GameSurge Strategy Page
GAMESURGE HOME l STRATEGY HOME l

== Day One


Problem:
St. George's Book Shop

Hint:
Every morning read the paper by the coffee  pot for hints on things to do every
day. On the table you can find a magnifying glass and tweezers. On the top left
shelf  of the  bookshelves on  the back   wall you  can find  a book  by "Heinz
Ritter". On the right  top shelf of the bookshelves there is  a book on Snakes.
Read  both  books.  On  the  book  shelf  under  the  window  you  can  find  a
German/English dictionary. Open  the cash register and get  a gift certificate.
Use the "Question" icon  on Grace, and ask her for messages.  This will put the
Police Station  and Grandma Knight's place  on your map. Later  in the day, you
will need to ask  Grace to do some research on Malia  Gedde. (This triggers the
end of the day.)


Problem:
Grandma Knight's house.

Hint:
Use the "Question"  icon on Grandma Knight, and ask  about "Family" and "Family
Members". This  will put the  cemetery on  the  French Quarters Map.  Go to the
attic and take the  sketch book. Put the "operate" icon on  the clock. You will
see a close-up  of the clock. Move the  hands to 3:00 with the  move icon. Move
the outer circle until the dragon is at  the top of the clock. Use "Operate" on
the windup key. This  will open the bottom drawer of the  clock. Take the photo
and  letter. Open  your inventory  to look  at the  photo and  read the letter.
Reading  the   letter  adds  "Heinz   Ritter"  in  Grandma's   topic  and  adds
"shattenjager" to Global topics. Go ask Grandma about Heinz Ritter.


Problem:
Police Station

Hint:
Ask the desk  sergeant about Mosely. He will give  you an envelope from Mosely.
Go into inventory  and open the envelope to reveal  a murder photo and Mosely's
graduation picture.


Problem:
Mosely's Office

Hint:
Ask  Mosely  about  the  patterns  at  the  crime  scene,  this will put "Other
Patterns" in the topic menu. He will tell you about six other partial patterns.
Ask about them. This will let you know that Officer Franks has the "case file".
Go talk to Officer Franks and have her pull the case file for you.


Problem:
How can I get a copy of the Crime Scene file?

Hint:
Request another  photo of Mosely  with you for  your book. Officer  Franks will
come in to take  the photo. At this point use the  dialogue choice to leave the
room, (Hold on a  sec while I go check my hair.) Once  you leave, take the file
out of  the in box at  officer Franks desk, and  make a photo copy.  (This puts
veve copy in your inventory.) Then go  back in for your picture with Mosely. If
you steal the file, officer Franks will no longer talk with you.


Problem:
Jackson Square

Hint:
Go to the  North West room of Jackson  Square, and walk close to  the mime. You
will notice he follows whoever walks closely to him. Get the mime to follow you
by walking up  to him. It is somewhat  difficult to make him follow  you. Every
time someone walks  close enough he will follow them,  so avoid other people if
you can.  Once you get him  to follow you, go  to the motorcycle cop.  The mime
will make fun  of the cop and the  cop will chase him out  of the picture. When
the cop is gone, use the "operate" icon on his motorcycle radio. This will give
you the "Crime Scene" on your greater New Orleans Map.


Problem:
Lake Pontchartrain

Hint:
Look at  the veve marks  on the  ground.  This will add  "Patterns" to Mosely's
topic. Use the magnifying glass on the marks  in the grass. The grass is on the
right side corner by the tree. This will  give you a close-up of a snake scale.
Use the tweezers on the snake scale.  This adds "snakes" to the topic menu. Use
the  sketch book  on the  pattern  that  surrounded the  body. This  puts "lake
pattern" in inventory. Take some clay by the waters edge.


Problem:
Dixieland Drug Store

Hint:
Look at the sign. This adds "St. John's  Eve" to the topic menu. Use the murder
photo  on Willy,  "the store  owner," or  ask about  Voodoo Murders.  This adds
"Cabrit Sans Cor" to the topic menu.


