken Griffey Jr. in action with the limited edition Jr.
poster
Stick with a winner when you wear the collectible Ken Griffey, Jr. pin.
A full color, 8" x 10" photo of "The Kid" swinging for the cheap seats. This
is one shot you'll want to frame.
A personalized membership card.
A hard-hitting Ken Griffey, Jr. T-shirt, designed exclusively for Ken
Griffey, Jr.'s Inside Ticket club members.
As a member, you'll also get members-only discounts on other Ken Griffey, Jr.
collectibles by using your membership card. So sign on with Ken Griffey, Jr.
for only $19.95 (plus shipping & handling). You'll save $10.00 with this
exclusive offer! Order by mail.
*** Inside Ticket is a registered trademark of Sports Fan Network, Inc.