= X Button = Circle Button = Square Button = Triangle Button
------------------------------
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Table Of Contents
-----------------
Getting Started ..............2
Controlling The Car ..........4
The Story ....................6
Main Menu ....................6
Training ....................15
Film Director ...............17
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Getting Started
---------------
Pictures of the PlayStation and Dual Shock.
- Page - 4
Controlling The Car
-------------------
Accelerate:
Use to accelerate the car.
Directional Pad/Analog Dual-shock Controller Steering:
Use the left and right directional buttons or the Analog Dual shock
controller to steer the car.
Brake and reverse:
Hold down to slam the brakes on all four wheels. Once the car
has stopped, if you continue to hold this button, the car will
reverse.
Pull handbrake:
Hitting will yank the handbrake and lock the rear wheels. Use the
handbrake to throw the car into tight bends, or to spin 180-degrees.
(Note that the car automatically locks the rear wheels in fast turns;
see the Options section to turn automatic braking off).
Burnout:
Floor it and smoke the back wheels. Use the burnout for dragster
style getaways or to get out of tight spots when the Cops corner you.
Max Steer Lock: L1
Holding L1 will instantly turn the steering wheel all the way in the
direction you are turning. Use it for over-steer correction.
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Horn: R1
Blast the horn to terrorize pedestrians on the sidewalks and in the
café bars.
Look Left: L2
Hold L2 to look left. Try looking as you drive through crossroads,
or when you're looking out for the cops.
Look Right: R2
Hold R2 to look right. Try looking as you drive through crossroads,
or when you're looking out for the cops.
Look Behind: L2 + R2
Essentially your rear view mirror, hold both L2 and R2 to look behind
you. When the cops are on your tail you need to know exactly where
the are and what their next move could be.
Switch camera view: SELECT
Hitting select will cycle the camera view through 3 different
perspectives.
Pause the game: START
The Start button will pause the action.
Dual Shock:
If you have an analog dual-shock controller inserted it will vibrate
when you are spotted by a vigilant Cop, when you collide with an
object or drive on rough terrain.
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The Story
---------
Your name is Tanner. A few years back you left professional stock car
racing for police work. Now you're going undercover to infiltrate the
underworld's most powerful, most dangerous organization: the Castaldi
family. You've turned in your badge and left New York for Miami,
where your first contact awaits. Watch your back, Tanner; when you're
in this deep, you don't know who you can trust.
Main Menu
---------
Once the animated introduction has finished the game will take you to
the Main Menu. Here you'll find game options and various games for
you to play. Move the directional buttons from left to right to
highlight your choice and hit to select. Following is a list of
the different types of games and game options. Undercover is the main
game, but try the Training section first to help you develop your
driving skills and practice for your first mission.
Undercover
----------
New Game
--------
Selecting New Game will take you to a disused multi-story parking
garage where you get the chance to show off your driving skills to
your potential employers in the underworld's version of an interview.
If you pass the tests in the allotted time you will go undercover,
driving missions for Castaldi and his minions in four cities, starting
in Miami. Later missions will take you to San Francisco, Los Angeles
and New York. If you're having trouble passing the interview, select
the Training section from the Main Menu to see an example of how it's
done.
Load A Saved Game
-----------------
This enters the memory card manager screen; from here you can load
your saved games. Once you've loaded your game you'll be taken
directly to the motel room in the city where you last saved.
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The Interview
-------------
In the parking garage you'll see the following display:
In the top left you'll see a stop watch marked at 60 seconds; this
indicates the amount of time you have left to complete all the
maneuvers listed on the top right of the screen. When time is almost
up, the stopwatch will begin to flash red as a reminder to put your
foot down if you want the job.
At the top right of the screen is a list of driving maneuvers you have
to complete in the allotted time. If you haven't been to the Training
garage first, you may struggle with some of the more complicated
moves. (See Training below)
Once you successfully complete a move, a red line will cross it off
the list. But it's not just the maneuvers you have to worry about;
there are a number of parked vehicles in the garage to make life a
little more difficult.
Each time you scratch the paint job - whether you hit another vehicle,
a wall or a pillar - a red X will appear at the top of the list. If
you get four X's, the interview is over and you'll have to try again.
If you manage to complete all the moves in time, the job's yours and
you'll move on to the first motel room, located somewhere in Miami.
In The Motel Rooms
------------------
When you're up against some of the toughest gangsters and hoods around
it's a good idea to keep a low profile. After your interview with the
Castaldis, you'll return to your motel room. You're not staying at
five star resorts, but at least these places are safe. Listed below
are the items you'll find in the rooms and their uses.
