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Arc the Lad - Walkthrough Guide



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SYSTEM: Sony PS-X Playstation (Japan)
TITLE: Arc the Lad
TYPE: Role Playing
DEVELOPER: G-Craft Software
PRICE: 5,800 yen
AVAILABILITY: -Now-
FEATURES: Voice Actors, London Philharmonic Orchestra, A+ Graphics, etc.
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SUBJECT: Arc the Lad Walk-Through Guide
VERSION: 1.32
EDITOR's NOTE:  Here is version 1.32 of the Walk-Through for Arc the  
               Lad.  As this guide will be revised & edited
               accordingly, updated versions will be posted with more
               translations & tips/tricks.  
               If there are any errors or suggestions, please let
               me know, as I will try to update the guides
               accordingly.  Thankx.  
========================================================================
[THE INTRODUCTORY SEQUENCE]
 
  - WINTER SCENE -

    o As the introduction sequence begins to unfold, you will first
      see a wintery scene with Kukuru, the young & only daughter of
      the Whito family, whose destiny was laid forth as the guardian
      of the mystic spirit shrine of the mountain of Toville, and
      one of the village leaders.  Kukuru, at this point, faces a
      certain dilemma in which she must marry the prince of Palencia,
      a dilemma she feels she should have no obligation to follow
      through with.  Thus, the village leader has given her the
      prerogative (option) to her own will, only if she goes to the
      mystic spirit shrine of the Toville mountain & release the
      ancient fire.  Without question, she does so, not even
      realizing the consequences of what she is about to do.  
      When she does blow out the ancient fire, a demonic voice
      speaks out, cursing the 3000 years it has been enslaved
      within the depths of the ancient fire.  Perplexed (stunned)
      at what has happened, Kukuru returns to the village leader,
      who is plotting in something beyond the realization of Kukuru.
      Kukuru questions the village leader of what she heard, only
      to find ridicule by the skepticism of the plotting village
      leader.   So, this wintery scene ends as the village leader
      secretively revealing his greedy plot in gaining his
      reward for following the orders of the evil Lord Andel.

  - ARC's HOUSE -

    o At this point of the intro sequence, Arc is seen, seemingly
      grieving over the long absence of his father.  He attempts
      to open the chest that contains his father's armor & sword,
      only to find it locked.  As his mother, Polta, comes in the
      scene, Arc questions her of the true nature for his father's
      absence.  Though she only would speak of his father's death
      as a result of monsters within the mountains, Arc, with
      denial, increasingly becomes determined to find the true
      nature of his father's absence, believing that his father
      was too skilled & strong to perish under the hands of a mere
      monster.  Seeing the strong nature & determination in Arc,
      she gives in & opens the chest, and leaves the room.
      His mother, in the other room, recalls of what Arc's father
      said 10 years ago, and thus, a flashback scenery is shown.  
      In the flashback sequence, Arc is 5 years old and is seen
      sleeping in his bed.  His father explains to Polta of his
      destiny to fight the monsters for the sake of his world
      and his only son, Arc.  Polta, reluctant of listening to
      his reasonings, pleads for him to stay, only to find her
      husband's determination perpetual (unchanging) to her
      appeal.  He leaves, asking for her to take good care of Arc,
      and notes that Arc will 10 years from now, embark on the
      same journey, as it was his destiny to do so.  
      As the flashback ends, the player (you) will now begin your
      game....
=====================================================================
1. [ARC'S HOUSE]

    o Now that the chest is open, you now have access to the
      sword & armor.  
    o Before you leave the room, make sure to look for hidden
      items.  There is a medicine (HP revive) in one of the pots
      on the left side of the room.  
    o Talk to your mother in the other room.  
      As all mothers are, she will be concerned & will make sure
      you are well prepared before you go outside.
      She will give you...
         - Kaisarg Robe (Raises throwing level +1)
         - Cure Potion (HP revive)
         - Poison Repellant
         - Life Potion (Revive a dead member)
    o Make sure to look for hidden items.
      There is a rock hidden in the upper right corner of the
      room.  You can use it to throw it against enemies.  
      Make sure to have your Kaisarg Robe equipped before
      you throw it.  It will raise the amount of damage you
      inflict upon your enemies.
    o Leave the house.  You will then head towards the mountains.