== Day Two

Problem:
St. George's Book Shop

Hint:
At the beginning of the day read your  newspaper. At the end of the day, if you
were  able to  observe Madam  Cazaunoux at  the Dixieland  Drug Store,  use the
"Question" icon on Grace, and request research on Madam Cazaunoux.


Problem:
Police Station

Hint:
Use the "Question" icon on the desk sergeant and ask about Mosely. When he lets
you go in to  see Mosely, change the temperature controls to  75 or hotter with
the operate icon.


Problem:
Mosely's Office.

Hint:
When you  see Mosely use  the "Question" icon  on him and  request some coffee.
Mosely will have his jacket off because  it is so hot. When Mosely leaves, take
his badge from his jacket that is on the chair.


Problem:
Jackson Square

Hint:
At the North East section of Jackson  Square watch the artist lose his picture.
Give your  "gift certificate" that you  found in your cash  register to the hot
dog vendor. This will give you a hot dog in your inventory. Give the hot dog to
the young boy dancing. Use the talk icon  on the boy and select from the dialog
choices a  request for the drawing.  The boy will retrieve  the the drawing for
you. Return  the drawing to the  artist. Give the artist  the six patterns that
you received from  Mosely. Use the lake pattern on  the artist. The artist will
then try to reconstruct the total picture for you.


Problem:
Gedde's Mansion

Hint:
Use the  "Operate" icon on the  door knocker. Use the  "Question" icon on Malia
Gedde. Ask her about voodoo two  times, ask her about "Lake Pontchartrian" then
flirt with her. You will need to flirt with her until she has you kicked out of
the house. You must get kicked out of the house to end the day.


Problem:
Voodoo Museum

Hint:
At the Voodoo  Museum, ask Dr. John about  voodoo. This adds "historical/modern
voodoo"  to the  topic menu.  Ask him  about modern  voodoo until  the messages
repeat. This adds "Moonbeam's" to the  French Quarter Map. Ask about historical
voodoo until he  tells you about Marie Laveau. This  adds "Marie Laveau" to the
topic menu.  Ask about Marie  Laveau. This  adds  " St. Louis  Cemetery" to the
topic menu.


Problem:
St. Louis Cemetery

Hint:
Ask  the watchman  at the  cemetery  about  "Marie Laveau,  until the  messages
repeat.  This adds  "Other voodoo  marked  tombs"  to the  topic menu.  Ask the
watchman about other voodoo tombs. Look at the Laveau tomb wall. Use the sketch
book on the  crosses on the tomb. This  adds "voodoo code 1" to  inventory. You
must visit the Gedde tomb and have a confrontation with Malia Gedde.


Problem:
Moonbeam's House

Hint:
Ask Moonbeam about  "voodoo, and St. John's Eve". This  adds "animal masks" and
"Grimwald",  to the  topic menu.  Ask Moonbeam  about Grimwald,  and select the
demonstration  request. Moonbeam  will demonstrate  her dancing  with her snake
"Grimwald".  While she  is dancing,  go to  Grimwald's cage  and take the snake
skin.  Take the  coded voodoo  message from  your inventory  and Moonbeam  will
translate the codes for you. Compare the snake scales in inventory by using the
magnifying glass.


Problem:
Dixieland Drug Store

Hint:
At the  Dixieland Drug Shop watch  Madame Cazaunoux. This adds  "Cazaunoux", to
the topic  menu. Ask Willy  about "animal masks",  then ask about  "Willy Jr.".
Willy will tell you how much he wants for the Crocodile mask, ($100).


== Day Three

Problem:
St. George's Book Shop

Hint:
Ask Grace  for messages, and  Ritter's phone number.  Read the newspaper.  This
adds "Tulane U"  to the Greater New Orleans map.  A neighboring shop owner will
come in to ask  about buying your painting. Sell the painting  to him for $100.
If you  have the sketch from  the artist, return later  in the day and  use the
"Question" icon on Grace. Ask her to do some research on the "pattern".