Move the directional buttons from left to right to move from location
to location.
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Save Game
---------
At various points throughout the missions you'll be able to save your
progress. Selecting the VCR will take you to the memory card manager.
From here you can save your game in a free space or write over any of
your previous save games.
Get A New Job
-------------
Messages on the answering machine are your mission choices, left by
clients while you've been out burning rubber on previous missions.
The icons from left to right represent:
- Hear previous message
- Play current message
- Hear next message
- Accept message
Selecting Accept current mission will launch the mission described in
the current message.
Options
-------
From the options toolbox you can adjust the following settings:
- Music Volume
- SFX Volume
- Auto Handbrake
- Vibration
Take A Drive
------------
Take a ride around the city where you currently reside. There's no
better way to acquaint you with the streets, shortcuts, hiding places
and alleyways.
Quit Back To Title Screen
-------------------------
Quit your current game and return to the main menu.
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On The Road
-----------
When you're playing the game in the cities, the following items
indicate your progress and status.
Timer
-----
The timer at the top of the screen indicates your current mission
time. The timer counts down for some missions, and go up for other
missions. Sometimes you'll have to reach checkpoints to add more
seconds to your available mission time.
Damage
------
Every time you hit a building, wall, solid object, or vehicle your
car takes some damage. The severity of the damage depends on the
severity of the crash. Once the damage bar becomes full your car is
wrecked and it's Game Over. If at any time you flip onto your roof or
side, your damage level will increase to maximum and the mission will
be over.
Felony
------
Your Felony bar increases when you commit a crime (like speeding or
reckless driving) in a Cop's field of view (This is explained under
the Radar heading below). Once the cop chase ensues his aggression
will increase along with your rising felony rating.
Radar
-----
The radar indicates your position in the city, your objectives and -
most importantly - the Cops. Cops are shown as white dots with a
field of vision cone, which indicates their direction and range of
vision. If you commit a felony within a cop's field of vision cone,
he'll give chase and alert HQ, who will dispatch more anxious Cops
determined to stop you in your tracks. At this time their vigilance
increases and their range of vision expands. When you're being
pursued the radar will flash red and blue. When you successfully lose
your pursuers, the radar will return to its usual color.
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Your mission objective or waypoint is also marked on the map. The
cities in Driver are enormous so you can't always see your objective
on the radar (you can find your objective by pressing Pause and
selecting Show Map.). However, a large triangular black "arrow" does
appear on your radar, pointing at you objective or waypoint. As you
get nearer to the objective the arrow will begin to narrow. The
closer you get, the narrower the arrow becomes, until the objective
comes into view on the radar and is marked as a flashing white dot.
Cop Location Arrows
-------------------
If the Cops spot you committing a felony, they'll initiate a chase.
Press the L2 and R2 buttons simultaneously to look behind you and see
where they are, but this isn't always a good idea if you're making
your way through busy rush hour traffic. Each red arrow at the bottom
of the screen gives you an instant indication of each pursuing Cop's
position. If the red arrows are transparent this means the Cops are
in pursuit but some distance away. Once the Cops get right on your
tail the arrow will become a deep red. The number of arrows shows how
many are in pursuit.
During the in-game sections you will come across the following menus.
Pause Menu
----------
Continue - Continue with your mission
Restart - Begin the mission again
SFX Volume - Adjust Sound Effects level
Music Volume - Adjust Music level
Film Editor - Move to replay editor
Quick Replay - Show an Auto Director replay
Show Map - Show an overhead map. Indicating your position in the
city, a white pulsing dot, and your next objective, a
red pulsing dot
Exit - Quit to Main menu
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Mission Over
------------
Film Director - Move to replay editor
Quick Replay - Show Auto Directory replay
Save Replay - Save your replay with the Memory card manager
Save Game - Save your game with the Memory card manager
Continue - Continue with your next mission
Exit - Quit to Main menu
Mission Failed
--------------
Film Director - Move to replay editor
Quick Replay - Show Auto Directory replay
Save Replay - Save your replay with the Memory card manager
Try Again - Attempt the mission/game again
Exit - Quit to Main menu
High Scores
-----------
Your success during the various driving games can be recorded here in
the Hi-Scores section.
View Tables
-----------
Tables are listed separately under the following headings:
Checkpoint
Trailblazer
Survival
Dirt Track
Load Hi-Scores
--------------
Load any previously saved Hi-Score tables.
Save Hi-Scores
--------------
Save your current Hi-Score tables to memory card.