2. [THE MYSTIC MOUNTAIN & THE FIRE SHRINE]

    o Back at the wintery mountain scene, you will see Kukuru and
      hear a demonic wail (scream) in the background.  
      Arc will meet Kukuru for the first time, and Arc will
      insist, with strong determination, on going to the mystic
      shrine to light the fire, in hopes of finding out anything
      that might lead to the whereabouts of his father.  
      Arc takes the light and heads towards the depths of the
      mountain.  When Arc encounters the Demon, it questions him
      if he is the one that released the fire.  Assuming he was,
      the demon attacks Arc, leaving him to die in the cold.  
      A light shines on him, and he is revived by the guardian
      spirit of the mountains.  It speaks to him of his true
      destiny and enhances his fighting will/power to battle the
      monsters.
    o After that sequence, you will begin your first battle
      against 6 green slimes.  They should be of no difficulty,
      as they only have 3 Hps each.  But note that they can
      replicate themselves at will to create more slimes.  
    o Another sequence will thereafter follow, as Arc lights the
      fire of the shrine.  Once he reaches his house, he is
      summoned by the king of Palencia.
      Another scene with Kukuru & Arc will follow, and his
      destined journey begins...

3. [THE CASTLE OF PALENCIA]

    o As Arc reaches the castle, the little sequence with the
      Palencia army & Poco is shown.  In the castle, Arc is
      greeted -- but with skepticism due to his youthful
      appearance -- by the King, whose interest lies in
      Arc's newfound "power" that was bestowed upon him by the
      mountain spirit guardian.  Lord Andel, the king's most
      "trusted" advisor, suggests that Arc should prove
      his worth by fighting the monsters in Colbo.  Arc
      accepts.
    o Head towards the Colbo fields, the middle area.
      There, you will meet Poco, who will be the first to join
      your group.  Fight the enemies.  
   
(Colbo Enemies:  Zombies, spirits, green slime, fireballs)
 
    o Return to Palencia to see the king again.
      When you see the king, you will encounter even more
      skepticism than before.  Then a guard will come in
      to inform the king of the monsters invading the castle.
      Arc will take this chance to prove to the king and
      subjects of his worth.  
    o At the bridge, Kukuru will be surrounded by monsters.
      Kukuru will now be a member of your cast.
      Battle the monsters.

(Palencia Bridge Enemies: green slime, spirits, evil monk, priest)

    o Back at the King's throne room, the king gives his full
      pardon for his skepticism & doubt of Arc's worth.  
      The scene will follow with the myth of the ancient
      treasure of light & darkness -- a relic that is foretold
      to hold the destiny of the world & its fate.
      The king then speaks of his brother's absence after
      an incident in the Toyoke woods.
      The king then asks Arc to find out the truth behind
      the incident & go to the Toyoke woods.  
      Another scene will follow, with Lord Andel reporting
      of Arc to an evil source in a mirror.
    o Now head towards the Sumaria Airbase where you must
      travel to Millmana.

4. [MILLMANA]
   
    o On arriving at the Millmana airbase, commander Yagun's
      right-hand-man will be expecting you, as he will take
      you to Yagun.  On meeting him, he will greet you with
      extreme ridicule/mockery of Arc's age & appearance.  
      He will even suggest that Arc is too weak & young to
      venture into the Toyoke woods.  Eventually it will come
      to the point where Arc will, again, have to prove his
      worth & skills by battling monsters in the woodlands.
    o Battle enemies at the woods (3 sections)