Problem:
Gabriel's Studio Room early on day 3

Hint:
Get the  Hair Gel out  of the medicine  cabinet. Use the  "Operate" icon on the
phone. Use the phone to call Cazaunoux's house, at 555-1280. At the end of your
conversation with the lady, you will hear the dog barking and she will call her
dog  by name.  Call the  vet at  555-6170 from  the phone  book page.  Tell the
assistant about dog dancing lessons. If  you have Cazaunoux's address, you will
now have "Madam Cazaunoux's House" on the  French Quarter Map. Later in the day
ask Grace two times for your messages.  She will give you Ritter's phone number
Call Ritter in Germany at 49-09-324-3333.


Problem:
Dixieland Drug Store

Hint:
At the Dixieland Drug  Store buy the Crocodile Mask for $100.  Read the sign to
add "Gambling Oil" to your inventory.


Problem:
Jackson Square

Hint:
Go to  the Northeast corner  of Jackson Square  and get the  reconstructed veve
from the artist. Go to the Northwest  portion of the park and watch the Fortune
Teller. She will  start to dance. As she  is dancing, touch her. She  will drop
her veil.  Take the veil  and use the  magnifying glass on  the veil. Take  the
scale with the tweezers. Give the veil  back to the Fortune Teller and she will
read Gabe's fortune. Compare the snake scales in your inventory later.


Problem:
Mosely's office

Hint:
Watch the interview between Mosely and Crash.


Problem:
Tulane University

Hint:
Watch the  lecture. This will put  "Animal Masks" in the  topic menu. In Hart's
office, ask him  about "Cabrit Sans Cor". Show him  the murder photo. This will
add  "Black Voodoo"  to the  topic menu.  Ask Hart  about Black  Voodoo and St.
John's Eve. Show Hart the pattern sketch  that the artist made for you. He will
make a copy of it to aid you in your research.


Problem:
St. Louis Cathedral

Hint:
Enter the priest's Ready Room. Take the priest's collar and the priest's shirt.


Problem:
How do I get in to talk with Madam Cazaunoux?

Hint:
Use the hair gel, priest's collar and  shirt. Madam Cazaunoux's will let you in
and will talk with you. You can find the Hair Gel in your medicine cabinet. The
priest's collar and shirt can be found at the church.


Problem:
Madam Cazaunoux's house

Hint:
Ask Madam Cazaunoux about "Cabrit Sans Cor".  She will not talk about it unless
you already know  what Cabrit Sans Cor stands  for. Dr. Hart can explain  it to
you.  Select  "Goat  without  horns"  from  the  topic  menu.  This adds "human
sacrifice" to the  menu. Ask her about human sacrifice.  This adds "real voodoo
queens" to the menu. Ask her about real voodoo queens. This adds "secret voodoo
hounfour" to the global menu. Ask about the secret voodoo hounfour and she will
show you a snake  bracelet. You will need to use the  lake clay on the bracelet
to form a  mold. Choose "take bracelet" and "bless  bracelet" from the dialogue
choices.


Problem:
Napoleon House

Hint:
Ask the  Bartender about "voodoo"  and about "Bar  Patrons" (twice). Ask  about
"Sam and Voodoo". Talk to Sam. He won't  talk to you unless you put "Gris Gris"
Gambling  Oil on  him. Answer  him with  the correct  dialog responses. 1. Ever
wonder why  Markus wins every  time? 2.  This  is powerful Voodoo  Oil. 3. This
Voodoo Oil  could make a nun  get lucky. Sam will  win the chess game  and will
tell you that he will help you any time you need a favor. If you have the snake
bracelet mold, give it to Sam and he will make a copy of the bracelet for you.


== Day Four

Problem:
St. George's Book Shop

Hint:
Read the newspaper. Get the veve clippings from Grace. When you return later in
the day ask for research on "Rada Drums".


Problem:
Napoleon House

Hint:
Get your new snake bracelet from Sam.


Problem:
Jackson Square

Hint:
Go to the "Overlook" on the French Quarter map. Click the "Operate" icon on the
binoculars  and  watch  Jackson  Square.  Observe  the  drummer and another man
speaking to him. Go to Jackson Square and follow the man into the Cathedral.