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Options
-------
The Options menu allows you to change the following settings.
Sound
-----
Music Volume - Adjust the slider to increase or decrease the volume.
Effects Volume - Adjust the slider to increase or decrease the
volume. Hit to test the sound effects level.
Accept Changes
Gameplay
--------
The Gameplay options menu allows you to change the following options:
Cop Difficulty Easy/Med/Hard
--------------
Changing the Cop Difficulty will affect the overall driving ability
and effectiveness of the Police forces across all Undercover missions
and driving games.
Auto Handbrake On/Off
--------------
Turning Auto Handbrake on or off will affect the overall handling of
the car throughout the game. The game defaults to Auto Handbrake On.
This gives the car the tendency to over-steer into corners; the
sharper you turn into the corner the more you'll notice the over-steer
and eventual spin.
Auto Handbrake Off causes the car to under-steer into corners, and
you'll have to use the handbrake to make the turn successfully and
carry through your entry speed as you correct the steering and
continue on your way.
Vibration On/Off
---------
If you have an Analog Dual Shock controller inserted this option will
allow you to turn the vibration on or off.
Accept Changes
--------------
View Controls
-------------
This option will display the controller and the position and function
of each of the buttons.
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Center Screen
-------------
If the image on your screen is off-center, select this option to
adjust it. Use the directional buttons to move the screen up, down,
left or right. Press to save the new screen position.
Take A Ride
-----------
Take A Ride lets you take a free drive through any one of the four
cities in Driver. At the beginning of the game you'll be able to take
a ride through the streets of Miami and San Francisco. You can take a
ride through Los Angeles and New York once you have reached them in
the Undercover section of the game.
When you select the city you want to drive through you will then be
asked if you want to drive at night or during the day (except in Los
Angeles, where all the drives and missions take place at night).
Driving Games
-------------
You can partake in any of the driving games from this menu. After you
select a game you will then be asked which city or level you would
like to play. At the beginning of the game you'll be able to play the
game across the streets of Miami and San Francisco. You can play
through Los Angeles and New York once you have reached them in the
Undercover section of the game.
Pursuit
-------
Start by choosing a city; you can select any city you've reached in
the Undercover section of the game. Once you start you'll have to
chase and crash into the lead car as it tries to out-maneuver,
out-brake and out-wit you across the streets, parks and alleyways.
Getaway
-------
At the start of each Getaway game the Cops are on your tail
immediately. You must lose them by any means necessary. The quicker
you lose the Cops the better.
Cross-Town Checkpoint
---------------------
First select the city you want to race across. Once the game starts
you'll have to race from checkpoint to checkpoint in the fastest time
possible. The checkpoints are shown on the radar. Once you
- Page - 14
successfully reach the first one, the second one will be shown on the
map, and so on until you complete the level. The faster the time, the
better. There are two Checkpoint games in each city.
Trail Blazer
------------
Hit as many markers as possible, and finish fast. Your finishing time
will be affected by the number of markers touched, one second added
per cone. The higher the time, the better. Once you've completed the
course hitting all the markers, go for it again to try and improve
your time. There are two Train Blazer games in each city.
Survival
--------
How long can you survive against a barrage of veteran Cops, hell-bent
on taking you in, whatever the financial cost of replacing damaged Cop
cars? The idea is to survive as long as possible; the longer you
survive the better.
Dirt Track
----------
Follow the circuit through the cones, across the slippery desert dust,
weaving in and out of the buildings and fences. You'll be penalized
for knocking over cones and seconds will be added to your overall
finishing time. You will also be penalized for driving outside the
marked circuit and missing the course checkpoints.
Practice
--------
Practice on the dirt track of your choice; it's an ideal way to get
used to controlling and maneuvering the car in tricky, tight and
slippery surroundings. Once you complete a lap you will be joined by
a "glass" car, which represents your best lap in this session. This
will give you the perfect visual indication of your progress - or
regress.
Time Trial
----------
Choose one of the Dirt Track course and go for your best time over a
set number of laps. There is no "glass" car this time; just go out on
the track and set the best time. There is an on-screen representation
of your progress.
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Cheats
------
Once you complete the final mission of the game, you will be rewarded
with secret cheat codes. Once they're unlocked, you can enter them
here.
Training
--------
Car Park
--------
Watch the demonstration car as it shows all the routes and maneuvers
you'll need to master before moving on to the undercover story line
and missions, by passing the parking garage interview. Positioned at
the top right of the screen is a graphic displaying the PlayStation
Controller. As the demonstration car performs its maneuvers, watch
the key presses and movements indicated on the controller. At any
time you can quit the demonstration by pressing Start and selecting
"Try It" from the menu; this time it'll be you in control of the car.