(Millmana Enemies: Skeletons warriors, priests, monks, spririts,
                  poison plants, evil knights)

    o After defeating the enemies in all three sections, it will
      prove Arc's worth/skills -- which evidently Yagun believes  
      to be a threat to his hidden plans/eugenda & thus, sends
      his monsters to kill Arc & his friends.
    o Another battle will take place, as Arc travels through
      the Toyoke woods.
(Toyoke Enemies: Ninja warriors, spirits, giant insects, poison
                plants)
    o After reaching to the mystic tree of Toyoke, Arc will be
      visited by the spirit guardian.  She will speak of Arc's
      father & his journey through the woods 20 years ago,
      and about Arc's destined fate to save the world.  
    o Your task in Millmana is done.  Though, it is advisable to
      battle more enemies to gain levels & strength.
    o Head back to Sumaria (Palencia castle)

5. [SUMARIA - Palencia Castle - ]
 
    o When you reach Sumaria, you will notice that there are
      more battle areas to explore.  Though they are battle
      areas, they contain secondary level enemies.  They
      have more offensive & defensive tactics, so it is
      advisable to come back to these areas after your
      characters are at stable levels.
    o Before you enter the Palencia castle, you will see Tosh
      being taken in by the Palencia guards to the dungeon.
      As Arc & his party reports of his recent expedition
      to Lord Andel, Kukuru becomes increasingly suspicous
      of the true nature for Tosh's capure.  Another
      scene with Tosh & the guards will follow, in which you will
      find out that Tosh willingly let himself be captured in
      exchange for the sparing of his father & brother's lives.
      But, it seems that the Palencia guards betrayed him &
      not only killed both his father & brother, but also set
      forth a death sentence for Tosh as well.  Out of rage,
      Tosh escapes from cell & plans for his revenge.  
      The blue guards will transform themselves into monsters
      and thus, a battle will follow.
(Palencia Dungeon Enemies:  Ninja Warriors, drunken trolls,
                           zombies)
    o After speaking to the king, head towards Arc's house.
      There, Arc will find his house in ruins & his mother missing.
      A postal messenger will drop off a letter from Arc's
      father.  
    o Head towards the peak of the mountains, where the ancient
      circle of rocks lie.  There you will fight the evil spirit
      of the underworld.  Take heed, for he will cast "Sleep"
      on your characters a lot, & if you're too close, he will
      inflict quite some damage.  
    o After defeating the spirit demon, Gogen, the old sorcerer,
      will join your group.  In the scene, he will speak of the
      5 mystic orbs (fire, wind, light, earth, water) that you will
      need in the course of your journeys.  
 (Note: Before this scene ends, Gogen finds & picks up a
        'Romancing Stone'.  These are special hidden items that
        supposedly give your characters special powers.  There
        are four of them, so if you find them all, something
        might happen...)
    o Head back to the Palencia castle again & report about the
      5 orbs to the king.  He will give you some nifty items.
    o Before you go to the airbase, visit Arc's house again.
      There is a hidden item in Arc's house.  Look around and
      you will eventually find the second 'Romancing Stone'!
    o At the airbase, Tosh - after encountering the spirit who
      advises him to join Arc - will join Arc.
    o Head to Araratos.

(NOTE: From this point on, Arc's main goal is to obtain all 5
      orbs.  Search for them in the 5 different continents...)

6. [ ARARATOS ]

    o On arriving at Araratos, you will be first greeted by
      Chongara.  He has something he wants to show you.
      Follow him.
    o In the scene at Chongara's little shop, he will tell you
      everything from mankind's history beginning in Araratos,
      to what Arc will need in the course of his journey.
      But he will first ask Arc to obtain a certain ancient
      artifact (a pot) from the 5th level below of the dungeons,
      located near the shop.
    o Head towards the dungeon & obtain the pot.  It is located
      on the 5th floor.  Note that the enemies past the 6th
      floor are of high level status, meaning that if you get
      too caught up in trying to defeat the enemies, you might
      just find yourself unable to get out...  
      Also note: There are 50 Levels, all full of enemies ranging
      from low level trolls to insanely-difficult demon dragons.

(Dungeon enemies: Low-level samurai, evil priests, monks, spririts)

    o Once having obtained the pot, head back to the shop.
      After the flashback scene with Chongara, he will temporarily
      join your party.