Problem:
Cathedral

Hint:
Use the snake bracelet on Crash to  make him talk. Ask Crash about the Drummer.
This adds  "Rada Drums" to the  topic menu. Ask Crash  about "Voodoo Hounfour".
After Crash dies, look at him to get a close up. Use the "Open" icon on Crash's
shirt. This will  reveal a snake tattoo. Use the  sketchbook on Crash's tattoo.
This adds "tattoo tracing" to your inventory.


Problem:
Gabe's Studio

Hint:
Call Wolfgang.


==Day Five

Problem:
St. George's Book Shop

Hint:
Read the  newspaper. Ask Grace  to do  "Research"  on Rada Drums.  Get the Veve
clippings, Gunter's Journal and letter from  Grace. Read the letter and journal
from Gunter Wolfgang.


Problem:
Voodoo Museum

Hint:
When you are attacked by the snake at the museum, turn on the electrical switch
by the door. The snake hates the sound of the fan and will leave. You must turn
the switch on immediately or you will die.


Problem:
St. George's Book Shop after visiting the Museum

Hint:
After you visit the museum, Grace will  find a scale on your clothing. She will
deposit it in an  ash tray on her desk. Take it  with the tweezers. Compare all
of the snake scales. Two of the scales will look the same.


Problem:
Tulane University

Hint:
View the close-up of Hart. Take Hart's notes on his desk.


Problem:
St. Louis Cemetery

Hint:
Use your  sketchbook on the new  voodoo code that you  copied from the cemetery
tomb wall. Use the voodoo message  on the translated voodoo codes that Moonbeam
translated  for  you.  There  are  a  couple  of  letters that Moonbeam did not
recognize but if you read the message you can tell what they are. Letters L, I,
Y, U and  M. Use the brick on the  wall to leave your own message  on the wall.
Leave the message: "DJ bring sekey madoule" in code.


Problem:
Mosely's Office

Hint:
Use the  "Question" icon on  Mosely and  ask  him about reopening  the case. To
convince him, show  him the reconstructed Veve, Hart's  notes and the newspaper
article. Show him  the 2 different snake scales. All  of this new evidence will
cause Mosely to reopen the case.


==Day 6

Problem:
St. George's Book Shop

Hint:
Read your  morning paper. Talk  to Grace. Notice  that someone has  left you an
envelope at  your door. Take the  envelope and read the  note inside. This will
give you a letter  and key in your inventory. Use the  tattoo tracing on Grace.
Tell Grace you are  going to a party. Ask her if she  is jealous. She will then
put the tattoo on you.


Problem:
Jackson Square

Hint:
Talk to the Beignet Vendor. Tell him to return to the police station as part of
his  route. Use  the Rada  Drum book  on the  Drummer. This  will allow  you to
interpret and  send drum messages. The  first page of symbols  are used for the
main  part  of  the  message.  Choose  "Call  Conclave".  Turn  the page to the
available times. Choose "Tonight". The  third page tells where. Choose "Swamp".
Once you have assembled  your message, use the icon bar to  select exit. If you
make a mistake you can go to the icon bar to erase it and try again. The entire
message should  be: Call Conclave  - Tonight -  Swamp. This will  put Bayou St.
John on your Greater New Orleans map.


Problem:
How do I enter Mosely's office if he is not there?

Hint:
Watch the  desk sergeant and  wait for him  to fall asleep.  You may then enter
Mosely's office.


Problem:
Mosely's office

Hint:
Use  the "open"  icon on  his desk   drawer and  look in  the drawer.  Take the
tracking device.


Problem:
Voodoo Museum

Hint:
Go to  the Voodoo Museum and  place the tracking device  in the "Sekey Madoul",
the little ritual coffin.


==Day Seven

Problem:
Gabriel's Studio

Hint:
Read  the  daily  newspaper.  Take  the  flashlight  from  the dresser. Use the
"Operate"  icon on  the phone  to call  Ritter. Ask  about "Tetelo".  This adds
"Talisman"  to your  topic choices.  Ask about  "Talisman". This adds "Tetelo's
Remains" to  the topic menu.  Ask about "Tetelo's  Remains". This adds  "Africa
Homeland" to  the topic menu.  Ask about "Africa  Homeland". Later in  the day,
when you've decided  to visit Germany, use the "Operate"  icon on the phone and
dial  the travel  agent's number.  The number   is on  the phone  page in  your
inventory.  The number  is 585-1130.  Select Germany  as your  destination. Use
Mosely's  credit  card  to  pay  for  your  tickets.  This  puts  "New  Orleans
International Airport" on the Greater New Orleans Map.


