Final Fantasy Anthology
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Final Fantasy V.-----.Final Fantasy VI
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--- An I.f.L.a.b. document ---
= X Button = Circle Button = Square Button = Triangle Button
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Please note that missing pages probably contained pictures, or
something else that didn't need to be entered.
Well this was a big one, I must say. But it's done. Hope you folks
enjoy it. There may be grammatical errors in the manual at places
that a spell check won't pick up. I was working on three manuals at
the same time, plus I was in a hurry to get them all done in a short
time period. But they should still be relitively legible.
I'm gonna do something I've been hesitant about; include my email
address for once. Please don't email me with suggestions, but try to
keep it to errors that may pop up in the manuals. I'll enter it at the
bottom on the manual.
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Contents - Final Fantasy V
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Prologue...................1
Getting Started............2
Controls...................3
Story......................4
Saving/Ending..............5
The Menu Screen............6
Gathering Information.....12
Vehicles & Shops..........13
Battle....................14
Status Abnormalities......16
Jobs & Changing Jobs......17
Abilities.................18
Job & Ability List........19
Magic & Song Effects......23
Items & Combinations......24
Final Fantasy VI Contents.26
Music From FFV And FFVI Video Games...54
Prologue
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Dreams fill the land with hope
Courage ignites flames
Water is the source of sympathy
Investigation carries intelligence in the Wind
If people possess the four wills, light can arise
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Entering Names
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During the game, the player will have the opportunity to change the
names of important characters. When the opportunity arises, pressing
the button will switch the screen to the Name Entering Screen.
Use the directional button to move the cursor next to the desired
letter to be entered, and press the button to confirm the
selection. To cancel a selection, press the button. Once the
desired name is entered, press the START button to return to the
original screen.
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Controls
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button
----------
In addition to gathering information and items, this button serves the
following purposes:
- Executes a command selected with the directional button.
- Talk to people in castles, villages, and towns by positioning the
character next to them.
- Search the contents within a Treasure Box.
- Ride and dismount various modes of transportation such as the
Zeppelin or Chocobo.
- Activate door switches, elevators, etc.
button
----------
Cancel the selected command (return to the previous menu) and close an
opened screen. If the character is moved while the button is
pressed, its movement will increase to twice its regular speed.
button
----------
Bring up the World Map only if the character possesses and
is in the field. The World Map displays the character's present
location, and the nearby towns, villages and castles. this map
provides an excellent reference guide if the character should become
lost. (Chocobos, Flying dragons, and Zeppelin locations will also be
displayed).
button
----------
Switch the display to the Menu Screen. The command will not work
during battles or events. See the Menu Screen section (p.6) for a
detailed explanation.
directional button
------------------
Direct movement of characters and vehicles. The directional button is
also used to move the cursor to select commands and items.
R1 button
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Allow the party to escape from battle when pressed in conjunction with
the L1 button.
R2 button
---------
Not used during game play.
L1 button
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Allow the party to escape from battle when pressed in conjunction with
the R1 button.
L2 button
---------
Not used during game play.
SELECT button
-------------
Not used during game play.
START button
------------
Pause the game during battle. Pausing the game is useful for planning
battle strategies.
NOTE: Within the command windows of the Menu Screen, the player ill
be able to shift through the information displayed on the screen by
pressing the L1, L2, R1 or R2 button.
`- Page -. 4
Story
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The world thrived on the power of four particular crystals - Wind,
Earth, Fire, and Water. With the power of Wind, people sailed ships.
With the power of Fire, they began the industrial movement. With
Water, people quenched their thirst, and from Earth, they received
blessings.
One day, the Tycoon King, upon feeling an irregularity in the air
currents, rushed to the Wind Shrine, only to find the Wind Crystal
shattering to pieces right before his eyes. In addition to this
catastrophe, an enormous meteor had fallen to the ground, causing
earthquakes in the surrounding land near Tycoon Castle.
Unbeknownst to them, this event is about to bring four people from
different walks of life together on a common journey. There is Faris,
a pirate who felt the impending disaster of the Wind; Galuf, a
mysterious old soldier who has lost his memory due to the force of the
fallen meteor; Reina, a girl who has left Tycoon Castle in search of
her father; and Bartz, a wandering traveller.
Why did the Crystal shatter? What happened to the missing Tycoon
King? What meaning does the fallen meteor have?
The answers will start to unfold as this grand adventure filled with
new encounters and many mysteries begins...