7. [ THE UNDERWORLD ]

    o You will notice that another area will now be available to
      explore.  It is one of the underworlds to which you will
      obtain one of the 5 orbs.  
 
(Underworld Enemies: Rock monster, vampire bats, robot.)

    o You task here is done.  Head back to the airbase to search
      for the second orb in the continent of Gracina.  But just
      as you are about to leave, Chongara will run in & join your
      party.  It seems that he has had a change of heart...

8. [ GRACINA ]
       
    o In arriving at Gracina, you must head to the temple.  
      There will be a scene where the temply head priest orders
      Iga to keep Arc & his party out of the temple.  
      Arc will eventually challenge Iga in order to get in the
      temple.  Fight Iga.
    o Though without any weapon or items, Iga can prove to be
      quite a formidable enemy.  Try not to use magic on him,
      as you may find that most of your magic will not work
      well against him.  Use the hit-and-run tactic.  And try
      not to throw bomb on him---he will simply catch them
      and may possibly throw them back.  
    o After defeating Iga, he will keep his promise & let
      Arc meet the temple priest.  When taken to the priest,
      Kukuru seems right through the true form of priest,
      revealing a hideous monster.  A battle against the
      monster & his army will follow.

(Temply Enemies: teleporting monsters, boss (priest)
 
    o Head to the mountains, where the second orb lies.
      A battle will follow.  

(Temple Mountain Enemies: Blue Slime, Winter Big Foots, monks)
   
    o Having obtained the second orb, head back to the temple,
      where Iga will finally join your party.  Now, on to
      search for the third orb...
    o But before leaving Gracina, you have an option of training
      & building your skills/levels at the temple.  Go there
      and answer "yes" to his first question.  You will
      first face 20 green slimes.  The fighting order will
      successively go in this order:

           1st Stage: 20 Green Slimes
           2nd Stage: 20 Fireballs
           3rd Stage: 20 Drunken trolls
           4th Stage: 20 Bats
           5th Stage: 20 Blue Slimes
           6th Stage: 20 Hemogees
           7th Stage: 20 Vampire Bats
           8th Stage: 20 2nd Level fireballs
           9th Stage: 20 2nd Level Drunken trolls
          10th Stage: 20 red slimes
       
      After the ten & last stage of training, the temple priest will
      give you a special artifact...

    o Also note that the priest will give you the option of gaining
      a special relic if you answer all his questions correctly.
      To do this, answer "No" to his first question.  Then
      Answer "Yes" to his second, thus starting your test of wits.
 
(Here Are The Answers:  Question #1: 3rd Answer (7 people)
                       Question #2: Gogen
                       Question #3: 4th Answer
                       Question #4: 2nd Answer
                       Question #5: 3rd Answer
                       Question #6: 2nd Answer
                       Question #7: 4th Answer
                       Question #8: 2nd Answer
                       Question #9: 4th Answer
     
     o Head to Needle.  There, lies the third orb.  

9. [ NEEDLE ]

     o Upon reaching at the continent of Needle, head towards
       the fighting arena.  There, it seems that you need to
       fight & win in the tournament to win the grand prize --
       the orb of wind.  The announcer is Rocktle -- he will
       be announcing the matches & rules.
     o In the tournament, you will be fighting 6 challengers.
       Depending on the skill level your characters are at,
       it will most likely be a breeze.  You will select one
       of your 7 characters to fight in the tournament.  Note
       that if you change characters anytime during the
       tournament, you will have to start over.  
     o After winning the tournament, Rocktle, the announcer, will
       give you your prize -- the third orb.  A scene will follow.
       In the scene, the announcer will cinically congradulate you
       for your efforts, but he persists in not letting you
       leave....at least not alive.
       It seems that he was part of the evil dominion, & thus
       sent to rid of Arc & his party.  He will transform and
       a battle will take place.