Problem:
St. Louis Cemetery

Hint:
Use the "Operate" icon on the button  under the plate on the Gedde tomb. Inside
the  tomb, select  the flashlight  from  your  inventory. Double  click on  the
flashlight to turn it  on. Use the "Open" icon on the  Veve Pattern drawer. You
will be knocked out. Once you wake up, open the drawer. You will get a close-up
of the drawer  and see a wallet. Take  the wallet. Open your inventory  and use
the  "Open" icon  on the  wallet. This   will put  the "Credit  Card", in  your
inventory. Use the "Operate" icon on the button on the wall to open the door of
the tomb.


Problem:
Wolfgang's Bedroom

Hint:
Use the "Look" icon  on the Lintels on top of the  carved doors, just below the
Lion's heads. This will add "Portal Poem" to the topic menu.


Problem:
Great Hall and Chapel

Hint:
Use the  "Question" icon on  Gerde and  ask  about the "Portal  Poem". She will
translate the  poem to English.  After visiting the  Chapel, ask her  about the
"Chapel Panels".  This will add  "Initiation Ceremony" to  the topic menu.  Ask
Gerde about the Ceremony.


Problem:
How do I perform the Initiation Ceremony?

Hint:
In Wolfgang's Bedroom  use the "Operate" icon on the  windows to open them. Use
the "Operate"  icon on the snow  to wash your hands.  Pickup the "scissors" and
use them on Gabriel. Take the "chamber  pot". Use the "Open" icon on the Scroll
Case and take the "scroll". Read the scroll.  Go to the Great Hall and take the
large "knife"  hanging on the  stair case wall.  Take the "salt"  on the floor.
Enter the Chapel and put the chamber pot  on the alter. Put salt in the chamber
pot.  Use the  knife on  Gabriel. Use  the "Operate"  icon on  the altar.  With
Gabriel kneeling  in front of  the altar, use  the scroll on  Gabriel. Once you
have completed the Initiation Ceremony the day will end.


==Day Eight

Problem:
Wolfgang's Bedroom

Hint:
When you wake up on  day 8 you will see a key sitting on  the chest by the bed.
Take this key and open the carved doors. This will lead into a secret library.


Problem:
The Secret Library

Hint:
Look  at the  center bookcase  on the  back wall.  Take the "People's Republic"
book. Use the "Look"  icon on the far right bookcase to  find "The Primal Ones"
book. Look  at the left wall  bookcase for the "Ancient  Roots of Africa" book.
Look at the far left bookcase for the "Sun Worshippers" book. Look at the lower
far right bookcase for the "Ancient Digs of Africa" book. Once you have located
and  looked at  all five  books, the  "Snake Mound  Book" will  appear in  your
inventory.


Problem:
How do I travel to Africa?

Hint:
Use the "Snake  Mound Book" on Gerde. Select "Use  Mosely's Credit Card" in the
dialogue so Gerde will place some calls  for you. This will put "Africa" on the
Global map. You will then proceed to Africa.


==Day Nine

Problem:
Outer Snake Mound Rooms

Hint:
The cave room are connected in a circle  like a clock. The rooms are numbered 1
- 12. Find the "Snake Rod" in the third room to the left from the entrance. The
entrance is room 6. Use the "Pick Up"  icon on the "Snake Tiles" in each of the
12 rooms. There  are a total of 12  tiles. You cannot take tiles  7 and 12. The
room  with the  face carved  into the  wall is  room number  7. Each tile has a
number of snakes corresponding to the number of each room. Match each tile with
the correct tile spot.  Once you have the tiles in place,  go to room number 3.
Be sure to save your game. Use the  Snake Rod on the Snake Tile. This wakes the
dead guards. You must run "clock wise" to room number 7 without getting caught.
In room number  6 you will be confronted  by several guards. The only  way past
them is to use the "Operate" icon on  the vine hanging down in the middle. Gabe
will  swing out  and knock  over one  of the  guards. In  room 7, Wolfgang will
appear.  He will  hold off  the guards  while you  use the  "Snake Rod" on tile
number 7. This will operate the secret passage to the "Inner Snake Mound Room".