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Saving/Ending
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Saving Onto The Memory Card
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Insert a MEMORY CARD into the PlayStation MEMORY CARD slot 1 or 2.
The player will be able to save in the field or in areas such as
dungeons where save points exist. Select on the Menu Screen.
If the player selects a MEMORY CARD onto which the data will be saved,
the screen will switch to the MEMORY CARD File Screen. From this
screen, the player will be able to choose a MEMORY CARD slot on which
current game data can be saved.
Saving Onto the Memo File
-------------------------
A Memo File save is not the same as a MEMORY CARD save. The Memo File
system will leave one temporary record in the PlayStations memory.
Once the power is turned OFF or the RESET button is pressed, the saved
Memo File will be deleted. Data that the player wishes to save
permanently should be stored on the MEMORY CARD. In order to record
to the Memo File, the player must select from the Menu Screen
and then select . Once has been selected, press the
button to save.
Soft Reset
----------
To restart a game from a saved Memo File, execute a soft reset
(simultaneously pressing the R1, R2, L1, L2, START, and the SELECT
buttons). The player will be taken back to the opening movie after
which they will be able to access the Loading Screen. Selecting from this screen will allow the player to resume the game from
their saved Memo File.
Game Over
---------
The game is considered over if any of the following instances or
combination of instances occur to the whole party:
- Party members HP reaches zero.
- Party members become Petrified.
- Party members turn into Zombies.
Once a game is over, it is possible to continue from the last saved
point. During battle, instead of constantly attacking, the payer
should utilize Recovery Magic and other items in order to prevent the
decrease of HP to a critical level. Be aware of other characters' HP
level at all times. If a character is poisoned, becomes petrified,
turns into a Zombie, or gets paralysed, it is crucial that the
character is quickly healed before their HP reaches zero.
`- Page -. 6
The Menu Screen
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The Menu Screen can be accessed at any time except during battles or
events by pressing the button. Commands such as viewing character
status, changing jobs and switching equipment are all executed from
this screen.
Character Data
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1. Name - Displays the character's name.
2. Level - Displays the character's current level.
3. Job - Displays the character's current Job name and/or status (see
Status Abnormalities on page 16).
4. Job Level - Displays the character's current Job Level, acquired
Ability Points, and Ability Points necessary to reach
the next level.
5. HP (Hit Point) - Displays the character's Current/Maximum HP value.
6. MP (Magic Point) - Displays the character's Current/Maximum MP
Value.
Formation Changes
-----------------
In addition to the order in which characters are displayed during
battle, characters can be assigned to the Front or Back Row of the
formation. Characters in the Front row can do more damage and hit
enemies easier, though they are also more vulnerable to enemy attacks.
Characters in the Back Row have a more difficult time attacking, but
are better shielded from direct attacks by the enemy. A basic
strategy is to place warriors in the Front Row while magic users cast
spells from the Back Row. To change formation, first go to the Menu
Screen. When the directional button is pressed to the LEFT, the command will appear. to change a character's position, move
the cursor to the character to be changed, and press the button
twice. To switch the positions of two characters, the player must
move the cursor to one character, press the button, then move the
cursor to the other character and press the button again to
complete the switch. (The character located at the top of the Menu
Screen will represent the character/party when in the field).
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Menu Screen
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The Menu Screen consists of character data and four windows. Brief
descriptions on how to read each window will be discussed in the
following section. See page 8 for more details on how to use the Menu
Screen.
1. Job/Ability Window
This window allows the layer to change the Job and Ability of
characters. See page 17 for instructions on how to change Jobs, and
page 18 for methods on how to combine Abilities.
2. Menu Command Window
This window allows the player to select and execute the following
commands:
- Item
- Magic
- Equip
- Status
- Config
- Save
3. Time Window
This window displays the amount of time spent playing the game.
4. Money Window
This window displays the amount of money (in the form of GP) thee
party currently possesses.
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Using Menu Commands
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The usage of each Menu Command on the Menu Screen (see The Menu Screen
on page 6) will be introduced in the following section. Within the
Menu Command Screens, it is possible to recover HP and MP, check
status and equip items. These commands will help the character
advance smoothly in the game.
NOTE: Within the Menu Command Screens, the layer will be able to
shift through the information displayed on the screen by pressing the
L1, L2, R1 or R2 button.
Item
----
This command allows the player to use and arrange items. On the Menu
Screen, move the cursor to . When the button is pressed,
the screen shown on the right will appear. the items that currently
can be used are highlighted, whereas items that cannot be used are
darkened. When the button is pressed, the cursor will move to the