(Needle Enemies: Evil monks, Arc Demon (Rocktle))
 
     o After defeating Rocktle & his band of evil monks, Gogen
       will accidently drop the orb, releasing the wind spirit
       inside.  It will give you the true orb.  
       Now for the fourth orb...
     o BUT....before you go to the airbase, check out the
       arena again.  Talk to the other announcer 10 times.  
       He just might give you something...
     o Your task here is done.  Head to the airbase for
       the continent of Aribasha.  There, the fourth orb awaits.

10. [ARIBASHA]
     
     o Upon arriving in Aribasha, you will be greeted by the
       village leader of Aribasha.  As he takes you a scenic
       view of the village, a light flashes & before you know
       it, Aribasha is in flames.  You encounter the demons
       responsible, and thus a battle...

(Aribasha Desert Enemies: Desert Poison Plants, Red skeletons,
                         blue arch-demon)

     o As one of the old leaders of Aribasha breathes his last  
       words, he gives Arc a relic.  He asks of you to protect
       the temple of the water goddess.  
       As you head to the desert temple, you see a band of
       armies combing the desert area.  Kasadooru, the leader
       of the army, will have his army attack you.  
       Yet another battle...

(Desert temple enemies: Desert insects, giant moth)

     o Continue to head north.  There are more battles to be
       fought.  

(Temple enemies: vampire bats, level 2 priests, level 2 monks,
                1 robot (Kasadooru))
 
     o After defeating Kasadooru & his army, the path will
       lead to the mystic water godess' shrine.  Go in &
       get the fourth orb.  The goddess will also give Chongara
       a new monster to summon.  He is Raigin.  -Also refer to
       the Tips & Tricks Section-
     o Though your task in Aribasha is technically done, there
       will be two more desert areas for you to battle.  For
       the sake of gaining more levels, it is advisable to
       explore & battle the enemies there before heading back
       to the airbase.
     o At the airbase, your final orb is located back in Sumaria.
       But, I STRONGLY advise you to explore the regions you have
       yet to explore, in order to gain more levels.

       - The 50 Dungeons in Araratos & get the secret character
       - The 10 training levels at the temple of Gracina.
       - pick up a monster at Chongara's shop
       - enter other tournaments to win prizes at Needle
       
11. [BACK IN SUMARIA]
   
     o Back in Sumaria, go to Arc's house (or what's left of it).
       Arc's father will have left a letter for you.  It states
       that the final orb will be in the depths of the Palencia
       castle.  
     o Head to the castle, where a scene will take place.  
       After finding out the secrets of Andel & the experiments
       done on the fire spirit, a battle will take place.  
   
(Palencia enemies: priests, red slimes, blue dragon)

     o Just as you defeat the enemies & gain the final orb, the
       evil scientist, with his last bit of energy, pulls the
       self-destruct lever, leaving the Palencia castle on
       the verge of destruction & everyone in it.  
     o As everyone struggles to leave the castle, monsters will
       try to slow you down.  Arc & Kukuru will battle the
       monsters.

(Palencia enemies: blue skeletons, level 2 fires, grim reaper)

     o As Arc & Kukuru escape through the elevator, two
       flying dragons will try to stop you.

(Palencia enemies: blue dragons)

     o A final scene with the destruction of the Palencia castle
       will be shown.  Towards the end of the scene, Lord Andel
       will dicreed himself as the new emperor & frame Arc and
       his party as the ones responsible for the destruction of
       Palencia and the king.
     o With the final battle coming forth, you will have the
       option of either re-exploring the battle areas to gain
       more levels, or to re-enter Sumaria (disguised) and
       battle the final bosses of the game.
     
12. [RE-ENTERING SUMARIA]

     o When re-entering Sumaria, you will be disguised as a
       group of royalty, seeking Andel's help.  Once in
       Sumaria, head to Toville (Arc's House).  There,
       Arc must blow off the ancient fire & battle the enemies.

(Toville Mountain enemies: level 3 monks, level 3 priests,
                          level 3 knights, flying insects)

     o Once completed, you must head to the upper little region of
       the mountain, where the mystic chest lies.  There,
       a battle with 10 red/green demons will take place.
       It will not be an easy battle.