Problem:
Inner Snake Mound Room

Hint:
Look  at  the  carvings  around  the  bottom  of  the  Snake Table. Look at the
indentations at the top of the table. Use the "Pick Up" icon on the "iron bars"
on the wall behind the table. Take  both bars. Use the "Operate" or "Move" icon
on the bars to put them on the Snake Table. Go to the west side of the room and
use your  "Knife" on the dead  guard. Take his heart.  You will not be  able to
preven Uncle Wolfgang  being killed. Take the "Talisman"  from inside the Snake
Table.


==Day Ten (Final Day)

Problem:
St. George's Book Shop

Hint:
Take the newspaper. Take the note on Grace's desk. Read the note. You will find
that Grace has been kidnapped.


Problem:
Gabriel's Studio

Hint:
Ask  about "Making  a Plan".   Ask about  "Mosely's Investigations".  Ask about
"Grace". Ask about the "Secret Voodoo Hounfour". Return to the book shop.


Problem:
How do I enter the "Secret Voodoo Hounfour"?

Hint:
Go to St. Louis Cathedral and enter  the far right confessional. Use the "Snake
Rod" on the "Knothole" on the back wall. Place the "Snake Rod" under the bench,
and place the "Signal Device" under the bench. Enter the Elevator Ante Chamber.


Problem:
Supply Room #7

Hint:
The Secret Hounfour is built in the shape of a clock. The Ceremonial Room is in
the center. Each of  the rooms have a number over the door.  Go to door #7. Use
the "Pick Up" icon on the "Mask and  Robes" two times. You should then have two
sets of robes and masks.


Problem:
Cartel Business Room #4

Hint:
Use the "Look"  icon on the desk. Take  the "Record Book". Read the  book. Note
the codes.


Problem:
Dr. John's Room #2

Hint:
Watch Dr. John praying  to his gods. Notice the key hanging  from the far wall.
Do not enter the room. Go to the Ceremonial room. Use the "Operate" icon on the
drums. Construct a message to call  Dr. John. Select "Summon". Select the "next
book". Select "Brother Eagle" from this  book. Select "Exit" from the icon bar.
Dr. John will leave his room. Go the  hallway. Do not exit towards Room #2. You
have about 10 seconds  to go to Dr. John's room, get the  key and return to the
hallway before Dr. John returns.


Problem:
Money Room #1

Hint:
You need Dr. John's Key Card to enter this room. Once inside, use the "Pick Up"
icon on the "Stacks of Money" until you can carry no more.


Problem:
Disposal Room #11

Hint:
Use the key from  Dr. John's room to enter. Once you are  in the room just look
around.


Problem:
Guest Room #8

Hint:
Use the "Key" from  Dr. John's room to open room #8,  here you will find Grace.
Use the  "Talisman on Grace  to revive her.  Use the Mask  and Robes on Mosely,
then on yourself.


Problem:
The Final Confrontation

Hint:
When Tetelo comes to sacrifice Grace, use  the Talisman on Tetelo. Toss the the
Talisman to  Mosely. Once Tetelo grabs  Gabriel, use the "Pick  Up" icon on the
"Stone Idol".  The stone idol will  appear under the ceremonial  table. At this
point you  have two options  to end the  game. First, betray  Malia and use the
knife on  her. Then you  can either do  nothing, or use  the "Pick Up"  icon on
Malia while she is hanging in the pit. Either choice will lead you to The End.

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At GameSurge, we pride ourselves in being a game site for ALL games. We are always looking for new and exciting features to add to our site. If you have a submission, or wish to join the strategy section staff here at GameSurge, you can contact us through our email at webmaster@gamesurge.com.
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