Burnout
-------
Use the button to smoke the back tires.
Handbrake
---------
To pass this test simply accelerate forward and press the button
to wrench the handbrake.
Slalom
------
Watch the demonstration car closely as it weaves through the concrete
pillars in a continuous figure-eight motion. Complete a full slalom
of one row of pillars to pass this move.
180
---
Accelerate forward, wrench the handbrake and hold it while steering
left or right until the car has completed a 180-degree spin.
360
---
Accelerate forward using the burnout button . Steer left or right
and control the car as it spins in a "doughnut". Hold the burnout
until the car spins through 360-degrees.
- Page - 16
Reverse 180
-----------
Hold the brake/reverse button , and as the car gathers speed in
reverse, wait for the engine revs to peak then release the reverse
button while turning left or right. Hold the steering until the car
spins through 180-degrees and settles facing the right way.
Speed
-----
Find enough room to pick up speed in a straight line, set off at full
acceleration and don't let off the gas until a red line appears
through "Speed" - or until your nerve goes.
Lap
---
Again, watch the demonstration car as it performs a lap of the
parking garage. Drive around the outside of the pillars, taking care
not to smash into them, the walls or parked cars. If you complete a
full lap of the parking garage unscathed you're through.
The Desert
----------
More open training through a number of dirt tracks, circuits and
slaloms across a number of different surfaces. Positioned at the top
right on the screen is a graphic displaying the PlayStation
Controller. As the demonstration car performs its maneuvers, watch
the button presses and movements of the controller.
Once you've watched the "glass" car make its way across the course you
can move onto the Desert and try it for yourself. To stop the
demonstration at any time press the Start button.
Don't let the "glass" car get too far ahead of you, or you'll have to
start over. Also, hitting cones and other obstacles will result in
penalties.
Pause Menu
----------
Continue - Continue Demonstration
SFX Volume - Adjust sound effects level
Music Volume - Adjust music level
Exit - Quit to main menu
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Demo Over
---------
See it again - Re-start demonstration
Try it - Have a go yourself
Exit - Quit to main menu
Car Chases
----------
The Film Director section of Driver is essentially your own director's
editing suite where you can view your pre-saved replays or follow the
instructions below to edit every camera type, timing and position to
create a car chase movie of your very own.
Load Film Replays
-----------------
This takes you to the Memory Card Manager where you can load any of
your pre-saved replays. Once loaded you'll be taken straight to the
Film Director where you can begin editing your own car chase movies.
Play Chase 1-4
--------------
There are four example car chase movies on the Driver disc, recorded
and edited by the Reflections team. You can either watch these as
great examples of what can be achieved with little time and patience
with the Film Director.
Film Director
-------------
Using the intuitive icon set across the top of the screen you'll be
able to place cameras wherever you want them. Zoom in on the action,
attach cameras to cars, position cameras to follow your car, place
static cameras to watch the action fly by or simply sit back and let
the game do all this for you with the Auto Director. The choice is
yours.
- Page - 18
The colored bar across the top of the screen scrolls along from right
to left when you hit the play button, start the Auto Director, fast
forward or frame advance. The black line in the middle of the bar
represents the replay's current position. The color of the bar
changes and corresponds to each specific camera type. They are as
follows:
Chase Camera - Red
Fixed Camera (Zoomed) - Green
Fixed Camera (No Zoom) - Yellow
In-Car (Player) - Dark Blue
In-Car (Pursuer) - Light Blue
When the new color/camera reaches the black marker the camera
perspective and type will change.
Beneath the bar (from left to right) the icons shown represent the
functions listed in more detail below.
Hit to select all of the icons from the menu and sub-menus.
Whenever you make any changes to the camera positions, locations and
types, the Film Director will give you the option of trying camera
angles before you put them in place. You can do this from camera sub
menus detailed below. If you're happy with the new camera status, you
must always select the OK icon in that specific sub-menu to implement
the change in your replay. Without hitting OK, the camera choices and
selections will be cancelled and the replay viewpoint will return to
the previous camera location.
Play/Pause
----------
This loads and immediately pauses the reply. Select the play icon and
hit to start the replay running. If you hit during a replay
while it is playing, you will be returned to the icon set. Play is
used to reach any particular point of interest or action sequence that
you want to edit.