(Toville Upper Region enemies: green demons, red demons)

     o The final battle sequence of the game will follow.
       At the waterfall, you will be given an option, asking
       whether or not you want to proceed.  
     o Assuming that you answered 'yes', you will use the
       five orbs to reveal the secret entrance of the mystic
       treasure.  Upon reaching the mystic treasure, it
       will tell you that in order to obtain the treasure,
       you must fight your 'true oneself'.  
       Thus, the final boss(es) -- the evil reflections of
       your characters.

(Final Bosses: Arc, Tosh, Kukuru, Poco, Gogen, Chongara, Iga)

     o In the final sequence of the game & having defeated your
       evil reflections, all five of the gods will speak to
       you, telling Arc of his true destiny.  As they leave,
       Arc & Kukuru will be given special powers, accordingly
       to their destined fate.  Once leaving the cavern,
       Andel & his army will be waiting for you, in anticipation
       of stealing the mystic treasure from you.  
       Oddly enough, Arc will choose not to battle them, assuming
       he was outnumbered.  In the course of events to follow,
       Andel will gain the treasure, Arc has yet to find his
       father (at least, not for now) and Kukuru & Arc will be
       separated (for now), as it was said by the gods.  
       As the final scene unfolds, Kukuru is seen looking over
       the horizon & Arc's ship will pass by her.    
-------------------------------------------------------------------
[ EDITOR's RATINGS ]
       
   o Graphics    (*****)
   o Sound       (*****)
   o Story       (**** )
   o Originality (***  )
   o Length      (*    )
   o Overall     (**** )
 
EDITOR'S
SPECULATION:  G-Craft has indefinately created a RPG with great
             potential.  Brilliant graphics, immersive sounds,
             FANTASTIC voice-sampling, an intuitive storyline,
             and smooth animation.  The only & greatest flaw
             of the game was quite obviously the length of the
             game, as it can also be seen by the short length
             of this guide.  The first time through, the game
             lasted a mere 8 hours.  The second time through,
             less than 5 hours -- and note that these times
             include going through the full 50 dungeon levels
             of the game.  
             As any RPG fanatic would know, a true RPG would
             have to last at least 50 or so hours,
             and its greatest emphasis should be based on the
             length & creativity/originality of the storyline.
             ARC THE LAD definately has the potential to be
             up in ranks with the Final Fantasy Series or
             Shining Force series, so hopefully, in the
             upcoming Arc the Lad 2, G-Craft will extend it
             further (say 50 hours worth more?).  A new and
             original battle engine/format wouldn't hurt either...
===================================================================
[CAST OF CHARACTES]      [SPELLS]
-------------------------------------------------------------------
      Arc          - Burn Ground (volcanic eruption on enemies)
                   - Total Healing (replenishes HP's)
                   - Gail Flash (mystic forces flashes on enemies)
                   - Slow Enemy (decreases dexterity of enemies)
                   - Meteor Fall (huge meteor clashes on enemies)
-------------------------------------------------------------------
      Kukuru       - Cure (replenishes HP's)
                   - Depoison (cures poison status)
                   - Silent (disables enemy's magic use)
                   - Refresh (cures status)
                   - Ten No Sabaki (hail of explosions)
                   - Resurrection (revives dead members)
                   - Divide (steals HP's from enemies)
-------------------------------------------------------------------
      Poco         - Ikusa No Kodaiko (raises attack levels
                                         on members)
                   - Arajishi Daiko (laser attack on enemies)
                   - Hero Hero Rappa (huge stone notes drop on
                                      enemies)
                   - Ieyashi No Tategoto (replenishes member's HP)
                   - Noroma No Bass (decreases enemy's dexterity)
                   - Idaten No Okarina (raises member's dexterity)
-------------------------------------------------------------------
      Tosh         - Oukarai Bakuzan (three deadly slashes to enemy)
                   - Juubakuken (paralyzes enemy)
                   - Shinkuuzan (Illusion attack for enemy at
                                 2 squares away from Tosh)
                   - Koenzan (Shadow attack to inflict deadly)
-------------------------------------------------------------------
      Gogen        - Explosion (massive explosion against enemies)
                   - Dream Knock (casts "sleep" on enemies)
                   - Diamond Dust (hails of ice thrashes on enemies)
                   - Wind Slasher (cyclones thrash against enemies)
                   - Heat Wall (creates a fire barrier against
                                enemies) - look in tips section
                   - Thunder Storm (summons lightning bolts)
                   - Teleport (teleports)
-------------------------------------------------------------------
      Iga          - Shingan Hoo (casts "rock" on enemies")
                                  - look in tips section
                   - Taimakoodan (releases lasers against enemise)
                   - Senbuugekishuu (releases a flaming kick to
                                     hit all enemies around him)
                   - Ryuusenbaku (summons winds to lift enemies
                                  and thrashes them on ground)
                   - Kishin Ryuueiha (throws ground lightning bolt)
                   - Metsushuu Reppa (energy wave attack)
-------------------------------------------------------------------
      Chongara     - Keraku (three elves who heal members)
                   - Monfree (creates tiles for passage)
* Look in           - Fuugin (wind demon)
  tips section     - Raigin (thunder demon)  
                   - Hemogee (transforms enemies into trolls)
                   - Odon (morphs into enemy)
===================================================================
[TIPS & TRICKS]
-------------------------------------------------------------------
 *) -Iga's Rock Spell
         o Once the "Shingan Hoo" spell (rock spell) is casted
           on enemies, the "Taimakoodan" spell (laser spell) is
           enabled/accessable.  The laser will attack all the
           enemies under the rock spell.  Note that the
           Taimakoodan spell is not usable independantly.  