Auto Director
-------------
Hit the Auto Director icon and the Film Director will run the replay
in full, and dynamically switch cameras for you. This is a quick and
easy way to not only watch your replays but also a useful tool for
learning the finer details and functions of the Film Director. You
can interrupt these replays at any time and begin editing them
yourself.
- Page - 19
Fast Forward
------------
When you hit fast forward the replay will freeze while it seeks the
desired position or next camera change. You will continue to hear the
game running but you will temporarily lose the picture. Hit again
to return to the replay, in pause mode.
Frame Advance
-------------
Tap the button to advance the replay one frame at a time.
Essential for when you need to find the exact moment you want to focus
on in the replay. Hold down the button to advance at the normal
speed.
Rewind To The Beginning
-----------------------
Selecting this icon will instantly rewind the replay back to the start
by re-starting your replay. Don't worry about your camera changes and
edits, they will remain the same after the restart.
Add Camera
----------
Selecting this icon opens up a submenu with different types of cameras
for you to choose form. Camera types that can be adjusted or modified
will have another submenu extending horizontally off of their icon.
Each added camera will be effective at the point at which you stopped
the replay, represented by the black marker.
These are the different types of cameras you can add:
In Car
------
This camera changes the viewpoint to an in-car shot from either your
car or any pursuing vehicles.
Chase Camera
------------
This chase cam will chase the car at the angle and position set
below.
Move Camera
-----------
This camera defaults to focus on your car as the point of interest.
Use the directional pad to move the camera towards the car (up) away
from the car (down), around the car clockwise and counterclockwise
(left and right), higher (L1), or lower (L2). Holding R1 down while
pressing these keys will double their movement speed.
- Page - 20
Tripod Camera
-------------
A tripod camera is a fixed, stationary camera, which will focus on
any specified action point or vehicle of your choice.
Move Camera
-----------
Use the same controls listed above (Move Camera) to move the camera
towards, away from or around the scene. It will default to focusing
on the car.
Lock To Car
-----------
Select this icon and the camera will focus on and follow (from a
stationary position) the car's movement.
Rotate
------
Move the camera to focus on any specified place of interest.
Zoom
----
You can zoom in or out of the shot only if you are aiming the camera
at the car. Once the replay is running, you'll notice that this
camera zooms and focuses on the lead car in accordance with its
position, relative to the static camera.
OK
--
You must hit OK to implement any and all changes you have made in all
the menus.
Change Camera
-------------
Edit Camera will change the camera type that the current replay frame
has paused/stopped. This is indicated by the black marker at the
center of the colored bar.
In Car
------
Change camera type that the black marker is currently on to In-Car.
- Page - 21
You Or Pursuer
--------------
Cycle through the perspectives of any vehicles giving chase by
selecting this icon and pressing . When you find the car that you
want the camera fixed to, select the "In Car" icon again. Remember
to select OK from the bottom of the sub-menu to make these changes
effective.
Chase Camera
------------
Change camera type that the black marker is currently on to Chase
camera.
Tripod Camera
-------------
Change camera type that the black marker is currently on to Tripod
camera.
Move Camera
-----------
Use the same controls listed above (Move Camera) to move the camera
towards, away from or around the scene. It will default to focusing
on the car.
Lock To Car
-----------
Select this icon and the camera will focus on and follow (from a
stationary position) the car's movement.
Rotate
------
Move the camera to focus on any specified place of interest.
Move Camera Start
-----------------
Move the start position of the camera the black marker is currently
on forwards and backwards in time using the directional pad left and
right.
Delete Camera Position
----------------------
Delete the camera that the black marker is currently on.
OK
--
You must hit OK to confirm any and all changes.
- Page - 22
Save Replay
-----------
Once you are happy with your replay editing and changes you can save
your work to memory card. You can save your progress at any stage
during the editing sequence and return to complete your "movie" at a
later date.
OK
--
Selecting OK will exit the Film Director; you will be prompted to save
your replay if you have not already saved it. This will exit the Film
Director and take you back to the main menu. If you want to exit
quickly, save your replay first.
------------------------------
Look for my other PSX Manuals:
- Ape Escape
- Bugs Bunny Lost In Time
- Evil Zone
- Lunar: Silver Star Story Complete
- S.C.A.R.S.
- Ultimate 8 Ball
All my manuals are near complete. Formatted 70 characters across.
This makes it easier to print them out in a 2 column sheet with a
small font size of approx. 7 - 9 points. Or do what you want of
course :)
Greets go out to the creators of this incredible game! It initially
had the same effect on me as, hmm, say "Oh my god! It's full of
stars".
-IfLAB
09-July-99
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