 *) -Chongara's Monsters & the 1100+ HP Damage Attack
         o Chongara's abilities are of a unique one.  He summons
           enemies of all genera at his will.  Though his
           monsters may not seem as useful at first,
           his two monsters "Raigin" & "Fuugin" can be quite a
           deadly combination when used accordingly.
         o Though it takes some time to summon both Raigin
           & Fuugin, once they are out, place them around an
           enemy, preferably a strong one.  But note that
           they must be in a VERTICLE FORMATION, in order for
           the attack to work.  
                                   -----------
                      EXAMPLE:     | Raigin  |
                                   -----------
                                   ** ENEMY **
                                   -----------
                                   | Fuugin  |
                                   -----------

           Once they are in a verticle formation, a spell will now
           be accessable, which can inflict more than 1100 HP
           damage!  Death is inevitable.
         o Chongara also has a secret character that he can
           summon at only certain times.  To access her, you
           must fight your way through all 50 dungeon levels
           at Alalatos, and eventually fight her.  If you do
           manage to defeat her (good luck -- you'll need it),
           she will join your party & Chongara will be able to
           summon her, but only in certain locations.  
           But then, you have to go UP though ALL the 50 levels
           again, in order to get out.  If you die, all that
           hours of work will have gone towards nothing!
           So be sure to be well prepared before going down there.

 *) FINAL NOTE:  Talk to many of the people when available.
                 If you talk to them annoyingly (over & over),
                 they just might give you some nifty items.
                 For example, the announcer at Needle -- talk
                 to him over & over (about 10+ times).  He will
                 eventually get sick of you and will give you
                 a book that will make you immune to all poison
                 statuses.
===================================================================

                         T     H     E

                      E        N        D

-------------------------------------------------------------------
Iwata Shoji
siwata@sfsu.edu      

** Coming Soon: Genso Suikoden Walk-Through **
** Also to be Updated Soon:    

       [MOVE GUIDES]
       o Sailor Moon S Battle Moves Guide
       o Suikoenbu (Dark Legends) Moves Guide
       o Advanced V.G. Battle Moves Guide

       [REVIEWS]
       o PoliceNauts: Private Collection Review
       o Wizard's Harmony Review
--------------------------------------------------------------------

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